pokerogue/test/phases
Sirz Benjie 54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00
..
form-change-phase.test.ts [Bug] Fix forced switch bugs in enemy partner trainer battles (#5644) 2025-04-18 09:35:46 +00:00
frenzy-move-reset.test.ts [Bug] Fix forced switch bugs in enemy partner trainer battles (#5644) 2025-04-18 09:35:46 +00:00
game-over-phase.test.ts [Bug] Fix forced switch bugs in enemy partner trainer battles (#5644) 2025-04-18 09:35:46 +00:00
learn-move-phase.test.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
mystery-encounter-phase.test.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
phases.test.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
select-modifier-phase.test.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00