A user reported [here](https://discord.com/channels/1125469663833370665/1238339524778790922/1244817919985061978) that "Shiny grafaiai keeps fading in and out of existence".
The presumed culprit is frame 17 being set to have a width and height of 3 pixels.
To fix this, the code from the non-shiny .json was used instead, which used dimensions of 66x55, somewhat more reasonable for the targeted slice of spritesheet.
Not tested, with due concern given to the abysmal odds of specifically encountering a shiny Grafaiai.
... but the change shouldn't break anything, I hope?
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.
• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
* Tate Animation was 5 times slower as the one from Liza. So i just shrunk down the file for it to have only every fifth frame
* Tates Animation is now smoother and more in sync with liza
* Added passives to the Summary Screen
Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.
There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.
* Update summary-ui-handler.ts
* Updated for Legacy Support
* Added hyperlinks to Moves enum
Yes, I'm aware of what this looks like in the file itself, but it enables a nice neat little hyperlink shown below to the bulbapedia page when you hover over a move. I feel like the added convenience is worth making the file harder to read considering nobody is ever going to touch that file anyway. I plan on adding a python script to finish the rest of them, but didn't want to actually sink time into this if we absolutely despise it.
* Added Python Script
Created a python script to add comments with a url to abilities.ts, moves.ts, and species.ts using regex
* adds the ribbon asset, hooking it up
* works if override. need to add field on server side I imagine
* moves count to starterData, increments on win
* formatting
* increment works properly
* recursively check for prevolution
* cleaned up to use getRootSpeciesId()
* changes ribbon to gold medal version
* adds Akuma's ribbon achievements
* ribbons increment correctly
* missed ui handler update
* reorder achievements
* ribbon correct, vouchers not. currently investigating
* increments properly, but voucher reward phase not appearing
* some cleanup
* works great, need to better reflect who is getting ribbon in message and cry
* plays level fanfare, tabling cry for now
* reran items.bat
* Minor fixes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>