import { Biome } from "#app/enums/biome"; import { Species } from "#app/enums/species"; import { GameModes } from "#app/game-mode"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import GameManager from "./utils/gameManager"; const EndlessBossWave = { Minor: 250, Major: 1000 }; describe("Endless Boss", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .startingBiome(Biome.END) .disableCrits(); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Endless`, async () => { game.override.startingWave(EndlessBossWave.Minor); await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.ENDLESS); expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor); expect(game.scene.arena.biomeType).toBe(Biome.END); const eternatus = game.scene.getEnemyPokemon(); expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus?.hasPassive()).toBe(false); expect(eternatus?.formIndex).toBe(0); }); it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Endless`, async () => { game.override.startingWave(EndlessBossWave.Major); await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.ENDLESS); expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major); expect(game.scene.arena.biomeType).toBe(Biome.END); const eternatus = game.scene.getEnemyPokemon(); expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus?.hasPassive()).toBe(false); expect(eternatus?.formIndex).toBe(1); }); it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Spliced Endless`, async () => { game.override.startingWave(EndlessBossWave.Minor); await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.SPLICED_ENDLESS); expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor); expect(game.scene.arena.biomeType).toBe(Biome.END); const eternatus = game.scene.getEnemyPokemon(); expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus?.hasPassive()).toBe(false); expect(eternatus?.formIndex).toBe(0); }); it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Spliced Endless`, async () => { game.override.startingWave(EndlessBossWave.Major); await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.SPLICED_ENDLESS); expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major); expect(game.scene.arena.biomeType).toBe(Biome.END); const eternatus = game.scene.getEnemyPokemon(); expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus?.hasPassive()).toBe(false); expect(eternatus?.formIndex).toBe(1); }); it(`should NOT spawn major or minor boss outside wave ${EndlessBossWave.Minor}s in END biome`, async () => { game.override.startingWave(EndlessBossWave.Minor - 1); await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.ENDLESS); expect(game.scene.currentBattle.waveIndex).not.toBe(EndlessBossWave.Minor); expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS); }); });