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23 Commits

Author SHA1 Message Date
3ae3ae e03c6ff6c3
Merge a7c3d5140a into 51bb80cb66 2024-09-19 16:53:02 +09:00
3ae3ae a7c3d5140a
Update src/locales/ko/battler-tags.json
Co-authored-by: returntoice <dieandbecome@gmail.com>
2024-09-19 16:53:00 +09:00
flx-sta aebbc505b0
Merge branch 'beta' into main 2024-09-18 20:00:59 -07:00
MokaStitcher 51bb80cb66
[Bug][UI] Fix scrolling UIs not resetting properly and add Scrollbars (#4312)
* [bug] fix scrollable elements not resetting properly

* [ui] add wrap around and scrolling bar to the achievements menu

* [ui] add scrollbar to the settings
2024-09-18 19:53:30 -04:00
innerthunder 605ae9e1c3
[Move] Improved damage forecasting for Shell Side Arm (#4310) 2024-09-18 19:03:01 -04:00
Madmadness65 81ea1296b3
[Miscellaneous] Add new Lake and RUins biome BGM by Lmz (#4319)
* Add new biome BGM by Firel

* Add new biome BGM by Lmz

* Update bgm-name.json
2024-09-18 19:00:06 -04:00
3ae3ae 5d288b4eb2 Fixed linting error 2024-09-19 02:14:30 +09:00
3ae3ae 5abcd4871f Merge remote-tracking branch 'upstream/beta'
Changed the remote-tracking branch from upstream/main to upstream/beta, which resulted in a large number of changes.
Deleted battle.ts files in locale, and added uproarOnAdd to battler-tags.json for each language.
Merged the latest changes into moves.ts.
Changed “battle:battlerTagsUproar” to “battlerTags:uproarOnAdd” in the UproarMessage class in moves.ts.
2024-09-19 02:02:59 +09:00
Niccolò 44895d5956
Update src/locales/it/battle.ts 2024-09-18 18:22:49 +02:00
3ae3ae b434b959c6
Merge branch 'pagefaultgames:main' into main 2024-07-07 13:49:03 +09:00
3ae3ae 700ff78998
Merge branch 'pagefaultgames:main' into main 2024-07-05 11:31:18 +09:00
3ae3ae db7e357bf3 feat: add new translation key for all language 2024-07-05 10:54:09 +09:00
3ae3ae ff17ba71ba
Merge branch 'pagefaultgames:main' into main 2024-07-05 09:26:46 +09:00
3ae3ae 1154baf04e feat: Make Uproar translatable 2024-07-05 09:25:19 +09:00
3ae3ae cd5a0ef2ff feat: add Uproar message 2024-07-04 11:55:00 +09:00
3ae3ae 3a2d4b93d7
Merge branch 'pagefaultgames:main' into main 2024-07-04 09:06:01 +09:00
3ae3ae 5d15c4a26d feat: Changed Uproar to stop if it has no effect 2024-07-03 17:22:17 +09:00
3ae3ae d02d28a5e0
Merge branch 'pagefaultgames:main' into main 2024-07-03 12:36:23 +09:00
3ae3ae b3a10e52e5 feat: Add FrenzyAttr to Uproar. Update FrenzyAttr constructor to accept min and max parameters
The FrenzyAttr class in move.ts has been updated to accept min and max parameters in its constructor. This allows for more flexibility in setting the turn count for the Frenzy effect.
2024-07-03 12:34:17 +09:00
3ae3ae 93d8082f24 feat: Add conditional check for adding CONFUSED tag in FrenzyTag.onRemove 2024-07-03 12:30:37 +09:00
3ae3ae 67dde56c5d
Merge branch 'pagefaultgames:main' into main 2024-07-03 10:14:06 +09:00
3ae3ae c56c1ff968
Merge branch 'pagefaultgames:main' into main 2024-06-18 15:15:46 +09:00
3ae3ae e7504b0ff7 Remove partial from Matcha Gotcha 2024-06-18 13:59:57 +09:00
28 changed files with 348 additions and 123 deletions

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@ -56,7 +56,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Legends: Arceus
- Pokémon Scarlet/Violet
- Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Jungle biome music)
- Lmz (Custom Ancient Ruins, Jungle, and Lake biome music)
- Andr06 (Custom Slum and Sea biome music)
### 🎵 Sound Effects

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@ -850,11 +850,12 @@ export class FrenzyTag extends BattlerTag {
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
if ([Moves.OUTRAGE, Moves.PETAL_DANCE, Moves.THRASH].includes(this.sourceMove)) {
if (this.turnCount < 2) { // Only add CONFUSED tag if a disruption occurs on the final confusion-inducing turn of FRENZY
pokemon.addTag(BattlerTagType.CONFUSED, pokemon.randSeedIntRange(2, 4));
}
}
}
}
export class EncoreTag extends BattlerTag {

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@ -3974,18 +3974,17 @@ export class StatusCategoryOnAllyAttr extends VariableMoveCategoryAttr {
export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.NumberHolder);
const atkRatio = user.getEffectiveStat(Stat.ATK, target, move) / target.getEffectiveStat(Stat.DEF, user, move);
const specialRatio = user.getEffectiveStat(Stat.SPATK, target, move) / target.getEffectiveStat(Stat.SPDEF, user, move);
// Shell Side Arm is much more complicated than it looks, this is a partial implementation to try to achieve something similar to the games
if (atkRatio > specialRatio) {
const predictedPhysDmg = target.getBaseDamage(user, move, MoveCategory.PHYSICAL, true, true);
const predictedSpecDmg = target.getBaseDamage(user, move, MoveCategory.SPECIAL, true, true);
if (predictedPhysDmg > predictedSpecDmg) {
category.value = MoveCategory.PHYSICAL;
return true;
} else if (atkRatio === specialRatio && user.randSeedInt(2) === 0) {
} else if (predictedPhysDmg === predictedSpecDmg && user.randSeedInt(2) === 0) {
category.value = MoveCategory.PHYSICAL;
return true;
}
return false;
}
}
@ -4442,8 +4441,12 @@ export class TypelessAttr extends MoveAttr { }
export class BypassRedirectAttr extends MoveAttr { }
export class FrenzyAttr extends MoveEffectAttr {
constructor() {
private min: number;
private max: number;
constructor(min: number = 2, max: number = 3) {
super(true, MoveEffectTrigger.HIT, false, true);
this.min = min-1;
this.max = max-1;
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
@ -4456,7 +4459,7 @@ export class FrenzyAttr extends MoveEffectAttr {
}
if (!user.getTag(BattlerTagType.FRENZY) && !user.getMoveQueue().length) {
const turnCount = user.randSeedIntRange(1, 2);
const turnCount = user.randSeedIntRange(this.min, this.max);
new Array(turnCount).fill(null).map(() => user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true }));
user.addTag(BattlerTagType.FRENZY, turnCount, move.id, user.id);
} else {
@ -4477,6 +4480,18 @@ export const frenzyMissFunc: UserMoveConditionFunc = (user: Pokemon, move: Move)
return true;
};
export class UproarMessage extends MoveEffectAttr {
constructor() {
super();
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.scene.queueMessage(i18next.t("battlerTags:uproarOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(user),
}));
return true;
}
}
export class AddBattlerTagAttr extends MoveEffectAttr {
public tagType: BattlerTagType;
public turnCountMin: integer;
@ -7443,6 +7458,10 @@ export function initMoves() {
.attr(FlinchAttr)
.condition(new FirstMoveCondition()),
new AttackMove(Moves.UPROAR, Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, -1, 0, 3)
.attr(UproarMessage)
.attr(FrenzyAttr, 3, 3)
.attr(NoEffectAttr, frenzyMissFunc)
.attr(MissEffectAttr, frenzyMissFunc)
.ignoresVirtual()
.soundBased()
.target(MoveTarget.RANDOM_NEAR_ENEMY)
@ -9106,7 +9125,7 @@ export function initMoves() {
new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8)
.attr(ShellSideArmCategoryAttr)
.attr(StatusEffectAttr, StatusEffect.POISON)
.partial(),
.partial(), // Physical version of the move does not make contact
new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
.attr(SacrificialAttr)
.target(MoveTarget.ALL_NEAR_OTHERS)

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@ -762,7 +762,7 @@ export class Arena {
case Biome.BEACH:
return 3.462;
case Biome.LAKE:
return 5.350;
return 7.215;
case Biome.SEABED:
return 2.600;
case Biome.MOUNTAIN:
@ -788,7 +788,7 @@ export class Arena {
case Biome.FACTORY:
return 4.985;
case Biome.RUINS:
return 2.270;
return 0.000;
case Biome.WASTELAND:
return 6.336;
case Biome.ABYSS:

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@ -2322,11 +2322,61 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return accuracyMultiplier.value / evasionMultiplier.value;
}
/**
* Calculates the base damage of the given move against this Pokemon when attacked by the given source.
* Used during damage calculation and for Shell Side Arm's forecasting effect.
* @param source the attacking {@linkcode Pokemon}.
* @param move the {@linkcode Move} used in the attack.
* @param moveCategory the move's {@linkcode MoveCategory} after variable-category effects are applied.
* @param ignoreAbility if `true`, ignores this Pokemon's defensive ability effects (defaults to `false`).
* @param ignoreSourceAbility if `true`, ignore's the attacking Pokemon's ability effects (defaults to `false`).
* @param isCritical if `true`, calculates effective stats as if the hit were critical (defaults to `false`).
* @param simulated if `true`, suppresses changes to game state during calculation (defaults to `true`).
* @returns The move's base damage against this Pokemon when used by the source Pokemon.
*/
getBaseDamage(source: Pokemon, move: Move, moveCategory: MoveCategory, ignoreAbility: boolean = false, ignoreSourceAbility: boolean = false, isCritical: boolean = false, simulated: boolean = true): number {
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
/** A base damage multiplier based on the source's level */
const levelMultiplier = (2 * source.level / 5 + 2);
/** The power of the move after power boosts from abilities, etc. have applied */
const power = move.calculateBattlePower(source, this, simulated);
/**
* The attacker's offensive stat for the given move's category.
* Critical hits cause negative stat stages to be ignored.
*/
const sourceAtk = new Utils.NumberHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, ignoreSourceAbility, ignoreAbility, isCritical, simulated));
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
/**
* This Pokemon's defensive stat for the given move's category.
* Critical hits cause positive stat stages to be ignored.
*/
const targetDef = new Utils.NumberHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, ignoreAbility, ignoreSourceAbility, isCritical, simulated));
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
/**
* The attack's base damage, as determined by the source's level, move power
* and Attack stat as well as this Pokemon's Defense stat
*/
const baseDamage = ((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2;
/** Debug message for non-simulated calls (i.e. when damage is actually dealt) */
if (!simulated) {
console.log("base damage", baseDamage, move.name, power, sourceAtk.value, targetDef.value);
}
return baseDamage;
}
/**
* Calculates the damage of an attack made by another Pokemon against this Pokemon
* @param source {@linkcode Pokemon} the attacking Pokemon
* @param move {@linkcode Pokemon} the move used in the attack
* @param ignoreAbility If `true`, ignores this Pokemon's defensive ability effects
* @param ignoreSourceAbility If `true`, ignores the attacking Pokemon's ability effects
* @param isCritical If `true`, calculates damage for a critical hit.
* @param simulated If `true`, suppresses changes to game state during the calculation.
* @returns a {@linkcode DamageCalculationResult} object with three fields:
@ -2395,35 +2445,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
};
}
// ----- BEGIN BASE DAMAGE MULTIPLIERS -----
/** A base damage multiplier based on the source's level */
const levelMultiplier = (2 * source.level / 5 + 2);
/** The power of the move after power boosts from abilities, etc. have applied */
const power = move.calculateBattlePower(source, this, simulated);
/**
* The attacker's offensive stat for the given move's category.
* Critical hits ignore negative stat stages.
*/
const sourceAtk = new Utils.NumberHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, ignoreSourceAbility, ignoreAbility, isCritical, simulated));
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
/**
* This Pokemon's defensive stat for the given move's category.
* Critical hits ignore positive stat stages.
*/
const targetDef = new Utils.NumberHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, ignoreAbility, ignoreSourceAbility, isCritical, simulated));
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
/**
* The attack's base damage, as determined by the source's level, move power
* and Attack stat as well as this Pokemon's Defense stat
*/
const baseDamage = ((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2;
// ------ END BASE DAMAGE MULTIPLIERS ------
const baseDamage = this.getBaseDamage(source, move, moveCategory, ignoreAbility, ignoreSourceAbility, isCritical, simulated);
/** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */
const { targets, multiple } = getMoveTargets(source, move.id);
@ -2549,7 +2575,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// debug message for when damage is applied (i.e. not simulated)
if (!simulated) {
console.log("damage", damage.value, move.name, power, sourceAtk, targetDef);
console.log("damage", damage.value, move.name);
}
let hitResult: HitResult;

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@ -73,5 +73,6 @@
"tarShotOnAdd": "{{pokemonNameWithAffix}} ist nun schwach gegenüber Feuer-Attacken!",
"substituteOnAdd": "Ein Delegator von {{pokemonNameWithAffix}} ist erschienen!",
"substituteOnHit": "Der Delegator steckt den Schlag für {{pokemonNameWithAffix}} ein!",
"substituteOnRemove": "Der Delegator von {{pokemonNameWithAffix}} hört auf zu wirken!"
"substituteOnRemove": "Der Delegator von {{pokemonNameWithAffix}} hört auf zu wirken!",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -73,5 +73,6 @@
"tarShotOnAdd": "{{pokemonNameWithAffix}} became weaker to fire!",
"substituteOnAdd": "{{pokemonNameWithAffix}} put in a substitute!",
"substituteOnHit": "The substitute took damage for {{pokemonNameWithAffix}}!",
"substituteOnRemove": "{{pokemonNameWithAffix}}'s substitute faded!"
"substituteOnRemove": "{{pokemonNameWithAffix}}'s substitute faded!",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -112,13 +112,13 @@
"island": "PMD EoS Craggy Coast",
"jungle": "Lmz - Jungle",
"laboratory": "Firel - Laboratory",
"lake": "PMD EoS Crystal Cave",
"lake": "Lmz - Lake",
"meadow": "PMD EoS Sky Peak Forest",
"metropolis": "Firel - Metropolis",
"mountain": "PMD EoS Mt. Horn",
"plains": "Firel - Route 888",
"power_plant": "Firel - The Klink",
"ruins": "PMD EoS Deep Sealed Ruin",
"ruins": "Lmz - Ancient Ruins",
"sea": "Andr06 - Marine Mystique",
"seabed": "Firel - Seabed",
"slum": "Andr06 - Sneaky Snom",

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@ -73,5 +73,6 @@
"tarShotOnAdd": "¡{{pokemonNameWithAffix}} se ha vuelto débil ante el fuego!",
"substituteOnAdd": "¡{{pokemonNameWithAffix}} creó un sustituto!",
"substituteOnHit": "¡El sustituto recibe daño en lugar del {{pokemonNameWithAffix}}!",
"substituteOnRemove": "¡El sustituto del {{pokemonNameWithAffix}} se debilitó!"
"substituteOnRemove": "¡El sustituto del {{pokemonNameWithAffix}} se debilitó!",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -73,5 +73,6 @@
"tarShotOnAdd": "{{pokemonNameWithAffix}} est maintenant\nvulnérable au feu !",
"substituteOnAdd": "{{pokemonNameWithAffix}}\ncrée un clone !",
"substituteOnHit": "Le clone subit les dégâts à la place\nde {{pokemonNameWithAffix}} !",
"substituteOnRemove": "Le clone de {{pokemonNameWithAffix}}\ndisparait…"
"substituteOnRemove": "Le clone de {{pokemonNameWithAffix}}\ndisparait…",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -73,5 +73,6 @@
"tarShotOnAdd": "{{pokemonNameWithAffix}} è diventato vulnerabile\nal tipo Fuoco!",
"substituteOnAdd": "Appare un sostituto di {{pokemonNameWithAffix}}!",
"substituteOnHit": "Il sostituto viene colpito al posto di {{pokemonNameWithAffix}}!",
"substituteOnRemove": "Il sostituto di {{pokemonNameWithAffix}} svanisce!"
"substituteOnRemove": "Il sostituto di {{pokemonNameWithAffix}} svanisce!",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -70,5 +70,6 @@
"stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!",
"disabledOnAdd": "{{pokemonNameWithAffix}}の\n{{moveName}}\nを 封じこめた",
"disabledLapse": "{{pokemonNameWithAffix}}の\nかなしばりが 解けた",
"tarShotOnAdd": "{{pokemonNameWithAffix}}は ほのおに 弱くなった!"
"tarShotOnAdd": "{{pokemonNameWithAffix}}は ほのおに 弱くなった!",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -73,5 +73,6 @@
"tarShotOnAdd": "{{pokemonNameWithAffix}}[[는]] 불꽃에 약해졌다!",
"substituteOnAdd": "{{pokemonNameWithAffix}}의\n대타가 나타났다!",
"substituteOnHit": "{{pokemonNameWithAffix}}[[를]] 대신하여\n대타가 공격을 받았다!",
"substituteOnRemove": "{{pokemonNameWithAffix}}의\n대타는 사라져 버렸다..."
"substituteOnRemove": "{{pokemonNameWithAffix}}의\n대타는 사라져 버렸다...",
"uproarOnAdd": "{{pokemonNameWithAffix}}[[는]]\n소란을 피우기 시작했다!"
}

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@ -73,5 +73,6 @@
"tarShotOnAdd": "{{pokemonNameWithAffix}} tornou-se mais fraco ao fogo!",
"substituteOnAdd": "{{pokemonNameWithAffix}} colocou um substituto!",
"substituteOnHit": "O substituto tomou o dano pelo {{pokemonNameWithAffix}}!",
"substituteOnRemove": "O substituto de {{pokemonNameWithAffix}} desbotou!"
"substituteOnRemove": "O substituto de {{pokemonNameWithAffix}} desbotou!",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -73,5 +73,6 @@
"tarShotOnAdd": "{{pokemonNameWithAffix}}\n变得怕火了",
"substituteOnAdd": "{{pokemonNameWithAffix}}的\n替身出现了",
"substituteOnHit": "替身代替{{pokemonNameWithAffix}}\n承受了攻击",
"substituteOnRemove": "{{pokemonNameWithAffix}}的\n替身消失了……"
"substituteOnRemove": "{{pokemonNameWithAffix}}的\n替身消失了……",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -73,5 +73,6 @@
"tarShotOnAdd": "{{pokemonNameWithAffix}}\n變得怕火了",
"substituteOnAdd": "{{pokemonNameWithAffix}}的\n替身出現了",
"substituteOnHit": "替身代替{{pokemonNameWithAffix}}承受了攻擊!",
"substituteOnRemove": "{{pokemonNameWithAffix}}的\n替身消失了……"
"substituteOnRemove": "{{pokemonNameWithAffix}}的\n替身消失了……",
"uproarOnAdd": "{{pokemonNameWithAffix}} caused\nan uproar!"
}

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@ -0,0 +1,87 @@
import { BattlerIndex } from "#app/battle";
import { allMoves, ShellSideArmCategoryAttr } from "#app/data/move";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Shell Side Arm", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SHELL_SIDE_ARM])
.battleType("single")
.startingLevel(100)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
game.override.enemySpecies(Species.SNORLAX);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
}, TIMEOUT);
it("remains a special attack if forecasted to deal more damage as special", async () => {
game.override.enemySpecies(Species.SLOWBRO);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
}, TIMEOUT);
it("respects stat stage changes when forecasting base damage", async () => {
game.override
.enemySpecies(Species.SNORLAX)
.enemyMoveset(Moves.COTTON_GUARD);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
}, TIMEOUT);
});

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@ -344,6 +344,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
super.clear();
this.config = null;
this.optionSelectContainer.setVisible(false);
this.scrollCursor = 0;
this.eraseCursor();
}

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@ -1,12 +1,13 @@
import BattleScene from "../battle-scene";
import BattleScene from "#app/battle-scene";
import { Button } from "#enums/buttons";
import i18next from "i18next";
import { Achv, achvs, getAchievementDescription } from "../system/achv";
import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "../system/voucher";
import MessageUiHandler from "./message-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
import { Achv, achvs, getAchievementDescription } from "#app/system/achv";
import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "#app/system/voucher";
import MessageUiHandler from "#app/ui/message-ui-handler";
import { addTextObject, TextStyle } from "#app/ui/text";
import { Mode } from "#app/ui/ui";
import { addWindow } from "#app/ui/ui-theme";
import { ScrollBar } from "#app/ui/scroll-bar";
import { PlayerGender } from "#enums/player-gender";
enum Page {
@ -49,6 +50,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
private vouchersTotal: number;
private currentTotal: number;
private scrollBar: ScrollBar;
private scrollCursor: number;
private cursorObj: Phaser.GameObjects.NineSlice | null;
private currentPage: Page;
@ -91,7 +93,10 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.iconsBg = addWindow(this.scene, 0, this.headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - this.headerBg.height - 68);
this.iconsBg.setOrigin(0, 0);
this.iconsContainer = this.scene.add.container(6, this.headerBg.height + 6);
const yOffset = 6;
this.scrollBar = new ScrollBar(this.scene, this.iconsBg.width - 9, this.iconsBg.y + yOffset, 4, this.iconsBg.height - yOffset * 2, this.ROWS);
this.iconsContainer = this.scene.add.container(5, this.headerBg.height + 8);
this.icons = [];
@ -148,6 +153,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.mainContainer.add(this.headerText);
this.mainContainer.add(this.headerActionText);
this.mainContainer.add(this.iconsBg);
this.mainContainer.add(this.scrollBar);
this.mainContainer.add(this.iconsContainer);
this.mainContainer.add(titleBg);
this.mainContainer.add(this.titleText);
@ -162,6 +168,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.currentPage = Page.ACHIEVEMENTS;
this.setCursor(0);
this.setScrollCursor(0);
this.mainContainer.setVisible(false);
}
@ -175,6 +182,8 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.mainContainer.setVisible(true);
this.setCursor(0);
this.setScrollCursor(0);
this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
this.scrollBar.setScrollCursor(0);
this.getUi().moveTo(this.mainContainer, this.getUi().length - 1);
@ -224,6 +233,8 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.updateAchvIcons();
}
this.setCursor(0, true);
this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
this.scrollBar.setScrollCursor(0);
this.mainContainer.update();
}
if (button === Button.CANCEL) {
@ -237,32 +248,44 @@ export default class AchvsUiHandler extends MessageUiHandler {
if (this.cursor < this.COLS) {
if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else {
// Wrap around to the last row
success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS);
let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS;
if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS -1) {
newCursorIndex -= this.COLS;
}
success = success && this.setCursor(newCursorIndex);
}
} else {
success = this.setCursor(this.cursor - this.COLS);
}
break;
case Button.DOWN:
const canMoveDown = (this.cursor + itemOffset) + this.COLS < this.currentTotal;
const canMoveDown = itemOffset + 1 < this.currentTotal;
if (rowIndex >= this.ROWS - 1) {
if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) {
// scroll down one row
success = this.setScrollCursor(this.scrollCursor + 1);
} else {
// wrap back to the first row
success = this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS);
}
} else if (canMoveDown) {
success = this.setCursor(this.cursor + this.COLS);
success = this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1));
}
break;
case Button.LEFT:
if (!this.cursor && this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1) && this.setCursor(this.cursor + (this.COLS - 1));
} else if (this.cursor) {
if (this.cursor % this.COLS === 0) {
success = this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1));
} else {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if (this.cursor + 1 === this.ROWS * this.COLS && this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS) {
success = this.setScrollCursor(this.scrollCursor + 1) && this.setCursor(this.cursor - (this.COLS - 1));
} else if (this.cursor + itemOffset < this.currentTotal - 1) {
if ((this.cursor + 1) % this.COLS === 0 || (this.cursor + itemOffset) === (this.currentTotal - 1)) {
success = this.setCursor(this.cursor - this.cursor % this.COLS);
} else {
success = this.setCursor(this.cursor + 1);
}
break;
@ -315,15 +338,22 @@ export default class AchvsUiHandler extends MessageUiHandler {
}
this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
// Cursor cannot go farther than the last element in the list
const maxCursor = Math.min(this.cursor, this.currentTotal - this.scrollCursor * this.COLS - 1);
if (maxCursor !== this.cursor) {
this.setCursor(maxCursor);
}
switch (this.currentPage) {
case Page.ACHIEVEMENTS:
this.updateAchvIcons();
this.showAchv(achvs[Object.keys(achvs)[Math.min(this.cursor + this.scrollCursor * this.COLS, Object.values(achvs).length - 1)]]);
this.showAchv(achvs[Object.keys(achvs)[this.cursor + this.scrollCursor * this.COLS]]);
break;
case Page.VOUCHERS:
this.updateVoucherIcons();
this.showVoucher(vouchers[Object.keys(vouchers)[Math.min(this.cursor + this.scrollCursor * this.COLS, Object.values(vouchers).length - 1)]]);
this.showVoucher(vouchers[Object.keys(vouchers)[this.cursor + this.scrollCursor * this.COLS]]);
break;
}
return true;
@ -411,6 +441,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
super.clear();
this.currentPage = Page.ACHIEVEMENTS;
this.mainContainer.setVisible(false);
this.setScrollCursor(0);
this.eraseCursor();
}

View File

@ -1,36 +1,65 @@
/**
* A vertical scrollbar element that resizes dynamically based on the current scrolling
* and number of elements that can be shown on screen
*/
export class ScrollBar extends Phaser.GameObjects.Container {
private bg: Phaser.GameObjects.Image;
private bg: Phaser.GameObjects.NineSlice;
private handleBody: Phaser.GameObjects.Rectangle;
private handleBottom: Phaser.GameObjects.Image;
private pages: number;
private page: number;
private handleBottom: Phaser.GameObjects.NineSlice;
private currentRow: number;
private totalRows: number;
private maxRows: number;
constructor(scene: Phaser.Scene, x: number, y: number, pages: number) {
/**
* @param scene the current scene
* @param x the scrollbar's x position (origin: top left)
* @param y the scrollbar's y position (origin: top left)
* @param width the scrollbar's width
* @param height the scrollbar's height
* @param maxRows the maximum number of rows that can be shown at once
*/
constructor(scene: Phaser.Scene, x: number, y: number, width: number, height: number, maxRows: number) {
super(scene, x, y);
this.bg = scene.add.image(0, 0, "scroll_bar");
this.maxRows = maxRows;
const borderSize = 2;
width = Math.max(width, 4);
this.bg = scene.add.nineslice(0, 0, "scroll_bar", undefined, width, height, borderSize, borderSize, borderSize, borderSize);
this.bg.setOrigin(0, 0);
this.add(this.bg);
this.handleBody = scene.add.rectangle(1, 1, 3, 4, 0xaaaaaa);
this.handleBody = scene.add.rectangle(1, 1, width - 2, 4, 0xaaaaaa);
this.handleBody.setOrigin(0, 0);
this.add(this.handleBody);
this.handleBottom = scene.add.image(1, 1, "scroll_bar_handle");
this.handleBottom = scene.add.nineslice(1, 1, "scroll_bar_handle", undefined, width - 2, 2, 2, 0, 0, 0);
this.handleBottom.setOrigin(0, 0);
this.add(this.handleBottom);
}
setPage(page: number): void {
this.page = page;
this.handleBody.y = 1 + (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) / this.pages * page;
/**
* Set the current row that is displayed
* Moves the bar handle up or down accordingly
* @param scrollCursor how many times the view was scrolled down
*/
setScrollCursor(scrollCursor: number): void {
this.currentRow = scrollCursor;
this.handleBody.y = 1 + (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) / this.totalRows * this.currentRow;
this.handleBottom.y = this.handleBody.y + this.handleBody.displayHeight;
}
setPages(pages: number): void {
this.pages = pages;
this.handleBody.height = (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) * 9 / this.pages;
/**
* Set the total number of rows to display
* If it's smaller than the maximum number of rows on screen the bar will get hidden
* Otherwise the scrollbar handle gets resized based on the ratio to the maximum number of rows
* @param rows how many rows of data there are in total
*/
setTotalRows(rows: number): void {
this.totalRows = rows;
this.handleBody.height = (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) * this.maxRows / this.totalRows;
this.setVisible(this.pages > 9);
this.setVisible(this.totalRows > this.maxRows);
}
}

View File

@ -1,11 +1,12 @@
import UiHandler from "../ui-handler";
import BattleScene from "../../battle-scene";
import {Mode} from "../ui";
import {InterfaceConfig} from "../../inputs-controller";
import {addWindow} from "../ui-theme";
import {addTextObject, TextStyle} from "../text";
import {getIconWithSettingName} from "#app/configs/inputs/configHandler";
import NavigationMenu, {NavigationManager} from "#app/ui/settings/navigationMenu";
import UiHandler from "#app/ui/ui-handler";
import BattleScene from "#app/battle-scene";
import { Mode } from "#app/ui/ui";
import { InterfaceConfig } from "#app/inputs-controller";
import { addWindow } from "#app/ui/ui-theme";
import { addTextObject, TextStyle } from "#app/ui/text";
import { ScrollBar } from "#app/ui/scroll-bar";
import { getIconWithSettingName } from "#app/configs/inputs/configHandler";
import NavigationMenu, { NavigationManager } from "#app/ui/settings/navigationMenu";
import { Device } from "#enums/devices";
import { Button } from "#enums/buttons";
import i18next from "i18next";
@ -19,7 +20,7 @@ export interface LayoutConfig {
inputsIcons: InputsIcons;
settingLabels: Phaser.GameObjects.Text[];
optionValueLabels: Phaser.GameObjects.Text[][];
optionCursors: integer[];
optionCursors: number[];
keys: string[];
bindingSettings: Array<String>;
}
@ -31,8 +32,9 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
protected optionsContainer: Phaser.GameObjects.Container;
protected navigationContainer: NavigationMenu;
protected scrollCursor: integer;
protected optionCursors: integer[];
protected scrollBar: ScrollBar;
protected scrollCursor: number;
protected optionCursors: number[];
protected cursorObj: Phaser.GameObjects.NineSlice | null;
protected optionsBg: Phaser.GameObjects.NineSlice;
@ -65,7 +67,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
protected device: Device;
abstract saveSettingToLocalStorage(setting, cursor): void;
abstract setSetting(scene: BattleScene, setting, value: integer): boolean;
abstract setSetting(scene: BattleScene, setting, value: number): boolean;
/**
* Constructor for the AbstractSettingsUiHandler.
@ -241,7 +243,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Calculate the total available space for placing option labels next to their setting label
// We reserve space for the setting label and then distribute the remaining space evenly
const totalSpace = (300 - labelWidth) - totalWidth / 6;
const totalSpace = (297 - labelWidth) - totalWidth / 6;
// Calculate the spacing between options based on the available space divided by the number of gaps between labels
const optionSpacing = Math.floor(totalSpace / (optionValueLabels[s].length - 1));
@ -269,6 +271,11 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Add the options container to the overall settings container to be displayed in the UI.
this.settingsContainer.add(optionsContainer);
}
// Add vertical scrollbar
this.scrollBar = new ScrollBar(this.scene, this.optionsBg.width - 9, this.optionsBg.y + 5, 4, this.optionsBg.height - 11, this.rowsToDisplay);
this.settingsContainer.add(this.scrollBar);
// Add the settings container to the UI.
ui.add(this.settingsContainer);
@ -413,6 +420,8 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
this.optionCursors = layout.optionCursors;
this.inputsIcons = layout.inputsIcons;
this.bindingSettings = layout.bindingSettings;
this.scrollBar.setTotalRows(layout.settingLabels.length);
this.scrollBar.setScrollCursor(0);
// Return true indicating the layout was successfully applied.
return true;
@ -538,7 +547,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param cursor - The cursor position to set.
* @returns `true` if the cursor was set successfully.
*/
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
const ret = super.setCursor(cursor);
// If the optionsContainer is not initialized, return the result from the parent class directly.
if (!this.optionsContainer) {
@ -547,7 +556,8 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Check if the cursor object exists, if not, create it.
if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
const cursorWidth = (this.scene.game.canvas.width / 6) - (this.scrollBar.visible? 16 : 10);
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, cursorWidth, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0); // Set the origin to the top-left corner.
this.optionsContainer.add(this.cursorObj); // Add the cursor to the options container.
}
@ -564,7 +574,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param scrollCursor - The scroll cursor position to set.
* @returns `true` if the scroll cursor was set successfully.
*/
setScrollCursor(scrollCursor: integer): boolean {
setScrollCursor(scrollCursor: number): boolean {
// Check if the new scroll position is the same as the current one; if so, do not update.
if (scrollCursor === this.scrollCursor) {
return false;
@ -572,6 +582,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Update the internal scroll cursor state
this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
// Apply the new scroll position to the settings UI.
this.updateSettingsScroll();
@ -590,7 +601,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param save - Whether to save the setting to local storage.
* @returns `true` if the option cursor was set successfully.
*/
setOptionCursor(settingIndex: integer, cursor: integer, save?: boolean): boolean {
setOptionCursor(settingIndex: number, cursor: number, save?: boolean): boolean {
// Retrieve the specific setting using the settingIndex from the settingDevice enumeration.
const setting = this.setting[Object.keys(this.setting)[settingIndex]];

View File

@ -1,12 +1,13 @@
import BattleScene from "../../battle-scene";
import { hasTouchscreen, isMobile } from "../../touch-controls";
import { TextStyle, addTextObject } from "../text";
import { Mode } from "../ui";
import UiHandler from "../ui-handler";
import { addWindow } from "../ui-theme";
import {Button} from "#enums/buttons";
import {InputsIcons} from "#app/ui/settings/abstract-control-settings-ui-handler";
import NavigationMenu, {NavigationManager} from "#app/ui/settings/navigationMenu";
import BattleScene from "#app/battle-scene";
import { hasTouchscreen, isMobile } from "#app/touch-controls";
import { TextStyle, addTextObject } from "#app/ui/text";
import { Mode } from "#app/ui/ui";
import UiHandler from "#app/ui/ui-handler";
import { addWindow } from "#app/ui/ui-theme";
import { ScrollBar } from "#app/ui/scroll-bar";
import { Button } from "#enums/buttons";
import { InputsIcons } from "#app/ui/settings/abstract-control-settings-ui-handler";
import NavigationMenu, { NavigationManager } from "#app/ui/settings/navigationMenu";
import { Setting, SettingKeys, SettingType } from "#app/system/settings/settings";
import i18next from "i18next";
@ -19,11 +20,12 @@ export default class AbstractSettingsUiHandler extends UiHandler {
private optionsContainer: Phaser.GameObjects.Container;
private navigationContainer: NavigationMenu;
private scrollCursor: integer;
private scrollCursor: number;
private scrollBar: ScrollBar;
private optionsBg: Phaser.GameObjects.NineSlice;
private optionCursors: integer[];
private optionCursors: number[];
private settingLabels: Phaser.GameObjects.Text[];
private optionValueLabels: Phaser.GameObjects.Text[][];
@ -117,7 +119,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
const labelWidth = Math.max(78, this.settingLabels[s].displayWidth + 8);
const totalSpace = (300 - labelWidth) - totalWidth / 6;
const totalSpace = (297 - labelWidth) - totalWidth / 6;
const optionSpacing = Math.floor(totalSpace / (this.optionValueLabels[s].length - 1));
let xOffset = 0;
@ -130,7 +132,11 @@ export default class AbstractSettingsUiHandler extends UiHandler {
this.optionCursors = this.settings.map(setting => setting.default);
this.scrollBar = new ScrollBar(this.scene, this.optionsBg.width - 9, this.optionsBg.y + 5, 4, this.optionsBg.height - 11, this.rowsToDisplay);
this.scrollBar.setTotalRows(this.settings.length);
this.settingsContainer.add(this.optionsBg);
this.settingsContainer.add(this.scrollBar);
this.settingsContainer.add(this.navigationContainer);
this.settingsContainer.add(actionsBg);
this.settingsContainer.add(this.optionsContainer);
@ -186,6 +192,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
this.settingsContainer.setVisible(true);
this.setCursor(0);
this.setScrollCursor(0);
this.getUi().moveTo(this.settingsContainer, this.getUi().length - 1);
@ -301,11 +308,12 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param cursor - The cursor position to set.
* @returns `true` if the cursor was set successfully.
*/
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
const cursorWidth = (this.scene.game.canvas.width / 6) - (this.scrollBar.visible? 16 : 10);
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, cursorWidth, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0);
this.optionsContainer.add(this.cursorObj);
}
@ -323,7 +331,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param save - Whether to save the setting to local storage.
* @returns `true` if the option cursor was set successfully.
*/
setOptionCursor(settingIndex: integer, cursor: integer, save?: boolean): boolean {
setOptionCursor(settingIndex: number, cursor: number, save?: boolean): boolean {
const setting = this.settings[settingIndex];
if (setting.key === SettingKeys.Touch_Controls && cursor && hasTouchscreen() && isMobile()) {
@ -359,12 +367,13 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param scrollCursor - The scroll cursor position to set.
* @returns `true` if the scroll cursor was set successfully.
*/
setScrollCursor(scrollCursor: integer): boolean {
setScrollCursor(scrollCursor: number): boolean {
if (scrollCursor === this.scrollCursor) {
return false;
}
this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
this.updateSettingsScroll();
@ -394,6 +403,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
clear() {
super.clear();
this.settingsContainer.setVisible(false);
this.setScrollCursor(0);
this.eraseCursor();
this.getUi().bgmBar.toggleBgmBar(this.scene.showBgmBar);
if (this.reloadRequired) {

View File

@ -627,7 +627,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const starterBoxContainer = this.scene.add.container(speciesContainerX + 6, 9); //115
this.starterSelectScrollBar = new ScrollBar(this.scene, 161, 12, 0);
this.starterSelectScrollBar = new ScrollBar(this.scene, 161, 12, 5, starterContainerWindow.height - 6, 9);
starterBoxContainer.add(this.starterSelectScrollBar);
@ -2540,8 +2540,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
this.starterSelectScrollBar.setPages(Math.max(Math.ceil(this.filteredStarterContainers.length / 9), 1));
this.starterSelectScrollBar.setPage(0);
this.starterSelectScrollBar.setTotalRows(Math.max(Math.ceil(this.filteredStarterContainers.length / 9), 1));
this.starterSelectScrollBar.setScrollCursor(0);
// sort
const sort = this.filterBar.getVals(DropDownColumn.SORT)[0];
@ -2576,7 +2576,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const onScreenFirstIndex = this.scrollCursor * maxColumns;
const onScreenLastIndex = Math.min(this.filteredStarterContainers.length - 1, onScreenFirstIndex + maxRows * maxColumns -1);
this.starterSelectScrollBar.setPage(this.scrollCursor);
this.starterSelectScrollBar.setScrollCursor(this.scrollCursor);
let pokerusCursorIndex = 0;
this.filteredStarterContainers.forEach((container, i) => {