![]() * implement illusion ability with unit test and localizations * try removing whitespace change on unnecessary files * nit corrections * nit update src/field/pokemon.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * nit update src/phases.ts Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * illusion test correction * unexpected error correction * refactor property pokemon.illusion to pokemon.battleData.illusion * nit * nit * update unit test up-to-date * add docs * merge up to date * bugfix * bugfix * merge up to date * refactor field illusion out of battleData * fix nit * fix nit * Zoroark change illusion after lastPokemon update * Zoroark change illusion after lastPokemon update * refactor bug fix * bugfix * bug fix on tests * Update src/field/pokemon.ts Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * use GetFailedText * remove useless import * add condition 'no illusion' into transform move * wild Zoroark creates an illusion according to the current biome * wild Zoroark creates an illusion according to the current biome * delete console.log() * add doc * Update src/field/pokemon.ts Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * fix tests * update locales submodule * update Illusion interface * bug fix * bug fix * bugfix * rename some params for future implementations * Zoroark keep illusion between battles * Zoroark keep illusion between battles * delete draft * merge up-to-date * bugfix * merge * merge * implement canApplyPresummon method * Update test/abilities/illusion.test.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update test/abilities/illusion.test.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update test/abilities/illusion.test.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * nit * review corrections * nit * type hints affected by enemy illusion * type hints affected by enemy illusionin fight-ui-handler * nit * rename some parameters back in useIllusion * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * refactor battleData.illusion as summonData.illusion and delete oncePerBattleClause * add comments * illusion will break before evolution * Update src/field/pokemon.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * bug fix * g * get submodule back * get submodule back * bug fix to save illusion status * add pokemon.getPokeball() * Update src/field/pokemon.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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docs | ||
public | ||
scripts | ||
src | ||
test | ||
.dependency-cruiser.cjs | ||
.editorconfig | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.nvmrc | ||
CREDITS.md | ||
LICENSE | ||
README.md | ||
biome.jsonc | ||
create-test-boilerplate.js | ||
dependency-graph.js | ||
eslint.config.js | ||
favicon.ico | ||
global.d.ts | ||
index.css | ||
index.html | ||
lefthook.yml | ||
package-lock.json | ||
package.json | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
README.md
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
🛠️ Development
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.
💻 Environment Setup
Prerequisites
- node: 20.13.1
- npm: how to install
Running Locally
- Clone the repo and in the root directory run
npm install
- if you run into any errors, reach out in the #dev-corner channel in discord
- Run
npm run start:dev
to locally run the project inlocalhost:8000
Linting
We're using Biome as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run biome
script. To view the complete rules, check out the biome.jsonc file.
📚 Documentation
You can find the auto-generated documentation here. For information on enemy AI, check out the enemy-ai.md file. For detailed guidelines on documenting your code, refer to the comments.md file.
❔ FAQ
How do I test a new _______?
- In the
src/overrides.ts
file there are overrides for most values you'll need to change for testing
How do I retrieve the translations?
- The translations were moved to the dedicated translation repository and are now applied as a submodule in this project.
- The command to retrieve the translations is
git submodule update --init --recursive
. If you still struggle to get it working, please reach out to #dev-corner channel in Discord.
🪧 To Do
Check out Github Issues to see how can you help us!
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.