83 lines
2.6 KiB
TypeScript
83 lines
2.6 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { TurnStartPhase } from "#phases/turn-start-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Move - Trick Room", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should reverse the speed order of combatants while active", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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const karp = game.field.getEnemyPokemon();
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feebas.setStat(Stat.SPD, 2);
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karp.setStat(Stat.SPD, 1);
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expect(game.field.getSpeedOrder(true)).toEqual([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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// Add trick room to the field
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game.move.use(MoveId.TRICK_ROOM);
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await game.toNextTurn();
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expect(game).toHaveArenaTag({
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tagType: ArenaTagType.TRICK_ROOM,
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side: ArenaTagSide.BOTH,
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sourceId: feebas.id,
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sourceMove: MoveId.TRICK_ROOM,
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turnCount: 4, // The 5 turn limit _includes_ the current turn!
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});
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// Now, check that speed was indeed reduced
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const turnOrderSpy = vi.spyOn(TurnStartPhase.prototype, "getSpeedOrder");
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game.move.use(MoveId.SPLASH);
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await game.toEndOfTurn();
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expect(turnOrderSpy).toHaveLastReturnedWith([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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});
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it("should be removed when overlapped", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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// Add trick room to the field, then add it again!
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game.scene.arena.addTag(ArenaTagType.TRICK_ROOM, 5, MoveId.TRICK_ROOM, feebas.id);
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expect(game).toHaveArenaTag(ArenaTagType.TRICK_ROOM);
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game.scene.arena.addTag(ArenaTagType.TRICK_ROOM, 5, MoveId.TRICK_ROOM, feebas.id);
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expect(game).not.toHaveArenaTag(ArenaTagType.TRICK_ROOM);
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});
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});
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