pokerogue/src/main.ts

110 lines
3.5 KiB
TypeScript

import Phaser from "phaser";
import BattleScene from "./battle-scene";
import InvertPostFX from "./pipelines/invert";
import { version } from "../package.json";
import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
import BBCodeTextPlugin from "phaser3-rex-plugins/plugins/bbcodetext-plugin";
import InputTextPlugin from "phaser3-rex-plugins/plugins/inputtext-plugin";
import TransitionImagePackPlugin from "phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin";
import { LoadingScene } from "./loading-scene";
// Catch global errors and display them in an alert so users can report the issue.
window.onerror = function (message, source, lineno, colno, error) {
console.error(error);
// const errorString = `Received unhandled error. Open browser console and click OK to see details.\nError: ${message}\nSource: ${source}\nLine: ${lineno}\nColumn: ${colno}\nStack: ${error.stack}`;
//alert(errorString);
// Avoids logging the error a second time.
return true;
};
// Catch global promise rejections and display them in an alert so users can report the issue.
window.addEventListener("unhandledrejection", (event) => {
// const errorString = `Received unhandled promise rejection. Open browser console and click OK to see details.\nReason: ${event.reason}`;
console.error(event.reason);
//alert(errorString);
});
const config: Phaser.Types.Core.GameConfig = {
type: Phaser.WEBGL,
parent: "app",
scale: {
width: 1920,
height: 1080,
mode: Phaser.Scale.FIT
},
plugins: {
global: [{
key: "rexInputTextPlugin",
plugin: InputTextPlugin,
start: true
}, {
key: "rexBBCodeTextPlugin",
plugin: BBCodeTextPlugin,
start: true
}, {
key: "rexTransitionImagePackPlugin",
plugin: TransitionImagePackPlugin,
start: true
}],
scene: [{
key: "rexUI",
plugin: UIPlugin,
mapping: "rexUI"
}]
},
input: {
mouse: {
target: "app"
},
touch: {
target: "app"
},
gamepad: true
},
dom: {
createContainer: true
},
pixelArt: true,
pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig,
scene: [ LoadingScene, BattleScene ],
version: version
};
/**
* Sets this object's position relative to another object with a given offset
*/
const setPositionRelative = function (guideObject: Phaser.GameObjects.GameObject, x: number, y: number) {
const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
};
Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
document.fonts.load("16px emerald").then(() => document.fonts.load("10px pkmnems"));
let game;
const startGame = () => {
game = new Phaser.Game(config);
game.sound.pauseOnBlur = false;
};
fetch("/manifest.json")
.then(res => res.json())
.then(jsonResponse => {
startGame();
game["manifest"] = jsonResponse.manifest;
}).catch(() => {
// Manifest not found (likely local build)
startGame();
});
export default game;