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Author SHA1 Message Date
EmberCM 0a5249c090
Merge fa5a42791e into 106ed6b27b 2024-09-17 22:16:21 -04:00
podar 106ed6b27b
[Bug] Using default animation for errors that occur. (#4266)
* Using default animation for errors that occur.

* Renaming function to make it clear that logging happens

* Updating logging for missing animations

* Missed committing linter changes

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:15:47 -04:00
flx-sta 4389bff5d0
[Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031)
* add generic types to`Pokemon.getAbilityAttrs()`

* add invert check to `ProtectStatAbAttr.apply...`

This makes sure that a stat is only protected if no other ability inverts the change. E.g. `Contrary` inverts any decrease to an increase

* migrate contrary.test.ts to game.classicMode

* move `StatStageChangeMultiplierAbAttr` resolve above `ProtectStatAbAttr`

The effect of StatStageChangeMultiplierAbAttr is now applied before resolving any ProtectStatAbAttr. Thus the stage (level) of the BattleStat change was properly altered at the time of resolving the protection

* revert ability.ts changes

* add automated tests for `Clear Body` + `Contrary`

* StateStageChangePhase replace ~~`IntegerHolder`~~ with `NumberHolder`

Update Utils import and replace all occurcences of `Utils.`

* contrary.test.ts: remove `js` import
2024-09-17 19:14:41 -07:00
Madmadness65 00ba2eebc8
Add new biome BGM by Firel (#4301) 2024-09-17 21:57:34 +01:00
13 changed files with 117 additions and 30 deletions

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@ -55,7 +55,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Sword/Shield
- Pokémon Legends: Arceus
- Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
- Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Jungle biome music)
- Andr06 (Custom Slum and Sea biome music)

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@ -2625,7 +2625,11 @@ export class PreStatStageChangeAbAttr extends AbAttr {
}
}
/**
* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
*/
export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
private protectedStat?: BattleStat;
constructor(protectedStat?: BattleStat) {
@ -2634,7 +2638,17 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
this.protectedStat = protectedStat;
}
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
/**
* Apply the {@linkcode ProtectedStatAbAttr} to an interaction
* @param _pokemon
* @param _passive
* @param simulated
* @param stat the {@linkcode BattleStat} being affected
* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true if the stat is protected
* @param _args
* @returns true if the stat is protected, false otherwise
*/
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
cancelled.value = true;
return true;
@ -3757,7 +3771,7 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr {
this.multiplier = multiplier;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value *= this.multiplier;
return true;

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@ -488,14 +488,14 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else {
moveAnims.set(move, null);
const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
const moveName = Moves[move].toLowerCase().replace(/\_/g, "-");
const fetchAnimAndResolve = (move: Moves) => {
scene.cachedFetch(`./battle-anims/${moveName}.json`)
scene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
.then(response => {
const contentType = response.headers.get("content-type");
if (!response.ok || contentType?.indexOf("application/json") === -1) {
console.error(`Could not load animation file for move '${moveName}'`, response.status, response.statusText);
populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
useDefaultAnim(move, defaultMoveAnim);
logMissingMoveAnim(move, response.status, response.statusText);
return resolve();
}
return response.json();
@ -515,6 +515,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else {
resolve();
}
})
.catch(error => {
useDefaultAnim(move, defaultMoveAnim);
logMissingMoveAnim(move, error);
return resolve();
});
};
fetchAnimAndResolve(move);
@ -522,6 +527,29 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
});
}
/**
* Populates the default animation for the given move.
*
* @param move the move to populate an animation for
* @param defaultMoveAnim the move to use as the default animation
*/
function useDefaultAnim(move: Moves, defaultMoveAnim: Moves) {
populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
}
/**
* Helper method for printing a warning to the console when a move animation is missing.
*
* @param move the move to populate an animation for
* @param optionalParams parameters to add to the error logging
*
* @remarks use {@linkcode useDefaultAnim} to use a default animation
*/
function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
const moveName = Utils.animationFileName(move);
console.warn(`Could not load animation file for move '${moveName}'`, ...optionalParams);
}
/**
* Fetches animation configs to be used in a Mystery Encounter
* @param scene

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@ -746,7 +746,7 @@ export class Arena {
case Biome.TOWN:
return 7.288;
case Biome.PLAINS:
return 7.693;
return 17.485;
case Biome.GRASS:
return 1.995;
case Biome.TALL_GRASS:
@ -774,13 +774,13 @@ export class Arena {
case Biome.DESERT:
return 1.143;
case Biome.ICE_CAVE:
return 15.010;
return 0.000;
case Biome.MEADOW:
return 3.891;
case Biome.POWER_PLANT:
return 2.810;
return 9.447;
case Biome.VOLCANO:
return 5.116;
return 17.637;
case Biome.GRAVEYARD:
return 3.232;
case Biome.DOJO:

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@ -1273,13 +1273,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param attrType {@linkcode AbAttr} The ability attribute to check for.
* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
* @returns {AbAttr[]} A list of all the ability attributes on this ability.
* @returns A list of all the ability attributes on this ability.
*/
getAbilityAttrs(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): AbAttr[] {
const abilityAttrs: AbAttr[] = [];
getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
const abilityAttrs: T[] = [];
if (!canApply || this.canApplyAbility()) {
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType));
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
}
if (!canApply || this.canApplyAbility(true)) {

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@ -108,7 +108,7 @@
"forest": "PMD EoS Dusk Forest",
"grass": "PMD EoS Apple Woods",
"graveyard": "PMD EoS Mystifying Forest",
"ice_cave": "PMD EoS Vast Ice Mountain",
"ice_cave": "Firel - -60F",
"island": "PMD EoS Craggy Coast",
"jungle": "Lmz - Jungle",
"laboratory": "Firel - Laboratory",
@ -116,8 +116,8 @@
"meadow": "PMD EoS Sky Peak Forest",
"metropolis": "Firel - Metropolis",
"mountain": "PMD EoS Mt. Horn",
"plains": "PMD EoS Sky Peak Prairie",
"power_plant": "PMD EoS Far Amp Plains",
"plains": "Firel - Route 888",
"power_plant": "Firel - The Klink",
"ruins": "PMD EoS Deep Sealed Ruin",
"sea": "Andr06 - Marine Mystique",
"seabed": "Firel - Seabed",
@ -128,7 +128,7 @@
"tall_grass": "PMD EoS Foggy Forest",
"temple": "PMD EoS Aegis Cave",
"town": "PMD EoS Random Dungeon Theme 3",
"volcano": "PMD EoS Steam Cave",
"volcano": "Firel - Twisturn Volcano",
"wasteland": "PMD EoS Hidden Highland",
"encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)",
"encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)",

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@ -6,7 +6,7 @@ import Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
import { handleTutorial, Tutorial } from "#app/tutorial";
import * as Utils from "#app/utils";
import { NumberHolder, BooleanHolder } from "#app/utils";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
@ -42,17 +42,23 @@ export class StatStageChangePhase extends PokemonPhase {
return this.end();
}
const stages = new NumberHolder(this.stages);
if (!this.ignoreAbilities) {
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
}
let simulate = false;
const filteredStats = this.stats.filter(stat => {
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
if (!this.selfTarget && this.stages < 0) {
if (!this.selfTarget && stages.value < 0) {
// TODO: Include simulate boolean when tag applications can be simulated
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
}
if (!cancelled.value && !this.selfTarget && this.stages < 0) {
if (!cancelled.value && !this.selfTarget && stages.value < 0) {
applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
}
@ -64,12 +70,6 @@ export class StatStageChangePhase extends PokemonPhase {
return !cancelled.value;
});
const stages = new Utils.IntegerHolder(this.stages);
if (!this.ignoreAbilities) {
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
}
const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);

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@ -31,7 +31,7 @@ describe("Abilities - Contrary", () => {
});
it("should invert stat changes when applied", async() => {
await game.startBattle([
await game.classicMode.startBattle([
Species.SLOWBRO
]);
@ -39,4 +39,39 @@ describe("Abilities - Contrary", () => {
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
}, 20000);
describe("With Clear Body", () => {
it("should apply positive effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.moveset([Moves.TAIL_WHIP]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.TAIL_WHIP);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1);
});
it("should block negative effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
.moveset([Moves.SPLASH]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
});
});

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@ -1,4 +1,5 @@
import { MoneyFormat } from "#enums/money-format";
import { Moves } from "#enums/moves";
import i18next from "i18next";
export const MissingTextureKey = "__MISSING";
@ -628,3 +629,12 @@ export function getLocalizedSpriteKey(baseKey: string) {
export function isBetween(num: number, min: number, max: number): boolean {
return num >= min && num <= max;
}
/**
* Helper method to return the animation filename for a given move
*
* @param move the move for which the animation filename is needed
*/
export function animationFileName(move: Moves): string {
return Moves[move].toLowerCase().replace(/\_/g, "-");
}