..
@types
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
configs /inputs
add new lint rules....again
2024-10-04 13:08:31 +08:00
data
[Bug][Test] Adding bypass faint to abilities that need it + fixing Perish Body ( #5226 )
2025-02-11 17:01:54 -06:00
enums
[Ability] [Move] Implement Magic Bounce and Magic Coat ( #5225 )
2025-02-11 03:25:36 -08:00
events
[Refactor] Replace all instances of `integer` with `number` ( #5250 )
2025-02-04 17:56:13 -07:00
field
[Move] Spectral Thief Full Implementation ( #4891 )
2025-02-11 03:26:01 -08:00
interfaces
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
modifier
[Balance] Change IV Scanner to single stack ( #5299 )
2025-02-11 16:35:24 -06:00
phases
[Balance] Change IV Scanner to single stack ( #5299 )
2025-02-11 16:35:24 -06:00
pipelines
[Refactor] Replace all instances of `integer` with `number` ( #5250 )
2025-02-04 17:56:13 -07:00
plugins
[UI/UX] In-Game Pokedex ( #5083 )
2025-02-08 11:48:06 -05:00
system
[Ability][Move] Last Respects Refactor and Full Implementation ( #5200 )
2025-02-11 00:53:37 -06:00
test
[Bug][Test] Adding bypass faint to abilities that need it + fixing Perish Body ( #5226 )
2025-02-11 17:01:54 -06:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
Adding for text on main dex page ( #5300 )
2025-02-11 16:40:20 -06:00
account.ts
[Refactor] Replace all instances of `integer` with `number` ( #5250 )
2025-02-04 17:56:13 -07:00
battle-scene.ts
[Ability] [Move] Implement Magic Bounce and Magic Coat ( #5225 )
2025-02-11 03:25:36 -08:00
battle.ts
[Ability][Move] Last Respects Refactor and Full Implementation ( #5200 )
2025-02-11 00:53:37 -06:00
constants.ts
Revert "[UI/UX] Refactor and enable seasonal splash messages ( #5009 )" ( #5014 )
2024-12-19 16:04:12 -08:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
[Refactor] Replace all instances of `integer` with `number` ( #5250 )
2025-02-04 17:56:13 -07:00
global-scene.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
inputs-controller.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
loading-scene.ts
[Misc] Add data for theoretical Valentine's event ( #5244 )
2025-02-10 00:30:39 -06:00
main.ts
[Hotfix] Fix manifest getting loaded before the game is initialized ( #4739 )
2024-10-27 21:32:30 +01:00
messages.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
overrides.ts
[Refactor/Bug] `Pokemon.leaveField()`, Fix Related Abilities ( #5191 )
2025-02-06 18:37:50 -05:00
phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
scene-base.ts
[Refactor] Replace all instances of `integer` with `number` ( #5250 )
2025-02-04 17:56:13 -07:00
timed-event-manager.ts
[Misc] Add data for theoretical Valentine's event ( #5244 )
2025-02-10 00:30:39 -06:00
touch-controls.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
tutorial.ts
[UI/UX] In-Game Pokedex ( #5083 )
2025-02-08 11:48:06 -05:00
ui-inputs.ts
[UI/UX] In-Game Pokedex ( #5083 )
2025-02-08 11:48:06 -05:00
utils.test.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
utils.ts
[Refactor] Replace all instances of `integer` with `number` ( #5250 )
2025-02-04 17:56:13 -07:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00