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7 Commits

Author SHA1 Message Date
flx-sta 6cfc6f9341
Merge branch 'beta' into daily-standardization 2024-09-17 19:14:00 -07:00
RedstonewolfX 9c391f92bd
Merge pull request #1 from pagefaultgames/main
[Bug] Fix Dire Hit & System Data Conversion Failure (#4282)
2024-09-17 20:24:09 -04:00
Madmadness65 00ba2eebc8
Add new biome BGM by Firel (#4301) 2024-09-17 21:57:34 +01:00
Leo Kim fe69bd2b55
add missing translation for korean (#4295) 2024-09-17 10:50:51 -07:00
Dakurei 1fb5389765
Auto center the window vertically (#2686)
+ When the game is played in landscape format
    or in portrait format when it's not a touchscreen
2024-09-17 17:55:50 +01:00
cam 18dc9d216c
[Bug][Move] Clanging Scales animation on incorrect sprite (#4290)
Set focus to 1 on move's target sprite for every frame.
2024-09-17 15:58:49 +01:00
MokaStitcher 7ea608fb8a
[Bug] Fix Dire Hit & System Data Conversion Failure (#4282)
Co-authored-by: xsn34kzx <xsn34kzx@gmail.com>
2024-09-16 10:56:55 +01:00
12 changed files with 95 additions and 50 deletions

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@ -55,7 +55,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Sword/Shield - Pokémon Sword/Shield
- Pokémon Legends: Arceus - Pokémon Legends: Arceus
- Pokémon Scarlet/Violet - Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music) - Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Jungle biome music) - Lmz (Custom Jungle biome music)
- Andr06 (Custom Slum and Sea biome music) - Andr06 (Custom Slum and Sea biome music)

View File

@ -26,11 +26,37 @@ body {
#app { #app {
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center;
} }
#app > div:first-child { #app > div:first-child {
transform-origin: center !important;
}
/*
Supports automatic vertical centering as suggested in PR#1114, but only via CSS
Condition factorized to deduce CSS rules:
true if (isLandscape && !isMobile() && !hasTouchscreen() || (hasTouchscreen() && !isTouchControlsEnabled))
*/
/* isLandscape && !isMobile() && !hasTouchscreen() */
@media (orientation: landscape) and (pointer: fine) {
#app {
align-items: center;
}
}
@media (pointer: coarse) {
/* hasTouchscreen() && !isTouchControlsEnabled */
body:has(> #touchControls[class=visible]) #app {
align-items: start;
}
body:has(> #touchControls[class=visible]) #app > div:first-child {
transform-origin: top !important; transform-origin: top !important;
} }
}
#layout:fullscreen #dpad, #layout:fullscreen { #layout:fullscreen #dpad, #layout:fullscreen {
bottom: 6rem; bottom: 6rem;

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@ -27,7 +27,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -115,7 +115,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -215,7 +215,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -315,7 +315,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -414,7 +414,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -538,7 +538,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 23, "x": 23,
@ -685,7 +685,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": -19, "x": -19,
@ -784,7 +784,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 26, "x": 26,
@ -883,7 +883,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 23.5, "x": 23.5,
@ -994,7 +994,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 9, "x": 9,
@ -1069,7 +1069,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": -18.5, "x": -18.5,
@ -1157,7 +1157,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 37.5, "x": 37.5,
@ -1221,7 +1221,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -1284,7 +1284,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -1348,7 +1348,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -1448,7 +1448,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -1548,7 +1548,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -1647,7 +1647,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -1759,7 +1759,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": -25.5, "x": -25.5,
@ -1870,7 +1870,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 12, "x": 12,
@ -1957,7 +1957,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": -27, "x": -27,
@ -2044,7 +2044,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": -16, "x": -16,
@ -2143,7 +2143,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": -26.5, "x": -26.5,
@ -2230,7 +2230,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 23, "x": 23,
@ -2306,7 +2306,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 24, "x": 24,
@ -2346,7 +2346,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": -27, "x": -27,

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@ -746,7 +746,7 @@ export class Arena {
case Biome.TOWN: case Biome.TOWN:
return 7.288; return 7.288;
case Biome.PLAINS: case Biome.PLAINS:
return 7.693; return 17.485;
case Biome.GRASS: case Biome.GRASS:
return 1.995; return 1.995;
case Biome.TALL_GRASS: case Biome.TALL_GRASS:
@ -774,13 +774,13 @@ export class Arena {
case Biome.DESERT: case Biome.DESERT:
return 1.143; return 1.143;
case Biome.ICE_CAVE: case Biome.ICE_CAVE:
return 15.010; return 0.000;
case Biome.MEADOW: case Biome.MEADOW:
return 3.891; return 3.891;
case Biome.POWER_PLANT: case Biome.POWER_PLANT:
return 2.810; return 9.447;
case Biome.VOLCANO: case Biome.VOLCANO:
return 5.116; return 17.637;
case Biome.GRAVEYARD: case Biome.GRAVEYARD:
return 3.232; return 3.232;
case Biome.DOJO: case Biome.DOJO:

View File

@ -108,7 +108,7 @@
"forest": "PMD EoS Dusk Forest", "forest": "PMD EoS Dusk Forest",
"grass": "PMD EoS Apple Woods", "grass": "PMD EoS Apple Woods",
"graveyard": "PMD EoS Mystifying Forest", "graveyard": "PMD EoS Mystifying Forest",
"ice_cave": "PMD EoS Vast Ice Mountain", "ice_cave": "Firel - -60F",
"island": "PMD EoS Craggy Coast", "island": "PMD EoS Craggy Coast",
"jungle": "Lmz - Jungle", "jungle": "Lmz - Jungle",
"laboratory": "Firel - Laboratory", "laboratory": "Firel - Laboratory",
@ -116,8 +116,8 @@
"meadow": "PMD EoS Sky Peak Forest", "meadow": "PMD EoS Sky Peak Forest",
"metropolis": "Firel - Metropolis", "metropolis": "Firel - Metropolis",
"mountain": "PMD EoS Mt. Horn", "mountain": "PMD EoS Mt. Horn",
"plains": "PMD EoS Sky Peak Prairie", "plains": "Firel - Route 888",
"power_plant": "PMD EoS Far Amp Plains", "power_plant": "Firel - The Klink",
"ruins": "PMD EoS Deep Sealed Ruin", "ruins": "PMD EoS Deep Sealed Ruin",
"sea": "Andr06 - Marine Mystique", "sea": "Andr06 - Marine Mystique",
"seabed": "Firel - Seabed", "seabed": "Firel - Seabed",
@ -128,7 +128,7 @@
"tall_grass": "PMD EoS Foggy Forest", "tall_grass": "PMD EoS Foggy Forest",
"temple": "PMD EoS Aegis Cave", "temple": "PMD EoS Aegis Cave",
"town": "PMD EoS Random Dungeon Theme 3", "town": "PMD EoS Random Dungeon Theme 3",
"volcano": "PMD EoS Steam Cave", "volcano": "Firel - Twisturn Volcano",
"wasteland": "PMD EoS Hidden Highland", "wasteland": "PMD EoS Hidden Highland",
"encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)", "encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)",
"encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)", "encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)",

View File

@ -13,8 +13,10 @@
"ALL": "전부", "ALL": "전부",
"PASS_BATON": "배턴터치한다", "PASS_BATON": "배턴터치한다",
"UNPAUSE_EVOLUTION": "진화 재개", "UNPAUSE_EVOLUTION": "진화 재개",
"PAUSE_EVOLUTION": "진화 중지",
"REVIVE": "되살린다", "REVIVE": "되살린다",
"RENAME": "닉네임 바꾸기", "RENAME": "닉네임 바꾸기",
"SELECT": "선택한다",
"choosePokemon": "포켓몬을 선택하세요.", "choosePokemon": "포켓몬을 선택하세요.",
"doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?", "doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?",
"noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!", "noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!",
@ -23,6 +25,7 @@
"tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다", "tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다",
"anyEffect": "써도 효과가 없다.", "anyEffect": "써도 효과가 없다.",
"unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.", "unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.",
"pausedEvolutions": "{{pokemonName}}[[가]] 진화하지 않도록 했다.",
"unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.", "unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.",
"wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!", "wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!",
"releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?", "releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?",

View File

@ -11,6 +11,10 @@
"expGainsSpeed": "경험치 획득 속도", "expGainsSpeed": "경험치 획득 속도",
"expPartyDisplay": "파티 경험치 표시", "expPartyDisplay": "파티 경험치 표시",
"skipSeenDialogues": "본 대화 생략", "skipSeenDialogues": "본 대화 생략",
"eggSkip": "알 스킵",
"never": "안 함",
"always": "항상",
"ask": "확인하기",
"battleStyle": "시합 룰", "battleStyle": "시합 룰",
"enableRetries": "재도전 허용", "enableRetries": "재도전 허용",
"hideIvs": "개체값탐지기 효과 끄기", "hideIvs": "개체값탐지기 효과 끄기",

View File

@ -22,6 +22,8 @@ export function applySessionDataPatches(data: SessionSaveData) {
} else if (m.className === "PokemonResetNegativeStatStageModifier") { } else if (m.className === "PokemonResetNegativeStatStageModifier") {
m.className = "ResetNegativeStatStageModifier"; m.className = "ResetNegativeStatStageModifier";
} else if (m.className === "TempBattleStatBoosterModifier") { } else if (m.className === "TempBattleStatBoosterModifier") {
// Dire Hit no longer a part of the TempBattleStatBoosterModifierTypeGenerator
if (m.typeId !== "DIRE_HIT") {
m.className = "TempStatStageBoosterModifier"; m.className = "TempStatStageBoosterModifier";
m.typeId = "TEMP_STAT_STAGE_BOOSTER"; m.typeId = "TEMP_STAT_STAGE_BOOSTER";
@ -31,6 +33,14 @@ export function applySessionDataPatches(data: SessionSaveData) {
// From [ stat, battlesLeft ] to [ stat, maxBattles, battleCount ] // From [ stat, battlesLeft ] to [ stat, maxBattles, battleCount ]
m.args = [ newStat, 5, m.args[1] ]; m.args = [ newStat, 5, m.args[1] ];
} else {
m.className = "TempCritBoosterModifier";
m.typePregenArgs = [];
// From [ stat, battlesLeft ] to [ maxBattles, battleCount ]
m.args = [ 5, m.args[1] ];
}
} else if (m.className === "DoubleBattleChanceBoosterModifier" && m.args.length === 1) { } else if (m.className === "DoubleBattleChanceBoosterModifier" && m.args.length === 1) {
let maxBattles: number; let maxBattles: number;
switch (m.typeId) { switch (m.typeId) {
@ -73,7 +83,7 @@ export function applySystemDataPatches(data: SystemSaveData) {
case "1.0.3": case "1.0.3":
case "1.0.4": case "1.0.4":
// --- LEGACY PATCHES --- // --- LEGACY PATCHES ---
if (data.starterData) { if (data.starterData && data.dexData) {
// Migrate ability starter data if empty for caught species // Migrate ability starter data if empty for caught species
Object.keys(data.starterData).forEach(sd => { Object.keys(data.starterData).forEach(sd => {
if (data.dexData[sd]?.caughtAttr && (data.starterData[sd] && !data.starterData[sd].abilityAttr)) { if (data.dexData[sd]?.caughtAttr && (data.starterData[sd] && !data.starterData[sd].abilityAttr)) {
@ -104,6 +114,7 @@ export function applySystemDataPatches(data: SystemSaveData) {
// --- PATCHES --- // --- PATCHES ---
// Fix Starter Data // Fix Starter Data
if (data.starterData && data.dexData) {
for (const starterId of defaultStarterSpecies) { for (const starterId of defaultStarterSpecies) {
if (data.starterData[starterId]?.abilityAttr) { if (data.starterData[starterId]?.abilityAttr) {
data.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1; data.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1;
@ -113,6 +124,7 @@ export function applySystemDataPatches(data: SystemSaveData) {
} }
} }
} }
}
data.gameVersion = LATEST_VERSION; data.gameVersion = LATEST_VERSION;
} }