fix sleep talk targeting (#1813)
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@ -5913,6 +5913,7 @@ export function initMoves() {
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.attr(BypassSleepAttr)
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.attr(RandomMovesetMoveAttr)
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.condition(userSleptOrComatoseCondition)
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.target(MoveTarget.ALL_ENEMIES)
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.ignoresVirtual(),
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new StatusMove(Moves.HEAL_BELL, Type.NORMAL, -1, 5, -1, 0, 2)
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.attr(PartyStatusCureAttr, "A bell chimed!", Abilities.SOUNDPROOF)
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