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12 changed files with 50 additions and 95 deletions

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@ -55,7 +55,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Sword/Shield
- Pokémon Legends: Arceus
- Pokémon Scarlet/Violet
- Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
- Lmz (Custom Jungle biome music)
- Andr06 (Custom Slum and Sea biome music)

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@ -26,37 +26,11 @@ body {
#app {
display: flex;
justify-content: center;
align-items: center;
}
#app > div:first-child {
transform-origin: center !important;
}
/*
Supports automatic vertical centering as suggested in PR#1114, but only via CSS
Condition factorized to deduce CSS rules:
true if (isLandscape && !isMobile() && !hasTouchscreen() || (hasTouchscreen() && !isTouchControlsEnabled))
*/
/* isLandscape && !isMobile() && !hasTouchscreen() */
@media (orientation: landscape) and (pointer: fine) {
#app {
align-items: center;
}
}
@media (pointer: coarse) {
/* hasTouchscreen() && !isTouchControlsEnabled */
body:has(> #touchControls[class=visible]) #app {
align-items: start;
}
body:has(> #touchControls[class=visible]) #app > div:first-child {
transform-origin: top !important;
}
}
#layout:fullscreen #dpad, #layout:fullscreen {
bottom: 6rem;

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@ -27,7 +27,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -115,7 +115,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -215,7 +215,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -315,7 +315,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -414,7 +414,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -538,7 +538,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 23,
@ -685,7 +685,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": -19,
@ -784,7 +784,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
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@ -883,7 +883,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
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@ -994,7 +994,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
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@ -1069,7 +1069,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
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@ -1157,7 +1157,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
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@ -1221,7 +1221,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
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"x": 0,
@ -1284,7 +1284,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
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"x": 0,
@ -1348,7 +1348,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -1448,7 +1448,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -1548,7 +1548,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -1647,7 +1647,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 0,
@ -1759,7 +1759,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": -25.5,
@ -1870,7 +1870,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 12,
@ -1957,7 +1957,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": -27,
@ -2044,7 +2044,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": -16,
@ -2143,7 +2143,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": -26.5,
@ -2230,7 +2230,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 23,
@ -2306,7 +2306,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": 24,
@ -2346,7 +2346,7 @@
"opacity": 255,
"locked": true,
"priority": 1,
"focus": 1
"focus": 2
},
{
"x": -27,

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@ -746,7 +746,7 @@ export class Arena {
case Biome.TOWN:
return 7.288;
case Biome.PLAINS:
return 17.485;
return 7.693;
case Biome.GRASS:
return 1.995;
case Biome.TALL_GRASS:
@ -774,13 +774,13 @@ export class Arena {
case Biome.DESERT:
return 1.143;
case Biome.ICE_CAVE:
return 0.000;
return 15.010;
case Biome.MEADOW:
return 3.891;
case Biome.POWER_PLANT:
return 9.447;
return 2.810;
case Biome.VOLCANO:
return 17.637;
return 5.116;
case Biome.GRAVEYARD:
return 3.232;
case Biome.DOJO:

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@ -108,7 +108,7 @@
"forest": "PMD EoS Dusk Forest",
"grass": "PMD EoS Apple Woods",
"graveyard": "PMD EoS Mystifying Forest",
"ice_cave": "Firel - -60F",
"ice_cave": "PMD EoS Vast Ice Mountain",
"island": "PMD EoS Craggy Coast",
"jungle": "Lmz - Jungle",
"laboratory": "Firel - Laboratory",
@ -116,8 +116,8 @@
"meadow": "PMD EoS Sky Peak Forest",
"metropolis": "Firel - Metropolis",
"mountain": "PMD EoS Mt. Horn",
"plains": "Firel - Route 888",
"power_plant": "Firel - The Klink",
"plains": "PMD EoS Sky Peak Prairie",
"power_plant": "PMD EoS Far Amp Plains",
"ruins": "PMD EoS Deep Sealed Ruin",
"sea": "Andr06 - Marine Mystique",
"seabed": "Firel - Seabed",
@ -128,7 +128,7 @@
"tall_grass": "PMD EoS Foggy Forest",
"temple": "PMD EoS Aegis Cave",
"town": "PMD EoS Random Dungeon Theme 3",
"volcano": "Firel - Twisturn Volcano",
"volcano": "PMD EoS Steam Cave",
"wasteland": "PMD EoS Hidden Highland",
"encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)",
"encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)",

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@ -13,10 +13,8 @@
"ALL": "전부",
"PASS_BATON": "배턴터치한다",
"UNPAUSE_EVOLUTION": "진화 재개",
"PAUSE_EVOLUTION": "진화 중지",
"REVIVE": "되살린다",
"RENAME": "닉네임 바꾸기",
"SELECT": "선택한다",
"choosePokemon": "포켓몬을 선택하세요.",
"doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?",
"noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!",
@ -25,7 +23,6 @@
"tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다",
"anyEffect": "써도 효과가 없다.",
"unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.",
"pausedEvolutions": "{{pokemonName}}[[가]] 진화하지 않도록 했다.",
"unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.",
"wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!",
"releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?",

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@ -11,10 +11,6 @@
"expGainsSpeed": "경험치 획득 속도",
"expPartyDisplay": "파티 경험치 표시",
"skipSeenDialogues": "본 대화 생략",
"eggSkip": "알 스킵",
"never": "안 함",
"always": "항상",
"ask": "확인하기",
"battleStyle": "시합 룰",
"enableRetries": "재도전 허용",
"hideIvs": "개체값탐지기 효과 끄기",

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@ -22,8 +22,6 @@ export function applySessionDataPatches(data: SessionSaveData) {
} else if (m.className === "PokemonResetNegativeStatStageModifier") {
m.className = "ResetNegativeStatStageModifier";
} else if (m.className === "TempBattleStatBoosterModifier") {
// Dire Hit no longer a part of the TempBattleStatBoosterModifierTypeGenerator
if (m.typeId !== "DIRE_HIT") {
m.className = "TempStatStageBoosterModifier";
m.typeId = "TEMP_STAT_STAGE_BOOSTER";
@ -33,14 +31,6 @@ export function applySessionDataPatches(data: SessionSaveData) {
// From [ stat, battlesLeft ] to [ stat, maxBattles, battleCount ]
m.args = [ newStat, 5, m.args[1] ];
} else {
m.className = "TempCritBoosterModifier";
m.typePregenArgs = [];
// From [ stat, battlesLeft ] to [ maxBattles, battleCount ]
m.args = [ 5, m.args[1] ];
}
} else if (m.className === "DoubleBattleChanceBoosterModifier" && m.args.length === 1) {
let maxBattles: number;
switch (m.typeId) {
@ -83,7 +73,7 @@ export function applySystemDataPatches(data: SystemSaveData) {
case "1.0.3":
case "1.0.4":
// --- LEGACY PATCHES ---
if (data.starterData && data.dexData) {
if (data.starterData) {
// Migrate ability starter data if empty for caught species
Object.keys(data.starterData).forEach(sd => {
if (data.dexData[sd]?.caughtAttr && (data.starterData[sd] && !data.starterData[sd].abilityAttr)) {
@ -114,7 +104,6 @@ export function applySystemDataPatches(data: SystemSaveData) {
// --- PATCHES ---
// Fix Starter Data
if (data.starterData && data.dexData) {
for (const starterId of defaultStarterSpecies) {
if (data.starterData[starterId]?.abilityAttr) {
data.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1;
@ -124,7 +113,6 @@ export function applySystemDataPatches(data: SystemSaveData) {
}
}
}
}
data.gameVersion = LATEST_VERSION;
}