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6cfc6f9341
...
fa6b754dec
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@ -55,7 +55,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
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- Pokémon Sword/Shield
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- Pokémon Legends: Arceus
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- Pokémon Scarlet/Violet
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- Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
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- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
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- Lmz (Custom Jungle biome music)
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- Andr06 (Custom Slum and Sea biome music)
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26
index.css
26
index.css
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@ -26,37 +26,11 @@ body {
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#app {
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display: flex;
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justify-content: center;
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align-items: center;
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}
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#app > div:first-child {
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transform-origin: center !important;
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}
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/*
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Supports automatic vertical centering as suggested in PR#1114, but only via CSS
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Condition factorized to deduce CSS rules:
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true if (isLandscape && !isMobile() && !hasTouchscreen() || (hasTouchscreen() && !isTouchControlsEnabled))
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*/
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/* isLandscape && !isMobile() && !hasTouchscreen() */
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@media (orientation: landscape) and (pointer: fine) {
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#app {
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align-items: center;
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}
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}
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@media (pointer: coarse) {
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/* hasTouchscreen() && !isTouchControlsEnabled */
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body:has(> #touchControls[class=visible]) #app {
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align-items: start;
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}
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body:has(> #touchControls[class=visible]) #app > div:first-child {
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transform-origin: top !important;
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}
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}
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#layout:fullscreen #dpad, #layout:fullscreen {
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bottom: 6rem;
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@ -27,7 +27,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -115,7 +115,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -215,7 +215,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -315,7 +315,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -414,7 +414,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -538,7 +538,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 23,
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@ -685,7 +685,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": -19,
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@ -784,7 +784,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 26,
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@ -883,7 +883,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 23.5,
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@ -994,7 +994,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 9,
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@ -1069,7 +1069,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": -18.5,
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@ -1157,7 +1157,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 37.5,
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@ -1221,7 +1221,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -1284,7 +1284,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -1348,7 +1348,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -1448,7 +1448,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -1548,7 +1548,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -1647,7 +1647,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 0,
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@ -1759,7 +1759,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": -25.5,
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@ -1870,7 +1870,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 12,
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@ -1957,7 +1957,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": -27,
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@ -2044,7 +2044,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": -16,
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@ -2143,7 +2143,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": -26.5,
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@ -2230,7 +2230,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 23,
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@ -2306,7 +2306,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": 24,
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@ -2346,7 +2346,7 @@
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"opacity": 255,
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"locked": true,
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"priority": 1,
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"focus": 1
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"focus": 2
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},
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{
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"x": -27,
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@ -746,7 +746,7 @@ export class Arena {
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case Biome.TOWN:
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return 7.288;
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case Biome.PLAINS:
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return 17.485;
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return 7.693;
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case Biome.GRASS:
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return 1.995;
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case Biome.TALL_GRASS:
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@ -774,13 +774,13 @@ export class Arena {
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case Biome.DESERT:
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return 1.143;
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case Biome.ICE_CAVE:
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return 0.000;
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return 15.010;
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case Biome.MEADOW:
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return 3.891;
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case Biome.POWER_PLANT:
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return 9.447;
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return 2.810;
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case Biome.VOLCANO:
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return 17.637;
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return 5.116;
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case Biome.GRAVEYARD:
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return 3.232;
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case Biome.DOJO:
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@ -108,7 +108,7 @@
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"forest": "PMD EoS Dusk Forest",
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"grass": "PMD EoS Apple Woods",
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"graveyard": "PMD EoS Mystifying Forest",
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"ice_cave": "Firel - -60F",
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"ice_cave": "PMD EoS Vast Ice Mountain",
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"island": "PMD EoS Craggy Coast",
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"jungle": "Lmz - Jungle",
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"laboratory": "Firel - Laboratory",
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@ -116,8 +116,8 @@
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"meadow": "PMD EoS Sky Peak Forest",
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"metropolis": "Firel - Metropolis",
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"mountain": "PMD EoS Mt. Horn",
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"plains": "Firel - Route 888",
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"power_plant": "Firel - The Klink",
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"plains": "PMD EoS Sky Peak Prairie",
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"power_plant": "PMD EoS Far Amp Plains",
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"ruins": "PMD EoS Deep Sealed Ruin",
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"sea": "Andr06 - Marine Mystique",
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"seabed": "Firel - Seabed",
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@ -128,7 +128,7 @@
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"tall_grass": "PMD EoS Foggy Forest",
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"temple": "PMD EoS Aegis Cave",
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"town": "PMD EoS Random Dungeon Theme 3",
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"volcano": "Firel - Twisturn Volcano",
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"volcano": "PMD EoS Steam Cave",
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"wasteland": "PMD EoS Hidden Highland",
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"encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)",
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"encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)",
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@ -13,10 +13,8 @@
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"ALL": "전부",
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"PASS_BATON": "배턴터치한다",
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"UNPAUSE_EVOLUTION": "진화 재개",
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"PAUSE_EVOLUTION": "진화 중지",
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"REVIVE": "되살린다",
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"RENAME": "닉네임 바꾸기",
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"SELECT": "선택한다",
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"choosePokemon": "포켓몬을 선택하세요.",
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"doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?",
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"noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!",
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@ -25,7 +23,6 @@
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"tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다",
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"anyEffect": "써도 효과가 없다.",
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"unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.",
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"pausedEvolutions": "{{pokemonName}}[[가]] 진화하지 않도록 했다.",
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"unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.",
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"wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!",
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"releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?",
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@ -11,10 +11,6 @@
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"expGainsSpeed": "경험치 획득 속도",
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"expPartyDisplay": "파티 경험치 표시",
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"skipSeenDialogues": "본 대화 생략",
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"eggSkip": "알 스킵",
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"never": "안 함",
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"always": "항상",
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"ask": "확인하기",
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"battleStyle": "시합 룰",
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"enableRetries": "재도전 허용",
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"hideIvs": "개체값탐지기 효과 끄기",
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@ -22,8 +22,6 @@ export function applySessionDataPatches(data: SessionSaveData) {
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} else if (m.className === "PokemonResetNegativeStatStageModifier") {
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m.className = "ResetNegativeStatStageModifier";
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} else if (m.className === "TempBattleStatBoosterModifier") {
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// Dire Hit no longer a part of the TempBattleStatBoosterModifierTypeGenerator
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if (m.typeId !== "DIRE_HIT") {
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m.className = "TempStatStageBoosterModifier";
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m.typeId = "TEMP_STAT_STAGE_BOOSTER";
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@ -33,14 +31,6 @@ export function applySessionDataPatches(data: SessionSaveData) {
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// From [ stat, battlesLeft ] to [ stat, maxBattles, battleCount ]
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m.args = [ newStat, 5, m.args[1] ];
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} else {
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m.className = "TempCritBoosterModifier";
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m.typePregenArgs = [];
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// From [ stat, battlesLeft ] to [ maxBattles, battleCount ]
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m.args = [ 5, m.args[1] ];
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}
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} else if (m.className === "DoubleBattleChanceBoosterModifier" && m.args.length === 1) {
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let maxBattles: number;
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switch (m.typeId) {
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@ -83,7 +73,7 @@ export function applySystemDataPatches(data: SystemSaveData) {
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case "1.0.3":
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case "1.0.4":
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// --- LEGACY PATCHES ---
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||||
if (data.starterData && data.dexData) {
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if (data.starterData) {
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// Migrate ability starter data if empty for caught species
|
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Object.keys(data.starterData).forEach(sd => {
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if (data.dexData[sd]?.caughtAttr && (data.starterData[sd] && !data.starterData[sd].abilityAttr)) {
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|
@ -114,7 +104,6 @@ export function applySystemDataPatches(data: SystemSaveData) {
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// --- PATCHES ---
|
||||
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||||
// Fix Starter Data
|
||||
if (data.starterData && data.dexData) {
|
||||
for (const starterId of defaultStarterSpecies) {
|
||||
if (data.starterData[starterId]?.abilityAttr) {
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||||
data.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1;
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||||
|
@ -124,7 +113,6 @@ export function applySystemDataPatches(data: SystemSaveData) {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data.gameVersion = LATEST_VERSION;
|
||||
}
|
||||
|
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Loading…
Reference in New Issue