* implement test for final boss encounter phase switch * Update Eternatus tests & helper function * fix endless_boss test following GameManager update --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix strict null broken * disable endless boss passives * jsdocs on mock objects and move helper function to gameManager.ts * Apply suggestions from flx's review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * fix broken test * fix lint --------- Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>