..
abilities
[Test] Fix throat chop and gorilla tactics tests ( #4140 )
2024-09-09 16:03:29 -04:00
achievements
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
arena
[Bug] Primal weather no longer persists if last mon dies to indirect damage ( #3492 )
2024-09-09 12:59:58 -04:00
battle
[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset ( #4062 )
2024-09-09 12:55:11 -04:00
battlerTags
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
eggs
[Bug] Fix rare egg move and species rates for Manaphy eggs ( #4125 )
2024-09-10 10:15:07 -04:00
field
[Bug] Fix #762 : All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted ( #4025 )
2024-09-09 01:10:47 -04:00
inputs
[Test] Replace `doAttack()` with `move.select()` in tests ( #3567 )
2024-08-22 06:49:33 -07:00
items
[Balance] Disable Eviolite for G-Max Pokémon ( #4184 )
2024-09-11 20:56:58 -04:00
localization
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
moves
[Misc] Allow Meloetta's starting form to be selected ( #4192 )
2024-09-13 03:49:28 -07:00
phases
[Refactor] Cleaning up Learn move phase ( #3672 )
2024-09-09 09:11:46 -07:00
settingMenu
[Test] Replace `doAttack()` with `move.select()` in tests ( #3567 )
2024-08-22 06:49:33 -07:00
sprites
[Test] Replace `doAttack()` with `move.select()` in tests ( #3567 )
2024-08-22 06:49:33 -07:00
ui
[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset ( #4062 )
2024-09-09 12:55:11 -04:00
utils
[Test] Speed up tests and make enemy item override remove existing items ( #4203 )
2024-09-13 01:09:12 -04:00
account.test.ts
[Misc] eslint rule to prevent `.js` imports ( #4160 )
2024-09-10 22:34:50 +02:00
battle-scene.test.ts
[Bug] Fix eggs having exploitable RNG ( #3913 )
2024-09-02 22:18:18 -04:00
boss-pokemon.test.ts
[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset ( #4062 )
2024-09-09 12:55:11 -04:00
daily_mode.test.ts
[Bug] Fix daily run generated movesets ( #3519 )
2024-08-13 21:48:56 +01:00
endless_boss.test.ts
[Test] Add test for final boss fight phase switch ( #3847 )
2024-09-01 22:47:22 -04:00
escape-calculations.test.ts
[Balance] Changed escape calculation ( #3973 )
2024-09-05 05:29:39 +00:00
evolution.test.ts
[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset ( #4062 )
2024-09-09 12:55:11 -04:00
final_boss.test.ts
[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset ( #4062 )
2024-09-09 12:55:11 -04:00
fontFace.setup.ts
tests: add mock for FontFace and it to vitest setup ( #1591 )
2024-05-30 04:44:36 +01:00
game-mode.test.ts
[Test] Replace `doAttack()` with `move.select()` in tests ( #3567 )
2024-08-22 06:49:33 -07:00
imports.test.ts
[Test] Replace `doAttack()` with `move.select()` in tests ( #3567 )
2024-08-22 06:49:33 -07:00
internals.test.ts
[Test] Replace `doAttack()` with `move.select()` in tests ( #3567 )
2024-08-22 06:49:33 -07:00
misc.test.ts
[Test] Tests now default to using "Set" battle style ( #3728 )
2024-09-01 23:32:31 -04:00
pre.test.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00
reload.test.ts
[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset ( #4062 )
2024-09-09 12:55:11 -04:00
vitest.setup.ts
[Misc] eslint rule to prevent `.js` imports ( #4160 )
2024-09-10 22:34:50 +02:00