191 lines
6.3 KiB
TypeScript
191 lines
6.3 KiB
TypeScript
import { Status } from "#data/status-effect";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { BattlerTagType } from "#enums/battler-tag-type";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { MoveResult } from "#enums/move-result";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { StatusEffect } from "#enums/status-effect";
|
|
import { GameManager } from "#test/test-utils/game-manager";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
|
|
describe("Abilities - Shields Down", () => {
|
|
const redMeteorForm = 0;
|
|
const redCoreForm = 7;
|
|
const orangeCoreForm = 8;
|
|
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.battleStyle("single")
|
|
.ability(AbilityId.SHIELDS_DOWN)
|
|
.enemySpecies(SpeciesId.PSYDUCK)
|
|
.enemyMoveset(MoveId.SPLASH);
|
|
});
|
|
|
|
it.each([0, 1, 2, 3, 4, 5, 6])(
|
|
"should change from Meteor Form to Core Form on entry/turn end based on HP - form index %i",
|
|
async meteorIndex => {
|
|
game.override.starterForms({
|
|
// Start in meteor form
|
|
[SpeciesId.MINIOR]: meteorIndex,
|
|
});
|
|
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MINIOR]);
|
|
|
|
const minior = game.scene.getPlayerParty()[1];
|
|
expect(minior.formIndex).toBe(meteorIndex);
|
|
minior.hp *= 0.49;
|
|
|
|
// Switch to minior - should change to Core due to being <50% HP
|
|
game.doSwitchPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
expect(minior.formIndex).toBe(meteorIndex + 7);
|
|
|
|
// Use roost to regain 50% HP; should transform back into Meteor Form at turn end
|
|
game.move.use(MoveId.ROOST);
|
|
await game.toNextTurn();
|
|
|
|
expect(minior.formIndex).toBe(meteorIndex);
|
|
},
|
|
);
|
|
|
|
it("should revert to base form on arena reset, even when fainted", async () => {
|
|
game.override.startingWave(4).starterForms({
|
|
[SpeciesId.MINIOR]: redCoreForm,
|
|
});
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MINIOR]);
|
|
|
|
const minior = game.scene.getPlayerParty()[1];
|
|
expect(minior.formIndex).toBe(redCoreForm);
|
|
|
|
minior.hp = 0;
|
|
minior.status = new Status(StatusEffect.FAINT);
|
|
expect(minior.isFainted()).toBe(true);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.doKillOpponents();
|
|
await game.toEndOfTurn();
|
|
game.doSelectModifier();
|
|
await game.phaseInterceptor.to("QuietFormChangePhase");
|
|
|
|
expect(minior.formIndex).toBe(redMeteorForm);
|
|
});
|
|
|
|
// TODO: Move to mold breaker test file
|
|
it("should ignore Mold Breaker", async () => {
|
|
game.override.enemyAbility(AbilityId.MOLD_BREAKER).enemyMoveset([MoveId.SPORE]);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.MINIOR]);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.move.forceEnemyMove(MoveId.SPORE);
|
|
await game.toEndOfTurn();
|
|
|
|
expect(game.field.getPlayerPokemon()).toHaveStatusEffect(StatusEffect.NONE);
|
|
});
|
|
|
|
it("should ignore non-volatile status effects & Yawn in Meteor Form", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.MINIOR]);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.move.forceEnemyMove(MoveId.NUZZLE);
|
|
await game.toNextTurn();
|
|
|
|
const minior = game.field.getPlayerPokemon();
|
|
expect(minior).toHaveStatusEffect(StatusEffect.NONE);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.move.forceEnemyMove(MoveId.YAWN);
|
|
await game.toEndOfTurn();
|
|
|
|
// TODO: Yawn doesn't fail ATM when failing to be added
|
|
// expect(game.field.getEnemyPokemon()).toHaveUsedMove({ move: MoveId.YAWN, result: MoveResult.FAIL });
|
|
expect(minior).not.toHaveBattlerTag(BattlerTagType.DROWSY);
|
|
});
|
|
|
|
it("should not ignore non-volatile status effects & Yawn in Core Form", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.MINIOR]);
|
|
|
|
// Drop minior to below half to prevent reverting to Core Form
|
|
const minior = game.field.getPlayerPokemon();
|
|
minior.hp *= 0.49;
|
|
minior.formIndex = orangeCoreForm;
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.move.forceEnemyMove(MoveId.NUZZLE);
|
|
await game.toEndOfTurn();
|
|
|
|
expect(minior).toHaveStatusEffect(StatusEffect.PARALYSIS);
|
|
|
|
minior.clearStatus(false, false);
|
|
expect(minior).toHaveStatusEffect(StatusEffect.NONE);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.move.forceEnemyMove(MoveId.YAWN);
|
|
await game.toEndOfTurn();
|
|
|
|
expect(game.field.getEnemyPokemon()).toHaveUsedMove({ move: MoveId.YAWN, result: MoveResult.SUCCESS });
|
|
expect(minior).toHaveBattlerTag(BattlerTagType.DROWSY);
|
|
});
|
|
|
|
// TODO: Gravity does not make a Pokemon be considered as "grounded" for hazards
|
|
it.todo("should be poisoned by toxic spikes when Gravity is active before changing forms", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MINIOR]);
|
|
|
|
// Change minior to Core form in a state where it would revert to Meteor form on switch
|
|
const minior = game.scene.getPlayerParty()[1];
|
|
minior.formIndex = redCoreForm;
|
|
|
|
game.move.use(MoveId.GRAVITY);
|
|
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
|
|
await game.toNextTurn();
|
|
|
|
game.doSwitchPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
expect(minior.isOnField()).toBe(true);
|
|
expect(minior.formIndex).toBe(redMeteorForm);
|
|
expect(minior.isGrounded()).toBe(true);
|
|
expect(minior).toHaveStatusEffect(StatusEffect.POISON);
|
|
});
|
|
|
|
it("should not ignore volatile status effects", async () => {
|
|
game.override.enemyMoveset([MoveId.CONFUSE_RAY]);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.MINIOR]);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.move.forceEnemyMove(MoveId.CONFUSE_RAY);
|
|
|
|
await game.toEndOfTurn();
|
|
|
|
expect(game.field.getPlayerPokemon()).toHaveBattlerTag(BattlerTagType.CONFUSED);
|
|
});
|
|
|
|
// TODO: The `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass.
|
|
// TODO: Move this to a transform test
|
|
it.todo("should not activate when transformed", async () => {
|
|
game.override.enemyAbility(AbilityId.IMPOSTER);
|
|
await game.classicMode.startBattle([SpeciesId.MINIOR]);
|
|
|
|
game.move.use(MoveId.SPORE);
|
|
await game.toEndOfTurn();
|
|
|
|
expect(game.field.getEnemyPokemon()).toHaveStatusEffect(StatusEffect.SLEEP);
|
|
});
|
|
});
|