A browser based Pokémon fangame heavily inspired by the roguelite genre.
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[UI/UX] Pokedex updates batch (#5282)
* Introducing tray to display form icons in the pokedex; displaying correct information for uncaught and seen forms in pokedex page; dexForDevs now unlocks everything in the main page

* Filtering correctly passive abilities and form abilities. Passive candy symbol is now colored

* Pikachu does not break the dex due to having no passive

* Fixed position of pokemonFormText

* Added button instructions to show forms

* Allowing candy upgrades for evolutions; too expensive options shown in shadow text

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed game crashing after save and quit

* Updating import of BBCodeText

* Restoring name on dex page

* getStarterSpecies now looks at speciesStarterCosts to determine what is a starter instead of looking at game data (exception for Pikachu)

* Selecting pokedex option in starter select menu does not play error sound

* Mons having no TM moves don't freeze the game in the dex

* Menu in pokedex page is not pushed to the left when localized options are long

* Removed spurious globalScene.clearPhaseQueue() call

* Showing error message when clicking tm option if no tm moves are available

* Egg move icon and passive icon are darkened when filtering if the respective move or passive has not been unlocked

* Hiding form button when switching to filters

* Hiding "Show forms" button while forms are being shown

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-10 23:32:32 -08:00
.github [GitHub] Overhaul GitHub pull request template (#4895) 2024-11-18 17:52:54 -08:00
docs [Refactor] Replace all instances of `integer` with `number` (#5250) 2025-02-04 17:56:13 -07:00
public Fix Greninja floating static backsprite (#5292) 2025-02-10 20:17:01 -06:00
src [UI/UX] Pokedex updates batch (#5282) 2025-02-10 23:32:32 -08:00
.dependency-cruiser.cjs Add dependency cruiser command (#2192) 2024-06-16 00:26:37 -04:00
.editorconfig [Misc] add .editorconfig (#5246) 2025-02-03 18:55:44 +01:00
.env Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.beta [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.development [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.production Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.test Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.gitattributes Initial commit 2023-03-28 14:54:52 -04:00
.gitignore Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.gitmodules [Refactor] External locales (#4529) 2024-10-01 23:41:09 +01:00
.nvmrc [Misc] Add .nvmrc for a smoother repo install (#5270) 2025-02-08 08:19:36 -07:00
CREDITS.md [Docs] Update `CREDITS.md` (#5257) 2025-02-06 09:13:42 -06:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
README.md [Misc] Update credits (#4942) 2024-12-03 17:52:13 -05:00
create-test-boilerplate.js [Test] Update `create-test` script for linting changes (#4587) 2024-10-05 19:52:13 -04:00
dependency-graph.js Add dependency cruiser command (#2192) 2024-06-16 00:26:37 -04:00
eslint.config.js Fix files glob 2025-02-01 01:29:25 -08:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
global.d.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
index.css Auto center the window vertically (#2686) 2024-09-17 17:55:50 +01:00
index.html Added Donate Link to Community Page (#3989) 2024-09-03 01:37:53 +01:00
lefthook.yml [Refactor] External locales (#4529) 2024-10-01 23:41:09 +01:00
package-lock.json Bump vite from 5.4.8 to 5.4.14 (#5275) 2025-02-08 11:49:02 -08:00
package.json Bump vite from 5.4.8 to 5.4.14 (#5275) 2025-02-08 11:49:02 -08:00
tsconfig.json [Misc] Prevent auto-imports from appending `.js` to imports (#5256) 2025-02-05 21:07:37 +01:00
update_exp_sprites.ps1 Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
vite.config.ts Being explicit in vite configuration for relative paths (#4264) 2024-09-16 21:08:50 +02:00
vitest.config.ts [Refactor][Tests] Set default test timeout to `20s` (#4338) 2024-09-20 23:05:45 +02:00
vitest.workspace.ts [Bug] Use silent mode during tests (unless debugging!) + test workflow optimization (#4154) 2024-09-10 22:13:42 +01:00

README.md

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

🛠️ Development

If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.

💻 Environment Setup

Prerequisites

Running Locally

  1. Clone the repo and in the root directory run npm install
    • if you run into any errors, reach out in the #dev-corner channel in discord
  2. Run npm run start:dev to locally run the project in localhost:8000

Linting

We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint script. To view the complete rules, check out the eslint.config.js file.

📚 Documentation

You can find the auto-generated documentation here. For information on enemy AI, check out the enemy-ai.md file. For detailed guidelines on documenting your code, refer to the comments.md file.

FAQ

How do I test a new _______?

  • In the src/overrides.ts file there are overrides for most values you'll need to change for testing

How do I retrieve the translations?

  • The translations were moved to the dedicated translation repository and are now applied as a submodule in this project.
  • The command to retrieve the translations is git submodule update --init --recursive. If you still struggle to get it working, please reach out to #dev-corner channel in Discord.

🪧 To Do

Check out Github Issues to see how can you help us!

📝 Credits

If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.

Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.