218 lines
7.8 KiB
TypeScript
218 lines
7.8 KiB
TypeScript
import Phaser from "phaser";
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import {Mode} from "./ui/ui";
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import {InputsController} from "./inputs-controller";
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import MessageUiHandler from "./ui/message-ui-handler";
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import StarterSelectUiHandler from "./ui/starter-select-ui-handler";
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import {Setting, SettingKeys, settingIndex} from "./system/settings/settings";
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import SettingsUiHandler from "./ui/settings/settings-ui-handler";
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import {Button} from "#enums/buttons";
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import SettingsGamepadUiHandler from "./ui/settings/settings-gamepad-ui-handler";
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import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler";
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import BattleScene from "./battle-scene";
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import SettingsDisplayUiHandler from "./ui/settings/settings-display-ui-handler";
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import SettingsAudioUiHandler from "./ui/settings/settings-audio-ui-handler";
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import RunInfoUiHandler from "./ui/run-info-ui-handler";
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type ActionKeys = Record<Button, () => void>;
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export class UiInputs {
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private scene: BattleScene;
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private events: Phaser.Events.EventEmitter;
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private inputsController: InputsController;
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constructor(scene: BattleScene, inputsController: InputsController) {
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this.scene = scene;
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this.inputsController = inputsController;
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this.init();
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}
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init(): void {
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this.events = this.inputsController.events;
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this.listenInputs();
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}
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detectInputMethod(evt): void {
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if (evt.controller_type === "keyboard") {
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//if the touch property is present and defined, then this is a simulated keyboard event from the touch screen
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if (evt.hasOwnProperty("isTouch") && evt.isTouch) {
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this.scene.inputMethod = "touch";
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} else {
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this.scene.inputMethod = "keyboard";
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}
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} else if (evt.controller_type === "gamepad") {
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this.scene.inputMethod = "gamepad";
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}
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}
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listenInputs(): void {
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this.events.on("input_down", (event) => {
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this.detectInputMethod(event);
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const actions = this.getActionsKeyDown();
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if (!actions.hasOwnProperty(event.button)) {
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return;
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}
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actions[event.button]();
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}, this);
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this.events.on("input_up", (event) => {
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const actions = this.getActionsKeyUp();
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if (!actions.hasOwnProperty(event.button)) {
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return;
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}
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actions[event.button]();
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}, this);
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}
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doVibration(inputSuccess: boolean, vibrationLength: number): void {
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if (inputSuccess && this.scene.enableVibration && typeof navigator.vibrate !== "undefined") {
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navigator.vibrate(vibrationLength);
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}
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}
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getActionsKeyDown(): ActionKeys {
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const actions: ActionKeys = {
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[Button.UP]: () => this.buttonDirection(Button.UP),
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[Button.DOWN]: () => this.buttonDirection(Button.DOWN),
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[Button.LEFT]: () => this.buttonDirection(Button.LEFT),
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[Button.RIGHT]: () => this.buttonDirection(Button.RIGHT),
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[Button.SUBMIT]: () => this.buttonTouch(),
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[Button.ACTION]: () => this.buttonAb(Button.ACTION),
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[Button.CANCEL]: () => this.buttonAb(Button.CANCEL),
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[Button.MENU]: () => this.buttonMenu(),
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[Button.STATS]: () => this.buttonGoToFilter(Button.STATS),
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[Button.CYCLE_SHINY]: () => this.buttonCycleOption(Button.CYCLE_SHINY),
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[Button.CYCLE_FORM]: () => this.buttonCycleOption(Button.CYCLE_FORM),
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[Button.CYCLE_GENDER]: () => this.buttonCycleOption(Button.CYCLE_GENDER),
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[Button.CYCLE_ABILITY]: () => this.buttonCycleOption(Button.CYCLE_ABILITY),
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[Button.CYCLE_NATURE]: () => this.buttonCycleOption(Button.CYCLE_NATURE),
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[Button.V]: () => this.buttonCycleOption(Button.V),
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[Button.SPEED_UP]: () => this.buttonSpeedChange(),
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[Button.SLOW_DOWN]: () => this.buttonSpeedChange(false),
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};
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return actions;
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}
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getActionsKeyUp(): ActionKeys {
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const actions: ActionKeys = {
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[Button.UP]: () => undefined,
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[Button.DOWN]: () => undefined,
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[Button.LEFT]: () => undefined,
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[Button.RIGHT]: () => undefined,
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[Button.SUBMIT]: () => undefined,
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[Button.ACTION]: () => undefined,
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[Button.CANCEL]: () => undefined,
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[Button.MENU]: () => undefined,
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[Button.STATS]: () => this.buttonStats(false),
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[Button.CYCLE_SHINY]: () => undefined,
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[Button.CYCLE_FORM]: () => undefined,
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[Button.CYCLE_GENDER]: () => undefined,
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[Button.CYCLE_ABILITY]: () => undefined,
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[Button.CYCLE_NATURE]: () => undefined,
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[Button.V]: () => this.buttonInfo(false),
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[Button.SPEED_UP]: () => undefined,
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[Button.SLOW_DOWN]: () => undefined,
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};
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return actions;
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}
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buttonDirection(direction: Button): void {
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const inputSuccess = this.scene.ui.processInput(direction);
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const vibrationLength = 5;
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this.doVibration(inputSuccess, vibrationLength);
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}
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buttonAb(button: Button): void {
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this.scene.ui.processInput(button);
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}
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buttonTouch(): void {
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this.scene.ui.processInput(Button.SUBMIT) || this.scene.ui.processInput(Button.ACTION);
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}
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buttonStats(pressed: boolean = true): void {
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// allow access to Button.STATS as a toggle for other elements
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for (const t of this.scene.getInfoToggles(true)) {
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t.toggleInfo(pressed);
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}
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// handle normal pokemon battle ui
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for (const p of this.scene.getField().filter(p => p?.isActive(true))) {
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p.toggleStats(pressed);
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}
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}
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buttonGoToFilter(button: Button): void {
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const whitelist = [StarterSelectUiHandler];
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const uiHandler = this.scene.ui?.getHandler();
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if (whitelist.some(handler => uiHandler instanceof handler)) {
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this.scene.ui.processInput(button);
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} else {
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this.buttonStats(true);
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}
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}
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buttonInfo(pressed: boolean = true): void {
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if (this.scene.showMovesetFlyout ) {
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for (const p of this.scene.getField().filter(p => p?.isActive(true))) {
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p.toggleFlyout(pressed);
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}
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}
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if (this.scene.showArenaFlyout) {
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this.scene.ui.processInfoButton(pressed);
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}
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}
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buttonMenu(): void {
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if (this.scene.disableMenu) {
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return;
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}
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switch (this.scene.ui?.getMode()) {
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case Mode.MESSAGE:
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if (!(this.scene.ui.getHandler() as MessageUiHandler).pendingPrompt) {
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return;
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}
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case Mode.TITLE:
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case Mode.COMMAND:
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case Mode.MODIFIER_SELECT:
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this.scene.ui.setOverlayMode(Mode.MENU);
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break;
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case Mode.STARTER_SELECT:
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this.buttonTouch();
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break;
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case Mode.MENU:
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this.scene.ui.revertMode();
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this.scene.playSound("ui/select");
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break;
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default:
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return;
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}
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}
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buttonCycleOption(button: Button): void {
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const whitelist = [StarterSelectUiHandler, SettingsUiHandler, RunInfoUiHandler, SettingsDisplayUiHandler, SettingsAudioUiHandler, SettingsGamepadUiHandler, SettingsKeyboardUiHandler];
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const uiHandler = this.scene.ui?.getHandler();
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if (whitelist.some(handler => uiHandler instanceof handler)) {
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this.scene.ui.processInput(button);
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} else if (button === Button.V) {
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this.buttonInfo(true);
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}
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}
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buttonSpeedChange(up = true): void {
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const settingGameSpeed = settingIndex(SettingKeys.Game_Speed);
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if (up && this.scene.gameSpeed < 5) {
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this.scene.gameData.saveSetting(SettingKeys.Game_Speed, Setting[settingGameSpeed].options.findIndex((item) => item.label === `${this.scene.gameSpeed}x`) + 1);
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if (this.scene.ui?.getMode() === Mode.SETTINGS) {
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(this.scene.ui.getHandler() as SettingsUiHandler).show([]);
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}
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} else if (!up && this.scene.gameSpeed > 1) {
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this.scene.gameData.saveSetting(SettingKeys.Game_Speed, Math.max(Setting[settingGameSpeed].options.findIndex((item) => item.label === `${this.scene.gameSpeed}x`) - 1, 0));
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if (this.scene.ui?.getMode() === Mode.SETTINGS) {
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(this.scene.ui.getHandler() as SettingsUiHandler).show([]);
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}
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}
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}
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}
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