pokerogue/test/moves/transform.test.ts

199 lines
6.9 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { BattlerIndex } from "#app/battle";
// TODO: Add more tests once Transform is fully implemented
describe("Moves - Transform", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(Species.MEW)
.enemyLevel(200)
.enemyAbility(Abilities.BEAST_BOOST)
.enemyPassiveAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.ability(Abilities.INTIMIDATE)
.moveset([Moves.TRANSFORM]);
});
it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
await game.classicMode.startBattle([Species.DITTO]);
game.move.select(Moves.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(player.getAbility()).toBe(enemy.getAbility());
expect(player.getGender()).toBe(enemy.getGender());
expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
}
for (const s of BATTLE_STATS) {
expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
}
const playerMoveset = player.getMoveset();
const enemyMoveset = enemy.getMoveset();
expect(playerMoveset.length).toBe(enemyMoveset.length);
for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
}
const playerTypes = player.getTypes();
const enemyTypes = enemy.getTypes();
expect(playerTypes.length).toBe(enemyTypes.length);
for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
expect(playerTypes[i]).toBe(enemyTypes[i]);
}
});
it("should copy in-battle overridden stats", async () => {
game.override.enemyMoveset([Moves.POWER_SPLIT]);
await game.classicMode.startBattle([Species.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
game.move.select(Moves.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
});
it("should set each move's pp to a maximum of 5", async () => {
game.override.enemyMoveset([Moves.SWORDS_DANCE, Moves.GROWL, Moves.SKETCH, Moves.RECOVER]);
await game.classicMode.startBattle([Species.DITTO]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase);
player.getMoveset().forEach(move => {
// Should set correct maximum PP without touching `ppUp`
if (move) {
if (move.moveId === Moves.SKETCH) {
expect(move.getMovePp()).toBe(1);
} else {
expect(move.getMovePp()).toBe(5);
}
expect(move.ppUp).toBe(0);
}
});
});
it("should activate its ability if it copies one that activates on summon", async () => {
game.override.enemyAbility(Abilities.INTIMIDATE).ability(Abilities.BALL_FETCH);
await game.classicMode.startBattle([Species.DITTO]);
game.move.select(Moves.TRANSFORM);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
});
it("should persist transformed attributes across reloads", async () => {
game.override.enemyMoveset([]).moveset([]);
await game.classicMode.startBattle([Species.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(player, Moves.TRANSFORM);
game.move.changeMoveset(enemy, Moves.MEMENTO);
game.move.select(Moves.TRANSFORM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextWave();
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
const playerMoveset = player.getMoveset();
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
expect(playerReloaded.getGender()).toBe(enemy.getGender());
expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
}
expect(playerMoveset.length).toEqual(1);
expect(playerMoveset[0]?.moveId).toEqual(Moves.MEMENTO);
});
it("should stay transformed with the correct form after reload", async () => {
game.override.enemyMoveset([]).moveset([]);
game.override.enemySpecies(Species.DARMANITAN);
await game.classicMode.startBattle([Species.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
// change form
enemy.species.forms[1];
enemy.species.formIndex = 1;
game.move.changeMoveset(player, Moves.TRANSFORM);
game.move.changeMoveset(enemy, Moves.MEMENTO);
game.move.select(Moves.TRANSFORM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextWave();
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
});
});