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22 Commits

Author SHA1 Message Date
flx-sta ea313e76bb
Merge branch 'beta' into doc/translation-tool-pontoon 2024-09-19 07:11:57 -07:00
ImperialSympathizer 5888a7758c
Mystery Encounter bug fixes and minor adjustments (#4299)
* various bug fixes for MEs

* various bug fixes for MEs

* fix final isTransferable rename that was missed

* change Trainer's test vouchers for second option

* change unit test skips

* cut down excess ME track length and loop properly

* ME bug fix cleanup

* updating AI for Slumbering Snorlax ME, and small ME balance changes

* fix ts error

* fix bug type superfan dialogue discrepancy

* ME bug fixes PR feedback

* ME PR nits and fixes

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-09-19 14:44:10 +01:00
MokaStitcher 51bb80cb66
[Bug][UI] Fix scrolling UIs not resetting properly and add Scrollbars (#4312)
* [bug] fix scrollable elements not resetting properly

* [ui] add wrap around and scrolling bar to the achievements menu

* [ui] add scrollbar to the settings
2024-09-18 19:53:30 -04:00
innerthunder 605ae9e1c3
[Move] Improved damage forecasting for Shell Side Arm (#4310) 2024-09-18 19:03:01 -04:00
Madmadness65 81ea1296b3
[Miscellaneous] Add new Lake and RUins biome BGM by Lmz (#4319)
* Add new biome BGM by Firel

* Add new biome BGM by Lmz

* Update bgm-name.json
2024-09-18 19:00:06 -04:00
peng06 0567d4b5e2
[Dev] Remove `variant-tiers.ts` Enum (#3746)
* remove varianttiers

* Thanks GitHub

* Update import in `overrides.ts`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-18 15:20:33 -04:00
flx-sta 6030b780f2
[Move][Mirror] Update HitTagAttr attributes v2 (#4297)
* [Move] Updated HitAttr tags

Affects Whirlwind/Fly, Steamroller/Minimize, and Malicious Moonsault/Minimize

* [Move] Update for MinimizeAccuracyAttr

Affects Steamroller and Malicious Moonsault

* add: whirlwind test

* add: steamroller test

* rename: `AlwaysHitMinimizeAttr` (from `MinimizeAccuracyAttr`)

* rename: `DealsDoubleDamageToTagAttr` (from `HitsTagAttr`)

---------

Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
2024-09-17 22:41:46 -04:00
Jannik Tappert e386504977
[BUG][Beta] Fix English Status Symbols (#4293)
* Have English Status Symbols show up again :)

* It now uses the function instead

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:26:47 -04:00
podar 106ed6b27b
[Bug] Using default animation for errors that occur. (#4266)
* Using default animation for errors that occur.

* Renaming function to make it clear that logging happens

* Updating logging for missing animations

* Missed committing linter changes

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:15:47 -04:00
flx-sta 4389bff5d0
[Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031)
* add generic types to`Pokemon.getAbilityAttrs()`

* add invert check to `ProtectStatAbAttr.apply...`

This makes sure that a stat is only protected if no other ability inverts the change. E.g. `Contrary` inverts any decrease to an increase

* migrate contrary.test.ts to game.classicMode

* move `StatStageChangeMultiplierAbAttr` resolve above `ProtectStatAbAttr`

The effect of StatStageChangeMultiplierAbAttr is now applied before resolving any ProtectStatAbAttr. Thus the stage (level) of the BattleStat change was properly altered at the time of resolving the protection

* revert ability.ts changes

* add automated tests for `Clear Body` + `Contrary`

* StateStageChangePhase replace ~~`IntegerHolder`~~ with `NumberHolder`

Update Utils import and replace all occurcences of `Utils.`

* contrary.test.ts: remove `js` import
2024-09-17 19:14:41 -07:00
Madmadness65 00ba2eebc8
Add new biome BGM by Firel (#4301) 2024-09-17 21:57:34 +01:00
Leo Kim fe69bd2b55
add missing translation for korean (#4295) 2024-09-17 10:50:51 -07:00
Dakurei 1fb5389765
Auto center the window vertically (#2686)
+ When the game is played in landscape format
    or in portrait format when it's not a touchscreen
2024-09-17 17:55:50 +01:00
cam 18dc9d216c
[Bug][Move] Clanging Scales animation on incorrect sprite (#4290)
Set focus to 1 on move's target sprite for every frame.
2024-09-17 15:58:49 +01:00
AJ Fontaine 3ed2c74f38
[Enhancement] Add Met Wave to Pokemon Data (#4271)
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
2024-09-16 15:44:03 -07:00
PigeonBar 009fd3fc5c
[Bug] Fix reloads erasing weather on first wave of biome (#4078)
* [Bug] Fix reloads erasing weather on first wave of biome

* Minor revisions

* Minor revisions 2

* Update test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 15:30:42 -04:00
MokaStitcher 128df1b6d2
[QoL] [ui] Make tutorials darken background (#4283)
* [ui] add prompt icon to the message boxes that don't have it

* [ui] add background overlay during tutorials

* add missing doc

* Improve documentation based on suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 15:19:34 -04:00
Jannik Tappert 4605ed4c4f
[Localization] Localized status condition icon (#4286)
* Status Condition Icons now can be localized. Already added german

* More
2024-09-16 15:18:57 -04:00
podar 0dabf87815
Being explicit in vite configuration for relative paths (#4264) 2024-09-16 21:08:50 +02:00
Blitzy d5cce666d3
Remove Dragon Ascent Requirement (#4284) 2024-09-16 20:03:13 +01:00
Tomás Marques 2221afca81
[QoL] Slight Resize and Reallocate to IV graph in new game screen (#1928)
* Resize and Reallocate to IV graph in new game

* decrease moveset container size

* fix to font shadow

* fix to shadows

* Remove unused variable

* Revert IV text back to original size

* fix eslint error check post merge

* Update src/ui/stats-container.ts

Reformat statLabel line.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: tomasrggm <tomasrggm@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 11:44:11 -07:00
Tempoanon 72439ffff7
[Move][Beta] Add back grounded condition to ground shaky moves and grassy terrain (#4276) 2024-09-16 10:58:28 -04:00
153 changed files with 3272 additions and 592 deletions

View File

@ -55,8 +55,8 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Sword/Shield - Pokémon Sword/Shield
- Pokémon Legends: Arceus - Pokémon Legends: Arceus
- Pokémon Scarlet/Violet - Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music) - Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Jungle biome music) - Lmz (Custom Ancient Ruins, Jungle, and Lake biome music)
- Andr06 (Custom Slum and Sea biome music) - Andr06 (Custom Slum and Sea biome music)
### 🎵 Sound Effects ### 🎵 Sound Effects

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#app > div:first-child { #app > div:first-child {
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/*
Supports automatic vertical centering as suggested in PR#1114, but only via CSS
Condition factorized to deduce CSS rules:
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*/
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align-items: center;
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@media (pointer: coarse) {
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body:has(> #touchControls[class=visible]) #app {
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body:has(> #touchControls[class=visible]) #app > div:first-child {
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@ -1911,6 +1911,19 @@ export default class BattleScene extends SceneBase {
return false; return false;
} }
/**
* Fades out current track for `delay` ms, then fades in new track.
* @param newBgmKey
* @param destroy
* @param delay
*/
fadeAndSwitchBgm(newBgmKey: string, destroy: boolean = false, delay: number = 2000) {
this.fadeOutBgm(delay, destroy);
this.time.delayedCall(delay, () => {
this.playBgm(newBgmKey);
});
}
playSound(sound: string | AnySound, config?: object): AnySound { playSound(sound: string | AnySound, config?: object): AnySound {
const key = typeof sound === "string" ? sound : sound.key; const key = typeof sound === "string" ? sound : sound.key;
config = config ?? {}; config = config ?? {};
@ -2157,6 +2170,16 @@ export default class BattleScene extends SceneBase {
return 13.13; return 13.13;
case "battle_macro_boss": //SWSH Rose Battle case "battle_macro_boss": //SWSH Rose Battle
return 11.42; return 11.42;
case "mystery_encounter_gen_5_gts": // BW GTS
return 8.52;
case "mystery_encounter_gen_6_gts": // XY GTS
return 9.24;
case "mystery_encounter_fun_and_games": // EoS Guildmaster Wigglytuff
return 4.78;
case "mystery_encounter_weird_dream": // EoS Temporal Spire
return 41.42;
case "mystery_encounter_delibirdy": // Firel Delibirdy
return 82.28;
} }
return 0; return 0;
@ -2603,7 +2626,7 @@ export default class BattleScene extends SceneBase {
} }
party.forEach((enemyPokemon: EnemyPokemon, i: integer) => { party.forEach((enemyPokemon: EnemyPokemon, i: integer) => {
if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i] && heldModifiersConfigs[i].length > 0) { if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i]) {
heldModifiersConfigs[i].forEach(mt => { heldModifiersConfigs[i].forEach(mt => {
let modifier: PokemonHeldItemModifier; let modifier: PokemonHeldItemModifier;
if (mt.modifier instanceof PokemonHeldItemModifierType) { if (mt.modifier instanceof PokemonHeldItemModifierType) {
@ -2614,8 +2637,7 @@ export default class BattleScene extends SceneBase {
} }
const stackCount = mt.stackCount ?? 1; const stackCount = mt.stackCount ?? 1;
modifier.stackCount = stackCount; modifier.stackCount = stackCount;
// TODO: set isTransferable modifier.isTransferable = mt.isTransferable ?? modifier.isTransferable;
// modifier.isTransferrable = mt.isTransferable ?? true;
this.addEnemyModifier(modifier, true); this.addEnemyModifier(modifier, true);
}); });
} else { } else {

View File

@ -14,7 +14,7 @@ import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import i18next from "#app/plugins/i18n"; import i18next from "#app/plugins/i18n";
import MysteryEncounter from "./data/mystery-encounters/mystery-encounter"; import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
export enum BattleType { export enum BattleType {
@ -157,7 +157,7 @@ export default class Battle {
} }
addPostBattleLoot(enemyPokemon: EnemyPokemon): void { addPostBattleLoot(enemyPokemon: EnemyPokemon): void {
this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferrable, false).map(i => { this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferable, false).map(i => {
const ret = i as PokemonHeldItemModifier; const ret = i as PokemonHeldItemModifier;
//@ts-ignore - this is awful to fix/change //@ts-ignore - this is awful to fix/change
ret.pokemonId = null; ret.pokemonId = null;

View File

@ -1670,7 +1670,7 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> { applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move))) { if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move))) {
const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferrable); const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferable);
if (heldItems.length) { if (heldItems.length) {
const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)]; const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => { pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => {
@ -1763,7 +1763,7 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> { applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move))) { if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move))) {
const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferrable); const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferable);
if (heldItems.length) { if (heldItems.length) {
const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)]; const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => { pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => {
@ -2625,7 +2625,11 @@ export class PreStatStageChangeAbAttr extends AbAttr {
} }
} }
/**
* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
*/
export class ProtectStatAbAttr extends PreStatStageChangeAbAttr { export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
private protectedStat?: BattleStat; private protectedStat?: BattleStat;
constructor(protectedStat?: BattleStat) { constructor(protectedStat?: BattleStat) {
@ -2634,7 +2638,17 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
this.protectedStat = protectedStat; this.protectedStat = protectedStat;
} }
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean { /**
* Apply the {@linkcode ProtectedStatAbAttr} to an interaction
* @param _pokemon
* @param _passive
* @param simulated
* @param stat the {@linkcode BattleStat} being affected
* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true if the stat is protected
* @param _args
* @returns true if the stat is protected, false otherwise
*/
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) { if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
cancelled.value = true; cancelled.value = true;
return true; return true;
@ -3757,7 +3771,7 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr {
this.multiplier = multiplier; this.multiplier = multiplier;
} }
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value *= this.multiplier; (args[0] as Utils.IntegerHolder).value *= this.multiplier;
return true; return true;

View File

@ -488,14 +488,14 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else { } else {
moveAnims.set(move, null); moveAnims.set(move, null);
const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP; const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
const moveName = Moves[move].toLowerCase().replace(/\_/g, "-");
const fetchAnimAndResolve = (move: Moves) => { const fetchAnimAndResolve = (move: Moves) => {
scene.cachedFetch(`./battle-anims/${moveName}.json`) scene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
.then(response => { .then(response => {
const contentType = response.headers.get("content-type"); const contentType = response.headers.get("content-type");
if (!response.ok || contentType?.indexOf("application/json") === -1) { if (!response.ok || contentType?.indexOf("application/json") === -1) {
console.error(`Could not load animation file for move '${moveName}'`, response.status, response.statusText); useDefaultAnim(move, defaultMoveAnim);
populateMoveAnim(move, moveAnims.get(defaultMoveAnim)); logMissingMoveAnim(move, response.status, response.statusText);
return resolve(); return resolve();
} }
return response.json(); return response.json();
@ -515,6 +515,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else { } else {
resolve(); resolve();
} }
})
.catch(error => {
useDefaultAnim(move, defaultMoveAnim);
logMissingMoveAnim(move, error);
return resolve();
}); });
}; };
fetchAnimAndResolve(move); fetchAnimAndResolve(move);
@ -522,6 +527,29 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
}); });
} }
/**
* Populates the default animation for the given move.
*
* @param move the move to populate an animation for
* @param defaultMoveAnim the move to use as the default animation
*/
function useDefaultAnim(move: Moves, defaultMoveAnim: Moves) {
populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
}
/**
* Helper method for printing a warning to the console when a move animation is missing.
*
* @param move the move to populate an animation for
* @param optionalParams parameters to add to the error logging
*
* @remarks use {@linkcode useDefaultAnim} to use a default animation
*/
function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
const moveName = Utils.animationFileName(move);
console.warn(`Could not load animation file for move '${moveName}'`, ...optionalParams);
}
/** /**
* Fetches animation configs to be used in a Mystery Encounter * Fetches animation configs to be used in a Mystery Encounter
* @param scene * @param scene

View File

@ -1,6 +1,6 @@
import BattleScene from "../battle-scene"; import BattleScene from "../battle-scene";
import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./pokemon-species"; import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./pokemon-species";
import { VariantTier } from "../enums/variant-tiers"; import { VariantTier } from "../enums/variant-tier";
import * as Utils from "../utils"; import * as Utils from "../utils";
import Overrides from "#app/overrides"; import Overrides from "#app/overrides";
import { pokemonPrevolutions } from "./pokemon-evolutions"; import { pokemonPrevolutions } from "./pokemon-evolutions";
@ -178,7 +178,7 @@ export class Egg {
// be done because species with no variants get filtered at rollSpecies but if the // be done because species with no variants get filtered at rollSpecies but if the
// species is set via options or the legendary gacha pokemon gets choosen the check never happens // species is set via options or the legendary gacha pokemon gets choosen the check never happens
if (this._species && !getPokemonSpecies(this._species).hasVariants()) { if (this._species && !getPokemonSpecies(this._species).hasVariants()) {
this._variantTier = VariantTier.COMMON; this._variantTier = VariantTier.STANDARD;
} }
// Needs this._tier so it needs to be generated afer the tier override if bought from same species // Needs this._tier so it needs to be generated afer the tier override if bought from same species
this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex(); this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex();
@ -494,12 +494,12 @@ export class Egg {
// place but I don't want to touch the pokemon class. // place but I don't want to touch the pokemon class.
private rollVariant(): VariantTier { private rollVariant(): VariantTier {
if (!this.isShiny) { if (!this.isShiny) {
return VariantTier.COMMON; return VariantTier.STANDARD;
} }
const rand = Utils.randSeedInt(10); const rand = Utils.randSeedInt(10);
if (rand >= 4) { if (rand >= 4) {
return VariantTier.COMMON; // 6/10 return VariantTier.STANDARD; // 6/10
} else if (rand >= 1) { } else if (rand >= 1) {
return VariantTier.RARE; // 3/10 return VariantTier.RARE; // 3/10
} else { } else {

View File

@ -1,16 +1,15 @@
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims"; import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, TrappedTag, SubstituteTag, TypeBoostTag } from "./battler-tags"; import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages"; import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon"; import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects } from "./status-effect"; import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
import { getTypeDamageMultiplier, Type } from "./type"; import { getTypeDamageMultiplier, Type } from "./type";
import { Constructor } from "#app/utils"; import { Constructor, NumberHolder } from "#app/utils";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { WeatherType } from "./weather"; import { WeatherType } from "./weather";
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag"; import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, BlockItemTheftAbAttr, applyPostAttackAbAttrs, ConfusionOnStatusEffectAbAttr, HealFromBerryUseAbAttr, IgnoreProtectOnContactAbAttr, IgnoreMoveEffectsAbAttr, applyPreDefendAbAttrs, MoveEffectChanceMultiplierAbAttr, WonderSkinAbAttr, applyPreAttackAbAttrs, MoveTypeChangeAbAttr, UserFieldMoveTypePowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr, AllyMoveCategoryPowerBoostAbAttr, VariableMovePowerAbAttr } from "./ability"; import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { allAbilities } from "./ability"; import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
import { PokemonHeldItemModifier, BerryModifier, PreserveBerryModifier, PokemonMoveAccuracyBoosterModifier, AttackTypeBoosterModifier, PokemonMultiHitModifier } from "../modifier/modifier";
import { BattlerIndex, BattleType } from "../battle"; import { BattlerIndex, BattleType } from "../battle";
import { TerrainType } from "./terrain"; import { TerrainType } from "./terrain";
import { ModifierPoolType } from "#app/modifier/modifier-type"; import { ModifierPoolType } from "#app/modifier/modifier-type";
@ -25,7 +24,7 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { MoveUsedEvent } from "#app/events/battle-scene"; import { MoveUsedEvent } from "#app/events/battle-scene";
import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat"; import { BATTLE_STATS, type BattleStat, EFFECTIVE_STATS, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
import { PartyStatusCurePhase } from "#app/phases/party-status-cure-phase"; import { PartyStatusCurePhase } from "#app/phases/party-status-cure-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase";
@ -36,7 +35,6 @@ import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase"; import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms"; import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
import { NumberHolder } from "#app/utils";
import { GameMode } from "#app/game-mode"; import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge"; import { applyChallenges, ChallengeType } from "./challenge";
@ -2136,7 +2134,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
if (rand >= this.chance) { if (rand >= this.chance) {
return resolve(false); return resolve(false);
} }
const heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferrable); const heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
if (heldItems.length) { if (heldItems.length) {
const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD; const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD;
const highestItemTier = heldItems.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct? const highestItemTier = heldItems.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct?
@ -2213,7 +2211,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
} }
// Considers entire transferrable item pool by default (Knock Off). Otherwise berries only if specified (Incinerate). // Considers entire transferrable item pool by default (Knock Off). Otherwise berries only if specified (Incinerate).
let heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferrable); let heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
if (this.berriesOnly) { if (this.berriesOnly) {
heldItems = heldItems.filter(m => m instanceof BerryModifier && m.pokemonId === target.id, target.isPlayer()); heldItems = heldItems.filter(m => m instanceof BerryModifier && m.pokemonId === target.id, target.isPlayer());
@ -2417,6 +2415,16 @@ export class BypassSleepAttr extends MoveAttr {
return false; return false;
} }
/**
* Returns arbitrarily high score when Pokemon is asleep, otherwise shouldn't be used
* @param user
* @param target
* @param move
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return user.status && user.status.effect === StatusEffect.SLEEP ? 200 : -10;
}
} }
/** /**
@ -3839,7 +3847,7 @@ export class StormAccuracyAttr extends VariableAccuracyAttr {
* @extends VariableAccuracyAttr * @extends VariableAccuracyAttr
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class MinimizeAccuracyAttr extends VariableAccuracyAttr { export class AlwaysHitMinimizeAttr extends VariableAccuracyAttr {
/** /**
* @see {@linkcode apply} * @see {@linkcode apply}
* @param user N/A * @param user N/A
@ -3974,18 +3982,17 @@ export class StatusCategoryOnAllyAttr extends VariableMoveCategoryAttr {
export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr { export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.NumberHolder); const category = (args[0] as Utils.NumberHolder);
const atkRatio = user.getEffectiveStat(Stat.ATK, target, move) / target.getEffectiveStat(Stat.DEF, user, move);
const specialRatio = user.getEffectiveStat(Stat.SPATK, target, move) / target.getEffectiveStat(Stat.SPDEF, user, move);
// Shell Side Arm is much more complicated than it looks, this is a partial implementation to try to achieve something similar to the games const predictedPhysDmg = target.getBaseDamage(user, move, MoveCategory.PHYSICAL, true, true);
if (atkRatio > specialRatio) { const predictedSpecDmg = target.getBaseDamage(user, move, MoveCategory.SPECIAL, true, true);
if (predictedPhysDmg > predictedSpecDmg) {
category.value = MoveCategory.PHYSICAL; category.value = MoveCategory.PHYSICAL;
return true; return true;
} else if (atkRatio === specialRatio && user.randSeedInt(2) === 0) { } else if (predictedPhysDmg === predictedSpecDmg && user.randSeedInt(2) === 0) {
category.value = MoveCategory.PHYSICAL; category.value = MoveCategory.PHYSICAL;
return true; return true;
} }
return false; return false;
} }
} }
@ -4855,10 +4862,10 @@ export class RemoveAllSubstitutesAttr extends MoveEffectAttr {
* Attribute used when a move hits a {@linkcode BattlerTagType} for double damage * Attribute used when a move hits a {@linkcode BattlerTagType} for double damage
* @extends MoveAttr * @extends MoveAttr
*/ */
export class HitsTagAttr extends MoveAttr { export class DealsDoubleDamageToTagAttr extends MoveAttr {
/** The {@linkcode BattlerTagType} this move hits */ /** The {@linkcode BattlerTagType} this move hits */
public tagType: BattlerTagType; public tagType: BattlerTagType;
/** Should this move deal double damage against {@linkcode HitsTagAttr.tagType}? */ /** Should this move deal double damage against {@linkcode DealsDoubleDamageToTagAttr.tagType}? */
public doubleDamage: boolean; public doubleDamage: boolean;
constructor(tagType: BattlerTagType, doubleDamage?: boolean) { constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
@ -6393,7 +6400,7 @@ export class AttackedByItemAttr extends MoveAttr {
*/ */
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return (user: Pokemon, target: Pokemon, move: Move) => { return (user: Pokemon, target: Pokemon, move: Move) => {
const heldItems = target.getHeldItems().filter(i => i.isTransferrable); const heldItems = target.getHeldItems().filter(i => i.isTransferable);
if (heldItems.length === 0) { if (heldItems.length === 0) {
return false; return false;
} }
@ -6752,12 +6759,11 @@ export function initMoves() {
new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1) new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1) new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.FLYING, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.windMove(), .windMove(),
new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1), new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1) new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr) .attr(ForceSwitchOutAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.ignoresSubstitute() .ignoresSubstitute()
.hidesTarget() .hidesTarget()
.windMove(), .windMove(),
@ -6770,8 +6776,8 @@ export function initMoves() {
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1), new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1), new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1) new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1) new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
@ -6795,8 +6801,8 @@ export function initMoves() {
.attr(OneHitKOAccuracyAttr), .attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1), new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1) new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1) new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP), .attr(TrapAttr, BattlerTagType.WRAP),
@ -6864,7 +6870,7 @@ export function initMoves() {
new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1), new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1),
new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1) new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true)
.attr(GulpMissileTagAttr), .attr(GulpMissileTagAttr),
new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1) new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1)
.attr(StatusEffectAttr, StatusEffect.FREEZE), .attr(StatusEffectAttr, StatusEffect.FREEZE),
@ -6947,18 +6953,18 @@ export function initMoves() {
new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1) new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr) .attr(ThunderAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false),
new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1) new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1) new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY ? 0.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1) new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
.attr(OneHitKOAttr) .attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr) .attr(OneHitKOAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, false)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1) new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND) .attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND)
@ -7346,8 +7352,8 @@ export function initMoves() {
new AttackMove(Moves.MAGNITUDE, Type.GROUND, MoveCategory.PHYSICAL, -1, 100, 30, -1, 0, 2) new AttackMove(Moves.MAGNITUDE, Type.GROUND, MoveCategory.PHYSICAL, -1, 100, 30, -1, 0, 2)
.attr(PreMoveMessageAttr, magnitudeMessageFunc) .attr(PreMoveMessageAttr, magnitudeMessageFunc)
.attr(MagnitudePowerAttr) .attr(MagnitudePowerAttr)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY ? 0.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2) new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2)
@ -7403,7 +7409,7 @@ export function initMoves() {
new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2) new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2)
.attr(HighCritAttr), .attr(HighCritAttr),
new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2) new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2)
.attr(HitsTagAttr, BattlerTagType.FLYING, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.attr(FlinchAttr) .attr(FlinchAttr)
.windMove() .windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -7435,7 +7441,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1), .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2) new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
.attr(TrapAttr, BattlerTagType.WHIRLPOOL) .attr(TrapAttr, BattlerTagType.WHIRLPOOL)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true),
new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2) new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
.attr(MultiHitAttr, MultiHitType.BEAT_UP) .attr(MultiHitAttr, MultiHitType.BEAT_UP)
.attr(BeatUpAttr) .attr(BeatUpAttr)
@ -7533,7 +7539,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true) .attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
.condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)), .condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3) new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferable).length > 0 ? 1.5 : 1)
.attr(RemoveHeldItemAttr, false), .attr(RemoveHeldItemAttr, false),
new AttackMove(Moves.ENDEAVOR, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3) new AttackMove(Moves.ENDEAVOR, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3)
.attr(MatchHpAttr) .attr(MatchHpAttr)
@ -7658,7 +7664,7 @@ export function initMoves() {
new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3) new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3) new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3)
.attr(HitsTagAttr, BattlerTagType.FLYING) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING)
.punchingMove(), .punchingMove(),
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3) new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB) .attr(TrapAttr, BattlerTagType.SAND_TOMB)
@ -7889,8 +7895,8 @@ export function initMoves() {
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4) new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
.pulseMove(), .pulseMove(),
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4) new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4), new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4) new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
@ -8087,7 +8093,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true) .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED) .attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN]) .attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
.attr(CritOnlyAttr), .attr(CritOnlyAttr),
@ -8100,9 +8106,9 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.danceMove(), .danceMove(),
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr) .attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5) new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)
.condition(unknownTypeCondition) .condition(unknownTypeCondition)
@ -8185,7 +8191,7 @@ export function initMoves() {
new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5) new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
.unimplemented(), .unimplemented(),
new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5) new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferrable).reduce((v, m) => v + m.stackCount, 0))), .attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))),
new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5) new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
.ignoresSubstitute() .ignoresSubstitute()
.attr(CopyTypeAttr), .attr(CopyTypeAttr),
@ -8221,7 +8227,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BULLDOZE, Type.GROUND, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 5) new AttackMove(Moves.BULLDOZE, Type.GROUND, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 5)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1) .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY ? 0.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5) new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5)
@ -8253,12 +8259,14 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1) .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr) .attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5) new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ACC ], -1), .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5) new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5) new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.DEF ], 3, true), .attr(StatStageChangeAttr, [ Stat.DEF ], 3, true),
@ -8271,7 +8279,7 @@ export function initMoves() {
new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5) new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5)
.attr(ThunderAccuracyAttr) .attr(ThunderAccuracyAttr)
.attr(ConfuseAttr) .attr(ConfuseAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.windMove(), .windMove(),
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5) new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
.attr(RecoilAttr) .attr(RecoilAttr)
@ -8325,9 +8333,9 @@ export function initMoves() {
.attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE) .attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6) new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(FlyingTypeMultiplierAttr) .attr(FlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnGravityCondition), .condition(failOnGravityCondition),
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6) new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
@ -8498,8 +8506,8 @@ export function initMoves() {
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr) .attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true) .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.attr(HitsTagAttr, BattlerTagType.MAGNET_RISEN, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MAGNET_RISEN, false)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED) .attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN]) .attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.makesContact(false) .makesContact(false)
@ -8756,6 +8764,8 @@ export function initMoves() {
.partial() .partial()
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7) new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.partial() .partial()
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7) new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
@ -9103,7 +9113,7 @@ export function initMoves() {
new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8) new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8)
.attr(ShellSideArmCategoryAttr) .attr(ShellSideArmCategoryAttr)
.attr(StatusEffectAttr, StatusEffect.POISON) .attr(StatusEffectAttr, StatusEffect.POISON)
.partial(), .partial(), // Physical version of the move does not make contact
new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8) new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
.attr(SacrificialAttr) .attr(SacrificialAttr)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)

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@ -2,7 +2,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattl
import { trainerConfigs, } from "#app/data/trainer-config"; import { trainerConfigs, } from "#app/data/trainer-config";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -99,7 +99,7 @@ export const ATrainersTestEncounter: MysteryEncounter =
const trainerConfig = trainerConfigs[trainerType].clone(); const trainerConfig = trainerConfigs[trainerType].clone();
const trainerSpriteKey = trainerConfig.getSpriteKey(); const trainerSpriteKey = trainerConfig.getSpriteKey();
encounter.enemyPartyConfigs.push({ encounter.enemyPartyConfigs.push({
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
trainerConfig: trainerConfig trainerConfig: trainerConfig
}); });
@ -152,7 +152,6 @@ export const ATrainersTestEncounter: MysteryEncounter =
}; };
encounter.setDialogueToken("eggType", i18next.t(`${namespace}.eggTypes.epic`)); encounter.setDialogueToken("eggType", i18next.t(`${namespace}.eggTypes.epic`));
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SACRED_ASH], guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA], fillRemaining: true }, [eggOptions]); setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SACRED_ASH], guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA], fillRemaining: true }, [eggOptions]);
return initBattleWithEnemyConfig(scene, config); return initBattleWithEnemyConfig(scene, config);
} }
) )
@ -180,7 +179,7 @@ export const ATrainersTestEncounter: MysteryEncounter =
) )
.withOutroDialogue([ .withOutroDialogue([
{ {
text: `${namespace}.outro`, text: `${namespace}.outro`
}, }
]) ])
.build(); .build();

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@ -4,9 +4,9 @@ import { BerryModifierType, modifierTypes, PokemonHeldItemModifierType } from "#
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { PersistentModifierRequirement } from "../mystery-encounter-requirements"; import { PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -208,7 +208,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
pokemonConfigs: [ pokemonConfigs: [
{ {
species: getPokemonSpecies(Species.GREEDENT), species: getPokemonSpecies(Species.GREEDENT),
@ -291,7 +291,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
const berryMap = encounter.misc.berryItemsMap; const berryMap = encounter.misc.berryItemsMap;
// Returns 2/5 of the berries stolen from each Pokemon // Returns 2/5 of the berries stolen to each Pokemon
const party = scene.getParty(); const party = scene.getParty();
party.forEach(pokemon => { party.forEach(pokemon => {
const stolenBerries: BerryModifier[] = berryMap.get(pokemon.id); const stolenBerries: BerryModifier[] = berryMap.get(pokemon.id);
@ -310,6 +310,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
} }
} }
}); });
await scene.updateModifiers(true);
transitionMysteryEncounterIntroVisuals(scene, true, true, 500); transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
leaveEncounterWithoutBattle(scene, true); leaveEncounterWithoutBattle(scene, true);

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@ -3,9 +3,9 @@ import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { AbilityRequirement, CombinationPokemonRequirement, MoveRequirement } from "../mystery-encounter-requirements"; import { AbilityRequirement, CombinationPokemonRequirement, MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { EXTORTION_ABILITIES, EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import { EXTORTION_ABILITIES, EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";

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@ -17,13 +17,13 @@ import { randSeedInt } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import { applyModifierTypeToPlayerPokemon, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { applyModifierTypeToPlayerPokemon, getEncounterPokemonLevelForWave, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BerryModifier } from "#app/modifier/modifier"; import { BerryModifier } from "#app/modifier/modifier";
import i18next from "#app/plugins/i18n"; import i18next from "#app/plugins/i18n";
@ -56,12 +56,11 @@ export const BerriesAboundEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mon // Calculate boss mon
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true); const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true); const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon)); encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{ pokemonConfigs: [{
level: level, level: level,
species: bossSpecies, species: bossSpecies,

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@ -19,7 +19,7 @@ import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import * as Utils from "#app/utils"; import * as Utils from "#app/utils";
import { isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils"; import { isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -192,6 +192,7 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
new AttackTypeBoosterHeldItemTypeRequirement(Type.BUG, 1), new AttackTypeBoosterHeldItemTypeRequirement(Type.BUG, 1),
new TypeRequirement(Type.BUG, false, 1) new TypeRequirement(Type.BUG, false, 1)
)) ))
.withMaxAllowedEncounters(1)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withIntroSpriteConfigs([]) // These are set in onInit() .withIntroSpriteConfigs([]) // These are set in onInit()
.withAutoHideIntroVisuals(false) .withAutoHideIntroVisuals(false)
@ -286,7 +287,8 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
// Player gets different rewards depending on the number of bug types they have // Player gets different rewards depending on the number of bug types they have
const numBugTypes = scene.getParty().filter(p => p.isOfType(Type.BUG, true)).length; const numBugTypes = scene.getParty().filter(p => p.isOfType(Type.BUG, true)).length;
encounter.setDialogueToken("numBugTypes", numBugTypes.toString()); const numBugTypesText = i18next.t(`${namespace}.numBugTypes`, { count: numBugTypes });
encounter.setDialogueToken("numBugTypes", numBugTypesText);
if (numBugTypes < 2) { if (numBugTypes < 2) {
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SUPER_LURE, modifierTypes.GREAT_BALL], fillRemaining: false }); setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SUPER_LURE, modifierTypes.GREAT_BALL], fillRemaining: false });

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@ -5,7 +5,7 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength"; import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
@ -246,12 +246,12 @@ export const ClowningAroundEncounter: MysteryEncounter =
const party = scene.getParty(); const party = scene.getParty();
let mostHeldItemsPokemon = party[0]; let mostHeldItemsPokemon = party[0];
let count = mostHeldItemsPokemon.getHeldItems() let count = mostHeldItemsPokemon.getHeldItems()
.filter(m => m.isTransferrable && !(m instanceof BerryModifier)) .filter(m => m.isTransferable && !(m instanceof BerryModifier))
.reduce((v, m) => v + m.stackCount, 0); .reduce((v, m) => v + m.stackCount, 0);
party.forEach(pokemon => { party.forEach(pokemon => {
const nextCount = pokemon.getHeldItems() const nextCount = pokemon.getHeldItems()
.filter(m => m.isTransferrable && !(m instanceof BerryModifier)) .filter(m => m.isTransferable && !(m instanceof BerryModifier))
.reduce((v, m) => v + m.stackCount, 0); .reduce((v, m) => v + m.stackCount, 0);
if (nextCount > count) { if (nextCount > count) {
mostHeldItemsPokemon = pokemon; mostHeldItemsPokemon = pokemon;
@ -276,7 +276,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
// Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm) // Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm)
let numUltra = 0; let numUltra = 0;
let numRogue = 0; let numRogue = 0;
items.filter(m => m.isTransferrable && !(m instanceof BerryModifier)) items.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.forEach(m => { .forEach(m => {
const type = m.type.withTierFromPool(); const type = m.type.withTierFromPool();
const tier = type.tier ?? ModifierTier.ULTRA; const tier = type.tier ?? ModifierTier.ULTRA;

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@ -3,8 +3,8 @@ import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/po
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
@ -19,7 +19,7 @@ import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-
import { DANCING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import { DANCING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { catchPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { catchPokemon, getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { PokeballType } from "#enums/pokeball"; import { PokeballType } from "#enums/pokeball";
import { modifierTypes } from "#app/modifier/modifier-type"; import { modifierTypes } from "#app/modifier/modifier-type";
import { LearnMovePhase } from "#app/phases/learn-move-phase"; import { LearnMovePhase } from "#app/phases/learn-move-phase";
@ -107,7 +107,7 @@ export const DancingLessonsEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
const species = getPokemonSpecies(Species.ORICORIO); const species = getPokemonSpecies(Species.ORICORIO);
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const enemyPokemon = new EnemyPokemon(scene, species, level, TrainerSlot.NONE, false); const enemyPokemon = new EnemyPokemon(scene, species, level, TrainerSlot.NONE, false);
if (!enemyPokemon.moveset.some(m => m && m.getMove().id === Moves.REVELATION_DANCE)) { if (!enemyPokemon.moveset.some(m => m && m.getMove().id === Moves.REVELATION_DANCE)) {
if (enemyPokemon.moveset.length < 4) { if (enemyPokemon.moveset.length < 4) {
@ -146,7 +146,6 @@ export const DancingLessonsEncounter: MysteryEncounter =
encounter.loadAssets.push(oricorio.loadAssets()); encounter.loadAssets.push(oricorio.loadAssets());
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{ pokemonConfigs: [{
species: species, species: species,
dataSource: oricorioData, dataSource: oricorioData,

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@ -5,8 +5,8 @@ import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { modifierTypes } from "#app/modifier/modifier-type"; import { modifierTypes } from "#app/modifier/modifier-type";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, } from "../utils/encounter-phase-utils"; import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, } from "../utils/encounter-phase-utils";
import { getRandomPlayerPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { getRandomPlayerPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -18,7 +18,7 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** i18n namespace for encounter */ /** i18n namespace for encounter */
const namespace = "mysteryEncounter:darkDeal"; const namespace = "mysteryEncounter:darkDeal";
/** Exclude Ultra Beasts (inludes Cosmog/Solgaleo/Lunala/Necrozma), Paradox (includes Miraidon/Koraidon), Eternatus, and egg-locked mythicals */ /** Exclude Ultra Beasts (inludes Cosmog/Solgaleo/Lunala/Necrozma), Paradox (includes Miraidon/Koraidon), Eternatus, and Mythicals */
const excludedBosses = [ const excludedBosses = [
Species.NECROZMA, Species.NECROZMA,
Species.COSMOG, Species.COSMOG,
@ -63,11 +63,24 @@ const excludedBosses = [
Species.CELEBI, Species.CELEBI,
Species.DEOXYS, Species.DEOXYS,
Species.JIRACHI, Species.JIRACHI,
Species.DARKRAI,
Species.PHIONE, Species.PHIONE,
Species.MANAPHY, Species.MANAPHY,
Species.ARCEUS, Species.ARCEUS,
Species.SHAYMIN,
Species.VICTINI, Species.VICTINI,
Species.MELOETTA,
Species.KELDEO,
Species.GENESECT,
Species.DIANCIE,
Species.HOOPA,
Species.VOLCANION,
Species.MAGEARNA,
Species.MARSHADOW,
Species.ZERAORA,
Species.ZARUDE,
Species.MELTAN, Species.MELTAN,
Species.MELMETAL,
Species.PECHARUNT, Species.PECHARUNT,
]; ];
@ -151,7 +164,7 @@ export const DarkDealEncounter: MysteryEncounter =
// Starter egg tier, 35/50/10/5 %odds for tiers 6/7/8/9+ // Starter egg tier, 35/50/10/5 %odds for tiers 6/7/8/9+
const roll = randSeedInt(100); const roll = randSeedInt(100);
const starterTier: number | [number, number] = const starterTier: number | [number, number] =
roll > 65 ? 6 : roll > 15 ? 7 : roll > 5 ? 8 : [9, 10]; roll >= 65 ? 6 : roll >= 15 ? 7 : roll >= 5 ? 8 : [9, 10];
const bossSpecies = getPokemonSpecies(getRandomSpeciesByStarterTier(starterTier, excludedBosses, bossTypes)); const bossSpecies = getPokemonSpecies(getRandomSpeciesByStarterTier(starterTier, excludedBosses, bossTypes));
const pokemonConfig: EnemyPokemonConfig = { const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies, species: bossSpecies,

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@ -4,9 +4,9 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { CombinationPokemonRequirement, HeldItemRequirement, MoneyRequirement } from "../mystery-encounter-requirements"; import { CombinationPokemonRequirement, HeldItemRequirement, MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -33,6 +33,8 @@ const OPTION_3_DISALLOWED_MODIFIERS = [
"PokemonBaseStatTotalModifier" "PokemonBaseStatTotalModifier"
]; ];
const DELIBIRDY_MONEY_PRICE_MULTIPLIER = 1.5;
/** /**
* Delibird-y encounter. * Delibird-y encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3804 | GitHub Issue #3804} * @see {@link https://github.com/pagefaultgames/pokerogue/issues/3804 | GitHub Issue #3804}
@ -42,7 +44,7 @@ export const DelibirdyEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DELIBIRDY) MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DELIBIRDY)
.withEncounterTier(MysteryEncounterTier.GREAT) .withEncounterTier(MysteryEncounterTier.GREAT)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withSceneRequirement(new MoneyRequirement(0, 2)) // Must have enough money for it to spawn at the very least .withSceneRequirement(new MoneyRequirement(0, DELIBIRDY_MONEY_PRICE_MULTIPLIER)) // Must have enough money for it to spawn at the very least
.withPrimaryPokemonRequirement(new CombinationPokemonRequirement( // Must also have either option 2 or 3 available to spawn .withPrimaryPokemonRequirement(new CombinationPokemonRequirement( // Must also have either option 2 or 3 available to spawn
new HeldItemRequirement(OPTION_2_ALLOWED_MODIFIERS), new HeldItemRequirement(OPTION_2_ALLOWED_MODIFIERS),
new HeldItemRequirement(OPTION_3_DISALLOWED_MODIFIERS, 1, true) new HeldItemRequirement(OPTION_3_DISALLOWED_MODIFIERS, 1, true)
@ -93,12 +95,18 @@ export const DelibirdyEncounter: MysteryEncounter =
.withOnInit((scene: BattleScene) => { .withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
encounter.setDialogueToken("delibirdName", getPokemonSpecies(Species.DELIBIRD).getName()); encounter.setDialogueToken("delibirdName", getPokemonSpecies(Species.DELIBIRD).getName());
scene.loadBgm("mystery_encounter_delibirdy", "mystery_encounter_delibirdy.mp3");
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
scene.fadeAndSwitchBgm("mystery_encounter_delibirdy");
return true; return true;
}) })
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 2) // Must have money to spawn .withSceneMoneyRequirement(0, DELIBIRDY_MONEY_PRICE_MULTIPLIER) // Must have money to spawn
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.1.label`, buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`, buttonTooltip: `${namespace}.option.1.tooltip`,

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@ -9,7 +9,7 @@ import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { import MysteryEncounter, {
MysteryEncounterBuilder, MysteryEncounterBuilder,
} from "../mystery-encounter"; } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";

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@ -6,7 +6,7 @@ import { modifierTypes } from "#app/modifier/modifier-type";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";

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@ -3,8 +3,8 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounte
import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type"; import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { TypeRequirement } from "../mystery-encounter-requirements"; import { TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Gender } from "#app/data/gender"; import { Gender } from "#app/data/gender";

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@ -17,12 +17,12 @@ import {
} from "#app/modifier/modifier-type"; } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import { getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { getEncounterPokemonLevelForWave, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -54,12 +54,11 @@ export const FightOrFlightEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mon // Calculate boss mon
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true); const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true); const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender()); encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender());
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{ pokemonConfigs: [{
level: level, level: level,
species: bossSpecies, species: bossSpecies,
@ -69,7 +68,7 @@ export const FightOrFlightEncounter: MysteryEncounter =
mysteryEncounterBattleEffects: (pokemon: Pokemon) => { mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.option.1.stat_boost`); queueEncounterMessage(pokemon.scene, `${namespace}.option.1.stat_boost`);
// Randomly boost 1 stat 2 stages // Randomly boost 1 stat 2 stages
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [randSeedInt(5)], 2)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [randSeedInt(4, 1)], 2));
} }
}], }],
}; };

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@ -1,7 +1,7 @@
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import Pokemon, { FieldPosition, PlayerPokemon } from "#app/field/pokemon"; import Pokemon, { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
@ -84,12 +84,7 @@ export const FunAndGamesEncounter: MysteryEncounter =
return true; return true;
}) })
.withOnVisualsStart((scene: BattleScene) => { .withOnVisualsStart((scene: BattleScene) => {
// Change the bgm scene.fadeAndSwitchBgm("mystery_encounter_fun_and_games");
scene.fadeOutBgm(2000, false);
scene.time.delayedCall(2000, () => {
scene.playBgm("mystery_encounter_fun_and_games");
});
return true; return true;
}) })
.withOption(MysteryEncounterOptionBuilder .withOption(MysteryEncounterOptionBuilder
@ -175,7 +170,9 @@ async function summonPlayerPokemon(scene: BattleScene) {
const party = scene.getParty(); const party = scene.getParty();
const chosenIndex = party.indexOf(playerPokemon); const chosenIndex = party.indexOf(playerPokemon);
if (chosenIndex !== 0) { if (chosenIndex !== 0) {
[party[chosenIndex], party[0]] = [party[chosenIndex], party[chosenIndex]]; const leadPokemon = party[0];
party[0] = playerPokemon;
party[chosenIndex] = leadPokemon;
} }
// Do trainer summon animation // Do trainer summon animation

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@ -4,7 +4,7 @@ import { ModifierTier } from "#app/modifier/modifier-tier";
import { getPlayerModifierTypeOptions, ModifierPoolType, ModifierTypeOption, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; import { getPlayerModifierTypeOptions, ModifierPoolType, ModifierTypeOption, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import PokemonSpecies, { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species"; import PokemonSpecies, { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
@ -23,6 +23,7 @@ import { getPokeballAtlasKey, getPokeballTintColor, PokeballType } from "#app/da
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { trainerNamePools } from "#app/data/trainer-names"; import { trainerNamePools } from "#app/data/trainer-names";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { addPokemonDataToDexAndValidateAchievements } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
/** the i18n namespace for the encounter */ /** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:globalTradeSystem"; const namespace = "mysteryEncounter:globalTradeSystem";
@ -118,17 +119,13 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
return true; return true;
}) })
.withOnVisualsStart((scene: BattleScene) => { .withOnVisualsStart((scene: BattleScene) => {
// Change the bgm scene.fadeAndSwitchBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey);
scene.fadeOutBgm(1500, false);
scene.time.delayedCall(1500, () => {
scene.playBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey);
});
return true; return true;
}) })
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.1.label`, buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`, buttonTooltip: `${namespace}.option.1.tooltip`,
@ -200,6 +197,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon); await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000); await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000);
scene.playBgm(encounter.misc.bgmKey); scene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(scene, newPlayerPokemon);
await hideTradeBackground(scene); await hideTradeBackground(scene);
tradedPokemon.destroy(); tradedPokemon.destroy();
@ -210,6 +208,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.2.label`, buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`, buttonTooltip: `${namespace}.option.2.tooltip`,
@ -218,8 +217,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => { const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Randomly generate a Wonder Trade pokemon // Randomly generate a Wonder Trade pokemon
// const randomTradeOption = generateTradeOption(scene.getParty().map(p => p.species)); const randomTradeOption = generateTradeOption(scene.getParty().map(p => p.species));
const randomTradeOption = getPokemonSpecies(Species.BURMY);
const tradePokemon = new EnemyPokemon(scene, randomTradeOption, pokemon.level, TrainerSlot.NONE, false); const tradePokemon = new EnemyPokemon(scene, randomTradeOption, pokemon.level, TrainerSlot.NONE, false);
// Extra shiny roll at 1/128 odds (boosted by events and charms) // Extra shiny roll at 1/128 odds (boosted by events and charms)
if (!tradePokemon.shiny) { if (!tradePokemon.shiny) {
@ -280,7 +278,8 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
await showTradeBackground(scene); await showTradeBackground(scene);
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon); await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000); await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000);
scene.playBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey); scene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(scene, newPlayerPokemon);
await hideTradeBackground(scene); await hideTradeBackground(scene);
tradedPokemon.destroy(); tradedPokemon.destroy();
@ -301,7 +300,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const onPokemonSelected = (pokemon: PlayerPokemon) => { const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Get Pokemon held items and filter for valid ones // Get Pokemon held items and filter for valid ones
const validItems = pokemon.getHeldItems().filter((it) => { const validItems = pokemon.getHeldItems().filter((it) => {
return it.isTransferrable; return it.isTransferable;
}); });
return validItems.map((modifier: PokemonHeldItemModifier) => { return validItems.map((modifier: PokemonHeldItemModifier) => {
@ -322,7 +321,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const selectableFilter = (pokemon: Pokemon) => { const selectableFilter = (pokemon: Pokemon) => {
// If pokemon has items to trade // If pokemon has items to trade
const meetsReqs = pokemon.getHeldItems().filter((it) => { const meetsReqs = pokemon.getHeldItems().filter((it) => {
return it.isTransferrable; return it.isTransferable;
}).length > 0; }).length > 0;
if (!meetsReqs) { if (!meetsReqs) {
return getEncounterText(scene, `${namespace}.option.3.invalid_selection`) ?? null; return getEncounterText(scene, `${namespace}.option.3.invalid_selection`) ?? null;

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@ -3,8 +3,8 @@ import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species"; import { Species } from "#app/enums/species";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, setEncounterExp } from "../utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, setEncounterExp } from "../utils/encounter-phase-utils";
import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";

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@ -15,7 +15,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength"; import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import * as Utils from "#app/utils"; import * as Utils from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
@ -75,7 +75,7 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
const hardSpriteKey = hardConfig.getSpriteKey(female, hardConfig.doubleOnly); const hardSpriteKey = hardConfig.getSpriteKey(female, hardConfig.doubleOnly);
encounter.enemyPartyConfigs.push({ encounter.enemyPartyConfigs.push({
trainerConfig: hardConfig, trainerConfig: hardConfig,
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
female: female, female: female,
}); });
@ -98,7 +98,7 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
const brutalSpriteKey = brutalConfig.getSpriteKey(female, brutalConfig.doubleOnly); const brutalSpriteKey = brutalConfig.getSpriteKey(female, brutalConfig.doubleOnly);
encounter.enemyPartyConfigs.push({ encounter.enemyPartyConfigs.push({
trainerConfig: brutalConfig, trainerConfig: brutalConfig,
levelAdditiveMultiplier: 1.5, levelAdditiveModifier: 1.5,
female: female, female: female,
}); });

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@ -5,8 +5,8 @@ import { ModifierTier } from "#app/modifier/modifier-tier";
import { randSeedInt } from "#app/utils"; import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
@ -68,7 +68,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 0.5, levelAdditiveModifier: 0.5,
disableSwitch: true, disableSwitch: true,
pokemonConfigs: [ pokemonConfigs: [
{ {
@ -179,6 +179,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
encounter.setDialogueToken("pokeName", highestLevelPokemon.getNameToRender()); encounter.setDialogueToken("pokeName", highestLevelPokemon.getNameToRender());
await showEncounterText(scene, `${namespace}.option.1.bad`); await showEncounterText(scene, `${namespace}.option.1.bad`);
transitionMysteryEncounterIntroVisuals(scene, true, true, 500); transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]); await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
} }
} }

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@ -2,8 +2,8 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";

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@ -1,7 +1,7 @@
import { initSubsequentOptionSelect, leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { initSubsequentOptionSelect, leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier"; import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier";
@ -25,7 +25,7 @@ const namespace = "mysteryEncounter:safariZone";
const TRAINER_THROW_ANIMATION_TIMES = [512, 184, 768]; const TRAINER_THROW_ANIMATION_TIMES = [512, 184, 768];
const SAFARI_MONEY_MULTIPLIER = 2.75; const SAFARI_MONEY_MULTIPLIER = 2;
/** /**
* Safari Zone encounter. * Safari Zone encounter.

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@ -5,9 +5,9 @@ import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoneyRequirement } from "../mystery-encounter-requirements"; import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -19,6 +19,9 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** the i18n namespace for this encounter */ /** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:shadyVitaminDealer"; const namespace = "mysteryEncounter:shadyVitaminDealer";
const VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER = 1.5;
const VITAMIN_DEALER_EXPENSIVE_PRICE_MULTIPLIER = 3.5;
/** /**
* Shady Vitamin Dealer encounter. * Shady Vitamin Dealer encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3798 | GitHub Issue #3798} * @see {@link https://github.com/pagefaultgames/pokerogue/issues/3798 | GitHub Issue #3798}
@ -28,7 +31,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER) MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER)
.withEncounterTier(MysteryEncounterTier.COMMON) .withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withSceneRequirement(new MoneyRequirement(0, 1.5)) // Must have the money for at least the cheap deal .withSceneRequirement(new MoneyRequirement(0, VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER)) // Must have the money for at least the cheap deal
.withPrimaryPokemonHealthRatioRequirement([0.5, 1]) // At least 1 Pokemon must have above half HP .withPrimaryPokemonHealthRatioRequirement([0.5, 1]) // At least 1 Pokemon must have above half HP
.withIntroSpriteConfigs([ .withIntroSpriteConfigs([
{ {
@ -64,7 +67,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 1.5) .withSceneMoneyRequirement(0, VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER)
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.1.label`, buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`, buttonTooltip: `${namespace}.option.1.tooltip`,
@ -115,7 +118,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType); await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType);
} }
leaveEncounterWithoutBattle(scene); leaveEncounterWithoutBattle(scene, true);
}) })
.withPostOptionPhase(async (scene: BattleScene) => { .withPostOptionPhase(async (scene: BattleScene) => {
// Damage and status applied after dealer leaves (to make thematic sense) // Damage and status applied after dealer leaves (to make thematic sense)
@ -142,7 +145,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 3.5) .withSceneMoneyRequirement(0, VITAMIN_DEALER_EXPENSIVE_PRICE_MULTIPLIER)
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.2.label`, buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`, buttonTooltip: `${namespace}.option.2.tooltip`,
@ -193,7 +196,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType); await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType);
} }
leaveEncounterWithoutBattle(scene); leaveEncounterWithoutBattle(scene, true);
}) })
.withPostOptionPhase(async (scene: BattleScene) => { .withPostOptionPhase(async (scene: BattleScene) => {
// Status applied after dealer leaves (to make thematic sense) // Status applied after dealer leaves (to make thematic sense)

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@ -1,22 +1,24 @@
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { modifierTypes } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { StatusEffect } from "#app/data/status-effect"; import { StatusEffect } from "#app/data/status-effect";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoveRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils"; import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { PokemonMove } from "#app/field/pokemon"; import { AiType, PokemonMove } from "#app/field/pokemon";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { PartyHealPhase } from "#app/phases/party-heal-phase"; import { PartyHealPhase } from "#app/phases/party-heal-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { BerryType } from "#enums/berry-type";
import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
/** i18n namespace for the encounter */ /** i18n namespace for the encounter */
const namespace = "mysteryEncounter:slumberingSnorlax"; const namespace = "mysteryEncounter:slumberingSnorlax";
@ -38,7 +40,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
fileRoot: "pokemon", fileRoot: "pokemon",
hasShadow: true, hasShadow: true,
tint: 0.25, tint: 0.25,
scale: 1.5, scale: 1.25,
repeat: true, repeat: true,
y: 5, y: 5,
}, },
@ -58,10 +60,22 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
species: bossSpecies, species: bossSpecies,
isBoss: true, isBoss: true,
status: [StatusEffect.SLEEP, 5], // Extra turns on timer for Snorlax's start of fight moves status: [StatusEffect.SLEEP, 5], // Extra turns on timer for Snorlax's start of fight moves
moveSet: [Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT] moveSet: [Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.SITRUS]) as PokemonHeldItemModifierType,
stackCount: 2
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.ENIGMA]) as PokemonHeldItemModifierType,
stackCount: 2
},
],
mysteryEncounterPokemonData: new MysteryEncounterPokemonData({ spriteScale: 1.25 }),
aiType: AiType.SMART // Required to ensure Snorlax uses Sleep Talk while it is asleep
}; };
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 0.5, levelAdditiveModifier: 0.5,
pokemonConfigs: [pokemonConfig], pokemonConfigs: [pokemonConfig],
}; };
encounter.enemyPartyConfigs = [config]; encounter.enemyPartyConfigs = [config];

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@ -2,8 +2,8 @@ import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig
import { randSeedInt } from "#app/utils"; import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoneyRequirement, WaveModulusRequirement } from "../mystery-encounter-requirements"; import { MoneyRequirement, WaveModulusRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import Pokemon, { EnemyPokemon } from "#app/field/pokemon"; import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -20,12 +20,13 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
/** the i18n namespace for this encounter */ /** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:teleportingHijinks"; const namespace = "mysteryEncounter:teleportingHijinks";
const MONEY_COST_MULTIPLIER = 2.5; const MONEY_COST_MULTIPLIER = 1.75;
const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND]; const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND, Biome.WASTELAND, Biome.DOJO];
const MACHINE_INTERFACING_TYPES = [Type.ELECTRIC, Type.STEEL]; const MACHINE_INTERFACING_TYPES = [Type.ELECTRIC, Type.STEEL];
/** /**
@ -130,7 +131,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
// Init enemy // Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true); const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true); const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon)); encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
@ -166,7 +167,7 @@ async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
await showEncounterText(scene, `${namespace}.attacked`); await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy // Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true); const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true); const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon)); encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));

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@ -2,8 +2,8 @@ import { leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, up
import { isNullOrUndefined, randSeedInt } from "#app/utils"; import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoneyRequirement } from "../mystery-encounter-requirements"; import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { catchPokemon, getRandomSpeciesByStarterTier, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { catchPokemon, getRandomSpeciesByStarterTier, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies, speciesStarters } from "#app/data/pokemon-species"; import { getPokemonSpecies, speciesStarters } from "#app/data/pokemon-species";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -15,11 +15,15 @@ import PokemonData from "#app/system/pokemon-data";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { Abilities } from "#enums/abilities";
/** the i18n namespace for this encounter */ /** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:pokemonSalesman"; const namespace = "mysteryEncounter:pokemonSalesman";
const MAX_POKEMON_PRICE_MULTIPLIER = 6; const MAX_POKEMON_PRICE_MULTIPLIER = 4;
/** Odds of shiny magikarp will be 1/value */
const SHINY_MAGIKARP_WEIGHT = 100;
/** /**
* Pokemon Salesman encounter. * Pokemon Salesman encounter.
@ -58,12 +62,12 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter =
const tries = 0; const tries = 0;
// Reroll any species that don't have HAs // Reroll any species that don't have HAs
while (isNullOrUndefined(species.abilityHidden) && tries < 5) { while ((isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) && tries < 5) {
species = getPokemonSpecies(getRandomSpeciesByStarterTier([0, 5])); species = getPokemonSpecies(getRandomSpeciesByStarterTier([0, 5]));
} }
let pokemon: PlayerPokemon; let pokemon: PlayerPokemon;
if (isNullOrUndefined(species.abilityHidden) || randSeedInt(100) === 0) { if (randSeedInt(SHINY_MAGIKARP_WEIGHT) === 0 || isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) {
// If no HA mon found or you roll 1%, give shiny Magikarp // If no HA mon found or you roll 1%, give shiny Magikarp
species = getPokemonSpecies(Species.MAGIKARP); species = getPokemonSpecies(Species.MAGIKARP);
const hiddenIndex = species.ability2 ? 2 : 1; const hiddenIndex = species.ability2 ? 2 : 1;

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@ -2,7 +2,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounte
import { modifierTypes, PokemonHeldItemModifierType, } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Nature } from "#app/data/nature"; import { Nature } from "#app/data/nature";
@ -36,6 +36,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
.withEncounterTier(MysteryEncounterTier.GREAT) .withEncounterTier(MysteryEncounterTier.GREAT)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withScenePartySizeRequirement(3, 6) // Must have at least 3 pokemon in party .withScenePartySizeRequirement(3, 6) // Must have at least 3 pokemon in party
.withMaxAllowedEncounters(1)
.withHideWildIntroMessage(true) .withHideWildIntroMessage(true)
.withAutoHideIntroVisuals(false) .withAutoHideIntroVisuals(false)
.withIntroSpriteConfigs([ .withIntroSpriteConfigs([
@ -70,7 +71,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
disableSwitch: true, disableSwitch: true,
pokemonConfigs: [ pokemonConfigs: [
{ {
@ -159,6 +160,11 @@ export const TheStrongStuffEncounter: MysteryEncounter =
encounter.setDialogueToken("increaseValue", BST_INCREASE_VALUE.toString()); encounter.setDialogueToken("increaseValue", BST_INCREASE_VALUE.toString());
await showEncounterText(scene, `${namespace}.option.1.selected_2`, null, undefined, true); await showEncounterText(scene, `${namespace}.option.1.selected_2`, null, undefined, true);
encounter.dialogue.outro = [
{
text: `${namespace}.outro`,
}
];
setEncounterRewards(scene, { fillRemaining: true }); setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene, true); leaveEncounterWithoutBattle(scene, true);
return true; return true;
@ -192,6 +198,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
ignorePp: true ignorePp: true
}); });
encounter.dialogue.outro = [];
transitionMysteryEncounterIntroVisuals(scene, true, true, 500); transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]); await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
} }

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@ -2,7 +2,7 @@ import { EnemyPartyConfig, generateModifierType, generateModifierTypeOption, ini
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -146,7 +146,7 @@ async function spawnNextTrainerOrEndEncounter(scene: BattleScene) {
// Give 10x Voucher // Give 10x Voucher
const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier(); const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
scene.addModifier(newModifier); await scene.addModifier(newModifier);
scene.playSound("item_fanfare"); scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name })); await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));

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@ -3,7 +3,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattl
import { getNatureName, Nature } from "#app/data/nature"; import { getNatureName, Nature } from "#app/data/nature";
import { speciesStarters } from "#app/data/pokemon-species"; import { speciesStarters } from "#app/data/pokemon-species";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon"; import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { PokemonFormChangeItemModifier, PokemonHeldItemModifier } from "#app/modifier/modifier"; import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { AbilityAttr } from "#app/system/game-data"; import { AbilityAttr } from "#app/system/game-data";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
@ -11,8 +11,8 @@ import { isNullOrUndefined, randSeedShuffle } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -34,6 +34,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
.withEncounterTier(MysteryEncounterTier.ULTRA) .withEncounterTier(MysteryEncounterTier.ULTRA)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withScenePartySizeRequirement(2, 6, true) // Must have at least 2 unfainted pokemon in party .withScenePartySizeRequirement(2, 6, true) // Must have at least 2 unfainted pokemon in party
.withFleeAllowed(false)
.withHideWildIntroMessage(true) .withHideWildIntroMessage(true)
.withIntroSpriteConfigs([ .withIntroSpriteConfigs([
{ {
@ -97,12 +98,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
5 5
); );
const modifiers = new ModifiersHolder(); const modifiers = new ModifiersHolder();
const config = getEnemyConfig( const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
scene,
playerPokemon,
segments,
modifiers
);
scene.removePokemonFromPlayerParty(playerPokemon, false); scene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => { const onBeforeRewardsPhase = () => {
@ -163,6 +159,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Add pokemon and mods back // Add pokemon and mods back
scene.getParty().push(playerPokemon); scene.getParty().push(playerPokemon);
for (const mod of modifiers.value) { for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true); scene.addModifier(mod, true, false, false, true);
} }
scene.updateModifiers(true); scene.updateModifiers(true);
@ -230,17 +227,9 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Spawn medium training session with chosen pokemon // Spawn medium training session with chosen pokemon
// Every 40 waves, add +1 boss segment, capping at 6 // Every 40 waves, add +1 boss segment, capping at 6
const segments = Math.min( const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 40), 6);
2 + Math.floor(scene.currentBattle.waveIndex / 40),
6
);
const modifiers = new ModifiersHolder(); const modifiers = new ModifiersHolder();
const config = getEnemyConfig( const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
scene,
playerPokemon,
segments,
modifiers
);
scene.removePokemonFromPlayerParty(playerPokemon, false); scene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => { const onBeforeRewardsPhase = () => {
@ -377,6 +366,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Add pokemon and mods back // Add pokemon and mods back
scene.getParty().push(playerPokemon); scene.getParty().push(playerPokemon);
for (const mod of modifiers.value) { for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true); scene.addModifier(mod, true, false, false, true);
} }
scene.updateModifiers(true); scene.updateModifiers(true);
@ -410,10 +400,12 @@ function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon, segmen
playerPokemon.resetSummonData(); playerPokemon.resetSummonData();
// Passes modifiers by reference // Passes modifiers by reference
modifiers.value = playerPokemon.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier)); modifiers.value = playerPokemon.getHeldItems();
const modifierConfigs = modifiers.value.map((mod) => { const modifierConfigs = modifiers.value.map((mod) => {
return { return {
modifier: mod modifier: mod.clone(),
isTransferable: false,
stackCount: mod.stackCount
}; };
}) as HeldModifierConfig[]; }) as HeldModifierConfig[];

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@ -2,8 +2,8 @@ import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleW
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -67,7 +67,7 @@ export const TrashToTreasureEncounter: MysteryEncounter =
moveSet: [Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.DRAIN_PUNCH] moveSet: [Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.DRAIN_PUNCH]
}; };
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
pokemonConfigs: [pokemonConfig], pokemonConfigs: [pokemonConfig],
disableSwitch: true disableSwitch: true
}; };

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@ -5,8 +5,8 @@ import Pokemon, { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import { getPartyLuckValue } from "#app/modifier/modifier-type"; import { getPartyLuckValue } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement, PersistentModifierRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement, PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";

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@ -2,8 +2,8 @@ import { Type } from "#app/data/type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, setEncounterRewards, } from "../utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -14,7 +14,7 @@ import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier, Pokemo
import { achvs } from "#app/system/achv"; import { achvs } from "#app/system/achv";
import { speciesEggMoves } from "#app/data/egg-moves"; import { speciesEggMoves } from "#app/data/egg-moves";
import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data"; import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { modifierTypes } from "#app/modifier/modifier-type"; import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n"; import i18next from "#app/plugins/i18n";
import { doPokemonTransformationSequence, TransformationScreenPosition } from "#app/data/mystery-encounters/utils/encounter-transformation-sequence"; import { doPokemonTransformationSequence, TransformationScreenPosition } from "#app/data/mystery-encounters/utils/encounter-transformation-sequence";
@ -130,12 +130,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
return true; return true;
}) })
.withOnVisualsStart((scene: BattleScene) => { .withOnVisualsStart((scene: BattleScene) => {
// Change the bgm scene.fadeAndSwitchBgm("mystery_encounter_weird_dream");
scene.fadeOutBgm(3000, false);
scene.time.delayedCall(3000, () => {
scene.playBgm("mystery_encounter_weird_dream");
});
return true; return true;
}) })
.withOption( .withOption(
@ -340,7 +335,7 @@ async function doNewTeamPostProcess(scene: BattleScene, transformations: Pokemon
const newStarterUnlocked = await scene.gameData.setPokemonCaught(newPokemon, true, false, false); const newStarterUnlocked = await scene.gameData.setPokemonCaught(newPokemon, true, false, false);
if (newStarterUnlocked) { if (newStarterUnlocked) {
atLeastOneNewStarter = true; atLeastOneNewStarter = true;
queueEncounterMessage(scene, i18next.t("battle:addedAsAStarter", { pokemonName: getPokemonSpecies(speciesRootForm).getName() })); await showEncounterText(scene, i18next.t("battle:addedAsAStarter", { pokemonName: getPokemonSpecies(speciesRootForm).getName() }));
} }
} }

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@ -3,7 +3,7 @@ import { Moves } from "#app/enums/moves";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon"; import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { Type } from "../type"; import { Type } from "../type";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "./mystery-encounter-requirements"; import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement"; import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
import { isNullOrUndefined, randSeedInt } from "#app/utils"; import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";

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@ -25,6 +25,9 @@ export interface EncounterStartOfBattleEffect {
followUp?: boolean; followUp?: boolean;
} }
const DEFAULT_MAX_ALLOWED_ENCOUNTERS = 2;
const DEFAULT_MAX_ALLOWED_ROGUE_ENCOUNTERS = 1;
/** /**
* Used by {@linkcode MysteryEncounterBuilder} class to define required/optional properties on the {@linkcode MysteryEncounter} class when building. * Used by {@linkcode MysteryEncounterBuilder} class to define required/optional properties on the {@linkcode MysteryEncounter} class when building.
* *
@ -42,6 +45,7 @@ export interface IMysteryEncounter {
autoHideIntroVisuals: boolean; autoHideIntroVisuals: boolean;
enterIntroVisualsFromRight: boolean; enterIntroVisualsFromRight: boolean;
catchAllowed: boolean; catchAllowed: boolean;
fleeAllowed: boolean;
continuousEncounter: boolean; continuousEncounter: boolean;
maxAllowedEncounters: number; maxAllowedEncounters: number;
hasBattleAnimationsWithoutTargets: boolean; hasBattleAnimationsWithoutTargets: boolean;
@ -110,6 +114,11 @@ export default class MysteryEncounter implements IMysteryEncounter {
* Default false * Default false
*/ */
catchAllowed: boolean; catchAllowed: boolean;
/**
* If true, allows fleeing from a wild encounter (trainer battle MEs auto-disable fleeing)
* Default true
*/
fleeAllowed: boolean;
/** /**
* If true, encounter will continuously run through multiple battles/puzzles/etc. instead of going to next wave * If true, encounter will continuously run through multiple battles/puzzles/etc. instead of going to next wave
* MUST EVENTUALLY BE DISABLED TO CONTINUE TO NEXT WAVE * MUST EVENTUALLY BE DISABLED TO CONTINUE TO NEXT WAVE
@ -246,8 +255,8 @@ export default class MysteryEncounter implements IMysteryEncounter {
this.encounterTier = this.encounterTier ?? MysteryEncounterTier.COMMON; this.encounterTier = this.encounterTier ?? MysteryEncounterTier.COMMON;
this.dialogue = this.dialogue ?? {}; this.dialogue = this.dialogue ?? {};
this.spriteConfigs = this.spriteConfigs ? [...this.spriteConfigs] : []; this.spriteConfigs = this.spriteConfigs ? [...this.spriteConfigs] : [];
// Default max is 1 for ROGUE encounters, 3 for others // Default max is 1 for ROGUE encounters, 2 for others
this.maxAllowedEncounters = this.maxAllowedEncounters ?? this.encounterTier === MysteryEncounterTier.ROGUE ? 1 : 3; this.maxAllowedEncounters = this.maxAllowedEncounters ?? this.encounterTier === MysteryEncounterTier.ROGUE ? DEFAULT_MAX_ALLOWED_ROGUE_ENCOUNTERS : DEFAULT_MAX_ALLOWED_ENCOUNTERS;
this.encounterMode = MysteryEncounterMode.DEFAULT; this.encounterMode = MysteryEncounterMode.DEFAULT;
this.requirements = this.requirements ? this.requirements : []; this.requirements = this.requirements ? this.requirements : [];
this.hideBattleIntroMessage = this.hideBattleIntroMessage ?? false; this.hideBattleIntroMessage = this.hideBattleIntroMessage ?? false;
@ -520,6 +529,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
enterIntroVisualsFromRight: boolean = false; enterIntroVisualsFromRight: boolean = false;
continuousEncounter: boolean = false; continuousEncounter: boolean = false;
catchAllowed: boolean = false; catchAllowed: boolean = false;
fleeAllowed: boolean = true;
lockEncounterRewardTiers: boolean = false; lockEncounterRewardTiers: boolean = false;
startOfBattleEffectsComplete: boolean = false; startOfBattleEffectsComplete: boolean = false;
hasBattleAnimationsWithoutTargets: boolean = false; hasBattleAnimationsWithoutTargets: boolean = false;
@ -580,8 +590,8 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* There should be at least 2 options defined and no more than 4. * There should be at least 2 options defined and no more than 4.
* If complex use {@linkcode MysteryEncounterBuilder.withOption} * If complex use {@linkcode MysteryEncounterBuilder.withOption}
* *
* @param dialogue - {@linkcode OptionTextDisplay} * @param dialogue {@linkcode OptionTextDisplay}
* @param callback - {@linkcode OptionPhaseCallback} * @param callback {@linkcode OptionPhaseCallback}
* @returns * @returns
*/ */
withSimpleDexProgressOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback): this & Pick<IMysteryEncounter, "options"> { withSimpleDexProgressOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback): this & Pick<IMysteryEncounter, "options"> {
@ -732,7 +742,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* *
* @param min min wave (or exact size if only min is given) * @param min min wave (or exact size if only min is given)
* @param max optional max size. If not given, defaults to min => exact wave * @param max optional max size. If not given, defaults to min => exact wave
* @param excludeFainted - if true, only counts unfainted mons * @param excludeFainted if true, only counts unfainted mons
* @returns * @returns
*/ */
withScenePartySizeRequirement(min: number, max?: number, excludeFainted: boolean = false): this & Required<Pick<IMysteryEncounter, "requirements">> { withScenePartySizeRequirement(min: number, max?: number, excludeFainted: boolean = false): this & Required<Pick<IMysteryEncounter, "requirements">> {
@ -798,7 +808,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* NOTE: If rewards are dependent on options selected, runtime data, etc., * NOTE: If rewards are dependent on options selected, runtime data, etc.,
* It may be better to programmatically set doEncounterRewards elsewhere. * It may be better to programmatically set doEncounterRewards elsewhere.
* There is a helper function in mystery-encounter utils, setEncounterRewards(), which can be called programmatically to set rewards * There is a helper function in mystery-encounter utils, setEncounterRewards(), which can be called programmatically to set rewards
* @param doEncounterRewards - synchronous callback function to perform during rewards phase of the encounter * @param doEncounterRewards Synchronous callback function to perform during rewards phase of the encounter
* @returns * @returns
*/ */
withRewards(doEncounterRewards: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterRewards">> { withRewards(doEncounterRewards: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterRewards">> {
@ -812,7 +822,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* NOTE: If rewards are dependent on options selected, runtime data, etc., * NOTE: If rewards are dependent on options selected, runtime data, etc.,
* It may be better to programmatically set doEncounterExp elsewhere. * It may be better to programmatically set doEncounterExp elsewhere.
* There is a helper function in mystery-encounter utils, setEncounterExp(), which can be called programmatically to set rewards * There is a helper function in mystery-encounter utils, setEncounterExp(), which can be called programmatically to set rewards
* @param doEncounterExp - synchronous callback function to perform during rewards phase of the encounter * @param doEncounterExp Synchronous callback function to perform during rewards phase of the encounter
* @returns * @returns
*/ */
withExp(doEncounterExp: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterExp">> { withExp(doEncounterExp: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterExp">> {
@ -823,7 +833,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* Can be used to perform init logic before intro visuals are shown and before the MysteryEncounterPhase begins * Can be used to perform init logic before intro visuals are shown and before the MysteryEncounterPhase begins
* Useful for performing things like procedural generation of intro sprites, etc. * Useful for performing things like procedural generation of intro sprites, etc.
* *
* @param onInit - synchronous callback function to perform as soon as the encounter is selected for the next phase * @param onInit Synchronous callback function to perform as soon as the encounter is selected for the next phase
* @returns * @returns
*/ */
withOnInit(onInit: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onInit">> { withOnInit(onInit: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onInit">> {
@ -833,7 +843,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Can be used to perform some extra logic (usually animations) when the enemy field is finished sliding in * Can be used to perform some extra logic (usually animations) when the enemy field is finished sliding in
* *
* @param onVisualsStart - synchronous callback function to perform as soon as the enemy field finishes sliding in * @param onVisualsStart Synchronous callback function to perform as soon as the enemy field finishes sliding in
* @returns * @returns
*/ */
withOnVisualsStart(onVisualsStart: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onVisualsStart">> { withOnVisualsStart(onVisualsStart: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onVisualsStart">> {
@ -843,7 +853,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Can set whether catching is allowed or not on the encounter * Can set whether catching is allowed or not on the encounter
* This flag can also be programmatically set inside option event functions or elsewhere * This flag can also be programmatically set inside option event functions or elsewhere
* @param catchAllowed - if true, allows enemy pokemon to be caught during the encounter * @param catchAllowed If `true`, allows enemy pokemon to be caught during the encounter
* @returns * @returns
*/ */
withCatchAllowed(catchAllowed: boolean): this & Required<Pick<IMysteryEncounter, "catchAllowed">> { withCatchAllowed(catchAllowed: boolean): this & Required<Pick<IMysteryEncounter, "catchAllowed">> {
@ -851,7 +861,16 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
} }
/** /**
* @param hideBattleIntroMessage - if true, will not show the trainerAppeared/wildAppeared/bossAppeared message for an encounter * Can set whether fleeing is allowed or not on the encounter
* @param fleeAllowed If `false`, prevents fleeing from a wild battle (trainer battle MEs already have flee disabled)
* @returns
*/
withFleeAllowed(fleeAllowed: boolean): this & Required<Pick<IMysteryEncounter, "fleeAllowed">> {
return Object.assign(this, { fleeAllowed });
}
/**
* @param hideBattleIntroMessage If `true`, will not show the trainerAppeared/wildAppeared/bossAppeared message for an encounter
* @returns * @returns
*/ */
withHideWildIntroMessage(hideBattleIntroMessage: boolean): this & Required<Pick<IMysteryEncounter, "hideBattleIntroMessage">> { withHideWildIntroMessage(hideBattleIntroMessage: boolean): this & Required<Pick<IMysteryEncounter, "hideBattleIntroMessage">> {
@ -859,7 +878,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
} }
/** /**
* @param autoHideIntroVisuals - if false, will not hide the intro visuals that are displayed at the beginning of encounter * @param autoHideIntroVisuals If `false`, will not hide the intro visuals that are displayed at the beginning of encounter
* @returns * @returns
*/ */
withAutoHideIntroVisuals(autoHideIntroVisuals: boolean): this & Required<Pick<IMysteryEncounter, "autoHideIntroVisuals">> { withAutoHideIntroVisuals(autoHideIntroVisuals: boolean): this & Required<Pick<IMysteryEncounter, "autoHideIntroVisuals">> {
@ -867,7 +886,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
} }
/** /**
* @param enterIntroVisualsFromRight - If true, will slide in intro visuals from the right side of the screen. If false, slides in from left, as normal * @param enterIntroVisualsFromRight If `true`, will slide in intro visuals from the right side of the screen. If false, slides in from left, as normal
* Default false * Default false
* @returns * @returns
*/ */
@ -878,7 +897,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Add a title for the encounter * Add a title for the encounter
* *
* @param title - title of the encounter * @param title Title of the encounter
* @returns * @returns
*/ */
withTitle(title: string): this { withTitle(title: string): this {
@ -898,7 +917,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Add a description of the encounter * Add a description of the encounter
* *
* @param description - description of the encounter * @param description Description of the encounter
* @returns * @returns
*/ */
withDescription(description: string): this { withDescription(description: string): this {
@ -918,7 +937,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Add a query for the encounter * Add a query for the encounter
* *
* @param query - query to use for the encounter * @param query Query to use for the encounter
* @returns * @returns
*/ */
withQuery(query: string): this { withQuery(query: string): this {
@ -938,7 +957,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Add outro dialogue/s for the encounter * Add outro dialogue/s for the encounter
* *
* @param dialogue - outro dialogue/s * @param dialogue Outro dialogue(s)
* @returns * @returns
*/ */
withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []): this { withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []): this {

View File

@ -2,7 +2,7 @@ import BattleScene from "#app/battle-scene";
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { isNullOrUndefined } from "#app/utils"; import { isNullOrUndefined } from "#app/utils";
import { EncounterPokemonRequirement } from "../mystery-encounter-requirements"; import { EncounterPokemonRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
/** /**
* {@linkcode CanLearnMoveRequirement} options * {@linkcode CanLearnMoveRequirement} options

View File

@ -3,7 +3,7 @@ import { biomeLinks, BiomePoolTier } from "#app/data/biomes";
import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option"; import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters"; import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import Pokemon, { FieldPosition, PlayerPokemon, PokemonMove, PokemonSummonData } from "#app/field/pokemon"; import Pokemon, { AiType, FieldPosition, PlayerPokemon, PokemonMove, PokemonSummonData } from "#app/field/pokemon";
import { CustomModifierSettings, ModifierPoolType, ModifierType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; import { CustomModifierSettings, ModifierPoolType, ModifierType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases"; import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
@ -85,21 +85,24 @@ export interface EnemyPokemonConfig {
modifierConfigs?: HeldModifierConfig[]; modifierConfigs?: HeldModifierConfig[];
tags?: BattlerTagType[]; tags?: BattlerTagType[];
dataSource?: PokemonData; dataSource?: PokemonData;
aiType?: AiType;
} }
export interface EnemyPartyConfig { export interface EnemyPartyConfig {
/** Formula for enemy: level += waveIndex / 10 * levelAdditive */ /** Formula for enemy level: level += waveIndex / 10 * levelAdditiveModifier */
levelAdditiveMultiplier?: number; levelAdditiveModifier?: number;
doubleBattle?: boolean; doubleBattle?: boolean;
/** Generates trainer battle solely off trainer type */ /** Generates trainer battle solely off trainer type */
trainerType?: TrainerType; trainerType?: TrainerType;
/** More customizable option for configuring trainer battle */ /** More customizable option for configuring trainer battle */
trainerConfig?: TrainerConfig; trainerConfig?: TrainerConfig;
pokemonConfigs?: EnemyPokemonConfig[]; pokemonConfigs?: EnemyPokemonConfig[];
/** True for female trainer, false for male */ /** `true` for female trainer, false for male */
female?: boolean; female?: boolean;
/** True will prevent player from switching */ /** `true` will prevent player from switching */
disableSwitch?: boolean; disableSwitch?: boolean;
/** `true` or leaving undefined will increment dex seen count for the encounter battle, `false` will not */
countAsSeen?: boolean;
} }
/** /**
@ -156,10 +159,10 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
// ME levels are modified by an additive value that scales with wave index // ME levels are modified by an additive value that scales with wave index
// Base scaling: Every 10 waves, modifier gets +1 level // Base scaling: Every 10 waves, modifier gets +1 level
// This can be amplified or counteracted by setting levelAdditiveMultiplier in config // This can be amplified or counteracted by setting levelAdditiveModifier in config
// levelAdditiveMultiplier value of 0.5 will halve the modifier scaling, 2 will double it, etc. // levelAdditiveModifier value of 0.5 will halve the modifier scaling, 2 will double it, etc.
// Leaving null/undefined will disable level scaling // Leaving null/undefined will disable level scaling
const mult: number = !isNullOrUndefined(partyConfig.levelAdditiveMultiplier) ? partyConfig.levelAdditiveMultiplier! : 0; const mult: number = !isNullOrUndefined(partyConfig.levelAdditiveModifier) ? partyConfig.levelAdditiveModifier! : 0;
const additive = Math.max(Math.round((scene.currentBattle.waveIndex / 10) * mult), 0); const additive = Math.max(Math.round((scene.currentBattle.waveIndex / 10) * mult), 0);
battle.enemyLevels = battle.enemyLevels.map(level => level + additive); battle.enemyLevels = battle.enemyLevels.map(level => level + additive);
@ -210,7 +213,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
enemyPokemon.resetSummonData(); enemyPokemon.resetSummonData();
} }
if (!loaded) { if (!loaded && isNullOrUndefined(partyConfig.countAsSeen) || partyConfig.countAsSeen) {
scene.gameData.setPokemonSeen(enemyPokemon, true, !!(trainerType || trainerConfig)); scene.gameData.setPokemonSeen(enemyPokemon, true, !!(trainerType || trainerConfig));
} }
@ -286,6 +289,11 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
enemyPokemon.summonData.gender = config.gender!; enemyPokemon.summonData.gender = config.gender!;
} }
// Set AI type
if (!isNullOrUndefined(config.aiType)) {
enemyPokemon.aiType = config.aiType!;
}
// Set moves // Set moves
if (config?.moveSet && config.moveSet.length > 0) { if (config?.moveSet && config.moveSet.length > 0) {
const moves = config.moveSet.map(m => new PokemonMove(m)); const moves = config.moveSet.map(m => new PokemonMove(m));
@ -702,19 +710,19 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
if (encounter.continuousEncounter || doNotContinue) { if (encounter.continuousEncounter || doNotContinue) {
return; return;
} else if (encounter.encounterMode === MysteryEncounterMode.NO_BATTLE) { } else if (encounter.encounterMode === MysteryEncounterMode.NO_BATTLE) {
scene.pushPhase(new EggLapsePhase(scene));
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase)); scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
scene.pushPhase(new EggLapsePhase(scene));
} else if (!scene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) { } else if (!scene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) {
scene.pushPhase(new BattleEndPhase(scene)); scene.pushPhase(new BattleEndPhase(scene));
if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) { if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) {
scene.pushPhase(new TrainerVictoryPhase(scene)); scene.pushPhase(new TrainerVictoryPhase(scene));
} }
if (scene.gameMode.isEndless || !scene.gameMode.isWaveFinal(scene.currentBattle.waveIndex)) { if (scene.gameMode.isEndless || !scene.gameMode.isWaveFinal(scene.currentBattle.waveIndex)) {
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
if (!encounter.doContinueEncounter) { if (!encounter.doContinueEncounter) {
// Only lapse eggs once for multi-battle encounters // Only lapse eggs once for multi-battle encounters
scene.pushPhase(new EggLapsePhase(scene)); scene.pushPhase(new EggLapsePhase(scene));
} }
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
} }
} }
} }

View File

@ -19,6 +19,10 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { Gender } from "#app/data/gender"; import { Gender } from "#app/data/gender";
import { PermanentStat } from "#enums/stat"; import { PermanentStat } from "#enums/stat";
import { VictoryPhase } from "#app/phases/victory-phase"; import { VictoryPhase } from "#app/phases/victory-phase";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
/** Will give +1 level every 10 waves */
export const STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER = 1;
/** /**
* Gets the sprite key and file root for a given PokemonSpecies (accounts for gender, shiny, variants, forms, and experimental) * Gets the sprite key and file root for a given PokemonSpecies (accounts for gender, shiny, variants, forms, and experimental)
@ -289,10 +293,12 @@ export async function modifyPlayerPokemonBST(pokemon: PlayerPokemon, value: numb
*/ */
export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokemon: PlayerPokemon, modType: PokemonHeldItemModifierType, fallbackModifierType?: PokemonHeldItemModifierType) { export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokemon: PlayerPokemon, modType: PokemonHeldItemModifierType, fallbackModifierType?: PokemonHeldItemModifierType) {
// Check if the Pokemon has max stacks of that item already // Check if the Pokemon has max stacks of that item already
const modifier = modType.newModifier(pokemon);
const existing = scene.findModifier(m => ( const existing = scene.findModifier(m => (
m instanceof PokemonHeldItemModifier && m instanceof PokemonHeldItemModifier &&
m.type.id === modType.id && m.type.id === modType.id &&
m.pokemonId === pokemon.id m.pokemonId === pokemon.id &&
m.matchType(modifier)
)) as PokemonHeldItemModifier; )) as PokemonHeldItemModifier;
// At max stacks // At max stacks
@ -305,7 +311,6 @@ export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokem
return applyModifierTypeToPlayerPokemon(scene, pokemon, fallbackModifierType); return applyModifierTypeToPlayerPokemon(scene, pokemon, fallbackModifierType);
} }
const modifier = modType.newModifier(pokemon);
await scene.addModifier(modifier, false, false, false, true); await scene.addModifier(modifier, false, false, false, true);
} }
@ -327,7 +332,7 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
const _3m = 3 * pokemon.getMaxHp(); const _3m = 3 * pokemon.getMaxHp();
const _2h = 2 * pokemon.hp; const _2h = 2 * pokemon.hp;
const catchRate = pokemon.species.catchRate; const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType); const pokeballMultiplier = getPokeballCatchMultiplier(pokeballType);
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1; const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier); const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
ballTwitchRate = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x))); ballTwitchRate = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
@ -501,8 +506,6 @@ function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number,
* @param isObtain * @param isObtain
*/ */
export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite | null, pokeballType: PokeballType, showCatchObtainMessage: boolean = true, isObtain: boolean = false): Promise<void> { export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite | null, pokeballType: PokeballType, showCatchObtainMessage: boolean = true, isObtain: boolean = false): Promise<void> {
scene.unshiftPhase(new VictoryPhase(scene, pokemon.id, true));
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm(); const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) { if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) {
@ -528,6 +531,11 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
return new Promise(resolve => { return new Promise(resolve => {
const doPokemonCatchMenu = () => { const doPokemonCatchMenu = () => {
const end = () => { const end = () => {
// Ensure the pokemon is in the enemy party in all situations
if (!scene.getEnemyParty().some(p => p.id === pokemon.id)) {
scene.getEnemyParty().push(pokemon);
}
scene.unshiftPhase(new VictoryPhase(scene, pokemon.id, true));
scene.pokemonInfoContainer.hide(); scene.pokemonInfoContainer.hide();
if (pokeball) { if (pokeball) {
removePb(scene, pokeball); removePb(scene, pokeball);
@ -539,8 +547,8 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
scene.field.remove(pokemon, true); scene.field.remove(pokemon, true);
} }
}; };
const addToParty = () => { const addToParty = (slotIndex?: number) => {
const newPokemon = pokemon.addToParty(pokeballType); const newPokemon = pokemon.addToParty(pokeballType, slotIndex);
const modifiers = scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false); const modifiers = scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (scene.getParty().filter(p => p.isShiny()).length === 6) { if (scene.getParty().filter(p => p.isShiny()).length === 6) {
scene.validateAchv(achvs.SHINY_PARTY); scene.validateAchv(achvs.SHINY_PARTY);
@ -559,12 +567,19 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
if (scene.getParty().length === 6) { if (scene.getParty().length === 6) {
const promptRelease = () => { const promptRelease = () => {
scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => { scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => {
scene.pokemonInfoContainer.makeRoomForConfirmUi(); scene.pokemonInfoContainer.makeRoomForConfirmUi(1, true);
scene.ui.setMode(Mode.CONFIRM, () => { scene.ui.setMode(Mode.CONFIRM, () => {
scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: number, _option: PartyOption) => { const newPokemon = scene.addPlayerPokemon(pokemon.species, pokemon.level, pokemon.abilityIndex, pokemon.formIndex, pokemon.gender, pokemon.shiny, pokemon.variant, pokemon.ivs, pokemon.nature, pokemon);
scene.ui.setMode(Mode.SUMMARY, newPokemon, 0, SummaryUiMode.DEFAULT, () => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
promptRelease();
});
}, false);
}, () => {
scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: integer, _option: PartyOption) => {
scene.ui.setMode(Mode.MESSAGE).then(() => { scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) { if (slotIndex < 6) {
addToParty(); addToParty(slotIndex);
} else { } else {
promptRelease(); promptRelease();
} }
@ -575,7 +590,7 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
removePokemon(); removePokemon();
end(); end();
}); });
}); }, "fullParty");
}); });
}; };
promptRelease(); promptRelease();
@ -711,13 +726,50 @@ export function getGoldenBugNetSpecies(): PokemonSpecies {
const roll = randSeedInt(totalWeight); const roll = randSeedInt(totalWeight);
let w = 0; let w = 0;
for (const species of GOLDEN_BUG_NET_SPECIES_POOL) { for (const speciesWeightPair of GOLDEN_BUG_NET_SPECIES_POOL) {
w += species[1]; w += speciesWeightPair[1];
if (roll < w) { if (roll < w) {
return getPokemonSpecies(species); return getPokemonSpecies(speciesWeightPair[0]);
} }
} }
// Defaults to Scyther // Defaults to Scyther
return getPokemonSpecies(Species.SCYTHER); return getPokemonSpecies(Species.SCYTHER);
} }
/**
* Generates a Pokemon level for a given wave, with an option to increase/decrease by a scaling modifier
* @param scene
* @param levelAdditiveModifier Default 0. will add +(1 level / 10 waves * levelAdditiveModifier) to the level calculation
*/
export function getEncounterPokemonLevelForWave(scene: BattleScene, levelAdditiveModifier: number = 0) {
const currentBattle = scene.currentBattle;
// Default to use the first generated level from enemyLevels, or generate a new one if it DNE
const baseLevel = currentBattle.enemyLevels && currentBattle.enemyLevels?.length > 0 ? currentBattle.enemyLevels[0] : currentBattle.getLevelForWave();
// Add a level scaling modifier that is (+1 level per 10 waves) * levelAdditiveModifier
return baseLevel + Math.max(Math.round((currentBattle.waveIndex / 10) * levelAdditiveModifier), 0);
}
export async function addPokemonDataToDexAndValidateAchievements(scene: BattleScene, pokemon: PlayerPokemon) {
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) {
scene.validateAchv(achvs.HIDDEN_ABILITY);
}
if (pokemon.species.subLegendary) {
scene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
}
if (pokemon.species.legendary) {
scene.validateAchv(achvs.CATCH_LEGENDARY);
}
if (pokemon.species.mythical) {
scene.validateAchv(achvs.CATCH_MYTHICAL);
}
scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
return scene.gameData.setPokemonCaught(pokemon, true, false, false);
}

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@ -103,7 +103,7 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
scene.time.delayedCall(1000, () => { scene.time.delayedCall(1000, () => {
pokemonEvoTintSprite.setScale(0.25); pokemonEvoTintSprite.setScale(0.25);
pokemonEvoTintSprite.setVisible(true); pokemonEvoTintSprite.setVisible(true);
doCycle(scene, 2, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => { doCycle(scene, 1.5, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => {
pokemonEvoSprite.setVisible(true); pokemonEvoSprite.setVisible(true);
doCircleInward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset); doCircleInward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset);
@ -115,7 +115,7 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
delay: 150, delay: 150,
easing: "Sine.easeIn", easing: "Sine.easeIn",
onComplete: () => { onComplete: () => {
scene.time.delayedCall(2500, () => { scene.time.delayedCall(3000, () => {
resolve(); resolve();
scene.tweens.add({ scene.tweens.add({
targets: pokemonEvoSprite, targets: pokemonEvoSprite,

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@ -684,7 +684,7 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.GROUDON, "", SpeciesFormKey.PRIMAL, new SpeciesFormChangeItemTrigger(FormChangeItem.RED_ORB)) new SpeciesFormChange(Species.GROUDON, "", SpeciesFormKey.PRIMAL, new SpeciesFormChangeItemTrigger(FormChangeItem.RED_ORB))
], ],
[Species.RAYQUAZA]: [ [Species.RAYQUAZA]: [
new SpeciesFormChange(Species.RAYQUAZA, "", SpeciesFormKey.MEGA, new SpeciesFormChangeCompoundTrigger(new SpeciesFormChangeItemTrigger(FormChangeItem.RAYQUAZITE), new SpeciesFormChangeMoveLearnedTrigger(Moves.DRAGON_ASCENT))) new SpeciesFormChange(Species.RAYQUAZA, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.RAYQUAZITE))
], ],
[Species.DEOXYS]: [ [Species.DEOXYS]: [
new SpeciesFormChange(Species.DEOXYS, "normal", "attack", new SpeciesFormChangeItemTrigger(FormChangeItem.SHARP_METEORITE)), new SpeciesFormChange(Species.DEOXYS, "normal", "attack", new SpeciesFormChangeItemTrigger(FormChangeItem.SHARP_METEORITE)),

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@ -1,5 +0,0 @@
export enum VariantTier {
COMMON,
RARE,
EPIC
}

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@ -746,7 +746,7 @@ export class Arena {
case Biome.TOWN: case Biome.TOWN:
return 7.288; return 7.288;
case Biome.PLAINS: case Biome.PLAINS:
return 7.693; return 17.485;
case Biome.GRASS: case Biome.GRASS:
return 1.995; return 1.995;
case Biome.TALL_GRASS: case Biome.TALL_GRASS:
@ -762,7 +762,7 @@ export class Arena {
case Biome.BEACH: case Biome.BEACH:
return 3.462; return 3.462;
case Biome.LAKE: case Biome.LAKE:
return 5.350; return 7.215;
case Biome.SEABED: case Biome.SEABED:
return 2.600; return 2.600;
case Biome.MOUNTAIN: case Biome.MOUNTAIN:
@ -774,13 +774,13 @@ export class Arena {
case Biome.DESERT: case Biome.DESERT:
return 1.143; return 1.143;
case Biome.ICE_CAVE: case Biome.ICE_CAVE:
return 15.010; return 0.000;
case Biome.MEADOW: case Biome.MEADOW:
return 3.891; return 3.891;
case Biome.POWER_PLANT: case Biome.POWER_PLANT:
return 2.810; return 9.447;
case Biome.VOLCANO: case Biome.VOLCANO:
return 5.116; return 17.637;
case Biome.GRAVEYARD: case Biome.GRAVEYARD:
return 3.232; return 3.232;
case Biome.DOJO: case Biome.DOJO:
@ -788,7 +788,7 @@ export class Arena {
case Biome.FACTORY: case Biome.FACTORY:
return 4.985; return 4.985;
case Biome.RUINS: case Biome.RUINS:
return 2.270; return 0.000;
case Biome.WASTELAND: case Biome.WASTELAND:
return 6.336; return 6.336;
case Biome.ABYSS: case Biome.ABYSS:

View File

@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "../battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant"; import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant"; import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info"; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move"; import Move, { HighCritAttr, DealsDoubleDamageToTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species"; import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils"; import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import * as Utils from "../utils"; import * as Utils from "../utils";
@ -95,6 +95,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
public metLevel: integer; public metLevel: integer;
public metBiome: Biome | -1; public metBiome: Biome | -1;
public metSpecies: Species; public metSpecies: Species;
public metWave: number;
public luck: integer; public luck: integer;
public pauseEvolutions: boolean; public pauseEvolutions: boolean;
public pokerus: boolean; public pokerus: boolean;
@ -194,6 +195,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.luck = dataSource.luck; this.luck = dataSource.luck;
this.metBiome = dataSource.metBiome; this.metBiome = dataSource.metBiome;
this.metSpecies = dataSource.metSpecies ?? (this.metBiome !== -1 ? this.species.speciesId : this.species.getRootSpeciesId(true)); this.metSpecies = dataSource.metSpecies ?? (this.metBiome !== -1 ? this.species.speciesId : this.species.getRootSpeciesId(true));
this.metWave = dataSource.metWave ?? (this.metBiome === -1 ? -1 : 0);
this.pauseEvolutions = dataSource.pauseEvolutions; this.pauseEvolutions = dataSource.pauseEvolutions;
this.pokerus = !!dataSource.pokerus; this.pokerus = !!dataSource.pokerus;
this.evoCounter = dataSource.evoCounter ?? 0; this.evoCounter = dataSource.evoCounter ?? 0;
@ -240,6 +242,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.metLevel = level; this.metLevel = level;
this.metBiome = scene.currentBattle ? scene.arena.biomeType : -1; this.metBiome = scene.currentBattle ? scene.arena.biomeType : -1;
this.metSpecies = species.speciesId; this.metSpecies = species.speciesId;
this.metWave = scene.currentBattle ? scene.currentBattle.waveIndex : -1;
this.pokerus = false; this.pokerus = false;
if (level > 1) { if (level > 1) {
@ -1270,13 +1273,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param attrType {@linkcode AbAttr} The ability attribute to check for. * @param attrType {@linkcode AbAttr} The ability attribute to check for.
* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active * @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects * @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
* @returns {AbAttr[]} A list of all the ability attributes on this ability. * @returns A list of all the ability attributes on this ability.
*/ */
getAbilityAttrs(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): AbAttr[] { getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
const abilityAttrs: AbAttr[] = []; const abilityAttrs: T[] = [];
if (!canApply || this.canApplyAbility()) { if (!canApply || this.canApplyAbility()) {
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType)); abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
} }
if (!canApply || this.canApplyAbility(true)) { if (!canApply || this.canApplyAbility(true)) {
@ -1510,7 +1513,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType); const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType);
for (const tag of immuneTags) { for (const tag of immuneTags) {
if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) { if (move && !move.getAttrs(DealsDoubleDamageToTagAttr).some(attr => attr.tagType === tag.tagType)) {
typeMultiplier.value = 0; typeMultiplier.value = 0;
break; break;
} }
@ -2319,11 +2322,61 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return accuracyMultiplier.value / evasionMultiplier.value; return accuracyMultiplier.value / evasionMultiplier.value;
} }
/**
* Calculates the base damage of the given move against this Pokemon when attacked by the given source.
* Used during damage calculation and for Shell Side Arm's forecasting effect.
* @param source the attacking {@linkcode Pokemon}.
* @param move the {@linkcode Move} used in the attack.
* @param moveCategory the move's {@linkcode MoveCategory} after variable-category effects are applied.
* @param ignoreAbility if `true`, ignores this Pokemon's defensive ability effects (defaults to `false`).
* @param ignoreSourceAbility if `true`, ignore's the attacking Pokemon's ability effects (defaults to `false`).
* @param isCritical if `true`, calculates effective stats as if the hit were critical (defaults to `false`).
* @param simulated if `true`, suppresses changes to game state during calculation (defaults to `true`).
* @returns The move's base damage against this Pokemon when used by the source Pokemon.
*/
getBaseDamage(source: Pokemon, move: Move, moveCategory: MoveCategory, ignoreAbility: boolean = false, ignoreSourceAbility: boolean = false, isCritical: boolean = false, simulated: boolean = true): number {
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
/** A base damage multiplier based on the source's level */
const levelMultiplier = (2 * source.level / 5 + 2);
/** The power of the move after power boosts from abilities, etc. have applied */
const power = move.calculateBattlePower(source, this, simulated);
/**
* The attacker's offensive stat for the given move's category.
* Critical hits cause negative stat stages to be ignored.
*/
const sourceAtk = new Utils.NumberHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, ignoreSourceAbility, ignoreAbility, isCritical, simulated));
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
/**
* This Pokemon's defensive stat for the given move's category.
* Critical hits cause positive stat stages to be ignored.
*/
const targetDef = new Utils.NumberHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, ignoreAbility, ignoreSourceAbility, isCritical, simulated));
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
/**
* The attack's base damage, as determined by the source's level, move power
* and Attack stat as well as this Pokemon's Defense stat
*/
const baseDamage = ((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2;
/** Debug message for non-simulated calls (i.e. when damage is actually dealt) */
if (!simulated) {
console.log("base damage", baseDamage, move.name, power, sourceAtk.value, targetDef.value);
}
return baseDamage;
}
/** /**
* Calculates the damage of an attack made by another Pokemon against this Pokemon * Calculates the damage of an attack made by another Pokemon against this Pokemon
* @param source {@linkcode Pokemon} the attacking Pokemon * @param source {@linkcode Pokemon} the attacking Pokemon
* @param move {@linkcode Pokemon} the move used in the attack * @param move {@linkcode Pokemon} the move used in the attack
* @param ignoreAbility If `true`, ignores this Pokemon's defensive ability effects * @param ignoreAbility If `true`, ignores this Pokemon's defensive ability effects
* @param ignoreSourceAbility If `true`, ignores the attacking Pokemon's ability effects
* @param isCritical If `true`, calculates damage for a critical hit. * @param isCritical If `true`, calculates damage for a critical hit.
* @param simulated If `true`, suppresses changes to game state during the calculation. * @param simulated If `true`, suppresses changes to game state during the calculation.
* @returns a {@linkcode DamageCalculationResult} object with three fields: * @returns a {@linkcode DamageCalculationResult} object with three fields:
@ -2392,35 +2445,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}; };
} }
// ----- BEGIN BASE DAMAGE MULTIPLIERS -----
/** A base damage multiplier based on the source's level */
const levelMultiplier = (2 * source.level / 5 + 2);
/** The power of the move after power boosts from abilities, etc. have applied */
const power = move.calculateBattlePower(source, this, simulated);
/**
* The attacker's offensive stat for the given move's category.
* Critical hits ignore negative stat stages.
*/
const sourceAtk = new Utils.NumberHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, ignoreSourceAbility, ignoreAbility, isCritical, simulated));
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
/**
* This Pokemon's defensive stat for the given move's category.
* Critical hits ignore positive stat stages.
*/
const targetDef = new Utils.NumberHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, ignoreAbility, ignoreSourceAbility, isCritical, simulated));
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
/** /**
* The attack's base damage, as determined by the source's level, move power * The attack's base damage, as determined by the source's level, move power
* and Attack stat as well as this Pokemon's Defense stat * and Attack stat as well as this Pokemon's Defense stat
*/ */
const baseDamage = ((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2; const baseDamage = this.getBaseDamage(source, move, moveCategory, ignoreAbility, ignoreSourceAbility, isCritical, simulated);
// ------ END BASE DAMAGE MULTIPLIERS ------
/** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */ /** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */
const { targets, multiple } = getMoveTargets(source, move.id); const { targets, multiple } = getMoveTargets(source, move.id);
@ -2486,13 +2515,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier); this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier);
/** /**
* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if: * For each {@linkcode DealsDoubleDamageToTagAttr} the move has, doubles the damage of the move if:
* The target has a {@linkcode BattlerTagType} that this move interacts with * The target has a {@linkcode BattlerTagType} that this move interacts with
* AND * AND
* The move doubles damage when used against that tag * The move doubles damage when used against that tag
*/ */
const hitsTagMultiplier = new Utils.NumberHolder(1); const hitsTagMultiplier = new Utils.NumberHolder(1);
move.getAttrs(HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => { move.getAttrs(DealsDoubleDamageToTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType)) { if (this.getTag(hta.tagType)) {
hitsTagMultiplier.value *= 2; hitsTagMultiplier.value *= 2;
} }
@ -2546,7 +2575,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// debug message for when damage is applied (i.e. not simulated) // debug message for when damage is applied (i.e. not simulated)
if (!simulated) { if (!simulated) {
console.log("damage", damage.value, move.name, power, sourceAtk, targetDef); console.log("damage", damage.value, move.name);
} }
let hitResult: HitResult; let hitResult: HitResult;
@ -4081,6 +4110,7 @@ export class PlayerPokemon extends Pokemon {
newPokemon.metLevel = this.metLevel; newPokemon.metLevel = this.metLevel;
newPokemon.metBiome = this.metBiome; newPokemon.metBiome = this.metBiome;
newPokemon.metSpecies = this.metSpecies; newPokemon.metSpecies = this.metSpecies;
newPokemon.metWave = this.metWave;
newPokemon.fusionSpecies = this.fusionSpecies; newPokemon.fusionSpecies = this.fusionSpecies;
newPokemon.fusionFormIndex = this.fusionFormIndex; newPokemon.fusionFormIndex = this.fusionFormIndex;
newPokemon.fusionAbilityIndex = this.fusionAbilityIndex; newPokemon.fusionAbilityIndex = this.fusionAbilityIndex;
@ -4088,6 +4118,7 @@ export class PlayerPokemon extends Pokemon {
newPokemon.fusionVariant = this.fusionVariant; newPokemon.fusionVariant = this.fusionVariant;
newPokemon.fusionGender = this.fusionGender; newPokemon.fusionGender = this.fusionGender;
newPokemon.fusionLuck = this.fusionLuck; newPokemon.fusionLuck = this.fusionLuck;
newPokemon.usedTMs = this.usedTMs;
this.scene.getParty().push(newPokemon); this.scene.getParty().push(newPokemon);
newPokemon.evolve((!isFusion ? newEvolution : new FusionSpeciesFormEvolution(this.id, newEvolution)), evoSpecies); newPokemon.evolve((!isFusion ? newEvolution : new FusionSpeciesFormEvolution(this.id, newEvolution)), evoSpecies);
@ -4779,6 +4810,7 @@ export class EnemyPokemon extends Pokemon {
this.pokeball = pokeballType; this.pokeball = pokeballType;
this.metLevel = this.level; this.metLevel = this.level;
this.metBiome = this.scene.arena.biomeType; this.metBiome = this.scene.arena.biomeType;
this.metWave = this.scene.currentBattle.waveIndex;
this.metSpecies = this.species.speciesId; this.metSpecies = this.species.speciesId;
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this); const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);

View File

@ -241,12 +241,15 @@ export class LoadingScene extends SceneBase {
const lang = i18next.resolvedLanguage; const lang = i18next.resolvedLanguage;
if (lang !== "en") { if (lang !== "en") {
if (Utils.verifyLang(lang)) { if (Utils.verifyLang(lang)) {
this.loadAtlas(`statuses_${lang}`, "");
this.loadAtlas(`types_${lang}`, ""); this.loadAtlas(`types_${lang}`, "");
} else { } else {
// Fallback to English // Fallback to English
this.loadAtlas("statuses", "");
this.loadAtlas("types", ""); this.loadAtlas("types", "");
} }
} else { } else {
this.loadAtlas("statuses", "");
this.loadAtlas("types", ""); this.loadAtlas("types", "");
} }
const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"]; const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"];

View File

@ -11,7 +11,7 @@
"cancel": "Abbrechen", "cancel": "Abbrechen",
"memoString": "Wesen: {{natureFragment}}\n{{metFragment}}", "memoString": "Wesen: {{natureFragment}}\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "Herkunft: {{biome}}\nMit Lv. {{level}} erhalten.", "normal": "Herkunft: {{biome}} - Welle {{wave}}\nMit Lv. {{level}} erhalten.",
"apparently": "Herkunft: {{biome}}\nOffenbar mit Lv. {{level}} erhalten." "apparently": "Herkunft: {{biome}}\nOffenbar mit Lv. {{level}} erhalten."
}, },
"natureFragment": { "natureFragment": {

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@ -108,17 +108,17 @@
"forest": "PMD EoS Dusk Forest", "forest": "PMD EoS Dusk Forest",
"grass": "PMD EoS Apple Woods", "grass": "PMD EoS Apple Woods",
"graveyard": "PMD EoS Mystifying Forest", "graveyard": "PMD EoS Mystifying Forest",
"ice_cave": "PMD EoS Vast Ice Mountain", "ice_cave": "Firel - -60F",
"island": "PMD EoS Craggy Coast", "island": "PMD EoS Craggy Coast",
"jungle": "Lmz - Jungle", "jungle": "Lmz - Jungle",
"laboratory": "Firel - Laboratory", "laboratory": "Firel - Laboratory",
"lake": "PMD EoS Crystal Cave", "lake": "Lmz - Lake",
"meadow": "PMD EoS Sky Peak Forest", "meadow": "PMD EoS Sky Peak Forest",
"metropolis": "Firel - Metropolis", "metropolis": "Firel - Metropolis",
"mountain": "PMD EoS Mt. Horn", "mountain": "PMD EoS Mt. Horn",
"plains": "PMD EoS Sky Peak Prairie", "plains": "Firel - Route 888",
"power_plant": "PMD EoS Far Amp Plains", "power_plant": "Firel - The Klink",
"ruins": "PMD EoS Deep Sealed Ruin", "ruins": "Lmz - Ancient Ruins",
"sea": "Andr06 - Marine Mystique", "sea": "Andr06 - Marine Mystique",
"seabed": "Firel - Seabed", "seabed": "Firel - Seabed",
"slum": "Andr06 - Sneaky Snom", "slum": "Andr06 - Sneaky Snom",
@ -128,7 +128,7 @@
"tall_grass": "PMD EoS Foggy Forest", "tall_grass": "PMD EoS Foggy Forest",
"temple": "PMD EoS Aegis Cave", "temple": "PMD EoS Aegis Cave",
"town": "PMD EoS Random Dungeon Theme 3", "town": "PMD EoS Random Dungeon Theme 3",
"volcano": "PMD EoS Steam Cave", "volcano": "Firel - Twisturn Volcano",
"wasteland": "PMD EoS Hidden Highland", "wasteland": "PMD EoS Hidden Highland",
"encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)", "encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)",
"encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)", "encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)",
@ -151,5 +151,6 @@
"mystery_encounter_weird_dream": "PMD EoS Temporal Spire", "mystery_encounter_weird_dream": "PMD EoS Temporal Spire",
"mystery_encounter_fun_and_games": "PMD EoS Guildmaster Wigglytuff", "mystery_encounter_fun_and_games": "PMD EoS Guildmaster Wigglytuff",
"mystery_encounter_gen_5_gts": "BW GTS", "mystery_encounter_gen_5_gts": "BW GTS",
"mystery_encounter_gen_6_gts": "XY GTS" "mystery_encounter_gen_6_gts": "XY GTS",
"mystery_encounter_delibirdy": "Firel - DeliDelivery!"
} }

View File

@ -1,7 +1,7 @@
{ {
"intro": "You're stopped by a rich looking boy.", "intro": "You're stopped by a rich looking boy.",
"speaker": "Rich Boy", "speaker": "Rich Boy",
"intro_dialogue": "Good day to you.$I can't help but notice that your\n{{strongestPokemon}} looks positively divine!$I've always wanted to have a pet like that!$I'd pay you handsomely,\nand also give you this old bauble!", "intro_dialogue": "Good day to you.$I can't help but notice that your\n{{strongestPokemon}} looks positively divine!$I've always wanted to have a Pokémon like that!$I'd pay you handsomely,\nand also give you this old bauble!",
"title": "An Offer You Can't Refuse", "title": "An Offer You Can't Refuse",
"description": "You're being offered a @[TOOLTIP_TITLE]{Shiny Charm} and {{price, money}} for your {{strongestPokemon}}!\n\nIt's an extremely good deal, but can you really bear to part with such a strong team member?", "description": "You're being offered a @[TOOLTIP_TITLE]{Shiny Charm} and {{price, money}} for your {{strongestPokemon}}!\n\nIt's an extremely good deal, but can you really bear to part with such a strong team member?",
"query": "What will you do?", "query": "What will you do?",

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@ -17,9 +17,9 @@
"disabled_tooltip": "You need at least 1 Bug Type Pokémon on your team to select this.", "disabled_tooltip": "You need at least 1 Bug Type Pokémon on your team to select this.",
"selected": "You show the trainer all your Bug Type Pokémon...", "selected": "You show the trainer all your Bug Type Pokémon...",
"selected_0_to_1": "Huh? You only have {{numBugTypes}}...$Guess I'm wasting my breath on someone like you...", "selected_0_to_1": "Huh? You only have {{numBugTypes}}...$Guess I'm wasting my breath on someone like you...",
"selected_2_to_3": "Hey, you've got {{numBugTypes}} Bug Types!\nNot bad.$Here, this might help you on your journey to catch more!", "selected_2_to_3": "Hey, you've got {{numBugTypes}}!\nNot bad.$Here, this might help you on your journey to catch more!",
"selected_4_to_5": "What? You have {{numBugTypes}} Bug Types?\nNice!$You're not quite at my level, but I can see shades of myself in you!\n$Take this, my young apprentice!", "selected_4_to_5": "What? You have {{numBugTypes}}?\nNice!$You're not quite at my level, but I can see shades of myself in you!\n$Take this, my young apprentice!",
"selected_6": "Whoa! {{numBugTypes}} Bug Types!\n$You must love Bug Types almost as much as I do!$Here, take this as a token of our camaraderie!" "selected_6": "Whoa! {{numBugTypes}}!\n$You must love Bug Types almost as much as I do!$Here, take this as a token of our camaraderie!"
}, },
"3": { "3": {
"label": "Gift a Bug Item", "label": "Gift a Bug Item",
@ -34,5 +34,7 @@
"battle_won": "Your knowledge and skill were perfect at exploiting our weaknesses!$In exchange for the valuable lesson,\nallow me to teach one of your Pokémon a Bug Type Move!", "battle_won": "Your knowledge and skill were perfect at exploiting our weaknesses!$In exchange for the valuable lesson,\nallow me to teach one of your Pokémon a Bug Type Move!",
"teach_move_prompt": "Select a move to teach a Pokémon.", "teach_move_prompt": "Select a move to teach a Pokémon.",
"confirm_no_teach": "You sure you don't want to learn one of these great moves?", "confirm_no_teach": "You sure you don't want to learn one of these great moves?",
"outro": "I see great Bug Pokémon in your future!\nMay our paths cross again!$Bug out!" "outro": "I see great Bug Pokémon in your future!\nMay our paths cross again!$Bug out!",
"numBugTypes_one": "{{count}} Bug Type",
"numBugTypes_other": "{{count}} Bug Types"
} }

View File

@ -11,7 +11,7 @@
"cancel": "Cancel", "cancel": "Cancel",
"memoString": "{{natureFragment}} nature,\n{{metFragment}}", "memoString": "{{natureFragment}} nature,\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "met at Lv{{level}},\n{{biome}}.", "normal": "met at Lv{{level}},\n{{biome}}, Wave {{wave}}.",
"apparently": "apparently met at Lv{{level}},\n{{biome}}." "apparently": "apparently met at Lv{{level}},\n{{biome}}."
}, },
"natureFragment": { "natureFragment": {

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@ -11,7 +11,7 @@
"cancel": "Salir", "cancel": "Salir",
"memoString": "Naturaleza {{natureFragment}},\n{{metFragment}}", "memoString": "Naturaleza {{natureFragment}},\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "encontrado al Nv. {{level}},\n{{biome}}.", "normal": "encontrado al Nv. {{level}},\n{{biome}}, Oleada {{wave}}.",
"apparently": "aparentemente encontrado al Nv. {{level}},\n{{biome}}." "apparently": "aparentemente encontrado al Nv. {{level}},\n{{biome}}."
} }
} }

View File

@ -11,7 +11,7 @@
"cancel": "Annuler", "cancel": "Annuler",
"memoString": "{{natureFragment}} de nature,\n{{metFragment}}", "memoString": "{{natureFragment}} de nature,\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "rencontré au N.{{level}},\n{{biome}}.", "normal": "rencontré au N.{{level}},\n{{biome}}, Vague {{wave}}.",
"apparently": "apparemment rencontré au N.{{level}},\n{{biome}}." "apparently": "apparemment rencontré au N.{{level}},\n{{biome}}."
}, },
"natureFragment": { "natureFragment": {

View File

@ -11,7 +11,7 @@
"cancel": "Annulla", "cancel": "Annulla",
"memoString": "Natura {{natureFragment}},\n{{metFragment}}", "memoString": "Natura {{natureFragment}},\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "incontrato al Lv.{{level}},\n{{biome}}.", "normal": "incontrato al Lv.{{level}},\n{{biome}}, Onda {{wave}}.",
"apparently": "apparentemente incontrato al Lv.{{level}},\n{{biome}}." "apparently": "apparentemente incontrato al Lv.{{level}},\n{{biome}}."
} }
} }

View File

@ -11,7 +11,7 @@
"cancel": "キャンセル", "cancel": "キャンセル",
"memoString": "{{natureFragment}}な性格。\n{{metFragment}}", "memoString": "{{natureFragment}}な性格。\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "{{biome}}で\nLv.{{level}}の時に出会った。", "normal": "ラウンド{{wave}}に{{biome}}で\nLv.{{level}}の時に出会った。",
"apparently": "{{biome}}で\nLv.{{level}}の時に出会ったようだ。" "apparently": "{{biome}}で\nLv.{{level}}の時に出会ったようだ。"
}, },
"natureFragment": { "natureFragment": {

View File

@ -13,8 +13,10 @@
"ALL": "전부", "ALL": "전부",
"PASS_BATON": "배턴터치한다", "PASS_BATON": "배턴터치한다",
"UNPAUSE_EVOLUTION": "진화 재개", "UNPAUSE_EVOLUTION": "진화 재개",
"PAUSE_EVOLUTION": "진화 중지",
"REVIVE": "되살린다", "REVIVE": "되살린다",
"RENAME": "닉네임 바꾸기", "RENAME": "닉네임 바꾸기",
"SELECT": "선택한다",
"choosePokemon": "포켓몬을 선택하세요.", "choosePokemon": "포켓몬을 선택하세요.",
"doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?", "doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?",
"noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!", "noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!",
@ -23,6 +25,7 @@
"tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다", "tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다",
"anyEffect": "써도 효과가 없다.", "anyEffect": "써도 효과가 없다.",
"unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.", "unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.",
"pausedEvolutions": "{{pokemonName}}[[가]] 진화하지 않도록 했다.",
"unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.", "unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.",
"wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!", "wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!",
"releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?", "releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?",

View File

@ -11,7 +11,7 @@
"cancel": "그만둔다", "cancel": "그만둔다",
"memoString": "{{natureFragment}}.\n{{metFragment}}", "memoString": "{{natureFragment}}.\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "{{biome}}에서\n레벨 {{level}}일 때 만났다.", "normal": "{{biome}}에서 웨이브{{wave}},\n레벨 {{level}}일 때 만났다.",
"apparently": "{{biome}}에서\n레벨 {{level}}일 때 만난 것 같다." "apparently": "{{biome}}에서\n레벨 {{level}}일 때 만난 것 같다."
}, },
"natureFragment": { "natureFragment": {

View File

@ -11,6 +11,10 @@
"expGainsSpeed": "경험치 획득 속도", "expGainsSpeed": "경험치 획득 속도",
"expPartyDisplay": "파티 경험치 표시", "expPartyDisplay": "파티 경험치 표시",
"skipSeenDialogues": "본 대화 생략", "skipSeenDialogues": "본 대화 생략",
"eggSkip": "알 스킵",
"never": "안 함",
"always": "항상",
"ask": "확인하기",
"battleStyle": "시합 룰", "battleStyle": "시합 룰",
"enableRetries": "재도전 허용", "enableRetries": "재도전 허용",
"hideIvs": "개체값탐지기 효과 끄기", "hideIvs": "개체값탐지기 효과 끄기",

View File

@ -11,7 +11,7 @@
"cancel": "Cancelar", "cancel": "Cancelar",
"memoString": "Natureza {{natureFragment}},\n{{metFragment}}", "memoString": "Natureza {{natureFragment}},\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "encontrado no Nv.{{level}},\n{{biome}}.", "normal": "encontrado no Nv.{{level}},\n{{biome}}, Onda {{wave}}.",
"apparently": "aparentemente encontrado no Nv.{{level}},\n{{biome}}." "apparently": "aparentemente encontrado no Nv.{{level}},\n{{biome}}."
}, },
"natureFragment": { "natureFragment": {

View File

@ -12,7 +12,7 @@
"memoString": "{{natureFragment}} 性格,\n{{metFragment}}", "memoString": "{{natureFragment}} 性格,\n{{metFragment}}",
"metFragment": { "metFragment": {
"normal": "met at Lv{{level}},\n{{biome}}.", "normal": "met at Lv{{level}},\n{{biome}}, Wave {{wave}}.",
"apparently": "命中注定般地相遇于Lv.{{level}}\n{{biome}}。" "apparently": "命中注定般地相遇于Lv.{{level}}\n{{biome}}。"
}, },
"natureFragment": { "natureFragment": {

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