pokerogue/test/items/temp-stat-stage-booster.tes...

165 lines
5.4 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { Button } from "#enums/buttons";
import { MoveId } from "#enums/move-id";
import { ShopCursorTarget } from "#enums/shop-cursor-target";
import { SpeciesId } from "#enums/species-id";
import { BATTLE_STATS, Stat } from "#enums/stat";
import { UiMode } from "#enums/ui-mode";
import { TempStatStageBoosterModifier } from "#modifiers/modifier";
import { GameManager } from "#test/test-utils/game-manager";
import type { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Temporary Stat Stage Boosters", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.SHUCKLE)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.TACKLE, MoveId.SPLASH, MoveId.HONE_CLAWS, MoveId.BELLY_DRUM])
.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
});
it("should provide a x1.3 stat stage multiplier", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const partyMember = game.field.getPlayerPokemon();
vi.spyOn(partyMember, "getStatStageMultiplier");
game.move.select(MoveId.TACKLE);
await game.toEndOfTurn();
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3);
});
it("should increase existing ACC stat stage by 1 for X_ACCURACY only", async () => {
game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]).ability(AbilityId.SIMPLE);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const partyMember = game.field.getPlayerPokemon();
vi.spyOn(partyMember, "getAccuracyMultiplier");
// Raise ACC by +2 stat stages
game.move.select(MoveId.HONE_CLAWS);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
// ACC at +3 stat stages yields a x2 multiplier
expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(2);
});
it("should increase existing stat stage multiplier by 3/10 for the rest of the boosters", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const partyMember = game.field.getPlayerPokemon();
vi.spyOn(partyMember, "getStatStageMultiplier");
// Raise ATK by +1 stat stage
game.move.select(MoveId.HONE_CLAWS);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
// ATK at +1 stat stage yields a x1.5 multiplier, add 0.3 from X_ATTACK
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.8);
});
it("should not increase past maximum stat stage multiplier", async () => {
game.override.startingModifier([
{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC },
{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK },
]);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const partyMember = game.field.getPlayerPokemon();
vi.spyOn(partyMember, "getStatStageMultiplier");
vi.spyOn(partyMember, "getAccuracyMultiplier");
// Set all stat stages to 6
vi.spyOn(partyMember.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(3);
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(4);
});
it("should renew how many battles are left of existing booster when picking up new booster of same type", async () => {
game.override.startingLevel(200).itemRewards([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("BattleEndPhase");
const modifier = game.scene.findModifier(
m => m instanceof TempStatStageBoosterModifier,
) as TempStatStageBoosterModifier;
expect(modifier.getBattleCount()).toBe(4);
// Forced X_ATTACK to spawn in the first slot with override
game.onNextPrompt(
"SelectModifierPhase",
UiMode.MODIFIER_SELECT,
() => {
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
// Traverse to first modifier slot
handler.setCursor(0);
handler.setRowCursor(ShopCursorTarget.REWARDS);
handler.processInput(Button.ACTION);
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
true,
);
await game.phaseInterceptor.to("TurnInitPhase");
// Making sure only one booster is in the modifier list even after picking up another
let count = 0;
for (const m of game.scene.modifiers) {
if (m instanceof TempStatStageBoosterModifier) {
count++;
const modifierInstance = m as TempStatStageBoosterModifier;
expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles());
}
}
expect(count).toBe(1);
});
});