pokerogue/src
Acelynn Zhang 9c56c15a6c
[P3] Fix persisting sleep animation when sprite is already loaded (#4562)
Ensure that a Pokémon's animation speed is reset properly after saving
and quitting. Previously, if a Pokémon was put to sleep, which slows
its framerate, saving and quitting would result in the slower framerate
persisting even though the Pokémon was no longer asleep. This fix adds
an else condition to reset the frameRate to 12 if the sprite is already
loaded upon resuming the game.

Fixes #4465
2024-10-03 17:23:04 -04:00
..
@types [Qol][Refactor] i18n lazy-loading (#4327) 2024-10-01 21:55:16 +01:00
configs/inputs fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
data [P3] Fix persisting sleep animation when sprite is already loaded (#4562) 2024-10-03 17:23:04 -04:00
enums [Qol][Refactor] i18n lazy-loading (#4327) 2024-10-01 21:55:16 +01:00
events fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
field [Move] Update Tera Starstorm (still Partial), Readd Partial tag to Tera Blast (#4549) 2024-10-03 12:58:21 -04:00
interfaces [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
modifier [Beta P1] Fix rare candy crashing (#4561) 2024-10-03 14:53:35 -04:00
phases [P2] Fixes party status cure moves only curing the player's pokemon, even when used by enemy pokemon (#3369) 2024-10-03 11:49:33 -04:00
pipelines [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
plugins [Qol][Refactor] i18n lazy-loading (#4327) 2024-10-01 21:55:16 +01:00
system [Refactor] Move some relevant files, tables etc to new balance folder (#4510) 2024-10-02 06:20:19 -07:00
test [Move] Update Tera Starstorm (still Partial), Readd Partial tag to Tera Blast (#4549) 2024-10-03 12:58:21 -04:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [QOL] Have Friendship Value be shown in summary (#4490) 2024-10-03 10:34:29 -04:00
account.ts Admin panel beta (#3846) 2024-08-29 10:22:01 +01:00
battle-scene.ts [Refactor] Modifiers type inference v2 (#4294) 2024-10-03 11:38:17 -04:00
battle.ts [Enhancement] Gen 7+ grunts can now be in double battles (#4489) 2024-09-29 21:55:17 -04:00
constants.ts [Feature] Seasonal splash messages logic + scaffolding (#4318) 2024-09-19 15:59:37 -07:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts [Feature] Adds special item rewards to fixed classic/challenge battles (#4332) 2024-09-19 18:26:24 -07:00
inputs-controller.ts fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
loading-scene.ts [QOL] Have Friendship Value be shown in summary (#4490) 2024-10-03 10:34:29 -04:00
main.ts [Qol][Refactor] i18n lazy-loading (#4327) 2024-10-01 21:55:16 +01:00
messages.ts resolve some open strict-null bangs TODOs (#3530) 2024-08-13 22:12:42 +01:00
overrides.ts [Daily] Daily standardization (#3776) 2024-09-26 01:39:59 -07:00
phase.ts ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
scene-base.ts [Refactor][QoL] Game Audio + New Settings (#3527) 2024-08-25 17:40:14 +01:00
timed-event-manager.ts [Refactor] Clean up some `TODO`s from the `strict-null` refactor (#4267) 2024-09-30 13:11:45 -04:00
touch-controls.ts [Feature] Move touch controls configuration (Reopened) (#3256) 2024-08-10 14:17:04 +01:00
tutorial.ts [Daily] Daily standardization (#3776) 2024-09-26 01:39:59 -07:00
ui-inputs.ts [Bugs/Balance] Fix various ME bugs and small balance adjustments (#4369) 2024-09-22 05:47:32 +02:00
utils.test.ts [Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) 2024-06-07 18:33:45 -04:00
utils.ts [Qol][Refactor] i18n lazy-loading (#4327) 2024-10-01 21:55:16 +01:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00