* Reworked status code, fixed bugs and added Rest tests
* Fixed rest bug
* Fixed bugs, split up status code, re-added required Rest parameter
* Cleaned up comments and such
* Added edge case to rest about locales
* Maybe did stuff
* Split up `trySetStatus` fully; fixed rest turn order display to match mainline
* Reverted healing changes to move to other PR
* Fixed message code a bit
* Condensed all status immunity tests under 1 roof
* Fixed the tests
* Added pollen puff tests back again
* Fixed swallow test
* Reverted swallow test
fixing in other prs
* Fixed pollen puff
* Fixed cirrc dep isuse
* fixed stockpile to no longer fail on stack full
* Fixed rest thing...?
* readded swallow conds
* Fixed tests
* wip
* Fixed tests
* Added pokemon heal phase to the turn queue
* ddddd
* Fixed the tests
* Fixed corrosion test
* Ran linting
* Fixed infiltrator bug
* Fix pokemon.ts
* Update move.ts
* Update corrosion.test.ts
* Update pokemon.ts documentation
* Remove missed line in TSDocs
* Update pokemon.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update modifier.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update modifier.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update obtain-status-effect-phase.ts
* Fix merge issues and apply Biome
* Revert pokemon-heal-phase.ts
* ddddd
* Fixed test file syntax err
* Update toxic spikes status set text to be quiet
* ran biome
* ran boime
* Prevent rest failure message from displaying outside of move phase
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed bangs from `getEnemyParty` and `getPlayerParty`
* Replaced instances of consecutive `game.scene.getPlayerParty` with destructuring
* More array destructuring!!!
* Replaced `game.scene.getXXXParty()[0]` with `game.field.getEnemyPokemon`
* Deleted duplicate sturdy test case
* Fiexd syntax errors
* Fixed remaining issues; removed direct assignment to `Pokemon.moveset`
* Fixed remaining error
https://github.com/pagefaultgames/pokerogue/pull/6178
* Replaced all instances of `game.scene.getXXXPokemon()!`
inside tests with `game.field.getXXXPokemon()`
* Fixed tests
* Fixed oblivious test
* Fix Grudge test
* Standardize filenames to kebab-case
Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
* Move script outside of public folder
* Move update_exp_sprites to scripts
* Add ls-lint to lint file and directory names
* Update lefthook.yml to skip merge / rebase on all pre-commit commands
---------
Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
* Split up Pokemon data types to own files
* Moved `AttackMoveResult` and `TurnMove` to own files
* Moved `customPokemonData` into types folder + fixed comments
* Moved files around + fixed stuff
* Moved `DamageResult` into new file
* Fixed imports
* ran biome
* Fix merge issue
* [WIP] Refactor ability attribute apply args
* [WIP] update ability signatures
* Update callsites in pokemon.ts
* Update callsites in moves.ts
* Update abattr callsites in move-phase
* Update abattr callsites in battler-tags
Also removed stat drop ability application from cancelling ME stat boost effects
* format with biome and remove cancelled from weather lapse
* Update abattr callsites in MEP
* Update callsites in turn-start-phase
* Update abAttr callsites in misc phases
* Remove latent test functionality
* update ability attribute callsite in shield dust test
* update abattr callsite in winstrate challenge encounter
* Fix some tests to mock proper methods
* Remove improper condition in mimicry's ability application
* Fix improper simulated check in moody's apply method
* Pass source to postApplyDamage in pokemon.ts
* [wip] fix cud chew tests
* Make cud chew consumption not subclass postTurnAbAttr
* Fix regression in flower veil
* Update trySetStatus test in pokemon to respect new return value for undefined
* Remove empty, unused file
* Fix blockCrit method broken in merge
* Fix unnecessary attr type cast in move phase
* Address typing issue in safeguard test
* Improve documentation and get rid of ts-expect-error directive
* Minor comment/TSDoc updates and fixes
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/5926
* Condensed all overrides into 1 line where possible
I hope I got them all...
* Fixed tests 0.5
* Cleaned up safeguard test to not use outdated code; fixed rest of errors
* Fixed illusion test
* Revert safeguart etst
* Fixed battle tets
* Fixed stuff
* Fixed things2.0
* Fixed import issues
* Revert changes outside of the tests directory
* Revert changes outside of the tests directory
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename `Abilities` to `AbilityId`
* Rename `abilities.ts` to `ability-id.ts`
* Rename `Moves` to `MoveId`
* Rename `moves.ts` to `move-id.ts`
* Rename `Species` to `SpeciesId`
* Rename `species.ts` to `species-id.ts`
* Rename `Biome` to `BiomeId`
* Rename `biome.ts` to `biome-id.ts`
* Replace `Abilities` with `AbilityId` in comments
* Replace `Biome` with `BiomeId` in comments
* Replace `Moves` with `MoveId` in comments
* Replace `Species` with `SpeciesId` in comments