Commit Graph

227 Commits

Author SHA1 Message Date
NightKev 6ae2bd70cf [Test] Add missing single battle override to `CheckInterludePhase` test 2025-07-29 20:02:30 -07:00
NightKev 10b9cfcdb0
[Balance] End of turn triggers won't occur when you end a biome (#6169)
* [Balance] End of turn triggers won't occur when you end a biome

* Add tests

* Move phase manipulation logic into `PhaseManager`

* Rename "biome end" to "interlude"

* Rename `TurnEndPhase#endOfBiome` to `upcomingInterlude`

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-07-29 22:50:57 +00:00
AJ Fontaine b1561ce741
[ME] [Bug] Disable trades in GTS ME with only 1 valid party member
https://github.com/pagefaultgames/pokerogue/pull/6167
2025-07-29 20:15:17 +00:00
Wlowscha 466c4aede2
Replace remaining Modifiers with Rewards (#6091)
* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward

* Renamed modifier files and moved them into items folder

* Using rewards in most places

* Removed consumables in favor of using rewards directly

* Renamed RewardTier to RarityTier

* Reward ids, function to match rewards

* Getting reward tiers from player pool still

* Messing around with parameters of Reward.apply()

* Always requiring player pokemon in rewards

* Fixing some functions in select-reward-phase and battle-scene

* Fixed various post-merge issues

* Fixed most localization strings (accidentally broken by replacing modifierType with reward)

* Fixed tests for select reward phase

* Using Pokemon.hasSpecies()

* Zero weight for trainer items rewards which are already max stack

* Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward

* Cleaned up some functions

* Introduced RewardCategoryId, distributed RewardIds

* Utility `is` functions for rewards

* Minor fixes

* Moved `HeldItemEffect` to its own file

* rmade some todo comments

* Adding a big comment

* Added tsdocs and removed `RewardClass`

* undid breaking changes

* added TODO

* Moved matchingRewards function to reward-utils.ts

* Added RewardGenerator classes for mints and tera shards

* Introducing default rarity tiers for trainer items and rewards

* RewardFunc now can return RewardGenerator

* Moved pool reward functions to their own file, plus other utility files

* Fixed WeightedModifier to work with the new RewardFunc

* Fixed wrong type import

* Shifting trainer item and reward ids to avoid overlaps

* Added some types

* Updated comment in reward.ts

* Added strong typing ot item maps

* added type safety to held item name map

---------

Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-07-27 17:09:21 -07:00
Bertie690 19730f9cf0
[Misc] Moved + cleaned up string manipulation functions (#6112)
* Added string utility package to replace util functions

* Changed string manipulation functions fully over to `change-case`

* Fixed missing comma in package.json

trailing commas when :(

* fixed lockfile

* Hopefully re-added all the string utils

* fixed package json

* Fixed remaining cases of regex + code dupliation

* Fixed more bugs and errors

* Moved around functions and hopefully fixed the regex issues

* Minor renaming

* Fixed incorrect casing on setting strings

pascal snake case 💀

* ran biome
2025-07-27 13:59:03 -07:00
NightKev 7cb2c560ab [Misc] Fix import in `vitest.d.ts` 2025-07-27 13:32:47 -07:00
Bertie690 f3854abc16
[Test] Added custom equality matchers (#6157)
* Added rudimentary test matchers for `toEqualArrayUnsorted` and `toHaveTypes`

Might port the rest at a later date

* Actually run the effing setup matchers file + fixed ls lint to not be angy

* added dev dep

* Update .ls-lint.yml

* Update .ls-lint.yml

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
2025-07-27 20:16:04 +00:00
Sirz Benjie 0ef1a34030
[Refactor][Bug] Illusion no longer overwrites data of original Pokemon
https://github.com/pagefaultgames/pokerogue/pull/6140
2025-07-26 16:07:16 -06:00
Acelynn Zhang 2e3a7d47e0
[Bug] Fix Thrash continuing on caught Pokemon (#6144)
Fix Thrash continuing on caught Pokemon
2025-07-25 23:55:13 +00:00
NightKev 7b7edbb474
[Test] `MoveHelper#changeMoveset` disables moveset overrides (#5915)
Also fix Assist tests and add `expect` for max moveset length
2025-07-25 16:22:52 -07:00
Acelynn Zhang fc128a2f4c
[Bug] Fix when variable move power is called (#6126)
* Apply variable power attribute before type boost

* Update test/abilities/normal-move-type-change.test.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Minor test improvements

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-24 23:16:23 -07:00
Bertie690 6ad11015f7
[Dev] Remove `sanitizeOverrides`, consolidate initialization code into 1 file
https://github.com/pagefaultgames/pokerogue/pull/6134

* Removed `sanitizeOverrides`

* Moved initialization code to its own file

* Hopefully fixed test contamination

* Actually listened to people now

* fixed the thingy

* Run stub setup on init because

* Update testFileInitialization.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-25 01:23:13 +00:00
Acelynn Zhang 6211fbd471
[Bug] Unblock priority spread under Psychic Terrain (#6136)
Unblock priority spread under Psychic Terrain

Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local>
2025-07-25 01:05:14 +00:00
Sirz Benjie d3f2659cdf
Merge branch 'beta' into modifier-rework 2025-07-24 16:00:14 -06:00
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

---------

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00
Wlowscha ccd968d5b8
Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into new-modifier-rework 2025-07-24 20:36:27 +02:00
Sirz Benjie ef843debee
[UI/UX] Allow adjustable column count in stats-ui-handler
https://github.com/pagefaultgames/pokerogue/pull/6087

* Make column count modular

Co-authored by: ShinigamiHolo <128856544+ShinigamiHolo@users.noreply.github.com>

* Make game stats ui handler use phaser method chaining

* Adjust max cursor calculation

* Make arrowUp start invisible

* Add implementations for setFlip methods in MockSprite

* Misc cleanup

* Address kev's review comments

* Address kev's review comments

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* improve clarity of doc comment

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-07-23 23:06:17 -04:00
Bertie690 6aa5c03b75
[Test] Removed unnecessary calls to `PhaseInterceptor.to("CommandPhase")` (#6108)
* [Test] Removed unnecessary calls to `PhaseInterceptor.to("CommandPhase")`

* minor cleanup to final_boss.test.ts

* Made run to final boss encounter actually go to command phase

* fix final_boss.test.ts select bug

* actually fixed test fr this time

* Fix magnet_rise.test.ts

* Fixed test

* Update test/moves/stockpile.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update stockpile.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-21 17:44:39 +00:00
Bertie690 a382554256
[Test/Ability] Cleaned up Magic Guard/battle tests; fixed innards out interaction (#5911)
* Fixed tests for Magic Guard, Battle phase; fixed innards out stuff

* Fixde magic guard aftermath

* fixed tests

* Fixed innards out

* fixed using sizzly slide instead of will o wisp to inflict burn

* ran boime

* Readd simulated oopsie

* Fix HJK test to use protect + docs and such

* Apply Biome

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-21 17:42:27 +00:00
Madmadness65 1428d8b870
[Balance] Add faint trigger to various form changes (#6122)
* [Balance] Add faint trigger to Battle Bond Greninja's form change

The form change functionality will now be slightly closer to Generation 7/8, as the Greninja will now revert from Ash form to Battle Bond form upon fainting.

* Change how the form change on faint is triggered

It is no longer directly handled by the faint phase, and is instead part of the abilities now, as more than Battle Bond Greninja revert via this method (Disguise Mimikyu, Power Construct Zygarde).

* Adjust Disguise test
2025-07-20 18:59:01 +00:00
Wlowscha e1edb87990
Merge https://github.com/pagefaultgames/pokerogue into new-modifier-rework 2025-07-19 16:30:48 +02:00
NightKev 4dca988823
[Dev] Update packages (#6088)
* Update packages

* Add default values for tweens

* Add mocks for `InputText` and `BBCodeText`

* Delete deprecated `vitest.workspace.ts`

* Replace `new InputText` with `globalScene.add.rexInputText`

* Disable broken Magic Bounce test

* Disable broken test in `stockpiling.test.ts`
2025-07-16 22:28:17 -07:00
NightKev fcdbf16bc3 [Test] Fix `first-attack-double-power.test.ts` tests
The trainer type overrides appear to be bugged currently
2025-07-15 23:40:27 -07:00
AJ Fontaine 583b3758c0
[Dev] Move Fixed Battle Configs to own file (#6054) 2025-07-15 21:54:15 -07:00
Bertie690 e05d85977e
[Dev] Updated enum utils to have strong typing (#6024)
* Updated enum utils to refuse non-enum values;
added strong typing on return values

* Moved Enum functions to own file; added type helpers for enums

* Cleaned up some code

* Fixed up tests

* Fix training-session-encounter.ts
2025-07-15 01:14:02 -07:00
NightKev 2e06b10f40 [Test] Fix Bolt Beak/etc test 2025-07-15 00:34:03 -07:00
Sirz Benjie de8491505b
[Test] Address flaky tests and add Metronome mock helper (#6093)
- Fix `copycat`, `first-attack-double-power` and `ability-ignore-moves`

* Add utility method for forcing metronome move

* Stop bolt beak / fiscious rend flakiness
2025-07-13 22:20:09 -07:00
NightKev 22e399be8b [Test] Disable flaky test 2025-07-13 21:23:34 -07:00
NightKev 6863044698 [Test] Fix Intimidate test 2025-07-13 20:14:59 -07:00
Wlowscha 4ed0fd0384
More minor fixes 2025-07-13 16:12:27 +02:00
Wlowscha c7a1b0fac5
Reworked getPartyBerries function, fixed harvest test 2025-07-13 15:59:53 +02:00
Wlowscha b8324e85f7
Moved getPartyBerries() utility function 2025-07-13 13:20:42 +02:00
Wlowscha e034d7e04e
Added test override for pokeballs 2025-07-13 13:04:46 +02:00
Wlowscha d411702716
Cleaned up more files 2025-07-13 12:34:18 +02:00
NightKev ff5d891c6e Fix some imports 2025-07-13 02:52:02 -07:00
NightKev 882c256933 Create and apply `#items` import alias 2025-07-13 02:42:22 -07:00
NightKev c697a47f5b Apply Biome 2025-07-13 02:34:03 -07:00
NightKev cd2f0b8a6e Merge branch 'beta' into modifier-rework 2025-07-13 02:32:49 -07:00
NightKev 8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00
Jonathan Bankston 22c386ea9e
[BUG] Fix Transform and Imposter issues (#6008)
* Fixed Transform and Imposter Bug

* Updated Comments

* Revised Comments

* Revised Changes on how tranformed pokemon are referenced to align with reviewer's suggestions

* Removed unused BattlerTag type for transform

* Removed addition of the transform tag to a pokemon in the PokemonTransformPhase

* Moved the check for whether Transform can be used within the TransformAttr class as suggested and removed uneccesary moveId check

* Consolidated if statement regarding isTransformed

* Removed overrides

* Added move condition to Transform + fixed up imposter target selection

* Condensed tests into 1 file + added more automated tests

This includes a couple regression tests for the fusion shenanigans

* Fixed comment

* Updated override typo for unimplemented methods

* Remove redundant parentheses

* Apply suggestions from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-07-12 23:39:48 -07:00
Bertie690 664f2fab0d
[Refactor/Bug] Fix Protean not applying due to terrain + minor cleanup of move phase (#5855)
* Squashed protean/libero changes

* Update protean-libero.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update protean-libero.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move-phase.ts

* Fixed counter move logic using inverted conditional

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts commentfix

* Update src/data/abilities/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-13 05:59:38 +00:00
Bertie690 12fbff71d2
[Test] Added tests for Intimidate, Fishious Rend/Bolt Beak, Payback and Moongeist Beam & co. (#5858)
* Added additional tests for intimidate & ability-ignoring moves

* Added a few basic tests for Fishious Rend and Bolt Beak

* Fixed comment

* Fixe test and added commetn

* Update first-attack-double-power.test.ts

* Fixed incorrect ignore-abilities.test.ts test suite description

* Update ignore-abilities.test.ts suite name

* Fix first-attack-double-power.test.ts

* Actually fixed import

* Update intimidate.test.ts

* Fix test imprts

* Added guard dog tests

* Fixed tests

* Renamed test file

* Added Payback tests

* Fixed accidental unusde class

* Fixed tests

* Fixed flaky test due to 1 length trainer thing

* dd

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-07-13 05:55:05 +00:00
Wlowscha 414a6b10ea
Cleaned up more tests 2025-07-13 00:42:29 +02:00
Wlowscha 0d2bae0fcc
Rename SelectModifierPhase to SelectRewardPhase 2025-07-12 20:23:11 +02:00
Wlowscha 5b14a5899c
Renamed various ModifierRewardPhase classes 2025-07-12 17:20:27 +02:00
Wlowscha 2344bdf32a
Renamed modifier-se-ect-ui-handler to reward-select-ui-handler 2025-07-12 17:14:03 +02:00
Wlowscha 88634ca081
Partially fixed delibirdy test 2025-07-12 17:01:15 +02:00
Wlowscha 6fc7db8939
More partial test fixes 2025-07-12 13:22:49 +02:00
Wlowscha ee2412cafb
Partially fixed absolute avarice, fixed HeldItemRequirement to actually count the items 2025-07-12 13:14:35 +02:00
Wlowscha e312a4b8f2
Fixed bug-type-superfan encounter; split up HoldingItemRequirement from HeldItemRequirement 2025-07-12 12:56:58 +02:00
Wlowscha dbfbc24c8a
Fixed fiery fallout encounter and relative test by making sure that isCategoryId works properly 2025-07-12 00:35:42 +02:00
Wlowscha f2e9ea0e93
Merge branch 'beta' into modifier-rework 2025-07-11 23:29:45 +02:00
Bertie690 9958e4fe13
[Test] Remove duplicate tests (#6082)
* Remove duplicate tests from parental bond test file

* Remove duplicate multi lens + pollen puff test
2025-07-11 19:33:15 +02:00
Wlowscha 175f2b74e9
Fixed some ME tests 2025-07-10 19:21:40 +02:00
NightKev d576d66617 Rename `HELD_ITEM_EFFECT` enum-object to `HeldItemEffect` 2025-07-10 01:31:55 -07:00
Wlowscha 7e2418b957 Held item refactor (#5656)
* Introducing held items

* Pokemon class can add held items

* Example of applyHeldItemAttrs

* Introducing a PokemonItemManager class

* Moving away from HeldItemAttr

* Attempt at incorporating the new framework in modifier-type

* Changes

* More changes

* Splitting up methods in select-modifier-phase.ts

* Newrefactors of reward-pool-manager.ts

* New refactors of select-modifier-phase.ts

* Extracted logic from modifierSelectCallback

* Moved some files around, added many held item ids

* Introduced HeldItemReward class

* Introduced AttackBoosterReward

* Introduced AttackBoosterRewardGenerator

* Removed unused file

* Select modifier phase tentatively working with new held items

* Working leftovers in new style

* Moved modifier-bar to its own file

* Held items now show up in summary

* Added some suggestions

* Implemented more suggestions

* Splitting up held-item file

* Fixing various imports

* Created items folder

* Shell bell

* Converted White Herb

* HeldItem .apply() methods do not really need the stack as input, just the pokemon

* Made heldItems public in heldItemManager

* Update modifier bar is now called in the apply of consumable held items

* Refactored parameters passed to .apply() methods; introduced generic .applyHeldItems() function; all HeldItems classes specify an ITEM_EFFECT

* Lucky egg and Golden egg

* Converted wild pokemon pool to held item rewards

* Temporary stopgap on maxUpgradeCount to avoid game crashing on modifier select ui handler

* Changed held-items.ts to held-item-id.ts and renamed id object accoridngly

* Added reviver seed

* Simplified HeldItemReward

* Added effect of reviver seed (leveraging consumable logic)

* Remove InstantReviveModifier

* Added Stat Boost items; generic name and description in HeldItem class

* Added Crit Boost held items, King's Rock, Focus Band and Quick Claw

* Added Mystical Rock

* Added Shell Bell, Soul Dew

* Added multi lens and wide lens

* Added Baton and Golden Punch

* Baton switch logic in party ui handler now using held item

* Partial implementation of item steal items

* Using held items in some places

* Using phaseManager

* Tracking forms in held item manager

* Shuckle Juice and Old Gateau

* Using phaseManager

* Removed a bunch of modifiers

* Fixed shell bell in ability.ts (why is it here?)

* Changed BattleScene.removeModifier and pokemon.loseHeldItem

* Making some held items unstealable and unsuppressable

* Refactored most of battle-scene.ts with held items

* Added soundName to HeldItem (possibly useless)

* Reworked various effects that steal items

* Refactored Baton logic

* Reworked most entries in Modifier Types

* pokemon.getHeldItems now uses heldItemManager

* Added Evolution Tracker as held item

* MBE is always untransferable

* Improved item transfer

* Fixed types in held item manager

* Various fixes

* Fixed types in shuckle juice and old gateau

* MBE achievement now tracks held items

* Removed AttackTypeBoosterModifierRequirement for MEs

* Fixed Pickup

* Fixing (most) berry usage

* Using Berry held items in move.ts

* Split up vitamins from the rest of stat boosting items

* Fixed form change trigger after merge conflicts

* Added some utility functions to check if an item fits a list of items/categories, or to filter out which held items fit

* Fixed delibirdy encounter

* Various fixes

* Reworked EnemyPokemonConfig to include a HeldItemProperty object (to feed to the heldItemManager). Updated Dark Deal ME

* More various fixes; introduced isMaxStack(item) method to heldItemManager

* Updated modifier-bar.ts

* Converted Berries Abound encounter

* Converted The Strong Stuff encounter

* Fixed Slumbering Snorlax encounter, overrideItems of heldItemConfiguration can deal with items with 0 stack

* Preliminary changes to some MEs

* Changes to the summary ui handler

* Converting to held item pools

* Fixed evo tracker

* Moved many data types for held items to a dedicated file; introduced held item pools for item generation

* Fixed some MEs

* Added function to assign items from a given configuration

* Fixed held item evolution condition

* Fixed some ui handlers

* Fixed select-modifier-phase

* Some changes to modifier files

* Daily run items are generated within the new system

* Held item generation for enemies follows the new scheme

* Fixed init-modifier-pools.ts

* Held item overrides now use the new system

* Removed unused getOrInferTier function (was only used by thief and covet)

* Fixed shady vitamin ME and some HeldItem files

* Updated various MEs. HeldItemManager can now generate a configuration from its items.

* Converted most MEs, introduced some more utility functions and methods

* Replaced ModifierTier with RewardTier

* Fixed some rogue inputs

* Held item pools take a single pokemon as input, set weights to 0 for max stack items

* Restored various changes to held item pool generation; distinguishing target of the generation from the party

* Pools can now take a HaldItemConfigurationId without weights; set up table of item tiers; used custom pools in Clowning Around ME

* Fixing some phases

* Fixed several bugs related to accessing and visualizing held items

* Fixed position of enemy modifier bar

* Fixed berries, removed some debug messages

* Vitamins max stack temporarily set to 30

* Luck upgrades work correctly again (maybe)

* First steps to port tests to the new system

* Form change items work correctly when selected in battle

* Introducing helper functions for a modifier migrator; PokemonItemMap now uses pokemonId

* Renamed file with item migrator functions

* Restored missing strings

* Shuckle juic and Old gateau are not instance dependent

* Simplified HeldItemData

* Migrator utils include shuckle juice

* Introducing trainer items

* Enemy tokens are now also trainer items

* Converted most of modifierTypes

* Fixed various MEs; removed findModifier from battle-scene

* Removed most uses of globalScene.applyModifiers

* Removed more functions from globalScene; changed lure weight function

* Updated a variety of files

* Split out X_accuracy, fixed trainer-item-manager

* Fixed expert breeder ME

* Replaced updateModifiers with updateItems

* Removed modifiers from saveData

* Trainer item rewards are generating during runs, added properly to the scene

* Items (including held items) are saved and loaded correctly.

* Fixed several trainer item names and descriptions, plus various issues with item generation

* Restored override file

* Added icons to tokens

* Fixed Dire Hit starting stack

* Using Pokemon.getMoveType() in generation of attack type boosters

* Test for dire hit; ensuring that lapsing trainer items are added from config at full stack

* Eviolite does not apply to G-Max forms

* Changes to various item tests

* Some still broken tests

* More changes to tests but still failing

* Fixed evo tracker item

* Moved allHeldItems and allTrainerItems definitions to data-lists

* Renamed modifier-bar and moved to ui files

* Fixed held item when pokemon not passed

* Remove `package-lock.json` added by merge issue

* Add review comments as `TODO`s for now

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-10 01:05:25 -07:00
Sirz Benjie 115d63d0c5
[Bug] Fix anger point procing on every hit if first hit in multi hit was a crit
https://github.com/pagefaultgames/pokerogue/pull/6067

* Fix anger point always procing on multi-hit

when first strike was a crit

* Fix comment spacing

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename PostDefendCritStatStageChangeAbAttr

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-07 18:38:18 -07:00
Bertie690 5f8e665a1e
[Test] Fix incorrect reverse mapping in `overridesHelper.ts` log message
https://github.com/pagefaultgames/pokerogue/pull/6068
2025-07-06 12:00:33 -07:00
Bertie690 2fe50cb761
[Test] Made `game.move.select` fail if move not in moveset (#5998)
* Made `game.phaseInterceptor` fail if move not in moveset

also added a few assorted doc fixes

* Fixed fail comment

* added `map` statement

* Fixed tests

* Fixed test

* Fixed test and comment

* Fixed tests

* Fixed test v2

* Fixed various tests

* Update error msg to not use fullcaps

* Fixed remaining tests

* Fixed test 0.5

* Fixed up tetss

* Fixed test

* Fixed imposter tests

* Fixed imposter tests

* Fiexd remainig tests

* Marked test as TODO

wasn't as if it was doing anything beforehand but w/e

* Update moveHelper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update moveHelper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply Biome

* Update comment in `spikes.test.ts`

* Add faint checks to Spikes test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-02 12:46:26 -07:00
Jonathan Bankston 12aaa31454
[Refactor] Minor run phase rework (#6017)
* Minor Attempt run phase rework to abstract logic to whole team

* Decoupled individual pokemon from run phase logic

* Formatting

* Completed run phase refactor implementation and updated tests

* Updated run phase to extend field phase instead of pokemon phase

* Removed unused phase decleration in tests

* Removed unecessary arg in turn start phase as refactor no longer needs it

* Cleaned up getPlayerField

* Made adjustments based on reviewer suggestions

* Reintrocuded calculateEscapeChance into AttemptRunPhase and removed run utils

* Resolve merge issues

* Minor TSDoc improvement to `BattleScene#getPlayerField`

* Moved early override check to top of calculateEscapeChance

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-02 02:57:08 -07:00
Bertie690 1bd152a738
[Refactor] Moved various classes/interfaces to own files (#5870)
* Split up Pokemon data types to own files

* Moved `AttackMoveResult` and `TurnMove` to own files

* Moved `customPokemonData` into types folder + fixed comments

* Moved files around + fixed stuff

* Moved `DamageResult` into new file

* Fixed imports

* ran biome

* Fix merge issue
2025-06-28 01:55:47 -07:00
NightKev 07f5c3009c
[Dev] Add player and enemy Nature and IV overrides (#6032)
* [Dev] Add player and enemy Nature and IV overrides

* Fix broken tests
2025-06-26 12:01:54 -07:00
NightKev ecdaac20fa [Test] Fix Gorilla Tactics tests 2025-06-24 18:40:15 -07:00
Sirz Benjie 8afedc33d7
[Refactor] [Ability] Ab attr apply type safety (#6002)
* [WIP] Refactor ability attribute apply args

* [WIP] update ability signatures

* Update callsites in pokemon.ts

* Update callsites in moves.ts

* Update abattr callsites in move-phase

* Update abattr callsites in battler-tags

Also removed stat drop ability application from cancelling ME stat boost effects

* format with biome and remove cancelled from weather lapse

* Update abattr callsites in MEP

* Update callsites in turn-start-phase

* Update abAttr callsites in misc phases

* Remove latent test functionality

* update ability attribute callsite in shield dust test

* update abattr callsite in winstrate challenge encounter

* Fix some tests to mock proper methods

* Remove improper condition in mimicry's ability application

* Fix improper simulated check in moody's apply method

* Pass source to postApplyDamage in pokemon.ts

* [wip] fix cud chew tests

* Make cud chew consumption not subclass postTurnAbAttr

* Fix regression in flower veil

* Update trySetStatus test in pokemon to respect new return value for undefined

* Remove empty, unused file

* Fix blockCrit method broken in merge

* Fix unnecessary attr type cast in move phase

* Address typing issue in safeguard test

* Improve documentation and get rid of ts-expect-error directive

* Minor comment/TSDoc updates and fixes

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-22 18:23:08 -07:00
Sirz Benjie 9fd79edcb2
[Refactor] Refactor evo phase (#5735)
* Cleanup evolution phase

* Update evolution phase and types

* Refactor form change phase

* Simplify game-speed.ts and update evo phase

* Move delay in formChangePhase to first element

* Fix mock video object return methods

* Fix tween chain mock

* Add todo comment to mock phaser's tween manager

* Remove jarring flash when evolution begins

* Fix missing method chaining in evo phase

* Apply biome formatting
2025-06-22 18:11:38 -07:00
Bertie690 36c79a9a69
[Bug] Reworked BattlerTag/ArenaTag code to prevent breakage on 0 PIDs
https://github.com/pagefaultgames/pokerogue/pull/5932

* Fixed modifier code, removed instances of "0 ID = no mon"

* corrected casing + dejanked seed tag

* Added test file, added overload to `findModifier` if given type predicate

* fixed test

* Revert predicate stuff for now

going in separate PR

* Fix id check syrup bomb test

Wasn't running phase due to being a turn end effect

* [WIP] Changed test to use destiny bond as proper regression

* Removed `instant` and `ignoreUpdate` parameters from `tryTransferHeldItemModifier`; fixed post-battle loot code to _not_ break type safety

* Fixed up tests

* Reverted unneeded changes

* Removed outdated modifier test

* Fix import

* Apply Biome

* Update battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update arena-tag.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update arena-tag.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-22 17:29:37 -07:00
NightKev 4fc77e4de9
[Dev] Update Biome to 2.0.0 (#6004)
* Run `npm audit fix`

* Update Biome to 2.0.0

* Migrate `biome.jsonc` to 2.0

* Apply Biome and fix some suppression comments

* Fix some suppression comments and update config

* More config updates

Added at "error": `noUnusedLabels`, `noThisInStatic`

Changed `useDefaultParameterLast` from "off" to "warn"

Changed `noDocumentCookie` (from recommended) from "warn" to "off"

Changed `noExcessiveCognitiveComplexity` from "warn" to "info"

* Add a bunch of rules

* Apply Biome safe fixes

* Apply Biome unsafe fixes

* Remove irrelevant `useSelfClosingElements` rule

* Upgrade already followed rules to "error"

* Remove unnecessary type cast

* Disable fixer for `useDefaultParameterLast`

* Disable `useJsonImportAttribute` rule and revert changes

* Fix `mockImage.ts`

* ...there's a `@ts-nocheck` in this file

* Use whole-file lint suppression comment in `version_converter.ts`

* Add a couple comments to `biome.jsonc`

* Remove ESLint packages and GitHub workflow
2025-06-20 23:24:11 -07:00
Bertie690 1e306e25b5
[Move] Fixed Chilly Reception displaying message when used virtually
https://github.com/pagefaultgames/pokerogue/pull/5843

* Fixed Chilly Reception displaying message when used virtually

* Fixed lack of message causing Chilly Reception to fail

* Fixed tests

* Reverted bool change + fixed test

* Fixed test
2025-06-19 17:14:05 -07:00
Bertie690 4119dfbfec
[Test] Fix flaky gastro acid test (#5996) 2025-06-17 13:51:19 -07:00
Sirz Benjie 6ff258fb37
[Bug] Fix weather form changes not changing with weather abilities
https://github.com/pagefaultgames/pokerogue/pull/5857

* Add test for forecast

* Fix PostSummonFormChangeByWeatherAbAttr

* Fix overrides in forecast test

* Remove a test whose trigger conditions can no longer happen

* Update src/data/abilities/ability.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Fix missing tsdoc param

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Simplify PostSummonFormChangeByWeather's canApplyPostSummon

* Fix unused params that messed up after rebase

* Fix form change import

Messed up due to improper rebase

---------

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 06:02:09 -07:00
AJ Fontaine e3108603e3
[Refactor] Rework evolution conditions and descriptions (#5679)
* Refactor evo conditions and descriptions

* Fix test

* Fix Shedinja

* Simplify Gimmighoul evolution

* Primeape and Stantler evolve by using their move 10 times

* Basculin white stripe evolves by taking 294 recoil damage

* Primeape and Stantler use modifiers for tracking

* Basculin uses modifier too

* Remove evo count from pokemon data

* No more evo counter data, Gallade/Froslass

* Fix allmoves import

* Clamperl

* Struggle shouldn't count for Basc recoil

* Change to nicer type

* Apply Benjie's suggestions

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Address formatting

* Undo new evolution changes

* Remove unused imports

* Fix speciesid

* Fixed up descriptions a little

* Change a key name

* Fix Gimmighoul

* Apply Biome

* Apply Biome unsafe fixes

* Review suggestions

- Convert `EvoCondKey` enum to `const` object

- Use early returns in `SpeciesEvolutionCondition#description`
and `SpeciesFormEvolution#description`

- Replace `!!x.find` with `x.some`
and `y.indexOf() > -1` with `y.includes()`

- Implement `coerceArray`

- Fix Shelmet evolution condition
checking for Shelmet and not Karrablast

- Remove unnecessary type casting in `battle-scene.ts`

* Remove leftover enforce func loop

* Fix circular imports issue

- `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts`
- `allSpecies` moved to `src/data/data-lists.ts`

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:57:51 -07:00
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00
Bertie690 5efdb0dc0b
[Refactor] Fix issues with "last move selected" vs "used" (#5810)
* Added `MoveUseType` and refactored MEP

* Fixed Wimp out tests & ME code

finally i think all the booleans are gone
i hope

* Added version migration for last resort and co.

buh gumbug

* Fixed various bugs and added tests for previous bugfixes

* Reverted a couple doc changes

* WIP

* Update pokemon-species.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed remaining tests (I think)

* Reverted rollout test changes

* Fixed command phase bug causing metronome test timeout

* Revert early_bird.test.ts

* Fix biome.jsonc

* Made `MoveUseType` start at 1

As per @DayKev's request

* Fixed a thing

* Fixed bolt beak condition to be marginally less jank

* Applied some review suggestions

* Reverted move phase operations

* Added helper functions complete with markdown tables

* Fixed things

* Update battler-tags.ts

* Fixed random issues

* Fixed code

* Fixed comment

* Fixed import issues

* Fix disable.test.ts conflicts

* Update instruct.test.ts

* Update `biome.jsonc`

* Renamed `MoveUseType` to `MoveUseMode`; applied review comments

* Fixed space

* Fixed phasemanager bugs

* Fixed instruct test to not bork

* Fixed gorilla tactics bug

* Battler Tags doc fixes

* Fixed formatting and suttff

* Minor comment updates and remove unused imports in `move.ts`

* Re-add `public`, remove unnecessary default value in `battler-tags.ts`

* Restore `{}` in `turn-start-phase.ts`

Fixes `lint/correctness/noSwitchDeclarations`

* Remove extra space in TSDoc in `move-phase.ts`

* Use `game.field` instead of `game.scene` in `instruct.test.ts`

Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`

* Use `game.field` instead of `game.scene` in `metronome.test.ts`

* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`

* Convert `MoveUseMode` enum to `const` object

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add `enumValueToKey` utility function

* Apply Biome

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 10:52:44 -07:00
Bertie690 0918985a63
[Test] Remove unneeded `mockRestore` and `testTimeout` calls in tests
https://github.com/pagefaultgames/pokerogue/pull/5927/

* Removed unnecessary test timeout parameters from test files

We set it in vitest config anyways

* Removed unneeded `mockRestore` calls

We call `restoreAllMocks` after each test runs anyhow

* Removed accidentall forgotten-about timeout

* Revdrt magic bounce test file for now

* Fixed ting

* Fixed bug

* Fixed import

* Update test/data/status_effect.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ran bim

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:48:16 -07:00
Bertie690 061c987265
[Test] Convert `game.override` calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00
damocleas 73e0a2905b
[Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" (#5990)
Revert "[UI/UX] Default cursor to no when stop trying to teach move"

This reverts commit ba2158ec64.
2025-06-14 17:40:18 -04:00
NightKev 7cf51d48a7 [Test] Make sure items are removed from enemies in Last Respects test 2025-06-14 05:06:46 -07:00
NightKev 7c6189e812
[Refactor] Create utility function `coerceArray` (#5723)
* [Refactor] Create utility function `makeArray`

This replaces the `if(!Array.isArray(var)) { var = [var] }` pattern

* Replace `if` with ternary, rename to `coerceArray`

* Add TSDocs

* Improve type inferencing

* Replace missed `Array.isArray` checks

* Apply Biome

* Re-apply changes to phase manager

* Re-apply to `SpeciesFormChangeStatusEffectTrigger` constructor

Apply to new instances in test mocks
2025-06-12 21:30:01 -07:00
Dean ff9aefb0e5
[Bug] Activate `PostSummon` Abilities in Speed and Priority Order
https://github.com/pagefaultgames/pokerogue/pull/5513

* Add prependToPhaseWithCondition and use it in SummonPhase to determine speed order

* Move logic to PostSummonPhase

* Add test base

* Pivot to using sort strategy instead

* Add and update tests

* Support priority ability activations

* Ensure priority abilities are still activated on switch in

* Add test for priority

* Update to use priority numbers instead of a boolean

* Add ability priorities to constructors

* Move sorting to BattleScene

* Rename phase file

* Update import

* Move application to applyPostSummonAbAttrs and stop assuming no other phases in queue

* Ensure all PostSummonPhases from encounters are added at the same time

* Switch to priority queue approach

* Ensure that zero/negative priority activations happen after postsummonphase

* Revert 07646fe (not needed due to stable sort)

* Always create separate ability phases for passive and use boolean instead of priority number when applying

* Add test for dynamic updates

* Add BattlerIndex import

* Clear queues for testing

* Benjie suggestion

* Split files

* Update import in battlescene

* Remove extra spaces added by VSCode

* Fix other conflicts

* Update PhaseManager

* Update to use PhaseManager

* Immediately start postsummons

* Fix test

* Fix BattlerIndex import

* Remove unused imports

* Fix postsummon application

* Make priority readonly
2025-06-11 22:28:27 -07:00
Sirz Benjie 1029afcdbf
[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods

* [WIP] move modifier stuff around

* Untangle circular deps from modifiers

* Move unlockables to own file

* Untangle all circular deps outside of MEs

* Move constants in MEs to their own files

* Re-add missing import to battle.ts

* Add necessary overload for getTag

* Add missing type import in weather.ts

* Init modifier types and pools in loading-scene

* Remove stray commented code

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-11 19:42:04 -07:00
Dobin Shin ba2158ec64
[UI/UX] Default cursor to no when stop trying to teach move
https://github.com/pagefaultgames/pokerogue/pull/5924

* [UI/UX] "Stop trying to teach move" Defaulting to "No"

* [Test] setCursor to 0, 'Yes' to end learning move

* Move confirmUIMode to its own file in enums, add docs

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-06-11 16:24:27 -07:00
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00
NightKev d2ace47e1e [Test] Add missing ability override to Dancer tests 2025-06-08 15:36:01 -07:00
Tiago Rodrigues 37767799cd
[Bug] Gorilla Tactics now activates on protect and miss (#5567)
* [Bug] Fix #5112: Gorilla Tactics only registers succesful moves as move usage

* Apply small fixes from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-08 12:52:48 -04:00
Sirz Benjie 1c4edabd1d
[Refactor] Ensure that new phases are created through the phase manager
https://github.com/pagefaultgames/pokerogue/pull/5955

* Add newPhase method to phase-manager

* Update calls to append/prepend phase to use string phase

* Replace instantiations of new phase with phase manager
2025-06-07 23:55:30 -07:00
Bertie690 09e30070f9
[Docs] Fixed test helper functions to conform with TSDoc standard; deprecated `runToSummon`/`startBattle` without args (#5912)
* Updated doc comments for test-related functions

* Marked `classicMode.runToSummon` and `classicMode.startBattle` without species as deprecated

Having the species being used depend on daily run RNG is both unintuitive, janky and prone to flaking out (as happened with the Gastro Acid tests)

* Fixed the bug

* Update field-helper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-07 18:02:25 -07:00
Sirz Benjie 93745f14b7
[Refactor] Decouple phase system from battle-scene (#5953)
* Move phase logic into its own class

* Move ts ignore comment
2025-06-07 17:59:30 -07:00
Bertie690 ef6029ae4b
[Refactor] Add methods `isPlayer` and `isEnemy` to reduce circular imports
https://github.com/pagefaultgames/pokerogue/pull/5902

* Added functions `isPlayer` and `isEnemy` for type checking

* Apply suggestions from Kev code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix merge issue

* Split imports

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-07 17:44:58 -07:00
Bertie690 a818c2b33f
[Bug] Dancer no longer breaks "last hit only" moves, respects flinch + steadfast (#5945)
* WIP

* Fixed Dancer last hit, flinch move interaction

* Fixed steadfast interaction

* Fixed comment + flaky test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 20:50:16 -07:00
Sirz Benjie 1fc42b3231
[Misc] Add `phase#is` method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00
NightKev 6586790768 [Test] Fix Last Respects test 2025-06-02 16:12:45 -07:00
NightKev 1b038c5a11 [Test] Fix flaky test logging 2025-06-02 14:16:06 -07:00
NightKev 88b8e05ee8 [Test] Add extra logging to flaky Last Respects test 2025-06-01 16:18:15 -07:00
Bertie690 cdda539ac5
[Test] Remove redundant entries and `Array.fill()` in moveset overrides (#5907)
* Removed unneeded duplicate entries from movesets

* Removed `array.fill` in moveset overrides

* Reverted accidental changes
2025-06-01 22:45:30 +00:00
Bertie690 a33638a7a3
[Test] Remove deprecated test funcs (#5906)
* Removed `game.startBattle`

* Removed `game.forceEnemyMove`

* Removed near-unused learn move macro
2025-05-30 16:50:25 -07:00
Sirz Benjie 9a60cc9c71
[Refactor] Cleanup filter bar (#5896)
* Cleanup filter bar

* Move DropDownColumn to its own file

---------

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
2025-05-30 23:12:35 +00:00
NightKev d5f7665b15
[Test] Update test utils (#5848)
* [Test] Add/update test utils

- Add `FieldHelper` which has methods to mock a pokemon's ability
or force a pokemon to be Terastallized

- Add `MoveHelper#use` which can be used to remove the need
for setting pokemon move overrides by modifying the
moveset of the pokemon

- Add `MoveHelper#selectEnemyMove` to make an enemy pokemon
select a specific move

- Add `MoveHelper#forceEnemyMove` which modifies
the pokemon's moveset and then uses `selectEnemyMove`

- Fix `GameManager#toNextTurn` to work correctly in double battles

- Add `GameManager#toEndOfTurn` which advances to the end of the turn

* Update some tests

- Disable broken Good As Gold test
and add `.edgeCase` to Good As Gold

- Fix Powder test

- Update some tests to demonstrate new methods
2025-05-30 12:24:05 -07:00
Sirz Benjie 14e01c3da1
[Test] Add missing methods to many mocks (#5891) 2025-05-29 20:27:39 -07:00
Sirz Benjie f9e6785c35
[Test] Fix mocks' add method to match phaser signature (#5885) 2025-05-28 20:18:06 -07:00