pokerogue/src
Mumble 58912db8f1
[P2] Telekinesis now sets FloatingTag to 3 turns instead of 5 turns (#4869)
Co-authored-by: frutescens <info@laptop>
2024-11-14 16:16:05 -05:00
..
@types [Telemetry][Misc] Client-Side changes to log run results at the end of runs (#4834) 2024-11-10 00:37:09 -05:00
configs/inputs add new lint rules....again 2024-10-04 13:08:31 +08:00
data [P2] Telekinesis now sets FloatingTag to 3 turns instead of 5 turns (#4869) 2024-11-14 16:16:05 -05:00
enums [Refactor] Remove unnecessary re-exports (#4818) 2024-11-08 17:44:34 -05:00
events [Refactor] Remove unnecessary re-exports (#4818) 2024-11-08 17:44:34 -05:00
field [Balance] Rework Multi-Lens (#4831) 2024-11-11 14:56:16 -08:00
interfaces [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
modifier [Balance][Beta] Revert Spread Move Restriction on Multi-Lens (#4851) 2024-11-11 21:13:37 -08:00
phases Fixed wild form changes messages, and form-changed Cramorant crashing the game when both sides faint at the same time (#4859) 2024-11-13 14:28:22 +08:00
pipelines [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
plugins [Dev] Remove logging for api requests outside of dev (#4804) 2024-11-07 15:30:49 -08:00
system Set the IVs of default starters to 15. (#4861) 2024-11-14 11:35:13 -08:00
test [Dev] Add overrides for alternating between single and double battles (#4833) 2024-11-14 20:40:01 +01:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [Refactor] Remove unnecessary re-exports (#4818) 2024-11-08 17:44:34 -05:00
account.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
battle-scene.ts [Dev] Add overrides for alternating between single and double battles (#4833) 2024-11-14 20:40:01 +01:00
battle.ts [Refactor] Remove unnecessary re-exports (#4818) 2024-11-08 17:44:34 -05:00
constants.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
inputs-controller.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
loading-scene.ts [Refactor] Miscellaneous code cleanup (#4596) 2024-11-03 22:23:51 -05:00
main.ts [Hotfix] Fix manifest getting loaded before the game is initialized (#4739) 2024-10-27 21:32:30 +01:00
messages.ts Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
overrides.ts [Dev] Add overrides for alternating between single and double battles (#4833) 2024-11-14 20:40:01 +01:00
phase.ts [Misc] More complete phase logging (#4651) 2024-10-12 13:06:26 -07:00
scene-base.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
timed-event-manager.ts [Localization] Spanish modification form es to es-ES (#4753) 2024-10-31 21:54:05 +01:00
touch-controls.ts Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
tutorial.ts [Daily] Daily standardization (#3776) 2024-09-26 01:39:59 -07:00
ui-inputs.ts Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
utils.test.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
utils.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00