209 lines
8.0 KiB
TypeScript
209 lines
8.0 KiB
TypeScript
import { HeldItemEffect } from "#enums/held-item-effect";
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import { HeldItemId } from "#enums/held-item-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { applyHeldItems } from "#items/all-held-items";
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import i18next from "#plugins/i18n";
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import { GameManager } from "#test/test-utils/game-manager";
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import { NumberHolder } from "#utils/common";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Light Ball", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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});
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it("LIGHT_BALL activates in battle correctly", async () => {
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game.override.startingHeldItems([{ entry: HeldItemId.LIGHT_BALL }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const partyMember = game.field.getPlayerPokemon();
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// Checking console log to make sure Light Ball is applied when getEffectiveStat (with the appropriate stat) is called
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partyMember.getEffectiveStat(Stat.DEF);
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expect(consoleSpy).not.toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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// Printing dummy console messages along the way so subsequent checks don't pass because of the first
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console.log("");
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partyMember.getEffectiveStat(Stat.SPDEF);
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expect(consoleSpy).not.toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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console.log("");
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partyMember.getEffectiveStat(Stat.ATK);
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expect(consoleSpy).toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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console.log("");
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partyMember.getEffectiveStat(Stat.SPATK);
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expect(consoleSpy).toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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console.log("");
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partyMember.getEffectiveStat(Stat.SPD);
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expect(consoleSpy).not.toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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});
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it("LIGHT_BALL held by PIKACHU", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const partyMember = game.field.getPlayerPokemon();
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const atkStat = partyMember.getStat(Stat.ATK);
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const spAtkStat = partyMember.getStat(Stat.SPATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new NumberHolder(atkStat);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.DEF, statValue: atkValue });
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const spAtkValue = new NumberHolder(spAtkStat);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.SPDEF, statValue: spAtkValue });
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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// Giving Light Ball to party member and testing if it applies
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partyMember.heldItemManager.add(HeldItemId.LIGHT_BALL);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.ATK, statValue: atkValue });
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.SPATK, statValue: spAtkValue });
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expect(atkValue.value / atkStat).toBe(2);
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expect(spAtkValue.value / spAtkStat).toBe(2);
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});
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it("LIGHT_BALL held by fused PIKACHU (base)", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.MAROWAK]);
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const [partyMember, ally] = game.scene.getPlayerParty();
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const atkStat = partyMember.getStat(Stat.ATK);
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const spAtkStat = partyMember.getStat(Stat.SPATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new NumberHolder(atkStat);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.DEF, statValue: atkValue });
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const spAtkValue = new NumberHolder(spAtkStat);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.SPDEF, statValue: spAtkValue });
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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// Giving Light Ball to party member and testing if it applies
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partyMember.heldItemManager.add(HeldItemId.LIGHT_BALL);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.ATK, statValue: atkValue });
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.SPATK, statValue: spAtkValue });
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expect(atkValue.value / atkStat).toBe(2);
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expect(spAtkValue.value / spAtkStat).toBe(2);
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});
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it("LIGHT_BALL held by fused PIKACHU (part)", async () => {
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await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.PIKACHU]);
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const [partyMember, ally] = game.scene.getPlayerParty();
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const atkStat = partyMember.getStat(Stat.ATK);
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const spAtkStat = partyMember.getStat(Stat.SPATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new NumberHolder(atkStat);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.DEF, statValue: atkValue });
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const spAtkValue = new NumberHolder(spAtkStat);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.SPDEF, statValue: spAtkValue });
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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// Giving Light Ball to party member and testing if it applies
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partyMember.heldItemManager.add(HeldItemId.LIGHT_BALL);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.ATK, statValue: atkValue });
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.SPATK, statValue: spAtkValue });
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expect(atkValue.value / atkStat).toBe(2);
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expect(spAtkValue.value / spAtkStat).toBe(2);
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});
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it("LIGHT_BALL not held by PIKACHU", async () => {
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await game.classicMode.startBattle([SpeciesId.MAROWAK]);
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const partyMember = game.field.getPlayerPokemon();
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const atkStat = partyMember.getStat(Stat.ATK);
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const spAtkStat = partyMember.getStat(Stat.SPATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new NumberHolder(atkStat);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.DEF, statValue: atkValue });
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const spAtkValue = new NumberHolder(spAtkStat);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.SPDEF, statValue: spAtkValue });
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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// Giving Light Ball to party member and testing if it applies
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partyMember.heldItemManager.add(HeldItemId.LIGHT_BALL);
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.ATK, statValue: atkValue });
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applyHeldItems(HeldItemEffect.STAT_BOOST, { pokemon: partyMember, stat: Stat.SPATK, statValue: spAtkValue });
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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});
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});
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