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46 Commits

Author SHA1 Message Date
flx-sta ec4416c8a4
Merge branch 'beta' into autot 2024-09-17 20:48:06 -07:00
Temps Ray 17e5ef789d Fix unit tests 2024-09-17 23:40:03 -04:00
Temps Ray bdd0850e6f Another linting 2024-09-17 23:21:55 -04:00
Temps Ray 7b74e021ad Fix merge conflict 2024-09-17 22:54:04 -04:00
flx-sta 6030b780f2
[Move][Mirror] Update HitTagAttr attributes v2 (#4297)
* [Move] Updated HitAttr tags

Affects Whirlwind/Fly, Steamroller/Minimize, and Malicious Moonsault/Minimize

* [Move] Update for MinimizeAccuracyAttr

Affects Steamroller and Malicious Moonsault

* add: whirlwind test

* add: steamroller test

* rename: `AlwaysHitMinimizeAttr` (from `MinimizeAccuracyAttr`)

* rename: `DealsDoubleDamageToTagAttr` (from `HitsTagAttr`)

---------

Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
2024-09-17 22:41:46 -04:00
Jannik Tappert e386504977
[BUG][Beta] Fix English Status Symbols (#4293)
* Have English Status Symbols show up again :)

* It now uses the function instead

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:26:47 -04:00
podar 106ed6b27b
[Bug] Using default animation for errors that occur. (#4266)
* Using default animation for errors that occur.

* Renaming function to make it clear that logging happens

* Updating logging for missing animations

* Missed committing linter changes

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:15:47 -04:00
flx-sta 4389bff5d0
[Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031)
* add generic types to`Pokemon.getAbilityAttrs()`

* add invert check to `ProtectStatAbAttr.apply...`

This makes sure that a stat is only protected if no other ability inverts the change. E.g. `Contrary` inverts any decrease to an increase

* migrate contrary.test.ts to game.classicMode

* move `StatStageChangeMultiplierAbAttr` resolve above `ProtectStatAbAttr`

The effect of StatStageChangeMultiplierAbAttr is now applied before resolving any ProtectStatAbAttr. Thus the stage (level) of the BattleStat change was properly altered at the time of resolving the protection

* revert ability.ts changes

* add automated tests for `Clear Body` + `Contrary`

* StateStageChangePhase replace ~~`IntegerHolder`~~ with `NumberHolder`

Update Utils import and replace all occurcences of `Utils.`

* contrary.test.ts: remove `js` import
2024-09-17 19:14:41 -07:00
Madmadness65 00ba2eebc8
Add new biome BGM by Firel (#4301) 2024-09-17 21:57:34 +01:00
Leo Kim fe69bd2b55
add missing translation for korean (#4295) 2024-09-17 10:50:51 -07:00
Dakurei 1fb5389765
Auto center the window vertically (#2686)
+ When the game is played in landscape format
    or in portrait format when it's not a touchscreen
2024-09-17 17:55:50 +01:00
cam 18dc9d216c
[Bug][Move] Clanging Scales animation on incorrect sprite (#4290)
Set focus to 1 on move's target sprite for every frame.
2024-09-17 15:58:49 +01:00
AJ Fontaine 3ed2c74f38
[Enhancement] Add Met Wave to Pokemon Data (#4271)
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
2024-09-16 15:44:03 -07:00
PigeonBar 009fd3fc5c
[Bug] Fix reloads erasing weather on first wave of biome (#4078)
* [Bug] Fix reloads erasing weather on first wave of biome

* Minor revisions

* Minor revisions 2

* Update test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 15:30:42 -04:00
MokaStitcher 128df1b6d2
[QoL] [ui] Make tutorials darken background (#4283)
* [ui] add prompt icon to the message boxes that don't have it

* [ui] add background overlay during tutorials

* add missing doc

* Improve documentation based on suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 15:19:34 -04:00
Jannik Tappert 4605ed4c4f
[Localization] Localized status condition icon (#4286)
* Status Condition Icons now can be localized. Already added german

* More
2024-09-16 15:18:57 -04:00
podar 0dabf87815
Being explicit in vite configuration for relative paths (#4264) 2024-09-16 21:08:50 +02:00
Blitzy d5cce666d3
Remove Dragon Ascent Requirement (#4284) 2024-09-16 20:03:13 +01:00
Tomás Marques 2221afca81
[QoL] Slight Resize and Reallocate to IV graph in new game screen (#1928)
* Resize and Reallocate to IV graph in new game

* decrease moveset container size

* fix to font shadow

* fix to shadows

* Remove unused variable

* Revert IV text back to original size

* fix eslint error check post merge

* Update src/ui/stats-container.ts

Reformat statLabel line.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: tomasrggm <tomasrggm@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 11:44:11 -07:00
Tempoanon 72439ffff7
[Move][Beta] Add back grounded condition to ground shaky moves and grassy terrain (#4276) 2024-09-16 10:58:28 -04:00
Lugiad 6c2880dc30
[Localization] Missing French entries (#4270)
* Update battle.json

* Update move-trigger.json

* Update party-ui-handler.json

* Update tutorial.json

* Update tutorial.json

* Update trainer-names.json

* Update menu.json
2024-09-15 22:01:44 -04:00
sodam 6c43e97001
[Bug] fixed ME event ```trash to treasure``` wrong descriptions of the choices (#4273)
* modified script  (by ImperialSympathizer)

* removed wrong word(healing)

* removed wrong word
2024-09-15 22:01:07 -04:00
chaosgrimmon 880a46b659
[Sprite] Fix Lycanroc Midday (#4274)
* [Sprite] Midday Lycanroc back

* [Sprite] Midday Lycanroc shiny front

* [Sprite] Midday Lycanroc shiny back
2024-09-15 22:00:47 -04:00
Tempoanon 8046b99b75
[Refactor] Refactor code for Grassy Terrain halving the power of Earthquake, Magnitude, and Bulldoze (#4263)
* EQ, magnitude, and bulldoze do half damage in grassy terrain

* Fix more styling issues in grassy glide

* lol unit tests

* Add test :pikastare:

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-15 13:06:22 -04:00
damocleas ddf97fd8f6
[Balance] Pokerus Starter Count 3 -> 5, made pokerus count a constant as to only require one line change (#4268)
* Update pokemon-species.ts Pokerus starters 3 -> 5

* Update starter-select-ui-handler.ts

* Updated pokemon-species.ts, changes from frutescens to make Pokerus # a constant that imports into starter select ui

* Update starter-select-ui-handler.ts to continue the other changes

* Update src/data/pokemon-species.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-15 09:55:17 +02:00
Madmadness65 e32d1612d9 Resize Sun & Moon Flute item sprites
They will no longer appear weirdly offset on the reward selection screen.
2024-09-14 21:09:19 -05:00
Madmadness65 cc5b46d5c1 Compile item atlas
Adds the new item sprites from #2732
2024-09-14 20:46:20 -05:00
AJ Fontaine 540a1c3e21
[Balance] Rework some evolutions (#2732)
* Changes some evolutions

* more work

* Give Onix Iron Defense at 30

* Sirfetch'd and Gholdengo, pause any evolutions

* Fix pause evolution text

* adjust wild evolution delay

* Add localization keys, clean up evo pausing

* Clean up evo delays

* Adjust friendship evos, Leader's Crest sprite by chaosgrimmon

* Fix Nugget crash

* Fixed Gimmighoul fr

* Move Charcadet armors to common

* Locale migration, Lilligant shiny stone

* Cleanup

* Fix language migration error

* Change Cosmog line evo method

* Undo Ursaluna being night only

* Evo items roll during evo pause on Eevee

* Make all time based evos use dusk and dawn times

* Fix paused and unpaused evolution texts being reversed

* Fixed evolution delays

* Moved up Mimic in Mime Jr's moveset

* Remove Cosmoem time conditions, add Gimmighoul tracker

* Remove tracker after Gimmighoul evo

* Change Scyther Steel Wing back to 30, mark custom
2024-09-15 02:32:43 +01:00
PrabbyDD 3a683c0663
[Bug] Fix for "Moves Can Miss Against Protect, Baneful Bunker, King's Shield" (#4262)
* added various tests for protect based moves, reset protect test file bc no easy way to test specifically with protect, and changes in move-effect to fix the issue

* adding another non contact move test for baneful bunker

* Update src/test/moves/obstruct.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update src/test/moves/baneful_bunker.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update src/test/moves/baneful_bunker.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update src/test/moves/baneful_bunker.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* better descriptions for baneful bunker test

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-09-14 20:11:54 -04:00
innerthunder 79fa80cfd8
[Bug][Beta] Fix error in message sequencing on critical hits (#4259) 2024-09-14 19:14:37 -04:00
innerthunder d8dbc471af
[Bug][Beta] Fix Pokemon info flyout being offset on switchout after double battle (#4260) 2024-09-14 19:13:32 -04:00
Jannik Tappert aecdcd34f5
[BUG] Fix a couple of bugs regarding MEs and their localization (#4261)
* Fixed SURF and FLY not beeing localized in "lost at sea"
Fixed Mysterious Challenger Title not beeing correct
Fixed Winstrate Names not beeing localized

* Revert the winstrate fix. It breaks other trainer battles for some reason...

* A new way of giving the winstrates localized names (and for the future all named trainers that dont use a "initFor" method)

* Updated test (with ok from ImperialSympathizer)

* Made the expected value simpler

* FLY and SURF can be localized much simpler
2024-09-14 19:12:55 -04:00
DanStevensonx 9f8e9de967
Update menu.json (#4258)
Added a line-break to the server connection error in Spanish
2024-09-14 19:12:05 -04:00
flx-sta 763c1922fb
[Bug] Fix exp gains speed not applying properly (#4243)
* update battle-info.ts

* add: ExpGainsSpeed enum

* address PR comments

* add test coverage (exp gains speed)

---------

Co-authored-by: Mr.WaterT <water.t.works@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-14 12:35:46 -04:00
innerthunder bdc7c95c1c
[Misc][AI] Fix KO filter not accounting for move conditions (#4245)
* Only filter KO moves that won't fail

* Add Last Resort enemy command test
2024-09-14 12:35:36 -04:00
Lugiad 39a1963941
[Localization] French Translations tiny settings batch (#4250)
* Update settings.json

* Update move.json
2024-09-14 12:33:41 -04:00
innerthunder a7b3344c6d
Fix missing key in "No Effect" message (#4244) 2024-09-14 05:21:31 -07:00
Opaque02 783b9d85ee
[Bug] Golden punch bug fix (#4246)
* Fixes damage within pokemon.ts for golden punch, since it has changed from a IntegerHolder (main) to a number (beta). This updates it to pass through the damage as an integer holder instead of a number

* Updated integer holder to number holder as per PR comment
2024-09-14 10:56:28 +02:00
innerthunder 77f0fe6e4b
[Enhancement][EnemyAI] Add support for simulated damage calculations and "Search for KO" move filtering (#3975)
* Create getAttackDamage function

* Add ignoreAbility params to getBattleStat

* Rewrite Pokemon.apply

* renamed damage variables

* Add `ignoreSourceAbility` arg to `getAttackDamage`

* Enemy AI now searches for KO moves

* Add probabilistic test for KO search

* Add tests to `damage_calculation`

* "killMoves" --> "koMoves"

* Clean up `randomMultiplier`

* Clean up damage calculation test

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix stabMultiplier using base type for Tera bonus

* Restore simulation capabilities for Unaware

* move sourceTeraType closer to where it's used

* Add base damage test

* Exclude counter moves from KO search

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-13 22:54:22 -07:00
damocleas 9d3681cf31
[Balance] Gigantamax Form Adjustments (Charizard, Eevee, Duraludon) and 999.9 Weight for all, + undo Voucher Event on beta (#4241)
* Undo egg skip event

* Readded vouchers to original weights

* Gmax Adjustments - Charizard Berserk, Stats for Eevee and Duraludon

* Set weight of 999.9kg for all Gigantamax forms

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-09-13 20:52:12 -07:00
innerthunder 8164ec596e
[Balance] Remove `isMax` conditions from move and ability effects (#4200)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
2024-09-13 20:48:57 -07:00
NightKev e6cffc6a93
Disable broken tests for now (#4242) 2024-09-13 20:48:25 -07:00
innerthunder eea12a62f6
[Bug][Beta] Fix bugs from Substitute implementation (#4226)
* Fix animation issues with Substitute

* Fix Spirit Shackle, etc. incorrectly being removed by Substitute

* Fix sub tag unit tests
2024-09-13 22:15:12 -04:00
PrabbyDD 63feb88eea
[Test] Update roost tests, related to #4164 (#4230)
* updating roost tests to be more consistent

* updating roost tests to be more consistent

* updating roost tests to be more consistent
2024-09-13 22:14:10 -04:00
Mumble c76827156c
[P3 Bug] Run Result 'Victory!' Text not displaying correctly in Legacy UI Mode (#4223)
* idk what happened to legacy-summary:x

* Let's change it up.

---------

Co-authored-by: frutescens <info@laptop>
2024-09-13 22:13:47 -04:00
ImperialSympathizer acb2b66be4
[Feature] Add Mystery Encounters to the game (#3938)
* add .github/workflows/mystery-event.yml

* update mystery-event.yml

* mystery encounters: resolve review comments:

Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function

Mysterious Chest:
- remove obsolete commented code

mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder

* fix typo in CanLearnMoveRequirementOptions

* remove redundance from Pokemon.isAllowedInBattle()

* chore: jsdoc formatting

* fix lost-at-sea tests

* add fallback for biomeMysteryEncounters if empty

* lost-at-sea-encounter: fix and extend tests

* move "battle:fainted" into `koPlayerPokemon`

* add retries to quick-draw tests

* fix lost-at-sea-encounter tests

* clean up battle animation logic

* Update and rename mystery-event.yml to mystery-events.yml

* Update mystery-events.yml

* Fix typo

* Update mystery-events.yml

Fix debug runs

* clean up unit tests and utils

* attach github issues to all encounter jsdocs

* start dialogue refactor

* update sleeping snorlax encounter

* migrate encounters dialogue to new format

* cleanup and add jsdocs

* finish fiery fallout encounter

* fix unit test breaks

* add skeleton tests to fiery fallout

* commit latest test changes

* finish unit tests for fiery fallout

* bug fix for empty modifier shop

* stash working changes

* stash changes

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* nit updates and cleanup

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* add jsdocs and more cleanup

* add more jsdoc

* add the strong stuff encounter

* add the strong stuff encounter and more unit tests

* cleanup container length checks in ME ui

* add retries to tests

* add retries to tests

* fix trainer wave disable override

* add shuckle juice modifier

* add dialogue bug fixes

* add dialogue bug fixes

* add pokemon salesman encounter and affects pokedex UI display

* add unit tests for pokemon salesman

* temp stash

* add offer you can't refuse

* add unit tests for offer you can't refuse encounter

* remove unnecessary prompt handlers

* add tests for disabled encounter options

* add delibird-y encounter

* add delibird-y encounter

* add absolute avarice encounter

* finish absolute avarice encounter

* add unit tests and enhancements for item overrides in tests

* fix unit test

* cleanup absolute avarice PR

* small bug fixes with latest sync from main

* update visuals loading for safari and stat trainer visuals

* update visuals loading for safari and stat trainer visuals

* update a trainer's test encounter and add unit tests

* add Trash to Treasure encounter

* clean up trash to treasure encounter

* clean up trash to treasure encounter

* add berries abound encounter

* start clowning around encounter

* first implementation pass at clowning around

* add unit tests for clowning around

* add unit tests for clowning around

* clean up ME unit tests

* clean up unit tests

* update unit tests

* add part timer and dancing lessons encounters

* add unit tests for Dancing Lessons and Part-Timer

* reordered biome list and adjusted redirection for project and labels

* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight

* adjusting yml to match new labels

* fix yml whoopsie

* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range

* adds Winstrate Challenge mystery encounter

* small cleanup for winstrates

* add unit tests for Winstrate Challenge

* fix pokemon not returning after winstrate battle

* commit latest beta merge updates

* fix ME null checks and unit tests with beta update

* fix ME null checks and unit tests with beta update

* MEs to pokerogue beta branch

* test dialogue changes

* test patch fix

* test patch fix

* test patch fix

* adds teleporting hijinks encounter

* add unit tests for Teleporting Hijinks

* small change to teleporting hijinks dialogue

* migrate ME translations to json

* add retries to berries-abound.Option1: should reward the player with X berries based on wave

* add missing ME dialogue back in

* revert template changes

* add ME unique trainer dialogue to both dialogue jsons

* fix hanging comma in json

* fix broken imports

* resolve lint issues

* fix flaky test

* balance tweaks to a few MEs, updates to bug superfan

* add unit tests for Bug-Type Superfan and clean up dialogue

* Adds Fun and Games mystery encounter

* add unit tests for Fun and Games encounter

* update jsdoc

* small ME balance changes

* small ME balance changes

* Adds Uncommon Breed ME and misc. ME bug fixes

* Update getFinalSessionData() to collect Mystery Encounter data

* adds GTS encounter

* various ME bug fixes and balance changes

* latest ME bug fixes

* clean up GTS Encounter and add unit tests

* small cleanup to MEs branch

* add BGM music names for ME music

* bug fixes and balance changes for MEs

* ME data schema updates

* balance changes and bug fixes to MEs

* balance changes and bug fixes to MEs

* update tests for MEs

* add jsdoc to party exp function

* dialogue updates and test fixes for MEs

* dialogue updates and test fixes for MEs

* PR suggestions and fixees

* stash PR feedback and bugfixes

* fix all tests for MEs and cleanup

* PR feedback

* update flaky ME test

* update tests, bug fix MEs, and sprite assets

* remove unintentional console log

* re-enable stubbed function for Phaser text styling

* handle undefined introVisuals properly

* PR feedback from NightKev

* disable Uncommon Breed tests

* locales updates and bug fixes for safari zone

* more PR feedback and update field trip with Rarer Candy

* fix unit test

* Change how reroll button gets disabled in Modifier Shop Phase

* update continue button text logic

* Update src/ui/modifier-select-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* fix money formatting and some nits

* more nits

* more nits

* update ME tsdocs with links

* update ME tsdocs with links

---------

Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-14 03:05:58 +01:00
358 changed files with 46319 additions and 6703 deletions

View File

@ -55,7 +55,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Sword/Shield - Pokémon Sword/Shield
- Pokémon Legends: Arceus - Pokémon Legends: Arceus
- Pokémon Scarlet/Violet - Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music) - Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Jungle biome music) - Lmz (Custom Jungle biome music)
- Andr06 (Custom Slum and Sea biome music) - Andr06 (Custom Slum and Sea biome music)

View File

@ -26,11 +26,37 @@ body {
#app { #app {
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center;
} }
#app > div:first-child { #app > div:first-child {
transform-origin: center !important;
}
/*
Supports automatic vertical centering as suggested in PR#1114, but only via CSS
Condition factorized to deduce CSS rules:
true if (isLandscape && !isMobile() && !hasTouchscreen() || (hasTouchscreen() && !isTouchControlsEnabled))
*/
/* isLandscape && !isMobile() && !hasTouchscreen() */
@media (orientation: landscape) and (pointer: fine) {
#app {
align-items: center;
}
}
@media (pointer: coarse) {
/* hasTouchscreen() && !isTouchControlsEnabled */
body:has(> #touchControls[class=visible]) #app {
align-items: start;
}
body:has(> #touchControls[class=visible]) #app > div:first-child {
transform-origin: top !important; transform-origin: top !important;
} }
}
#layout:fullscreen #dpad, #layout:fullscreen { #layout:fullscreen #dpad, #layout:fullscreen {
bottom: 6rem; bottom: 6rem;

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@ -27,7 +27,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -115,7 +115,7 @@
"opacity": 255, "opacity": 255,
"locked": true, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 1
}, },
{ {
"x": 0, "x": 0,
@ -215,7 +215,7 @@
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"locked": true, "locked": true,
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View File

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