import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; import { BattlePhase } from "./battle-phase"; import BattleScene from "./battle-scene"; import { SpeciesEvolution } from "./pokemon-evolutions"; import EvolutionSceneHandler from "./ui/evolution-scene-handler"; import * as Utils from "./utils"; import { Mode } from "./ui/ui"; import { LearnMovePhase } from "./battle-phases"; export class EvolutionPhase extends BattlePhase { private partyMemberIndex: integer; private evolution: SpeciesEvolution; private lastLevel: integer; private evolutionContainer: Phaser.GameObjects.Container; private evolutionBaseBg: Phaser.GameObjects.Image; private evolutionBg: Phaser.GameObjects.Video; private evolutionBgOverlay: Phaser.GameObjects.Rectangle; private evolutionOverlay: Phaser.GameObjects.Rectangle; private pokemonSprite: Phaser.GameObjects.Sprite; private pokemonTintSprite: Phaser.GameObjects.Sprite; private pokemonEvoSprite: Phaser.GameObjects.Sprite; private pokemonEvoTintSprite: Phaser.GameObjects.Sprite; constructor(scene: BattleScene, partyMemberIndex: integer, evolution: SpeciesEvolution, lastLevel: integer) { super(scene); this.partyMemberIndex = partyMemberIndex; this.evolution = evolution; this.lastLevel = lastLevel; } start() { super.start(); this.scene.ui.setModeForceTransition(Mode.EVOLUTION_SCENE).then(() => { if (!this.evolution) { this.end(); return; } this.scene.fadeOutBgm(false); this.evolutionContainer = (this.scene.ui.getHandler() as EvolutionSceneHandler).evolutionContainer; this.evolutionBaseBg = this.scene.add.image(0, 0, 'plains_bg'); this.evolutionBaseBg.setOrigin(0, 0); this.evolutionContainer.add(this.evolutionBaseBg); this.evolutionBg = this.scene.add.video(0, 0, 'evo_bg').stop(); this.evolutionBg.setOrigin(0, 0); this.evolutionBg.setScale(0.4359673025); this.evolutionBg.setVisible(false); this.evolutionContainer.add(this.evolutionBg); this.evolutionBgOverlay = this.scene.add.rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0x262626); this.evolutionBgOverlay.setOrigin(0, 0); this.evolutionBgOverlay.setAlpha(0); this.evolutionContainer.add(this.evolutionBgOverlay); const getPokemonSprite = () => { return this.scene.add.sprite(this.evolutionBaseBg.displayWidth / 2, this.evolutionBaseBg.displayHeight / 2, `pkmn__sub`); }; this.evolutionContainer.add((this.pokemonSprite = getPokemonSprite())); this.evolutionContainer.add((this.pokemonTintSprite = getPokemonSprite())); this.evolutionContainer.add((this.pokemonEvoSprite = getPokemonSprite())); this.evolutionContainer.add((this.pokemonEvoTintSprite = getPokemonSprite())); this.pokemonTintSprite.setAlpha(0); this.pokemonTintSprite.setTintFill(0xFFFFFF); this.pokemonEvoSprite.setVisible(false); this.pokemonEvoTintSprite.setVisible(false); this.pokemonEvoTintSprite.setTintFill(0xFFFFFF); this.evolutionOverlay = this.scene.add.rectangle(0, -this.scene.game.canvas.height / 6, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0xFFFFFF); this.evolutionOverlay.setOrigin(0, 0); this.evolutionOverlay.setAlpha(0); this.scene.fieldUI.add(this.evolutionOverlay); const pokemon = this.scene.getParty()[this.partyMemberIndex]; const preName = pokemon.name; this.pokemonSprite.play(pokemon.getSpriteKey()); this.pokemonTintSprite.play(pokemon.getSpriteKey()); this.pokemonEvoSprite.play(pokemon.getSpriteKey()); this.pokemonEvoTintSprite.play(pokemon.getSpriteKey()); this.scene.ui.showText(`What?\n${preName} is evolving!`, null, () => { pokemon.cry(); pokemon.evolve(this.evolution).then(() => { this.pokemonEvoSprite.play(pokemon.getSpriteKey()); this.pokemonEvoTintSprite.play(pokemon.getSpriteKey()); }); const levelMoves = pokemon.getLevelMoves(this.lastLevel + 1); for (let lm of levelMoves) this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm)); this.scene.time.delayedCall(1000, () => { const evolutionBgm = this.scene.sound.add('evolution'); evolutionBgm.play(); this.scene.tweens.add({ targets: this.evolutionBgOverlay, alpha: 1, delay: 500, duration: 1500, ease: 'Sine.easeOut', onComplete: () => { this.scene.time.delayedCall(1000, () => { this.scene.tweens.add({ targets: this.evolutionBgOverlay, alpha: 0, duration: 250 }); this.evolutionBg.setVisible(true); this.evolutionBg.play(); }); this.scene.sound.play('charge'); this.doSpiralUpward(); this.scene.tweens.addCounter({ from: 0, to: 1, duration: 2000, onUpdate: t => { this.pokemonTintSprite.setAlpha(t.getValue()); }, onComplete: () => { this.pokemonSprite.setVisible(false); this.scene.time.delayedCall(1100, () => { this.scene.sound.play('beam'); this.doArcDownward(); this.scene.time.delayedCall(1500, () => { this.pokemonEvoTintSprite.setScale(0.25); this.pokemonEvoTintSprite.setVisible(true); this.doCycle(1).then(() => { this.scene.sound.play('sparkle'); this.pokemonEvoSprite.setVisible(true); this.doCircleInward(); this.scene.time.delayedCall(900, () => { this.scene.sound.play('shine'); this.doSpray(); this.scene.tweens.add({ targets: this.evolutionOverlay, alpha: 1, duration: 250, easing: 'Sine.easeIn', onComplete: () => { this.evolutionBgOverlay.setAlpha(1); this.evolutionBg.setVisible(false); this.scene.tweens.add({ targets: [ this.evolutionOverlay, this.pokemonEvoTintSprite ], alpha: 0, duration: 2000, delay: 150, easing: 'Sine.easeIn', onComplete: () => { this.scene.tweens.add({ targets: this.evolutionBgOverlay, alpha: 0, duration: 250, onComplete: () => { SoundFade.fadeOut(this.scene, evolutionBgm, 100); this.scene.time.delayedCall(250, () => { pokemon.cry(); this.scene.time.delayedCall(1250, () => { this.scene.sound.play('evolution_fanfare'); this.scene.ui.showText(`Congratulations! Your ${preName}\nevolved into ${pokemon.name}!`, null, () => this.end(), null, true, 3000); this.scene.time.delayedCall(4250, () => this.scene.playBgm()); }); }); } }); } }); } }) }); }); }); }); } }) } }); }); }, 1000); }); } sin(index: integer, amplitude: integer): number { return amplitude * Math.sin(index * (Math.PI / 128)); } cos(index: integer, amplitude: integer): number { return amplitude * Math.cos(index * (Math.PI / 128)); } doSpiralUpward() { let f = 0; this.scene.tweens.addCounter({ repeat: 64, duration: 1, useFrames: true, onRepeat: () => { if (f < 64) { if (!(f & 7)) { for (let i = 0; i < 4; i++) this.doSpiralUpwardParticle((f & 120) * 2 + i * 64); } f++; } } }); } doArcDownward() { let f = 0; this.scene.tweens.addCounter({ repeat: 96, duration: 1, useFrames: true, onRepeat: () => { if (f < 96) { if (f < 6) { for (let i = 0; i < 9; i++) this.doArcDownParticle(i * 16); } f++; } } }); } doCycle(l: number): Promise { return new Promise(resolve => { const isLastCycle = l === 15; this.scene.tweens.add({ targets: this.pokemonTintSprite, scale: 0.25, ease: 'Cubic.easeInOut', duration: 500 / l, yoyo: !isLastCycle }); this.scene.tweens.add({ targets: this.pokemonEvoTintSprite, scale: 1, ease: 'Cubic.easeInOut', duration: 500 / l, yoyo: !isLastCycle, onComplete: () => { if (l < 15) this.doCycle(l + 0.5).then(() => resolve()); else { this.pokemonTintSprite.setVisible(false); resolve(); } } }); }); } doCircleInward() { let f = 0; this.scene.tweens.addCounter({ repeat: 48, duration: 1, useFrames: true, onRepeat: () => { if (!f) { for (let i = 0; i < 16; i++) this.doCircleInwardParticle(i * 16, 4); } else if (f === 32) { for (let i = 0; i < 16; i++) this.doCircleInwardParticle(i * 16, 8); } f++; } }); } doSpray() { let f = 0; this.scene.tweens.addCounter({ repeat: 48, duration: 1, useFrames: true, onRepeat: () => { if (!f) { for (let i = 0; i < 8; i++) this.doSprayParticle(i); } else if (f < 50) this.doSprayParticle(Utils.randInt(8)); f++; } }); } doSpiralUpwardParticle(trigIndex: integer) { const initialX = this.evolutionBaseBg.displayWidth / 2; const particle = this.scene.add.image(initialX, 0, 'evo_sparkle'); this.evolutionContainer.add(particle); let f = 0; let amp = 48; const particleTimer = this.scene.tweens.addCounter({ repeat: -1, duration: 1, useFrames: true, onRepeat: () => { updateParticle(); } }); const updateParticle = () => { if (!f || particle.y > 8) { particle.setPosition(initialX, 88 - (f * f) / 80); particle.y += this.sin(trigIndex, amp) / 4; particle.x += this.cos(trigIndex, amp); particle.setScale(1 - (f / 80)); trigIndex += 4; if (f & 1) amp--; f++; } else { particle.destroy(); particleTimer.remove(); } }; updateParticle(); } doArcDownParticle(trigIndex: integer) { const initialX = this.evolutionBaseBg.displayWidth / 2; const particle = this.scene.add.image(initialX, 0, 'evo_sparkle'); particle.setScale(0.5); this.evolutionContainer.add(particle); let f = 0; let amp = 8; const particleTimer = this.scene.tweens.addCounter({ repeat: -1, duration: 1, useFrames: true, onRepeat: () => { updateParticle(); } }); const updateParticle = () => { if (!f || particle.y < 88) { particle.setPosition(initialX, 8 + (f * f) / 5); particle.y += this.sin(trigIndex, amp) / 4; particle.x += this.cos(trigIndex, amp); amp = 8 + this.sin(f * 4, 40); f++; } else { particle.destroy(); particleTimer.remove(); } }; updateParticle(); } doCircleInwardParticle(trigIndex: integer, speed: integer) { const initialX = this.evolutionBaseBg.displayWidth / 2; const initialY = this.evolutionBaseBg.displayHeight / 2; const particle = this.scene.add.image(initialX, initialY, 'evo_sparkle'); this.evolutionContainer.add(particle); let amp = 120; const particleTimer = this.scene.tweens.addCounter({ repeat: -1, duration: 1, useFrames: true, onRepeat: () => { updateParticle(); } }); const updateParticle = () => { if (amp > 8) { particle.setPosition(initialX, initialY); particle.y += this.sin(trigIndex, amp); particle.x += this.cos(trigIndex, amp); amp -= speed; trigIndex += 4; } else { particle.destroy(); particleTimer.remove(); } }; updateParticle(); } doSprayParticle(trigIndex: integer) { const initialX = this.evolutionBaseBg.displayWidth / 2; const initialY = this.evolutionBaseBg.displayHeight / 2; const particle = this.scene.add.image(initialX, initialY, 'evo_sparkle'); this.evolutionContainer.add(particle); let f = 0; let yOffset = 0; let speed = 3 - Utils.randInt(8); let amp = 48 + Utils.randInt(64); const particleTimer = this.scene.tweens.addCounter({ repeat: -1, duration: 1, useFrames: true, onRepeat: () => { updateParticle(); } }); const updateParticle = () => { if (!(f & 3)) yOffset++; if (trigIndex < 128) { particle.setPosition(initialX + (speed * f) / 3, initialY + yOffset); particle.y += -this.sin(trigIndex, amp); if (f > 108) particle.setScale((1 - (f - 108) / 20)); trigIndex++; f++; } else { particle.destroy(); particleTimer.remove(); } }; updateParticle(); } }