pokerogue/src/phases/post-game-over-phase.ts

47 lines
1.3 KiB
TypeScript

import BattleScene from "#app/battle-scene.js";
import { Phase } from "#app/phase.js";
import { EndCardPhase } from "./end-card-phase";
import { TitlePhase } from "./title-phase";
export class PostGameOverPhase extends Phase {
private endCardPhase: EndCardPhase | null;
constructor(scene: BattleScene, endCardPhase?: EndCardPhase) {
super(scene);
this.endCardPhase = endCardPhase!; // TODO: is this bang correct?
}
start() {
super.start();
const saveAndReset = () => {
this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
if (!success) {
return this.scene.reset(true);
}
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
if (!success[0]) {
return this.scene.reset(true);
}
this.scene.reset();
this.scene.unshiftPhase(new TitlePhase(this.scene));
this.end();
});
});
};
if (this.endCardPhase) {
this.scene.ui.fadeOut(500).then(() => {
this.scene.ui.getMessageHandler().bg.setVisible(true);
this.endCardPhase?.endCard.destroy();
this.endCardPhase?.text.destroy();
saveAndReset();
});
} else {
saveAndReset();
}
}
}