165 lines
5.4 KiB
TypeScript
165 lines
5.4 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
|
|
import { Button } from "#enums/buttons";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { ShopCursorTarget } from "#enums/shop-cursor-target";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { BATTLE_STATS, Stat } from "#enums/stat";
|
|
import { UiMode } from "#enums/ui-mode";
|
|
import { TempStatStageBoosterModifier } from "#modifiers/modifier";
|
|
import { GameManager } from "#test/test-utils/game-manager";
|
|
import type { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Items - Temporary Stat Stage Boosters", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override
|
|
.battleStyle("single")
|
|
.enemySpecies(SpeciesId.SHUCKLE)
|
|
.enemyMoveset(MoveId.SPLASH)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.moveset([MoveId.TACKLE, MoveId.SPLASH, MoveId.HONE_CLAWS, MoveId.BELLY_DRUM])
|
|
.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
|
|
});
|
|
|
|
it("should provide a x1.3 stat stage multiplier", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
|
|
|
|
const partyMember = game.field.getPlayerPokemon();
|
|
|
|
vi.spyOn(partyMember, "getStatStageMultiplier");
|
|
|
|
game.move.select(MoveId.TACKLE);
|
|
|
|
await game.toEndOfTurn();
|
|
|
|
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3);
|
|
});
|
|
|
|
it("should increase existing ACC stat stage by 1 for X_ACCURACY only", async () => {
|
|
game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]).ability(AbilityId.SIMPLE);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
|
|
|
|
const partyMember = game.field.getPlayerPokemon();
|
|
|
|
vi.spyOn(partyMember, "getAccuracyMultiplier");
|
|
|
|
// Raise ACC by +2 stat stages
|
|
game.move.select(MoveId.HONE_CLAWS);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
game.move.select(MoveId.TACKLE);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
// ACC at +3 stat stages yields a x2 multiplier
|
|
expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(2);
|
|
});
|
|
|
|
it("should increase existing stat stage multiplier by 3/10 for the rest of the boosters", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
|
|
|
|
const partyMember = game.field.getPlayerPokemon();
|
|
|
|
vi.spyOn(partyMember, "getStatStageMultiplier");
|
|
|
|
// Raise ATK by +1 stat stage
|
|
game.move.select(MoveId.HONE_CLAWS);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
game.move.select(MoveId.TACKLE);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
// ATK at +1 stat stage yields a x1.5 multiplier, add 0.3 from X_ATTACK
|
|
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.8);
|
|
});
|
|
|
|
it("should not increase past maximum stat stage multiplier", async () => {
|
|
game.override.startingModifier([
|
|
{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC },
|
|
{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK },
|
|
]);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
|
|
|
|
const partyMember = game.field.getPlayerPokemon();
|
|
|
|
vi.spyOn(partyMember, "getStatStageMultiplier");
|
|
vi.spyOn(partyMember, "getAccuracyMultiplier");
|
|
|
|
// Set all stat stages to 6
|
|
vi.spyOn(partyMember.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));
|
|
|
|
game.move.select(MoveId.TACKLE);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(3);
|
|
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(4);
|
|
});
|
|
|
|
it("should renew how many battles are left of existing booster when picking up new booster of same type", async () => {
|
|
game.override.startingLevel(200).itemRewards([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
|
|
|
|
game.move.select(MoveId.SPLASH);
|
|
|
|
await game.doKillOpponents();
|
|
|
|
await game.phaseInterceptor.to("BattleEndPhase");
|
|
|
|
const modifier = game.scene.findModifier(
|
|
m => m instanceof TempStatStageBoosterModifier,
|
|
) as TempStatStageBoosterModifier;
|
|
expect(modifier.getBattleCount()).toBe(4);
|
|
|
|
// Forced X_ATTACK to spawn in the first slot with override
|
|
game.onNextPrompt(
|
|
"SelectModifierPhase",
|
|
UiMode.MODIFIER_SELECT,
|
|
() => {
|
|
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
|
|
// Traverse to first modifier slot
|
|
handler.setCursor(0);
|
|
handler.setRowCursor(ShopCursorTarget.REWARDS);
|
|
handler.processInput(Button.ACTION);
|
|
},
|
|
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
|
|
true,
|
|
);
|
|
|
|
await game.phaseInterceptor.to("TurnInitPhase");
|
|
|
|
// Making sure only one booster is in the modifier list even after picking up another
|
|
let count = 0;
|
|
for (const m of game.scene.modifiers) {
|
|
if (m instanceof TempStatStageBoosterModifier) {
|
|
count++;
|
|
const modifierInstance = m as TempStatStageBoosterModifier;
|
|
expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles());
|
|
}
|
|
}
|
|
expect(count).toBe(1);
|
|
});
|
|
});
|