30 lines
1.1 KiB
TypeScript
30 lines
1.1 KiB
TypeScript
import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
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import { PokemonPhase } from "./pokemon-phase";
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export class CommonAnimPhase extends PokemonPhase {
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private anim: CommonAnim | null;
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private targetIndex: integer | undefined;
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private playOnEmptyField: boolean;
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constructor(scene: BattleScene, battlerIndex?: BattlerIndex, targetIndex?: BattlerIndex | undefined, anim?: CommonAnim, playOnEmptyField: boolean = false) {
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super(scene, battlerIndex);
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this.anim = anim!; // TODO: is this bang correct?
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this.targetIndex = targetIndex;
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this.playOnEmptyField = playOnEmptyField;
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}
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setAnimation(anim: CommonAnim) {
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this.anim = anim;
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}
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start() {
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const target = this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon();
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new CommonBattleAnim(this.anim, this.getPokemon(), target).play(this.scene, false, () => {
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this.end();
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});
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}
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}
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