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15 Commits

Author SHA1 Message Date
flx-sta 21b049d701
Merge branch 'beta' into qol/Modifiers-type-inference--mirror 2024-09-19 07:13:46 -07:00
flx-sta 5bf7b324de
Merge pull request #21 from DayKev/4294-patch-1
Replace relative imports with absolute imports in `modifier.ts`
2024-09-19 07:13:30 -07:00
ImperialSympathizer 5888a7758c
Mystery Encounter bug fixes and minor adjustments (#4299)
* various bug fixes for MEs

* various bug fixes for MEs

* fix final isTransferable rename that was missed

* change Trainer's test vouchers for second option

* change unit test skips

* cut down excess ME track length and loop properly

* ME bug fix cleanup

* updating AI for Slumbering Snorlax ME, and small ME balance changes

* fix ts error

* fix bug type superfan dialogue discrepancy

* ME bug fixes PR feedback

* ME PR nits and fixes

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-09-19 14:44:10 +01:00
NightKev 7ae7f3a0db Replace relative imports with absolute imports in `modifier.ts` 2024-09-19 06:35:03 -07:00
MokaStitcher 51bb80cb66
[Bug][UI] Fix scrolling UIs not resetting properly and add Scrollbars (#4312)
* [bug] fix scrollable elements not resetting properly

* [ui] add wrap around and scrolling bar to the achievements menu

* [ui] add scrollbar to the settings
2024-09-18 19:53:30 -04:00
innerthunder 605ae9e1c3
[Move] Improved damage forecasting for Shell Side Arm (#4310) 2024-09-18 19:03:01 -04:00
Madmadness65 81ea1296b3
[Miscellaneous] Add new Lake and RUins biome BGM by Lmz (#4319)
* Add new biome BGM by Firel

* Add new biome BGM by Lmz

* Update bgm-name.json
2024-09-18 19:00:06 -04:00
peng06 0567d4b5e2
[Dev] Remove `variant-tiers.ts` Enum (#3746)
* remove varianttiers

* Thanks GitHub

* Update import in `overrides.ts`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-18 15:20:33 -04:00
flx-sta 6030b780f2
[Move][Mirror] Update HitTagAttr attributes v2 (#4297)
* [Move] Updated HitAttr tags

Affects Whirlwind/Fly, Steamroller/Minimize, and Malicious Moonsault/Minimize

* [Move] Update for MinimizeAccuracyAttr

Affects Steamroller and Malicious Moonsault

* add: whirlwind test

* add: steamroller test

* rename: `AlwaysHitMinimizeAttr` (from `MinimizeAccuracyAttr`)

* rename: `DealsDoubleDamageToTagAttr` (from `HitsTagAttr`)

---------

Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
2024-09-17 22:41:46 -04:00
Jannik Tappert e386504977
[BUG][Beta] Fix English Status Symbols (#4293)
* Have English Status Symbols show up again :)

* It now uses the function instead

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:26:47 -04:00
podar 106ed6b27b
[Bug] Using default animation for errors that occur. (#4266)
* Using default animation for errors that occur.

* Renaming function to make it clear that logging happens

* Updating logging for missing animations

* Missed committing linter changes

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:15:47 -04:00
flx-sta 4389bff5d0
[Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031)
* add generic types to`Pokemon.getAbilityAttrs()`

* add invert check to `ProtectStatAbAttr.apply...`

This makes sure that a stat is only protected if no other ability inverts the change. E.g. `Contrary` inverts any decrease to an increase

* migrate contrary.test.ts to game.classicMode

* move `StatStageChangeMultiplierAbAttr` resolve above `ProtectStatAbAttr`

The effect of StatStageChangeMultiplierAbAttr is now applied before resolving any ProtectStatAbAttr. Thus the stage (level) of the BattleStat change was properly altered at the time of resolving the protection

* revert ability.ts changes

* add automated tests for `Clear Body` + `Contrary`

* StateStageChangePhase replace ~~`IntegerHolder`~~ with `NumberHolder`

Update Utils import and replace all occurcences of `Utils.`

* contrary.test.ts: remove `js` import
2024-09-17 19:14:41 -07:00
Madmadness65 00ba2eebc8
Add new biome BGM by Firel (#4301) 2024-09-17 21:57:34 +01:00
Leo Kim fe69bd2b55
add missing translation for korean (#4295) 2024-09-17 10:50:51 -07:00
Dakurei 1fb5389765
Auto center the window vertically (#2686)
+ When the game is played in landscape format
    or in portrait format when it's not a touchscreen
2024-09-17 17:55:50 +01:00
103 changed files with 1089 additions and 498 deletions

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@ -55,8 +55,8 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Sword/Shield - Pokémon Sword/Shield
- Pokémon Legends: Arceus - Pokémon Legends: Arceus
- Pokémon Scarlet/Violet - Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music) - Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Jungle biome music) - Lmz (Custom Ancient Ruins, Jungle, and Lake biome music)
- Andr06 (Custom Slum and Sea biome music) - Andr06 (Custom Slum and Sea biome music)
### 🎵 Sound Effects ### 🎵 Sound Effects

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@ -26,10 +26,36 @@ body {
#app { #app {
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center;
} }
#app > div:first-child { #app > div:first-child {
transform-origin: center !important;
}
/*
Supports automatic vertical centering as suggested in PR#1114, but only via CSS
Condition factorized to deduce CSS rules:
true if (isLandscape && !isMobile() && !hasTouchscreen() || (hasTouchscreen() && !isTouchControlsEnabled))
*/
/* isLandscape && !isMobile() && !hasTouchscreen() */
@media (orientation: landscape) and (pointer: fine) {
#app {
align-items: center;
}
}
@media (pointer: coarse) {
/* hasTouchscreen() && !isTouchControlsEnabled */
body:has(> #touchControls[class=visible]) #app {
align-items: start;
}
body:has(> #touchControls[class=visible]) #app > div:first-child {
transform-origin: top !important; transform-origin: top !important;
}
} }
#layout:fullscreen #dpad, #layout:fullscreen { #layout:fullscreen #dpad, #layout:fullscreen {

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@ -5,29 +5,29 @@
"format": "RGBA8888", "format": "RGBA8888",
"size": { "size": {
"w": 78, "w": 78,
"h": 87 "h": 86
}, },
"scale": 1, "scale": 1,
"frames": [ "frames": [
{ {
"filename": "0001.png", "filename": "0001.png",
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": false,
"sourceSize": { "sourceSize": {
"w": 80, "w": 78,
"h": 87 "h": 86
}, },
"spriteSourceSize": { "spriteSourceSize": {
"x": 1, "x": 0,
"y": 0, "y": 0,
"w": 78, "w": 78,
"h": 87 "h": 86
}, },
"frame": { "frame": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 78, "w": 78,
"h": 87 "h": 86
} }
} }
] ]
@ -36,6 +36,6 @@
"meta": { "meta": {
"app": "https://www.codeandweb.com/texturepacker", "app": "https://www.codeandweb.com/texturepacker",
"version": "3.0", "version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:d3cce87ee0e3a880d840bffe9373d5d4:7c776d33b75abad1fe36b14a5e5734af:56468b7a2883e66dadcd2af13ebd8010$" "smartupdate": "$TexturePacker:SmartUpdate:65266da62e9d2953511c0d68ae431345:c1ca63690bed8dd5af71bb443910c830:56468b7a2883e66dadcd2af13ebd8010$"
} }
} }

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@ -1911,6 +1911,19 @@ export default class BattleScene extends SceneBase {
return false; return false;
} }
/**
* Fades out current track for `delay` ms, then fades in new track.
* @param newBgmKey
* @param destroy
* @param delay
*/
fadeAndSwitchBgm(newBgmKey: string, destroy: boolean = false, delay: number = 2000) {
this.fadeOutBgm(delay, destroy);
this.time.delayedCall(delay, () => {
this.playBgm(newBgmKey);
});
}
playSound(sound: string | AnySound, config?: object): AnySound { playSound(sound: string | AnySound, config?: object): AnySound {
const key = typeof sound === "string" ? sound : sound.key; const key = typeof sound === "string" ? sound : sound.key;
config = config ?? {}; config = config ?? {};
@ -2157,6 +2170,16 @@ export default class BattleScene extends SceneBase {
return 13.13; return 13.13;
case "battle_macro_boss": //SWSH Rose Battle case "battle_macro_boss": //SWSH Rose Battle
return 11.42; return 11.42;
case "mystery_encounter_gen_5_gts": // BW GTS
return 8.52;
case "mystery_encounter_gen_6_gts": // XY GTS
return 9.24;
case "mystery_encounter_fun_and_games": // EoS Guildmaster Wigglytuff
return 4.78;
case "mystery_encounter_weird_dream": // EoS Temporal Spire
return 41.42;
case "mystery_encounter_delibirdy": // Firel Delibirdy
return 82.28;
} }
return 0; return 0;
@ -2609,7 +2632,7 @@ export default class BattleScene extends SceneBase {
} }
party.forEach((enemyPokemon: EnemyPokemon, i: integer) => { party.forEach((enemyPokemon: EnemyPokemon, i: integer) => {
if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i] && heldModifiersConfigs[i].length > 0) { if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i]) {
heldModifiersConfigs[i].forEach(mt => { heldModifiersConfigs[i].forEach(mt => {
let modifier: PokemonHeldItemModifier; let modifier: PokemonHeldItemModifier;
if (mt.modifier instanceof PokemonHeldItemModifierType) { if (mt.modifier instanceof PokemonHeldItemModifierType) {
@ -2620,8 +2643,7 @@ export default class BattleScene extends SceneBase {
} }
const stackCount = mt.stackCount ?? 1; const stackCount = mt.stackCount ?? 1;
modifier.stackCount = stackCount; modifier.stackCount = stackCount;
// TODO: set isTransferable modifier.isTransferable = mt.isTransferable ?? modifier.isTransferable;
// modifier.isTransferrable = mt.isTransferable ?? true;
this.addEnemyModifier(modifier, true); this.addEnemyModifier(modifier, true);
}); });
} else { } else {

View File

@ -14,7 +14,7 @@ import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import i18next from "#app/plugins/i18n"; import i18next from "#app/plugins/i18n";
import MysteryEncounter from "./data/mystery-encounters/mystery-encounter"; import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
export enum BattleType { export enum BattleType {
@ -157,7 +157,7 @@ export default class Battle {
} }
addPostBattleLoot(enemyPokemon: EnemyPokemon): void { addPostBattleLoot(enemyPokemon: EnemyPokemon): void {
this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferrable, false).map(i => { this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferable, false).map(i => {
const ret = i as PokemonHeldItemModifier; const ret = i as PokemonHeldItemModifier;
//@ts-ignore - this is awful to fix/change //@ts-ignore - this is awful to fix/change
ret.pokemonId = null; ret.pokemonId = null;

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@ -1670,7 +1670,7 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> { applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move))) { if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move))) {
const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferrable); const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferable);
if (heldItems.length) { if (heldItems.length) {
const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)]; const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => { pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => {
@ -1763,7 +1763,7 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> { applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move))) { if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move))) {
const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferrable); const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferable);
if (heldItems.length) { if (heldItems.length) {
const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)]; const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => { pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => {
@ -2625,7 +2625,11 @@ export class PreStatStageChangeAbAttr extends AbAttr {
} }
} }
/**
* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
*/
export class ProtectStatAbAttr extends PreStatStageChangeAbAttr { export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
private protectedStat?: BattleStat; private protectedStat?: BattleStat;
constructor(protectedStat?: BattleStat) { constructor(protectedStat?: BattleStat) {
@ -2634,7 +2638,17 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
this.protectedStat = protectedStat; this.protectedStat = protectedStat;
} }
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean { /**
* Apply the {@linkcode ProtectedStatAbAttr} to an interaction
* @param _pokemon
* @param _passive
* @param simulated
* @param stat the {@linkcode BattleStat} being affected
* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true if the stat is protected
* @param _args
* @returns true if the stat is protected, false otherwise
*/
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) { if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
cancelled.value = true; cancelled.value = true;
return true; return true;
@ -3757,7 +3771,7 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr {
this.multiplier = multiplier; this.multiplier = multiplier;
} }
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value *= this.multiplier; (args[0] as Utils.IntegerHolder).value *= this.multiplier;
return true; return true;

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@ -488,14 +488,14 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else { } else {
moveAnims.set(move, null); moveAnims.set(move, null);
const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP; const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
const moveName = Moves[move].toLowerCase().replace(/\_/g, "-");
const fetchAnimAndResolve = (move: Moves) => { const fetchAnimAndResolve = (move: Moves) => {
scene.cachedFetch(`./battle-anims/${moveName}.json`) scene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
.then(response => { .then(response => {
const contentType = response.headers.get("content-type"); const contentType = response.headers.get("content-type");
if (!response.ok || contentType?.indexOf("application/json") === -1) { if (!response.ok || contentType?.indexOf("application/json") === -1) {
console.error(`Could not load animation file for move '${moveName}'`, response.status, response.statusText); useDefaultAnim(move, defaultMoveAnim);
populateMoveAnim(move, moveAnims.get(defaultMoveAnim)); logMissingMoveAnim(move, response.status, response.statusText);
return resolve(); return resolve();
} }
return response.json(); return response.json();
@ -515,6 +515,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else { } else {
resolve(); resolve();
} }
})
.catch(error => {
useDefaultAnim(move, defaultMoveAnim);
logMissingMoveAnim(move, error);
return resolve();
}); });
}; };
fetchAnimAndResolve(move); fetchAnimAndResolve(move);
@ -522,6 +527,29 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
}); });
} }
/**
* Populates the default animation for the given move.
*
* @param move the move to populate an animation for
* @param defaultMoveAnim the move to use as the default animation
*/
function useDefaultAnim(move: Moves, defaultMoveAnim: Moves) {
populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
}
/**
* Helper method for printing a warning to the console when a move animation is missing.
*
* @param move the move to populate an animation for
* @param optionalParams parameters to add to the error logging
*
* @remarks use {@linkcode useDefaultAnim} to use a default animation
*/
function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
const moveName = Utils.animationFileName(move);
console.warn(`Could not load animation file for move '${moveName}'`, ...optionalParams);
}
/** /**
* Fetches animation configs to be used in a Mystery Encounter * Fetches animation configs to be used in a Mystery Encounter
* @param scene * @param scene

View File

@ -1,6 +1,6 @@
import BattleScene from "../battle-scene"; import BattleScene from "../battle-scene";
import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./pokemon-species"; import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./pokemon-species";
import { VariantTier } from "../enums/variant-tiers"; import { VariantTier } from "../enums/variant-tier";
import * as Utils from "../utils"; import * as Utils from "../utils";
import Overrides from "#app/overrides"; import Overrides from "#app/overrides";
import { pokemonPrevolutions } from "./pokemon-evolutions"; import { pokemonPrevolutions } from "./pokemon-evolutions";
@ -178,7 +178,7 @@ export class Egg {
// be done because species with no variants get filtered at rollSpecies but if the // be done because species with no variants get filtered at rollSpecies but if the
// species is set via options or the legendary gacha pokemon gets choosen the check never happens // species is set via options or the legendary gacha pokemon gets choosen the check never happens
if (this._species && !getPokemonSpecies(this._species).hasVariants()) { if (this._species && !getPokemonSpecies(this._species).hasVariants()) {
this._variantTier = VariantTier.COMMON; this._variantTier = VariantTier.STANDARD;
} }
// Needs this._tier so it needs to be generated afer the tier override if bought from same species // Needs this._tier so it needs to be generated afer the tier override if bought from same species
this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex(); this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex();
@ -494,12 +494,12 @@ export class Egg {
// place but I don't want to touch the pokemon class. // place but I don't want to touch the pokemon class.
private rollVariant(): VariantTier { private rollVariant(): VariantTier {
if (!this.isShiny) { if (!this.isShiny) {
return VariantTier.COMMON; return VariantTier.STANDARD;
} }
const rand = Utils.randSeedInt(10); const rand = Utils.randSeedInt(10);
if (rand >= 4) { if (rand >= 4) {
return VariantTier.COMMON; // 6/10 return VariantTier.STANDARD; // 6/10
} else if (rand >= 1) { } else if (rand >= 1) {
return VariantTier.RARE; // 3/10 return VariantTier.RARE; // 3/10
} else { } else {

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@ -1,16 +1,15 @@
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims"; import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, TrappedTag, SubstituteTag, TypeBoostTag } from "./battler-tags"; import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages"; import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon"; import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects } from "./status-effect"; import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
import { getTypeDamageMultiplier, Type } from "./type"; import { getTypeDamageMultiplier, Type } from "./type";
import { Constructor } from "#app/utils"; import { Constructor, NumberHolder } from "#app/utils";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { WeatherType } from "./weather"; import { WeatherType } from "./weather";
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag"; import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, BlockItemTheftAbAttr, applyPostAttackAbAttrs, ConfusionOnStatusEffectAbAttr, HealFromBerryUseAbAttr, IgnoreProtectOnContactAbAttr, IgnoreMoveEffectsAbAttr, applyPreDefendAbAttrs, MoveEffectChanceMultiplierAbAttr, WonderSkinAbAttr, applyPreAttackAbAttrs, MoveTypeChangeAbAttr, UserFieldMoveTypePowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr, AllyMoveCategoryPowerBoostAbAttr, VariableMovePowerAbAttr } from "./ability"; import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { allAbilities } from "./ability"; import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
import { PokemonHeldItemModifier, BerryModifier, PreserveBerryModifier, PokemonMoveAccuracyBoosterModifier, AttackTypeBoosterModifier, PokemonMultiHitModifier } from "../modifier/modifier";
import { BattlerIndex, BattleType } from "../battle"; import { BattlerIndex, BattleType } from "../battle";
import { TerrainType } from "./terrain"; import { TerrainType } from "./terrain";
import { ModifierPoolType } from "#app/modifier/modifier-type"; import { ModifierPoolType } from "#app/modifier/modifier-type";
@ -25,7 +24,7 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { MoveUsedEvent } from "#app/events/battle-scene"; import { MoveUsedEvent } from "#app/events/battle-scene";
import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat"; import { BATTLE_STATS, type BattleStat, EFFECTIVE_STATS, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
import { PartyStatusCurePhase } from "#app/phases/party-status-cure-phase"; import { PartyStatusCurePhase } from "#app/phases/party-status-cure-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase";
@ -36,7 +35,6 @@ import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase"; import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms"; import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
import { NumberHolder } from "#app/utils";
import { GameMode } from "#app/game-mode"; import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge"; import { applyChallenges, ChallengeType } from "./challenge";
@ -2136,7 +2134,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
if (rand >= this.chance) { if (rand >= this.chance) {
return resolve(false); return resolve(false);
} }
const heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferrable); const heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
if (heldItems.length) { if (heldItems.length) {
const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD; const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD;
const highestItemTier = heldItems.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct? const highestItemTier = heldItems.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct?
@ -2213,7 +2211,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
} }
// Considers entire transferrable item pool by default (Knock Off). Otherwise berries only if specified (Incinerate). // Considers entire transferrable item pool by default (Knock Off). Otherwise berries only if specified (Incinerate).
let heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferrable); let heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
if (this.berriesOnly) { if (this.berriesOnly) {
heldItems = heldItems.filter(m => m instanceof BerryModifier && m.pokemonId === target.id, target.isPlayer()); heldItems = heldItems.filter(m => m instanceof BerryModifier && m.pokemonId === target.id, target.isPlayer());
@ -2417,6 +2415,16 @@ export class BypassSleepAttr extends MoveAttr {
return false; return false;
} }
/**
* Returns arbitrarily high score when Pokemon is asleep, otherwise shouldn't be used
* @param user
* @param target
* @param move
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return user.status && user.status.effect === StatusEffect.SLEEP ? 200 : -10;
}
} }
/** /**
@ -3839,7 +3847,7 @@ export class StormAccuracyAttr extends VariableAccuracyAttr {
* @extends VariableAccuracyAttr * @extends VariableAccuracyAttr
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class MinimizeAccuracyAttr extends VariableAccuracyAttr { export class AlwaysHitMinimizeAttr extends VariableAccuracyAttr {
/** /**
* @see {@linkcode apply} * @see {@linkcode apply}
* @param user N/A * @param user N/A
@ -3974,18 +3982,17 @@ export class StatusCategoryOnAllyAttr extends VariableMoveCategoryAttr {
export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr { export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.NumberHolder); const category = (args[0] as Utils.NumberHolder);
const atkRatio = user.getEffectiveStat(Stat.ATK, target, move) / target.getEffectiveStat(Stat.DEF, user, move);
const specialRatio = user.getEffectiveStat(Stat.SPATK, target, move) / target.getEffectiveStat(Stat.SPDEF, user, move);
// Shell Side Arm is much more complicated than it looks, this is a partial implementation to try to achieve something similar to the games const predictedPhysDmg = target.getBaseDamage(user, move, MoveCategory.PHYSICAL, true, true);
if (atkRatio > specialRatio) { const predictedSpecDmg = target.getBaseDamage(user, move, MoveCategory.SPECIAL, true, true);
if (predictedPhysDmg > predictedSpecDmg) {
category.value = MoveCategory.PHYSICAL; category.value = MoveCategory.PHYSICAL;
return true; return true;
} else if (atkRatio === specialRatio && user.randSeedInt(2) === 0) { } else if (predictedPhysDmg === predictedSpecDmg && user.randSeedInt(2) === 0) {
category.value = MoveCategory.PHYSICAL; category.value = MoveCategory.PHYSICAL;
return true; return true;
} }
return false; return false;
} }
} }
@ -4855,10 +4862,10 @@ export class RemoveAllSubstitutesAttr extends MoveEffectAttr {
* Attribute used when a move hits a {@linkcode BattlerTagType} for double damage * Attribute used when a move hits a {@linkcode BattlerTagType} for double damage
* @extends MoveAttr * @extends MoveAttr
*/ */
export class HitsTagAttr extends MoveAttr { export class DealsDoubleDamageToTagAttr extends MoveAttr {
/** The {@linkcode BattlerTagType} this move hits */ /** The {@linkcode BattlerTagType} this move hits */
public tagType: BattlerTagType; public tagType: BattlerTagType;
/** Should this move deal double damage against {@linkcode HitsTagAttr.tagType}? */ /** Should this move deal double damage against {@linkcode DealsDoubleDamageToTagAttr.tagType}? */
public doubleDamage: boolean; public doubleDamage: boolean;
constructor(tagType: BattlerTagType, doubleDamage?: boolean) { constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
@ -6393,7 +6400,7 @@ export class AttackedByItemAttr extends MoveAttr {
*/ */
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return (user: Pokemon, target: Pokemon, move: Move) => { return (user: Pokemon, target: Pokemon, move: Move) => {
const heldItems = target.getHeldItems().filter(i => i.isTransferrable); const heldItems = target.getHeldItems().filter(i => i.isTransferable);
if (heldItems.length === 0) { if (heldItems.length === 0) {
return false; return false;
} }
@ -6752,12 +6759,11 @@ export function initMoves() {
new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1) new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1) new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.FLYING, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.windMove(), .windMove(),
new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1), new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1) new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr) .attr(ForceSwitchOutAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.ignoresSubstitute() .ignoresSubstitute()
.hidesTarget() .hidesTarget()
.windMove(), .windMove(),
@ -6770,8 +6776,8 @@ export function initMoves() {
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1), new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1), new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1) new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1) new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
@ -6795,8 +6801,8 @@ export function initMoves() {
.attr(OneHitKOAccuracyAttr), .attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1), new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1) new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1) new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP), .attr(TrapAttr, BattlerTagType.WRAP),
@ -6864,7 +6870,7 @@ export function initMoves() {
new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1), new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1),
new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1) new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true)
.attr(GulpMissileTagAttr), .attr(GulpMissileTagAttr),
new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1) new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1)
.attr(StatusEffectAttr, StatusEffect.FREEZE), .attr(StatusEffectAttr, StatusEffect.FREEZE),
@ -6947,18 +6953,18 @@ export function initMoves() {
new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1) new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr) .attr(ThunderAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false),
new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1) new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1) new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1) new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
.attr(OneHitKOAttr) .attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr) .attr(OneHitKOAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, false)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1) new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND) .attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND)
@ -7347,7 +7353,7 @@ export function initMoves() {
.attr(PreMoveMessageAttr, magnitudeMessageFunc) .attr(PreMoveMessageAttr, magnitudeMessageFunc)
.attr(MagnitudePowerAttr) .attr(MagnitudePowerAttr)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2) new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2)
@ -7403,7 +7409,7 @@ export function initMoves() {
new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2) new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2)
.attr(HighCritAttr), .attr(HighCritAttr),
new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2) new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2)
.attr(HitsTagAttr, BattlerTagType.FLYING, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.attr(FlinchAttr) .attr(FlinchAttr)
.windMove() .windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -7435,7 +7441,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1), .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2) new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
.attr(TrapAttr, BattlerTagType.WHIRLPOOL) .attr(TrapAttr, BattlerTagType.WHIRLPOOL)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true),
new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2) new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
.attr(MultiHitAttr, MultiHitType.BEAT_UP) .attr(MultiHitAttr, MultiHitType.BEAT_UP)
.attr(BeatUpAttr) .attr(BeatUpAttr)
@ -7533,7 +7539,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true) .attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
.condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)), .condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3) new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferable).length > 0 ? 1.5 : 1)
.attr(RemoveHeldItemAttr, false), .attr(RemoveHeldItemAttr, false),
new AttackMove(Moves.ENDEAVOR, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3) new AttackMove(Moves.ENDEAVOR, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3)
.attr(MatchHpAttr) .attr(MatchHpAttr)
@ -7658,7 +7664,7 @@ export function initMoves() {
new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3) new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3) new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3)
.attr(HitsTagAttr, BattlerTagType.FLYING) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING)
.punchingMove(), .punchingMove(),
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3) new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB) .attr(TrapAttr, BattlerTagType.SAND_TOMB)
@ -7889,8 +7895,8 @@ export function initMoves() {
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4) new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
.pulseMove(), .pulseMove(),
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4) new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4), new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4) new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
@ -8087,7 +8093,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true) .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED) .attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN]) .attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
.attr(CritOnlyAttr), .attr(CritOnlyAttr),
@ -8100,9 +8106,9 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.danceMove(), .danceMove(),
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr) .attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5) new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)
.condition(unknownTypeCondition) .condition(unknownTypeCondition)
@ -8185,7 +8191,7 @@ export function initMoves() {
new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5) new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
.unimplemented(), .unimplemented(),
new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5) new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferrable).reduce((v, m) => v + m.stackCount, 0))), .attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))),
new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5) new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
.ignoresSubstitute() .ignoresSubstitute()
.attr(CopyTypeAttr), .attr(CopyTypeAttr),
@ -8253,12 +8259,14 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1) .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr) .attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5) new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ACC ], -1), .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5) new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5) new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.DEF ], 3, true), .attr(StatStageChangeAttr, [ Stat.DEF ], 3, true),
@ -8271,7 +8279,7 @@ export function initMoves() {
new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5) new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5)
.attr(ThunderAccuracyAttr) .attr(ThunderAccuracyAttr)
.attr(ConfuseAttr) .attr(ConfuseAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.windMove(), .windMove(),
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5) new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
.attr(RecoilAttr) .attr(RecoilAttr)
@ -8325,9 +8333,9 @@ export function initMoves() {
.attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE) .attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6) new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(FlyingTypeMultiplierAttr) .attr(FlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnGravityCondition), .condition(failOnGravityCondition),
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6) new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
@ -8498,8 +8506,8 @@ export function initMoves() {
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr) .attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true) .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.attr(HitsTagAttr, BattlerTagType.MAGNET_RISEN, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MAGNET_RISEN, false)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED) .attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN]) .attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.makesContact(false) .makesContact(false)
@ -8756,6 +8764,8 @@ export function initMoves() {
.partial() .partial()
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7) new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.partial() .partial()
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7) new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
@ -9103,7 +9113,7 @@ export function initMoves() {
new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8) new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8)
.attr(ShellSideArmCategoryAttr) .attr(ShellSideArmCategoryAttr)
.attr(StatusEffectAttr, StatusEffect.POISON) .attr(StatusEffectAttr, StatusEffect.POISON)
.partial(), .partial(), // Physical version of the move does not make contact
new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8) new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
.attr(SacrificialAttr) .attr(SacrificialAttr)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)

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@ -2,7 +2,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattl
import { trainerConfigs, } from "#app/data/trainer-config"; import { trainerConfigs, } from "#app/data/trainer-config";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -99,7 +99,7 @@ export const ATrainersTestEncounter: MysteryEncounter =
const trainerConfig = trainerConfigs[trainerType].clone(); const trainerConfig = trainerConfigs[trainerType].clone();
const trainerSpriteKey = trainerConfig.getSpriteKey(); const trainerSpriteKey = trainerConfig.getSpriteKey();
encounter.enemyPartyConfigs.push({ encounter.enemyPartyConfigs.push({
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
trainerConfig: trainerConfig trainerConfig: trainerConfig
}); });
@ -152,7 +152,6 @@ export const ATrainersTestEncounter: MysteryEncounter =
}; };
encounter.setDialogueToken("eggType", i18next.t(`${namespace}.eggTypes.epic`)); encounter.setDialogueToken("eggType", i18next.t(`${namespace}.eggTypes.epic`));
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SACRED_ASH], guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA], fillRemaining: true }, [eggOptions]); setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SACRED_ASH], guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA], fillRemaining: true }, [eggOptions]);
return initBattleWithEnemyConfig(scene, config); return initBattleWithEnemyConfig(scene, config);
} }
) )
@ -180,7 +179,7 @@ export const ATrainersTestEncounter: MysteryEncounter =
) )
.withOutroDialogue([ .withOutroDialogue([
{ {
text: `${namespace}.outro`, text: `${namespace}.outro`
}, }
]) ])
.build(); .build();

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@ -4,9 +4,9 @@ import { BerryModifierType, modifierTypes, PokemonHeldItemModifierType } from "#
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { PersistentModifierRequirement } from "../mystery-encounter-requirements"; import { PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -208,7 +208,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
pokemonConfigs: [ pokemonConfigs: [
{ {
species: getPokemonSpecies(Species.GREEDENT), species: getPokemonSpecies(Species.GREEDENT),
@ -291,7 +291,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
const berryMap = encounter.misc.berryItemsMap; const berryMap = encounter.misc.berryItemsMap;
// Returns 2/5 of the berries stolen from each Pokemon // Returns 2/5 of the berries stolen to each Pokemon
const party = scene.getParty(); const party = scene.getParty();
party.forEach(pokemon => { party.forEach(pokemon => {
const stolenBerries: BerryModifier[] = berryMap.get(pokemon.id); const stolenBerries: BerryModifier[] = berryMap.get(pokemon.id);
@ -310,6 +310,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
} }
} }
}); });
await scene.updateModifiers(true);
transitionMysteryEncounterIntroVisuals(scene, true, true, 500); transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
leaveEncounterWithoutBattle(scene, true); leaveEncounterWithoutBattle(scene, true);

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@ -3,9 +3,9 @@ import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { AbilityRequirement, CombinationPokemonRequirement, MoveRequirement } from "../mystery-encounter-requirements"; import { AbilityRequirement, CombinationPokemonRequirement, MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { EXTORTION_ABILITIES, EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import { EXTORTION_ABILITIES, EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";

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@ -17,13 +17,13 @@ import { randSeedInt } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import { applyModifierTypeToPlayerPokemon, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { applyModifierTypeToPlayerPokemon, getEncounterPokemonLevelForWave, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BerryModifier } from "#app/modifier/modifier"; import { BerryModifier } from "#app/modifier/modifier";
import i18next from "#app/plugins/i18n"; import i18next from "#app/plugins/i18n";
@ -56,12 +56,11 @@ export const BerriesAboundEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mon // Calculate boss mon
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true); const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true); const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon)); encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{ pokemonConfigs: [{
level: level, level: level,
species: bossSpecies, species: bossSpecies,

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@ -19,7 +19,7 @@ import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import * as Utils from "#app/utils"; import * as Utils from "#app/utils";
import { isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils"; import { isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -192,6 +192,7 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
new AttackTypeBoosterHeldItemTypeRequirement(Type.BUG, 1), new AttackTypeBoosterHeldItemTypeRequirement(Type.BUG, 1),
new TypeRequirement(Type.BUG, false, 1) new TypeRequirement(Type.BUG, false, 1)
)) ))
.withMaxAllowedEncounters(1)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withIntroSpriteConfigs([]) // These are set in onInit() .withIntroSpriteConfigs([]) // These are set in onInit()
.withAutoHideIntroVisuals(false) .withAutoHideIntroVisuals(false)
@ -286,7 +287,8 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
// Player gets different rewards depending on the number of bug types they have // Player gets different rewards depending on the number of bug types they have
const numBugTypes = scene.getParty().filter(p => p.isOfType(Type.BUG, true)).length; const numBugTypes = scene.getParty().filter(p => p.isOfType(Type.BUG, true)).length;
encounter.setDialogueToken("numBugTypes", numBugTypes.toString()); const numBugTypesText = i18next.t(`${namespace}.numBugTypes`, { count: numBugTypes });
encounter.setDialogueToken("numBugTypes", numBugTypesText);
if (numBugTypes < 2) { if (numBugTypes < 2) {
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SUPER_LURE, modifierTypes.GREAT_BALL], fillRemaining: false }); setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SUPER_LURE, modifierTypes.GREAT_BALL], fillRemaining: false });

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@ -5,7 +5,7 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength"; import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
@ -246,12 +246,12 @@ export const ClowningAroundEncounter: MysteryEncounter =
const party = scene.getParty(); const party = scene.getParty();
let mostHeldItemsPokemon = party[0]; let mostHeldItemsPokemon = party[0];
let count = mostHeldItemsPokemon.getHeldItems() let count = mostHeldItemsPokemon.getHeldItems()
.filter(m => m.isTransferrable && !(m instanceof BerryModifier)) .filter(m => m.isTransferable && !(m instanceof BerryModifier))
.reduce((v, m) => v + m.stackCount, 0); .reduce((v, m) => v + m.stackCount, 0);
party.forEach(pokemon => { party.forEach(pokemon => {
const nextCount = pokemon.getHeldItems() const nextCount = pokemon.getHeldItems()
.filter(m => m.isTransferrable && !(m instanceof BerryModifier)) .filter(m => m.isTransferable && !(m instanceof BerryModifier))
.reduce((v, m) => v + m.stackCount, 0); .reduce((v, m) => v + m.stackCount, 0);
if (nextCount > count) { if (nextCount > count) {
mostHeldItemsPokemon = pokemon; mostHeldItemsPokemon = pokemon;
@ -276,7 +276,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
// Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm) // Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm)
let numUltra = 0; let numUltra = 0;
let numRogue = 0; let numRogue = 0;
items.filter(m => m.isTransferrable && !(m instanceof BerryModifier)) items.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.forEach(m => { .forEach(m => {
const type = m.type.withTierFromPool(); const type = m.type.withTierFromPool();
const tier = type.tier ?? ModifierTier.ULTRA; const tier = type.tier ?? ModifierTier.ULTRA;

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@ -3,8 +3,8 @@ import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/po
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
@ -19,7 +19,7 @@ import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-
import { DANCING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import { DANCING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { catchPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { catchPokemon, getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { PokeballType } from "#enums/pokeball"; import { PokeballType } from "#enums/pokeball";
import { modifierTypes } from "#app/modifier/modifier-type"; import { modifierTypes } from "#app/modifier/modifier-type";
import { LearnMovePhase } from "#app/phases/learn-move-phase"; import { LearnMovePhase } from "#app/phases/learn-move-phase";
@ -107,7 +107,7 @@ export const DancingLessonsEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
const species = getPokemonSpecies(Species.ORICORIO); const species = getPokemonSpecies(Species.ORICORIO);
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const enemyPokemon = new EnemyPokemon(scene, species, level, TrainerSlot.NONE, false); const enemyPokemon = new EnemyPokemon(scene, species, level, TrainerSlot.NONE, false);
if (!enemyPokemon.moveset.some(m => m && m.getMove().id === Moves.REVELATION_DANCE)) { if (!enemyPokemon.moveset.some(m => m && m.getMove().id === Moves.REVELATION_DANCE)) {
if (enemyPokemon.moveset.length < 4) { if (enemyPokemon.moveset.length < 4) {
@ -146,7 +146,6 @@ export const DancingLessonsEncounter: MysteryEncounter =
encounter.loadAssets.push(oricorio.loadAssets()); encounter.loadAssets.push(oricorio.loadAssets());
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{ pokemonConfigs: [{
species: species, species: species,
dataSource: oricorioData, dataSource: oricorioData,

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@ -5,8 +5,8 @@ import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { modifierTypes } from "#app/modifier/modifier-type"; import { modifierTypes } from "#app/modifier/modifier-type";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, } from "../utils/encounter-phase-utils"; import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, } from "../utils/encounter-phase-utils";
import { getRandomPlayerPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { getRandomPlayerPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -18,7 +18,7 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** i18n namespace for encounter */ /** i18n namespace for encounter */
const namespace = "mysteryEncounter:darkDeal"; const namespace = "mysteryEncounter:darkDeal";
/** Exclude Ultra Beasts (inludes Cosmog/Solgaleo/Lunala/Necrozma), Paradox (includes Miraidon/Koraidon), Eternatus, and egg-locked mythicals */ /** Exclude Ultra Beasts (inludes Cosmog/Solgaleo/Lunala/Necrozma), Paradox (includes Miraidon/Koraidon), Eternatus, and Mythicals */
const excludedBosses = [ const excludedBosses = [
Species.NECROZMA, Species.NECROZMA,
Species.COSMOG, Species.COSMOG,
@ -63,11 +63,24 @@ const excludedBosses = [
Species.CELEBI, Species.CELEBI,
Species.DEOXYS, Species.DEOXYS,
Species.JIRACHI, Species.JIRACHI,
Species.DARKRAI,
Species.PHIONE, Species.PHIONE,
Species.MANAPHY, Species.MANAPHY,
Species.ARCEUS, Species.ARCEUS,
Species.SHAYMIN,
Species.VICTINI, Species.VICTINI,
Species.MELOETTA,
Species.KELDEO,
Species.GENESECT,
Species.DIANCIE,
Species.HOOPA,
Species.VOLCANION,
Species.MAGEARNA,
Species.MARSHADOW,
Species.ZERAORA,
Species.ZARUDE,
Species.MELTAN, Species.MELTAN,
Species.MELMETAL,
Species.PECHARUNT, Species.PECHARUNT,
]; ];
@ -151,7 +164,7 @@ export const DarkDealEncounter: MysteryEncounter =
// Starter egg tier, 35/50/10/5 %odds for tiers 6/7/8/9+ // Starter egg tier, 35/50/10/5 %odds for tiers 6/7/8/9+
const roll = randSeedInt(100); const roll = randSeedInt(100);
const starterTier: number | [number, number] = const starterTier: number | [number, number] =
roll > 65 ? 6 : roll > 15 ? 7 : roll > 5 ? 8 : [9, 10]; roll >= 65 ? 6 : roll >= 15 ? 7 : roll >= 5 ? 8 : [9, 10];
const bossSpecies = getPokemonSpecies(getRandomSpeciesByStarterTier(starterTier, excludedBosses, bossTypes)); const bossSpecies = getPokemonSpecies(getRandomSpeciesByStarterTier(starterTier, excludedBosses, bossTypes));
const pokemonConfig: EnemyPokemonConfig = { const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies, species: bossSpecies,

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@ -4,9 +4,9 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { CombinationPokemonRequirement, HeldItemRequirement, MoneyRequirement } from "../mystery-encounter-requirements"; import { CombinationPokemonRequirement, HeldItemRequirement, MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -33,6 +33,8 @@ const OPTION_3_DISALLOWED_MODIFIERS = [
"PokemonBaseStatTotalModifier" "PokemonBaseStatTotalModifier"
]; ];
const DELIBIRDY_MONEY_PRICE_MULTIPLIER = 1.5;
/** /**
* Delibird-y encounter. * Delibird-y encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3804 | GitHub Issue #3804} * @see {@link https://github.com/pagefaultgames/pokerogue/issues/3804 | GitHub Issue #3804}
@ -42,7 +44,7 @@ export const DelibirdyEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DELIBIRDY) MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DELIBIRDY)
.withEncounterTier(MysteryEncounterTier.GREAT) .withEncounterTier(MysteryEncounterTier.GREAT)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withSceneRequirement(new MoneyRequirement(0, 2)) // Must have enough money for it to spawn at the very least .withSceneRequirement(new MoneyRequirement(0, DELIBIRDY_MONEY_PRICE_MULTIPLIER)) // Must have enough money for it to spawn at the very least
.withPrimaryPokemonRequirement(new CombinationPokemonRequirement( // Must also have either option 2 or 3 available to spawn .withPrimaryPokemonRequirement(new CombinationPokemonRequirement( // Must also have either option 2 or 3 available to spawn
new HeldItemRequirement(OPTION_2_ALLOWED_MODIFIERS), new HeldItemRequirement(OPTION_2_ALLOWED_MODIFIERS),
new HeldItemRequirement(OPTION_3_DISALLOWED_MODIFIERS, 1, true) new HeldItemRequirement(OPTION_3_DISALLOWED_MODIFIERS, 1, true)
@ -93,12 +95,18 @@ export const DelibirdyEncounter: MysteryEncounter =
.withOnInit((scene: BattleScene) => { .withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
encounter.setDialogueToken("delibirdName", getPokemonSpecies(Species.DELIBIRD).getName()); encounter.setDialogueToken("delibirdName", getPokemonSpecies(Species.DELIBIRD).getName());
scene.loadBgm("mystery_encounter_delibirdy", "mystery_encounter_delibirdy.mp3");
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
scene.fadeAndSwitchBgm("mystery_encounter_delibirdy");
return true; return true;
}) })
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 2) // Must have money to spawn .withSceneMoneyRequirement(0, DELIBIRDY_MONEY_PRICE_MULTIPLIER) // Must have money to spawn
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.1.label`, buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`, buttonTooltip: `${namespace}.option.1.tooltip`,

View File

@ -9,7 +9,7 @@ import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { import MysteryEncounter, {
MysteryEncounterBuilder, MysteryEncounterBuilder,
} from "../mystery-encounter"; } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";

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@ -6,7 +6,7 @@ import { modifierTypes } from "#app/modifier/modifier-type";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";

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@ -3,8 +3,8 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounte
import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type"; import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { TypeRequirement } from "../mystery-encounter-requirements"; import { TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Gender } from "#app/data/gender"; import { Gender } from "#app/data/gender";

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@ -17,12 +17,12 @@ import {
} from "#app/modifier/modifier-type"; } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import { getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { getEncounterPokemonLevelForWave, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -54,12 +54,11 @@ export const FightOrFlightEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mon // Calculate boss mon
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true); const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true); const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender()); encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender());
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{ pokemonConfigs: [{
level: level, level: level,
species: bossSpecies, species: bossSpecies,
@ -69,7 +68,7 @@ export const FightOrFlightEncounter: MysteryEncounter =
mysteryEncounterBattleEffects: (pokemon: Pokemon) => { mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.option.1.stat_boost`); queueEncounterMessage(pokemon.scene, `${namespace}.option.1.stat_boost`);
// Randomly boost 1 stat 2 stages // Randomly boost 1 stat 2 stages
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [randSeedInt(5)], 2)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [randSeedInt(4, 1)], 2));
} }
}], }],
}; };

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@ -1,7 +1,7 @@
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import Pokemon, { FieldPosition, PlayerPokemon } from "#app/field/pokemon"; import Pokemon, { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
@ -84,12 +84,7 @@ export const FunAndGamesEncounter: MysteryEncounter =
return true; return true;
}) })
.withOnVisualsStart((scene: BattleScene) => { .withOnVisualsStart((scene: BattleScene) => {
// Change the bgm scene.fadeAndSwitchBgm("mystery_encounter_fun_and_games");
scene.fadeOutBgm(2000, false);
scene.time.delayedCall(2000, () => {
scene.playBgm("mystery_encounter_fun_and_games");
});
return true; return true;
}) })
.withOption(MysteryEncounterOptionBuilder .withOption(MysteryEncounterOptionBuilder
@ -175,7 +170,9 @@ async function summonPlayerPokemon(scene: BattleScene) {
const party = scene.getParty(); const party = scene.getParty();
const chosenIndex = party.indexOf(playerPokemon); const chosenIndex = party.indexOf(playerPokemon);
if (chosenIndex !== 0) { if (chosenIndex !== 0) {
[party[chosenIndex], party[0]] = [party[chosenIndex], party[chosenIndex]]; const leadPokemon = party[0];
party[0] = playerPokemon;
party[chosenIndex] = leadPokemon;
} }
// Do trainer summon animation // Do trainer summon animation

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@ -4,7 +4,7 @@ import { ModifierTier } from "#app/modifier/modifier-tier";
import { getPlayerModifierTypeOptions, ModifierPoolType, ModifierTypeOption, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; import { getPlayerModifierTypeOptions, ModifierPoolType, ModifierTypeOption, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import PokemonSpecies, { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species"; import PokemonSpecies, { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
@ -23,6 +23,7 @@ import { getPokeballAtlasKey, getPokeballTintColor, PokeballType } from "#app/da
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { trainerNamePools } from "#app/data/trainer-names"; import { trainerNamePools } from "#app/data/trainer-names";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { addPokemonDataToDexAndValidateAchievements } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
/** the i18n namespace for the encounter */ /** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:globalTradeSystem"; const namespace = "mysteryEncounter:globalTradeSystem";
@ -118,17 +119,13 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
return true; return true;
}) })
.withOnVisualsStart((scene: BattleScene) => { .withOnVisualsStart((scene: BattleScene) => {
// Change the bgm scene.fadeAndSwitchBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey);
scene.fadeOutBgm(1500, false);
scene.time.delayedCall(1500, () => {
scene.playBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey);
});
return true; return true;
}) })
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.1.label`, buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`, buttonTooltip: `${namespace}.option.1.tooltip`,
@ -200,6 +197,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon); await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000); await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000);
scene.playBgm(encounter.misc.bgmKey); scene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(scene, newPlayerPokemon);
await hideTradeBackground(scene); await hideTradeBackground(scene);
tradedPokemon.destroy(); tradedPokemon.destroy();
@ -210,6 +208,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.2.label`, buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`, buttonTooltip: `${namespace}.option.2.tooltip`,
@ -218,8 +217,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => { const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Randomly generate a Wonder Trade pokemon // Randomly generate a Wonder Trade pokemon
// const randomTradeOption = generateTradeOption(scene.getParty().map(p => p.species)); const randomTradeOption = generateTradeOption(scene.getParty().map(p => p.species));
const randomTradeOption = getPokemonSpecies(Species.BURMY);
const tradePokemon = new EnemyPokemon(scene, randomTradeOption, pokemon.level, TrainerSlot.NONE, false); const tradePokemon = new EnemyPokemon(scene, randomTradeOption, pokemon.level, TrainerSlot.NONE, false);
// Extra shiny roll at 1/128 odds (boosted by events and charms) // Extra shiny roll at 1/128 odds (boosted by events and charms)
if (!tradePokemon.shiny) { if (!tradePokemon.shiny) {
@ -280,7 +278,8 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
await showTradeBackground(scene); await showTradeBackground(scene);
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon); await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000); await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000);
scene.playBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey); scene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(scene, newPlayerPokemon);
await hideTradeBackground(scene); await hideTradeBackground(scene);
tradedPokemon.destroy(); tradedPokemon.destroy();
@ -301,7 +300,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const onPokemonSelected = (pokemon: PlayerPokemon) => { const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Get Pokemon held items and filter for valid ones // Get Pokemon held items and filter for valid ones
const validItems = pokemon.getHeldItems().filter((it) => { const validItems = pokemon.getHeldItems().filter((it) => {
return it.isTransferrable; return it.isTransferable;
}); });
return validItems.map((modifier: PokemonHeldItemModifier) => { return validItems.map((modifier: PokemonHeldItemModifier) => {
@ -322,7 +321,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const selectableFilter = (pokemon: Pokemon) => { const selectableFilter = (pokemon: Pokemon) => {
// If pokemon has items to trade // If pokemon has items to trade
const meetsReqs = pokemon.getHeldItems().filter((it) => { const meetsReqs = pokemon.getHeldItems().filter((it) => {
return it.isTransferrable; return it.isTransferable;
}).length > 0; }).length > 0;
if (!meetsReqs) { if (!meetsReqs) {
return getEncounterText(scene, `${namespace}.option.3.invalid_selection`) ?? null; return getEncounterText(scene, `${namespace}.option.3.invalid_selection`) ?? null;

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@ -3,8 +3,8 @@ import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species"; import { Species } from "#app/enums/species";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, setEncounterExp } from "../utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, setEncounterExp } from "../utils/encounter-phase-utils";
import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";

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@ -15,7 +15,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength"; import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import * as Utils from "#app/utils"; import * as Utils from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
@ -75,7 +75,7 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
const hardSpriteKey = hardConfig.getSpriteKey(female, hardConfig.doubleOnly); const hardSpriteKey = hardConfig.getSpriteKey(female, hardConfig.doubleOnly);
encounter.enemyPartyConfigs.push({ encounter.enemyPartyConfigs.push({
trainerConfig: hardConfig, trainerConfig: hardConfig,
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
female: female, female: female,
}); });
@ -98,7 +98,7 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
const brutalSpriteKey = brutalConfig.getSpriteKey(female, brutalConfig.doubleOnly); const brutalSpriteKey = brutalConfig.getSpriteKey(female, brutalConfig.doubleOnly);
encounter.enemyPartyConfigs.push({ encounter.enemyPartyConfigs.push({
trainerConfig: brutalConfig, trainerConfig: brutalConfig,
levelAdditiveMultiplier: 1.5, levelAdditiveModifier: 1.5,
female: female, female: female,
}); });

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@ -5,8 +5,8 @@ import { ModifierTier } from "#app/modifier/modifier-tier";
import { randSeedInt } from "#app/utils"; import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
@ -68,7 +68,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 0.5, levelAdditiveModifier: 0.5,
disableSwitch: true, disableSwitch: true,
pokemonConfigs: [ pokemonConfigs: [
{ {
@ -179,6 +179,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
encounter.setDialogueToken("pokeName", highestLevelPokemon.getNameToRender()); encounter.setDialogueToken("pokeName", highestLevelPokemon.getNameToRender());
await showEncounterText(scene, `${namespace}.option.1.bad`); await showEncounterText(scene, `${namespace}.option.1.bad`);
transitionMysteryEncounterIntroVisuals(scene, true, true, 500); transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]); await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
} }
} }

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@ -2,8 +2,8 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";

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@ -1,7 +1,7 @@
import { initSubsequentOptionSelect, leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { initSubsequentOptionSelect, leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier"; import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier";
@ -25,7 +25,7 @@ const namespace = "mysteryEncounter:safariZone";
const TRAINER_THROW_ANIMATION_TIMES = [512, 184, 768]; const TRAINER_THROW_ANIMATION_TIMES = [512, 184, 768];
const SAFARI_MONEY_MULTIPLIER = 2.75; const SAFARI_MONEY_MULTIPLIER = 2;
/** /**
* Safari Zone encounter. * Safari Zone encounter.

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@ -5,9 +5,9 @@ import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoneyRequirement } from "../mystery-encounter-requirements"; import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -19,6 +19,9 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** the i18n namespace for this encounter */ /** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:shadyVitaminDealer"; const namespace = "mysteryEncounter:shadyVitaminDealer";
const VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER = 1.5;
const VITAMIN_DEALER_EXPENSIVE_PRICE_MULTIPLIER = 3.5;
/** /**
* Shady Vitamin Dealer encounter. * Shady Vitamin Dealer encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3798 | GitHub Issue #3798} * @see {@link https://github.com/pagefaultgames/pokerogue/issues/3798 | GitHub Issue #3798}
@ -28,7 +31,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER) MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER)
.withEncounterTier(MysteryEncounterTier.COMMON) .withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withSceneRequirement(new MoneyRequirement(0, 1.5)) // Must have the money for at least the cheap deal .withSceneRequirement(new MoneyRequirement(0, VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER)) // Must have the money for at least the cheap deal
.withPrimaryPokemonHealthRatioRequirement([0.5, 1]) // At least 1 Pokemon must have above half HP .withPrimaryPokemonHealthRatioRequirement([0.5, 1]) // At least 1 Pokemon must have above half HP
.withIntroSpriteConfigs([ .withIntroSpriteConfigs([
{ {
@ -64,7 +67,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 1.5) .withSceneMoneyRequirement(0, VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER)
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.1.label`, buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`, buttonTooltip: `${namespace}.option.1.tooltip`,
@ -115,7 +118,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType); await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType);
} }
leaveEncounterWithoutBattle(scene); leaveEncounterWithoutBattle(scene, true);
}) })
.withPostOptionPhase(async (scene: BattleScene) => { .withPostOptionPhase(async (scene: BattleScene) => {
// Damage and status applied after dealer leaves (to make thematic sense) // Damage and status applied after dealer leaves (to make thematic sense)
@ -142,7 +145,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
.withOption( .withOption(
MysteryEncounterOptionBuilder MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT) .newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 3.5) .withSceneMoneyRequirement(0, VITAMIN_DEALER_EXPENSIVE_PRICE_MULTIPLIER)
.withDialogue({ .withDialogue({
buttonLabel: `${namespace}.option.2.label`, buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`, buttonTooltip: `${namespace}.option.2.tooltip`,
@ -193,7 +196,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType); await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType);
} }
leaveEncounterWithoutBattle(scene); leaveEncounterWithoutBattle(scene, true);
}) })
.withPostOptionPhase(async (scene: BattleScene) => { .withPostOptionPhase(async (scene: BattleScene) => {
// Status applied after dealer leaves (to make thematic sense) // Status applied after dealer leaves (to make thematic sense)

View File

@ -1,22 +1,24 @@
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { modifierTypes } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { StatusEffect } from "#app/data/status-effect"; import { StatusEffect } from "#app/data/status-effect";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoveRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils"; import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { PokemonMove } from "#app/field/pokemon"; import { AiType, PokemonMove } from "#app/field/pokemon";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { PartyHealPhase } from "#app/phases/party-heal-phase"; import { PartyHealPhase } from "#app/phases/party-heal-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { BerryType } from "#enums/berry-type";
import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
/** i18n namespace for the encounter */ /** i18n namespace for the encounter */
const namespace = "mysteryEncounter:slumberingSnorlax"; const namespace = "mysteryEncounter:slumberingSnorlax";
@ -38,7 +40,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
fileRoot: "pokemon", fileRoot: "pokemon",
hasShadow: true, hasShadow: true,
tint: 0.25, tint: 0.25,
scale: 1.5, scale: 1.25,
repeat: true, repeat: true,
y: 5, y: 5,
}, },
@ -58,10 +60,22 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
species: bossSpecies, species: bossSpecies,
isBoss: true, isBoss: true,
status: [StatusEffect.SLEEP, 5], // Extra turns on timer for Snorlax's start of fight moves status: [StatusEffect.SLEEP, 5], // Extra turns on timer for Snorlax's start of fight moves
moveSet: [Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT] moveSet: [Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.SITRUS]) as PokemonHeldItemModifierType,
stackCount: 2
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.ENIGMA]) as PokemonHeldItemModifierType,
stackCount: 2
},
],
mysteryEncounterPokemonData: new MysteryEncounterPokemonData({ spriteScale: 1.25 }),
aiType: AiType.SMART // Required to ensure Snorlax uses Sleep Talk while it is asleep
}; };
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 0.5, levelAdditiveModifier: 0.5,
pokemonConfigs: [pokemonConfig], pokemonConfigs: [pokemonConfig],
}; };
encounter.enemyPartyConfigs = [config]; encounter.enemyPartyConfigs = [config];

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@ -2,8 +2,8 @@ import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig
import { randSeedInt } from "#app/utils"; import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoneyRequirement, WaveModulusRequirement } from "../mystery-encounter-requirements"; import { MoneyRequirement, WaveModulusRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import Pokemon, { EnemyPokemon } from "#app/field/pokemon"; import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -20,12 +20,13 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
/** the i18n namespace for this encounter */ /** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:teleportingHijinks"; const namespace = "mysteryEncounter:teleportingHijinks";
const MONEY_COST_MULTIPLIER = 2.5; const MONEY_COST_MULTIPLIER = 1.75;
const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND]; const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND, Biome.WASTELAND, Biome.DOJO];
const MACHINE_INTERFACING_TYPES = [Type.ELECTRIC, Type.STEEL]; const MACHINE_INTERFACING_TYPES = [Type.ELECTRIC, Type.STEEL];
/** /**
@ -130,7 +131,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
// Init enemy // Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true); const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true); const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon)); encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
@ -166,7 +167,7 @@ async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
await showEncounterText(scene, `${namespace}.attacked`); await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy // Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0); const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true); const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true); const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon)); encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));

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@ -2,8 +2,8 @@ import { leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, up
import { isNullOrUndefined, randSeedInt } from "#app/utils"; import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoneyRequirement } from "../mystery-encounter-requirements"; import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { catchPokemon, getRandomSpeciesByStarterTier, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { catchPokemon, getRandomSpeciesByStarterTier, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies, speciesStarters } from "#app/data/pokemon-species"; import { getPokemonSpecies, speciesStarters } from "#app/data/pokemon-species";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -15,11 +15,15 @@ import PokemonData from "#app/system/pokemon-data";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { Abilities } from "#enums/abilities";
/** the i18n namespace for this encounter */ /** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:pokemonSalesman"; const namespace = "mysteryEncounter:pokemonSalesman";
const MAX_POKEMON_PRICE_MULTIPLIER = 6; const MAX_POKEMON_PRICE_MULTIPLIER = 4;
/** Odds of shiny magikarp will be 1/value */
const SHINY_MAGIKARP_WEIGHT = 100;
/** /**
* Pokemon Salesman encounter. * Pokemon Salesman encounter.
@ -58,12 +62,12 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter =
const tries = 0; const tries = 0;
// Reroll any species that don't have HAs // Reroll any species that don't have HAs
while (isNullOrUndefined(species.abilityHidden) && tries < 5) { while ((isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) && tries < 5) {
species = getPokemonSpecies(getRandomSpeciesByStarterTier([0, 5])); species = getPokemonSpecies(getRandomSpeciesByStarterTier([0, 5]));
} }
let pokemon: PlayerPokemon; let pokemon: PlayerPokemon;
if (isNullOrUndefined(species.abilityHidden) || randSeedInt(100) === 0) { if (randSeedInt(SHINY_MAGIKARP_WEIGHT) === 0 || isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) {
// If no HA mon found or you roll 1%, give shiny Magikarp // If no HA mon found or you roll 1%, give shiny Magikarp
species = getPokemonSpecies(Species.MAGIKARP); species = getPokemonSpecies(Species.MAGIKARP);
const hiddenIndex = species.ability2 ? 2 : 1; const hiddenIndex = species.ability2 ? 2 : 1;

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@ -2,7 +2,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounte
import { modifierTypes, PokemonHeldItemModifierType, } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { getPokemonSpecies } from "#app/data/pokemon-species"; import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Nature } from "#app/data/nature"; import { Nature } from "#app/data/nature";
@ -36,6 +36,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
.withEncounterTier(MysteryEncounterTier.GREAT) .withEncounterTier(MysteryEncounterTier.GREAT)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withScenePartySizeRequirement(3, 6) // Must have at least 3 pokemon in party .withScenePartySizeRequirement(3, 6) // Must have at least 3 pokemon in party
.withMaxAllowedEncounters(1)
.withHideWildIntroMessage(true) .withHideWildIntroMessage(true)
.withAutoHideIntroVisuals(false) .withAutoHideIntroVisuals(false)
.withIntroSpriteConfigs([ .withIntroSpriteConfigs([
@ -70,7 +71,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
disableSwitch: true, disableSwitch: true,
pokemonConfigs: [ pokemonConfigs: [
{ {
@ -159,6 +160,11 @@ export const TheStrongStuffEncounter: MysteryEncounter =
encounter.setDialogueToken("increaseValue", BST_INCREASE_VALUE.toString()); encounter.setDialogueToken("increaseValue", BST_INCREASE_VALUE.toString());
await showEncounterText(scene, `${namespace}.option.1.selected_2`, null, undefined, true); await showEncounterText(scene, `${namespace}.option.1.selected_2`, null, undefined, true);
encounter.dialogue.outro = [
{
text: `${namespace}.outro`,
}
];
setEncounterRewards(scene, { fillRemaining: true }); setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene, true); leaveEncounterWithoutBattle(scene, true);
return true; return true;
@ -192,6 +198,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
ignorePp: true ignorePp: true
}); });
encounter.dialogue.outro = [];
transitionMysteryEncounterIntroVisuals(scene, true, true, 500); transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]); await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
} }

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@ -2,7 +2,7 @@ import { EnemyPartyConfig, generateModifierType, generateModifierTypeOption, ini
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -146,7 +146,7 @@ async function spawnNextTrainerOrEndEncounter(scene: BattleScene) {
// Give 10x Voucher // Give 10x Voucher
const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier(); const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
scene.addModifier(newModifier); await scene.addModifier(newModifier);
scene.playSound("item_fanfare"); scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name })); await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));

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@ -3,7 +3,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattl
import { getNatureName, Nature } from "#app/data/nature"; import { getNatureName, Nature } from "#app/data/nature";
import { speciesStarters } from "#app/data/pokemon-species"; import { speciesStarters } from "#app/data/pokemon-species";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon"; import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { PokemonFormChangeItemModifier, PokemonHeldItemModifier } from "#app/modifier/modifier"; import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { AbilityAttr } from "#app/system/game-data"; import { AbilityAttr } from "#app/system/game-data";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
@ -11,8 +11,8 @@ import { isNullOrUndefined, randSeedShuffle } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -34,6 +34,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
.withEncounterTier(MysteryEncounterTier.ULTRA) .withEncounterTier(MysteryEncounterTier.ULTRA)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withScenePartySizeRequirement(2, 6, true) // Must have at least 2 unfainted pokemon in party .withScenePartySizeRequirement(2, 6, true) // Must have at least 2 unfainted pokemon in party
.withFleeAllowed(false)
.withHideWildIntroMessage(true) .withHideWildIntroMessage(true)
.withIntroSpriteConfigs([ .withIntroSpriteConfigs([
{ {
@ -97,12 +98,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
5 5
); );
const modifiers = new ModifiersHolder(); const modifiers = new ModifiersHolder();
const config = getEnemyConfig( const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
scene,
playerPokemon,
segments,
modifiers
);
scene.removePokemonFromPlayerParty(playerPokemon, false); scene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => { const onBeforeRewardsPhase = () => {
@ -163,6 +159,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Add pokemon and mods back // Add pokemon and mods back
scene.getParty().push(playerPokemon); scene.getParty().push(playerPokemon);
for (const mod of modifiers.value) { for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true); scene.addModifier(mod, true, false, false, true);
} }
scene.updateModifiers(true); scene.updateModifiers(true);
@ -230,17 +227,9 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Spawn medium training session with chosen pokemon // Spawn medium training session with chosen pokemon
// Every 40 waves, add +1 boss segment, capping at 6 // Every 40 waves, add +1 boss segment, capping at 6
const segments = Math.min( const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 40), 6);
2 + Math.floor(scene.currentBattle.waveIndex / 40),
6
);
const modifiers = new ModifiersHolder(); const modifiers = new ModifiersHolder();
const config = getEnemyConfig( const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
scene,
playerPokemon,
segments,
modifiers
);
scene.removePokemonFromPlayerParty(playerPokemon, false); scene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => { const onBeforeRewardsPhase = () => {
@ -377,6 +366,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Add pokemon and mods back // Add pokemon and mods back
scene.getParty().push(playerPokemon); scene.getParty().push(playerPokemon);
for (const mod of modifiers.value) { for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true); scene.addModifier(mod, true, false, false, true);
} }
scene.updateModifiers(true); scene.updateModifiers(true);
@ -410,10 +400,12 @@ function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon, segmen
playerPokemon.resetSummonData(); playerPokemon.resetSummonData();
// Passes modifiers by reference // Passes modifiers by reference
modifiers.value = playerPokemon.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier)); modifiers.value = playerPokemon.getHeldItems();
const modifierConfigs = modifiers.value.map((mod) => { const modifierConfigs = modifiers.value.map((mod) => {
return { return {
modifier: mod modifier: mod.clone(),
isTransferable: false,
stackCount: mod.stackCount
}; };
}) as HeldModifierConfig[]; }) as HeldModifierConfig[];

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@ -2,8 +2,8 @@ import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleW
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -67,7 +67,7 @@ export const TrashToTreasureEncounter: MysteryEncounter =
moveSet: [Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.DRAIN_PUNCH] moveSet: [Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.DRAIN_PUNCH]
}; };
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
pokemonConfigs: [pokemonConfig], pokemonConfigs: [pokemonConfig],
disableSwitch: true disableSwitch: true
}; };

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@ -5,8 +5,8 @@ import Pokemon, { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import { getPartyLuckValue } from "#app/modifier/modifier-type"; import { getPartyLuckValue } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement, PersistentModifierRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement, PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";

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@ -2,8 +2,8 @@ import { Type } from "#app/data/type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, setEncounterRewards, } from "../utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -14,7 +14,7 @@ import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier, Pokemo
import { achvs } from "#app/system/achv"; import { achvs } from "#app/system/achv";
import { speciesEggMoves } from "#app/data/egg-moves"; import { speciesEggMoves } from "#app/data/egg-moves";
import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data"; import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { modifierTypes } from "#app/modifier/modifier-type"; import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n"; import i18next from "#app/plugins/i18n";
import { doPokemonTransformationSequence, TransformationScreenPosition } from "#app/data/mystery-encounters/utils/encounter-transformation-sequence"; import { doPokemonTransformationSequence, TransformationScreenPosition } from "#app/data/mystery-encounters/utils/encounter-transformation-sequence";
@ -130,12 +130,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
return true; return true;
}) })
.withOnVisualsStart((scene: BattleScene) => { .withOnVisualsStart((scene: BattleScene) => {
// Change the bgm scene.fadeAndSwitchBgm("mystery_encounter_weird_dream");
scene.fadeOutBgm(3000, false);
scene.time.delayedCall(3000, () => {
scene.playBgm("mystery_encounter_weird_dream");
});
return true; return true;
}) })
.withOption( .withOption(
@ -340,7 +335,7 @@ async function doNewTeamPostProcess(scene: BattleScene, transformations: Pokemon
const newStarterUnlocked = await scene.gameData.setPokemonCaught(newPokemon, true, false, false); const newStarterUnlocked = await scene.gameData.setPokemonCaught(newPokemon, true, false, false);
if (newStarterUnlocked) { if (newStarterUnlocked) {
atLeastOneNewStarter = true; atLeastOneNewStarter = true;
queueEncounterMessage(scene, i18next.t("battle:addedAsAStarter", { pokemonName: getPokemonSpecies(speciesRootForm).getName() })); await showEncounterText(scene, i18next.t("battle:addedAsAStarter", { pokemonName: getPokemonSpecies(speciesRootForm).getName() }));
} }
} }

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@ -3,7 +3,7 @@ import { Moves } from "#app/enums/moves";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon"; import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { Type } from "../type"; import { Type } from "../type";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "./mystery-encounter-requirements"; import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement"; import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
import { isNullOrUndefined, randSeedInt } from "#app/utils"; import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";

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@ -25,6 +25,9 @@ export interface EncounterStartOfBattleEffect {
followUp?: boolean; followUp?: boolean;
} }
const DEFAULT_MAX_ALLOWED_ENCOUNTERS = 2;
const DEFAULT_MAX_ALLOWED_ROGUE_ENCOUNTERS = 1;
/** /**
* Used by {@linkcode MysteryEncounterBuilder} class to define required/optional properties on the {@linkcode MysteryEncounter} class when building. * Used by {@linkcode MysteryEncounterBuilder} class to define required/optional properties on the {@linkcode MysteryEncounter} class when building.
* *
@ -42,6 +45,7 @@ export interface IMysteryEncounter {
autoHideIntroVisuals: boolean; autoHideIntroVisuals: boolean;
enterIntroVisualsFromRight: boolean; enterIntroVisualsFromRight: boolean;
catchAllowed: boolean; catchAllowed: boolean;
fleeAllowed: boolean;
continuousEncounter: boolean; continuousEncounter: boolean;
maxAllowedEncounters: number; maxAllowedEncounters: number;
hasBattleAnimationsWithoutTargets: boolean; hasBattleAnimationsWithoutTargets: boolean;
@ -110,6 +114,11 @@ export default class MysteryEncounter implements IMysteryEncounter {
* Default false * Default false
*/ */
catchAllowed: boolean; catchAllowed: boolean;
/**
* If true, allows fleeing from a wild encounter (trainer battle MEs auto-disable fleeing)
* Default true
*/
fleeAllowed: boolean;
/** /**
* If true, encounter will continuously run through multiple battles/puzzles/etc. instead of going to next wave * If true, encounter will continuously run through multiple battles/puzzles/etc. instead of going to next wave
* MUST EVENTUALLY BE DISABLED TO CONTINUE TO NEXT WAVE * MUST EVENTUALLY BE DISABLED TO CONTINUE TO NEXT WAVE
@ -246,8 +255,8 @@ export default class MysteryEncounter implements IMysteryEncounter {
this.encounterTier = this.encounterTier ?? MysteryEncounterTier.COMMON; this.encounterTier = this.encounterTier ?? MysteryEncounterTier.COMMON;
this.dialogue = this.dialogue ?? {}; this.dialogue = this.dialogue ?? {};
this.spriteConfigs = this.spriteConfigs ? [...this.spriteConfigs] : []; this.spriteConfigs = this.spriteConfigs ? [...this.spriteConfigs] : [];
// Default max is 1 for ROGUE encounters, 3 for others // Default max is 1 for ROGUE encounters, 2 for others
this.maxAllowedEncounters = this.maxAllowedEncounters ?? this.encounterTier === MysteryEncounterTier.ROGUE ? 1 : 3; this.maxAllowedEncounters = this.maxAllowedEncounters ?? this.encounterTier === MysteryEncounterTier.ROGUE ? DEFAULT_MAX_ALLOWED_ROGUE_ENCOUNTERS : DEFAULT_MAX_ALLOWED_ENCOUNTERS;
this.encounterMode = MysteryEncounterMode.DEFAULT; this.encounterMode = MysteryEncounterMode.DEFAULT;
this.requirements = this.requirements ? this.requirements : []; this.requirements = this.requirements ? this.requirements : [];
this.hideBattleIntroMessage = this.hideBattleIntroMessage ?? false; this.hideBattleIntroMessage = this.hideBattleIntroMessage ?? false;
@ -520,6 +529,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
enterIntroVisualsFromRight: boolean = false; enterIntroVisualsFromRight: boolean = false;
continuousEncounter: boolean = false; continuousEncounter: boolean = false;
catchAllowed: boolean = false; catchAllowed: boolean = false;
fleeAllowed: boolean = true;
lockEncounterRewardTiers: boolean = false; lockEncounterRewardTiers: boolean = false;
startOfBattleEffectsComplete: boolean = false; startOfBattleEffectsComplete: boolean = false;
hasBattleAnimationsWithoutTargets: boolean = false; hasBattleAnimationsWithoutTargets: boolean = false;
@ -580,8 +590,8 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* There should be at least 2 options defined and no more than 4. * There should be at least 2 options defined and no more than 4.
* If complex use {@linkcode MysteryEncounterBuilder.withOption} * If complex use {@linkcode MysteryEncounterBuilder.withOption}
* *
* @param dialogue - {@linkcode OptionTextDisplay} * @param dialogue {@linkcode OptionTextDisplay}
* @param callback - {@linkcode OptionPhaseCallback} * @param callback {@linkcode OptionPhaseCallback}
* @returns * @returns
*/ */
withSimpleDexProgressOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback): this & Pick<IMysteryEncounter, "options"> { withSimpleDexProgressOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback): this & Pick<IMysteryEncounter, "options"> {
@ -732,7 +742,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* *
* @param min min wave (or exact size if only min is given) * @param min min wave (or exact size if only min is given)
* @param max optional max size. If not given, defaults to min => exact wave * @param max optional max size. If not given, defaults to min => exact wave
* @param excludeFainted - if true, only counts unfainted mons * @param excludeFainted if true, only counts unfainted mons
* @returns * @returns
*/ */
withScenePartySizeRequirement(min: number, max?: number, excludeFainted: boolean = false): this & Required<Pick<IMysteryEncounter, "requirements">> { withScenePartySizeRequirement(min: number, max?: number, excludeFainted: boolean = false): this & Required<Pick<IMysteryEncounter, "requirements">> {
@ -798,7 +808,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* NOTE: If rewards are dependent on options selected, runtime data, etc., * NOTE: If rewards are dependent on options selected, runtime data, etc.,
* It may be better to programmatically set doEncounterRewards elsewhere. * It may be better to programmatically set doEncounterRewards elsewhere.
* There is a helper function in mystery-encounter utils, setEncounterRewards(), which can be called programmatically to set rewards * There is a helper function in mystery-encounter utils, setEncounterRewards(), which can be called programmatically to set rewards
* @param doEncounterRewards - synchronous callback function to perform during rewards phase of the encounter * @param doEncounterRewards Synchronous callback function to perform during rewards phase of the encounter
* @returns * @returns
*/ */
withRewards(doEncounterRewards: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterRewards">> { withRewards(doEncounterRewards: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterRewards">> {
@ -812,7 +822,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* NOTE: If rewards are dependent on options selected, runtime data, etc., * NOTE: If rewards are dependent on options selected, runtime data, etc.,
* It may be better to programmatically set doEncounterExp elsewhere. * It may be better to programmatically set doEncounterExp elsewhere.
* There is a helper function in mystery-encounter utils, setEncounterExp(), which can be called programmatically to set rewards * There is a helper function in mystery-encounter utils, setEncounterExp(), which can be called programmatically to set rewards
* @param doEncounterExp - synchronous callback function to perform during rewards phase of the encounter * @param doEncounterExp Synchronous callback function to perform during rewards phase of the encounter
* @returns * @returns
*/ */
withExp(doEncounterExp: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterExp">> { withExp(doEncounterExp: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterExp">> {
@ -823,7 +833,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* Can be used to perform init logic before intro visuals are shown and before the MysteryEncounterPhase begins * Can be used to perform init logic before intro visuals are shown and before the MysteryEncounterPhase begins
* Useful for performing things like procedural generation of intro sprites, etc. * Useful for performing things like procedural generation of intro sprites, etc.
* *
* @param onInit - synchronous callback function to perform as soon as the encounter is selected for the next phase * @param onInit Synchronous callback function to perform as soon as the encounter is selected for the next phase
* @returns * @returns
*/ */
withOnInit(onInit: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onInit">> { withOnInit(onInit: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onInit">> {
@ -833,7 +843,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Can be used to perform some extra logic (usually animations) when the enemy field is finished sliding in * Can be used to perform some extra logic (usually animations) when the enemy field is finished sliding in
* *
* @param onVisualsStart - synchronous callback function to perform as soon as the enemy field finishes sliding in * @param onVisualsStart Synchronous callback function to perform as soon as the enemy field finishes sliding in
* @returns * @returns
*/ */
withOnVisualsStart(onVisualsStart: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onVisualsStart">> { withOnVisualsStart(onVisualsStart: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onVisualsStart">> {
@ -843,7 +853,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Can set whether catching is allowed or not on the encounter * Can set whether catching is allowed or not on the encounter
* This flag can also be programmatically set inside option event functions or elsewhere * This flag can also be programmatically set inside option event functions or elsewhere
* @param catchAllowed - if true, allows enemy pokemon to be caught during the encounter * @param catchAllowed If `true`, allows enemy pokemon to be caught during the encounter
* @returns * @returns
*/ */
withCatchAllowed(catchAllowed: boolean): this & Required<Pick<IMysteryEncounter, "catchAllowed">> { withCatchAllowed(catchAllowed: boolean): this & Required<Pick<IMysteryEncounter, "catchAllowed">> {
@ -851,7 +861,16 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
} }
/** /**
* @param hideBattleIntroMessage - if true, will not show the trainerAppeared/wildAppeared/bossAppeared message for an encounter * Can set whether fleeing is allowed or not on the encounter
* @param fleeAllowed If `false`, prevents fleeing from a wild battle (trainer battle MEs already have flee disabled)
* @returns
*/
withFleeAllowed(fleeAllowed: boolean): this & Required<Pick<IMysteryEncounter, "fleeAllowed">> {
return Object.assign(this, { fleeAllowed });
}
/**
* @param hideBattleIntroMessage If `true`, will not show the trainerAppeared/wildAppeared/bossAppeared message for an encounter
* @returns * @returns
*/ */
withHideWildIntroMessage(hideBattleIntroMessage: boolean): this & Required<Pick<IMysteryEncounter, "hideBattleIntroMessage">> { withHideWildIntroMessage(hideBattleIntroMessage: boolean): this & Required<Pick<IMysteryEncounter, "hideBattleIntroMessage">> {
@ -859,7 +878,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
} }
/** /**
* @param autoHideIntroVisuals - if false, will not hide the intro visuals that are displayed at the beginning of encounter * @param autoHideIntroVisuals If `false`, will not hide the intro visuals that are displayed at the beginning of encounter
* @returns * @returns
*/ */
withAutoHideIntroVisuals(autoHideIntroVisuals: boolean): this & Required<Pick<IMysteryEncounter, "autoHideIntroVisuals">> { withAutoHideIntroVisuals(autoHideIntroVisuals: boolean): this & Required<Pick<IMysteryEncounter, "autoHideIntroVisuals">> {
@ -867,7 +886,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
} }
/** /**
* @param enterIntroVisualsFromRight - If true, will slide in intro visuals from the right side of the screen. If false, slides in from left, as normal * @param enterIntroVisualsFromRight If `true`, will slide in intro visuals from the right side of the screen. If false, slides in from left, as normal
* Default false * Default false
* @returns * @returns
*/ */
@ -878,7 +897,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Add a title for the encounter * Add a title for the encounter
* *
* @param title - title of the encounter * @param title Title of the encounter
* @returns * @returns
*/ */
withTitle(title: string): this { withTitle(title: string): this {
@ -898,7 +917,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Add a description of the encounter * Add a description of the encounter
* *
* @param description - description of the encounter * @param description Description of the encounter
* @returns * @returns
*/ */
withDescription(description: string): this { withDescription(description: string): this {
@ -918,7 +937,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Add a query for the encounter * Add a query for the encounter
* *
* @param query - query to use for the encounter * @param query Query to use for the encounter
* @returns * @returns
*/ */
withQuery(query: string): this { withQuery(query: string): this {
@ -938,7 +957,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/** /**
* Add outro dialogue/s for the encounter * Add outro dialogue/s for the encounter
* *
* @param dialogue - outro dialogue/s * @param dialogue Outro dialogue(s)
* @returns * @returns
*/ */
withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []): this { withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []): this {

View File

@ -2,7 +2,7 @@ import BattleScene from "#app/battle-scene";
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { isNullOrUndefined } from "#app/utils"; import { isNullOrUndefined } from "#app/utils";
import { EncounterPokemonRequirement } from "../mystery-encounter-requirements"; import { EncounterPokemonRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
/** /**
* {@linkcode CanLearnMoveRequirement} options * {@linkcode CanLearnMoveRequirement} options

View File

@ -3,7 +3,7 @@ import { biomeLinks, BiomePoolTier } from "#app/data/biomes";
import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option"; import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters"; import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import Pokemon, { FieldPosition, PlayerPokemon, PokemonMove, PokemonSummonData } from "#app/field/pokemon"; import Pokemon, { AiType, FieldPosition, PlayerPokemon, PokemonMove, PokemonSummonData } from "#app/field/pokemon";
import { CustomModifierSettings, ModifierPoolType, ModifierType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; import { CustomModifierSettings, ModifierPoolType, ModifierType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases"; import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
@ -85,21 +85,24 @@ export interface EnemyPokemonConfig {
modifierConfigs?: HeldModifierConfig[]; modifierConfigs?: HeldModifierConfig[];
tags?: BattlerTagType[]; tags?: BattlerTagType[];
dataSource?: PokemonData; dataSource?: PokemonData;
aiType?: AiType;
} }
export interface EnemyPartyConfig { export interface EnemyPartyConfig {
/** Formula for enemy: level += waveIndex / 10 * levelAdditive */ /** Formula for enemy level: level += waveIndex / 10 * levelAdditiveModifier */
levelAdditiveMultiplier?: number; levelAdditiveModifier?: number;
doubleBattle?: boolean; doubleBattle?: boolean;
/** Generates trainer battle solely off trainer type */ /** Generates trainer battle solely off trainer type */
trainerType?: TrainerType; trainerType?: TrainerType;
/** More customizable option for configuring trainer battle */ /** More customizable option for configuring trainer battle */
trainerConfig?: TrainerConfig; trainerConfig?: TrainerConfig;
pokemonConfigs?: EnemyPokemonConfig[]; pokemonConfigs?: EnemyPokemonConfig[];
/** True for female trainer, false for male */ /** `true` for female trainer, false for male */
female?: boolean; female?: boolean;
/** True will prevent player from switching */ /** `true` will prevent player from switching */
disableSwitch?: boolean; disableSwitch?: boolean;
/** `true` or leaving undefined will increment dex seen count for the encounter battle, `false` will not */
countAsSeen?: boolean;
} }
/** /**
@ -156,10 +159,10 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
// ME levels are modified by an additive value that scales with wave index // ME levels are modified by an additive value that scales with wave index
// Base scaling: Every 10 waves, modifier gets +1 level // Base scaling: Every 10 waves, modifier gets +1 level
// This can be amplified or counteracted by setting levelAdditiveMultiplier in config // This can be amplified or counteracted by setting levelAdditiveModifier in config
// levelAdditiveMultiplier value of 0.5 will halve the modifier scaling, 2 will double it, etc. // levelAdditiveModifier value of 0.5 will halve the modifier scaling, 2 will double it, etc.
// Leaving null/undefined will disable level scaling // Leaving null/undefined will disable level scaling
const mult: number = !isNullOrUndefined(partyConfig.levelAdditiveMultiplier) ? partyConfig.levelAdditiveMultiplier! : 0; const mult: number = !isNullOrUndefined(partyConfig.levelAdditiveModifier) ? partyConfig.levelAdditiveModifier! : 0;
const additive = Math.max(Math.round((scene.currentBattle.waveIndex / 10) * mult), 0); const additive = Math.max(Math.round((scene.currentBattle.waveIndex / 10) * mult), 0);
battle.enemyLevels = battle.enemyLevels.map(level => level + additive); battle.enemyLevels = battle.enemyLevels.map(level => level + additive);
@ -210,7 +213,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
enemyPokemon.resetSummonData(); enemyPokemon.resetSummonData();
} }
if (!loaded) { if (!loaded && isNullOrUndefined(partyConfig.countAsSeen) || partyConfig.countAsSeen) {
scene.gameData.setPokemonSeen(enemyPokemon, true, !!(trainerType || trainerConfig)); scene.gameData.setPokemonSeen(enemyPokemon, true, !!(trainerType || trainerConfig));
} }
@ -286,6 +289,11 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
enemyPokemon.summonData.gender = config.gender!; enemyPokemon.summonData.gender = config.gender!;
} }
// Set AI type
if (!isNullOrUndefined(config.aiType)) {
enemyPokemon.aiType = config.aiType!;
}
// Set moves // Set moves
if (config?.moveSet && config.moveSet.length > 0) { if (config?.moveSet && config.moveSet.length > 0) {
const moves = config.moveSet.map(m => new PokemonMove(m)); const moves = config.moveSet.map(m => new PokemonMove(m));
@ -702,19 +710,19 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
if (encounter.continuousEncounter || doNotContinue) { if (encounter.continuousEncounter || doNotContinue) {
return; return;
} else if (encounter.encounterMode === MysteryEncounterMode.NO_BATTLE) { } else if (encounter.encounterMode === MysteryEncounterMode.NO_BATTLE) {
scene.pushPhase(new EggLapsePhase(scene));
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase)); scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
scene.pushPhase(new EggLapsePhase(scene));
} else if (!scene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) { } else if (!scene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) {
scene.pushPhase(new BattleEndPhase(scene)); scene.pushPhase(new BattleEndPhase(scene));
if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) { if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) {
scene.pushPhase(new TrainerVictoryPhase(scene)); scene.pushPhase(new TrainerVictoryPhase(scene));
} }
if (scene.gameMode.isEndless || !scene.gameMode.isWaveFinal(scene.currentBattle.waveIndex)) { if (scene.gameMode.isEndless || !scene.gameMode.isWaveFinal(scene.currentBattle.waveIndex)) {
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
if (!encounter.doContinueEncounter) { if (!encounter.doContinueEncounter) {
// Only lapse eggs once for multi-battle encounters // Only lapse eggs once for multi-battle encounters
scene.pushPhase(new EggLapsePhase(scene)); scene.pushPhase(new EggLapsePhase(scene));
} }
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
} }
} }
} }

View File

@ -19,6 +19,10 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { Gender } from "#app/data/gender"; import { Gender } from "#app/data/gender";
import { PermanentStat } from "#enums/stat"; import { PermanentStat } from "#enums/stat";
import { VictoryPhase } from "#app/phases/victory-phase"; import { VictoryPhase } from "#app/phases/victory-phase";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
/** Will give +1 level every 10 waves */
export const STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER = 1;
/** /**
* Gets the sprite key and file root for a given PokemonSpecies (accounts for gender, shiny, variants, forms, and experimental) * Gets the sprite key and file root for a given PokemonSpecies (accounts for gender, shiny, variants, forms, and experimental)
@ -289,10 +293,12 @@ export async function modifyPlayerPokemonBST(pokemon: PlayerPokemon, value: numb
*/ */
export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokemon: PlayerPokemon, modType: PokemonHeldItemModifierType, fallbackModifierType?: PokemonHeldItemModifierType) { export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokemon: PlayerPokemon, modType: PokemonHeldItemModifierType, fallbackModifierType?: PokemonHeldItemModifierType) {
// Check if the Pokemon has max stacks of that item already // Check if the Pokemon has max stacks of that item already
const modifier = modType.newModifier(pokemon);
const existing = scene.findModifier(m => ( const existing = scene.findModifier(m => (
m instanceof PokemonHeldItemModifier && m instanceof PokemonHeldItemModifier &&
m.type.id === modType.id && m.type.id === modType.id &&
m.pokemonId === pokemon.id m.pokemonId === pokemon.id &&
m.matchType(modifier)
)) as PokemonHeldItemModifier; )) as PokemonHeldItemModifier;
// At max stacks // At max stacks
@ -305,7 +311,6 @@ export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokem
return applyModifierTypeToPlayerPokemon(scene, pokemon, fallbackModifierType); return applyModifierTypeToPlayerPokemon(scene, pokemon, fallbackModifierType);
} }
const modifier = modType.newModifier(pokemon);
await scene.addModifier(modifier, false, false, false, true); await scene.addModifier(modifier, false, false, false, true);
} }
@ -327,7 +332,7 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
const _3m = 3 * pokemon.getMaxHp(); const _3m = 3 * pokemon.getMaxHp();
const _2h = 2 * pokemon.hp; const _2h = 2 * pokemon.hp;
const catchRate = pokemon.species.catchRate; const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType); const pokeballMultiplier = getPokeballCatchMultiplier(pokeballType);
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1; const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier); const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
ballTwitchRate = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x))); ballTwitchRate = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
@ -501,8 +506,6 @@ function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number,
* @param isObtain * @param isObtain
*/ */
export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite | null, pokeballType: PokeballType, showCatchObtainMessage: boolean = true, isObtain: boolean = false): Promise<void> { export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite | null, pokeballType: PokeballType, showCatchObtainMessage: boolean = true, isObtain: boolean = false): Promise<void> {
scene.unshiftPhase(new VictoryPhase(scene, pokemon.id, true));
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm(); const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) { if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) {
@ -528,6 +531,11 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
return new Promise(resolve => { return new Promise(resolve => {
const doPokemonCatchMenu = () => { const doPokemonCatchMenu = () => {
const end = () => { const end = () => {
// Ensure the pokemon is in the enemy party in all situations
if (!scene.getEnemyParty().some(p => p.id === pokemon.id)) {
scene.getEnemyParty().push(pokemon);
}
scene.unshiftPhase(new VictoryPhase(scene, pokemon.id, true));
scene.pokemonInfoContainer.hide(); scene.pokemonInfoContainer.hide();
if (pokeball) { if (pokeball) {
removePb(scene, pokeball); removePb(scene, pokeball);
@ -539,8 +547,8 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
scene.field.remove(pokemon, true); scene.field.remove(pokemon, true);
} }
}; };
const addToParty = () => { const addToParty = (slotIndex?: number) => {
const newPokemon = pokemon.addToParty(pokeballType); const newPokemon = pokemon.addToParty(pokeballType, slotIndex);
const modifiers = scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false); const modifiers = scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (scene.getParty().filter(p => p.isShiny()).length === 6) { if (scene.getParty().filter(p => p.isShiny()).length === 6) {
scene.validateAchv(achvs.SHINY_PARTY); scene.validateAchv(achvs.SHINY_PARTY);
@ -559,12 +567,19 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
if (scene.getParty().length === 6) { if (scene.getParty().length === 6) {
const promptRelease = () => { const promptRelease = () => {
scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => { scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => {
scene.pokemonInfoContainer.makeRoomForConfirmUi(); scene.pokemonInfoContainer.makeRoomForConfirmUi(1, true);
scene.ui.setMode(Mode.CONFIRM, () => { scene.ui.setMode(Mode.CONFIRM, () => {
scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: number, _option: PartyOption) => { const newPokemon = scene.addPlayerPokemon(pokemon.species, pokemon.level, pokemon.abilityIndex, pokemon.formIndex, pokemon.gender, pokemon.shiny, pokemon.variant, pokemon.ivs, pokemon.nature, pokemon);
scene.ui.setMode(Mode.SUMMARY, newPokemon, 0, SummaryUiMode.DEFAULT, () => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
promptRelease();
});
}, false);
}, () => {
scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: integer, _option: PartyOption) => {
scene.ui.setMode(Mode.MESSAGE).then(() => { scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) { if (slotIndex < 6) {
addToParty(); addToParty(slotIndex);
} else { } else {
promptRelease(); promptRelease();
} }
@ -575,7 +590,7 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
removePokemon(); removePokemon();
end(); end();
}); });
}); }, "fullParty");
}); });
}; };
promptRelease(); promptRelease();
@ -711,13 +726,50 @@ export function getGoldenBugNetSpecies(): PokemonSpecies {
const roll = randSeedInt(totalWeight); const roll = randSeedInt(totalWeight);
let w = 0; let w = 0;
for (const species of GOLDEN_BUG_NET_SPECIES_POOL) { for (const speciesWeightPair of GOLDEN_BUG_NET_SPECIES_POOL) {
w += species[1]; w += speciesWeightPair[1];
if (roll < w) { if (roll < w) {
return getPokemonSpecies(species); return getPokemonSpecies(speciesWeightPair[0]);
} }
} }
// Defaults to Scyther // Defaults to Scyther
return getPokemonSpecies(Species.SCYTHER); return getPokemonSpecies(Species.SCYTHER);
} }
/**
* Generates a Pokemon level for a given wave, with an option to increase/decrease by a scaling modifier
* @param scene
* @param levelAdditiveModifier Default 0. will add +(1 level / 10 waves * levelAdditiveModifier) to the level calculation
*/
export function getEncounterPokemonLevelForWave(scene: BattleScene, levelAdditiveModifier: number = 0) {
const currentBattle = scene.currentBattle;
// Default to use the first generated level from enemyLevels, or generate a new one if it DNE
const baseLevel = currentBattle.enemyLevels && currentBattle.enemyLevels?.length > 0 ? currentBattle.enemyLevels[0] : currentBattle.getLevelForWave();
// Add a level scaling modifier that is (+1 level per 10 waves) * levelAdditiveModifier
return baseLevel + Math.max(Math.round((currentBattle.waveIndex / 10) * levelAdditiveModifier), 0);
}
export async function addPokemonDataToDexAndValidateAchievements(scene: BattleScene, pokemon: PlayerPokemon) {
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) {
scene.validateAchv(achvs.HIDDEN_ABILITY);
}
if (pokemon.species.subLegendary) {
scene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
}
if (pokemon.species.legendary) {
scene.validateAchv(achvs.CATCH_LEGENDARY);
}
if (pokemon.species.mythical) {
scene.validateAchv(achvs.CATCH_MYTHICAL);
}
scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
return scene.gameData.setPokemonCaught(pokemon, true, false, false);
}

View File

@ -103,7 +103,7 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
scene.time.delayedCall(1000, () => { scene.time.delayedCall(1000, () => {
pokemonEvoTintSprite.setScale(0.25); pokemonEvoTintSprite.setScale(0.25);
pokemonEvoTintSprite.setVisible(true); pokemonEvoTintSprite.setVisible(true);
doCycle(scene, 2, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => { doCycle(scene, 1.5, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => {
pokemonEvoSprite.setVisible(true); pokemonEvoSprite.setVisible(true);
doCircleInward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset); doCircleInward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset);
@ -115,7 +115,7 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
delay: 150, delay: 150,
easing: "Sine.easeIn", easing: "Sine.easeIn",
onComplete: () => { onComplete: () => {
scene.time.delayedCall(2500, () => { scene.time.delayedCall(3000, () => {
resolve(); resolve();
scene.tweens.add({ scene.tweens.add({
targets: pokemonEvoSprite, targets: pokemonEvoSprite,

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@ -1,5 +0,0 @@
export enum VariantTier {
COMMON,
RARE,
EPIC
}

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@ -746,7 +746,7 @@ export class Arena {
case Biome.TOWN: case Biome.TOWN:
return 7.288; return 7.288;
case Biome.PLAINS: case Biome.PLAINS:
return 7.693; return 17.485;
case Biome.GRASS: case Biome.GRASS:
return 1.995; return 1.995;
case Biome.TALL_GRASS: case Biome.TALL_GRASS:
@ -762,7 +762,7 @@ export class Arena {
case Biome.BEACH: case Biome.BEACH:
return 3.462; return 3.462;
case Biome.LAKE: case Biome.LAKE:
return 5.350; return 7.215;
case Biome.SEABED: case Biome.SEABED:
return 2.600; return 2.600;
case Biome.MOUNTAIN: case Biome.MOUNTAIN:
@ -774,13 +774,13 @@ export class Arena {
case Biome.DESERT: case Biome.DESERT:
return 1.143; return 1.143;
case Biome.ICE_CAVE: case Biome.ICE_CAVE:
return 15.010; return 0.000;
case Biome.MEADOW: case Biome.MEADOW:
return 3.891; return 3.891;
case Biome.POWER_PLANT: case Biome.POWER_PLANT:
return 2.810; return 9.447;
case Biome.VOLCANO: case Biome.VOLCANO:
return 5.116; return 17.637;
case Biome.GRAVEYARD: case Biome.GRAVEYARD:
return 3.232; return 3.232;
case Biome.DOJO: case Biome.DOJO:
@ -788,7 +788,7 @@ export class Arena {
case Biome.FACTORY: case Biome.FACTORY:
return 4.985; return 4.985;
case Biome.RUINS: case Biome.RUINS:
return 2.270; return 0.000;
case Biome.WASTELAND: case Biome.WASTELAND:
return 6.336; return 6.336;
case Biome.ABYSS: case Biome.ABYSS:

View File

@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "../battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant"; import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant"; import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info"; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move"; import Move, { HighCritAttr, DealsDoubleDamageToTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species"; import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils"; import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import * as Utils from "../utils"; import * as Utils from "../utils";
@ -1273,13 +1273,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param attrType {@linkcode AbAttr} The ability attribute to check for. * @param attrType {@linkcode AbAttr} The ability attribute to check for.
* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active * @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects * @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
* @returns {AbAttr[]} A list of all the ability attributes on this ability. * @returns A list of all the ability attributes on this ability.
*/ */
getAbilityAttrs(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): AbAttr[] { getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
const abilityAttrs: AbAttr[] = []; const abilityAttrs: T[] = [];
if (!canApply || this.canApplyAbility()) { if (!canApply || this.canApplyAbility()) {
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType)); abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
} }
if (!canApply || this.canApplyAbility(true)) { if (!canApply || this.canApplyAbility(true)) {
@ -1513,7 +1513,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType); const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType);
for (const tag of immuneTags) { for (const tag of immuneTags) {
if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) { if (move && !move.getAttrs(DealsDoubleDamageToTagAttr).some(attr => attr.tagType === tag.tagType)) {
typeMultiplier.value = 0; typeMultiplier.value = 0;
break; break;
} }
@ -2322,11 +2322,61 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return accuracyMultiplier.value / evasionMultiplier.value; return accuracyMultiplier.value / evasionMultiplier.value;
} }
/**
* Calculates the base damage of the given move against this Pokemon when attacked by the given source.
* Used during damage calculation and for Shell Side Arm's forecasting effect.
* @param source the attacking {@linkcode Pokemon}.
* @param move the {@linkcode Move} used in the attack.
* @param moveCategory the move's {@linkcode MoveCategory} after variable-category effects are applied.
* @param ignoreAbility if `true`, ignores this Pokemon's defensive ability effects (defaults to `false`).
* @param ignoreSourceAbility if `true`, ignore's the attacking Pokemon's ability effects (defaults to `false`).
* @param isCritical if `true`, calculates effective stats as if the hit were critical (defaults to `false`).
* @param simulated if `true`, suppresses changes to game state during calculation (defaults to `true`).
* @returns The move's base damage against this Pokemon when used by the source Pokemon.
*/
getBaseDamage(source: Pokemon, move: Move, moveCategory: MoveCategory, ignoreAbility: boolean = false, ignoreSourceAbility: boolean = false, isCritical: boolean = false, simulated: boolean = true): number {
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
/** A base damage multiplier based on the source's level */
const levelMultiplier = (2 * source.level / 5 + 2);
/** The power of the move after power boosts from abilities, etc. have applied */
const power = move.calculateBattlePower(source, this, simulated);
/**
* The attacker's offensive stat for the given move's category.
* Critical hits cause negative stat stages to be ignored.
*/
const sourceAtk = new Utils.NumberHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, ignoreSourceAbility, ignoreAbility, isCritical, simulated));
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
/**
* This Pokemon's defensive stat for the given move's category.
* Critical hits cause positive stat stages to be ignored.
*/
const targetDef = new Utils.NumberHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, ignoreAbility, ignoreSourceAbility, isCritical, simulated));
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
/**
* The attack's base damage, as determined by the source's level, move power
* and Attack stat as well as this Pokemon's Defense stat
*/
const baseDamage = ((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2;
/** Debug message for non-simulated calls (i.e. when damage is actually dealt) */
if (!simulated) {
console.log("base damage", baseDamage, move.name, power, sourceAtk.value, targetDef.value);
}
return baseDamage;
}
/** /**
* Calculates the damage of an attack made by another Pokemon against this Pokemon * Calculates the damage of an attack made by another Pokemon against this Pokemon
* @param source {@linkcode Pokemon} the attacking Pokemon * @param source {@linkcode Pokemon} the attacking Pokemon
* @param move {@linkcode Pokemon} the move used in the attack * @param move {@linkcode Pokemon} the move used in the attack
* @param ignoreAbility If `true`, ignores this Pokemon's defensive ability effects * @param ignoreAbility If `true`, ignores this Pokemon's defensive ability effects
* @param ignoreSourceAbility If `true`, ignores the attacking Pokemon's ability effects
* @param isCritical If `true`, calculates damage for a critical hit. * @param isCritical If `true`, calculates damage for a critical hit.
* @param simulated If `true`, suppresses changes to game state during the calculation. * @param simulated If `true`, suppresses changes to game state during the calculation.
* @returns a {@linkcode DamageCalculationResult} object with three fields: * @returns a {@linkcode DamageCalculationResult} object with three fields:
@ -2395,35 +2445,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}; };
} }
// ----- BEGIN BASE DAMAGE MULTIPLIERS -----
/** A base damage multiplier based on the source's level */
const levelMultiplier = (2 * source.level / 5 + 2);
/** The power of the move after power boosts from abilities, etc. have applied */
const power = move.calculateBattlePower(source, this, simulated);
/**
* The attacker's offensive stat for the given move's category.
* Critical hits ignore negative stat stages.
*/
const sourceAtk = new Utils.NumberHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, ignoreSourceAbility, ignoreAbility, isCritical, simulated));
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
/**
* This Pokemon's defensive stat for the given move's category.
* Critical hits ignore positive stat stages.
*/
const targetDef = new Utils.NumberHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, ignoreAbility, ignoreSourceAbility, isCritical, simulated));
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
/** /**
* The attack's base damage, as determined by the source's level, move power * The attack's base damage, as determined by the source's level, move power
* and Attack stat as well as this Pokemon's Defense stat * and Attack stat as well as this Pokemon's Defense stat
*/ */
const baseDamage = ((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2; const baseDamage = this.getBaseDamage(source, move, moveCategory, ignoreAbility, ignoreSourceAbility, isCritical, simulated);
// ------ END BASE DAMAGE MULTIPLIERS ------
/** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */ /** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */
const { targets, multiple } = getMoveTargets(source, move.id); const { targets, multiple } = getMoveTargets(source, move.id);
@ -2489,13 +2515,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier); this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier);
/** /**
* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if: * For each {@linkcode DealsDoubleDamageToTagAttr} the move has, doubles the damage of the move if:
* The target has a {@linkcode BattlerTagType} that this move interacts with * The target has a {@linkcode BattlerTagType} that this move interacts with
* AND * AND
* The move doubles damage when used against that tag * The move doubles damage when used against that tag
*/ */
const hitsTagMultiplier = new Utils.NumberHolder(1); const hitsTagMultiplier = new Utils.NumberHolder(1);
move.getAttrs(HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => { move.getAttrs(DealsDoubleDamageToTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType)) { if (this.getTag(hta.tagType)) {
hitsTagMultiplier.value *= 2; hitsTagMultiplier.value *= 2;
} }
@ -2549,7 +2575,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// debug message for when damage is applied (i.e. not simulated) // debug message for when damage is applied (i.e. not simulated)
if (!simulated) { if (!simulated) {
console.log("damage", damage.value, move.name, power, sourceAtk, targetDef); console.log("damage", damage.value, move.name);
} }
let hitResult: HitResult; let hitResult: HitResult;

View File

@ -108,17 +108,17 @@
"forest": "PMD EoS Dusk Forest", "forest": "PMD EoS Dusk Forest",
"grass": "PMD EoS Apple Woods", "grass": "PMD EoS Apple Woods",
"graveyard": "PMD EoS Mystifying Forest", "graveyard": "PMD EoS Mystifying Forest",
"ice_cave": "PMD EoS Vast Ice Mountain", "ice_cave": "Firel - -60F",
"island": "PMD EoS Craggy Coast", "island": "PMD EoS Craggy Coast",
"jungle": "Lmz - Jungle", "jungle": "Lmz - Jungle",
"laboratory": "Firel - Laboratory", "laboratory": "Firel - Laboratory",
"lake": "PMD EoS Crystal Cave", "lake": "Lmz - Lake",
"meadow": "PMD EoS Sky Peak Forest", "meadow": "PMD EoS Sky Peak Forest",
"metropolis": "Firel - Metropolis", "metropolis": "Firel - Metropolis",
"mountain": "PMD EoS Mt. Horn", "mountain": "PMD EoS Mt. Horn",
"plains": "PMD EoS Sky Peak Prairie", "plains": "Firel - Route 888",
"power_plant": "PMD EoS Far Amp Plains", "power_plant": "Firel - The Klink",
"ruins": "PMD EoS Deep Sealed Ruin", "ruins": "Lmz - Ancient Ruins",
"sea": "Andr06 - Marine Mystique", "sea": "Andr06 - Marine Mystique",
"seabed": "Firel - Seabed", "seabed": "Firel - Seabed",
"slum": "Andr06 - Sneaky Snom", "slum": "Andr06 - Sneaky Snom",
@ -128,7 +128,7 @@
"tall_grass": "PMD EoS Foggy Forest", "tall_grass": "PMD EoS Foggy Forest",
"temple": "PMD EoS Aegis Cave", "temple": "PMD EoS Aegis Cave",
"town": "PMD EoS Random Dungeon Theme 3", "town": "PMD EoS Random Dungeon Theme 3",
"volcano": "PMD EoS Steam Cave", "volcano": "Firel - Twisturn Volcano",
"wasteland": "PMD EoS Hidden Highland", "wasteland": "PMD EoS Hidden Highland",
"encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)", "encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)",
"encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)", "encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)",
@ -151,5 +151,6 @@
"mystery_encounter_weird_dream": "PMD EoS Temporal Spire", "mystery_encounter_weird_dream": "PMD EoS Temporal Spire",
"mystery_encounter_fun_and_games": "PMD EoS Guildmaster Wigglytuff", "mystery_encounter_fun_and_games": "PMD EoS Guildmaster Wigglytuff",
"mystery_encounter_gen_5_gts": "BW GTS", "mystery_encounter_gen_5_gts": "BW GTS",
"mystery_encounter_gen_6_gts": "XY GTS" "mystery_encounter_gen_6_gts": "XY GTS",
"mystery_encounter_delibirdy": "Firel - DeliDelivery!"
} }

View File

@ -1,7 +1,7 @@
{ {
"intro": "You're stopped by a rich looking boy.", "intro": "You're stopped by a rich looking boy.",
"speaker": "Rich Boy", "speaker": "Rich Boy",
"intro_dialogue": "Good day to you.$I can't help but notice that your\n{{strongestPokemon}} looks positively divine!$I've always wanted to have a pet like that!$I'd pay you handsomely,\nand also give you this old bauble!", "intro_dialogue": "Good day to you.$I can't help but notice that your\n{{strongestPokemon}} looks positively divine!$I've always wanted to have a Pokémon like that!$I'd pay you handsomely,\nand also give you this old bauble!",
"title": "An Offer You Can't Refuse", "title": "An Offer You Can't Refuse",
"description": "You're being offered a @[TOOLTIP_TITLE]{Shiny Charm} and {{price, money}} for your {{strongestPokemon}}!\n\nIt's an extremely good deal, but can you really bear to part with such a strong team member?", "description": "You're being offered a @[TOOLTIP_TITLE]{Shiny Charm} and {{price, money}} for your {{strongestPokemon}}!\n\nIt's an extremely good deal, but can you really bear to part with such a strong team member?",
"query": "What will you do?", "query": "What will you do?",

View File

@ -17,9 +17,9 @@
"disabled_tooltip": "You need at least 1 Bug Type Pokémon on your team to select this.", "disabled_tooltip": "You need at least 1 Bug Type Pokémon on your team to select this.",
"selected": "You show the trainer all your Bug Type Pokémon...", "selected": "You show the trainer all your Bug Type Pokémon...",
"selected_0_to_1": "Huh? You only have {{numBugTypes}}...$Guess I'm wasting my breath on someone like you...", "selected_0_to_1": "Huh? You only have {{numBugTypes}}...$Guess I'm wasting my breath on someone like you...",
"selected_2_to_3": "Hey, you've got {{numBugTypes}} Bug Types!\nNot bad.$Here, this might help you on your journey to catch more!", "selected_2_to_3": "Hey, you've got {{numBugTypes}}!\nNot bad.$Here, this might help you on your journey to catch more!",
"selected_4_to_5": "What? You have {{numBugTypes}} Bug Types?\nNice!$You're not quite at my level, but I can see shades of myself in you!\n$Take this, my young apprentice!", "selected_4_to_5": "What? You have {{numBugTypes}}?\nNice!$You're not quite at my level, but I can see shades of myself in you!\n$Take this, my young apprentice!",
"selected_6": "Whoa! {{numBugTypes}} Bug Types!\n$You must love Bug Types almost as much as I do!$Here, take this as a token of our camaraderie!" "selected_6": "Whoa! {{numBugTypes}}!\n$You must love Bug Types almost as much as I do!$Here, take this as a token of our camaraderie!"
}, },
"3": { "3": {
"label": "Gift a Bug Item", "label": "Gift a Bug Item",
@ -34,5 +34,7 @@
"battle_won": "Your knowledge and skill were perfect at exploiting our weaknesses!$In exchange for the valuable lesson,\nallow me to teach one of your Pokémon a Bug Type Move!", "battle_won": "Your knowledge and skill were perfect at exploiting our weaknesses!$In exchange for the valuable lesson,\nallow me to teach one of your Pokémon a Bug Type Move!",
"teach_move_prompt": "Select a move to teach a Pokémon.", "teach_move_prompt": "Select a move to teach a Pokémon.",
"confirm_no_teach": "You sure you don't want to learn one of these great moves?", "confirm_no_teach": "You sure you don't want to learn one of these great moves?",
"outro": "I see great Bug Pokémon in your future!\nMay our paths cross again!$Bug out!" "outro": "I see great Bug Pokémon in your future!\nMay our paths cross again!$Bug out!",
"numBugTypes_one": "{{count}} Bug Type",
"numBugTypes_other": "{{count}} Bug Types"
} }

View File

@ -13,8 +13,10 @@
"ALL": "전부", "ALL": "전부",
"PASS_BATON": "배턴터치한다", "PASS_BATON": "배턴터치한다",
"UNPAUSE_EVOLUTION": "진화 재개", "UNPAUSE_EVOLUTION": "진화 재개",
"PAUSE_EVOLUTION": "진화 중지",
"REVIVE": "되살린다", "REVIVE": "되살린다",
"RENAME": "닉네임 바꾸기", "RENAME": "닉네임 바꾸기",
"SELECT": "선택한다",
"choosePokemon": "포켓몬을 선택하세요.", "choosePokemon": "포켓몬을 선택하세요.",
"doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?", "doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?",
"noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!", "noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!",
@ -23,6 +25,7 @@
"tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다", "tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다",
"anyEffect": "써도 효과가 없다.", "anyEffect": "써도 효과가 없다.",
"unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.", "unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.",
"pausedEvolutions": "{{pokemonName}}[[가]] 진화하지 않도록 했다.",
"unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.", "unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.",
"wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!", "wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!",
"releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?", "releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?",

View File

@ -11,6 +11,10 @@
"expGainsSpeed": "경험치 획득 속도", "expGainsSpeed": "경험치 획득 속도",
"expPartyDisplay": "파티 경험치 표시", "expPartyDisplay": "파티 경험치 표시",
"skipSeenDialogues": "본 대화 생략", "skipSeenDialogues": "본 대화 생략",
"eggSkip": "알 스킵",
"never": "안 함",
"always": "항상",
"ask": "확인하기",
"battleStyle": "시합 룰", "battleStyle": "시합 룰",
"enableRetries": "재도전 허용", "enableRetries": "재도전 허용",
"hideIvs": "개체값탐지기 효과 끄기", "hideIvs": "개체값탐지기 효과 끄기",

View File

@ -1,35 +1,33 @@
import { Nature } from "#app/data/nature"; import BattleScene from "#app/battle-scene";
import { BATTLE_STATS, Stat, TEMP_BATTLE_STATS, type PermanentStat, type TempBattleStat } from "#app/enums/stat"; import { getBerryEffectFunc, getBerryPredicate } from "#app/data/berry";
import Overrides from "#app/overrides"; import { getLevelTotalExp } from "#app/data/exp";
import { Command } from "#app/ui/command-ui-handler";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Species } from "#enums/species";
import i18next from "i18next";
import BattleScene from "../battle-scene";
import { getBerryEffectFunc, getBerryPredicate } from "../data/berry";
import { getLevelTotalExp } from "../data/exp";
import { MAX_PER_TYPE_POKEBALLS, PokeballType } from "../data/pokeball";
import { FusionSpeciesFormEvolution, pokemonEvolutions, pokemonPrevolutions } from "../data/pokemon-evolutions";
import { FormChangeItem, SpeciesFormChangeItemTrigger, SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeTeraTrigger } from "../data/pokemon-forms";
import { getStatusEffectHealText, StatusEffect } from "../data/status-effect";
import { Type } from "../data/type";
import EnemyPokemon, { PlayerPokemon } from "../field/pokemon";
import { getPokemonNameWithAffix } from "../messages";
import { EvolutionPhase } from "../phases/evolution-phase";
import { achvs } from "../system/achv";
import { VoucherType } from "../system/voucher";
import { addTextObject, TextStyle } from "../ui/text";
import * as Utils from "../utils";
import * as ModifierTypes from "./modifier-type";
import { ModifierType, modifierTypes } from "./modifier-type";
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { Nature } from "#app/data/nature";
import { MAX_PER_TYPE_POKEBALLS, PokeballType } from "#app/data/pokeball";
import { FusionSpeciesFormEvolution, pokemonEvolutions, pokemonPrevolutions } from "#app/data/pokemon-evolutions";
import { FormChangeItem, SpeciesFormChangeItemTrigger, SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectHealText, StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { Abilities } from "#app/enums/abilities"; import { Abilities } from "#app/enums/abilities";
import { default as EnemyPokemon, PlayerPokemon, default as Pokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import * as ModifierTypes from "#app/modifier/modifier-type";
import { ModifierType, modifierTypes } from "#app/modifier/modifier-type";
import Overrides from "#app/overrides";
import { EvolutionPhase } from "#app/phases/evolution-phase";
import { LearnMovePhase } from "#app/phases/learn-move-phase"; import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { LevelUpPhase } from "#app/phases/level-up-phase"; import { LevelUpPhase } from "#app/phases/level-up-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import Pokemon from "../field/pokemon"; import { achvs } from "#app/system/achv";
import { VoucherType } from "#app/system/voucher";
import { Command } from "#app/ui/command-ui-handler";
import { addTextObject, TextStyle } from "#app/ui/text";
import * as Utils from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Species } from "#enums/species";
import { BATTLE_STATS, Stat, TEMP_BATTLE_STATS, type PermanentStat, type TempBattleStat } from "#enums/stat";
import i18next from "i18next";
export type ModifierPredicate<T extends Modifier = Modifier> = (modifier: T) => boolean; export type ModifierPredicate<T extends Modifier = Modifier> = (modifier: T) => boolean;
@ -630,7 +628,7 @@ export class TerastallizeAccessModifier extends PersistentModifier {
export abstract class PokemonHeldItemModifier extends PersistentModifier { export abstract class PokemonHeldItemModifier extends PersistentModifier {
public pokemonId: integer; public pokemonId: integer;
readonly isTransferrable: boolean = true; public isTransferable: boolean = true;
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) { constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, stackCount); super(type, stackCount);
@ -742,7 +740,7 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
export abstract class LapsingPokemonHeldItemModifier extends PokemonHeldItemModifier { export abstract class LapsingPokemonHeldItemModifier extends PokemonHeldItemModifier {
protected battlesLeft: integer; protected battlesLeft: integer;
readonly isTransferrable: boolean = false; public isTransferable: boolean = false;
constructor(type: ModifierTypes.ModifierType, pokemonId: integer, battlesLeft?: integer, stackCount?: integer) { constructor(type: ModifierTypes.ModifierType, pokemonId: integer, battlesLeft?: integer, stackCount?: integer) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
@ -779,7 +777,7 @@ export abstract class LapsingPokemonHeldItemModifier extends PokemonHeldItemModi
export class TerastallizeModifier extends LapsingPokemonHeldItemModifier { export class TerastallizeModifier extends LapsingPokemonHeldItemModifier {
public teraType: Type; public teraType: Type;
readonly isTransferrable: boolean = false; public isTransferable: boolean = false;
constructor(type: ModifierTypes.TerastallizeModifierType, pokemonId: integer, teraType: Type, battlesLeft?: integer, stackCount?: integer) { constructor(type: ModifierTypes.TerastallizeModifierType, pokemonId: integer, teraType: Type, battlesLeft?: integer, stackCount?: integer) {
super(type, pokemonId, battlesLeft || 10, stackCount); super(type, pokemonId, battlesLeft || 10, stackCount);
@ -846,7 +844,7 @@ export class TerastallizeModifier extends LapsingPokemonHeldItemModifier {
*/ */
export class BaseStatModifier extends PokemonHeldItemModifier { export class BaseStatModifier extends PokemonHeldItemModifier {
protected stat: PermanentStat; protected stat: PermanentStat;
readonly isTransferrable: boolean = false; public isTransferable: boolean = false;
constructor(type: ModifierType, pokemonId: integer, stat: PermanentStat, stackCount?: integer) { constructor(type: ModifierType, pokemonId: integer, stat: PermanentStat, stackCount?: integer) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
@ -901,7 +899,7 @@ export class BaseStatModifier extends PokemonHeldItemModifier {
export class EvoTrackerModifier extends PokemonHeldItemModifier { export class EvoTrackerModifier extends PokemonHeldItemModifier {
protected species: Species; protected species: Species;
protected required: integer; protected required: integer;
readonly isTransferrable: boolean = false; public isTransferable: boolean = false;
constructor(type: ModifierType, pokemonId: integer, species: Species, required: integer, stackCount?: integer) { constructor(type: ModifierType, pokemonId: integer, species: Species, required: integer, stackCount?: integer) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
@ -942,7 +940,7 @@ export class EvoTrackerModifier extends PokemonHeldItemModifier {
*/ */
export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier { export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier {
private statModifier: integer; private statModifier: integer;
readonly isTransferrable: boolean = false; public isTransferable: boolean = false;
constructor(type: ModifierTypes.PokemonBaseStatTotalModifierType, pokemonId: integer, statModifier: integer, stackCount?: integer) { constructor(type: ModifierTypes.PokemonBaseStatTotalModifierType, pokemonId: integer, statModifier: integer, stackCount?: integer) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
@ -1003,7 +1001,7 @@ export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier {
export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier { export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier {
private statModifier: integer; private statModifier: integer;
private stats: Stat[]; private stats: Stat[];
readonly isTransferrable: boolean = false; public isTransferable: boolean = false;
constructor (type: ModifierType, pokemonId: integer, statModifier: integer, stats: Stat[], stackCount?: integer) { constructor (type: ModifierType, pokemonId: integer, statModifier: integer, stats: Stat[], stackCount?: integer) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
@ -1065,7 +1063,7 @@ export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier {
* Currently used by Macho Brace item * Currently used by Macho Brace item
*/ */
export class PokemonIncrementingStatModifier extends PokemonHeldItemModifier { export class PokemonIncrementingStatModifier extends PokemonHeldItemModifier {
readonly isTransferrable: boolean = false; public isTransferable: boolean = false;
constructor (type: ModifierType, pokemonId: integer, stackCount?: integer) { constructor (type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
@ -2643,7 +2641,7 @@ export class PokemonMultiHitModifier extends PokemonHeldItemModifier {
export class PokemonFormChangeItemModifier extends PokemonHeldItemModifier { export class PokemonFormChangeItemModifier extends PokemonHeldItemModifier {
public formChangeItem: FormChangeItem; public formChangeItem: FormChangeItem;
public active: boolean; public active: boolean;
readonly isTransferrable: boolean = false; public isTransferable: boolean = false;
constructor(type: ModifierTypes.FormChangeItemModifierType, pokemonId: integer, formChangeItem: FormChangeItem, active: boolean, stackCount?: integer) { constructor(type: ModifierTypes.FormChangeItemModifierType, pokemonId: integer, formChangeItem: FormChangeItem, active: boolean, stackCount?: integer) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
@ -3036,7 +3034,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
const transferredModifierTypes: ModifierTypes.ModifierType[] = []; const transferredModifierTypes: ModifierTypes.ModifierType[] = [];
const itemModifiers = pokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier const itemModifiers = pokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === targetPokemon.id && m.isTransferrable, targetPokemon.isPlayer()) as PokemonHeldItemModifier[]; && m.pokemonId === targetPokemon.id && m.isTransferable, targetPokemon.isPlayer()) as PokemonHeldItemModifier[];
let highestItemTier = itemModifiers.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is this bang correct? let highestItemTier = itemModifiers.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is this bang correct?
let tierItemModifiers = itemModifiers.filter(m => m.type.getOrInferTier(poolType) === highestItemTier); let tierItemModifiers = itemModifiers.filter(m => m.type.getOrInferTier(poolType) === highestItemTier);
@ -3081,7 +3079,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
* @see {@linkcode modifierTypes[MINI_BLACK_HOLE]} * @see {@linkcode modifierTypes[MINI_BLACK_HOLE]}
*/ */
export class TurnHeldItemTransferModifier extends HeldItemTransferModifier { export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
isTransferrable: boolean = true; isTransferable: boolean = true;
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) { constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
} }
@ -3107,7 +3105,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
} }
setTransferrableFalse(): void { setTransferrableFalse(): void {
this.isTransferrable = false; this.isTransferable = false;
} }
} }

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@ -6,7 +6,7 @@ import { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import { TimeOfDay } from "#enums/time-of-day"; import { TimeOfDay } from "#enums/time-of-day";
import { VariantTier } from "#enums/variant-tiers"; import { VariantTier } from "#enums/variant-tier";
import { WeatherType } from "#enums/weather-type"; import { WeatherType } from "#enums/weather-type";
import { type PokeballCounts } from "./battle-scene"; import { type PokeballCounts } from "./battle-scene";
import { Gender } from "./data/gender"; import { Gender } from "./data/gender";

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@ -16,6 +16,7 @@ import i18next from "i18next";
import { FieldPhase } from "./field-phase"; import { FieldPhase } from "./field-phase";
import { SelectTargetPhase } from "./select-target-phase"; import { SelectTargetPhase } from "./select-target-phase";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { isNullOrUndefined } from "#app/utils";
export class CommandPhase extends FieldPhase { export class CommandPhase extends FieldPhase {
protected fieldIndex: integer; protected fieldIndex: integer;
@ -179,14 +180,16 @@ export class CommandPhase extends FieldPhase {
case Command.POKEMON: case Command.POKEMON:
case Command.RUN: case Command.RUN:
const isSwitch = command === Command.POKEMON; const isSwitch = command === Command.POKEMON;
if (!isSwitch && this.scene.arena.biomeType === Biome.END) { const { currentBattle, arena } = this.scene;
const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed;
if (!isSwitch && (arena.biomeType === Biome.END || (!isNullOrUndefined(mysteryEncounterFleeAllowed) && !mysteryEncounterFleeAllowed))) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => { this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => {
this.scene.ui.showText("", 0); this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true); }, null, true);
} else if (!isSwitch && (this.scene.currentBattle.battleType === BattleType.TRAINER || this.scene.currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)) { } else if (!isSwitch && (currentBattle.battleType === BattleType.TRAINER || currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => { this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => {
@ -197,12 +200,12 @@ export class CommandPhase extends FieldPhase {
const batonPass = isSwitch && args[0] as boolean; const batonPass = isSwitch && args[0] as boolean;
const trappedAbMessages: string[] = []; const trappedAbMessages: string[] = [];
if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) { if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args } ? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN }; : { command: Command.RUN };
success = true; success = true;
if (!isSwitch && this.fieldIndex) { if (!isSwitch && this.fieldIndex) {
this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
} }
} else if (trappedAbMessages.length > 0) { } else if (trappedAbMessages.length > 0) {
if (!isSwitch) { if (!isSwitch) {
@ -219,7 +222,7 @@ export class CommandPhase extends FieldPhase {
// trapTag should be defined at this point, but just in case... // trapTag should be defined at this point, but just in case...
if (!trapTag) { if (!trapTag) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args } ? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN }; : { command: Command.RUN };
break; break;

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@ -60,6 +60,11 @@ export class GameOverPhase extends BattlePhase {
this.scene.ui.fadeOut(1250).then(() => { this.scene.ui.fadeOut(1250).then(() => {
this.scene.reset(); this.scene.reset();
this.scene.clearPhaseQueue(); this.scene.clearPhaseQueue();
// If this is a ME, clear any residual visual sprites before reloading
const encounter = this.scene.currentBattle.mysteryEncounter;
if (encounter?.introVisuals) {
this.scene.field.remove(encounter.introVisuals, true);
}
this.scene.gameData.loadSession(this.scene, this.scene.sessionSlotId).then(() => { this.scene.gameData.loadSession(this.scene, this.scene.sessionSlotId).then(() => {
this.scene.pushPhase(new EncounterPhase(this.scene, true)); this.scene.pushPhase(new EncounterPhase(this.scene, true));

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@ -6,14 +6,16 @@ export class MessagePhase extends Phase {
private callbackDelay: integer | null; private callbackDelay: integer | null;
private prompt: boolean | null; private prompt: boolean | null;
private promptDelay: integer | null; private promptDelay: integer | null;
private speaker?: string;
constructor(scene: BattleScene, text: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) { constructor(scene: BattleScene, text: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null, speaker?: string) {
super(scene); super(scene);
this.text = text; this.text = text;
this.callbackDelay = callbackDelay!; // TODO: is this bang correct? this.callbackDelay = callbackDelay!; // TODO: is this bang correct?
this.prompt = prompt!; // TODO: is this bang correct? this.prompt = prompt!; // TODO: is this bang correct?
this.promptDelay = promptDelay!; // TODO: is this bang correct? this.promptDelay = promptDelay!; // TODO: is this bang correct?
this.speaker = speaker;
} }
start() { start() {
@ -21,12 +23,16 @@ export class MessagePhase extends Phase {
if (this.text.indexOf("$") > -1) { if (this.text.indexOf("$") > -1) {
const pageIndex = this.text.indexOf("$"); const pageIndex = this.text.indexOf("$");
this.scene.unshiftPhase(new MessagePhase(this.scene, this.text.slice(pageIndex + 1), this.callbackDelay, this.prompt, this.promptDelay)); this.scene.unshiftPhase(new MessagePhase(this.scene, this.text.slice(pageIndex + 1), this.callbackDelay, this.prompt, this.promptDelay, this.speaker));
this.text = this.text.slice(0, pageIndex).trim(); this.text = this.text.slice(0, pageIndex).trim();
} }
if (this.speaker) {
this.scene.ui.showDialogue(this.text, this.speaker, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.promptDelay ?? 0);
} else {
this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt, this.promptDelay); this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt, this.promptDelay);
} }
}
end() { end() {
if (this.scene.abilityBar.shown) { if (this.scene.abilityBar.shown) {

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@ -4,7 +4,7 @@ import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr,
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag"; import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
import { MoveAnim } from "#app/data/battle-anims"; import { MoveAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags"; import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr } from "#app/data/move"; import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, DealsDoubleDamageToTagAttr } from "#app/data/move";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms"; import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
@ -394,7 +394,7 @@ export class MoveEffectPhase extends PokemonPhase {
} }
const semiInvulnerableTag = target.getTag(SemiInvulnerableTag); const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
if (semiInvulnerableTag && !this.move.getMove().getAttrs(HitsTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) { if (semiInvulnerableTag && !this.move.getMove().getAttrs(DealsDoubleDamageToTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) {
return false; return false;
} }

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@ -3,7 +3,7 @@ import BattleScene from "../battle-scene";
import { Phase } from "../phase"; import { Phase } from "../phase";
import { Mode } from "../ui/ui"; import { Mode } from "../ui/ui";
import { transitionMysteryEncounterIntroVisuals, OptionSelectSettings } from "../data/mystery-encounters/utils/encounter-phase-utils"; import { transitionMysteryEncounterIntroVisuals, OptionSelectSettings } from "../data/mystery-encounters/utils/encounter-phase-utils";
import MysteryEncounterOption, { OptionPhaseCallback } from "../data/mystery-encounters/mystery-encounter-option"; import MysteryEncounterOption, { OptionPhaseCallback } from "#app/data/mystery-encounters/mystery-encounter-option";
import { getCharVariantFromDialogue } from "../data/dialogue"; import { getCharVariantFromDialogue } from "../data/dialogue";
import { TrainerSlot } from "../data/trainer-config"; import { TrainerSlot } from "../data/trainer-config";
import { BattleSpec } from "#enums/battle-spec"; import { BattleSpec } from "#enums/battle-spec";

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@ -1,7 +1,7 @@
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { ModifierTier } from "#app/modifier/modifier-tier"; import { ModifierTier } from "#app/modifier/modifier-tier";
import { regenerateModifierPoolThresholds, ModifierTypeOption, ModifierType, getPlayerShopModifierTypeOptionsForWave, PokemonModifierType, FusePokemonModifierType, PokemonMoveModifierType, TmModifierType, RememberMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, ModifierPoolType, getPlayerModifierTypeOptions } from "#app/modifier/modifier-type"; import { regenerateModifierPoolThresholds, ModifierTypeOption, ModifierType, getPlayerShopModifierTypeOptionsForWave, PokemonModifierType, FusePokemonModifierType, PokemonMoveModifierType, TmModifierType, RememberMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, ModifierPoolType, getPlayerModifierTypeOptions } from "#app/modifier/modifier-type";
import { ExtraModifierModifier, Modifier, PokemonHeldItemModifier } from "#app/modifier/modifier"; import { ExtraModifierModifier, HealShopCostModifier, Modifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "#app/ui/modifier-select-ui-handler"; import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "#app/ui/modifier-select-ui-handler";
import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler"; import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
@ -10,7 +10,7 @@ import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase"; import { BattlePhase } from "./battle-phase";
import Overrides from "#app/overrides"; import Overrides from "#app/overrides";
import { CustomModifierSettings } from "#app/modifier/modifier-type"; import { CustomModifierSettings } from "#app/modifier/modifier-type";
import { isNullOrUndefined } from "#app/utils"; import { isNullOrUndefined, NumberHolder } from "#app/utils";
export class SelectModifierPhase extends BattlePhase { export class SelectModifierPhase extends BattlePhase {
private rerollCount: integer; private rerollCount: integer;
@ -69,11 +69,11 @@ export class SelectModifierPhase extends BattlePhase {
} }
let modifierType: ModifierType; let modifierType: ModifierType;
let cost: integer; let cost: integer;
const rerollCost = this.getRerollCost(typeOptions, this.scene.lockModifierTiers);
switch (rowCursor) { switch (rowCursor) {
case 0: case 0:
switch (cursor) { switch (cursor) {
case 0: case 0:
const rerollCost = this.getRerollCost(typeOptions, this.scene.lockModifierTiers);
if (rerollCost < 0 || this.scene.money < rerollCost) { if (rerollCost < 0 || this.scene.money < rerollCost) {
this.scene.ui.playError(); this.scene.ui.playError();
return false; return false;
@ -94,7 +94,7 @@ export class SelectModifierPhase extends BattlePhase {
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, itemQuantity: integer, toSlotIndex: integer) => { this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, itemQuantity: integer, toSlotIndex: integer) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) { if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferrable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[]; && m.isTransferable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
const itemModifier = itemModifiers[itemIndex]; const itemModifier = itemModifiers[itemIndex];
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity); this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity);
} else { } else {
@ -108,6 +108,11 @@ export class SelectModifierPhase extends BattlePhase {
}); });
break; break;
case 3: case 3:
if (rerollCost < 0) {
// Reroll lock button is also disabled when reroll is disabled
this.scene.ui.playError();
return false;
}
this.scene.lockModifierTiers = !this.scene.lockModifierTiers; this.scene.lockModifierTiers = !this.scene.lockModifierTiers;
const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler; const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler;
uiHandler.setRerollCost(this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); uiHandler.setRerollCost(this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
@ -133,7 +138,10 @@ export class SelectModifierPhase extends BattlePhase {
if (shopOption.type) { if (shopOption.type) {
modifierType = shopOption.type; modifierType = shopOption.type;
} }
cost = shopOption.cost; // Apply Black Sludge to healing item cost
const healingItemCost = new NumberHolder(shopOption.cost);
this.scene.applyModifier(HealShopCostModifier, true, healingItemCost);
cost = healingItemCost.value;
break; break;
} }

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@ -6,7 +6,7 @@ import Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import { ResetNegativeStatStageModifier } from "#app/modifier/modifier"; import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
import { handleTutorial, Tutorial } from "#app/tutorial"; import { handleTutorial, Tutorial } from "#app/tutorial";
import * as Utils from "#app/utils"; import { NumberHolder, BooleanHolder } from "#app/utils";
import i18next from "i18next"; import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase"; import { PokemonPhase } from "./pokemon-phase";
import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat"; import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
@ -42,17 +42,23 @@ export class StatStageChangePhase extends PokemonPhase {
return this.end(); return this.end();
} }
const stages = new NumberHolder(this.stages);
if (!this.ignoreAbilities) {
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
}
let simulate = false; let simulate = false;
const filteredStats = this.stats.filter(stat => { const filteredStats = this.stats.filter(stat => {
const cancelled = new Utils.BooleanHolder(false); const cancelled = new BooleanHolder(false);
if (!this.selfTarget && this.stages < 0) { if (!this.selfTarget && stages.value < 0) {
// TODO: Include simulate boolean when tag applications can be simulated // TODO: Include simulate boolean when tag applications can be simulated
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled); this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
} }
if (!cancelled.value && !this.selfTarget && this.stages < 0) { if (!cancelled.value && !this.selfTarget && stages.value < 0) {
applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate); applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
} }
@ -64,12 +70,6 @@ export class StatStageChangePhase extends PokemonPhase {
return !cancelled.value; return !cancelled.value;
}); });
const stages = new Utils.IntegerHolder(this.stages);
if (!this.ignoreAbilities) {
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
}
const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s)); const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels); this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);

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@ -1,6 +1,6 @@
import { EggTier } from "#enums/egg-type"; import { EggTier } from "#enums/egg-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { VariantTier } from "#enums/variant-tiers"; import { VariantTier } from "#enums/variant-tier";
import { EGG_SEED, Egg } from "../data/egg"; import { EGG_SEED, Egg } from "../data/egg";
import { EggSourceType } from "#app/enums/egg-source-types"; import { EggSourceType } from "#app/enums/egg-source-types";

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@ -31,7 +31,7 @@ describe("Abilities - Contrary", () => {
}); });
it("should invert stat changes when applied", async() => { it("should invert stat changes when applied", async() => {
await game.startBattle([ await game.classicMode.startBattle([
Species.SLOWBRO Species.SLOWBRO
]); ]);
@ -39,4 +39,39 @@ describe("Abilities - Contrary", () => {
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
}, 20000); }, 20000);
describe("With Clear Body", () => {
it("should apply positive effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.moveset([Moves.TAIL_WHIP]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.TAIL_WHIP);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1);
});
it("should block negative effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
.moveset([Moves.SPLASH]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
});
}); });

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@ -1,7 +1,7 @@
import { Egg, getLegendaryGachaSpeciesForTimestamp } from "#app/data/egg"; import { Egg, getLegendaryGachaSpeciesForTimestamp } from "#app/data/egg";
import { EggSourceType } from "#app/enums/egg-source-types"; import { EggSourceType } from "#app/enums/egg-source-types";
import { EggTier } from "#app/enums/egg-type"; import { EggTier } from "#app/enums/egg-type";
import { VariantTier } from "#app/enums/variant-tiers"; import { VariantTier } from "#app/enums/variant-tier";
import EggData from "#app/system/egg-data"; import EggData from "#app/system/egg-data";
import * as Utils from "#app/utils"; import * as Utils from "#app/utils";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -136,9 +136,9 @@ describe("Egg Generation Tests", () => {
expect(result).toBe(expectedResult); expect(result).toBe(expectedResult);
}); });
it("should return a shiny common variant", () => { it("should return a shiny standard variant", () => {
const scene = game.scene; const scene = game.scene;
const expectedVariantTier = VariantTier.COMMON; const expectedVariantTier = VariantTier.STANDARD;
const result = new Egg({ scene, isShiny: true, variantTier: expectedVariantTier, species: Species.BULBASAUR }).generatePlayerPokemon(scene).variant; const result = new Egg({ scene, isShiny: true, variantTier: expectedVariantTier, species: Species.BULBASAUR }).generatePlayerPokemon(scene).variant;

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@ -0,0 +1,87 @@
import { BattlerIndex } from "#app/battle";
import { allMoves, ShellSideArmCategoryAttr } from "#app/data/move";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Shell Side Arm", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SHELL_SIDE_ARM])
.battleType("single")
.startingLevel(100)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
game.override.enemySpecies(Species.SNORLAX);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
}, TIMEOUT);
it("remains a special attack if forecasted to deal more damage as special", async () => {
game.override.enemySpecies(Species.SLOWBRO);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
}, TIMEOUT);
it("respects stat stage changes when forecasting base damage", async () => {
game.override
.enemySpecies(Species.SNORLAX)
.enemyMoveset(Moves.COTTON_GUARD);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
}, TIMEOUT);
});

View File

@ -0,0 +1,58 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { DamageCalculationResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Steamroller", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([Moves.STEAMROLLER]).battleType("single").enemyAbility(Abilities.BALL_FETCH);
});
it("should always hit a minimzed target with double damage", async () => {
game.override.enemySpecies(Species.DITTO).enemyMoveset(Moves.MINIMIZE);
await game.classicMode.startBattle([Species.IRON_BOULDER]);
const ditto = game.scene.getEnemyPokemon()!;
vi.spyOn(ditto, "getAttackDamage");
ditto.hp = 5000;
const steamroller = allMoves[Moves.STEAMROLLER];
vi.spyOn(steamroller, "calculateBattleAccuracy");
const ironBoulder = game.scene.getPlayerPokemon()!;
vi.spyOn(ironBoulder, "getAccuracyMultiplier");
// Turn 1
game.move.select(Moves.STEAMROLLER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
// Turn 2
game.move.select(Moves.STEAMROLLER);
await game.toNextTurn();
const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
.mocked(ditto.getAttackDamage)
.mock.results.map((r) => r.value);
expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
});
});

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@ -0,0 +1,53 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Whirlwind", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.WHIRLWIND)
.enemySpecies(Species.PIDGEY);
});
it.each([
{ move: Moves.FLY, name: "Fly" },
{ move: Moves.BOUNCE, name: "Bounce" },
{ move: Moves.SKY_DROP, name: "Sky Drop" },
])("should not hit a flying target: $name (=$move)", async ({ move }) => {
game.override.moveset([move]);
await game.classicMode.startBattle([Species.STARAPTOR]);
const staraptor = game.scene.getPlayerPokemon()!;
const whirlwind = allMoves[Moves.WHIRLWIND];
vi.spyOn(whirlwind, "getFailedText");
game.move.select(move);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
expect(whirlwind.getFailedText).toHaveBeenCalledOnce();
});
});

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@ -98,7 +98,6 @@ describe("Berries Abound - Mystery Encounter", () => {
const config = BerriesAboundEncounter.enemyPartyConfigs[0]; const config = BerriesAboundEncounter.enemyPartyConfigs[0];
expect(config).toBeDefined(); expect(config).toBeDefined();
expect(config.levelAdditiveMultiplier).toBe(1);
expect(config.pokemonConfigs?.[0].isBoss).toBe(true); expect(config.pokemonConfigs?.[0].isBoss).toBe(true);
expect(onInitResult).toBe(true); expect(onInitResult).toBe(true);
}); });
@ -134,7 +133,7 @@ describe("Berries Abound - Mystery Encounter", () => {
}); });
// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue // TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
it.skip("should reward the player with X berries based on wave", async () => { it("should reward the player with X berries based on wave", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty); await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
const numBerries = game.scene.currentBattle.mysteryEncounter!.misc.numBerries; const numBerries = game.scene.currentBattle.mysteryEncounter!.misc.numBerries;

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@ -96,7 +96,6 @@ describe("Fight or Flight - Mystery Encounter", () => {
const config = FightOrFlightEncounter.enemyPartyConfigs[0]; const config = FightOrFlightEncounter.enemyPartyConfigs[0];
expect(config).toBeDefined(); expect(config).toBeDefined();
expect(config.levelAdditiveMultiplier).toBe(1);
expect(config.pokemonConfigs?.[0].isBoss).toBe(true); expect(config.pokemonConfigs?.[0].isBoss).toBe(true);
expect(onInitResult).toBe(true); expect(onInitResult).toBe(true);
}); });

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@ -117,12 +117,12 @@ describe("Mysterious Challengers - Mystery Encounter", () => {
}, },
{ {
trainerConfig: expect.any(TrainerConfig), trainerConfig: expect.any(TrainerConfig),
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
female: expect.any(Boolean), female: expect.any(Boolean),
}, },
{ {
trainerConfig: expect.any(TrainerConfig), trainerConfig: expect.any(TrainerConfig),
levelAdditiveMultiplier: 1.5, levelAdditiveModifier: 1.5,
female: expect.any(Boolean), female: expect.any(Boolean),
} }
]); ]);

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@ -21,6 +21,8 @@ const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE; const defaultBiome = Biome.CAVE;
const defaultWave = 45; const defaultWave = 45;
const TRANSPORT_BIOMES = [Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE, Biome.WASTELAND, Biome.DOJO];
describe("Teleporting Hijinks - Mystery Encounter", () => { describe("Teleporting Hijinks - Mystery Encounter", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -183,7 +185,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
await runMysteryEncounterToEnd(game, 1, undefined, true); await runMysteryEncounterToEnd(game, 1, undefined, true);
expect(previousBiome).not.toBe(scene.arena.biomeType); expect(previousBiome).not.toBe(scene.arena.biomeType);
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType); expect(TRANSPORT_BIOMES).toContain(scene.arena.biomeType);
}); });
it("should start a battle against an enraged boss", { retry: 5 }, async () => { it("should start a battle against an enraged boss", { retry: 5 }, async () => {
@ -246,7 +248,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
await runMysteryEncounterToEnd(game, 2, undefined, true); await runMysteryEncounterToEnd(game, 2, undefined, true);
expect(previousBiome).not.toBe(scene.arena.biomeType); expect(previousBiome).not.toBe(scene.arena.biomeType);
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType); expect(TRANSPORT_BIOMES).toContain(scene.arena.biomeType);
}); });
it("should start a battle against an enraged boss", async () => { it("should start a battle against an enraged boss", async () => {

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@ -114,7 +114,7 @@ describe("The Strong Stuff - Mystery Encounter", () => {
expect(TheStrongStuffEncounter.enemyPartyConfigs).toEqual([ expect(TheStrongStuffEncounter.enemyPartyConfigs).toEqual([
{ {
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
disableSwitch: true, disableSwitch: true,
pokemonConfigs: [ pokemonConfigs: [
{ {

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@ -102,7 +102,7 @@ describe("Trash to Treasure - Mystery Encounter", () => {
expect(TrashToTreasureEncounter.enemyPartyConfigs).toEqual([ expect(TrashToTreasureEncounter.enemyPartyConfigs).toEqual([
{ {
levelAdditiveMultiplier: 1, levelAdditiveModifier: 1,
disableSwitch: true, disableSwitch: true,
pokemonConfigs: [ pokemonConfigs: [
{ {

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@ -107,7 +107,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
expect(onInitResult).toBe(true); expect(onInitResult).toBe(true);
}); });
describe.skip("Option 1 - Fight", () => { describe("Option 1 - Fight", () => {
it("should have the correct properties", () => { it("should have the correct properties", () => {
const option = UncommonBreedEncounter.options[0]; const option = UncommonBreedEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
@ -123,7 +123,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
}); });
}); });
it("should start a fight against the boss", async () => { it.skip("should start a fight against the boss", async () => {
const phaseSpy = vi.spyOn(scene, "pushPhase"); const phaseSpy = vi.spyOn(scene, "pushPhase");
const unshiftPhaseSpy = vi.spyOn(scene, "unshiftPhase"); const unshiftPhaseSpy = vi.spyOn(scene, "unshiftPhase");
await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty); await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);

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@ -344,6 +344,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
super.clear(); super.clear();
this.config = null; this.config = null;
this.optionSelectContainer.setVisible(false); this.optionSelectContainer.setVisible(false);
this.scrollCursor = 0;
this.eraseCursor(); this.eraseCursor();
} }

View File

@ -1,12 +1,13 @@
import BattleScene from "../battle-scene"; import BattleScene from "#app/battle-scene";
import { Button } from "#enums/buttons"; import { Button } from "#enums/buttons";
import i18next from "i18next"; import i18next from "i18next";
import { Achv, achvs, getAchievementDescription } from "../system/achv"; import { Achv, achvs, getAchievementDescription } from "#app/system/achv";
import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "../system/voucher"; import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "#app/system/voucher";
import MessageUiHandler from "./message-ui-handler"; import MessageUiHandler from "#app/ui/message-ui-handler";
import { addTextObject, TextStyle } from "./text"; import { addTextObject, TextStyle } from "#app/ui/text";
import { Mode } from "./ui"; import { Mode } from "#app/ui/ui";
import { addWindow } from "./ui-theme"; import { addWindow } from "#app/ui/ui-theme";
import { ScrollBar } from "#app/ui/scroll-bar";
import { PlayerGender } from "#enums/player-gender"; import { PlayerGender } from "#enums/player-gender";
enum Page { enum Page {
@ -49,6 +50,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
private vouchersTotal: number; private vouchersTotal: number;
private currentTotal: number; private currentTotal: number;
private scrollBar: ScrollBar;
private scrollCursor: number; private scrollCursor: number;
private cursorObj: Phaser.GameObjects.NineSlice | null; private cursorObj: Phaser.GameObjects.NineSlice | null;
private currentPage: Page; private currentPage: Page;
@ -91,7 +93,10 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.iconsBg = addWindow(this.scene, 0, this.headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - this.headerBg.height - 68); this.iconsBg = addWindow(this.scene, 0, this.headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - this.headerBg.height - 68);
this.iconsBg.setOrigin(0, 0); this.iconsBg.setOrigin(0, 0);
this.iconsContainer = this.scene.add.container(6, this.headerBg.height + 6); const yOffset = 6;
this.scrollBar = new ScrollBar(this.scene, this.iconsBg.width - 9, this.iconsBg.y + yOffset, 4, this.iconsBg.height - yOffset * 2, this.ROWS);
this.iconsContainer = this.scene.add.container(5, this.headerBg.height + 8);
this.icons = []; this.icons = [];
@ -148,6 +153,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.mainContainer.add(this.headerText); this.mainContainer.add(this.headerText);
this.mainContainer.add(this.headerActionText); this.mainContainer.add(this.headerActionText);
this.mainContainer.add(this.iconsBg); this.mainContainer.add(this.iconsBg);
this.mainContainer.add(this.scrollBar);
this.mainContainer.add(this.iconsContainer); this.mainContainer.add(this.iconsContainer);
this.mainContainer.add(titleBg); this.mainContainer.add(titleBg);
this.mainContainer.add(this.titleText); this.mainContainer.add(this.titleText);
@ -162,6 +168,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.currentPage = Page.ACHIEVEMENTS; this.currentPage = Page.ACHIEVEMENTS;
this.setCursor(0); this.setCursor(0);
this.setScrollCursor(0);
this.mainContainer.setVisible(false); this.mainContainer.setVisible(false);
} }
@ -175,6 +182,8 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.mainContainer.setVisible(true); this.mainContainer.setVisible(true);
this.setCursor(0); this.setCursor(0);
this.setScrollCursor(0); this.setScrollCursor(0);
this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
this.scrollBar.setScrollCursor(0);
this.getUi().moveTo(this.mainContainer, this.getUi().length - 1); this.getUi().moveTo(this.mainContainer, this.getUi().length - 1);
@ -224,6 +233,8 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.updateAchvIcons(); this.updateAchvIcons();
} }
this.setCursor(0, true); this.setCursor(0, true);
this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
this.scrollBar.setScrollCursor(0);
this.mainContainer.update(); this.mainContainer.update();
} }
if (button === Button.CANCEL) { if (button === Button.CANCEL) {
@ -237,32 +248,44 @@ export default class AchvsUiHandler extends MessageUiHandler {
if (this.cursor < this.COLS) { if (this.cursor < this.COLS) {
if (this.scrollCursor) { if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1); success = this.setScrollCursor(this.scrollCursor - 1);
} else {
// Wrap around to the last row
success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS);
let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS;
if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS -1) {
newCursorIndex -= this.COLS;
}
success = success && this.setCursor(newCursorIndex);
} }
} else { } else {
success = this.setCursor(this.cursor - this.COLS); success = this.setCursor(this.cursor - this.COLS);
} }
break; break;
case Button.DOWN: case Button.DOWN:
const canMoveDown = (this.cursor + itemOffset) + this.COLS < this.currentTotal; const canMoveDown = itemOffset + 1 < this.currentTotal;
if (rowIndex >= this.ROWS - 1) { if (rowIndex >= this.ROWS - 1) {
if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) { if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) {
// scroll down one row
success = this.setScrollCursor(this.scrollCursor + 1); success = this.setScrollCursor(this.scrollCursor + 1);
} else {
// wrap back to the first row
success = this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS);
} }
} else if (canMoveDown) { } else if (canMoveDown) {
success = this.setCursor(this.cursor + this.COLS); success = this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1));
} }
break; break;
case Button.LEFT: case Button.LEFT:
if (!this.cursor && this.scrollCursor) { if (this.cursor % this.COLS === 0) {
success = this.setScrollCursor(this.scrollCursor - 1) && this.setCursor(this.cursor + (this.COLS - 1)); success = this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1));
} else if (this.cursor) { } else {
success = this.setCursor(this.cursor - 1); success = this.setCursor(this.cursor - 1);
} }
break; break;
case Button.RIGHT: case Button.RIGHT:
if (this.cursor + 1 === this.ROWS * this.COLS && this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS) { if ((this.cursor + 1) % this.COLS === 0 || (this.cursor + itemOffset) === (this.currentTotal - 1)) {
success = this.setScrollCursor(this.scrollCursor + 1) && this.setCursor(this.cursor - (this.COLS - 1)); success = this.setCursor(this.cursor - this.cursor % this.COLS);
} else if (this.cursor + itemOffset < this.currentTotal - 1) { } else {
success = this.setCursor(this.cursor + 1); success = this.setCursor(this.cursor + 1);
} }
break; break;
@ -315,15 +338,22 @@ export default class AchvsUiHandler extends MessageUiHandler {
} }
this.scrollCursor = scrollCursor; this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
// Cursor cannot go farther than the last element in the list
const maxCursor = Math.min(this.cursor, this.currentTotal - this.scrollCursor * this.COLS - 1);
if (maxCursor !== this.cursor) {
this.setCursor(maxCursor);
}
switch (this.currentPage) { switch (this.currentPage) {
case Page.ACHIEVEMENTS: case Page.ACHIEVEMENTS:
this.updateAchvIcons(); this.updateAchvIcons();
this.showAchv(achvs[Object.keys(achvs)[Math.min(this.cursor + this.scrollCursor * this.COLS, Object.values(achvs).length - 1)]]); this.showAchv(achvs[Object.keys(achvs)[this.cursor + this.scrollCursor * this.COLS]]);
break; break;
case Page.VOUCHERS: case Page.VOUCHERS:
this.updateVoucherIcons(); this.updateVoucherIcons();
this.showVoucher(vouchers[Object.keys(vouchers)[Math.min(this.cursor + this.scrollCursor * this.COLS, Object.values(vouchers).length - 1)]]); this.showVoucher(vouchers[Object.keys(vouchers)[this.cursor + this.scrollCursor * this.COLS]]);
break; break;
} }
return true; return true;
@ -411,6 +441,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
super.clear(); super.clear();
this.currentPage = Page.ACHIEVEMENTS; this.currentPage = Page.ACHIEVEMENTS;
this.mainContainer.setVisible(false); this.mainContainer.setVisible(false);
this.setScrollCursor(0);
this.eraseCursor(); this.eraseCursor();
} }

View File

@ -162,7 +162,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains); this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
this.add(this.splicedIcon); this.add(this.splicedIcon);
this.statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`); this.statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
this.statusIndicator.setName("icon_status"); this.statusIndicator.setName("icon_status");
this.statusIndicator.setVisible(false); this.statusIndicator.setVisible(false);
this.statusIndicator.setOrigin(0, 0); this.statusIndicator.setOrigin(0, 0);

View File

@ -160,7 +160,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
this.player = args[0]; this.player = args[0];
const partyHasHeldItem = this.player && !!this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.isTransferrable).length; const partyHasHeldItem = this.player && !!this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.isTransferable).length;
const canLockRarities = !!this.scene.findModifier(m => m instanceof LockModifierTiersModifier); const canLockRarities = !!this.scene.findModifier(m => m instanceof LockModifierTiersModifier);
this.transferButtonContainer.setVisible(false); this.transferButtonContainer.setVisible(false);
@ -277,13 +277,13 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
this.lockRarityButtonContainer.setVisible(canLockRarities); this.lockRarityButtonContainer.setVisible(canLockRarities);
this.scene.tweens.add({ this.scene.tweens.add({
targets: [ this.lockRarityButtonContainer, this.checkButtonContainer, this.continueButtonContainer ], targets: [ this.checkButtonContainer, this.continueButtonContainer ],
alpha: 1, alpha: 1,
duration: 250 duration: 250
}); });
this.scene.tweens.add({ this.scene.tweens.add({
targets: [this.rerollButtonContainer], targets: [this.rerollButtonContainer, this.lockRarityButtonContainer],
alpha: this.rerollCost < 0 ? 0.5 : 1, alpha: this.rerollCost < 0 ? 0.5 : 1,
duration: 250 duration: 250
}); });

View File

@ -91,7 +91,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
valuesBg.setOrigin(0, 0); valuesBg.setOrigin(0, 0);
this.val.add(valuesBg); this.val.add(valuesBg);
this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, "unknown"); this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, Utils.getLocalizedSpriteKey("types"), "unknown");
this.typ.setScale(0.8); this.typ.setScale(0.8);
this.val.add(this.typ); this.val.add(this.typ);
@ -138,7 +138,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
this.pow.setText(move.power >= 0 ? move.power.toString() : "---"); this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---"); this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---"); this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
this.typ.setTexture(`types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, Type[move.type].toLowerCase()); this.typ.setTexture(Utils.getLocalizedSpriteKey("types"), Type[move.type].toLowerCase());
this.cat.setFrame(MoveCategory[move.category].toLowerCase()); this.cat.setFrame(MoveCategory[move.category].toLowerCase());
this.desc.setText(move?.effect || ""); this.desc.setText(move?.effect || "");

View File

@ -6,7 +6,7 @@ import { Button } from "#enums/buttons";
import { addWindow, WindowVariant } from "./ui-theme"; import { addWindow, WindowVariant } from "./ui-theme";
import { MysteryEncounterPhase } from "../phases/mystery-encounter-phases"; import { MysteryEncounterPhase } from "../phases/mystery-encounter-phases";
import { PartyUiMode } from "./party-ui-handler"; import { PartyUiMode } from "./party-ui-handler";
import MysteryEncounterOption from "../data/mystery-encounters/mystery-encounter-option"; import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { isNullOrUndefined } from "../utils"; import { isNullOrUndefined } from "../utils";
import { getPokeballAtlasKey } from "../data/pokeball"; import { getPokeballAtlasKey } from "../data/pokeball";
@ -42,7 +42,8 @@ export default class MysteryEncounterUiHandler extends UiHandler {
private encounterOptions: MysteryEncounterOption[] = []; private encounterOptions: MysteryEncounterOption[] = [];
private optionsMeetsReqs: boolean[]; private optionsMeetsReqs: boolean[];
protected viewPartyIndex: integer = 0; protected viewPartyIndex: number = 0;
protected viewPartyXPosition: number = 0;
protected blockInput: boolean = true; protected blockInput: boolean = true;
@ -300,11 +301,11 @@ export default class MysteryEncounterUiHandler extends UiHandler {
} }
} }
override getCursor(): integer { override getCursor(): number {
return this.cursor ? this.cursor : 0; return this.cursor ? this.cursor : 0;
} }
override setCursor(cursor: integer): boolean { override setCursor(cursor: number): boolean {
const prevCursor = this.getCursor(); const prevCursor = this.getCursor();
const changed = prevCursor !== cursor; const changed = prevCursor !== cursor;
if (changed) { if (changed) {
@ -319,7 +320,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
} }
if (cursor === this.viewPartyIndex) { if (cursor === this.viewPartyIndex) {
this.cursorObj.setPosition(246, -17); this.cursorObj.setPosition(this.viewPartyXPosition, -17);
} else if (this.optionsContainer.getAll()?.length === 3) { // 2 Options } else if (this.optionsContainer.getAll()?.length === 3) { // 2 Options
this.cursorObj.setPosition(-10.5 + (cursor % 2 === 1 ? 100 : 0), 15); this.cursorObj.setPosition(-10.5 + (cursor % 2 === 1 ? 100 : 0), 15);
} else if (this.optionsContainer.getAll()?.length === 4) { // 3 Options } else if (this.optionsContainer.getAll()?.length === 4) { // 3 Options
@ -419,8 +420,10 @@ export default class MysteryEncounterUiHandler extends UiHandler {
} }
// View Party Button // View Party Button
const viewPartyText = addBBCodeTextObject(this.scene, 256, -24, getBBCodeFrag(i18next.t("mysteryEncounterMessages:view_party_button"), TextStyle.PARTY), TextStyle.PARTY); const viewPartyText = addBBCodeTextObject(this.scene, (this.scene.game.canvas.width) / 6, -24, getBBCodeFrag(i18next.t("mysteryEncounterMessages:view_party_button"), TextStyle.PARTY), TextStyle.PARTY);
this.optionsContainer.add(viewPartyText); this.optionsContainer.add(viewPartyText);
viewPartyText.x -= (viewPartyText.displayWidth + 16);
this.viewPartyXPosition = viewPartyText.x - 10;
// Description Window // Description Window
const titleTextObject = addBBCodeTextObject(this.scene, 0, 0, titleText ?? "", TextStyle.TOOLTIP_TITLE, { wordWrap: { width: 750 }, align: "center", lineSpacing: -8 }); const titleTextObject = addBBCodeTextObject(this.scene, 0, 0, titleText ?? "", TextStyle.TOOLTIP_TITLE, { wordWrap: { width: 750 }, align: "center", lineSpacing: -8 });

View File

@ -355,7 +355,7 @@ export default class PartyUiHandler extends MessageUiHandler {
const newPokemon = this.scene.getParty()[p]; const newPokemon = this.scene.getParty()[p];
// this next line gets all of the transferable items from pokemon [p]; it does this by getting all the held modifiers that are transferable and checking to see if they belong to pokemon [p] // this next line gets all of the transferable items from pokemon [p]; it does this by getting all the held modifiers that are transferable and checking to see if they belong to pokemon [p]
const getTransferrableItemsFromPokemon = (newPokemon: PlayerPokemon) => const getTransferrableItemsFromPokemon = (newPokemon: PlayerPokemon) =>
this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).isTransferrable && (m as PokemonHeldItemModifier).pokemonId === newPokemon.id) as PokemonHeldItemModifier[]; this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).isTransferable && (m as PokemonHeldItemModifier).pokemonId === newPokemon.id) as PokemonHeldItemModifier[];
// this next bit checks to see if the the selected item from the original transfer pokemon exists on the new pokemon [p]; this returns undefined if the new pokemon doesn't have the item at all, otherwise it returns the pokemonHeldItemModifier for that item // this next bit checks to see if the the selected item from the original transfer pokemon exists on the new pokemon [p]; this returns undefined if the new pokemon doesn't have the item at all, otherwise it returns the pokemonHeldItemModifier for that item
const matchingModifier = newPokemon.scene.findModifier(m => m instanceof PokemonHeldItemModifier && m.pokemonId === newPokemon.id && m.matchType(getTransferrableItemsFromPokemon(pokemon)[this.transferOptionCursor])) as PokemonHeldItemModifier; const matchingModifier = newPokemon.scene.findModifier(m => m instanceof PokemonHeldItemModifier && m.pokemonId === newPokemon.id && m.matchType(getTransferrableItemsFromPokemon(pokemon)[this.transferOptionCursor])) as PokemonHeldItemModifier;
const partySlot = this.partySlots.filter(m => m.getPokemon() === newPokemon)[0]; // this gets pokemon [p] for us const partySlot = this.partySlots.filter(m => m.getPokemon() === newPokemon)[0]; // this gets pokemon [p] for us
@ -399,7 +399,7 @@ export default class PartyUiHandler extends MessageUiHandler {
|| (option === PartyOption.RELEASE && this.partyUiMode === PartyUiMode.RELEASE)) { || (option === PartyOption.RELEASE && this.partyUiMode === PartyUiMode.RELEASE)) {
let filterResult: string | null; let filterResult: string | null;
const getTransferrableItemsFromPokemon = (pokemon: PlayerPokemon) => const getTransferrableItemsFromPokemon = (pokemon: PlayerPokemon) =>
this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.isTransferrable && m.pokemonId === pokemon.id) as PokemonHeldItemModifier[]; this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === pokemon.id) as PokemonHeldItemModifier[];
if (option !== PartyOption.TRANSFER && option !== PartyOption.SPLICE) { if (option !== PartyOption.TRANSFER && option !== PartyOption.SPLICE) {
filterResult = (this.selectFilter as PokemonSelectFilter)(pokemon); filterResult = (this.selectFilter as PokemonSelectFilter)(pokemon);
if (filterResult === null && (option === PartyOption.SEND_OUT || option === PartyOption.PASS_BATON)) { if (filterResult === null && (option === PartyOption.SEND_OUT || option === PartyOption.PASS_BATON)) {
@ -596,7 +596,7 @@ export default class PartyUiHandler extends MessageUiHandler {
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER && !this.transferMode) { if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER && !this.transferMode) {
/** Initialize item quantities for the selected Pokemon */ /** Initialize item quantities for the selected Pokemon */
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferrable && m.pokemonId === this.scene.getParty()[this.cursor].id) as PokemonHeldItemModifier[]; && m.isTransferable && m.pokemonId === this.scene.getParty()[this.cursor].id) as PokemonHeldItemModifier[];
this.transferQuantities = itemModifiers.map(item => item.getStackCount()); this.transferQuantities = itemModifiers.map(item => item.getStackCount());
this.transferQuantitiesMax = itemModifiers.map(item => item.getStackCount()); this.transferQuantitiesMax = itemModifiers.map(item => item.getStackCount());
} }
@ -813,7 +813,7 @@ export default class PartyUiHandler extends MessageUiHandler {
const itemModifiers = this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER const itemModifiers = this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER
? this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier ? this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferrable && m.pokemonId === pokemon.id) as PokemonHeldItemModifier[] && m.isTransferable && m.pokemonId === pokemon.id) as PokemonHeldItemModifier[]
: []; : [];
if (this.options.length) { if (this.options.length) {
@ -1272,7 +1272,7 @@ class PartySlot extends Phaser.GameObjects.Container {
} }
if (this.pokemon.status) { if (this.pokemon.status) {
const statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`); const statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase()); statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
statusIndicator.setOrigin(0, 0); statusIndicator.setOrigin(0, 0);
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0); statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);

View File

@ -1,36 +1,65 @@
/**
* A vertical scrollbar element that resizes dynamically based on the current scrolling
* and number of elements that can be shown on screen
*/
export class ScrollBar extends Phaser.GameObjects.Container { export class ScrollBar extends Phaser.GameObjects.Container {
private bg: Phaser.GameObjects.Image; private bg: Phaser.GameObjects.NineSlice;
private handleBody: Phaser.GameObjects.Rectangle; private handleBody: Phaser.GameObjects.Rectangle;
private handleBottom: Phaser.GameObjects.Image; private handleBottom: Phaser.GameObjects.NineSlice;
private pages: number; private currentRow: number;
private page: number; private totalRows: number;
private maxRows: number;
constructor(scene: Phaser.Scene, x: number, y: number, pages: number) { /**
* @param scene the current scene
* @param x the scrollbar's x position (origin: top left)
* @param y the scrollbar's y position (origin: top left)
* @param width the scrollbar's width
* @param height the scrollbar's height
* @param maxRows the maximum number of rows that can be shown at once
*/
constructor(scene: Phaser.Scene, x: number, y: number, width: number, height: number, maxRows: number) {
super(scene, x, y); super(scene, x, y);
this.bg = scene.add.image(0, 0, "scroll_bar"); this.maxRows = maxRows;
const borderSize = 2;
width = Math.max(width, 4);
this.bg = scene.add.nineslice(0, 0, "scroll_bar", undefined, width, height, borderSize, borderSize, borderSize, borderSize);
this.bg.setOrigin(0, 0); this.bg.setOrigin(0, 0);
this.add(this.bg); this.add(this.bg);
this.handleBody = scene.add.rectangle(1, 1, 3, 4, 0xaaaaaa); this.handleBody = scene.add.rectangle(1, 1, width - 2, 4, 0xaaaaaa);
this.handleBody.setOrigin(0, 0); this.handleBody.setOrigin(0, 0);
this.add(this.handleBody); this.add(this.handleBody);
this.handleBottom = scene.add.image(1, 1, "scroll_bar_handle"); this.handleBottom = scene.add.nineslice(1, 1, "scroll_bar_handle", undefined, width - 2, 2, 2, 0, 0, 0);
this.handleBottom.setOrigin(0, 0); this.handleBottom.setOrigin(0, 0);
this.add(this.handleBottom); this.add(this.handleBottom);
} }
setPage(page: number): void { /**
this.page = page; * Set the current row that is displayed
this.handleBody.y = 1 + (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) / this.pages * page; * Moves the bar handle up or down accordingly
* @param scrollCursor how many times the view was scrolled down
*/
setScrollCursor(scrollCursor: number): void {
this.currentRow = scrollCursor;
this.handleBody.y = 1 + (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) / this.totalRows * this.currentRow;
this.handleBottom.y = this.handleBody.y + this.handleBody.displayHeight; this.handleBottom.y = this.handleBody.y + this.handleBody.displayHeight;
} }
setPages(pages: number): void { /**
this.pages = pages; * Set the total number of rows to display
this.handleBody.height = (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) * 9 / this.pages; * If it's smaller than the maximum number of rows on screen the bar will get hidden
* Otherwise the scrollbar handle gets resized based on the ratio to the maximum number of rows
* @param rows how many rows of data there are in total
*/
setTotalRows(rows: number): void {
this.totalRows = rows;
this.handleBody.height = (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) * this.maxRows / this.totalRows;
this.setVisible(this.pages > 9); this.setVisible(this.totalRows > this.maxRows);
} }
} }

View File

@ -1,11 +1,12 @@
import UiHandler from "../ui-handler"; import UiHandler from "#app/ui/ui-handler";
import BattleScene from "../../battle-scene"; import BattleScene from "#app/battle-scene";
import {Mode} from "../ui"; import { Mode } from "#app/ui/ui";
import {InterfaceConfig} from "../../inputs-controller"; import { InterfaceConfig } from "#app/inputs-controller";
import {addWindow} from "../ui-theme"; import { addWindow } from "#app/ui/ui-theme";
import {addTextObject, TextStyle} from "../text"; import { addTextObject, TextStyle } from "#app/ui/text";
import {getIconWithSettingName} from "#app/configs/inputs/configHandler"; import { ScrollBar } from "#app/ui/scroll-bar";
import NavigationMenu, {NavigationManager} from "#app/ui/settings/navigationMenu"; import { getIconWithSettingName } from "#app/configs/inputs/configHandler";
import NavigationMenu, { NavigationManager } from "#app/ui/settings/navigationMenu";
import { Device } from "#enums/devices"; import { Device } from "#enums/devices";
import { Button } from "#enums/buttons"; import { Button } from "#enums/buttons";
import i18next from "i18next"; import i18next from "i18next";
@ -19,7 +20,7 @@ export interface LayoutConfig {
inputsIcons: InputsIcons; inputsIcons: InputsIcons;
settingLabels: Phaser.GameObjects.Text[]; settingLabels: Phaser.GameObjects.Text[];
optionValueLabels: Phaser.GameObjects.Text[][]; optionValueLabels: Phaser.GameObjects.Text[][];
optionCursors: integer[]; optionCursors: number[];
keys: string[]; keys: string[];
bindingSettings: Array<String>; bindingSettings: Array<String>;
} }
@ -31,8 +32,9 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
protected optionsContainer: Phaser.GameObjects.Container; protected optionsContainer: Phaser.GameObjects.Container;
protected navigationContainer: NavigationMenu; protected navigationContainer: NavigationMenu;
protected scrollCursor: integer; protected scrollBar: ScrollBar;
protected optionCursors: integer[]; protected scrollCursor: number;
protected optionCursors: number[];
protected cursorObj: Phaser.GameObjects.NineSlice | null; protected cursorObj: Phaser.GameObjects.NineSlice | null;
protected optionsBg: Phaser.GameObjects.NineSlice; protected optionsBg: Phaser.GameObjects.NineSlice;
@ -65,7 +67,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
protected device: Device; protected device: Device;
abstract saveSettingToLocalStorage(setting, cursor): void; abstract saveSettingToLocalStorage(setting, cursor): void;
abstract setSetting(scene: BattleScene, setting, value: integer): boolean; abstract setSetting(scene: BattleScene, setting, value: number): boolean;
/** /**
* Constructor for the AbstractSettingsUiHandler. * Constructor for the AbstractSettingsUiHandler.
@ -241,7 +243,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Calculate the total available space for placing option labels next to their setting label // Calculate the total available space for placing option labels next to their setting label
// We reserve space for the setting label and then distribute the remaining space evenly // We reserve space for the setting label and then distribute the remaining space evenly
const totalSpace = (300 - labelWidth) - totalWidth / 6; const totalSpace = (297 - labelWidth) - totalWidth / 6;
// Calculate the spacing between options based on the available space divided by the number of gaps between labels // Calculate the spacing between options based on the available space divided by the number of gaps between labels
const optionSpacing = Math.floor(totalSpace / (optionValueLabels[s].length - 1)); const optionSpacing = Math.floor(totalSpace / (optionValueLabels[s].length - 1));
@ -269,6 +271,11 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Add the options container to the overall settings container to be displayed in the UI. // Add the options container to the overall settings container to be displayed in the UI.
this.settingsContainer.add(optionsContainer); this.settingsContainer.add(optionsContainer);
} }
// Add vertical scrollbar
this.scrollBar = new ScrollBar(this.scene, this.optionsBg.width - 9, this.optionsBg.y + 5, 4, this.optionsBg.height - 11, this.rowsToDisplay);
this.settingsContainer.add(this.scrollBar);
// Add the settings container to the UI. // Add the settings container to the UI.
ui.add(this.settingsContainer); ui.add(this.settingsContainer);
@ -413,6 +420,8 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
this.optionCursors = layout.optionCursors; this.optionCursors = layout.optionCursors;
this.inputsIcons = layout.inputsIcons; this.inputsIcons = layout.inputsIcons;
this.bindingSettings = layout.bindingSettings; this.bindingSettings = layout.bindingSettings;
this.scrollBar.setTotalRows(layout.settingLabels.length);
this.scrollBar.setScrollCursor(0);
// Return true indicating the layout was successfully applied. // Return true indicating the layout was successfully applied.
return true; return true;
@ -538,7 +547,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param cursor - The cursor position to set. * @param cursor - The cursor position to set.
* @returns `true` if the cursor was set successfully. * @returns `true` if the cursor was set successfully.
*/ */
setCursor(cursor: integer): boolean { setCursor(cursor: number): boolean {
const ret = super.setCursor(cursor); const ret = super.setCursor(cursor);
// If the optionsContainer is not initialized, return the result from the parent class directly. // If the optionsContainer is not initialized, return the result from the parent class directly.
if (!this.optionsContainer) { if (!this.optionsContainer) {
@ -547,7 +556,8 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Check if the cursor object exists, if not, create it. // Check if the cursor object exists, if not, create it.
if (!this.cursorObj) { if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1); const cursorWidth = (this.scene.game.canvas.width / 6) - (this.scrollBar.visible? 16 : 10);
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, cursorWidth, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0); // Set the origin to the top-left corner. this.cursorObj.setOrigin(0, 0); // Set the origin to the top-left corner.
this.optionsContainer.add(this.cursorObj); // Add the cursor to the options container. this.optionsContainer.add(this.cursorObj); // Add the cursor to the options container.
} }
@ -564,7 +574,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param scrollCursor - The scroll cursor position to set. * @param scrollCursor - The scroll cursor position to set.
* @returns `true` if the scroll cursor was set successfully. * @returns `true` if the scroll cursor was set successfully.
*/ */
setScrollCursor(scrollCursor: integer): boolean { setScrollCursor(scrollCursor: number): boolean {
// Check if the new scroll position is the same as the current one; if so, do not update. // Check if the new scroll position is the same as the current one; if so, do not update.
if (scrollCursor === this.scrollCursor) { if (scrollCursor === this.scrollCursor) {
return false; return false;
@ -572,6 +582,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Update the internal scroll cursor state // Update the internal scroll cursor state
this.scrollCursor = scrollCursor; this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
// Apply the new scroll position to the settings UI. // Apply the new scroll position to the settings UI.
this.updateSettingsScroll(); this.updateSettingsScroll();
@ -590,7 +601,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param save - Whether to save the setting to local storage. * @param save - Whether to save the setting to local storage.
* @returns `true` if the option cursor was set successfully. * @returns `true` if the option cursor was set successfully.
*/ */
setOptionCursor(settingIndex: integer, cursor: integer, save?: boolean): boolean { setOptionCursor(settingIndex: number, cursor: number, save?: boolean): boolean {
// Retrieve the specific setting using the settingIndex from the settingDevice enumeration. // Retrieve the specific setting using the settingIndex from the settingDevice enumeration.
const setting = this.setting[Object.keys(this.setting)[settingIndex]]; const setting = this.setting[Object.keys(this.setting)[settingIndex]];

View File

@ -1,12 +1,13 @@
import BattleScene from "../../battle-scene"; import BattleScene from "#app/battle-scene";
import { hasTouchscreen, isMobile } from "../../touch-controls"; import { hasTouchscreen, isMobile } from "#app/touch-controls";
import { TextStyle, addTextObject } from "../text"; import { TextStyle, addTextObject } from "#app/ui/text";
import { Mode } from "../ui"; import { Mode } from "#app/ui/ui";
import UiHandler from "../ui-handler"; import UiHandler from "#app/ui/ui-handler";
import { addWindow } from "../ui-theme"; import { addWindow } from "#app/ui/ui-theme";
import {Button} from "#enums/buttons"; import { ScrollBar } from "#app/ui/scroll-bar";
import {InputsIcons} from "#app/ui/settings/abstract-control-settings-ui-handler"; import { Button } from "#enums/buttons";
import NavigationMenu, {NavigationManager} from "#app/ui/settings/navigationMenu"; import { InputsIcons } from "#app/ui/settings/abstract-control-settings-ui-handler";
import NavigationMenu, { NavigationManager } from "#app/ui/settings/navigationMenu";
import { Setting, SettingKeys, SettingType } from "#app/system/settings/settings"; import { Setting, SettingKeys, SettingType } from "#app/system/settings/settings";
import i18next from "i18next"; import i18next from "i18next";
@ -19,11 +20,12 @@ export default class AbstractSettingsUiHandler extends UiHandler {
private optionsContainer: Phaser.GameObjects.Container; private optionsContainer: Phaser.GameObjects.Container;
private navigationContainer: NavigationMenu; private navigationContainer: NavigationMenu;
private scrollCursor: integer; private scrollCursor: number;
private scrollBar: ScrollBar;
private optionsBg: Phaser.GameObjects.NineSlice; private optionsBg: Phaser.GameObjects.NineSlice;
private optionCursors: integer[]; private optionCursors: number[];
private settingLabels: Phaser.GameObjects.Text[]; private settingLabels: Phaser.GameObjects.Text[];
private optionValueLabels: Phaser.GameObjects.Text[][]; private optionValueLabels: Phaser.GameObjects.Text[][];
@ -117,7 +119,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
const labelWidth = Math.max(78, this.settingLabels[s].displayWidth + 8); const labelWidth = Math.max(78, this.settingLabels[s].displayWidth + 8);
const totalSpace = (300 - labelWidth) - totalWidth / 6; const totalSpace = (297 - labelWidth) - totalWidth / 6;
const optionSpacing = Math.floor(totalSpace / (this.optionValueLabels[s].length - 1)); const optionSpacing = Math.floor(totalSpace / (this.optionValueLabels[s].length - 1));
let xOffset = 0; let xOffset = 0;
@ -130,7 +132,11 @@ export default class AbstractSettingsUiHandler extends UiHandler {
this.optionCursors = this.settings.map(setting => setting.default); this.optionCursors = this.settings.map(setting => setting.default);
this.scrollBar = new ScrollBar(this.scene, this.optionsBg.width - 9, this.optionsBg.y + 5, 4, this.optionsBg.height - 11, this.rowsToDisplay);
this.scrollBar.setTotalRows(this.settings.length);
this.settingsContainer.add(this.optionsBg); this.settingsContainer.add(this.optionsBg);
this.settingsContainer.add(this.scrollBar);
this.settingsContainer.add(this.navigationContainer); this.settingsContainer.add(this.navigationContainer);
this.settingsContainer.add(actionsBg); this.settingsContainer.add(actionsBg);
this.settingsContainer.add(this.optionsContainer); this.settingsContainer.add(this.optionsContainer);
@ -186,6 +192,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
this.settingsContainer.setVisible(true); this.settingsContainer.setVisible(true);
this.setCursor(0); this.setCursor(0);
this.setScrollCursor(0);
this.getUi().moveTo(this.settingsContainer, this.getUi().length - 1); this.getUi().moveTo(this.settingsContainer, this.getUi().length - 1);
@ -301,11 +308,12 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param cursor - The cursor position to set. * @param cursor - The cursor position to set.
* @returns `true` if the cursor was set successfully. * @returns `true` if the cursor was set successfully.
*/ */
setCursor(cursor: integer): boolean { setCursor(cursor: number): boolean {
const ret = super.setCursor(cursor); const ret = super.setCursor(cursor);
if (!this.cursorObj) { if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1); const cursorWidth = (this.scene.game.canvas.width / 6) - (this.scrollBar.visible? 16 : 10);
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, cursorWidth, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0); this.cursorObj.setOrigin(0, 0);
this.optionsContainer.add(this.cursorObj); this.optionsContainer.add(this.cursorObj);
} }
@ -323,7 +331,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param save - Whether to save the setting to local storage. * @param save - Whether to save the setting to local storage.
* @returns `true` if the option cursor was set successfully. * @returns `true` if the option cursor was set successfully.
*/ */
setOptionCursor(settingIndex: integer, cursor: integer, save?: boolean): boolean { setOptionCursor(settingIndex: number, cursor: number, save?: boolean): boolean {
const setting = this.settings[settingIndex]; const setting = this.settings[settingIndex];
if (setting.key === SettingKeys.Touch_Controls && cursor && hasTouchscreen() && isMobile()) { if (setting.key === SettingKeys.Touch_Controls && cursor && hasTouchscreen() && isMobile()) {
@ -359,12 +367,13 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param scrollCursor - The scroll cursor position to set. * @param scrollCursor - The scroll cursor position to set.
* @returns `true` if the scroll cursor was set successfully. * @returns `true` if the scroll cursor was set successfully.
*/ */
setScrollCursor(scrollCursor: integer): boolean { setScrollCursor(scrollCursor: number): boolean {
if (scrollCursor === this.scrollCursor) { if (scrollCursor === this.scrollCursor) {
return false; return false;
} }
this.scrollCursor = scrollCursor; this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
this.updateSettingsScroll(); this.updateSettingsScroll();
@ -394,6 +403,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
clear() { clear() {
super.clear(); super.clear();
this.settingsContainer.setVisible(false); this.settingsContainer.setVisible(false);
this.setScrollCursor(0);
this.eraseCursor(); this.eraseCursor();
this.getUi().bgmBar.toggleBgmBar(this.scene.showBgmBar); this.getUi().bgmBar.toggleBgmBar(this.scene.showBgmBar);
if (this.reloadRequired) { if (this.reloadRequired) {

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