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<!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>PhaseManager | pokemon-rogue-battle</title><meta name="description" content="Documentation for pokemon-rogue-battle"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">pokemon-rogue-battle</a><div id="tsd-toolbar-links"></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="../modules/phase-manager.html">phase-manager</a></li><li><a href="" aria-current="page">PhaseManager</a></li></ul><h1>Class PhaseManager</h1></div><section class="tsd-panel tsd-comment"><div class="tsd-comment tsd-typography"><p>PhaseManager is responsible for managing the phases in the battle scene</p>
</div><div class="tsd-comment tsd-typography"></div></section><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L223">src/phase-manager.ts:223</a></li></ul></aside><section class="tsd-panel-group tsd-index-group"><section class="tsd-panel tsd-index-panel"><details class="tsd-index-content tsd-accordion" open><summary class="tsd-accordion-summary tsd-index-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h5 class="tsd-index-heading uppercase">Index</h5></summary><div class="tsd-accordion-details"><section class="tsd-index-section"><h3 class="tsd-index-heading">Constructors</h3><div class="tsd-index-list"><a href="#constructor" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Constructor"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Properties</h3><div class="tsd-index-list"><a href="#conditionalqueue" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>conditional<wbr/>Queue</span></a>
<a href="#phasequeue" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>phase<wbr/>Queue</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Methods</h3><div class="tsd-index-list"><a href="#appendnewtophase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>append<wbr/>New<wbr/>To<wbr/>Phase</span></a>
<a href="#appendtophase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>append<wbr/>To<wbr/>Phase</span></a>
<a href="#clearallphases" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>All<wbr/>Phases</span></a>
<a href="#clearphasequeue" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Phase<wbr/>Queue</span></a>
<a href="#clearphasequeuesplice" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Phase<wbr/>Queue<wbr/>Splice</span></a>
<a href="#create" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>create</span></a>
<a href="#findphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>find<wbr/>Phase</span></a>
<a href="#getcurrentphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Current<wbr/>Phase</span></a>
<a href="#getdynamicphasetype" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Dynamic<wbr/>Phase<wbr/>Type</span></a>
<a href="#getstandbyphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Standby<wbr/>Phase</span></a>
<a href="#hideabilitybar" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>hide<wbr/>Ability<wbr/>Bar</span></a>
<a href="#oninterlude" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>on<wbr/>Interlude</span></a>
<a href="#overridephase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>override<wbr/>Phase</span></a>
<a href="#prependnewtophase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>prepend<wbr/>New<wbr/>To<wbr/>Phase</span></a>
<a href="#prependtophase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>prepend<wbr/>To<wbr/>Phase</span></a>
<a href="#pushconditionalphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>push<wbr/>Conditional<wbr/>Phase</span></a>
<a href="#pushdynamicphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>push<wbr/>Dynamic<wbr/>Phase</span></a>
<a href="#pushnew" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>push<wbr/>New</span></a>
<a href="#pushphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>push<wbr/>Phase</span></a>
<a href="#queueabilitydisplay" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>queue<wbr/>Ability<wbr/>Display</span></a>
<a href="#queuemessage" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>queue<wbr/>Message</span></a>
<a href="#setphasequeuesplice" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Phase<wbr/>Queue<wbr/>Splice</span></a>
<a href="#shiftphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>shift<wbr/>Phase</span></a>
<a href="#startdynamicphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>start<wbr/>Dynamic<wbr/>Phase</span></a>
<a href="#startdynamicphasetype" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>start<wbr/>Dynamic<wbr/>Phase<wbr/>Type</span></a>
<a href="#startnewdynamicphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>start<wbr/>New<wbr/>Dynamic<wbr/>Phase</span></a>
<a href="#totitlescreen" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>to<wbr/>Title<wbr/>Screen</span></a>
<a href="#tryremovephase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>try<wbr/>Remove<wbr/>Phase</span></a>
<a href="#tryremoveunshiftedphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>try<wbr/>Remove<wbr/>Unshifted<wbr/>Phase</span></a>
<a href="#tryreplacephase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>try<wbr/>Replace<wbr/>Phase</span></a>
<a href="#unshiftnew" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unshift<wbr/>New</span></a>
<a href="#unshiftphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unshift<wbr/>Phase</span></a>
</div></section></div></details></section></section><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Constructors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Constructors</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="constructor"><span>constructor</span><a href="#constructor" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="constructorphasemanager"><span class="tsd-signature-keyword">new</span> <span class="tsd-kind-constructor-signature">PhaseManager</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <a href="" class="tsd-signature-type tsd-kind-class">PhaseManager</a><a href="#constructorphasemanager" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><h4 class="tsd-returns-title">Returns <a href="" class="tsd-signature-type tsd-kind-class">PhaseManager</a></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L242">src/phase-manager.ts:242</a></li></ul></aside></div></li></ul></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Properties</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="conditionalqueue"><span>conditional<wbr/>Queue</span><a href="#conditionalqueue" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">conditionalQueue</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">[</span><span class="tsd-signature-symbol">()</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">,</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> = []</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L226">src/phase-manager.ts:226</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="phasequeue"><span>phase<wbr/>Queue</span><a href="#phasequeue" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">phaseQueue</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> = []</span></div><div class="tsd-comment tsd-typography"><p>PhaseQueue: dequeue/remove the first element to get the next phase</p>
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L225">src/phase-manager.ts:225</a></li></ul></aside></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Methods</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="appendnewtophase"><span>append<wbr/>New<wbr/>To<wbr/>Phase</span><a href="#appendnewtophase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="appendnewtophase-1"><span class="tsd-kind-call-signature">appendNewToPhase</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#appendnewtophaset">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">targetPhase</span><span class="tsd-signature-symbol">:</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#appendnewtophaset">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>            <span class="tsd-signature-symbol">{</span><br/>                <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>        <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#appendnewtophaset">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#appendnewtophase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Create a new phase and immediately append it to an existing phase the phase queue.
Equivalent to calling <a href="#create" class="tsd-kind-method"><code>create</code></a> followed by <a href="#appendtophase" class="tsd-kind-method"><code>appendToPhase</code></a>.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="appendnewtophaset"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">targetPhase</span>: <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span><div class="tsd-comment tsd-typography"><p>The phase to search for in phaseQueue</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">phase</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#appendnewtophaset">T</a></span><div class="tsd-comment tsd-typography"><p>The name of the phase to create</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>    <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-symbol">{</span><br/>            <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>        <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#appendnewtophaset">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>The arguments to pass to the phase constructor</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><p><code>true</code> if a <code>targetPhase</code> was found to append to</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L672">src/phase-manager.ts:672</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="appendtophase"><span>append<wbr/>To<wbr/>Phase</span><a href="#appendtophase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="appendtophase-1"><span class="tsd-kind-call-signature">appendToPhase</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">targetPhase</span><span class="tsd-signature-symbol">:</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">p</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#appendtophase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Tries to add the input phase(s) to index after target phase in the <a href="#phasequeue" class="tsd-kind-property"><code>phaseQueue</code></a>, else simply calls <a href="#unshiftphase" class="tsd-kind-method"><code>()</code></a></p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p><a href="phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> the phase(s) to be added</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">targetPhase</span>: <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span><div class="tsd-comment tsd-typography"><p><a href="phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> the type of phase to search for in <a href="#phasequeue" class="tsd-kind-property"><code>phaseQueue</code></a></p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag">Optional</code><span class="tsd-kind-parameter">condition</span>: <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">p</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Condition the target phase must meet to be appended to</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><p><code>true</code> if a <code>targetPhase</code> was found to append to</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L478">src/phase-manager.ts:478</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="clearallphases"><span>clear<wbr/>All<wbr/>Phases</span><a href="#clearallphases" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="clearallphases-1"><span class="tsd-kind-call-signature">clearAllPhases</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#clearallphases-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Clears all phase-related stuff, including all phase queues, the current and standby phases, and a splice index</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L320">src/phase-manager.ts:320</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="clearphasequeue"><span>clear<wbr/>Phase<wbr/>Queue</span><a href="#clearphasequeue" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="clearphasequeue-1"><span class="tsd-kind-call-signature">clearPhaseQueue</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#clearphasequeue-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Clears the phaseQueue</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L313">src/phase-manager.ts:313</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="clearphasequeuesplice"><span>clear<wbr/>Phase<wbr/>Queue<wbr/>Splice</span><a href="#clearphasequeuesplice" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="clearphasequeuesplice-1"><span class="tsd-kind-call-signature">clearPhaseQueueSplice</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#clearphasequeuesplice-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Resets phaseQueuePrependSpliceIndex to -1, implies that calls to unshiftPhase will insert at end of phaseQueuePrepend</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L339">src/phase-manager.ts:339</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="create"><span>create</span><a href="#create" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="create-1"><span class="tsd-kind-call-signature">create</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#createt">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#createt">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>            <span class="tsd-signature-symbol">{</span><br/>                <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>        <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#createt">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <a href="../types/_types_phase-types.PhaseMap.html" class="tsd-signature-type tsd-kind-type-alias">PhaseMap</a><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#createt">T</a><span class="tsd-signature-symbol">]</span><a href="#create-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Dynamically create the named phase from the provided arguments</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="createt"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#createt">T</a></span><div class="tsd-comment tsd-typography"><p>The name of the phase to create.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>    <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-symbol">{</span><br/>            <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>        <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#createt">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>The arguments to pass to the phase constructor.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a href="../types/_types_phase-types.PhaseMap.html" class="tsd-signature-type tsd-kind-type-alias">PhaseMap</a><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#createt">T</a><span class="tsd-signature-symbol">]</span></h4><p>The requested phase instance</p>
<div class="tsd-comment tsd-typography"><div class="tsd-tag-remarks"><h4 class="tsd-anchor-link" id="remarks">Remarks<a href="#remarks" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p>Used to avoid importing each phase individually, allowing for dynamic creation of phases.</p>
</div></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L619">src/phase-manager.ts:619</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="findphase"><span>find<wbr/>Phase</span><a href="#findphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="findphase-1"><span class="tsd-kind-call-signature">findPhase</span><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#findphasep">P</a> <span class="tsd-signature-keyword">extends</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a> <span class="tsd-signature-symbol">=</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">phaseFilter</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#findphasep">P</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">undefined</span> <span class="tsd-signature-symbol">|</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#findphasep">P</a><a href="#findphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Find a specific <a href="phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> in the phase queue.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="findphasep"><span class="tsd-kind-type-parameter">P</span> <span class="tsd-signature-keyword">extends</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a> = <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseFilter</span>: <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#findphasep">P</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>filter function to use to find the wanted phase</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">undefined</span> <span class="tsd-signature-symbol">|</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#findphasep">P</a></h4><p>the found phase or undefined if none found</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L417">src/phase-manager.ts:417</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="getcurrentphase"><span>get<wbr/>Current<wbr/>Phase</span><a href="#getcurrentphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="getcurrentphase-1"><span class="tsd-kind-call-signature">getCurrentPhase</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><a href="#getcurrentphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L263">src/phase-manager.ts:263</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="getdynamicphasetype"><span>get<wbr/>Dynamic<wbr/>Phase<wbr/>Type</span><a href="#getdynamicphasetype" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="getdynamicphasetype-1"><span class="tsd-kind-call-signature">getDynamicPhaseType</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">undefined</span> <span class="tsd-signature-symbol">|</span> <a href="../enums/enums_dynamic-phase-type.DynamicPhaseType.html#post_summon" class="tsd-signature-type tsd-kind-enum-member">POST_SUMMON</a><a href="#getdynamicphasetype-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Checks a phase and returns the matching <a href="../enums/enums_dynamic-phase-type.DynamicPhaseType.html" class="tsd-kind-enum"><code>DynamicPhaseType</code></a>, or undefined if it does not match one</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span><div class="tsd-comment tsd-typography"><p>The phase to check</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">undefined</span> <span class="tsd-signature-symbol">|</span> <a href="../enums/enums_dynamic-phase-type.DynamicPhaseType.html#post_summon" class="tsd-signature-type tsd-kind-enum-member">POST_SUMMON</a></h4><p>The corresponding <a href="../enums/enums_dynamic-phase-type.DynamicPhaseType.html" class="tsd-kind-enum"><code>DynamicPhaseType</code></a> or <code>undefined</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L496">src/phase-manager.ts:496</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="getstandbyphase"><span>get<wbr/>Standby<wbr/>Phase</span><a href="#getstandbyphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="getstandbyphase-1"><span class="tsd-kind-call-signature">getStandbyPhase</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><a href="#getstandbyphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L267">src/phase-manager.ts:267</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="hideabilitybar"><span>hide<wbr/>Ability<wbr/>Bar</span><a href="#hideabilitybar" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="hideabilitybar-1"><span class="tsd-kind-call-signature">hideAbilityBar</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#hideabilitybar-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Hides the ability bar if it is currently visible</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L593">src/phase-manager.ts:593</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="oninterlude"><span>on<wbr/>Interlude</span><a href="#oninterlude" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="oninterlude-1"><span class="tsd-kind-call-signature">onInterlude</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#oninterlude-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Prevents end of turn effects from triggering when transitioning to a new biome on a X0 wave</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L688">src/phase-manager.ts:688</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="overridephase"><span>override<wbr/>Phase</span><a href="#overridephase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="overridephase-1"><span class="tsd-kind-call-signature">overridePhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#overridephase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L398">src/phase-manager.ts:398</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="prependnewtophase"><span>prepend<wbr/>New<wbr/>To<wbr/>Phase</span><a href="#prependnewtophase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="prependnewtophase-1"><span class="tsd-kind-call-signature">prependNewToPhase</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#prependnewtophaset">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">targetPhase</span><span class="tsd-signature-symbol">:</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#prependnewtophaset">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>            <span class="tsd-signature-symbol">{</span><br/>                <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>        <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#prependnewtophaset">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#prependnewtophase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Create a new phase and immediately prepend it to an existing phase in the phase queue.
Equivalent to calling <a href="#create" class="tsd-kind-method"><code>create</code></a> followed by <a href="#prependtophase" class="tsd-kind-method"><code>prependToPhase</code></a>.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="prependnewtophaset"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">targetPhase</span>: <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span><div class="tsd-comment tsd-typography"><p>The phase to search for in phaseQueue</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">phase</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#prependnewtophaset">T</a></span><div class="tsd-comment tsd-typography"><p>The name of the phase to create</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>    <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-symbol">{</span><br/>            <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>        <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#prependnewtophaset">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>The arguments to pass to the phase constructor</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><p><code>true</code> if a <code>targetPhase</code> was found to prepend to</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L656">src/phase-manager.ts:656</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="prependtophase"><span>prepend<wbr/>To<wbr/>Phase</span><a href="#prependtophase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="prependtophase-1"><span class="tsd-kind-call-signature">prependToPhase</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">targetPhase</span><span class="tsd-signature-symbol">:</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#prependtophase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Tries to add the input phase to index before target phase in the phaseQueue, else simply calls unshiftPhase()</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a> <span class="tsd-signature-symbol">|</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>The phase to be added</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">targetPhase</span>: <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span><div class="tsd-comment tsd-typography"><p>The phase to search for in phaseQueue</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><p>boolean if a targetPhase was found and added</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L458">src/phase-manager.ts:458</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="pushconditionalphase"><span>push<wbr/>Conditional<wbr/>Phase</span><a href="#pushconditionalphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="pushconditionalphase-1"><span class="tsd-kind-call-signature">pushConditionalPhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">,</span> <span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">()</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#pushconditionalphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds a phase to the conditional queue and ensures it is executed only when the specified condition is met.</p>
<p>This method allows deferring the execution of a phase until certain conditions are met, which is useful for handling
situations like abilities and entry hazards that depend on specific game states.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span><div class="tsd-comment tsd-typography"><p>The phase to be added to the conditional queue.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">condition</span>: <span class="tsd-signature-symbol">()</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>A function that returns a boolean indicating whether the phase should be executed.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L281">src/phase-manager.ts:281</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="pushdynamicphase"><span>push<wbr/>Dynamic<wbr/>Phase</span><a href="#pushdynamicphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="pushdynamicphase-1"><span class="tsd-kind-call-signature">pushDynamicPhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#pushdynamicphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Pushes a phase onto its corresponding dynamic queue and marks the activation point in <a href="#phasequeue" class="tsd-kind-property"><code>phaseQueue</code></a></p>
<p>The <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-kind-class"><code>ActivatePriorityQueuePhase</code></a> will run the top phase in the dynamic queue (not necessarily <a href="#pushdynamicphase-1" class="tsd-kind-parameter"><code>phase</code></a>)</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span><div class="tsd-comment tsd-typography"><p>The phase to push</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L513">src/phase-manager.ts:513</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="pushnew"><span>push<wbr/>New</span><a href="#pushnew" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="pushnew-1"><span class="tsd-kind-call-signature">pushNew</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#pushnewt">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#pushnewt">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>            <span class="tsd-signature-symbol">{</span><br/>                <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>        <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#pushnewt">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#pushnew-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Create a new phase and immediately push it to the phase queue. Equivalent to calling <a href="#create" class="tsd-kind-method"><code>create</code></a> followed by <a href="#pushphase" class="tsd-kind-method"><code>pushPhase</code></a>.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="pushnewt"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#pushnewt">T</a></span><div class="tsd-comment tsd-typography"><p>The name of the phase to create</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>    <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-symbol">{</span><br/>            <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>        <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#pushnewt">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>The arguments to pass to the phase constructor</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L635">src/phase-manager.ts:635</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="pushphase"><span>push<wbr/>Phase</span><a href="#pushphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="pushphase-1"><span class="tsd-kind-call-signature">pushPhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">,</span> <span class="tsd-kind-parameter">defer</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#pushphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds a phase to nextCommandPhaseQueue, as long as boolean passed in is false</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span><div class="tsd-comment tsd-typography"><p><a href="phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> the phase to add</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">defer</span>: <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></span><div class="tsd-comment tsd-typography"><p>boolean on which queue to add to, defaults to false, and adds to phaseQueue</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L290">src/phase-manager.ts:290</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="queueabilitydisplay"><span>queue<wbr/>Ability<wbr/>Display</span><a href="#queueabilitydisplay" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="queueabilitydisplay-1"><span class="tsd-kind-call-signature">queueAbilityDisplay</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">pokemon</span><span class="tsd-signature-symbol">:</span> <a href="field_pokemon.Pokemon.html" class="tsd-signature-type tsd-kind-class">Pokemon</a><span class="tsd-signature-symbol">,</span> <span class="tsd-kind-parameter">passive</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">,</span> <span class="tsd-kind-parameter">show</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#queueabilitydisplay-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Queue a phase to show or hide the ability flyout bar.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">pokemon</span>: <a href="field_pokemon.Pokemon.html" class="tsd-signature-type tsd-kind-class">Pokemon</a></span><div class="tsd-comment tsd-typography"><p>The <a href="field_pokemon.Pokemon.html" class="tsd-kind-class"><code>Pokemon</code></a> whose ability is being activated</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">passive</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Whether the ability is a passive</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">show</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Whether to show or hide the bar</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L586">src/phase-manager.ts:586</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="queuemessage"><span>queue<wbr/>Message</span><a href="#queuemessage" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="queuemessage-1"><span class="tsd-kind-call-signature">queueMessage</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">message</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">callbackDelay</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">prompt</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">promptDelay</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">defer</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#queuemessage-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">message</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>string for MessagePhase</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag">Optional</code><span class="tsd-kind-parameter">callbackDelay</span>: <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>optional param for MessagePhase constructor</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag">Optional</code><span class="tsd-kind-parameter">prompt</span>: <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>optional param for MessagePhase constructor</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag">Optional</code><span class="tsd-kind-parameter">promptDelay</span>: <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>optional param for MessagePhase constructor</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag">Optional</code><span class="tsd-kind-parameter">defer</span>: <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Whether to allow the phase to be deferred</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"><div class="tsd-tag-see"><h4 class="tsd-anchor-link" id="see">See<a href="#see" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p><a href="phases_message-phase.MessagePhase.html" class="tsd-kind-class"><code>MessagePhase</code></a> for more details on the parameters</p>
</div></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L563">src/phase-manager.ts:563</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="setphasequeuesplice"><span>set<wbr/>Phase<wbr/>Queue<wbr/>Splice</span><a href="#setphasequeuesplice" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="setphasequeuesplice-1"><span class="tsd-kind-call-signature">setPhaseQueueSplice</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#setphasequeuesplice-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Used by function unshiftPhase(), sets index to start inserting at current length instead of the end of the array, useful if phaseQueuePrepend gets longer with Phases</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L332">src/phase-manager.ts:332</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="shiftphase"><span>shift<wbr/>Phase</span><a href="#shiftphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="shiftphase-1"><span class="tsd-kind-call-signature">shiftPhase</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#shiftphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Is called by each Phase implementations &quot;end()&quot; by default
We dump everything from phaseQueuePrepend to the start of of phaseQueue
then removes first Phase and starts it</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L348">src/phase-manager.ts:348</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="startdynamicphase"><span>start<wbr/>Dynamic<wbr/>Phase</span><a href="#startdynamicphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="startdynamicphase-1"><span class="tsd-kind-call-signature">startDynamicPhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#startdynamicphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Unshifts an <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-kind-class"><code>ActivatePriorityQueuePhase</code></a> for <a href="#startdynamicphase-1" class="tsd-kind-parameter"><code>phase</code></a>, then pushes <a href="#startdynamicphase-1" class="tsd-kind-parameter"><code>phase</code></a> to its dynamic queue</p>
<p>This is the same as <a href="#pushdynamicphase" class="tsd-kind-method"><code>pushDynamicPhase</code></a>, except the activation phase is unshifted</p>
<p><a href="#startdynamicphase-1" class="tsd-kind-parameter"><code>phase</code></a> is not guaranteed to be the next phase from the queue to run (if the queue is not empty)</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span><div class="tsd-comment tsd-typography"><p>The phase to add</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L543">src/phase-manager.ts:543</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="startdynamicphasetype"><span>start<wbr/>Dynamic<wbr/>Phase<wbr/>Type</span><a href="#startdynamicphasetype" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="startdynamicphasetype-1"><span class="tsd-kind-call-signature">startDynamicPhaseType</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">type</span><span class="tsd-signature-symbol">:</span> <a href="../enums/enums_dynamic-phase-type.DynamicPhaseType.html#post_summon" class="tsd-signature-type tsd-kind-enum-member">POST_SUMMON</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#startdynamicphasetype-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Unshifts the top phase from the corresponding dynamic queue onto <a href="#phasequeue" class="tsd-kind-property"><code>phaseQueue</code></a></p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">type</span>: <a href="../enums/enums_dynamic-phase-type.DynamicPhaseType.html#post_summon" class="tsd-signature-type tsd-kind-enum-member">POST_SUMMON</a></span><div class="tsd-comment tsd-typography"><p><a href="../enums/enums_dynamic-phase-type.DynamicPhaseType.html" class="tsd-kind-enum"><code>DynamicPhaseType</code></a> The type of dynamic phase to start</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L527">src/phase-manager.ts:527</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="startnewdynamicphase"><span>start<wbr/>New<wbr/>Dynamic<wbr/>Phase</span><a href="#startnewdynamicphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="startnewdynamicphase-1"><span class="tsd-kind-call-signature">startNewDynamicPhase</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#startnewdynamicphaset">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#startnewdynamicphaset">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>            <span class="tsd-signature-symbol">{</span><br/>                <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>        <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#startnewdynamicphaset">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#startnewdynamicphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="startnewdynamicphaset"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#startnewdynamicphaset">T</a></span></li><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>    <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-symbol">{</span><br/>            <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>        <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#startnewdynamicphaset">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L680">src/phase-manager.ts:680</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="totitlescreen"><span>to<wbr/>Title<wbr/>Screen</span><a href="#totitlescreen" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="totitlescreen-1"><span class="tsd-kind-call-signature">toTitleScreen</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">addLogin</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#totitlescreen-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Clear all previously set phases, then add a new <a href="phases_title-phase.TitlePhase.html" class="tsd-kind-class"><code>TitlePhase</code></a> to transition to the title screen.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">addLogin</span>: <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></span><div class="tsd-comment tsd-typography"><p>Whether to add a new <a href="phases_login-phase.LoginPhase.html" class="tsd-kind-class"><code>LoginPhase</code></a> before the <a href="phases_title-phase.TitlePhase.html" class="tsd-kind-class"><code>TitlePhase</code></a>
(but reset everything else).
Default <code>false</code></p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L253">src/phase-manager.ts:253</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="tryremovephase"><span>try<wbr/>Remove<wbr/>Phase</span><a href="#tryremovephase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="tryremovephase-1"><span class="tsd-kind-call-signature">tryRemovePhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseFilter</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#tryremovephase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseFilter</span>: <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L430">src/phase-manager.ts:430</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="tryremoveunshiftedphase"><span>try<wbr/>Remove<wbr/>Unshifted<wbr/>Phase</span><a href="#tryremoveunshiftedphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="tryremoveunshiftedphase-1"><span class="tsd-kind-call-signature">tryRemoveUnshiftedPhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseFilter</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#tryremoveunshiftedphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Will search for a specific phase in phaseQueuePrepend via filter, and remove the first result if a match is found.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseFilter</span>: <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>filter function</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L443">src/phase-manager.ts:443</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="tryreplacephase"><span>try<wbr/>Replace<wbr/>Phase</span><a href="#tryreplacephase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="tryreplacephase-1"><span class="tsd-kind-call-signature">tryReplacePhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phaseFilter</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">,</span> <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#tryreplacephase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phaseFilter</span>: <span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span> <span class="tsd-signature-symbol">=&gt;</span> <span class="tsd-signature-type">boolean</span></span></li><li><span><span class="tsd-kind-parameter">phase</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L421">src/phase-manager.ts:421</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="unshiftnew"><span>unshift<wbr/>New</span><a href="#unshiftnew" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="unshiftnew-1"><span class="tsd-kind-call-signature">unshiftNew</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#unshiftnewt">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#unshiftnewt">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>            <span class="tsd-signature-symbol">{</span><br/>                <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span 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class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span 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class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>                <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>        <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#unshiftnewt">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#unshiftnew-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Create a new phase and immediately unshift it to the phase queue. Equivalent to calling <a href="#create" class="tsd-kind-method"><code>create</code></a> followed by <a href="#unshiftphase" class="tsd-kind-method"><code>unshiftPhase</code></a>.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="unshiftnewt"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ActivatePriorityQueuePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#unshiftnewt">T</a></span><div class="tsd-comment tsd-typography"><p>The name of the phase to create</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><br/>    <span class="tsd-signature-type">Readonly</span><span class="tsd-signature-symbol">&lt;</span><br/>        <span class="tsd-signature-symbol">{</span><br/>            <span class="tsd-kind-property">ActivatePriorityQueuePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_activate-priority-queue-phase.ActivatePriorityQueuePhase.html" class="tsd-signature-type tsd-kind-class">ActivatePriorityQueuePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AddEnemyBuffModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_add-enemy-buff-modifier-phase.AddEnemyBuffModifierPhase.html" class="tsd-signature-type tsd-kind-class">AddEnemyBuffModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptCapturePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-capture-phase.AttemptCapturePhase.html" class="tsd-signature-type tsd-kind-class">AttemptCapturePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">AttemptRunPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_attempt-run-phase.AttemptRunPhase.html" class="tsd-signature-type tsd-kind-class">AttemptRunPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BattleEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_battle-end-phase.BattleEndPhase.html" class="tsd-signature-type tsd-kind-class">BattleEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">BerryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_berry-phase.BerryPhase.html" class="tsd-signature-type tsd-kind-class">BerryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckInterludePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-interlude-phase.CheckInterludePhase.html" class="tsd-signature-type tsd-kind-class">CheckInterludePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-status-effect-phase.CheckStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">CheckStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CheckSwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_check-switch-phase.CheckSwitchPhase.html" class="tsd-signature-type tsd-kind-class">CheckSwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_command-phase.CommandPhase.html" class="tsd-signature-type tsd-kind-class">CommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">CommonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_common-anim-phase.CommonAnimPhase.html" class="tsd-signature-type tsd-kind-class">CommonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">DamageAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_damage-anim-phase.DamageAnimPhase.html" class="tsd-signature-type tsd-kind-class">DamageAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggHatchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-hatch-phase.EggHatchPhase.html" class="tsd-signature-type tsd-kind-class">EggHatchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggLapsePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-lapse-phase.EggLapsePhase.html" class="tsd-signature-type tsd-kind-class">EggLapsePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EggSummaryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_egg-summary-phase.EggSummaryPhase.html" class="tsd-signature-type tsd-kind-class">EggSummaryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_encounter-phase.EncounterPhase.html" class="tsd-signature-type tsd-kind-class">EncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndCardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-card-phase.EndCardPhase.html" class="tsd-signature-type tsd-kind-class">EndCardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EndEvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_end-evolution-phase.EndEvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EndEvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EnemyCommandPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_enemy-command-phase.EnemyCommandPhase.html" class="tsd-signature-type tsd-kind-class">EnemyCommandPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">EvolutionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_evolution-phase.EvolutionPhase.html" class="tsd-signature-type tsd-kind-class">EvolutionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_exp-phase.ExpPhase.html" class="tsd-signature-type tsd-kind-class">ExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FaintPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_faint-phase.FaintPhase.html" class="tsd-signature-type tsd-kind-class">FaintPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">FormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_form-change-phase.FormChangePhase.html" class="tsd-signature-type tsd-kind-class">FormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-modifier-reward-phase.GameOverModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">GameOverModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">GameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_game-over-phase.GameOverPhase.html" class="tsd-signature-type tsd-kind-class">GameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HideAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-ability-phase.HideAbilityPhase.html" class="tsd-signature-type tsd-kind-class">HideAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">HidePartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_hide-party-exp-bar-phase.HidePartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">HidePartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LearnMovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_learn-move-phase.LearnMovePhase.html" class="tsd-signature-type tsd-kind-class">LearnMovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelCapPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-cap-phase.LevelCapPhase.html" class="tsd-signature-type tsd-kind-class">LevelCapPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LevelUpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_level-up-phase.LevelUpPhase.html" class="tsd-signature-type tsd-kind-class">LevelUpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoadMoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_load-move-anim-phase.LoadMoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">LoadMoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">LoginPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_login-phase.LoginPhase.html" class="tsd-signature-type tsd-kind-class">LoginPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MessagePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_message-phase.MessagePhase.html" class="tsd-signature-type tsd-kind-class">MessagePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_modifier-reward-phase.ModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">ModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoneyRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_money-reward-phase.MoneyRewardPhase.html" class="tsd-signature-type tsd-kind-class">MoneyRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-anim-phase.MoveAnimPhase.html" class="tsd-signature-type tsd-kind-class">MoveAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveChargePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-charge-phase.MoveChargePhase.html" class="tsd-signature-type tsd-kind-class">MoveChargePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-effect-phase.MoveEffectPhase.html" class="tsd-signature-type tsd-kind-class">MoveEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-end-phase.MoveEndPhase.html" class="tsd-signature-type tsd-kind-class">MoveEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MoveHeaderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-header-phase.MoveHeaderPhase.html" class="tsd-signature-type tsd-kind-class">MoveHeaderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MovePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattlePhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterBattleStartCleanupPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterBattleStartCleanupPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterBattleStartCleanupPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterOptionSelectedPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterOptionSelectedPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterOptionSelectedPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">MysteryEncounterRewardsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.MysteryEncounterRewardsPhase.html" class="tsd-signature-type tsd-kind-class">MysteryEncounterRewardsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBattlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-battle-phase.NewBattlePhase.html" class="tsd-signature-type tsd-kind-class">NewBattlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NewBiomeEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_new-biome-encounter-phase.NewBiomeEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NewBiomeEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">NextEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_next-encounter-phase.NextEncounterPhase.html" class="tsd-signature-type tsd-kind-class">NextEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ObtainStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_obtain-status-effect-phase.ObtainStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">ObtainStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyExpPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-exp-phase.PartyExpPhase.html" class="tsd-signature-type tsd-kind-class">PartyExpPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PartyHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_party-heal-phase.PartyHealPhase.html" class="tsd-signature-type tsd-kind-class">PartyHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonAnimPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-anim-phase.PokemonAnimPhase.html" class="tsd-signature-type tsd-kind-class">PokemonAnimPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonHealPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-heal-phase.PokemonHealPhase.html" class="tsd-signature-type tsd-kind-class">PokemonHealPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PokemonTransformPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_pokemon-transform-phase.PokemonTransformPhase.html" class="tsd-signature-type tsd-kind-class">PokemonTransformPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PositionalTagPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_positional-tag-phase.PositionalTagPhase.html" class="tsd-signature-type tsd-kind-class">PositionalTagPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostGameOverPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-game-over-phase.PostGameOverPhase.html" class="tsd-signature-type tsd-kind-class">PostGameOverPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostMysteryEncounterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_mystery-encounter-phases.PostMysteryEncounterPhase.html" class="tsd-signature-type tsd-kind-class">PostMysteryEncounterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-summon-phase.PostSummonPhase.html" class="tsd-signature-type tsd-kind-class">PostSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">PostTurnStatusEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_post-turn-status-effect-phase.PostTurnStatusEffectPhase.html" class="tsd-signature-type tsd-kind-class">PostTurnStatusEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">QuietFormChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_quiet-form-change-phase.QuietFormChangePhase.html" class="tsd-signature-type tsd-kind-class">QuietFormChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReloadSessionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reload-session-phase.ReloadSessionPhase.html" class="tsd-signature-type tsd-kind-class">ReloadSessionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ResetStatusPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_reset-status-phase.ResetStatusPhase.html" class="tsd-signature-type tsd-kind-class">ResetStatusPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ReturnPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_return-phase.ReturnPhase.html" class="tsd-signature-type tsd-kind-class">ReturnPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RevivalBlessingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_revival-blessing-phase.RevivalBlessingPhase.html" class="tsd-signature-type tsd-kind-class">RevivalBlessingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">RibbonModifierRewardPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_ribbon-modifier-reward-phase.RibbonModifierRewardPhase.html" class="tsd-signature-type tsd-kind-class">RibbonModifierRewardPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ScanIvsPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_scan-ivs-phase.ScanIvsPhase.html" class="tsd-signature-type tsd-kind-class">ScanIvsPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-biome-phase.SelectBiomePhase.html" class="tsd-signature-type tsd-kind-class">SelectBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectChallengePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-challenge-phase.SelectChallengePhase.html" class="tsd-signature-type tsd-kind-class">SelectChallengePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectGenderPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-gender-phase.SelectGenderPhase.html" class="tsd-signature-type tsd-kind-class">SelectGenderPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectModifierPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-modifier-phase.SelectModifierPhase.html" class="tsd-signature-type tsd-kind-class">SelectModifierPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectStarterPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-starter-phase.SelectStarterPhase.html" class="tsd-signature-type tsd-kind-class">SelectStarterPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SelectTargetPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_select-target-phase.SelectTargetPhase.html" class="tsd-signature-type tsd-kind-class">SelectTargetPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShinySparklePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_shiny-sparkle-phase.ShinySparklePhase.html" class="tsd-signature-type tsd-kind-class">ShinySparklePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowAbilityPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-ability-phase.ShowAbilityPhase.html" class="tsd-signature-type tsd-kind-class">ShowAbilityPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowPartyExpBarPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-party-exp-bar-phase.ShowPartyExpBarPhase.html" class="tsd-signature-type tsd-kind-class">ShowPartyExpBarPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ShowTrainerPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_show-trainer-phase.ShowTrainerPhase.html" class="tsd-signature-type tsd-kind-class">ShowTrainerPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">StatStageChangePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_stat-stage-change-phase.StatStageChangePhase.html" class="tsd-signature-type tsd-kind-class">StatStageChangePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonMissingPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-missing-phase.SummonMissingPhase.html" class="tsd-signature-type tsd-kind-class">SummonMissingPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_summon-phase.SummonPhase.html" class="tsd-signature-type tsd-kind-class">SummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchBiomePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-biome-phase.SwitchBiomePhase.html" class="tsd-signature-type tsd-kind-class">SwitchBiomePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-phase.SwitchPhase.html" class="tsd-signature-type tsd-kind-class">SwitchPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">SwitchSummonPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_switch-summon-phase.SwitchSummonPhase.html" class="tsd-signature-type tsd-kind-class">SwitchSummonPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TeraPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_tera-phase.TeraPhase.html" class="tsd-signature-type tsd-kind-class">TeraPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TitlePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_title-phase.TitlePhase.html" class="tsd-signature-type tsd-kind-class">TitlePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">ToggleDoublePositionPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_toggle-double-position-phase.ToggleDoublePositionPhase.html" class="tsd-signature-type tsd-kind-class">ToggleDoublePositionPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TrainerVictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_trainer-victory-phase.TrainerVictoryPhase.html" class="tsd-signature-type tsd-kind-class">TrainerVictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnEndPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-end-phase.TurnEndPhase.html" class="tsd-signature-type tsd-kind-class">TurnEndPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnInitPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-init-phase.TurnInitPhase.html" class="tsd-signature-type tsd-kind-class">TurnInitPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">TurnStartPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_turn-start-phase.TurnStartPhase.html" class="tsd-signature-type tsd-kind-class">TurnStartPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnavailablePhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unavailable-phase.UnavailablePhase.html" class="tsd-signature-type tsd-kind-class">UnavailablePhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">UnlockPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_unlock-phase.UnlockPhase.html" class="tsd-signature-type tsd-kind-class">UnlockPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">VictoryPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_victory-phase.VictoryPhase.html" class="tsd-signature-type tsd-kind-class">VictoryPhase</a><span class="tsd-signature-symbol">;</span><br/>            <span class="tsd-kind-property">WeatherEffectPhase</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-keyword">typeof</span> <a href="phases_weather-effect-phase.WeatherEffectPhase.html" class="tsd-signature-type tsd-kind-class">WeatherEffectPhase</a><span class="tsd-signature-symbol">;</span><br/>        <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#unshiftnewt">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>The arguments to pass to the phase constructor</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L644">src/phase-manager.ts:644</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="unshiftphase"><span>unshift<wbr/>Phase</span><a href="#unshiftphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="unshiftphase-1"><span class="tsd-kind-call-signature">unshiftPhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">phases</span><span class="tsd-signature-symbol">:</span> <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#unshiftphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds Phase(s) to the end of phaseQueuePrepend, or at phaseQueuePrependSpliceIndex</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">phases</span>: <a href="phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p><a href="phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> the phase(s) to add</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/f2ca7783185f66942f409868a6f0f05653a3762d/src/phase-manager.ts#L302">src/phase-manager.ts:302</a></li></ul></aside></div></li></ul></section></section></details></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-protected" name="protected"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Protected</span></label></li><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-external" name="external"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>External</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Constructors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Constructors</summary><div><a href="#constructor"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Constructor"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a></div></details><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Properties</summary><div><a href="#conditionalqueue"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>conditional<wbr/>Queue</span></a><a href="#phasequeue"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>phase<wbr/>Queue</span></a></div></details><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Methods</summary><div><a href="#appendnewtophase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>append<wbr/>New<wbr/>To<wbr/>Phase</span></a><a href="#appendtophase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>append<wbr/>To<wbr/>Phase</span></a><a href="#clearallphases"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>All<wbr/>Phases</span></a><a href="#clearphasequeue"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Phase<wbr/>Queue</span></a><a href="#clearphasequeuesplice"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Phase<wbr/>Queue<wbr/>Splice</span></a><a href="#create"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>create</span></a><a href="#findphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>find<wbr/>Phase</span></a><a href="#getcurrentphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Current<wbr/>Phase</span></a><a href="#getdynamicphasetype"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Dynamic<wbr/>Phase<wbr/>Type</span></a><a href="#getstandbyphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Standby<wbr/>Phase</span></a><a href="#hideabilitybar"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>hide<wbr/>Ability<wbr/>Bar</span></a><a href="#oninterlude"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>on<wbr/>Interlude</span></a><a href="#overridephase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>override<wbr/>Phase</span></a><a href="#prependnewtophase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>prepend<wbr/>New<wbr/>To<wbr/>Phase</span></a><a href="#prependtophase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>prepend<wbr/>To<wbr/>Phase</span></a><a href="#pushconditionalphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>push<wbr/>Conditional<wbr/>Phase</span></a><a href="#pushdynamicphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>push<wbr/>Dynamic<wbr/>Phase</span></a><a href="#pushnew"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>push<wbr/>New</span></a><a href="#pushphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>push<wbr/>Phase</span></a><a href="#queueabilitydisplay"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>queue<wbr/>Ability<wbr/>Display</span></a><a href="#queuemessage"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>queue<wbr/>Message</span></a><a href="#setphasequeuesplice"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Phase<wbr/>Queue<wbr/>Splice</span></a><a href="#shiftphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>shift<wbr/>Phase</span></a><a href="#startdynamicphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>start<wbr/>Dynamic<wbr/>Phase</span></a><a href="#startdynamicphasetype"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>start<wbr/>Dynamic<wbr/>Phase<wbr/>Type</span></a><a href="#startnewdynamicphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>start<wbr/>New<wbr/>Dynamic<wbr/>Phase</span></a><a href="#totitlescreen"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>to<wbr/>Title<wbr/>Screen</span></a><a href="#tryremovephase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>try<wbr/>Remove<wbr/>Phase</span></a><a href="#tryremoveunshiftedphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>try<wbr/>Remove<wbr/>Unshifted<wbr/>Phase</span></a><a href="#tryreplacephase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>try<wbr/>Replace<wbr/>Phase</span></a><a href="#unshiftnew"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unshift<wbr/>New</span></a><a href="#unshiftphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unshift<wbr/>Phase</span></a></div></details></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">pokemon-rogue-battle</a><ul 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