pokerogue/src/phases/common-anim-phase.ts

30 lines
1.1 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
import { PokemonPhase } from "./pokemon-phase";
export class CommonAnimPhase extends PokemonPhase {
private anim: CommonAnim | null;
private targetIndex: integer | undefined;
private playOnEmptyField: boolean;
constructor(scene: BattleScene, battlerIndex?: BattlerIndex, targetIndex?: BattlerIndex | undefined, anim?: CommonAnim, playOnEmptyField: boolean = false) {
super(scene, battlerIndex);
this.anim = anim!; // TODO: is this bang correct?
this.targetIndex = targetIndex;
this.playOnEmptyField = playOnEmptyField;
}
setAnimation(anim: CommonAnim) {
this.anim = anim;
}
start() {
const target = this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon();
new CommonBattleAnim(this.anim, this.getPokemon(), target).play(this.scene, false, () => {
this.end();
});
}
}