pokerogue/test/moves/crafty-shield.test.ts

129 lines
4.8 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Crafty Shield", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.enemySpecies(SpeciesId.DUSKNOIR)
.enemyMoveset(MoveId.GROWL)
.enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100)
.enemyLevel(100);
});
it("should protect the user and allies from status moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
});
it("should not protect the user and allies from attack moves", async () => {
game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.isFullHp()).toBe(false);
expect(blastoise.isFullHp()).toBe(false);
});
it("should not block entry hazards and field-targeted moves", async () => {
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.TOXIC_SPIKES]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.PERISH_SONG);
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
});
it("should protect the user and allies from moves that ignore other protection", async () => {
game.override.moveset(MoveId.CURSE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(charizard.getTag(BattlerTagType.CURSED)).toBeUndefined();
expect(blastoise.getTag(BattlerTagType.CURSED)).toBeUndefined();
const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
expect(dusknoir1).toHaveFullHp();
expect(dusknoir2).toHaveFullHp();
});
it("should not block allies' self or ally-targeted moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
game.move.use(MoveId.HOWL, BattlerIndex.PLAYER);
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
});
});