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10 Commits

Author SHA1 Message Date
flx-sta dd12482180
Merge branch 'beta' into qol/interactive-create-test 2024-09-19 07:09:33 -07:00
ImperialSympathizer 5888a7758c
Mystery Encounter bug fixes and minor adjustments (#4299)
* various bug fixes for MEs

* various bug fixes for MEs

* fix final isTransferable rename that was missed

* change Trainer's test vouchers for second option

* change unit test skips

* cut down excess ME track length and loop properly

* ME bug fix cleanup

* updating AI for Slumbering Snorlax ME, and small ME balance changes

* fix ts error

* fix bug type superfan dialogue discrepancy

* ME bug fixes PR feedback

* ME PR nits and fixes

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-09-19 14:44:10 +01:00
MokaStitcher 51bb80cb66
[Bug][UI] Fix scrolling UIs not resetting properly and add Scrollbars (#4312)
* [bug] fix scrollable elements not resetting properly

* [ui] add wrap around and scrolling bar to the achievements menu

* [ui] add scrollbar to the settings
2024-09-18 19:53:30 -04:00
innerthunder 605ae9e1c3
[Move] Improved damage forecasting for Shell Side Arm (#4310) 2024-09-18 19:03:01 -04:00
Madmadness65 81ea1296b3
[Miscellaneous] Add new Lake and RUins biome BGM by Lmz (#4319)
* Add new biome BGM by Firel

* Add new biome BGM by Lmz

* Update bgm-name.json
2024-09-18 19:00:06 -04:00
peng06 0567d4b5e2
[Dev] Remove `variant-tiers.ts` Enum (#3746)
* remove varianttiers

* Thanks GitHub

* Update import in `overrides.ts`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-18 15:20:33 -04:00
flx-sta 6030b780f2
[Move][Mirror] Update HitTagAttr attributes v2 (#4297)
* [Move] Updated HitAttr tags

Affects Whirlwind/Fly, Steamroller/Minimize, and Malicious Moonsault/Minimize

* [Move] Update for MinimizeAccuracyAttr

Affects Steamroller and Malicious Moonsault

* add: whirlwind test

* add: steamroller test

* rename: `AlwaysHitMinimizeAttr` (from `MinimizeAccuracyAttr`)

* rename: `DealsDoubleDamageToTagAttr` (from `HitsTagAttr`)

---------

Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
2024-09-17 22:41:46 -04:00
Jannik Tappert e386504977
[BUG][Beta] Fix English Status Symbols (#4293)
* Have English Status Symbols show up again :)

* It now uses the function instead

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:26:47 -04:00
podar 106ed6b27b
[Bug] Using default animation for errors that occur. (#4266)
* Using default animation for errors that occur.

* Renaming function to make it clear that logging happens

* Updating logging for missing animations

* Missed committing linter changes

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-17 22:15:47 -04:00
flx-sta 4389bff5d0
[Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031)
* add generic types to`Pokemon.getAbilityAttrs()`

* add invert check to `ProtectStatAbAttr.apply...`

This makes sure that a stat is only protected if no other ability inverts the change. E.g. `Contrary` inverts any decrease to an increase

* migrate contrary.test.ts to game.classicMode

* move `StatStageChangeMultiplierAbAttr` resolve above `ProtectStatAbAttr`

The effect of StatStageChangeMultiplierAbAttr is now applied before resolving any ProtectStatAbAttr. Thus the stage (level) of the BattleStat change was properly altered at the time of resolving the protection

* revert ability.ts changes

* add automated tests for `Clear Body` + `Contrary`

* StateStageChangePhase replace ~~`IntegerHolder`~~ with `NumberHolder`

Update Utils import and replace all occurcences of `Utils.`

* contrary.test.ts: remove `js` import
2024-09-17 19:14:41 -07:00
96 changed files with 1021 additions and 461 deletions

View File

@ -56,7 +56,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Legends: Arceus
- Pokémon Scarlet/Violet
- Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Jungle biome music)
- Lmz (Custom Ancient Ruins, Jungle, and Lake biome music)
- Andr06 (Custom Slum and Sea biome music)
### 🎵 Sound Effects

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@ -5,29 +5,29 @@
"format": "RGBA8888",
"size": {
"w": 78,
"h": 87
"h": 86
},
"scale": 1,
"frames": [
{
"filename": "0001.png",
"rotated": false,
"trimmed": true,
"trimmed": false,
"sourceSize": {
"w": 80,
"h": 87
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"h": 86
},
"spriteSourceSize": {
"x": 1,
"x": 0,
"y": 0,
"w": 78,
"h": 87
"h": 86
},
"frame": {
"x": 0,
"y": 0,
"w": 78,
"h": 87
"h": 86
}
}
]
@ -36,6 +36,6 @@
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:d3cce87ee0e3a880d840bffe9373d5d4:7c776d33b75abad1fe36b14a5e5734af:56468b7a2883e66dadcd2af13ebd8010$"
"smartupdate": "$TexturePacker:SmartUpdate:65266da62e9d2953511c0d68ae431345:c1ca63690bed8dd5af71bb443910c830:56468b7a2883e66dadcd2af13ebd8010$"
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}

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@ -1911,6 +1911,19 @@ export default class BattleScene extends SceneBase {
return false;
}
/**
* Fades out current track for `delay` ms, then fades in new track.
* @param newBgmKey
* @param destroy
* @param delay
*/
fadeAndSwitchBgm(newBgmKey: string, destroy: boolean = false, delay: number = 2000) {
this.fadeOutBgm(delay, destroy);
this.time.delayedCall(delay, () => {
this.playBgm(newBgmKey);
});
}
playSound(sound: string | AnySound, config?: object): AnySound {
const key = typeof sound === "string" ? sound : sound.key;
config = config ?? {};
@ -2157,6 +2170,16 @@ export default class BattleScene extends SceneBase {
return 13.13;
case "battle_macro_boss": //SWSH Rose Battle
return 11.42;
case "mystery_encounter_gen_5_gts": // BW GTS
return 8.52;
case "mystery_encounter_gen_6_gts": // XY GTS
return 9.24;
case "mystery_encounter_fun_and_games": // EoS Guildmaster Wigglytuff
return 4.78;
case "mystery_encounter_weird_dream": // EoS Temporal Spire
return 41.42;
case "mystery_encounter_delibirdy": // Firel Delibirdy
return 82.28;
}
return 0;
@ -2603,7 +2626,7 @@ export default class BattleScene extends SceneBase {
}
party.forEach((enemyPokemon: EnemyPokemon, i: integer) => {
if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i] && heldModifiersConfigs[i].length > 0) {
if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i]) {
heldModifiersConfigs[i].forEach(mt => {
let modifier: PokemonHeldItemModifier;
if (mt.modifier instanceof PokemonHeldItemModifierType) {
@ -2614,8 +2637,7 @@ export default class BattleScene extends SceneBase {
}
const stackCount = mt.stackCount ?? 1;
modifier.stackCount = stackCount;
// TODO: set isTransferable
// modifier.isTransferrable = mt.isTransferable ?? true;
modifier.isTransferable = mt.isTransferable ?? modifier.isTransferable;
this.addEnemyModifier(modifier, true);
});
} else {

View File

@ -14,7 +14,7 @@ import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import i18next from "#app/plugins/i18n";
import MysteryEncounter from "./data/mystery-encounters/mystery-encounter";
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
export enum BattleType {
@ -157,7 +157,7 @@ export default class Battle {
}
addPostBattleLoot(enemyPokemon: EnemyPokemon): void {
this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferrable, false).map(i => {
this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferable, false).map(i => {
const ret = i as PokemonHeldItemModifier;
//@ts-ignore - this is awful to fix/change
ret.pokemonId = null;

View File

@ -1670,7 +1670,7 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move))) {
const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferrable);
const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferable);
if (heldItems.length) {
const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => {
@ -1763,7 +1763,7 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move))) {
const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferrable);
const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferable);
if (heldItems.length) {
const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
pokemon.scene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => {
@ -2625,7 +2625,11 @@ export class PreStatStageChangeAbAttr extends AbAttr {
}
}
/**
* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
*/
export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
private protectedStat?: BattleStat;
constructor(protectedStat?: BattleStat) {
@ -2634,7 +2638,17 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
this.protectedStat = protectedStat;
}
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
/**
* Apply the {@linkcode ProtectedStatAbAttr} to an interaction
* @param _pokemon
* @param _passive
* @param simulated
* @param stat the {@linkcode BattleStat} being affected
* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true if the stat is protected
* @param _args
* @returns true if the stat is protected, false otherwise
*/
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
cancelled.value = true;
return true;
@ -3757,7 +3771,7 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr {
this.multiplier = multiplier;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value *= this.multiplier;
return true;

View File

@ -488,14 +488,14 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else {
moveAnims.set(move, null);
const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
const moveName = Moves[move].toLowerCase().replace(/\_/g, "-");
const fetchAnimAndResolve = (move: Moves) => {
scene.cachedFetch(`./battle-anims/${moveName}.json`)
scene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
.then(response => {
const contentType = response.headers.get("content-type");
if (!response.ok || contentType?.indexOf("application/json") === -1) {
console.error(`Could not load animation file for move '${moveName}'`, response.status, response.statusText);
populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
useDefaultAnim(move, defaultMoveAnim);
logMissingMoveAnim(move, response.status, response.statusText);
return resolve();
}
return response.json();
@ -515,6 +515,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
} else {
resolve();
}
})
.catch(error => {
useDefaultAnim(move, defaultMoveAnim);
logMissingMoveAnim(move, error);
return resolve();
});
};
fetchAnimAndResolve(move);
@ -522,6 +527,29 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
});
}
/**
* Populates the default animation for the given move.
*
* @param move the move to populate an animation for
* @param defaultMoveAnim the move to use as the default animation
*/
function useDefaultAnim(move: Moves, defaultMoveAnim: Moves) {
populateMoveAnim(move, moveAnims.get(defaultMoveAnim));
}
/**
* Helper method for printing a warning to the console when a move animation is missing.
*
* @param move the move to populate an animation for
* @param optionalParams parameters to add to the error logging
*
* @remarks use {@linkcode useDefaultAnim} to use a default animation
*/
function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
const moveName = Utils.animationFileName(move);
console.warn(`Could not load animation file for move '${moveName}'`, ...optionalParams);
}
/**
* Fetches animation configs to be used in a Mystery Encounter
* @param scene

View File

@ -1,6 +1,6 @@
import BattleScene from "../battle-scene";
import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./pokemon-species";
import { VariantTier } from "../enums/variant-tiers";
import { VariantTier } from "../enums/variant-tier";
import * as Utils from "../utils";
import Overrides from "#app/overrides";
import { pokemonPrevolutions } from "./pokemon-evolutions";
@ -178,7 +178,7 @@ export class Egg {
// be done because species with no variants get filtered at rollSpecies but if the
// species is set via options or the legendary gacha pokemon gets choosen the check never happens
if (this._species && !getPokemonSpecies(this._species).hasVariants()) {
this._variantTier = VariantTier.COMMON;
this._variantTier = VariantTier.STANDARD;
}
// Needs this._tier so it needs to be generated afer the tier override if bought from same species
this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex();
@ -494,12 +494,12 @@ export class Egg {
// place but I don't want to touch the pokemon class.
private rollVariant(): VariantTier {
if (!this.isShiny) {
return VariantTier.COMMON;
return VariantTier.STANDARD;
}
const rand = Utils.randSeedInt(10);
if (rand >= 4) {
return VariantTier.COMMON; // 6/10
return VariantTier.STANDARD; // 6/10
} else if (rand >= 1) {
return VariantTier.RARE; // 3/10
} else {

View File

@ -1,16 +1,15 @@
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, TrappedTag, SubstituteTag, TypeBoostTag } from "./battler-tags";
import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects } from "./status-effect";
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
import { getTypeDamageMultiplier, Type } from "./type";
import { Constructor } from "#app/utils";
import { Constructor, NumberHolder } from "#app/utils";
import * as Utils from "../utils";
import { WeatherType } from "./weather";
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, BlockItemTheftAbAttr, applyPostAttackAbAttrs, ConfusionOnStatusEffectAbAttr, HealFromBerryUseAbAttr, IgnoreProtectOnContactAbAttr, IgnoreMoveEffectsAbAttr, applyPreDefendAbAttrs, MoveEffectChanceMultiplierAbAttr, WonderSkinAbAttr, applyPreAttackAbAttrs, MoveTypeChangeAbAttr, UserFieldMoveTypePowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr, AllyMoveCategoryPowerBoostAbAttr, VariableMovePowerAbAttr } from "./ability";
import { allAbilities } from "./ability";
import { PokemonHeldItemModifier, BerryModifier, PreserveBerryModifier, PokemonMoveAccuracyBoosterModifier, AttackTypeBoosterModifier, PokemonMultiHitModifier } from "../modifier/modifier";
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
import { BattlerIndex, BattleType } from "../battle";
import { TerrainType } from "./terrain";
import { ModifierPoolType } from "#app/modifier/modifier-type";
@ -25,7 +24,7 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { MoveUsedEvent } from "#app/events/battle-scene";
import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
import { BATTLE_STATS, type BattleStat, EFFECTIVE_STATS, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
import { PartyStatusCurePhase } from "#app/phases/party-status-cure-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
@ -36,7 +35,6 @@ import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
import { NumberHolder } from "#app/utils";
import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge";
@ -2136,7 +2134,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
if (rand >= this.chance) {
return resolve(false);
}
const heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferrable);
const heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
if (heldItems.length) {
const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD;
const highestItemTier = heldItems.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct?
@ -2213,7 +2211,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
}
// Considers entire transferrable item pool by default (Knock Off). Otherwise berries only if specified (Incinerate).
let heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferrable);
let heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
if (this.berriesOnly) {
heldItems = heldItems.filter(m => m instanceof BerryModifier && m.pokemonId === target.id, target.isPlayer());
@ -2417,6 +2415,16 @@ export class BypassSleepAttr extends MoveAttr {
return false;
}
/**
* Returns arbitrarily high score when Pokemon is asleep, otherwise shouldn't be used
* @param user
* @param target
* @param move
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return user.status && user.status.effect === StatusEffect.SLEEP ? 200 : -10;
}
}
/**
@ -3839,7 +3847,7 @@ export class StormAccuracyAttr extends VariableAccuracyAttr {
* @extends VariableAccuracyAttr
* @see {@linkcode apply}
*/
export class MinimizeAccuracyAttr extends VariableAccuracyAttr {
export class AlwaysHitMinimizeAttr extends VariableAccuracyAttr {
/**
* @see {@linkcode apply}
* @param user N/A
@ -3974,18 +3982,17 @@ export class StatusCategoryOnAllyAttr extends VariableMoveCategoryAttr {
export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.NumberHolder);
const atkRatio = user.getEffectiveStat(Stat.ATK, target, move) / target.getEffectiveStat(Stat.DEF, user, move);
const specialRatio = user.getEffectiveStat(Stat.SPATK, target, move) / target.getEffectiveStat(Stat.SPDEF, user, move);
// Shell Side Arm is much more complicated than it looks, this is a partial implementation to try to achieve something similar to the games
if (atkRatio > specialRatio) {
const predictedPhysDmg = target.getBaseDamage(user, move, MoveCategory.PHYSICAL, true, true);
const predictedSpecDmg = target.getBaseDamage(user, move, MoveCategory.SPECIAL, true, true);
if (predictedPhysDmg > predictedSpecDmg) {
category.value = MoveCategory.PHYSICAL;
return true;
} else if (atkRatio === specialRatio && user.randSeedInt(2) === 0) {
} else if (predictedPhysDmg === predictedSpecDmg && user.randSeedInt(2) === 0) {
category.value = MoveCategory.PHYSICAL;
return true;
}
return false;
}
}
@ -4855,10 +4862,10 @@ export class RemoveAllSubstitutesAttr extends MoveEffectAttr {
* Attribute used when a move hits a {@linkcode BattlerTagType} for double damage
* @extends MoveAttr
*/
export class HitsTagAttr extends MoveAttr {
export class DealsDoubleDamageToTagAttr extends MoveAttr {
/** The {@linkcode BattlerTagType} this move hits */
public tagType: BattlerTagType;
/** Should this move deal double damage against {@linkcode HitsTagAttr.tagType}? */
/** Should this move deal double damage against {@linkcode DealsDoubleDamageToTagAttr.tagType}? */
public doubleDamage: boolean;
constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
@ -6393,7 +6400,7 @@ export class AttackedByItemAttr extends MoveAttr {
*/
getCondition(): MoveConditionFunc {
return (user: Pokemon, target: Pokemon, move: Move) => {
const heldItems = target.getHeldItems().filter(i => i.isTransferrable);
const heldItems = target.getHeldItems().filter(i => i.isTransferable);
if (heldItems.length === 0) {
return false;
}
@ -6752,12 +6759,11 @@ export function initMoves() {
new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1)
.slicingMove(),
new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.FLYING, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.windMove(),
new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.ignoresSubstitute()
.hidesTarget()
.windMove(),
@ -6770,8 +6776,8 @@ export function initMoves() {
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr),
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
.attr(MultiHitAttr, MultiHitType._2),
@ -6795,8 +6801,8 @@ export function initMoves() {
.attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP),
@ -6864,7 +6870,7 @@ export function initMoves() {
new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1),
new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1)
.target(MoveTarget.ALL_NEAR_OTHERS)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true)
.attr(GulpMissileTagAttr),
new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1)
.attr(StatusEffectAttr, StatusEffect.FREEZE),
@ -6947,18 +6953,18 @@ export function initMoves() {
new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false),
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false),
new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1)
.makesContact(false),
new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
.attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, false)
.makesContact(false),
new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND)
@ -7347,7 +7353,7 @@ export function initMoves() {
.attr(PreMoveMessageAttr, magnitudeMessageFunc)
.attr(MagnitudePowerAttr)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2)
@ -7403,7 +7409,7 @@ export function initMoves() {
new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2)
.attr(HighCritAttr),
new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2)
.attr(HitsTagAttr, BattlerTagType.FLYING, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.attr(FlinchAttr)
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -7435,7 +7441,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
.attr(TrapAttr, BattlerTagType.WHIRLPOOL)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true),
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true),
new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
.attr(MultiHitAttr, MultiHitType.BEAT_UP)
.attr(BeatUpAttr)
@ -7533,7 +7539,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
.condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferable).length > 0 ? 1.5 : 1)
.attr(RemoveHeldItemAttr, false),
new AttackMove(Moves.ENDEAVOR, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3)
.attr(MatchHpAttr)
@ -7658,7 +7664,7 @@ export function initMoves() {
new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3)
.attr(FlinchAttr),
new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3)
.attr(HitsTagAttr, BattlerTagType.FLYING)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING)
.punchingMove(),
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB)
@ -7889,8 +7895,8 @@ export function initMoves() {
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
.pulseMove(),
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr),
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
@ -8087,7 +8093,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.makesContact(false),
new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
.attr(CritOnlyAttr),
@ -8100,9 +8106,9 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.danceMove(),
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
.attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true),
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_OTHERS)
.condition(unknownTypeCondition)
@ -8185,7 +8191,7 @@ export function initMoves() {
new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
.unimplemented(),
new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferrable).reduce((v, m) => v + m.stackCount, 0))),
.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))),
new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
.ignoresSubstitute()
.attr(CopyTypeAttr),
@ -8253,12 +8259,14 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.slicingMove(),
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
.attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true),
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr),
new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.DEF ], 3, true),
@ -8271,7 +8279,7 @@ export function initMoves() {
new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5)
.attr(ThunderAccuracyAttr)
.attr(ConfuseAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.windMove(),
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
.attr(RecoilAttr)
@ -8325,9 +8333,9 @@ export function initMoves() {
.attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE)
.makesContact(false),
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
.attr(MinimizeAccuracyAttr)
.attr(AlwaysHitMinimizeAttr)
.attr(FlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnGravityCondition),
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.target(MoveTarget.USER_SIDE)
@ -8498,8 +8506,8 @@ export function initMoves() {
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(HitsTagAttr, BattlerTagType.MAGNET_RISEN, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MAGNET_RISEN, false)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.makesContact(false)
@ -8756,6 +8764,8 @@ export function initMoves() {
.partial()
.ignoresVirtual(),
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.partial()
.ignoresVirtual(),
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
@ -9103,7 +9113,7 @@ export function initMoves() {
new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8)
.attr(ShellSideArmCategoryAttr)
.attr(StatusEffectAttr, StatusEffect.POISON)
.partial(),
.partial(), // Physical version of the move does not make contact
new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
.attr(SacrificialAttr)
.target(MoveTarget.ALL_NEAR_OTHERS)

View File

@ -2,7 +2,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattl
import { trainerConfigs, } from "#app/data/trainer-config";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species";
@ -99,7 +99,7 @@ export const ATrainersTestEncounter: MysteryEncounter =
const trainerConfig = trainerConfigs[trainerType].clone();
const trainerSpriteKey = trainerConfig.getSpriteKey();
encounter.enemyPartyConfigs.push({
levelAdditiveMultiplier: 1,
levelAdditiveModifier: 1,
trainerConfig: trainerConfig
});
@ -152,7 +152,6 @@ export const ATrainersTestEncounter: MysteryEncounter =
};
encounter.setDialogueToken("eggType", i18next.t(`${namespace}.eggTypes.epic`));
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SACRED_ASH], guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA], fillRemaining: true }, [eggOptions]);
return initBattleWithEnemyConfig(scene, config);
}
)
@ -180,7 +179,7 @@ export const ATrainersTestEncounter: MysteryEncounter =
)
.withOutroDialogue([
{
text: `${namespace}.outro`,
},
text: `${namespace}.outro`
}
])
.build();

View File

@ -4,9 +4,9 @@ import { BerryModifierType, modifierTypes, PokemonHeldItemModifierType } from "#
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { PersistentModifierRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -208,7 +208,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
// Calculate boss mon
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
levelAdditiveModifier: 1,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.GREEDENT),
@ -291,7 +291,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!;
const berryMap = encounter.misc.berryItemsMap;
// Returns 2/5 of the berries stolen from each Pokemon
// Returns 2/5 of the berries stolen to each Pokemon
const party = scene.getParty();
party.forEach(pokemon => {
const stolenBerries: BerryModifier[] = berryMap.get(pokemon.id);
@ -310,6 +310,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
}
}
});
await scene.updateModifiers(true);
transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
leaveEncounterWithoutBattle(scene, true);

View File

@ -3,9 +3,9 @@ import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { AbilityRequirement, CombinationPokemonRequirement, MoveRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { AbilityRequirement, CombinationPokemonRequirement, MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { EXTORTION_ABILITIES, EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { getPokemonSpecies } from "#app/data/pokemon-species";

View File

@ -17,13 +17,13 @@ import { randSeedInt } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config";
import { applyModifierTypeToPlayerPokemon, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { applyModifierTypeToPlayerPokemon, getEncounterPokemonLevelForWave, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data";
import { BerryModifier } from "#app/modifier/modifier";
import i18next from "#app/plugins/i18n";
@ -56,12 +56,11 @@ export const BerriesAboundEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mon
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{
level: level,
species: bossSpecies,

View File

@ -19,7 +19,7 @@ import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene";
import * as Utils from "#app/utils";
import { isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species";
@ -192,6 +192,7 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
new AttackTypeBoosterHeldItemTypeRequirement(Type.BUG, 1),
new TypeRequirement(Type.BUG, false, 1)
))
.withMaxAllowedEncounters(1)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withIntroSpriteConfigs([]) // These are set in onInit()
.withAutoHideIntroVisuals(false)
@ -286,7 +287,8 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
// Player gets different rewards depending on the number of bug types they have
const numBugTypes = scene.getParty().filter(p => p.isOfType(Type.BUG, true)).length;
encounter.setDialogueToken("numBugTypes", numBugTypes.toString());
const numBugTypesText = i18next.t(`${namespace}.numBugTypes`, { count: numBugTypes });
encounter.setDialogueToken("numBugTypes", numBugTypesText);
if (numBugTypes < 2) {
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SUPER_LURE, modifierTypes.GREAT_BALL], fillRemaining: false });

View File

@ -5,7 +5,7 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
@ -246,12 +246,12 @@ export const ClowningAroundEncounter: MysteryEncounter =
const party = scene.getParty();
let mostHeldItemsPokemon = party[0];
let count = mostHeldItemsPokemon.getHeldItems()
.filter(m => m.isTransferrable && !(m instanceof BerryModifier))
.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.reduce((v, m) => v + m.stackCount, 0);
party.forEach(pokemon => {
const nextCount = pokemon.getHeldItems()
.filter(m => m.isTransferrable && !(m instanceof BerryModifier))
.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.reduce((v, m) => v + m.stackCount, 0);
if (nextCount > count) {
mostHeldItemsPokemon = pokemon;
@ -276,7 +276,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
// Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm)
let numUltra = 0;
let numRogue = 0;
items.filter(m => m.isTransferrable && !(m instanceof BerryModifier))
items.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.forEach(m => {
const type = m.type.withTierFromPool();
const tier = type.tier ?? ModifierTier.ULTRA;

View File

@ -3,8 +3,8 @@ import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/po
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { getPokemonSpecies } from "#app/data/pokemon-species";
@ -19,7 +19,7 @@ import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-
import { DANCING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { BattlerIndex } from "#app/battle";
import { catchPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { catchPokemon, getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { PokeballType } from "#enums/pokeball";
import { modifierTypes } from "#app/modifier/modifier-type";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
@ -107,7 +107,7 @@ export const DancingLessonsEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!;
const species = getPokemonSpecies(Species.ORICORIO);
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const enemyPokemon = new EnemyPokemon(scene, species, level, TrainerSlot.NONE, false);
if (!enemyPokemon.moveset.some(m => m && m.getMove().id === Moves.REVELATION_DANCE)) {
if (enemyPokemon.moveset.length < 4) {
@ -146,7 +146,6 @@ export const DancingLessonsEncounter: MysteryEncounter =
encounter.loadAssets.push(oricorio.loadAssets());
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{
species: species,
dataSource: oricorioData,

View File

@ -5,8 +5,8 @@ import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import { modifierTypes } from "#app/modifier/modifier-type";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, } from "../utils/encounter-phase-utils";
import { getRandomPlayerPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -18,7 +18,7 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** i18n namespace for encounter */
const namespace = "mysteryEncounter:darkDeal";
/** Exclude Ultra Beasts (inludes Cosmog/Solgaleo/Lunala/Necrozma), Paradox (includes Miraidon/Koraidon), Eternatus, and egg-locked mythicals */
/** Exclude Ultra Beasts (inludes Cosmog/Solgaleo/Lunala/Necrozma), Paradox (includes Miraidon/Koraidon), Eternatus, and Mythicals */
const excludedBosses = [
Species.NECROZMA,
Species.COSMOG,
@ -63,11 +63,24 @@ const excludedBosses = [
Species.CELEBI,
Species.DEOXYS,
Species.JIRACHI,
Species.DARKRAI,
Species.PHIONE,
Species.MANAPHY,
Species.ARCEUS,
Species.SHAYMIN,
Species.VICTINI,
Species.MELOETTA,
Species.KELDEO,
Species.GENESECT,
Species.DIANCIE,
Species.HOOPA,
Species.VOLCANION,
Species.MAGEARNA,
Species.MARSHADOW,
Species.ZERAORA,
Species.ZARUDE,
Species.MELTAN,
Species.MELMETAL,
Species.PECHARUNT,
];
@ -151,7 +164,7 @@ export const DarkDealEncounter: MysteryEncounter =
// Starter egg tier, 35/50/10/5 %odds for tiers 6/7/8/9+
const roll = randSeedInt(100);
const starterTier: number | [number, number] =
roll > 65 ? 6 : roll > 15 ? 7 : roll > 5 ? 8 : [9, 10];
roll >= 65 ? 6 : roll >= 15 ? 7 : roll >= 5 ? 8 : [9, 10];
const bossSpecies = getPokemonSpecies(getRandomSpeciesByStarterTier(starterTier, excludedBosses, bossTypes));
const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies,

View File

@ -4,9 +4,9 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { CombinationPokemonRequirement, HeldItemRequirement, MoneyRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { CombinationPokemonRequirement, HeldItemRequirement, MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -33,6 +33,8 @@ const OPTION_3_DISALLOWED_MODIFIERS = [
"PokemonBaseStatTotalModifier"
];
const DELIBIRDY_MONEY_PRICE_MULTIPLIER = 1.5;
/**
* Delibird-y encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3804 | GitHub Issue #3804}
@ -42,7 +44,7 @@ export const DelibirdyEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DELIBIRDY)
.withEncounterTier(MysteryEncounterTier.GREAT)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withSceneRequirement(new MoneyRequirement(0, 2)) // Must have enough money for it to spawn at the very least
.withSceneRequirement(new MoneyRequirement(0, DELIBIRDY_MONEY_PRICE_MULTIPLIER)) // Must have enough money for it to spawn at the very least
.withPrimaryPokemonRequirement(new CombinationPokemonRequirement( // Must also have either option 2 or 3 available to spawn
new HeldItemRequirement(OPTION_2_ALLOWED_MODIFIERS),
new HeldItemRequirement(OPTION_3_DISALLOWED_MODIFIERS, 1, true)
@ -93,12 +95,18 @@ export const DelibirdyEncounter: MysteryEncounter =
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
encounter.setDialogueToken("delibirdName", getPokemonSpecies(Species.DELIBIRD).getName());
scene.loadBgm("mystery_encounter_delibirdy", "mystery_encounter_delibirdy.mp3");
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
scene.fadeAndSwitchBgm("mystery_encounter_delibirdy");
return true;
})
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 2) // Must have money to spawn
.withSceneMoneyRequirement(0, DELIBIRDY_MONEY_PRICE_MULTIPLIER) // Must have money to spawn
.withDialogue({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,

View File

@ -9,7 +9,7 @@ import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, {
MysteryEncounterBuilder,
} from "../mystery-encounter";
} from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";

View File

@ -6,7 +6,7 @@ import { modifierTypes } from "#app/modifier/modifier-type";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat";

View File

@ -3,8 +3,8 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounte
import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { TypeRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { Species } from "#enums/species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Gender } from "#app/data/gender";

View File

@ -17,12 +17,12 @@ import {
} from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config";
import { getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getEncounterPokemonLevelForWave, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data";
import { BattlerTagType } from "#enums/battler-tag-type";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -54,12 +54,11 @@ export const FightOrFlightEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mon
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender());
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{
level: level,
species: bossSpecies,
@ -69,7 +68,7 @@ export const FightOrFlightEncounter: MysteryEncounter =
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.option.1.stat_boost`);
// Randomly boost 1 stat 2 stages
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [randSeedInt(5)], 2));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [randSeedInt(4, 1)], 2));
}
}],
};

View File

@ -1,7 +1,7 @@
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config";
import Pokemon, { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
@ -84,12 +84,7 @@ export const FunAndGamesEncounter: MysteryEncounter =
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
// Change the bgm
scene.fadeOutBgm(2000, false);
scene.time.delayedCall(2000, () => {
scene.playBgm("mystery_encounter_fun_and_games");
});
scene.fadeAndSwitchBgm("mystery_encounter_fun_and_games");
return true;
})
.withOption(MysteryEncounterOptionBuilder
@ -175,7 +170,9 @@ async function summonPlayerPokemon(scene: BattleScene) {
const party = scene.getParty();
const chosenIndex = party.indexOf(playerPokemon);
if (chosenIndex !== 0) {
[party[chosenIndex], party[0]] = [party[chosenIndex], party[chosenIndex]];
const leadPokemon = party[0];
party[0] = playerPokemon;
party[chosenIndex] = leadPokemon;
}
// Do trainer summon animation

View File

@ -4,7 +4,7 @@ import { ModifierTier } from "#app/modifier/modifier-tier";
import { getPlayerModifierTypeOptions, ModifierPoolType, ModifierTypeOption, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { Species } from "#enums/species";
import PokemonSpecies, { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
@ -23,6 +23,7 @@ import { getPokeballAtlasKey, getPokeballTintColor, PokeballType } from "#app/da
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { trainerNamePools } from "#app/data/trainer-names";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { addPokemonDataToDexAndValidateAchievements } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:globalTradeSystem";
@ -118,17 +119,13 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
// Change the bgm
scene.fadeOutBgm(1500, false);
scene.time.delayedCall(1500, () => {
scene.playBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey);
});
scene.fadeAndSwitchBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey);
return true;
})
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
@ -200,6 +197,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000);
scene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(scene, newPlayerPokemon);
await hideTradeBackground(scene);
tradedPokemon.destroy();
@ -210,6 +208,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
@ -218,8 +217,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Randomly generate a Wonder Trade pokemon
// const randomTradeOption = generateTradeOption(scene.getParty().map(p => p.species));
const randomTradeOption = getPokemonSpecies(Species.BURMY);
const randomTradeOption = generateTradeOption(scene.getParty().map(p => p.species));
const tradePokemon = new EnemyPokemon(scene, randomTradeOption, pokemon.level, TrainerSlot.NONE, false);
// Extra shiny roll at 1/128 odds (boosted by events and charms)
if (!tradePokemon.shiny) {
@ -280,7 +278,8 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
await showTradeBackground(scene);
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}.trade_received`, null, 0, true, 4000);
scene.playBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey);
scene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(scene, newPlayerPokemon);
await hideTradeBackground(scene);
tradedPokemon.destroy();
@ -301,7 +300,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Get Pokemon held items and filter for valid ones
const validItems = pokemon.getHeldItems().filter((it) => {
return it.isTransferrable;
return it.isTransferable;
});
return validItems.map((modifier: PokemonHeldItemModifier) => {
@ -322,7 +321,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const selectableFilter = (pokemon: Pokemon) => {
// If pokemon has items to trade
const meetsReqs = pokemon.getHeldItems().filter((it) => {
return it.isTransferrable;
return it.isTransferable;
}).length > 0;
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}.option.3.invalid_selection`) ?? null;

View File

@ -3,8 +3,8 @@ import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, setEncounterExp } from "../utils/encounter-phase-utils";
import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";

View File

@ -15,7 +15,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene";
import * as Utils from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
@ -75,7 +75,7 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
const hardSpriteKey = hardConfig.getSpriteKey(female, hardConfig.doubleOnly);
encounter.enemyPartyConfigs.push({
trainerConfig: hardConfig,
levelAdditiveMultiplier: 1,
levelAdditiveModifier: 1,
female: female,
});
@ -98,7 +98,7 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
const brutalSpriteKey = brutalConfig.getSpriteKey(female, brutalConfig.doubleOnly);
encounter.enemyPartyConfigs.push({
trainerConfig: brutalConfig,
levelAdditiveMultiplier: 1.5,
levelAdditiveModifier: 1.5,
female: female,
});

View File

@ -5,8 +5,8 @@ import { ModifierTier } from "#app/modifier/modifier-tier";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { getPokemonSpecies } from "#app/data/pokemon-species";
@ -68,7 +68,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
// Calculate boss mon
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 0.5,
levelAdditiveModifier: 0.5,
disableSwitch: true,
pokemonConfigs: [
{
@ -179,6 +179,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
encounter.setDialogueToken("pokeName", highestLevelPokemon.getNameToRender());
await showEncounterText(scene, `${namespace}.option.1.bad`);
transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
}
}

View File

@ -2,8 +2,8 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat";

View File

@ -1,7 +1,7 @@
import { initSubsequentOptionSelect, leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config";
import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier";
@ -25,7 +25,7 @@ const namespace = "mysteryEncounter:safariZone";
const TRAINER_THROW_ANIMATION_TIMES = [512, 184, 768];
const SAFARI_MONEY_MULTIPLIER = 2.75;
const SAFARI_MONEY_MULTIPLIER = 2;
/**
* Safari Zone encounter.

View File

@ -5,9 +5,9 @@ import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { MoneyRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -19,6 +19,9 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:shadyVitaminDealer";
const VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER = 1.5;
const VITAMIN_DEALER_EXPENSIVE_PRICE_MULTIPLIER = 3.5;
/**
* Shady Vitamin Dealer encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3798 | GitHub Issue #3798}
@ -28,7 +31,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withSceneRequirement(new MoneyRequirement(0, 1.5)) // Must have the money for at least the cheap deal
.withSceneRequirement(new MoneyRequirement(0, VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER)) // Must have the money for at least the cheap deal
.withPrimaryPokemonHealthRatioRequirement([0.5, 1]) // At least 1 Pokemon must have above half HP
.withIntroSpriteConfigs([
{
@ -64,7 +67,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 1.5)
.withSceneMoneyRequirement(0, VITAMIN_DEALER_CHEAP_PRICE_MULTIPLIER)
.withDialogue({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
@ -115,7 +118,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType);
}
leaveEncounterWithoutBattle(scene);
leaveEncounterWithoutBattle(scene, true);
})
.withPostOptionPhase(async (scene: BattleScene) => {
// Damage and status applied after dealer leaves (to make thematic sense)
@ -142,7 +145,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 3.5)
.withSceneMoneyRequirement(0, VITAMIN_DEALER_EXPENSIVE_PRICE_MULTIPLIER)
.withDialogue({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
@ -193,7 +196,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType);
}
leaveEncounterWithoutBattle(scene);
leaveEncounterWithoutBattle(scene, true);
})
.withPostOptionPhase(async (scene: BattleScene) => {
// Status applied after dealer leaves (to make thematic sense)

View File

@ -1,22 +1,24 @@
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import { StatusEffect } from "#app/data/status-effect";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { MoveRequirement } from "../mystery-encounter-requirements";
import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle";
import { PokemonMove } from "#app/field/pokemon";
import { AiType, PokemonMove } from "#app/field/pokemon";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { PartyHealPhase } from "#app/phases/party-heal-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { BerryType } from "#enums/berry-type";
import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
/** i18n namespace for the encounter */
const namespace = "mysteryEncounter:slumberingSnorlax";
@ -38,7 +40,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
fileRoot: "pokemon",
hasShadow: true,
tint: 0.25,
scale: 1.5,
scale: 1.25,
repeat: true,
y: 5,
},
@ -58,10 +60,22 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
species: bossSpecies,
isBoss: true,
status: [StatusEffect.SLEEP, 5], // Extra turns on timer for Snorlax's start of fight moves
moveSet: [Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT]
moveSet: [Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.SITRUS]) as PokemonHeldItemModifierType,
stackCount: 2
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.ENIGMA]) as PokemonHeldItemModifierType,
stackCount: 2
},
],
mysteryEncounterPokemonData: new MysteryEncounterPokemonData({ spriteScale: 1.25 }),
aiType: AiType.SMART // Required to ensure Snorlax uses Sleep Talk while it is asleep
};
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 0.5,
levelAdditiveModifier: 0.5,
pokemonConfigs: [pokemonConfig],
};
encounter.enemyPartyConfigs = [config];

View File

@ -2,8 +2,8 @@ import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MoneyRequirement, WaveModulusRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoneyRequirement, WaveModulusRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -20,12 +20,13 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:teleportingHijinks";
const MONEY_COST_MULTIPLIER = 2.5;
const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND];
const MONEY_COST_MULTIPLIER = 1.75;
const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND, Biome.WASTELAND, Biome.DOJO];
const MACHINE_INTERFACING_TYPES = [Type.ELECTRIC, Type.STEEL];
/**
@ -130,7 +131,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!;
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
@ -166,7 +167,7 @@ async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));

View File

@ -2,8 +2,8 @@ import { leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, up
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MoneyRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { catchPokemon, getRandomSpeciesByStarterTier, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies, speciesStarters } from "#app/data/pokemon-species";
import { Species } from "#enums/species";
@ -15,11 +15,15 @@ import PokemonData from "#app/system/pokemon-data";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { Abilities } from "#enums/abilities";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:pokemonSalesman";
const MAX_POKEMON_PRICE_MULTIPLIER = 6;
const MAX_POKEMON_PRICE_MULTIPLIER = 4;
/** Odds of shiny magikarp will be 1/value */
const SHINY_MAGIKARP_WEIGHT = 100;
/**
* Pokemon Salesman encounter.
@ -58,12 +62,12 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter =
const tries = 0;
// Reroll any species that don't have HAs
while (isNullOrUndefined(species.abilityHidden) && tries < 5) {
while ((isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) && tries < 5) {
species = getPokemonSpecies(getRandomSpeciesByStarterTier([0, 5]));
}
let pokemon: PlayerPokemon;
if (isNullOrUndefined(species.abilityHidden) || randSeedInt(100) === 0) {
if (randSeedInt(SHINY_MAGIKARP_WEIGHT) === 0 || isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) {
// If no HA mon found or you roll 1%, give shiny Magikarp
species = getPokemonSpecies(Species.MAGIKARP);
const hiddenIndex = species.ability2 ? 2 : 1;

View File

@ -2,7 +2,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounte
import { modifierTypes, PokemonHeldItemModifierType, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#enums/species";
import { Nature } from "#app/data/nature";
@ -36,6 +36,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
.withEncounterTier(MysteryEncounterTier.GREAT)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withScenePartySizeRequirement(3, 6) // Must have at least 3 pokemon in party
.withMaxAllowedEncounters(1)
.withHideWildIntroMessage(true)
.withAutoHideIntroVisuals(false)
.withIntroSpriteConfigs([
@ -70,7 +71,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
// Calculate boss mon
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
levelAdditiveModifier: 1,
disableSwitch: true,
pokemonConfigs: [
{
@ -159,6 +160,11 @@ export const TheStrongStuffEncounter: MysteryEncounter =
encounter.setDialogueToken("increaseValue", BST_INCREASE_VALUE.toString());
await showEncounterText(scene, `${namespace}.option.1.selected_2`, null, undefined, true);
encounter.dialogue.outro = [
{
text: `${namespace}.outro`,
}
];
setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene, true);
return true;
@ -192,6 +198,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
ignorePp: true
});
encounter.dialogue.outro = [];
transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
}

View File

@ -2,7 +2,7 @@ import { EnemyPartyConfig, generateModifierType, generateModifierTypeOption, ini
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species";
@ -146,7 +146,7 @@ async function spawnNextTrainerOrEndEncounter(scene: BattleScene) {
// Give 10x Voucher
const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
scene.addModifier(newModifier);
await scene.addModifier(newModifier);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));

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@ -3,7 +3,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattl
import { getNatureName, Nature } from "#app/data/nature";
import { speciesStarters } from "#app/data/pokemon-species";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { PokemonFormChangeItemModifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { AbilityAttr } from "#app/system/game-data";
import PokemonData from "#app/system/pokemon-data";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
@ -11,8 +11,8 @@ import { isNullOrUndefined, randSeedShuffle } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -34,6 +34,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
.withEncounterTier(MysteryEncounterTier.ULTRA)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withScenePartySizeRequirement(2, 6, true) // Must have at least 2 unfainted pokemon in party
.withFleeAllowed(false)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([
{
@ -97,12 +98,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
5
);
const modifiers = new ModifiersHolder();
const config = getEnemyConfig(
scene,
playerPokemon,
segments,
modifiers
);
const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
scene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => {
@ -163,6 +159,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Add pokemon and mods back
scene.getParty().push(playerPokemon);
for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true);
}
scene.updateModifiers(true);
@ -230,17 +227,9 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Spawn medium training session with chosen pokemon
// Every 40 waves, add +1 boss segment, capping at 6
const segments = Math.min(
2 + Math.floor(scene.currentBattle.waveIndex / 40),
6
);
const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 40), 6);
const modifiers = new ModifiersHolder();
const config = getEnemyConfig(
scene,
playerPokemon,
segments,
modifiers
);
const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
scene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => {
@ -377,6 +366,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Add pokemon and mods back
scene.getParty().push(playerPokemon);
for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true);
}
scene.updateModifiers(true);
@ -410,10 +400,12 @@ function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon, segmen
playerPokemon.resetSummonData();
// Passes modifiers by reference
modifiers.value = playerPokemon.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier));
modifiers.value = playerPokemon.getHeldItems();
const modifierConfigs = modifiers.value.map((mod) => {
return {
modifier: mod
modifier: mod.clone(),
isTransferable: false,
stackCount: mod.stackCount
};
}) as HeldModifierConfig[];

View File

@ -2,8 +2,8 @@ import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleW
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Species } from "#enums/species";
@ -67,7 +67,7 @@ export const TrashToTreasureEncounter: MysteryEncounter =
moveSet: [Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.DRAIN_PUNCH]
};
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
levelAdditiveModifier: 1,
pokemonConfigs: [pokemonConfig],
disableSwitch: true
};

View File

@ -5,8 +5,8 @@ import Pokemon, { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import { getPartyLuckValue } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MoveRequirement, PersistentModifierRequirement } from "../mystery-encounter-requirements";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement, PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config";

View File

@ -2,8 +2,8 @@ import { Type } from "#app/data/type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -14,7 +14,7 @@ import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier, Pokemo
import { achvs } from "#app/system/achv";
import { speciesEggMoves } from "#app/data/egg-moves";
import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
import { doPokemonTransformationSequence, TransformationScreenPosition } from "#app/data/mystery-encounters/utils/encounter-transformation-sequence";
@ -130,12 +130,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
// Change the bgm
scene.fadeOutBgm(3000, false);
scene.time.delayedCall(3000, () => {
scene.playBgm("mystery_encounter_weird_dream");
});
scene.fadeAndSwitchBgm("mystery_encounter_weird_dream");
return true;
})
.withOption(
@ -340,7 +335,7 @@ async function doNewTeamPostProcess(scene: BattleScene, transformations: Pokemon
const newStarterUnlocked = await scene.gameData.setPokemonCaught(newPokemon, true, false, false);
if (newStarterUnlocked) {
atLeastOneNewStarter = true;
queueEncounterMessage(scene, i18next.t("battle:addedAsAStarter", { pokemonName: getPokemonSpecies(speciesRootForm).getName() }));
await showEncounterText(scene, i18next.t("battle:addedAsAStarter", { pokemonName: getPokemonSpecies(speciesRootForm).getName() }));
}
}

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@ -3,7 +3,7 @@ import { Moves } from "#app/enums/moves";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "#app/battle-scene";
import { Type } from "../type";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "./mystery-encounter-requirements";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";

View File

@ -25,6 +25,9 @@ export interface EncounterStartOfBattleEffect {
followUp?: boolean;
}
const DEFAULT_MAX_ALLOWED_ENCOUNTERS = 2;
const DEFAULT_MAX_ALLOWED_ROGUE_ENCOUNTERS = 1;
/**
* Used by {@linkcode MysteryEncounterBuilder} class to define required/optional properties on the {@linkcode MysteryEncounter} class when building.
*
@ -42,6 +45,7 @@ export interface IMysteryEncounter {
autoHideIntroVisuals: boolean;
enterIntroVisualsFromRight: boolean;
catchAllowed: boolean;
fleeAllowed: boolean;
continuousEncounter: boolean;
maxAllowedEncounters: number;
hasBattleAnimationsWithoutTargets: boolean;
@ -110,6 +114,11 @@ export default class MysteryEncounter implements IMysteryEncounter {
* Default false
*/
catchAllowed: boolean;
/**
* If true, allows fleeing from a wild encounter (trainer battle MEs auto-disable fleeing)
* Default true
*/
fleeAllowed: boolean;
/**
* If true, encounter will continuously run through multiple battles/puzzles/etc. instead of going to next wave
* MUST EVENTUALLY BE DISABLED TO CONTINUE TO NEXT WAVE
@ -246,8 +255,8 @@ export default class MysteryEncounter implements IMysteryEncounter {
this.encounterTier = this.encounterTier ?? MysteryEncounterTier.COMMON;
this.dialogue = this.dialogue ?? {};
this.spriteConfigs = this.spriteConfigs ? [...this.spriteConfigs] : [];
// Default max is 1 for ROGUE encounters, 3 for others
this.maxAllowedEncounters = this.maxAllowedEncounters ?? this.encounterTier === MysteryEncounterTier.ROGUE ? 1 : 3;
// Default max is 1 for ROGUE encounters, 2 for others
this.maxAllowedEncounters = this.maxAllowedEncounters ?? this.encounterTier === MysteryEncounterTier.ROGUE ? DEFAULT_MAX_ALLOWED_ROGUE_ENCOUNTERS : DEFAULT_MAX_ALLOWED_ENCOUNTERS;
this.encounterMode = MysteryEncounterMode.DEFAULT;
this.requirements = this.requirements ? this.requirements : [];
this.hideBattleIntroMessage = this.hideBattleIntroMessage ?? false;
@ -520,6 +529,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
enterIntroVisualsFromRight: boolean = false;
continuousEncounter: boolean = false;
catchAllowed: boolean = false;
fleeAllowed: boolean = true;
lockEncounterRewardTiers: boolean = false;
startOfBattleEffectsComplete: boolean = false;
hasBattleAnimationsWithoutTargets: boolean = false;
@ -580,8 +590,8 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* There should be at least 2 options defined and no more than 4.
* If complex use {@linkcode MysteryEncounterBuilder.withOption}
*
* @param dialogue - {@linkcode OptionTextDisplay}
* @param callback - {@linkcode OptionPhaseCallback}
* @param dialogue {@linkcode OptionTextDisplay}
* @param callback {@linkcode OptionPhaseCallback}
* @returns
*/
withSimpleDexProgressOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback): this & Pick<IMysteryEncounter, "options"> {
@ -732,7 +742,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
*
* @param min min wave (or exact size if only min is given)
* @param max optional max size. If not given, defaults to min => exact wave
* @param excludeFainted - if true, only counts unfainted mons
* @param excludeFainted if true, only counts unfainted mons
* @returns
*/
withScenePartySizeRequirement(min: number, max?: number, excludeFainted: boolean = false): this & Required<Pick<IMysteryEncounter, "requirements">> {
@ -798,7 +808,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* NOTE: If rewards are dependent on options selected, runtime data, etc.,
* It may be better to programmatically set doEncounterRewards elsewhere.
* There is a helper function in mystery-encounter utils, setEncounterRewards(), which can be called programmatically to set rewards
* @param doEncounterRewards - synchronous callback function to perform during rewards phase of the encounter
* @param doEncounterRewards Synchronous callback function to perform during rewards phase of the encounter
* @returns
*/
withRewards(doEncounterRewards: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterRewards">> {
@ -812,7 +822,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* NOTE: If rewards are dependent on options selected, runtime data, etc.,
* It may be better to programmatically set doEncounterExp elsewhere.
* There is a helper function in mystery-encounter utils, setEncounterExp(), which can be called programmatically to set rewards
* @param doEncounterExp - synchronous callback function to perform during rewards phase of the encounter
* @param doEncounterExp Synchronous callback function to perform during rewards phase of the encounter
* @returns
*/
withExp(doEncounterExp: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterExp">> {
@ -823,7 +833,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* Can be used to perform init logic before intro visuals are shown and before the MysteryEncounterPhase begins
* Useful for performing things like procedural generation of intro sprites, etc.
*
* @param onInit - synchronous callback function to perform as soon as the encounter is selected for the next phase
* @param onInit Synchronous callback function to perform as soon as the encounter is selected for the next phase
* @returns
*/
withOnInit(onInit: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onInit">> {
@ -833,7 +843,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/**
* Can be used to perform some extra logic (usually animations) when the enemy field is finished sliding in
*
* @param onVisualsStart - synchronous callback function to perform as soon as the enemy field finishes sliding in
* @param onVisualsStart Synchronous callback function to perform as soon as the enemy field finishes sliding in
* @returns
*/
withOnVisualsStart(onVisualsStart: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onVisualsStart">> {
@ -843,7 +853,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/**
* Can set whether catching is allowed or not on the encounter
* This flag can also be programmatically set inside option event functions or elsewhere
* @param catchAllowed - if true, allows enemy pokemon to be caught during the encounter
* @param catchAllowed If `true`, allows enemy pokemon to be caught during the encounter
* @returns
*/
withCatchAllowed(catchAllowed: boolean): this & Required<Pick<IMysteryEncounter, "catchAllowed">> {
@ -851,7 +861,16 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
}
/**
* @param hideBattleIntroMessage - if true, will not show the trainerAppeared/wildAppeared/bossAppeared message for an encounter
* Can set whether fleeing is allowed or not on the encounter
* @param fleeAllowed If `false`, prevents fleeing from a wild battle (trainer battle MEs already have flee disabled)
* @returns
*/
withFleeAllowed(fleeAllowed: boolean): this & Required<Pick<IMysteryEncounter, "fleeAllowed">> {
return Object.assign(this, { fleeAllowed });
}
/**
* @param hideBattleIntroMessage If `true`, will not show the trainerAppeared/wildAppeared/bossAppeared message for an encounter
* @returns
*/
withHideWildIntroMessage(hideBattleIntroMessage: boolean): this & Required<Pick<IMysteryEncounter, "hideBattleIntroMessage">> {
@ -859,7 +878,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
}
/**
* @param autoHideIntroVisuals - if false, will not hide the intro visuals that are displayed at the beginning of encounter
* @param autoHideIntroVisuals If `false`, will not hide the intro visuals that are displayed at the beginning of encounter
* @returns
*/
withAutoHideIntroVisuals(autoHideIntroVisuals: boolean): this & Required<Pick<IMysteryEncounter, "autoHideIntroVisuals">> {
@ -867,7 +886,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
}
/**
* @param enterIntroVisualsFromRight - If true, will slide in intro visuals from the right side of the screen. If false, slides in from left, as normal
* @param enterIntroVisualsFromRight If `true`, will slide in intro visuals from the right side of the screen. If false, slides in from left, as normal
* Default false
* @returns
*/
@ -878,7 +897,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/**
* Add a title for the encounter
*
* @param title - title of the encounter
* @param title Title of the encounter
* @returns
*/
withTitle(title: string): this {
@ -898,7 +917,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/**
* Add a description of the encounter
*
* @param description - description of the encounter
* @param description Description of the encounter
* @returns
*/
withDescription(description: string): this {
@ -918,7 +937,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/**
* Add a query for the encounter
*
* @param query - query to use for the encounter
* @param query Query to use for the encounter
* @returns
*/
withQuery(query: string): this {
@ -938,7 +957,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/**
* Add outro dialogue/s for the encounter
*
* @param dialogue - outro dialogue/s
* @param dialogue Outro dialogue(s)
* @returns
*/
withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []): this {

View File

@ -2,7 +2,7 @@ import BattleScene from "#app/battle-scene";
import { Moves } from "#app/enums/moves";
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { isNullOrUndefined } from "#app/utils";
import { EncounterPokemonRequirement } from "../mystery-encounter-requirements";
import { EncounterPokemonRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
/**
* {@linkcode CanLearnMoveRequirement} options

View File

@ -3,7 +3,7 @@ import { biomeLinks, BiomePoolTier } from "#app/data/biomes";
import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import Pokemon, { FieldPosition, PlayerPokemon, PokemonMove, PokemonSummonData } from "#app/field/pokemon";
import Pokemon, { AiType, FieldPosition, PlayerPokemon, PokemonMove, PokemonSummonData } from "#app/field/pokemon";
import { CustomModifierSettings, ModifierPoolType, ModifierType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
import PokemonData from "#app/system/pokemon-data";
@ -85,21 +85,24 @@ export interface EnemyPokemonConfig {
modifierConfigs?: HeldModifierConfig[];
tags?: BattlerTagType[];
dataSource?: PokemonData;
aiType?: AiType;
}
export interface EnemyPartyConfig {
/** Formula for enemy: level += waveIndex / 10 * levelAdditive */
levelAdditiveMultiplier?: number;
/** Formula for enemy level: level += waveIndex / 10 * levelAdditiveModifier */
levelAdditiveModifier?: number;
doubleBattle?: boolean;
/** Generates trainer battle solely off trainer type */
trainerType?: TrainerType;
/** More customizable option for configuring trainer battle */
trainerConfig?: TrainerConfig;
pokemonConfigs?: EnemyPokemonConfig[];
/** True for female trainer, false for male */
/** `true` for female trainer, false for male */
female?: boolean;
/** True will prevent player from switching */
/** `true` will prevent player from switching */
disableSwitch?: boolean;
/** `true` or leaving undefined will increment dex seen count for the encounter battle, `false` will not */
countAsSeen?: boolean;
}
/**
@ -156,10 +159,10 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
// ME levels are modified by an additive value that scales with wave index
// Base scaling: Every 10 waves, modifier gets +1 level
// This can be amplified or counteracted by setting levelAdditiveMultiplier in config
// levelAdditiveMultiplier value of 0.5 will halve the modifier scaling, 2 will double it, etc.
// This can be amplified or counteracted by setting levelAdditiveModifier in config
// levelAdditiveModifier value of 0.5 will halve the modifier scaling, 2 will double it, etc.
// Leaving null/undefined will disable level scaling
const mult: number = !isNullOrUndefined(partyConfig.levelAdditiveMultiplier) ? partyConfig.levelAdditiveMultiplier! : 0;
const mult: number = !isNullOrUndefined(partyConfig.levelAdditiveModifier) ? partyConfig.levelAdditiveModifier! : 0;
const additive = Math.max(Math.round((scene.currentBattle.waveIndex / 10) * mult), 0);
battle.enemyLevels = battle.enemyLevels.map(level => level + additive);
@ -210,7 +213,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
enemyPokemon.resetSummonData();
}
if (!loaded) {
if (!loaded && isNullOrUndefined(partyConfig.countAsSeen) || partyConfig.countAsSeen) {
scene.gameData.setPokemonSeen(enemyPokemon, true, !!(trainerType || trainerConfig));
}
@ -286,6 +289,11 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
enemyPokemon.summonData.gender = config.gender!;
}
// Set AI type
if (!isNullOrUndefined(config.aiType)) {
enemyPokemon.aiType = config.aiType!;
}
// Set moves
if (config?.moveSet && config.moveSet.length > 0) {
const moves = config.moveSet.map(m => new PokemonMove(m));
@ -702,19 +710,19 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
if (encounter.continuousEncounter || doNotContinue) {
return;
} else if (encounter.encounterMode === MysteryEncounterMode.NO_BATTLE) {
scene.pushPhase(new EggLapsePhase(scene));
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
scene.pushPhase(new EggLapsePhase(scene));
} else if (!scene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) {
scene.pushPhase(new BattleEndPhase(scene));
if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) {
scene.pushPhase(new TrainerVictoryPhase(scene));
}
if (scene.gameMode.isEndless || !scene.gameMode.isWaveFinal(scene.currentBattle.waveIndex)) {
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
if (!encounter.doContinueEncounter) {
// Only lapse eggs once for multi-battle encounters
scene.pushPhase(new EggLapsePhase(scene));
}
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
}
}
}

View File

@ -19,6 +19,10 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { Gender } from "#app/data/gender";
import { PermanentStat } from "#enums/stat";
import { VictoryPhase } from "#app/phases/victory-phase";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
/** Will give +1 level every 10 waves */
export const STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER = 1;
/**
* Gets the sprite key and file root for a given PokemonSpecies (accounts for gender, shiny, variants, forms, and experimental)
@ -289,10 +293,12 @@ export async function modifyPlayerPokemonBST(pokemon: PlayerPokemon, value: numb
*/
export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokemon: PlayerPokemon, modType: PokemonHeldItemModifierType, fallbackModifierType?: PokemonHeldItemModifierType) {
// Check if the Pokemon has max stacks of that item already
const modifier = modType.newModifier(pokemon);
const existing = scene.findModifier(m => (
m instanceof PokemonHeldItemModifier &&
m.type.id === modType.id &&
m.pokemonId === pokemon.id
m.pokemonId === pokemon.id &&
m.matchType(modifier)
)) as PokemonHeldItemModifier;
// At max stacks
@ -305,7 +311,6 @@ export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokem
return applyModifierTypeToPlayerPokemon(scene, pokemon, fallbackModifierType);
}
const modifier = modType.newModifier(pokemon);
await scene.addModifier(modifier, false, false, false, true);
}
@ -327,7 +332,7 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
const _3m = 3 * pokemon.getMaxHp();
const _2h = 2 * pokemon.hp;
const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
const pokeballMultiplier = getPokeballCatchMultiplier(pokeballType);
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
ballTwitchRate = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
@ -501,8 +506,6 @@ function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number,
* @param isObtain
*/
export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite | null, pokeballType: PokeballType, showCatchObtainMessage: boolean = true, isObtain: boolean = false): Promise<void> {
scene.unshiftPhase(new VictoryPhase(scene, pokemon.id, true));
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) {
@ -528,6 +531,11 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
return new Promise(resolve => {
const doPokemonCatchMenu = () => {
const end = () => {
// Ensure the pokemon is in the enemy party in all situations
if (!scene.getEnemyParty().some(p => p.id === pokemon.id)) {
scene.getEnemyParty().push(pokemon);
}
scene.unshiftPhase(new VictoryPhase(scene, pokemon.id, true));
scene.pokemonInfoContainer.hide();
if (pokeball) {
removePb(scene, pokeball);
@ -539,8 +547,8 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
scene.field.remove(pokemon, true);
}
};
const addToParty = () => {
const newPokemon = pokemon.addToParty(pokeballType);
const addToParty = (slotIndex?: number) => {
const newPokemon = pokemon.addToParty(pokeballType, slotIndex);
const modifiers = scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (scene.getParty().filter(p => p.isShiny()).length === 6) {
scene.validateAchv(achvs.SHINY_PARTY);
@ -559,12 +567,19 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
if (scene.getParty().length === 6) {
const promptRelease = () => {
scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => {
scene.pokemonInfoContainer.makeRoomForConfirmUi();
scene.pokemonInfoContainer.makeRoomForConfirmUi(1, true);
scene.ui.setMode(Mode.CONFIRM, () => {
scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: number, _option: PartyOption) => {
const newPokemon = scene.addPlayerPokemon(pokemon.species, pokemon.level, pokemon.abilityIndex, pokemon.formIndex, pokemon.gender, pokemon.shiny, pokemon.variant, pokemon.ivs, pokemon.nature, pokemon);
scene.ui.setMode(Mode.SUMMARY, newPokemon, 0, SummaryUiMode.DEFAULT, () => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
promptRelease();
});
}, false);
}, () => {
scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: integer, _option: PartyOption) => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) {
addToParty();
addToParty(slotIndex);
} else {
promptRelease();
}
@ -575,7 +590,7 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
removePokemon();
end();
});
});
}, "fullParty");
});
};
promptRelease();
@ -711,13 +726,50 @@ export function getGoldenBugNetSpecies(): PokemonSpecies {
const roll = randSeedInt(totalWeight);
let w = 0;
for (const species of GOLDEN_BUG_NET_SPECIES_POOL) {
w += species[1];
for (const speciesWeightPair of GOLDEN_BUG_NET_SPECIES_POOL) {
w += speciesWeightPair[1];
if (roll < w) {
return getPokemonSpecies(species);
return getPokemonSpecies(speciesWeightPair[0]);
}
}
// Defaults to Scyther
return getPokemonSpecies(Species.SCYTHER);
}
/**
* Generates a Pokemon level for a given wave, with an option to increase/decrease by a scaling modifier
* @param scene
* @param levelAdditiveModifier Default 0. will add +(1 level / 10 waves * levelAdditiveModifier) to the level calculation
*/
export function getEncounterPokemonLevelForWave(scene: BattleScene, levelAdditiveModifier: number = 0) {
const currentBattle = scene.currentBattle;
// Default to use the first generated level from enemyLevels, or generate a new one if it DNE
const baseLevel = currentBattle.enemyLevels && currentBattle.enemyLevels?.length > 0 ? currentBattle.enemyLevels[0] : currentBattle.getLevelForWave();
// Add a level scaling modifier that is (+1 level per 10 waves) * levelAdditiveModifier
return baseLevel + Math.max(Math.round((currentBattle.waveIndex / 10) * levelAdditiveModifier), 0);
}
export async function addPokemonDataToDexAndValidateAchievements(scene: BattleScene, pokemon: PlayerPokemon) {
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) {
scene.validateAchv(achvs.HIDDEN_ABILITY);
}
if (pokemon.species.subLegendary) {
scene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
}
if (pokemon.species.legendary) {
scene.validateAchv(achvs.CATCH_LEGENDARY);
}
if (pokemon.species.mythical) {
scene.validateAchv(achvs.CATCH_MYTHICAL);
}
scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
return scene.gameData.setPokemonCaught(pokemon, true, false, false);
}

View File

@ -103,7 +103,7 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
scene.time.delayedCall(1000, () => {
pokemonEvoTintSprite.setScale(0.25);
pokemonEvoTintSprite.setVisible(true);
doCycle(scene, 2, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => {
doCycle(scene, 1.5, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => {
pokemonEvoSprite.setVisible(true);
doCircleInward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset);
@ -115,7 +115,7 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
delay: 150,
easing: "Sine.easeIn",
onComplete: () => {
scene.time.delayedCall(2500, () => {
scene.time.delayedCall(3000, () => {
resolve();
scene.tweens.add({
targets: pokemonEvoSprite,

View File

@ -1,5 +0,0 @@
export enum VariantTier {
COMMON,
RARE,
EPIC
}

View File

@ -762,7 +762,7 @@ export class Arena {
case Biome.BEACH:
return 3.462;
case Biome.LAKE:
return 5.350;
return 7.215;
case Biome.SEABED:
return 2.600;
case Biome.MOUNTAIN:
@ -788,7 +788,7 @@ export class Arena {
case Biome.FACTORY:
return 4.985;
case Biome.RUINS:
return 2.270;
return 0.000;
case Biome.WASTELAND:
return 6.336;
case Biome.ABYSS:

View File

@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "../battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
import Move, { HighCritAttr, DealsDoubleDamageToTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import * as Utils from "../utils";
@ -1273,13 +1273,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param attrType {@linkcode AbAttr} The ability attribute to check for.
* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
* @returns {AbAttr[]} A list of all the ability attributes on this ability.
* @returns A list of all the ability attributes on this ability.
*/
getAbilityAttrs(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): AbAttr[] {
const abilityAttrs: AbAttr[] = [];
getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
const abilityAttrs: T[] = [];
if (!canApply || this.canApplyAbility()) {
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType));
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
}
if (!canApply || this.canApplyAbility(true)) {
@ -1513,7 +1513,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType);
for (const tag of immuneTags) {
if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) {
if (move && !move.getAttrs(DealsDoubleDamageToTagAttr).some(attr => attr.tagType === tag.tagType)) {
typeMultiplier.value = 0;
break;
}
@ -2322,11 +2322,61 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return accuracyMultiplier.value / evasionMultiplier.value;
}
/**
* Calculates the base damage of the given move against this Pokemon when attacked by the given source.
* Used during damage calculation and for Shell Side Arm's forecasting effect.
* @param source the attacking {@linkcode Pokemon}.
* @param move the {@linkcode Move} used in the attack.
* @param moveCategory the move's {@linkcode MoveCategory} after variable-category effects are applied.
* @param ignoreAbility if `true`, ignores this Pokemon's defensive ability effects (defaults to `false`).
* @param ignoreSourceAbility if `true`, ignore's the attacking Pokemon's ability effects (defaults to `false`).
* @param isCritical if `true`, calculates effective stats as if the hit were critical (defaults to `false`).
* @param simulated if `true`, suppresses changes to game state during calculation (defaults to `true`).
* @returns The move's base damage against this Pokemon when used by the source Pokemon.
*/
getBaseDamage(source: Pokemon, move: Move, moveCategory: MoveCategory, ignoreAbility: boolean = false, ignoreSourceAbility: boolean = false, isCritical: boolean = false, simulated: boolean = true): number {
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
/** A base damage multiplier based on the source's level */
const levelMultiplier = (2 * source.level / 5 + 2);
/** The power of the move after power boosts from abilities, etc. have applied */
const power = move.calculateBattlePower(source, this, simulated);
/**
* The attacker's offensive stat for the given move's category.
* Critical hits cause negative stat stages to be ignored.
*/
const sourceAtk = new Utils.NumberHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, ignoreSourceAbility, ignoreAbility, isCritical, simulated));
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
/**
* This Pokemon's defensive stat for the given move's category.
* Critical hits cause positive stat stages to be ignored.
*/
const targetDef = new Utils.NumberHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, ignoreAbility, ignoreSourceAbility, isCritical, simulated));
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
/**
* The attack's base damage, as determined by the source's level, move power
* and Attack stat as well as this Pokemon's Defense stat
*/
const baseDamage = ((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2;
/** Debug message for non-simulated calls (i.e. when damage is actually dealt) */
if (!simulated) {
console.log("base damage", baseDamage, move.name, power, sourceAtk.value, targetDef.value);
}
return baseDamage;
}
/**
* Calculates the damage of an attack made by another Pokemon against this Pokemon
* @param source {@linkcode Pokemon} the attacking Pokemon
* @param move {@linkcode Pokemon} the move used in the attack
* @param ignoreAbility If `true`, ignores this Pokemon's defensive ability effects
* @param ignoreSourceAbility If `true`, ignores the attacking Pokemon's ability effects
* @param isCritical If `true`, calculates damage for a critical hit.
* @param simulated If `true`, suppresses changes to game state during the calculation.
* @returns a {@linkcode DamageCalculationResult} object with three fields:
@ -2395,35 +2445,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
};
}
// ----- BEGIN BASE DAMAGE MULTIPLIERS -----
/** A base damage multiplier based on the source's level */
const levelMultiplier = (2 * source.level / 5 + 2);
/** The power of the move after power boosts from abilities, etc. have applied */
const power = move.calculateBattlePower(source, this, simulated);
/**
* The attacker's offensive stat for the given move's category.
* Critical hits ignore negative stat stages.
*/
const sourceAtk = new Utils.NumberHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, ignoreSourceAbility, ignoreAbility, isCritical, simulated));
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
/**
* This Pokemon's defensive stat for the given move's category.
* Critical hits ignore positive stat stages.
*/
const targetDef = new Utils.NumberHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, ignoreAbility, ignoreSourceAbility, isCritical, simulated));
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
/**
* The attack's base damage, as determined by the source's level, move power
* and Attack stat as well as this Pokemon's Defense stat
*/
const baseDamage = ((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2;
// ------ END BASE DAMAGE MULTIPLIERS ------
const baseDamage = this.getBaseDamage(source, move, moveCategory, ignoreAbility, ignoreSourceAbility, isCritical, simulated);
/** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */
const { targets, multiple } = getMoveTargets(source, move.id);
@ -2489,13 +2515,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier);
/**
* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if:
* For each {@linkcode DealsDoubleDamageToTagAttr} the move has, doubles the damage of the move if:
* The target has a {@linkcode BattlerTagType} that this move interacts with
* AND
* The move doubles damage when used against that tag
*/
const hitsTagMultiplier = new Utils.NumberHolder(1);
move.getAttrs(HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
move.getAttrs(DealsDoubleDamageToTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType)) {
hitsTagMultiplier.value *= 2;
}
@ -2549,7 +2575,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// debug message for when damage is applied (i.e. not simulated)
if (!simulated) {
console.log("damage", damage.value, move.name, power, sourceAtk, targetDef);
console.log("damage", damage.value, move.name);
}
let hitResult: HitResult;

View File

@ -112,13 +112,13 @@
"island": "PMD EoS Craggy Coast",
"jungle": "Lmz - Jungle",
"laboratory": "Firel - Laboratory",
"lake": "PMD EoS Crystal Cave",
"lake": "Lmz - Lake",
"meadow": "PMD EoS Sky Peak Forest",
"metropolis": "Firel - Metropolis",
"mountain": "PMD EoS Mt. Horn",
"plains": "Firel - Route 888",
"power_plant": "Firel - The Klink",
"ruins": "PMD EoS Deep Sealed Ruin",
"ruins": "Lmz - Ancient Ruins",
"sea": "Andr06 - Marine Mystique",
"seabed": "Firel - Seabed",
"slum": "Andr06 - Sneaky Snom",
@ -151,5 +151,6 @@
"mystery_encounter_weird_dream": "PMD EoS Temporal Spire",
"mystery_encounter_fun_and_games": "PMD EoS Guildmaster Wigglytuff",
"mystery_encounter_gen_5_gts": "BW GTS",
"mystery_encounter_gen_6_gts": "XY GTS"
"mystery_encounter_gen_6_gts": "XY GTS",
"mystery_encounter_delibirdy": "Firel - DeliDelivery!"
}

View File

@ -1,7 +1,7 @@
{
"intro": "You're stopped by a rich looking boy.",
"speaker": "Rich Boy",
"intro_dialogue": "Good day to you.$I can't help but notice that your\n{{strongestPokemon}} looks positively divine!$I've always wanted to have a pet like that!$I'd pay you handsomely,\nand also give you this old bauble!",
"intro_dialogue": "Good day to you.$I can't help but notice that your\n{{strongestPokemon}} looks positively divine!$I've always wanted to have a Pokémon like that!$I'd pay you handsomely,\nand also give you this old bauble!",
"title": "An Offer You Can't Refuse",
"description": "You're being offered a @[TOOLTIP_TITLE]{Shiny Charm} and {{price, money}} for your {{strongestPokemon}}!\n\nIt's an extremely good deal, but can you really bear to part with such a strong team member?",
"query": "What will you do?",

View File

@ -17,9 +17,9 @@
"disabled_tooltip": "You need at least 1 Bug Type Pokémon on your team to select this.",
"selected": "You show the trainer all your Bug Type Pokémon...",
"selected_0_to_1": "Huh? You only have {{numBugTypes}}...$Guess I'm wasting my breath on someone like you...",
"selected_2_to_3": "Hey, you've got {{numBugTypes}} Bug Types!\nNot bad.$Here, this might help you on your journey to catch more!",
"selected_4_to_5": "What? You have {{numBugTypes}} Bug Types?\nNice!$You're not quite at my level, but I can see shades of myself in you!\n$Take this, my young apprentice!",
"selected_6": "Whoa! {{numBugTypes}} Bug Types!\n$You must love Bug Types almost as much as I do!$Here, take this as a token of our camaraderie!"
"selected_2_to_3": "Hey, you've got {{numBugTypes}}!\nNot bad.$Here, this might help you on your journey to catch more!",
"selected_4_to_5": "What? You have {{numBugTypes}}?\nNice!$You're not quite at my level, but I can see shades of myself in you!\n$Take this, my young apprentice!",
"selected_6": "Whoa! {{numBugTypes}}!\n$You must love Bug Types almost as much as I do!$Here, take this as a token of our camaraderie!"
},
"3": {
"label": "Gift a Bug Item",
@ -34,5 +34,7 @@
"battle_won": "Your knowledge and skill were perfect at exploiting our weaknesses!$In exchange for the valuable lesson,\nallow me to teach one of your Pokémon a Bug Type Move!",
"teach_move_prompt": "Select a move to teach a Pokémon.",
"confirm_no_teach": "You sure you don't want to learn one of these great moves?",
"outro": "I see great Bug Pokémon in your future!\nMay our paths cross again!$Bug out!"
"outro": "I see great Bug Pokémon in your future!\nMay our paths cross again!$Bug out!",
"numBugTypes_one": "{{count}} Bug Type",
"numBugTypes_other": "{{count}} Bug Types"
}

View File

@ -600,7 +600,7 @@ export class TerastallizeAccessModifier extends PersistentModifier {
export abstract class PokemonHeldItemModifier extends PersistentModifier {
public pokemonId: integer;
readonly isTransferrable: boolean = true;
public isTransferable: boolean = true;
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, stackCount);
@ -699,7 +699,7 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
export abstract class LapsingPokemonHeldItemModifier extends PokemonHeldItemModifier {
protected battlesLeft: integer;
readonly isTransferrable: boolean = false;
public isTransferable: boolean = false;
constructor(type: ModifierTypes.ModifierType, pokemonId: integer, battlesLeft?: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -736,7 +736,7 @@ export abstract class LapsingPokemonHeldItemModifier extends PokemonHeldItemModi
export class TerastallizeModifier extends LapsingPokemonHeldItemModifier {
public teraType: Type;
readonly isTransferrable: boolean = false;
public isTransferable: boolean = false;
constructor(type: ModifierTypes.TerastallizeModifierType, pokemonId: integer, teraType: Type, battlesLeft?: integer, stackCount?: integer) {
super(type, pokemonId, battlesLeft || 10, stackCount);
@ -799,7 +799,7 @@ export class TerastallizeModifier extends LapsingPokemonHeldItemModifier {
*/
export class BaseStatModifier extends PokemonHeldItemModifier {
protected stat: PermanentStat;
readonly isTransferrable: boolean = false;
public isTransferable: boolean = false;
constructor(type: ModifierType, pokemonId: integer, stat: PermanentStat, stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -843,7 +843,7 @@ export class BaseStatModifier extends PokemonHeldItemModifier {
export class EvoTrackerModifier extends PokemonHeldItemModifier {
protected species: Species;
protected required: integer;
readonly isTransferrable: boolean = false;
public isTransferable: boolean = false;
constructor(type: ModifierType, pokemonId: integer, species: Species, required: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -880,7 +880,7 @@ export class EvoTrackerModifier extends PokemonHeldItemModifier {
*/
export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier {
private statModifier: integer;
readonly isTransferrable: boolean = false;
public isTransferable: boolean = false;
constructor(type: ModifierTypes.PokemonBaseStatTotalModifierType, pokemonId: integer, statModifier: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -929,7 +929,7 @@ export class PokemonBaseStatTotalModifier extends PokemonHeldItemModifier {
export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier {
private statModifier: integer;
private stats: Stat[];
readonly isTransferrable: boolean = false;
public isTransferable: boolean = false;
constructor (type: ModifierType, pokemonId: integer, statModifier: integer, stats: Stat[], stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -979,7 +979,7 @@ export class PokemonBaseStatFlatModifier extends PokemonHeldItemModifier {
* Currently used by Macho Brace item
*/
export class PokemonIncrementingStatModifier extends PokemonHeldItemModifier {
readonly isTransferrable: boolean = false;
public isTransferable: boolean = false;
constructor (type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -2346,7 +2346,7 @@ export class PokemonMultiHitModifier extends PokemonHeldItemModifier {
export class PokemonFormChangeItemModifier extends PokemonHeldItemModifier {
public formChangeItem: FormChangeItem;
public active: boolean;
readonly isTransferrable: boolean = false;
public isTransferable: boolean = false;
constructor(type: ModifierTypes.FormChangeItemModifierType, pokemonId: integer, formChangeItem: FormChangeItem, active: boolean, stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -2691,7 +2691,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
const transferredModifierTypes: ModifierTypes.ModifierType[] = [];
const itemModifiers = pokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === targetPokemon.id && m.isTransferrable, targetPokemon.isPlayer()) as PokemonHeldItemModifier[];
&& m.pokemonId === targetPokemon.id && m.isTransferable, targetPokemon.isPlayer()) as PokemonHeldItemModifier[];
let highestItemTier = itemModifiers.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is this bang correct?
let tierItemModifiers = itemModifiers.filter(m => m.type.getOrInferTier(poolType) === highestItemTier);
@ -2736,7 +2736,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
* @see {@linkcode modifierTypes[MINI_BLACK_HOLE]}
*/
export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
isTransferrable: boolean = true;
isTransferable: boolean = true;
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
}
@ -2762,7 +2762,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
}
setTransferrableFalse(): void {
this.isTransferrable = false;
this.isTransferable = false;
}
}

View File

@ -6,7 +6,7 @@ import { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import { TimeOfDay } from "#enums/time-of-day";
import { VariantTier } from "#enums/variant-tiers";
import { VariantTier } from "#enums/variant-tier";
import { WeatherType } from "#enums/weather-type";
import { type PokeballCounts } from "./battle-scene";
import { Gender } from "./data/gender";

View File

@ -16,6 +16,7 @@ import i18next from "i18next";
import { FieldPhase } from "./field-phase";
import { SelectTargetPhase } from "./select-target-phase";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { isNullOrUndefined } from "#app/utils";
export class CommandPhase extends FieldPhase {
protected fieldIndex: integer;
@ -179,14 +180,16 @@ export class CommandPhase extends FieldPhase {
case Command.POKEMON:
case Command.RUN:
const isSwitch = command === Command.POKEMON;
if (!isSwitch && this.scene.arena.biomeType === Biome.END) {
const { currentBattle, arena } = this.scene;
const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed;
if (!isSwitch && (arena.biomeType === Biome.END || (!isNullOrUndefined(mysteryEncounterFleeAllowed) && !mysteryEncounterFleeAllowed))) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (!isSwitch && (this.scene.currentBattle.battleType === BattleType.TRAINER || this.scene.currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)) {
} else if (!isSwitch && (currentBattle.battleType === BattleType.TRAINER || currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => {
@ -197,12 +200,12 @@ export class CommandPhase extends FieldPhase {
const batonPass = isSwitch && args[0] as boolean;
const trappedAbMessages: string[] = [];
if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
success = true;
if (!isSwitch && this.fieldIndex) {
this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
}
} else if (trappedAbMessages.length > 0) {
if (!isSwitch) {
@ -219,7 +222,7 @@ export class CommandPhase extends FieldPhase {
// trapTag should be defined at this point, but just in case...
if (!trapTag) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
break;

View File

@ -60,6 +60,11 @@ export class GameOverPhase extends BattlePhase {
this.scene.ui.fadeOut(1250).then(() => {
this.scene.reset();
this.scene.clearPhaseQueue();
// If this is a ME, clear any residual visual sprites before reloading
const encounter = this.scene.currentBattle.mysteryEncounter;
if (encounter?.introVisuals) {
this.scene.field.remove(encounter.introVisuals, true);
}
this.scene.gameData.loadSession(this.scene, this.scene.sessionSlotId).then(() => {
this.scene.pushPhase(new EncounterPhase(this.scene, true));

View File

@ -6,14 +6,16 @@ export class MessagePhase extends Phase {
private callbackDelay: integer | null;
private prompt: boolean | null;
private promptDelay: integer | null;
private speaker?: string;
constructor(scene: BattleScene, text: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) {
constructor(scene: BattleScene, text: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null, speaker?: string) {
super(scene);
this.text = text;
this.callbackDelay = callbackDelay!; // TODO: is this bang correct?
this.prompt = prompt!; // TODO: is this bang correct?
this.promptDelay = promptDelay!; // TODO: is this bang correct?
this.speaker = speaker;
}
start() {
@ -21,12 +23,16 @@ export class MessagePhase extends Phase {
if (this.text.indexOf("$") > -1) {
const pageIndex = this.text.indexOf("$");
this.scene.unshiftPhase(new MessagePhase(this.scene, this.text.slice(pageIndex + 1), this.callbackDelay, this.prompt, this.promptDelay));
this.scene.unshiftPhase(new MessagePhase(this.scene, this.text.slice(pageIndex + 1), this.callbackDelay, this.prompt, this.promptDelay, this.speaker));
this.text = this.text.slice(0, pageIndex).trim();
}
if (this.speaker) {
this.scene.ui.showDialogue(this.text, this.speaker, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.promptDelay ?? 0);
} else {
this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt, this.promptDelay);
}
}
end() {
if (this.scene.abilityBar.shown) {

View File

@ -4,7 +4,7 @@ import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr,
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
import { MoveAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr } from "#app/data/move";
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, DealsDoubleDamageToTagAttr } from "#app/data/move";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves";
@ -394,7 +394,7 @@ export class MoveEffectPhase extends PokemonPhase {
}
const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
if (semiInvulnerableTag && !this.move.getMove().getAttrs(HitsTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) {
if (semiInvulnerableTag && !this.move.getMove().getAttrs(DealsDoubleDamageToTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) {
return false;
}

View File

@ -3,7 +3,7 @@ import BattleScene from "../battle-scene";
import { Phase } from "../phase";
import { Mode } from "../ui/ui";
import { transitionMysteryEncounterIntroVisuals, OptionSelectSettings } from "../data/mystery-encounters/utils/encounter-phase-utils";
import MysteryEncounterOption, { OptionPhaseCallback } from "../data/mystery-encounters/mystery-encounter-option";
import MysteryEncounterOption, { OptionPhaseCallback } from "#app/data/mystery-encounters/mystery-encounter-option";
import { getCharVariantFromDialogue } from "../data/dialogue";
import { TrainerSlot } from "../data/trainer-config";
import { BattleSpec } from "#enums/battle-spec";

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@ -1,7 +1,7 @@
import BattleScene from "#app/battle-scene";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { regenerateModifierPoolThresholds, ModifierTypeOption, ModifierType, getPlayerShopModifierTypeOptionsForWave, PokemonModifierType, FusePokemonModifierType, PokemonMoveModifierType, TmModifierType, RememberMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, ModifierPoolType, getPlayerModifierTypeOptions } from "#app/modifier/modifier-type";
import { ExtraModifierModifier, Modifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
import { ExtraModifierModifier, HealShopCostModifier, Modifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "#app/ui/modifier-select-ui-handler";
import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
import { Mode } from "#app/ui/ui";
@ -10,7 +10,7 @@ import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
import Overrides from "#app/overrides";
import { CustomModifierSettings } from "#app/modifier/modifier-type";
import { isNullOrUndefined } from "#app/utils";
import { isNullOrUndefined, NumberHolder } from "#app/utils";
export class SelectModifierPhase extends BattlePhase {
private rerollCount: integer;
@ -69,11 +69,11 @@ export class SelectModifierPhase extends BattlePhase {
}
let modifierType: ModifierType;
let cost: integer;
const rerollCost = this.getRerollCost(typeOptions, this.scene.lockModifierTiers);
switch (rowCursor) {
case 0:
switch (cursor) {
case 0:
const rerollCost = this.getRerollCost(typeOptions, this.scene.lockModifierTiers);
if (rerollCost < 0 || this.scene.money < rerollCost) {
this.scene.ui.playError();
return false;
@ -94,7 +94,7 @@ export class SelectModifierPhase extends BattlePhase {
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, itemQuantity: integer, toSlotIndex: integer) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferrable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
&& m.isTransferable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
const itemModifier = itemModifiers[itemIndex];
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity);
} else {
@ -108,6 +108,11 @@ export class SelectModifierPhase extends BattlePhase {
});
break;
case 3:
if (rerollCost < 0) {
// Reroll lock button is also disabled when reroll is disabled
this.scene.ui.playError();
return false;
}
this.scene.lockModifierTiers = !this.scene.lockModifierTiers;
const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler;
uiHandler.setRerollCost(this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
@ -133,7 +138,10 @@ export class SelectModifierPhase extends BattlePhase {
if (shopOption.type) {
modifierType = shopOption.type;
}
cost = shopOption.cost;
// Apply Black Sludge to healing item cost
const healingItemCost = new NumberHolder(shopOption.cost);
this.scene.applyModifier(HealShopCostModifier, true, healingItemCost);
cost = healingItemCost.value;
break;
}

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@ -6,7 +6,7 @@ import Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
import { handleTutorial, Tutorial } from "#app/tutorial";
import * as Utils from "#app/utils";
import { NumberHolder, BooleanHolder } from "#app/utils";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
@ -42,17 +42,23 @@ export class StatStageChangePhase extends PokemonPhase {
return this.end();
}
const stages = new NumberHolder(this.stages);
if (!this.ignoreAbilities) {
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
}
let simulate = false;
const filteredStats = this.stats.filter(stat => {
const cancelled = new Utils.BooleanHolder(false);
const cancelled = new BooleanHolder(false);
if (!this.selfTarget && this.stages < 0) {
if (!this.selfTarget && stages.value < 0) {
// TODO: Include simulate boolean when tag applications can be simulated
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
}
if (!cancelled.value && !this.selfTarget && this.stages < 0) {
if (!cancelled.value && !this.selfTarget && stages.value < 0) {
applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
}
@ -64,12 +70,6 @@ export class StatStageChangePhase extends PokemonPhase {
return !cancelled.value;
});
const stages = new Utils.IntegerHolder(this.stages);
if (!this.ignoreAbilities) {
applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
}
const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);

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@ -1,6 +1,6 @@
import { EggTier } from "#enums/egg-type";
import { Species } from "#enums/species";
import { VariantTier } from "#enums/variant-tiers";
import { VariantTier } from "#enums/variant-tier";
import { EGG_SEED, Egg } from "../data/egg";
import { EggSourceType } from "#app/enums/egg-source-types";

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@ -31,7 +31,7 @@ describe("Abilities - Contrary", () => {
});
it("should invert stat changes when applied", async() => {
await game.startBattle([
await game.classicMode.startBattle([
Species.SLOWBRO
]);
@ -39,4 +39,39 @@ describe("Abilities - Contrary", () => {
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
}, 20000);
describe("With Clear Body", () => {
it("should apply positive effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.moveset([Moves.TAIL_WHIP]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.TAIL_WHIP);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1);
});
it("should block negative effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
.moveset([Moves.SPLASH]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
});
});

View File

@ -1,7 +1,7 @@
import { Egg, getLegendaryGachaSpeciesForTimestamp } from "#app/data/egg";
import { EggSourceType } from "#app/enums/egg-source-types";
import { EggTier } from "#app/enums/egg-type";
import { VariantTier } from "#app/enums/variant-tiers";
import { VariantTier } from "#app/enums/variant-tier";
import EggData from "#app/system/egg-data";
import * as Utils from "#app/utils";
import { Species } from "#enums/species";
@ -136,9 +136,9 @@ describe("Egg Generation Tests", () => {
expect(result).toBe(expectedResult);
});
it("should return a shiny common variant", () => {
it("should return a shiny standard variant", () => {
const scene = game.scene;
const expectedVariantTier = VariantTier.COMMON;
const expectedVariantTier = VariantTier.STANDARD;
const result = new Egg({ scene, isShiny: true, variantTier: expectedVariantTier, species: Species.BULBASAUR }).generatePlayerPokemon(scene).variant;

View File

@ -0,0 +1,87 @@
import { BattlerIndex } from "#app/battle";
import { allMoves, ShellSideArmCategoryAttr } from "#app/data/move";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Shell Side Arm", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SHELL_SIDE_ARM])
.battleType("single")
.startingLevel(100)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
game.override.enemySpecies(Species.SNORLAX);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
}, TIMEOUT);
it("remains a special attack if forecasted to deal more damage as special", async () => {
game.override.enemySpecies(Species.SLOWBRO);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
}, TIMEOUT);
it("respects stat stage changes when forecasting base damage", async () => {
game.override
.enemySpecies(Species.SNORLAX)
.enemyMoveset(Moves.COTTON_GUARD);
await game.classicMode.startBattle([Species.MANAPHY]);
const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SHELL_SIDE_ARM);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
}, TIMEOUT);
});

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@ -0,0 +1,58 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { DamageCalculationResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Steamroller", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([Moves.STEAMROLLER]).battleType("single").enemyAbility(Abilities.BALL_FETCH);
});
it("should always hit a minimzed target with double damage", async () => {
game.override.enemySpecies(Species.DITTO).enemyMoveset(Moves.MINIMIZE);
await game.classicMode.startBattle([Species.IRON_BOULDER]);
const ditto = game.scene.getEnemyPokemon()!;
vi.spyOn(ditto, "getAttackDamage");
ditto.hp = 5000;
const steamroller = allMoves[Moves.STEAMROLLER];
vi.spyOn(steamroller, "calculateBattleAccuracy");
const ironBoulder = game.scene.getPlayerPokemon()!;
vi.spyOn(ironBoulder, "getAccuracyMultiplier");
// Turn 1
game.move.select(Moves.STEAMROLLER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
// Turn 2
game.move.select(Moves.STEAMROLLER);
await game.toNextTurn();
const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
.mocked(ditto.getAttackDamage)
.mock.results.map((r) => r.value);
expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
});
});

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@ -0,0 +1,53 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Whirlwind", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.WHIRLWIND)
.enemySpecies(Species.PIDGEY);
});
it.each([
{ move: Moves.FLY, name: "Fly" },
{ move: Moves.BOUNCE, name: "Bounce" },
{ move: Moves.SKY_DROP, name: "Sky Drop" },
])("should not hit a flying target: $name (=$move)", async ({ move }) => {
game.override.moveset([move]);
await game.classicMode.startBattle([Species.STARAPTOR]);
const staraptor = game.scene.getPlayerPokemon()!;
const whirlwind = allMoves[Moves.WHIRLWIND];
vi.spyOn(whirlwind, "getFailedText");
game.move.select(move);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
expect(whirlwind.getFailedText).toHaveBeenCalledOnce();
});
});

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@ -98,7 +98,6 @@ describe("Berries Abound - Mystery Encounter", () => {
const config = BerriesAboundEncounter.enemyPartyConfigs[0];
expect(config).toBeDefined();
expect(config.levelAdditiveMultiplier).toBe(1);
expect(config.pokemonConfigs?.[0].isBoss).toBe(true);
expect(onInitResult).toBe(true);
});
@ -134,7 +133,7 @@ describe("Berries Abound - Mystery Encounter", () => {
});
// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
it.skip("should reward the player with X berries based on wave", async () => {
it("should reward the player with X berries based on wave", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
const numBerries = game.scene.currentBattle.mysteryEncounter!.misc.numBerries;

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@ -96,7 +96,6 @@ describe("Fight or Flight - Mystery Encounter", () => {
const config = FightOrFlightEncounter.enemyPartyConfigs[0];
expect(config).toBeDefined();
expect(config.levelAdditiveMultiplier).toBe(1);
expect(config.pokemonConfigs?.[0].isBoss).toBe(true);
expect(onInitResult).toBe(true);
});

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@ -117,12 +117,12 @@ describe("Mysterious Challengers - Mystery Encounter", () => {
},
{
trainerConfig: expect.any(TrainerConfig),
levelAdditiveMultiplier: 1,
levelAdditiveModifier: 1,
female: expect.any(Boolean),
},
{
trainerConfig: expect.any(TrainerConfig),
levelAdditiveMultiplier: 1.5,
levelAdditiveModifier: 1.5,
female: expect.any(Boolean),
}
]);

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@ -21,6 +21,8 @@ const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
const TRANSPORT_BIOMES = [Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE, Biome.WASTELAND, Biome.DOJO];
describe("Teleporting Hijinks - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
@ -183,7 +185,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
await runMysteryEncounterToEnd(game, 1, undefined, true);
expect(previousBiome).not.toBe(scene.arena.biomeType);
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
expect(TRANSPORT_BIOMES).toContain(scene.arena.biomeType);
});
it("should start a battle against an enraged boss", { retry: 5 }, async () => {
@ -246,7 +248,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
await runMysteryEncounterToEnd(game, 2, undefined, true);
expect(previousBiome).not.toBe(scene.arena.biomeType);
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
expect(TRANSPORT_BIOMES).toContain(scene.arena.biomeType);
});
it("should start a battle against an enraged boss", async () => {

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@ -114,7 +114,7 @@ describe("The Strong Stuff - Mystery Encounter", () => {
expect(TheStrongStuffEncounter.enemyPartyConfigs).toEqual([
{
levelAdditiveMultiplier: 1,
levelAdditiveModifier: 1,
disableSwitch: true,
pokemonConfigs: [
{

View File

@ -102,7 +102,7 @@ describe("Trash to Treasure - Mystery Encounter", () => {
expect(TrashToTreasureEncounter.enemyPartyConfigs).toEqual([
{
levelAdditiveMultiplier: 1,
levelAdditiveModifier: 1,
disableSwitch: true,
pokemonConfigs: [
{

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@ -107,7 +107,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
expect(onInitResult).toBe(true);
});
describe.skip("Option 1 - Fight", () => {
describe("Option 1 - Fight", () => {
it("should have the correct properties", () => {
const option = UncommonBreedEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
@ -123,7 +123,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
});
});
it("should start a fight against the boss", async () => {
it.skip("should start a fight against the boss", async () => {
const phaseSpy = vi.spyOn(scene, "pushPhase");
const unshiftPhaseSpy = vi.spyOn(scene, "unshiftPhase");
await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);

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@ -344,6 +344,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
super.clear();
this.config = null;
this.optionSelectContainer.setVisible(false);
this.scrollCursor = 0;
this.eraseCursor();
}

View File

@ -1,12 +1,13 @@
import BattleScene from "../battle-scene";
import BattleScene from "#app/battle-scene";
import { Button } from "#enums/buttons";
import i18next from "i18next";
import { Achv, achvs, getAchievementDescription } from "../system/achv";
import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "../system/voucher";
import MessageUiHandler from "./message-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
import { Achv, achvs, getAchievementDescription } from "#app/system/achv";
import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "#app/system/voucher";
import MessageUiHandler from "#app/ui/message-ui-handler";
import { addTextObject, TextStyle } from "#app/ui/text";
import { Mode } from "#app/ui/ui";
import { addWindow } from "#app/ui/ui-theme";
import { ScrollBar } from "#app/ui/scroll-bar";
import { PlayerGender } from "#enums/player-gender";
enum Page {
@ -49,6 +50,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
private vouchersTotal: number;
private currentTotal: number;
private scrollBar: ScrollBar;
private scrollCursor: number;
private cursorObj: Phaser.GameObjects.NineSlice | null;
private currentPage: Page;
@ -91,7 +93,10 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.iconsBg = addWindow(this.scene, 0, this.headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - this.headerBg.height - 68);
this.iconsBg.setOrigin(0, 0);
this.iconsContainer = this.scene.add.container(6, this.headerBg.height + 6);
const yOffset = 6;
this.scrollBar = new ScrollBar(this.scene, this.iconsBg.width - 9, this.iconsBg.y + yOffset, 4, this.iconsBg.height - yOffset * 2, this.ROWS);
this.iconsContainer = this.scene.add.container(5, this.headerBg.height + 8);
this.icons = [];
@ -148,6 +153,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.mainContainer.add(this.headerText);
this.mainContainer.add(this.headerActionText);
this.mainContainer.add(this.iconsBg);
this.mainContainer.add(this.scrollBar);
this.mainContainer.add(this.iconsContainer);
this.mainContainer.add(titleBg);
this.mainContainer.add(this.titleText);
@ -162,6 +168,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.currentPage = Page.ACHIEVEMENTS;
this.setCursor(0);
this.setScrollCursor(0);
this.mainContainer.setVisible(false);
}
@ -175,6 +182,8 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.mainContainer.setVisible(true);
this.setCursor(0);
this.setScrollCursor(0);
this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
this.scrollBar.setScrollCursor(0);
this.getUi().moveTo(this.mainContainer, this.getUi().length - 1);
@ -224,6 +233,8 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.updateAchvIcons();
}
this.setCursor(0, true);
this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
this.scrollBar.setScrollCursor(0);
this.mainContainer.update();
}
if (button === Button.CANCEL) {
@ -237,32 +248,44 @@ export default class AchvsUiHandler extends MessageUiHandler {
if (this.cursor < this.COLS) {
if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else {
// Wrap around to the last row
success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS);
let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS;
if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS -1) {
newCursorIndex -= this.COLS;
}
success = success && this.setCursor(newCursorIndex);
}
} else {
success = this.setCursor(this.cursor - this.COLS);
}
break;
case Button.DOWN:
const canMoveDown = (this.cursor + itemOffset) + this.COLS < this.currentTotal;
const canMoveDown = itemOffset + 1 < this.currentTotal;
if (rowIndex >= this.ROWS - 1) {
if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) {
// scroll down one row
success = this.setScrollCursor(this.scrollCursor + 1);
} else {
// wrap back to the first row
success = this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS);
}
} else if (canMoveDown) {
success = this.setCursor(this.cursor + this.COLS);
success = this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1));
}
break;
case Button.LEFT:
if (!this.cursor && this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1) && this.setCursor(this.cursor + (this.COLS - 1));
} else if (this.cursor) {
if (this.cursor % this.COLS === 0) {
success = this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1));
} else {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if (this.cursor + 1 === this.ROWS * this.COLS && this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS) {
success = this.setScrollCursor(this.scrollCursor + 1) && this.setCursor(this.cursor - (this.COLS - 1));
} else if (this.cursor + itemOffset < this.currentTotal - 1) {
if ((this.cursor + 1) % this.COLS === 0 || (this.cursor + itemOffset) === (this.currentTotal - 1)) {
success = this.setCursor(this.cursor - this.cursor % this.COLS);
} else {
success = this.setCursor(this.cursor + 1);
}
break;
@ -315,15 +338,22 @@ export default class AchvsUiHandler extends MessageUiHandler {
}
this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
// Cursor cannot go farther than the last element in the list
const maxCursor = Math.min(this.cursor, this.currentTotal - this.scrollCursor * this.COLS - 1);
if (maxCursor !== this.cursor) {
this.setCursor(maxCursor);
}
switch (this.currentPage) {
case Page.ACHIEVEMENTS:
this.updateAchvIcons();
this.showAchv(achvs[Object.keys(achvs)[Math.min(this.cursor + this.scrollCursor * this.COLS, Object.values(achvs).length - 1)]]);
this.showAchv(achvs[Object.keys(achvs)[this.cursor + this.scrollCursor * this.COLS]]);
break;
case Page.VOUCHERS:
this.updateVoucherIcons();
this.showVoucher(vouchers[Object.keys(vouchers)[Math.min(this.cursor + this.scrollCursor * this.COLS, Object.values(vouchers).length - 1)]]);
this.showVoucher(vouchers[Object.keys(vouchers)[this.cursor + this.scrollCursor * this.COLS]]);
break;
}
return true;
@ -411,6 +441,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
super.clear();
this.currentPage = Page.ACHIEVEMENTS;
this.mainContainer.setVisible(false);
this.setScrollCursor(0);
this.eraseCursor();
}

View File

@ -162,7 +162,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
this.add(this.splicedIcon);
this.statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
this.statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
this.statusIndicator.setName("icon_status");
this.statusIndicator.setVisible(false);
this.statusIndicator.setOrigin(0, 0);

View File

@ -160,7 +160,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
this.player = args[0];
const partyHasHeldItem = this.player && !!this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.isTransferrable).length;
const partyHasHeldItem = this.player && !!this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.isTransferable).length;
const canLockRarities = !!this.scene.findModifier(m => m instanceof LockModifierTiersModifier);
this.transferButtonContainer.setVisible(false);
@ -277,13 +277,13 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
this.lockRarityButtonContainer.setVisible(canLockRarities);
this.scene.tweens.add({
targets: [ this.lockRarityButtonContainer, this.checkButtonContainer, this.continueButtonContainer ],
targets: [ this.checkButtonContainer, this.continueButtonContainer ],
alpha: 1,
duration: 250
});
this.scene.tweens.add({
targets: [this.rerollButtonContainer],
targets: [this.rerollButtonContainer, this.lockRarityButtonContainer],
alpha: this.rerollCost < 0 ? 0.5 : 1,
duration: 250
});

View File

@ -91,7 +91,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
valuesBg.setOrigin(0, 0);
this.val.add(valuesBg);
this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, "unknown");
this.typ = this.scene.add.sprite(25, EFF_HEIGHT - 35, Utils.getLocalizedSpriteKey("types"), "unknown");
this.typ.setScale(0.8);
this.val.add(this.typ);
@ -138,7 +138,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
this.pow.setText(move.power >= 0 ? move.power.toString() : "---");
this.acc.setText(move.accuracy >= 0 ? move.accuracy.toString() : "---");
this.pp.setText(move.pp >= 0 ? move.pp.toString() : "---");
this.typ.setTexture(`types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, Type[move.type].toLowerCase());
this.typ.setTexture(Utils.getLocalizedSpriteKey("types"), Type[move.type].toLowerCase());
this.cat.setFrame(MoveCategory[move.category].toLowerCase());
this.desc.setText(move?.effect || "");

View File

@ -6,7 +6,7 @@ import { Button } from "#enums/buttons";
import { addWindow, WindowVariant } from "./ui-theme";
import { MysteryEncounterPhase } from "../phases/mystery-encounter-phases";
import { PartyUiMode } from "./party-ui-handler";
import MysteryEncounterOption from "../data/mystery-encounters/mystery-encounter-option";
import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import * as Utils from "../utils";
import { isNullOrUndefined } from "../utils";
import { getPokeballAtlasKey } from "../data/pokeball";
@ -42,7 +42,8 @@ export default class MysteryEncounterUiHandler extends UiHandler {
private encounterOptions: MysteryEncounterOption[] = [];
private optionsMeetsReqs: boolean[];
protected viewPartyIndex: integer = 0;
protected viewPartyIndex: number = 0;
protected viewPartyXPosition: number = 0;
protected blockInput: boolean = true;
@ -300,11 +301,11 @@ export default class MysteryEncounterUiHandler extends UiHandler {
}
}
override getCursor(): integer {
override getCursor(): number {
return this.cursor ? this.cursor : 0;
}
override setCursor(cursor: integer): boolean {
override setCursor(cursor: number): boolean {
const prevCursor = this.getCursor();
const changed = prevCursor !== cursor;
if (changed) {
@ -319,7 +320,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
}
if (cursor === this.viewPartyIndex) {
this.cursorObj.setPosition(246, -17);
this.cursorObj.setPosition(this.viewPartyXPosition, -17);
} else if (this.optionsContainer.getAll()?.length === 3) { // 2 Options
this.cursorObj.setPosition(-10.5 + (cursor % 2 === 1 ? 100 : 0), 15);
} else if (this.optionsContainer.getAll()?.length === 4) { // 3 Options
@ -419,8 +420,10 @@ export default class MysteryEncounterUiHandler extends UiHandler {
}
// View Party Button
const viewPartyText = addBBCodeTextObject(this.scene, 256, -24, getBBCodeFrag(i18next.t("mysteryEncounterMessages:view_party_button"), TextStyle.PARTY), TextStyle.PARTY);
const viewPartyText = addBBCodeTextObject(this.scene, (this.scene.game.canvas.width) / 6, -24, getBBCodeFrag(i18next.t("mysteryEncounterMessages:view_party_button"), TextStyle.PARTY), TextStyle.PARTY);
this.optionsContainer.add(viewPartyText);
viewPartyText.x -= (viewPartyText.displayWidth + 16);
this.viewPartyXPosition = viewPartyText.x - 10;
// Description Window
const titleTextObject = addBBCodeTextObject(this.scene, 0, 0, titleText ?? "", TextStyle.TOOLTIP_TITLE, { wordWrap: { width: 750 }, align: "center", lineSpacing: -8 });

View File

@ -355,7 +355,7 @@ export default class PartyUiHandler extends MessageUiHandler {
const newPokemon = this.scene.getParty()[p];
// this next line gets all of the transferable items from pokemon [p]; it does this by getting all the held modifiers that are transferable and checking to see if they belong to pokemon [p]
const getTransferrableItemsFromPokemon = (newPokemon: PlayerPokemon) =>
this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).isTransferrable && (m as PokemonHeldItemModifier).pokemonId === newPokemon.id) as PokemonHeldItemModifier[];
this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).isTransferable && (m as PokemonHeldItemModifier).pokemonId === newPokemon.id) as PokemonHeldItemModifier[];
// this next bit checks to see if the the selected item from the original transfer pokemon exists on the new pokemon [p]; this returns undefined if the new pokemon doesn't have the item at all, otherwise it returns the pokemonHeldItemModifier for that item
const matchingModifier = newPokemon.scene.findModifier(m => m instanceof PokemonHeldItemModifier && m.pokemonId === newPokemon.id && m.matchType(getTransferrableItemsFromPokemon(pokemon)[this.transferOptionCursor])) as PokemonHeldItemModifier;
const partySlot = this.partySlots.filter(m => m.getPokemon() === newPokemon)[0]; // this gets pokemon [p] for us
@ -399,7 +399,7 @@ export default class PartyUiHandler extends MessageUiHandler {
|| (option === PartyOption.RELEASE && this.partyUiMode === PartyUiMode.RELEASE)) {
let filterResult: string | null;
const getTransferrableItemsFromPokemon = (pokemon: PlayerPokemon) =>
this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.isTransferrable && m.pokemonId === pokemon.id) as PokemonHeldItemModifier[];
this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === pokemon.id) as PokemonHeldItemModifier[];
if (option !== PartyOption.TRANSFER && option !== PartyOption.SPLICE) {
filterResult = (this.selectFilter as PokemonSelectFilter)(pokemon);
if (filterResult === null && (option === PartyOption.SEND_OUT || option === PartyOption.PASS_BATON)) {
@ -596,7 +596,7 @@ export default class PartyUiHandler extends MessageUiHandler {
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER && !this.transferMode) {
/** Initialize item quantities for the selected Pokemon */
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferrable && m.pokemonId === this.scene.getParty()[this.cursor].id) as PokemonHeldItemModifier[];
&& m.isTransferable && m.pokemonId === this.scene.getParty()[this.cursor].id) as PokemonHeldItemModifier[];
this.transferQuantities = itemModifiers.map(item => item.getStackCount());
this.transferQuantitiesMax = itemModifiers.map(item => item.getStackCount());
}
@ -813,7 +813,7 @@ export default class PartyUiHandler extends MessageUiHandler {
const itemModifiers = this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER
? this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferrable && m.pokemonId === pokemon.id) as PokemonHeldItemModifier[]
&& m.isTransferable && m.pokemonId === pokemon.id) as PokemonHeldItemModifier[]
: [];
if (this.options.length) {
@ -1272,7 +1272,7 @@ class PartySlot extends Phaser.GameObjects.Container {
}
if (this.pokemon.status) {
const statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
const statusIndicator = this.scene.add.sprite(0, 0, Utils.getLocalizedSpriteKey("statuses"));
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
statusIndicator.setOrigin(0, 0);
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);

View File

@ -1,36 +1,65 @@
/**
* A vertical scrollbar element that resizes dynamically based on the current scrolling
* and number of elements that can be shown on screen
*/
export class ScrollBar extends Phaser.GameObjects.Container {
private bg: Phaser.GameObjects.Image;
private bg: Phaser.GameObjects.NineSlice;
private handleBody: Phaser.GameObjects.Rectangle;
private handleBottom: Phaser.GameObjects.Image;
private pages: number;
private page: number;
private handleBottom: Phaser.GameObjects.NineSlice;
private currentRow: number;
private totalRows: number;
private maxRows: number;
constructor(scene: Phaser.Scene, x: number, y: number, pages: number) {
/**
* @param scene the current scene
* @param x the scrollbar's x position (origin: top left)
* @param y the scrollbar's y position (origin: top left)
* @param width the scrollbar's width
* @param height the scrollbar's height
* @param maxRows the maximum number of rows that can be shown at once
*/
constructor(scene: Phaser.Scene, x: number, y: number, width: number, height: number, maxRows: number) {
super(scene, x, y);
this.bg = scene.add.image(0, 0, "scroll_bar");
this.maxRows = maxRows;
const borderSize = 2;
width = Math.max(width, 4);
this.bg = scene.add.nineslice(0, 0, "scroll_bar", undefined, width, height, borderSize, borderSize, borderSize, borderSize);
this.bg.setOrigin(0, 0);
this.add(this.bg);
this.handleBody = scene.add.rectangle(1, 1, 3, 4, 0xaaaaaa);
this.handleBody = scene.add.rectangle(1, 1, width - 2, 4, 0xaaaaaa);
this.handleBody.setOrigin(0, 0);
this.add(this.handleBody);
this.handleBottom = scene.add.image(1, 1, "scroll_bar_handle");
this.handleBottom = scene.add.nineslice(1, 1, "scroll_bar_handle", undefined, width - 2, 2, 2, 0, 0, 0);
this.handleBottom.setOrigin(0, 0);
this.add(this.handleBottom);
}
setPage(page: number): void {
this.page = page;
this.handleBody.y = 1 + (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) / this.pages * page;
/**
* Set the current row that is displayed
* Moves the bar handle up or down accordingly
* @param scrollCursor how many times the view was scrolled down
*/
setScrollCursor(scrollCursor: number): void {
this.currentRow = scrollCursor;
this.handleBody.y = 1 + (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) / this.totalRows * this.currentRow;
this.handleBottom.y = this.handleBody.y + this.handleBody.displayHeight;
}
setPages(pages: number): void {
this.pages = pages;
this.handleBody.height = (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) * 9 / this.pages;
/**
* Set the total number of rows to display
* If it's smaller than the maximum number of rows on screen the bar will get hidden
* Otherwise the scrollbar handle gets resized based on the ratio to the maximum number of rows
* @param rows how many rows of data there are in total
*/
setTotalRows(rows: number): void {
this.totalRows = rows;
this.handleBody.height = (this.bg.displayHeight - 1 - this.handleBottom.displayHeight) * this.maxRows / this.totalRows;
this.setVisible(this.pages > 9);
this.setVisible(this.totalRows > this.maxRows);
}
}

View File

@ -1,11 +1,12 @@
import UiHandler from "../ui-handler";
import BattleScene from "../../battle-scene";
import {Mode} from "../ui";
import {InterfaceConfig} from "../../inputs-controller";
import {addWindow} from "../ui-theme";
import {addTextObject, TextStyle} from "../text";
import {getIconWithSettingName} from "#app/configs/inputs/configHandler";
import NavigationMenu, {NavigationManager} from "#app/ui/settings/navigationMenu";
import UiHandler from "#app/ui/ui-handler";
import BattleScene from "#app/battle-scene";
import { Mode } from "#app/ui/ui";
import { InterfaceConfig } from "#app/inputs-controller";
import { addWindow } from "#app/ui/ui-theme";
import { addTextObject, TextStyle } from "#app/ui/text";
import { ScrollBar } from "#app/ui/scroll-bar";
import { getIconWithSettingName } from "#app/configs/inputs/configHandler";
import NavigationMenu, { NavigationManager } from "#app/ui/settings/navigationMenu";
import { Device } from "#enums/devices";
import { Button } from "#enums/buttons";
import i18next from "i18next";
@ -19,7 +20,7 @@ export interface LayoutConfig {
inputsIcons: InputsIcons;
settingLabels: Phaser.GameObjects.Text[];
optionValueLabels: Phaser.GameObjects.Text[][];
optionCursors: integer[];
optionCursors: number[];
keys: string[];
bindingSettings: Array<String>;
}
@ -31,8 +32,9 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
protected optionsContainer: Phaser.GameObjects.Container;
protected navigationContainer: NavigationMenu;
protected scrollCursor: integer;
protected optionCursors: integer[];
protected scrollBar: ScrollBar;
protected scrollCursor: number;
protected optionCursors: number[];
protected cursorObj: Phaser.GameObjects.NineSlice | null;
protected optionsBg: Phaser.GameObjects.NineSlice;
@ -65,7 +67,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
protected device: Device;
abstract saveSettingToLocalStorage(setting, cursor): void;
abstract setSetting(scene: BattleScene, setting, value: integer): boolean;
abstract setSetting(scene: BattleScene, setting, value: number): boolean;
/**
* Constructor for the AbstractSettingsUiHandler.
@ -241,7 +243,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Calculate the total available space for placing option labels next to their setting label
// We reserve space for the setting label and then distribute the remaining space evenly
const totalSpace = (300 - labelWidth) - totalWidth / 6;
const totalSpace = (297 - labelWidth) - totalWidth / 6;
// Calculate the spacing between options based on the available space divided by the number of gaps between labels
const optionSpacing = Math.floor(totalSpace / (optionValueLabels[s].length - 1));
@ -269,6 +271,11 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Add the options container to the overall settings container to be displayed in the UI.
this.settingsContainer.add(optionsContainer);
}
// Add vertical scrollbar
this.scrollBar = new ScrollBar(this.scene, this.optionsBg.width - 9, this.optionsBg.y + 5, 4, this.optionsBg.height - 11, this.rowsToDisplay);
this.settingsContainer.add(this.scrollBar);
// Add the settings container to the UI.
ui.add(this.settingsContainer);
@ -413,6 +420,8 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
this.optionCursors = layout.optionCursors;
this.inputsIcons = layout.inputsIcons;
this.bindingSettings = layout.bindingSettings;
this.scrollBar.setTotalRows(layout.settingLabels.length);
this.scrollBar.setScrollCursor(0);
// Return true indicating the layout was successfully applied.
return true;
@ -538,7 +547,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param cursor - The cursor position to set.
* @returns `true` if the cursor was set successfully.
*/
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
const ret = super.setCursor(cursor);
// If the optionsContainer is not initialized, return the result from the parent class directly.
if (!this.optionsContainer) {
@ -547,7 +556,8 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Check if the cursor object exists, if not, create it.
if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
const cursorWidth = (this.scene.game.canvas.width / 6) - (this.scrollBar.visible? 16 : 10);
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, cursorWidth, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0); // Set the origin to the top-left corner.
this.optionsContainer.add(this.cursorObj); // Add the cursor to the options container.
}
@ -564,7 +574,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param scrollCursor - The scroll cursor position to set.
* @returns `true` if the scroll cursor was set successfully.
*/
setScrollCursor(scrollCursor: integer): boolean {
setScrollCursor(scrollCursor: number): boolean {
// Check if the new scroll position is the same as the current one; if so, do not update.
if (scrollCursor === this.scrollCursor) {
return false;
@ -572,6 +582,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
// Update the internal scroll cursor state
this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
// Apply the new scroll position to the settings UI.
this.updateSettingsScroll();
@ -590,7 +601,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
* @param save - Whether to save the setting to local storage.
* @returns `true` if the option cursor was set successfully.
*/
setOptionCursor(settingIndex: integer, cursor: integer, save?: boolean): boolean {
setOptionCursor(settingIndex: number, cursor: number, save?: boolean): boolean {
// Retrieve the specific setting using the settingIndex from the settingDevice enumeration.
const setting = this.setting[Object.keys(this.setting)[settingIndex]];

View File

@ -1,12 +1,13 @@
import BattleScene from "../../battle-scene";
import { hasTouchscreen, isMobile } from "../../touch-controls";
import { TextStyle, addTextObject } from "../text";
import { Mode } from "../ui";
import UiHandler from "../ui-handler";
import { addWindow } from "../ui-theme";
import {Button} from "#enums/buttons";
import {InputsIcons} from "#app/ui/settings/abstract-control-settings-ui-handler";
import NavigationMenu, {NavigationManager} from "#app/ui/settings/navigationMenu";
import BattleScene from "#app/battle-scene";
import { hasTouchscreen, isMobile } from "#app/touch-controls";
import { TextStyle, addTextObject } from "#app/ui/text";
import { Mode } from "#app/ui/ui";
import UiHandler from "#app/ui/ui-handler";
import { addWindow } from "#app/ui/ui-theme";
import { ScrollBar } from "#app/ui/scroll-bar";
import { Button } from "#enums/buttons";
import { InputsIcons } from "#app/ui/settings/abstract-control-settings-ui-handler";
import NavigationMenu, { NavigationManager } from "#app/ui/settings/navigationMenu";
import { Setting, SettingKeys, SettingType } from "#app/system/settings/settings";
import i18next from "i18next";
@ -19,11 +20,12 @@ export default class AbstractSettingsUiHandler extends UiHandler {
private optionsContainer: Phaser.GameObjects.Container;
private navigationContainer: NavigationMenu;
private scrollCursor: integer;
private scrollCursor: number;
private scrollBar: ScrollBar;
private optionsBg: Phaser.GameObjects.NineSlice;
private optionCursors: integer[];
private optionCursors: number[];
private settingLabels: Phaser.GameObjects.Text[];
private optionValueLabels: Phaser.GameObjects.Text[][];
@ -117,7 +119,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
const labelWidth = Math.max(78, this.settingLabels[s].displayWidth + 8);
const totalSpace = (300 - labelWidth) - totalWidth / 6;
const totalSpace = (297 - labelWidth) - totalWidth / 6;
const optionSpacing = Math.floor(totalSpace / (this.optionValueLabels[s].length - 1));
let xOffset = 0;
@ -130,7 +132,11 @@ export default class AbstractSettingsUiHandler extends UiHandler {
this.optionCursors = this.settings.map(setting => setting.default);
this.scrollBar = new ScrollBar(this.scene, this.optionsBg.width - 9, this.optionsBg.y + 5, 4, this.optionsBg.height - 11, this.rowsToDisplay);
this.scrollBar.setTotalRows(this.settings.length);
this.settingsContainer.add(this.optionsBg);
this.settingsContainer.add(this.scrollBar);
this.settingsContainer.add(this.navigationContainer);
this.settingsContainer.add(actionsBg);
this.settingsContainer.add(this.optionsContainer);
@ -186,6 +192,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
this.settingsContainer.setVisible(true);
this.setCursor(0);
this.setScrollCursor(0);
this.getUi().moveTo(this.settingsContainer, this.getUi().length - 1);
@ -301,11 +308,12 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param cursor - The cursor position to set.
* @returns `true` if the cursor was set successfully.
*/
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
const cursorWidth = (this.scene.game.canvas.width / 6) - (this.scrollBar.visible? 16 : 10);
this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, cursorWidth, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0);
this.optionsContainer.add(this.cursorObj);
}
@ -323,7 +331,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param save - Whether to save the setting to local storage.
* @returns `true` if the option cursor was set successfully.
*/
setOptionCursor(settingIndex: integer, cursor: integer, save?: boolean): boolean {
setOptionCursor(settingIndex: number, cursor: number, save?: boolean): boolean {
const setting = this.settings[settingIndex];
if (setting.key === SettingKeys.Touch_Controls && cursor && hasTouchscreen() && isMobile()) {
@ -359,12 +367,13 @@ export default class AbstractSettingsUiHandler extends UiHandler {
* @param scrollCursor - The scroll cursor position to set.
* @returns `true` if the scroll cursor was set successfully.
*/
setScrollCursor(scrollCursor: integer): boolean {
setScrollCursor(scrollCursor: number): boolean {
if (scrollCursor === this.scrollCursor) {
return false;
}
this.scrollCursor = scrollCursor;
this.scrollBar.setScrollCursor(this.scrollCursor);
this.updateSettingsScroll();
@ -394,6 +403,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
clear() {
super.clear();
this.settingsContainer.setVisible(false);
this.setScrollCursor(0);
this.eraseCursor();
this.getUi().bgmBar.toggleBgmBar(this.scene.showBgmBar);
if (this.reloadRequired) {

View File

@ -627,7 +627,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const starterBoxContainer = this.scene.add.container(speciesContainerX + 6, 9); //115
this.starterSelectScrollBar = new ScrollBar(this.scene, 161, 12, 0);
this.starterSelectScrollBar = new ScrollBar(this.scene, 161, 12, 5, starterContainerWindow.height - 6, 9);
starterBoxContainer.add(this.starterSelectScrollBar);
@ -2540,8 +2540,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
this.starterSelectScrollBar.setPages(Math.max(Math.ceil(this.filteredStarterContainers.length / 9), 1));
this.starterSelectScrollBar.setPage(0);
this.starterSelectScrollBar.setTotalRows(Math.max(Math.ceil(this.filteredStarterContainers.length / 9), 1));
this.starterSelectScrollBar.setScrollCursor(0);
// sort
const sort = this.filterBar.getVals(DropDownColumn.SORT)[0];
@ -2576,7 +2576,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const onScreenFirstIndex = this.scrollCursor * maxColumns;
const onScreenLastIndex = Math.min(this.filteredStarterContainers.length - 1, onScreenFirstIndex + maxRows * maxColumns -1);
this.starterSelectScrollBar.setPage(this.scrollCursor);
this.starterSelectScrollBar.setScrollCursor(this.scrollCursor);
let pokerusCursorIndex = 0;
this.filteredStarterContainers.forEach((container, i) => {

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@ -214,7 +214,7 @@ export default class SummaryUiHandler extends UiHandler {
this.statusContainer.add(statusLabel);
this.status = this.scene.add.sprite(91, 4, `statuses_${i18next.resolvedLanguage}`);
this.status = this.scene.add.sprite(91, 4, Utils.getLocalizedSpriteKey("statuses"));
this.status.setOrigin(0.5, 0);
this.statusContainer.add(this.status);

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@ -1,4 +1,5 @@
import { MoneyFormat } from "#enums/money-format";
import { Moves } from "#enums/moves";
import i18next from "i18next";
export const MissingTextureKey = "__MISSING";
@ -628,3 +629,12 @@ export function getLocalizedSpriteKey(baseKey: string) {
export function isBetween(num: number, min: number, max: number): boolean {
return num >= min && num <= max;
}
/**
* Helper method to return the animation filename for a given move
*
* @param move the move for which the animation filename is needed
*/
export function animationFileName(move: Moves): string {
return Moves[move].toLowerCase().replace(/\_/g, "-");
}