A browser based Pokémon fangame heavily inspired by the roguelite genre.
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Update Biome Text Labels and Variable Name (#1340)
* Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object.

* Revert "Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object."

This reverts commit 0f87000aa4.

* Reverted changes, added biome text to line one and renamed wavecounttext to a more standard name.

* Update battle-scene.ts

* Update Formatting

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* Update overrides.ts

* Update battle-scene.ts

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Co-authored-by: Jon Studders <jonstudders1@gmail.com>
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vitest.config.js refactor executed code while importing and initializing all of these in loading-scene (#1125) 2024-05-24 13:46:30 -04:00

README.md

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

🛠️ Development

If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.

💻 Environment Setup

Prerequisites

Running Locally

  1. Clone the repo and in the root directory run npm install
    • if you run into any errors, reach out in the #dev-corner channel in discord
  2. Run npm run start:dev to locally run the project in localhost:8000

Linting

We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint script.

FAQ

How do I test a new _______?

  • In the src/overrides.ts file there are overrides for most values you'll need to change for testing

🪧 To Do

Check out our Trello Board to see what we're working on

📝 Credits

If this project contains assets you have produced and you do not see your name here, please reach out.

🎵 BGM

  • Pokémon Mystery Dungeon: Explorers of Sky
    • Arata Iiyoshi
    • Hideki Sakamoto
    • Keisuke Ito
    • Ken-ichi Saito
    • Yoshihiro Maeda
  • Pokémon Black/White
    • Go Ichinose
    • Hitomi Sato
    • Shota Kageyama
  • Pokémon Mystery Dungeon: Rescue Team DX
    • Keisuke Ito
    • Arata Iiyoshi
    • Atsuhiro Ishizuna
  • Pokémon Black/White 2
  • Firel (Custom Metropolis and Laboratory biome music)
  • Lmz (Custom Jungle biome music)

🎵 Sound Effects

  • Pokémon Emerald
  • Pokémon Black/White

🎨 Backgrounds

  • Squip (Paid Commissions)
  • Contributions by Someonealive-QN

🎨 UI

  • GAMEFREAK
  • LJ Birdman

🎨 Pagefault Games Intro

  • Spectremint
  • Gonstar (Paid Commission)

🎨 Trainer Sprites

  • GAMEFREAK (Pokémon Black/White 2, Pokémon Diamond/Pearl)
  • kyledove
  • Brumirage
  • pkmn_realidea (Paid Commissions)

🎨 Trainer Portraits

  • pkmn_realidea (Paid Commissions)

🎨 Pokemon Sprites and Animation

  • GAMEFREAK (Pokémon Black/White 2)
  • Smogon Sprite Project (Various Artists)
  • Skyflyer
  • Nolo33
  • Ebaru
  • EricLostie
  • KingOfThe-X-Roads
  • kiriaura
  • Caruban
  • Sopita_Yorita
  • Azrita
  • AshnixsLaw
  • Hellfire0raptor
  • RetroNC
  • Franark122k
  • OldSoulja
  • PKMarioG
  • ItsYugen
  • lucasomi
  • Pkm Sinfonia
  • Poki Papillon
  • Fleimer_
  • bizcoeindoloro
  • mangalos810
  • Involuntary-Twitch
  • selstar

🎨 Move Animations

  • Pokémon Reborn