pokerogue/test/challenges/hardcore.test.ts

170 lines
6.0 KiB
TypeScript

import { Status } from "#data/status-effect";
import { AbilityId } from "#enums/ability-id";
import { Button } from "#enums/buttons";
import { Challenges } from "#enums/challenges";
import { MoveId } from "#enums/move-id";
import { ShopCursorTarget } from "#enums/shop-cursor-target";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { UiMode } from "#enums/ui-mode";
import { GameManager } from "#test/test-utils/game-manager";
import { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Challenges - Hardcore", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.challengeMode.addChallenge(Challenges.HARDCORE, 1, 1);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.VOLTORB)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.moveset(MoveId.SPLASH);
});
it("should render Revival Blessing unusable by players only", async () => {
game.override.enemyMoveset(MoveId.REVIVAL_BLESSING).moveset(MoveId.REVIVAL_BLESSING);
await game.challengeMode.startBattle([SpeciesId.NUZLEAF]);
const player = game.field.getPlayerPokemon();
const revBlessing = player.getMoveset()[0];
expect(revBlessing.isUsable(player)).toBe(false);
game.move.select(MoveId.REVIVAL_BLESSING);
await game.toEndOfTurn();
// Player struggled due to only move being the unusable Revival Blessing
expect(player).toHaveUsedMove(MoveId.STRUGGLE);
expect(game.field.getEnemyPokemon()).toHaveUsedMove(MoveId.REVIVAL_BLESSING);
});
it("prevents REVIVE items in shop and in wave rewards", async () => {
game.override.startingWave(181).startingLevel(200);
await game.challengeMode.startBattle();
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("SelectModifierPhase");
expect(game.scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
const modifierSelectHandler = game.scene.ui.handlers.find(
h => h instanceof ModifierSelectUiHandler,
) as ModifierSelectUiHandler;
expect(
modifierSelectHandler.options.find(reward => reward.modifierTypeOption.type.group === "revive"),
).toBeUndefined();
expect(
modifierSelectHandler.shopOptionsRows.find(row =>
row.find(item => item.modifierTypeOption.type.group === "revive"),
),
).toBeUndefined();
});
it("prevents the automatic party heal from reviving fainted Pokémon", async () => {
game.override.startingWave(10).startingLevel(200);
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
const faintedPokemon = game.scene.getPlayerParty()[1];
faintedPokemon.hp = 0;
faintedPokemon.status = new Status(StatusEffect.FAINT);
expect(faintedPokemon.isFainted()).toBe(true);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(faintedPokemon.isFainted()).toBe(true);
});
// TODO: Couldn't figure out how to select party Pokémon
it.skip("prevents fusion with a fainted Pokémon", async () => {
game.override.itemRewards([{ name: "DNA_SPLICERS" }]);
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
const faintedPokemon = game.scene.getPlayerParty()[1];
faintedPokemon.hp = 0;
faintedPokemon.status = new Status(StatusEffect.FAINT);
expect(faintedPokemon.isFainted()).toBe(true);
game.move.select(MoveId.RAZOR_LEAF);
await game.doKillOpponents();
await game.phaseInterceptor.to("SelectModifierPhase");
game.onNextPrompt(
"SelectModifierPhase",
UiMode.MODIFIER_SELECT,
() => {
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
// Traverse to and select first modifier
handler.setCursor(0);
handler.setRowCursor(ShopCursorTarget.REWARDS);
handler.processInput(Button.ACTION);
// Go to fainted Pokémon and try to select it
handler.processInput(Button.RIGHT);
handler.processInput(Button.ACTION);
handler.processInput(Button.ACTION);
handler.processInput(Button.ACTION);
expect(game.scene.getPlayerParty().length).toBe(2);
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
true,
);
});
// TODO: Couldn't figure out how to select party Pokémon
it.skip("prevents fainted Pokémon from being revived", async () => {
game.override.itemRewards([{ name: "MAX_REVIVE" }]);
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
const faintedPokemon = game.scene.getPlayerParty()[1];
faintedPokemon.hp = 0;
faintedPokemon.status = new Status(StatusEffect.FAINT);
expect(faintedPokemon.isFainted()).toBe(true);
game.move.select(MoveId.RAZOR_LEAF);
await game.doKillOpponents();
await game.phaseInterceptor.to("SelectModifierPhase");
game.onNextPrompt(
"SelectModifierPhase",
UiMode.MODIFIER_SELECT,
() => {
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
// Traverse to and select first modifier
handler.setCursor(0);
handler.setRowCursor(ShopCursorTarget.REWARDS);
handler.processInput(Button.ACTION);
// Go to fainted Pokémon and try to select it
handler.processInput(Button.RIGHT);
handler.processInput(Button.ACTION);
handler.processInput(Button.ACTION);
handler.processInput(Button.ACTION);
expect(faintedPokemon.isFainted()).toBe(true);
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
true,
);
});
});