pokerogue/src
AJ Fontaine 1f6dab069d
[Feature][Balance] Add critical captures, update shake probability to match gen 6 (#4791)
* Change shake probability to match Gen 6

* Add critical captures, update shake probability to gen 6

* Change IntegerHolder to NumberHolder

* Adjust dex count thresholds for multiplier

* Disable critical captures in fresh start runs

* Skip first shake check for critical captures

* Move shake check for crit captures to after first shake

* Use less insane catch formula

* Integer to number in bounceanim signature

* Use max crit catch dex multiplier in daily runs

* Adjust crit capture animation

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Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-06 18:25:27 -08:00
..
@types [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
configs/inputs add new lint rules....again 2024-10-04 13:08:31 +08:00
data [Feature][Balance] Add critical captures, update shake probability to match gen 6 (#4791) 2024-11-06 18:25:27 -08:00
enums [Ability] Fully implement Synchronize (#4785) 2024-11-06 11:29:24 -05:00
events fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
field [Move] Implement Grudge (#4794) 2024-11-05 21:32:07 -05:00
interfaces [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
modifier [Move][Ability] Implement Commander and Order Up (#4670) 2024-11-05 12:35:43 -05:00
phases [Feature][Balance] Add critical captures, update shake probability to match gen 6 (#4791) 2024-11-06 18:25:27 -08:00
pipelines [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
plugins [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
system [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
test [Ability] Fully implement Synchronize (#4785) 2024-11-06 11:29:24 -05:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [P3][UI][QoL] Fix tooltips going out of screen on mobile & other improvements (#4792) 2024-11-04 20:24:17 -05:00
account.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
battle-scene.ts [Misc] Adding Type, Current HP, Max HP, & Status to updateGameInfo() (#4756) 2024-11-06 11:42:39 -05:00
battle.ts [Refactor] Another Audio clean up (#4077) 2024-11-03 22:31:07 -05:00
constants.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
inputs-controller.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
loading-scene.ts [Refactor] Miscellaneous code cleanup (#4596) 2024-11-03 22:23:51 -05:00
main.ts [Hotfix] Fix manifest getting loaded before the game is initialized (#4739) 2024-10-27 21:32:30 +01:00
messages.ts Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
overrides.ts [Refactor] Miscellaneous code cleanup (#4596) 2024-11-03 22:23:51 -05:00
phase.ts [Misc] More complete phase logging (#4651) 2024-10-12 13:06:26 -07:00
scene-base.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
timed-event-manager.ts [Localization] Spanish modification form es to es-ES (#4753) 2024-10-31 21:54:05 +01:00
touch-controls.ts Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
tutorial.ts [Daily] Daily standardization (#3776) 2024-09-26 01:39:59 -07:00
ui-inputs.ts Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
utils.test.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
utils.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00