pokerogue/public
chaosgrimmon 899a2bf96e
Match Shiny Grafaiai animation frames with Non-Shiny counterparts (#1477)
A user reported [here](https://discord.com/channels/1125469663833370665/1238339524778790922/1244817919985061978) that "Shiny grafaiai keeps fading in and out of existence".

The presumed culprit is frame 17 being set to have a width and height of 3 pixels.
To fix this, the code from the non-shiny .json was used instead, which used dimensions of 66x55, somewhat more reasonable for the targeted slice of spritesheet.

Not tested, with due concern given to the abysmal odds of specifically encountering a shiny Grafaiai.
... but the change shouldn't break anything, I hope?
2024-05-28 17:48:56 -04:00
..
audio Replace main menu music 2024-05-17 22:16:34 -05:00
battle-anims Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
fonts Use bitmap text for modifier text for optimization 2024-04-09 13:59:46 -04:00
images Match Shiny Grafaiai animation frames with Non-Shiny counterparts (#1477) 2024-05-28 17:48:56 -04:00
.gitkeep Initial commit 2023-03-28 14:54:52 -04:00
exp-sprites.json Update EXP sprites list 2024-05-11 01:01:15 -04:00
logo128.png Fix PWA setup 2024-04-12 19:42:17 -04:00
logo512.png Fix PWA setup 2024-04-12 19:42:17 -04:00
manifest.webmanifest Prevent Fusion Status Errors +Fix Double Battle Issue (#472) 2024-05-04 22:16:59 -05:00
service-worker.js Move service-worker to public folder 2024-05-02 11:37:06 -04:00
starter-colors.json Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
update-source-comments.py Renamed the Python Script File (#657) 2024-05-08 15:50:31 -05:00