![]() * Add unit tests for magic bounce * Add reflectable tag and apply to moves * Add BattlerTagType for Magic Coat * Add more magic bounce tests * Add magic bounce test for sticky web source * Mostly working magic bounce and magic coat * Fix missing negation on mayBounce check * Move onto the next target after bouncing * Fix magic bounce accuracy check test * Finish magic bounce impl * Make spikes use leftmost magic bounce target * Add magic coat tests * Add MagicCoatTag to battler-tags.ts * Add final set of tests for Magic Coat / Bounce * Fix semi invulnerbale check in hitCheck * Fix magic bounce semi-invulnerable interaction This was based on smogon's incorrect handling of this situation * Magic bounce should not bounce anything during semi-invulnerable state * Activate mirror armor interaction test Also update i18 locales key to `magicCoatActivated` |
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.github | ||
docs | ||
public | ||
src | ||
.dependency-cruiser.cjs | ||
.editorconfig | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.nvmrc | ||
CREDITS.md | ||
LICENSE | ||
README.md | ||
create-test-boilerplate.js | ||
dependency-graph.js | ||
eslint.config.js | ||
favicon.ico | ||
global.d.ts | ||
index.css | ||
index.html | ||
lefthook.yml | ||
package-lock.json | ||
package.json | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
README.md
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
🛠️ Development
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.
💻 Environment Setup
Prerequisites
- node: 20.13.1
- npm: how to install
Running Locally
- Clone the repo and in the root directory run
npm install
- if you run into any errors, reach out in the #dev-corner channel in discord
- Run
npm run start:dev
to locally run the project inlocalhost:8000
Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint
script. To view the complete rules, check out the eslint.config.js file.
📚 Documentation
You can find the auto-generated documentation here. For information on enemy AI, check out the enemy-ai.md file. For detailed guidelines on documenting your code, refer to the comments.md file.
❔ FAQ
How do I test a new _______?
- In the
src/overrides.ts
file there are overrides for most values you'll need to change for testing
How do I retrieve the translations?
- The translations were moved to the dedicated translation repository and are now applied as a submodule in this project.
- The command to retrieve the translations is
git submodule update --init --recursive
. If you still struggle to get it working, please reach out to #dev-corner channel in Discord.
🪧 To Do
Check out Github Issues to see how can you help us!
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.