* implement gulp missile
* add tests
* change fly to dive
* show ability when reverting to normal form
* update ai score, tests
* update score condition
* adjust conditions, damage
* add underwater test
* update damage in test
* partial commit
* apply offset to all hybrid filter
* make dropDownType to public for offsetHybridFilter function
* refactoring defaultSettings to additional suport default cursor.
* fix to remember last cursor on hover mode
* remove unnecessary reset code
* fix sort reset function
* update resetFilter function
* update requested changes
* remove log msg
* fix checking default on sort
* refactoring hasDefaultValues function for readability
* fix lastdir bug
* [filter-ui] Improvements to starter selection and filtering user experience
Original messages of 14 squashed commits:
* final cleanup and code comments
* automatically go to the list of starters when closing filters
* FilterBar cleanup. Associate each DropDown with an id and access them through it
* reset all filters when creating a new game. Set different default gen filter for challenge mode
* start of code cleanup plus some documentation
* fix filter bar label coloring for legacy theme
* change generation filter default values to be all generations selected
* fix navigation between team and filtered Pokemon
* add missing localisation keys
* first pass at improving navigation between the UI elements
* have each filter group handle its default values instead of the filter bar
* revamp dropdown class. add possibility to display both a sprite and text label at the same time
* groundwork to be able to move around starter ui elements more easily
* add hybrid filtering type for Gen and Type filters, clean up implementation for radial type
* [loc][ko][zh] localisation of starter ui filters for Chinese and Korean
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* [loc][de] German translations for the filters
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
---------
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* [Hotfix] Fix interactions of some moves not changing types (#3183)
* [Hotfix] Fix wild spawns not having their HA (#3190)
* Add evil admin placeholder images
* Add admin names to locale files
* Add evil team admin dialogue
* Added new sprites
* Make simple admin trainer pools
* Add Korean localization
* Increase evil boss money multiplier from 2.25 to 2.5
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* add confirmExit popup
* add translation entries for `confirmExit`
* Update src/ui/starter-select-ui-handler.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* added revive function in gamaManager & a double-battle test
* extended timeout of double battle test referencing to battle test
* less code, deleted unused param, clearer description of test
* add back dbond to move in test
* more straight forward testing
* reverse back override
* polish double battle test a bit
* [Hotfix] Fix interactions of some moves not changing types (#3183)
* [Hotfix] Fix wild spawns not having their HA (#3190)
* Fix some cases of wrong affixes
* There are two trainer send out messages
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Create enemy-ai.md
* Finish enemy-ai doc
* Fix outspeed logic + document enemy command functions
* Fix errors in target score formula
* Add example section and implementation guidelines
* Add info on matchup score range
* Fix GitHub rendering issues (maybe)
* Add types to function comments
* Trying to fix GitHub rendering issues again
* Use images for "cases" equations instead
Mirror of PR #1333. Thanks to 0zuzu (https://github.com/0zuzu) for providing the original fix.
Co-authored-by: 0zuzu <63069680+0zuzu@users.noreply.github.com>
* Basic version of code for updating party ui name to be red when at max stack
* Updated text to be red when pokemon is at max stack
* Removed some comments and fixed a private property issue
* Fixed a const instead of a let statement, and added some comments on the logic
* Accidentally broke last commit. Intentionally fixed this commit
* Updated the code to not have red text for pokemon name as that was too confusing with fainted pokemon. Now the party slot has a descriptor label which can be used to set the text to show if the pokemon is able/not able to receive the transfer items
* Updated transfer logic to use new isTransferrable property instead of getTransferrable method and merged with latest
* Drafted testable conditions for Magic Guard
* Weather Test
* Update src/test/abilities/magic_guard.test.ts
InnerThunder
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Implemented checks for poison/toxic/burn
* Added tests for recoil moves and volatile status
* Added tests for entry hazards
* Moved overrides to top
* Gave player Pokemon the passive Unnerve to prevent random berry interference
* Added tests for ability interactions
* Added reference link
---------
Co-authored-by: Frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* add integration tests
* account for magic guard
* update test name
* remove test code
* fix magic guard interaction
* set 1 as min damage
* fix tests
* only apply magic guard attr if ally is active
* nit: remove new line
* update docs
* add the move attr
* bump up `vitest` and `eslint` version to resolve inflight warning...
- remove and disable `eslint-plugin-import` due to not supporting `eslint@9` yet (can be reactivated later)
- bump `eslint` to `9.7.0`.
- bump `@typescript-eslint/eslint-plugin` to `8.0.0-alpha.54`
- update `@typescript-eslint/parser` to `8.0.0-alpha.54`
- update `typescript-eslint` to `8.0.0-alpha.54`
- update `vitest` to `2.0.4`
- update `@vitest/coverage-istanbul` to `2.0.4`
* remove `vite-plugin-fs` dependency...
- removed `api-generatort-script.ts` file (this was in consultations with devs https://discord.com/channels/1125469663833370665/1250836282926436413/1266469312609259550)
* bump `vite` to version 5
* fix pokemonSprite.test.ts to run locally
It should ignore hidden (starting with `.`) files!
* migrate some `typescript-eslint` to @stylistic/eslint-plugin-ts
as stated here: https://typescript-eslint.io/blog/deprecating-formatting-rules#upgrading-to-eslint-stylistic
- fix eslint complaints inside `i18next.d.ts`
* delete `pokenode-ts` dependency
* remove `phaser3spectorjs`
It's a WebGL debugging tool but I've never seen anyone using it
* remove `axios` and `axios-cache-interceptor` dependency
They are unused
* remove unused `json-beautify` dependency
* move `dependency-cruiser` to dev dependencies
* Revert "remove `phaser3spectorjs`"
This reverts commit 725e681538.
* fix pokemonSprite.test.ts (invert condition)
whops..
* move `@hpcc-js/wasm` to devDependencies
See #2275
* move `@types/jsdom` to devDependencies
See #2275
* update package-lock.json
* destroy loading-scene when done
- unused event listeners are shut off
- children are removed
- `loading_bg` will be removed after transition is finished
- Added some simple types for `rex` plugins
* fix tests
* fix pokemonSprite.test.ts
on local runs it would include hidden dirs like `.DS_store`. Any files starting with `.` is now excluded
* add `mockGameObjectCreator` and use in `gameWrapper`
* add battle-scene.test.ts
add test to verify that LoadingScene is being removed on `BatleScene.create()` call
* update types usage for phaser3-rex-plugins
* remove phaser-extensions.d.ts
fk you typedoc...
* [Hotfix] Fix interactions of some moves not changing types (#3183)
* [Hotfix] Fix wild spawns not having their HA (#3190)
* [Hotfix] Allow to hatch pokemon with Hidden Ability again (#3222)
* chore: Update TNC links layout and position in index.html
* chore: Update TNC links font size in index.css (#3230)
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>