36 lines
1.4 KiB
TypeScript
36 lines
1.4 KiB
TypeScript
import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import { applyAbAttrs, applyPostSummonAbAttrs, CommanderAbAttr, PostSummonAbAttr } from "#app/data/ability";
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import { ArenaTrapTag } from "#app/data/arena-tag";
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import { StatusEffect } from "#app/enums/status-effect";
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import { PokemonPhase } from "./pokemon-phase";
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import { MysteryEncounterPostSummonTag } from "#app/data/battler-tags";
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import { BattlerTagType } from "#enums/battler-tag-type";
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export class PostSummonPhase extends PokemonPhase {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
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super(scene, battlerIndex);
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}
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start() {
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super.start();
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const pokemon = this.getPokemon();
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if (pokemon.status?.effect === StatusEffect.TOXIC) {
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pokemon.status.toxicTurnCount = 0;
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}
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this.scene.arena.applyTags(ArenaTrapTag, false, pokemon);
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// If this is mystery encounter and has post summon phase tag, apply post summon effects
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if (this.scene.currentBattle.isBattleMysteryEncounter() && pokemon.findTags(t => t instanceof MysteryEncounterPostSummonTag).length > 0) {
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pokemon.lapseTag(BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON);
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}
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applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end());
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const field = pokemon.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
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field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
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}
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}
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