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@types
[Qol][Refactor] i18n lazy-loading ( #4327 )
2024-10-01 21:55:16 +01:00
configs /inputs
add new lint rules....again
2024-10-04 13:08:31 +08:00
data
[Enhancement] Refactor Starter Species to use separate EggTier map ( #4591 )
2024-10-10 09:29:26 -07:00
enums
[Enhancement] Refactor Starter Species to use separate EggTier map ( #4591 )
2024-10-10 09:29:26 -07:00
events
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
field
[Enhancement] Refactor Starter Species to use separate EggTier map ( #4591 )
2024-10-10 09:29:26 -07:00
interfaces
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
modifier
[Beta][P2] Fix Grip Claw ( #4614 )
2024-10-09 14:30:28 -04:00
phases
[P2] Sketch Failure Bug involving multiple Sketch-s in a moveset ( #4618 )
2024-10-10 11:43:50 -04:00
pipelines
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
plugins
[Beta P3] Fix i18n namespaces map for `mysteryEncounterMessages` from `mystery-encounter-messages` -> `mystery-encounter-texts` ( #4617 )
2024-10-08 13:44:23 -04:00
system
[Offline P1] Fix wrong local save being deleted when creating a new run ( #4598 )
2024-10-08 11:11:21 -04:00
test
[Enhancement] Refactor Starter Species to use separate EggTier map ( #4591 )
2024-10-10 09:29:26 -07:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
[Enhancement] Refactor Starter Species to use separate EggTier map ( #4591 )
2024-10-10 09:29:26 -07:00
account.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
battle-scene.ts
[Feature][UI] Save Preview ( #4410 )
2024-10-09 15:04:13 -04:00
battle.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
constants.ts
[Feature] Seasonal splash messages logic + scaffolding ( #4318 )
2024-09-19 15:59:37 -07:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
inputs-controller.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
loading-scene.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
main.ts
[Qol][Refactor] i18n lazy-loading ( #4327 )
2024-10-01 21:55:16 +01:00
messages.ts
resolve some open strict-null bangs TODOs ( #3530 )
2024-08-13 22:12:42 +01:00
overrides.ts
[P3][UI] Fix egg gacha overlay not getting cleared properly ( #4600 )
2024-10-08 11:10:54 -04:00
phase.ts
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
scene-base.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
timed-event-manager.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
touch-controls.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
tutorial.ts
[Daily] Daily standardization ( #3776 )
2024-09-26 01:39:59 -07:00
ui-inputs.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
utils.test.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
utils.ts
[Enhancement] Refactor Starter Species to use separate EggTier map ( #4591 )
2024-10-10 09:29:26 -07:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00