import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Ability - Embody Aspect", () => { let phaserGame: Phaser.Game; let game: GameManager; const teraForm = 4; const baseForm = 0; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH]) .ability(AbilityId.EMBODY_ASPECT_TEAL) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset(MoveId.SPLASH); }); it("should activate on switch-in if user is Terastallized", async () => { await game.classicMode.startBattle([SpeciesId.OGERPON, SpeciesId.ABOMASNOW]); const ogerpon = game.field.getPlayerPokemon(); expect(ogerpon.formIndex).toBe(baseForm); expect(ogerpon).toHaveStatStage(Stat.SPD, 0); //Terastallize Ogerpon game.move.selectWithTera(MoveId.SPLASH); await game.phaseInterceptor.to("QuietFormChangePhase"); expect(ogerpon.formIndex).toBe(teraForm); await game.toNextTurn(); expect(ogerpon).toHaveStatStage(Stat.SPD, 1); expect(ogerpon).toHaveAbilityApplied(AbilityId.EMBODY_ASPECT_TEAL); // Clear out abilities applied set so we can check it again later ogerpon.waveData.abilitiesApplied.clear(); //Switch ogerpon out game.doSwitchPokemon(1); await game.toNextTurn(); //Switch ogerpon back in game.doSwitchPokemon(1); await game.toNextTurn(); //Ability activated again expect(ogerpon).toHaveStatStage(Stat.SPD, 1); expect(ogerpon).toHaveAbilityApplied(AbilityId.EMBODY_ASPECT_TEAL); }); });