..
@types
[Qol][Refactor] i18n lazy-loading ( #4327 )
2024-10-01 21:55:16 +01:00
configs /inputs
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
data
[P3] Fix persisting sleep animation when sprite is already loaded ( #4562 )
2024-10-03 17:23:04 -04:00
enums
[Qol][Refactor] i18n lazy-loading ( #4327 )
2024-10-01 21:55:16 +01:00
events
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
field
[Move] Update Tera Starstorm (still Partial), Readd Partial tag to Tera Blast ( #4549 )
2024-10-03 12:58:21 -04:00
interfaces
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
modifier
[Beta P1] Fix rare candy crashing ( #4561 )
2024-10-03 14:53:35 -04:00
phases
[P2] Fixes party status cure moves only curing the player's pokemon, even when used by enemy pokemon ( #3369 )
2024-10-03 11:49:33 -04:00
pipelines
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
plugins
[Qol][Refactor] i18n lazy-loading ( #4327 )
2024-10-01 21:55:16 +01:00
system
[Refactor] Move some relevant files, tables etc to new balance folder ( #4510 )
2024-10-02 06:20:19 -07:00
test
[Move] Update Tera Starstorm (still Partial), Readd Partial tag to Tera Blast ( #4549 )
2024-10-03 12:58:21 -04:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
[QOL] Have Friendship Value be shown in summary ( #4490 )
2024-10-03 10:34:29 -04:00
account.ts
Admin panel beta ( #3846 )
2024-08-29 10:22:01 +01:00
battle-scene.ts
[Refactor] Modifiers type inference v2 ( #4294 )
2024-10-03 11:38:17 -04:00
battle.ts
[Enhancement] Gen 7+ grunts can now be in double battles ( #4489 )
2024-09-29 21:55:17 -04:00
constants.ts
[Feature] Seasonal splash messages logic + scaffolding ( #4318 )
2024-09-19 15:59:37 -07:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
[Feature] Adds special item rewards to fixed classic/challenge battles ( #4332 )
2024-09-19 18:26:24 -07:00
inputs-controller.ts
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
loading-scene.ts
[QOL] Have Friendship Value be shown in summary ( #4490 )
2024-10-03 10:34:29 -04:00
main.ts
[Qol][Refactor] i18n lazy-loading ( #4327 )
2024-10-01 21:55:16 +01:00
messages.ts
resolve some open strict-null bangs TODOs ( #3530 )
2024-08-13 22:12:42 +01:00
overrides.ts
[Daily] Daily standardization ( #3776 )
2024-09-26 01:39:59 -07:00
phase.ts
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
scene-base.ts
[Refactor][QoL] Game Audio + New Settings ( #3527 )
2024-08-25 17:40:14 +01:00
timed-event-manager.ts
[Refactor] Clean up some `TODO`s from the `strict-null` refactor ( #4267 )
2024-09-30 13:11:45 -04:00
touch-controls.ts
[Feature] Move touch controls configuration (Reopened) ( #3256 )
2024-08-10 14:17:04 +01:00
tutorial.ts
[Daily] Daily standardization ( #3776 )
2024-09-26 01:39:59 -07:00
ui-inputs.ts
[Bugs/Balance] Fix various ME bugs and small balance adjustments ( #4369 )
2024-09-22 05:47:32 +02:00
utils.test.ts
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes ( #1908 )
2024-06-07 18:33:45 -04:00
utils.ts
[Qol][Refactor] i18n lazy-loading ( #4327 )
2024-10-01 21:55:16 +01:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00