pokerogue/test/moves/trick-room.test.ts

83 lines
2.6 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { TurnStartPhase } from "#phases/turn-start-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Move - Trick Room", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should reverse the speed order of combatants while active", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
const karp = game.field.getEnemyPokemon();
feebas.setStat(Stat.SPD, 2);
karp.setStat(Stat.SPD, 1);
expect(game.field.getSpeedOrder(true)).toEqual([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
// Add trick room to the field
game.move.use(MoveId.TRICK_ROOM);
await game.toNextTurn();
expect(game).toHaveArenaTag({
tagType: ArenaTagType.TRICK_ROOM,
side: ArenaTagSide.BOTH,
sourceId: feebas.id,
sourceMove: MoveId.TRICK_ROOM,
turnCount: 4, // The 5 turn limit _includes_ the current turn!
});
// Now, check that speed was indeed reduced
const turnOrderSpy = vi.spyOn(TurnStartPhase.prototype, "getSpeedOrder");
game.move.use(MoveId.SPLASH);
await game.toEndOfTurn();
expect(turnOrderSpy).toHaveLastReturnedWith([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
});
it("should be removed when overlapped", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
// Add trick room to the field, then add it again!
game.scene.arena.addTag(ArenaTagType.TRICK_ROOM, 5, MoveId.TRICK_ROOM, feebas.id);
expect(game).toHaveArenaTag(ArenaTagType.TRICK_ROOM);
game.scene.arena.addTag(ArenaTagType.TRICK_ROOM, 5, MoveId.TRICK_ROOM, feebas.id);
expect(game).not.toHaveArenaTag(ArenaTagType.TRICK_ROOM);
});
});