From a6091de5df81f9b82ca2f7a6c83dce92ff52b068 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Ricardo=20Fleury=20Oliveira?= Date: Thu, 4 Jul 2024 00:53:14 -0300 Subject: [PATCH 1/9] Update translation for "Lax" to "Frouxa" (#2784) --- src/locales/pt_BR/nature.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/locales/pt_BR/nature.ts b/src/locales/pt_BR/nature.ts index 976778bd1cb..fc906fde6ef 100644 --- a/src/locales/pt_BR/nature.ts +++ b/src/locales/pt_BR/nature.ts @@ -10,7 +10,7 @@ export const nature: SimpleTranslationEntries = { "Docile": "Dócil", "Relaxed": "Relaxada", "Impish": "Inquieta", - "Lax": "Relaxada", + "Lax": "Frouxa", "Timid": "Tímida", "Hasty": "Apressada", "Serious": "Séria", From 49e5ad764c90a38d3d53cc24aa74baa92e1edfe7 Mon Sep 17 00:00:00 2001 From: Xavion3 Date: Thu, 4 Jul 2024 14:28:02 +1000 Subject: [PATCH 2/9] Let eternatus keep stat changes when changing form (#2728) --- src/form-change-phase.ts | 1 - 1 file changed, 1 deletion(-) diff --git a/src/form-change-phase.ts b/src/form-change-phase.ts index 7d4e8349775..ebf91c635fd 100644 --- a/src/form-change-phase.ts +++ b/src/form-change-phase.ts @@ -280,7 +280,6 @@ export class QuietFormChangePhase extends BattlePhase { end(): void { if (this.pokemon.scene?.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon instanceof EnemyPokemon) { this.scene.playBgm(); - this.pokemon.summonData.battleStats = [ 0, 0, 0, 0, 0, 0, 0 ]; this.scene.unshiftPhase(new PokemonHealPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getMaxHp(), null, false, false, false, true)); this.pokemon.findAndRemoveTags(() => true); this.pokemon.bossSegments = 5; From dac3f769797f473b8c512f4dbd62f54e7d0af616 Mon Sep 17 00:00:00 2001 From: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> Date: Thu, 4 Jul 2024 13:22:17 +0800 Subject: [PATCH 3/9] [Localization] fix line break for zh-cn moves (#2786) --- src/locales/zh_CN/move.ts | 1740 ++++++++++++++++++------------------- 1 file changed, 870 insertions(+), 870 deletions(-) diff --git a/src/locales/zh_CN/move.ts b/src/locales/zh_CN/move.ts index f75ca001548..a444a59a3ff 100644 --- a/src/locales/zh_CN/move.ts +++ b/src/locales/zh_CN/move.ts @@ -3,19 +3,19 @@ import { MoveTranslationEntries } from "#app/interfaces/locales"; export const move: MoveTranslationEntries = { "pound": { name: "拍击", - effect: "使用长长的尾巴或手等拍打\n对手进行攻击", + effect: "使用长长的尾巴或手等拍打对手进行攻击", }, "karateChop": { name: "空手劈", - effect: "用锋利的手刀劈向对手进行\n攻击。容易击中要害", + effect: "用锋利的手刀劈向对手进行攻击。\n容易击中要害", }, "doubleSlap": { name: "连环巴掌", - effect: "用连环巴掌拍打对手进行攻\n击。连续攻击2~5次", + effect: "用连环巴掌拍打对手进行攻击。\n连续攻击2~5次", }, "cometPunch": { name: "连续拳", - effect: "用拳头怒涛般的殴打对手进\n行攻击。连续攻击2~5次", + effect: "用拳头怒涛般的殴打对手进行攻击。\n连续攻击2~5次", }, "megaPunch": { name: "百万吨重拳", @@ -23,35 +23,35 @@ export const move: MoveTranslationEntries = { }, "payDay": { name: "聚宝功", - effect: "向对手的身体投掷小金币进\n行攻击。战斗后可以拿到钱", + effect: "向对手的身体投掷小金币进行攻击。\n战斗后可以拿到钱", }, "firePunch": { name: "火焰拳", - effect: "用充满火焰的拳头攻击对手。\n有时会让对手陷入灼伤状\n态", + effect: "用充满火焰的拳头攻击对手。\n有时会让对手陷入灼伤状态", }, "icePunch": { name: "冰冻拳", - effect: "用充满寒气的拳头攻击对手。\n有时会让对手陷入冰冻状\n态", + effect: "用充满寒气的拳头攻击对手。\n有时会让对手陷入冰冻状态", }, "thunderPunch": { name: "雷电拳", - effect: "用充满电流的拳头攻击对手。\n有时会让对手陷入麻痹状\n态", + effect: "用充满电流的拳头攻击对手。\n有时会让对手陷入麻痹状态", }, "scratch": { name: "抓", - effect: "用坚硬且无比锋利的爪子抓\n对手进行攻击", + effect: "用坚硬且无比锋利的爪子抓对手进行攻击", }, "viseGrip": { name: "夹住", - effect: "将对手从两侧夹住,给予伤\n害", + effect: "将对手从两侧夹住,给予伤害", }, "guillotine": { name: "极落钳", - effect: "用大钳子或剪刀等夹断对手\n进行攻击。只要命中就会一\n击昏厥", + effect: "用大钳子或剪刀等夹断对手进行攻击。\n只要命中就会一击昏厥", }, "razorWind": { name: "旋风刀", - effect: "制造风之刃,于第2回合攻\n击对手。容易击中要害", + effect: "制造风之刃,于第2回合攻击对手。\n容易击中要害", }, "swordsDance": { name: "剑舞", @@ -59,35 +59,35 @@ export const move: MoveTranslationEntries = { }, "cut": { name: "居合劈", - effect: "用镰刀或爪子等切斩对手进\n行攻击", + effect: "用镰刀或爪子等切斩对手进行攻击", }, "gust": { name: "起风", - effect: "用翅膀将刮起的狂风袭向对\n手进行攻击", + effect: "用翅膀将刮起的狂风袭向对手进行攻击", }, "wingAttack": { name: "翅膀攻击", - effect: "大大地展开美丽的翅膀,将\n其撞向对手进行攻击", + effect: "大大地展开美丽的翅膀,\n将其撞向对手进行攻击", }, "whirlwind": { name: "吹飞", - effect: "吹飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦,战斗将直接结束", + effect: "吹飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束", }, "fly": { name: "飞翔", - effect: "第1回合飞上天空,第2回\n合攻击对手", + effect: "第1回合飞上天空,第2回合攻击对手", }, "bind": { name: "绑紧", - effect: "使用长长的身体或藤蔓等,\n在4~5回合内绑紧对手进\n行攻击", + effect: "使用长长的身体或藤蔓等,\n在4~5回合内绑紧对手进行攻击", }, "slam": { name: "摔打", - effect: "使用长长的尾巴或藤蔓等摔\n打对手进行攻击", + effect: "使用长长的尾巴或藤蔓等摔打对手\n进行攻击", }, "vineWhip": { name: "藤鞭", - effect: "用如同鞭子般弯曲而细长的\n藤蔓摔打对手进行攻击", + effect: "用如同鞭子般弯曲而细长的藤蔓摔\n打对手进行攻击", }, "stomp": { name: "踩踏", @@ -99,23 +99,23 @@ export const move: MoveTranslationEntries = { }, "megaKick": { name: "百万吨重踢", - effect: "使出力大无穷的重踢踢飞对\n手进行攻击", + effect: "使出力大无穷的重踢踢飞对手进行攻击", }, "jumpKick": { name: "飞踢", - effect: "使出高高的腾空踢攻击对手。\n如果踢偏则自己会受到伤\n害", + effect: "使出高高的腾空踢攻击对手。\n如果踢偏则自己会受到伤害", }, "rollingKick": { name: "回旋踢", - effect: "一边使身体快速旋转,一边\n踢飞对手进行攻击。有时会\n使对手畏缩", + effect: "一边使身体快速旋转,\n一边踢飞对手进行攻击。有时会使对手畏缩", }, "sandAttack": { name: "泼沙", - effect: "向对手脸上泼沙子,从而降\n低命中率", + effect: "向对手脸上泼沙子,从而降低命中率", }, "headbutt": { name: "头锤", - effect: "将头伸出,笔直地扑向对手\n进行攻击。有时会使对手畏\n缩", + effect: "将头伸出,笔直地扑向对手进行攻击。\n有时会使对手畏缩", }, "hornAttack": { name: "角撞", @@ -127,27 +127,27 @@ export const move: MoveTranslationEntries = { }, "hornDrill": { name: "角钻", - effect: "用旋转的角刺入对手进行攻\n击。只要命中就会一击昏厥", + effect: "用旋转的角刺入对手进行攻击。\n只要命中就会一击昏厥", }, "tackle": { name: "撞击", - effect: "用整个身体撞向对手进行攻\n击", + effect: "用整个身体撞向对手进行攻击", }, "bodySlam": { name: "泰山压顶", - effect: "用整个身体压住对手进行攻\n击。有时会让对手陷入麻痹\n状态", + effect: "用整个身体压住对手进行攻击。\n有时会让对手陷入麻痹状态", }, "wrap": { name: "紧束", - effect: "使用长长的身体或藤蔓等,\n在4~5回合内紧束对手进\n行攻击", + effect: "使用长长的身体或藤蔓等,\n在4~5回合内紧束对手进行攻击", }, "takeDown": { name: "猛撞", - effect: "以惊人的气势撞向对手进行\n攻击。自己也会受到少许伤\n害", + effect: "以惊人的气势撞向对手进行攻击。\n自己也会受到少许伤害", }, "thrash": { name: "大闹一番", - effect: "在2~3回合内,乱打一气\n地攻击对手。大闹一番后自\n己会陷入混乱", + effect: "在2~3回合内,乱打一气地攻击对手。\n大闹一番后自己会陷入混乱", }, "doubleEdge": { name: "舍身冲撞", @@ -155,15 +155,15 @@ export const move: MoveTranslationEntries = { }, "tailWhip": { name: "摇尾巴", - effect: "可爱地左右摇晃尾巴,诱使\n对手疏忽大意。会降低对手\n的防御", + effect: "可爱地左右摇晃尾巴,\n诱使对手疏忽大意。会降低对手的防御", }, "poisonSting": { name: "毒针", - effect: "将有毒的针刺入对手进行攻\n击。有时会让对手陷入中毒\n状态", + effect: "将有毒的针刺入对手进行攻击。\n有时会让对手陷入中毒状态", }, "twineedle": { name: "双针", - effect: "将2根针刺入对手,连续2\n次给予伤害。有时会让对手\n陷入中毒状态", + effect: "将2根针刺入对手,连续2次给予伤害。\n有时会让对手陷入中毒状态", }, "pinMissile": { name: "飞弹针", @@ -171,19 +171,19 @@ export const move: MoveTranslationEntries = { }, "leer": { name: "瞪眼", - effect: "用犀利的眼神使其害怕,从\n而降低对手的防御", + effect: "用犀利的眼神使其害怕,\n从而降低对手的防御", }, "bite": { name: "咬住", - effect: "用尖锐的牙咬住对手进行攻\n击。有时会使对手畏缩", + effect: "用尖锐的牙咬住对手进行攻击。\n有时会使对手畏缩", }, "growl": { name: "叫声", - effect: "让对手听可爱的叫声,引开\n注意力使其疏忽,从而降低\n对手的攻击", + effect: "让对手听可爱的叫声,\n引开注意力使其疏忽,从而降低对手的攻击", }, "roar": { name: "吼叫", - effect: "放走对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦,战斗将直接结束", + effect: "放走对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束", }, "sing": { name: "唱歌", @@ -191,7 +191,7 @@ export const move: MoveTranslationEntries = { }, "supersonic": { name: "超音波", - effect: "从身体发出特殊的音波,从\n而使对手混乱", + effect: "从身体发出特殊的音波,\n从而使对手混乱", }, "sonicBoom": { name: "音爆", @@ -199,7 +199,7 @@ export const move: MoveTranslationEntries = { }, "disable": { name: "定身法", - effect: "阻碍对手行动,之前使出的\n招式将在4回合内无法使用", + effect: "阻碍对手行动,之前使出的招式将\n在4回合内无法使用", }, "acid": { name: "溶解液", @@ -207,7 +207,7 @@ export const move: MoveTranslationEntries = { }, "ember": { name: "火花", - effect: "向对手发射小型火焰进行攻\n击。有时会让对手陷入灼伤\n状态", + effect: "向对手发射小型火焰进行攻击。\n有时会让对手陷入灼伤状态", }, "flamethrower": { name: "喷射火焰", @@ -215,91 +215,91 @@ export const move: MoveTranslationEntries = { }, "mist": { name: "白雾", - effect: "用白雾覆盖身体。在5回合\n内不会让对手降低自己的能\n力", + effect: "用白雾覆盖身体。在5回合内不会\n让对手降低自己的能力", }, "waterGun": { name: "水枪", - effect: "向对手猛烈地喷射水流进行\n攻击", + effect: "向对手猛烈地喷射水流进行攻击", }, "hydroPump": { name: "水炮", - effect: "向对手猛烈地喷射大量水流\n进行攻击", + effect: "向对手猛烈地喷射大量水流进行攻击", }, "surf": { name: "冲浪", - effect: "利用大浪攻击自己周围所有\n的宝可梦", + effect: "利用大浪攻击自己周围所有的宝可梦", }, "iceBeam": { name: "冰冻光束", - effect: "向对手发射冰冻光束进行攻\n击。有时会让对手陷入冰冻\n状态", + effect: "向对手发射冰冻光束进行攻击。\n有时会让对手陷入冰冻状态", }, "blizzard": { name: "暴风雪", - effect: "将猛烈的暴风雪刮向对手进\n行攻击。有时会让对手陷入\n冰冻状态", + effect: "将猛烈的暴风雪刮向对手进行攻击。\n有时会让对手陷入冰冻状态", }, "psybeam": { name: "幻象光线", - effect: "向对手发射神奇的光线进行\n攻击。有时会使对手混乱", + effect: "向对手发射神奇的光线进行攻击。\n有时会使对手混乱", }, "bubbleBeam": { name: "泡沫光线", - effect: "向对手猛烈地喷射泡沫进行\n攻击。有时会降低对手的速\n度", + effect: "向对手猛烈地喷射泡沫进行攻击。\n有时会降低对手的速度", }, "auroraBeam": { name: "极光束", - effect: "向对手发射虹色光束进行攻\n击。有时会降低对手的攻击", + effect: "向对手发射虹色光束进行攻击。\n有时会降低对手的攻击", }, "hyperBeam": { name: "破坏光线", - effect: "向对手发射强烈的光线进行\n攻击。下一回合自己将无法\n动弹", + effect: "向对手发射强烈的光线进行攻击。\n下一回合自己将无法动弹", }, "peck": { name: "啄", - effect: "用尖锐的喙或角刺向对手进\n行攻击", + effect: "用尖锐的喙或角刺向对手进行攻击", }, "drillPeck": { name: "啄钻", - effect: "一边旋转,一边将尖喙刺入\n对手进行攻击", + effect: "一边旋转,一边将尖喙刺入对手进行攻击", }, "submission": { name: "深渊翻滚", - effect: "将对手连同自己一起摔向地\n面进行攻击。自己也会受到\n少许伤害", + effect: "将对手连同自己一起摔向地面进行攻击。\n自己也会受到少许伤害", }, "lowKick": { name: "踢倒", - effect: "用力踢对手的脚,使其摔倒\n进行攻击。对手越重,威力\n越大", + effect: "用力踢对手的脚,使其摔倒进行攻击。\n对手越重,威力越大", }, "counter": { name: "双倍奉还", - effect: "从对手那里受到物理攻击的\n伤害将以2倍返还给同一个\n对手", + effect: "从对手那里受到物理攻击的伤害将\n以2倍返还给同一个对手", }, "seismicToss": { name: "地球上投", - effect: "利用引力将对手甩飞出去。\n给予对手和自己等级相同的\n伤害", + effect: "利用引力将对手甩飞出去。\n给予对手和自己等级相同的伤害", }, "strength": { name: "怪力", - effect: "使出浑身力气殴打对手进行\n攻击", + effect: "使出浑身力气殴打对手进行攻击", }, "absorb": { name: "吸取", - effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半HP", + effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP", }, "megaDrain": { name: "超级吸取", - effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半HP", + effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP", }, "leechSeed": { name: "寄生种子", - effect: "植入寄生种子后,将在每回\n合一点一点吸取对手的HP,\n从而用来回复自己的HP", + effect: "植入寄生种子后,将在每回合一点\n一点吸取对手的HP,\n从而用来回复自己的HP", }, "growth": { name: "生长", - effect: "让身体一下子长大,从而提\n高攻击和特攻", + effect: "让身体一下子长大,从而提高攻击和特攻", }, "razorLeaf": { name: "飞叶快刀", - effect: "飞出叶片,切斩对手进行攻\n击。容易击中要害", + effect: "飞出叶片,切斩对手进行攻击。\n容易击中要害", }, "solarBeam": { name: "日光束", @@ -307,19 +307,19 @@ export const move: MoveTranslationEntries = { }, "poisonPowder": { name: "毒粉", - effect: "撒出毒粉,从而让对手陷入\n中毒状态", + effect: "撒出毒粉,从而让对手陷入中毒状态", }, "stunSpore": { name: "麻痹粉", - effect: "撒出麻痹粉,从而让对手陷\n入麻痹状态", + effect: "撒出麻痹粉,从而让对手陷入麻痹状态", }, "sleepPowder": { name: "催眠粉", - effect: "撒出催眠粉,从而让对手陷\n入睡眠状态", + effect: "撒出催眠粉,从而让对手陷入睡眠状态", }, "petalDance": { name: "花瓣舞", - effect: "在2~3回合内,散落花瓣\n攻击对手。之后自己会陷入\n混乱", + effect: "在2~3回合内,散落花瓣攻击对手。\n之后自己会陷入混乱", }, "stringShot": { name: "吐丝", @@ -327,23 +327,23 @@ export const move: MoveTranslationEntries = { }, "dragonRage": { name: "龙之怒", - effect: "将愤怒的冲击波撞向对手进\n行攻击。必定会给予40的\n伤害", + effect: "将愤怒的冲击波撞向对手进行攻击。\n必定会给予40的伤害", }, "fireSpin": { name: "火焰旋涡", - effect: "将对手困在激烈的火焰旋涡\n中,在4~5回合内进行攻\n击", + effect: "将对手困在激烈的火焰旋涡中,\n在4~5回合内进行攻击", }, "thunderShock": { name: "电击", - effect: "发出电流刺激对手进行攻击。\n有时会让对手陷入麻痹状\n态", + effect: "发出电流刺激对手进行攻击。\n有时会让对手陷入麻痹状态", }, "thunderbolt": { name: "十万伏特", - effect: "向对手发出强力电击进行攻\n击。有时会让对手陷入麻痹\n状态", + effect: "向对手发出强力电击进行攻击。\n有时会让对手陷入麻痹状态", }, "thunderWave": { name: "电磁波", - effect: "向对手发出微弱的电击,从\n而让对手陷入麻痹状态", + effect: "向对手发出微弱的电击,\n从而让对手陷入麻痹状态", }, "thunder": { name: "打雷", @@ -351,35 +351,35 @@ export const move: MoveTranslationEntries = { }, "rockThrow": { name: "落石", - effect: "拿起小岩石,投掷对手进行\n攻击", + effect: "拿起小岩石,投掷对手进行攻击", }, "earthquake": { name: "地震", - effect: "利用地震的冲击,攻击自己\n周围所有的宝可梦", + effect: "利用地震的冲击,攻击自己周围所\n有的宝可梦", }, "fissure": { name: "地裂", - effect: "让对手掉落于地裂的裂缝中\n进行攻击。只要命中就会一\n击昏厥", + effect: "让对手掉落于地裂的裂缝中进行攻击。\n只要命中就会一击昏厥", }, "dig": { name: "挖洞", - effect: "第1回合钻入地底,第2回\n合攻击对手", + effect: "第1回合钻入地底,第2回合攻击对手", }, "toxic": { name: "剧毒", - effect: "让对手陷入剧毒状态。随着\n回合的推进,中毒伤害会增\n加", + effect: "让对手陷入剧毒状态。\n随着回合的推进,中毒伤害会增加", }, "confusion": { name: "念力", - effect: "向对手发送微弱的念力进行\n攻击。有时会使对手混乱", + effect: "向对手发送微弱的念力进行攻击。\n有时会使对手混乱", }, "psychic": { name: "精神强念", - effect: "向对手发送强大的念力进行\n攻击。有时会降低对手的特\n防", + effect: "向对手发送强大的念力进行攻击。\n有时会降低对手的特防", }, "hypnosis": { name: "催眠术", - effect: "施以诱导睡意的暗示,让对\n手陷入睡眠状态", + effect: "施以诱导睡意的暗示,\n让对手陷入睡眠状态", }, "meditate": { name: "瑜伽姿势", @@ -387,23 +387,23 @@ export const move: MoveTranslationEntries = { }, "agility": { name: "高速移动", - effect: "让身体放松变得轻盈,以便\n高速移动。大幅提高自己的\n速度", + effect: "让身体放松变得轻盈,\n以便高速移动。大幅提高自己的速度", }, "quickAttack": { name: "电光一闪", - effect: "以迅雷不及掩耳之势扑向对\n手。必定能够先制攻击", + effect: "以迅雷不及掩耳之势扑向对手。\n必定能够先制攻击", }, "rage": { name: "愤怒", - effect: "如果在使出招式后受到攻击\n的话,会因愤怒的力量而提\n高攻击", + effect: "如果在使出招式后受到攻击的话,\n会因愤怒的力量而提高攻击", }, "teleport": { name: "瞬间移动", - effect: "当有后备宝可梦时使用,就\n可以进行替换。野生的宝可\n梦使用则会逃走", + effect: "当有后备宝可梦时使用,\n就可以进行替换。野生的宝可梦使用则会逃走", }, "nightShade": { name: "黑夜魔影", - effect: "显示恐怖幻影,只给予对手\n和自己等级相同的伤害", + effect: "显示恐怖幻影,只给予对手和自己\n等级相同的伤害", }, "mimic": { name: "模仿", @@ -411,7 +411,7 @@ export const move: MoveTranslationEntries = { }, "screech": { name: "刺耳声", - effect: "发出不由自主想要捂起耳朵\n的刺耳声,从而大幅降低对\n手的防御", + effect: "发出不由自主想要捂起耳朵的刺耳声,\n从而大幅降低对手的防御", }, "doubleTeam": { name: "影子分身", @@ -419,19 +419,19 @@ export const move: MoveTranslationEntries = { }, "recover": { name: "自我再生", - effect: "让细胞再生,从而回复自己\n最大HP的一半", + effect: "让细胞再生,从而回复自己最大H\nP的一半", }, "harden": { name: "变硬", - effect: "全身使劲,让身体变硬,从\n而提高自己的防御", + effect: "全身使劲,让身体变硬,\n从而提高自己的防御", }, "minimize": { name: "变小", - effect: "蜷缩身体显得很小,从而大\n幅提高自己的闪避率", + effect: "蜷缩身体显得很小,从而大幅提高\n自己的闪避率", }, "smokescreen": { name: "烟幕", - effect: "向对手喷出烟或墨汁等,从\n而降低对手的命中率", + effect: "向对手喷出烟或墨汁等,\n从而降低对手的命中率", }, "confuseRay": { name: "奇异之光", @@ -439,59 +439,59 @@ export const move: MoveTranslationEntries = { }, "withdraw": { name: "缩入壳中", - effect: "缩入壳里保护身体,从而提\n高自己的防御", + effect: "缩入壳里保护身体,从而提高自己的防御", }, "defenseCurl": { name: "变圆", - effect: "将身体蜷曲变圆,从而提高\n自己的防御", + effect: "将身体蜷曲变圆,从而提高自己的防御", }, "barrier": { name: "屏障", - effect: "制造坚固的壁障,从而大幅\n提高自己的防御", + effect: "制造坚固的壁障,从而大幅提高自\n己的防御", }, "lightScreen": { name: "光墙", - effect: "利用神奇的墙壁,在5回合\n内减弱从对手那里受到的特\n殊攻击的伤害", + effect: "利用神奇的墙壁,在5回合内减弱\n从对手那里受到的特殊攻击的伤害", }, "haze": { name: "黑雾", - effect: "升起黑雾,将正在场上战斗\n的全体宝可梦的能力变回原\n点", + effect: "升起黑雾,将正在场上战斗的全体\n宝可梦的能力变回原点", }, "reflect": { name: "反射壁", - effect: "利用神奇的墙壁,在5回合\n内减弱从对手那里受到的物\n理攻击的伤害", + effect: "利用神奇的墙壁,在5回合内减弱\n从对手那里受到的物理攻击的伤害", }, "focusEnergy": { name: "聚气", - effect: "深深地吸口气,集中精神。\n自己的攻击会变得容易击中\n要害", + effect: "深深地吸口气,集中精神。\n自己的攻击会变得容易击中要害", }, "bide": { name: "忍耐", - effect: "在2回合内忍受攻击,受到\n的伤害会2倍返还给对手", + effect: "在2回合内忍受攻击,\n受到的伤害会2倍返还给对手", }, "metronome": { name: "挥指", - effect: "挥动手指刺激自己的大脑,\n从许多的招式中随机使出1\n个", + effect: "挥动手指刺激自己的大脑,\n从许多的招式中随机使出1个", }, "mirrorMove": { name: "鹦鹉学舌", - effect: "模仿对手使用的招式,自己\n也使用相同招式", + effect: "模仿对手使用的招式,\n自己也使用相同招式", }, "selfDestruct": { name: "玉石俱碎", - effect: "引发爆炸,攻击自己周围所\n有的宝可梦。使用后陷入昏\n厥", + effect: "引发爆炸,攻击自己周围所有的宝可梦。\n使用后陷入昏厥", }, "eggBomb": { name: "炸蛋", - effect: "向对手用力投掷大大的蛋进\n行攻击", + effect: "向对手用力投掷大大的蛋进行攻击", }, "lick": { name: "舌舔", - effect: "用长长的舌头,舔遍对手进\n行攻击。有时会让对手陷入\n麻痹状态", + effect: "用长长的舌头,舔遍对手进行攻击。\n有时会让对手陷入麻痹状态", }, "smog": { name: "浊雾", - effect: "将肮脏的浓雾吹向对手进行\n攻击。有时会让对手陷入中\n毒状态", + effect: "将肮脏的浓雾吹向对手进行攻击。\n有时会让对手陷入中毒状态", }, "sludge": { name: "污泥攻击", @@ -499,27 +499,27 @@ export const move: MoveTranslationEntries = { }, "boneClub": { name: "骨棒", - effect: "用手中的骨头殴打对手进行\n攻击。有时会使对手畏缩", + effect: "用手中的骨头殴打对手进行攻击。\n有时会使对手畏缩", }, "fireBlast": { name: "大字爆炎", - effect: "用大字形状的火焰烧尽对手。\n有时会让对手陷入灼伤状\n态", + effect: "用大字形状的火焰烧尽对手。\n有时会让对手陷入灼伤状态", }, "waterfall": { name: "攀瀑", - effect: "以惊人的气势扑向对手。有\n时会使对手畏缩", + effect: "以惊人的气势扑向对手。\n有时会使对手畏缩", }, "clamp": { name: "贝壳夹击", - effect: "用非常坚固且厚实的贝壳,\n在4~5回合内夹住对手进\n行攻击", + effect: "用非常坚固且厚实的贝壳,\n在4~5回合内夹住对手进行攻击", }, "swift": { name: "高速星星", - effect: "发射星形的光攻击对手。攻\n击必定会命中", + effect: "发射星形的光攻击对手。\n攻击必定会命中", }, "skullBash": { name: "火箭头锤", - effect: "第1回合把头缩进去,从而\n提高防御。第2回合攻击对\n手", + effect: "第1回合把头缩进去,\n从而提高防御。第2回合攻击对手", }, "spikeCannon": { name: "尖刺加农炮", @@ -527,7 +527,7 @@ export const move: MoveTranslationEntries = { }, "constrict": { name: "缠绕", - effect: "用触手或青藤等缠绕进行攻\n击。有时会降低对手的速度", + effect: "用触手或青藤等缠绕进行攻击。\n有时会降低对手的速度", }, "amnesia": { name: "瞬间失忆", @@ -535,7 +535,7 @@ export const move: MoveTranslationEntries = { }, "kinesis": { name: "折弯汤匙", - effect: "折弯汤匙引开注意,从而降\n低对手的命中率", + effect: "折弯汤匙引开注意,从而降低对手\n的命中率", }, "softBoiled": { name: "生蛋", @@ -543,7 +543,7 @@ export const move: MoveTranslationEntries = { }, "highJumpKick": { name: "飞膝踢", - effect: "跳起后用膝盖撞对手进行攻\n击。如果撞偏则自己会受到\n伤害", + effect: "跳起后用膝盖撞对手进行攻击。\n如果撞偏则自己会受到伤害", }, "glare": { name: "大蛇瞪眼", @@ -551,7 +551,7 @@ export const move: MoveTranslationEntries = { }, "dreamEater": { name: "食梦", - effect: "吃掉正在睡觉的对手的梦进\n行攻击。回复对手所受到伤\n害的一半HP", + effect: "吃掉正在睡觉的对手的梦进行攻击。\n回复对手所受到伤害的一半HP", }, "poisonGas": { name: "毒瓦斯", @@ -559,43 +559,43 @@ export const move: MoveTranslationEntries = { }, "barrage": { name: "投球", - effect: "向对手投掷圆形物体进行攻\n击。连续攻击2~5次", + effect: "向对手投掷圆形物体进行攻击。\n连续攻击2~5次", }, "leechLife": { name: "吸血", - effect: "吸取血液攻击对手。可以回\n复给予对手伤害的一半HP", + effect: "吸取血液攻击对手。可以回复给予\n对手伤害的一半HP", }, "lovelyKiss": { name: "恶魔之吻", - effect: "用恐怖的脸强吻对手。让对\n手陷入睡眠状态", + effect: "用恐怖的脸强吻对手。\n让对手陷入睡眠状态", }, "skyAttack": { name: "神鸟猛击", - effect: "第2回合攻击对手。偶尔使\n对手畏缩。也容易击中要害", + effect: "第2回合攻击对手。偶尔使对手畏缩。\n也容易击中要害", }, "transform": { name: "变身", - effect: "变身成对手宝可梦的样子,\n能够使用和对手完全相同的\n招式", + effect: "变身成对手宝可梦的样子,\n能够使用和对手完全相同的招式", }, "bubble": { name: "泡沫", - effect: "向对手用力吹起无数泡泡进\n行攻击。有时会降低对手的\n速度", + effect: "向对手用力吹起无数泡泡进行攻击。\n有时会降低对手的速度", }, "dizzyPunch": { name: "迷昏拳", - effect: "有节奏地出拳攻击对手。有\n时会使对手混乱", + effect: "有节奏地出拳攻击对手。\n有时会使对手混乱", }, "spore": { name: "蘑菇孢子", - effect: "沙沙沙地撒满具有催眠效果\n的孢子,从而让对手陷入睡\n眠状态", + effect: "沙沙沙地撒满具有催眠效果的孢子,\n从而让对手陷入睡眠状态", }, "flash": { name: "闪光", - effect: "使出光芒,从而降低对手的\n命中率。也可在阴暗的洞窟\n里照亮四周", + effect: "使出光芒,从而降低对手的命中率。\n也可在阴暗的洞窟里照亮四周", }, "psywave": { name: "精神波", - effect: "向对手发射神奇的念波进行\n攻击。每次使用,伤害都会\n改变", + effect: "向对手发射神奇的念波进行攻击。\n每次使用,伤害都会改变", }, "splash": { name: "跃起", @@ -611,59 +611,59 @@ export const move: MoveTranslationEntries = { }, "explosion": { name: "大爆炸", - effect: "引发大爆炸,攻击自己周围\n所有的宝可梦。使用后自己\n会陷入昏厥", + effect: "引发大爆炸,攻击自己周围所有的宝可梦。\n使用后自己会陷入昏厥", }, "furySwipes": { name: "乱抓", - effect: "用爪子或镰刀等抓对手进行\n攻击。连续攻击2~5次", + effect: "用爪子或镰刀等抓对手进行攻击。\n连续攻击2~5次", }, "bonemerang": { name: "骨头回力镖", - effect: "用手中的骨头投掷对手,来\n回连续2次给予伤害", + effect: "用手中的骨头投掷对手,\n来回连续2次给予伤害", }, "rest": { name: "睡觉", - effect: "连续睡上2回合。回复自己\n的全部HP以及治愈所有异\n常状态", + effect: "连续睡上2回合。回复自己的全部\nHP以及治愈所有异常状态", }, "rockSlide": { name: "岩崩", - effect: "将大岩石猛烈地撞向对手进\n行攻击。有时会使对手畏缩", + effect: "将大岩石猛烈地撞向对手进行攻击。\n有时会使对手畏缩", }, "hyperFang": { name: "终结门牙", - effect: "用锋利的门牙牢牢地咬住对\n手进行攻击。有时会使对手\n畏缩", + effect: "用锋利的门牙牢牢地咬住对手进行攻击。\n有时会使对手畏缩", }, "sharpen": { name: "棱角化", - effect: "增加身体的角,变得棱棱角\n角,从而提高自己的攻击", + effect: "增加身体的角,变得棱棱角角,\n从而提高自己的攻击", }, "conversion": { name: "纹理", - effect: "将自己的属性转换成和已学\n会的招式中第一个招式相同\n的属性", + effect: "将自己的属性转换成和已学会的招\n式中第一个招式相同的属性", }, "triAttack": { name: "三重攻击", - effect: "用3种光线进行攻击。有时\n会让对手陷入麻痹、灼伤或\n冰冻的状态", + effect: "用3种光线进行攻击。\n有时会让对手陷入麻痹、灼伤或冰冻的状态", }, "superFang": { name: "愤怒门牙", - effect: "用锋利的门牙猛烈地咬住对\n手进行攻击。对手的HP减\n半", + effect: "用锋利的门牙猛烈地咬住对手进行攻击。\n对手的HP减半", }, "slash": { name: "劈开", - effect: "用爪子或镰刀等劈开对手进\n行攻击。容易击中要害", + effect: "用爪子或镰刀等劈开对手进行攻击。\n容易击中要害", }, "substitute": { name: "替身", - effect: "削减少许自己的HP,制造\n分身。分身将成为自己的替\n身", + effect: "削减少许自己的HP,\n制造分身。分身将成为自己的替身", }, "struggle": { name: "挣扎", - effect: "当自己的PP耗尽时,努力\n挣扎攻击对手。自己也会受\n到少许伤害", + effect: "当自己的PP耗尽时,\n努力挣扎攻击对手。自己也会受到少许伤害", }, "sketch": { name: "写生", - effect: "将对手使用的招式变成自己\n的招式。使用1次后写生消\n失", + effect: "将对手使用的招式变成自己的招式。\n使用1次后写生消失", }, "tripleKick": { name: "三连踢", @@ -675,59 +675,59 @@ export const move: MoveTranslationEntries = { }, "spiderWeb": { name: "蛛网", - effect: "将黏糊糊的细丝一层一层缠\n住对手,使其不能从战斗中\n逃走", + effect: "将黏糊糊的细丝一层一层缠住对手,\n使其不能从战斗中逃走", }, "mindReader": { name: "心之眼", - effect: "用心感受对手的行动,下次\n攻击必定会击中对手", + effect: "用心感受对手的行动,\n下次攻击必定会击中对手", }, "nightmare": { name: "恶梦", - effect: "让在睡眠状态下的对手做恶\n梦,每回合会缓缓减少HP", + effect: "让在睡眠状态下的对手做恶梦,\n每回合会缓缓减少HP", }, "flameWheel": { name: "火焰轮", - effect: "让火焰覆盖全身,猛撞向对\n手进行攻击。有时会让对手\n陷入灼伤状态", + effect: "让火焰覆盖全身,猛撞向对手进行攻击。\n有时会让对手陷入灼伤状态", }, "snore": { name: "打鼾", - effect: "在自己睡觉时,发出噪音进\n行攻击。有时会使对手畏缩", + effect: "在自己睡觉时,发出噪音进行攻击。\n有时会使对手畏缩", }, "curse": { name: "诅咒", - effect: "使用该招式的宝可梦,其属\n性是幽灵属性或其他属性时,\n效果会不一样", + effect: "使用该招式的宝可梦,\n其属性是幽灵属性或其他属性时,\n效果会不一样", }, "flail": { name: "抓狂", - effect: "抓狂般乱打进行攻击。自己\n的HP越少,招式的威力越\n大", + effect: "抓狂般乱打进行攻击。\n自己的HP越少,招式的威力越大", }, "conversion2": { name: "纹理2", - effect: "为了可以抵抗对手最后使用\n的招式,从而使自己的属性\n发生变化", + effect: "为了可以抵抗对手最后使用的招式,\n从而使自己的属性发生变化", }, "aeroblast": { name: "气旋攻击", - effect: "发射空气旋涡进行攻击。容\n易击中要害", + effect: "发射空气旋涡进行攻击。\n容易击中要害", }, "cottonSpore": { name: "棉孢子", - effect: "将棉花般柔软的孢子紧贴对\n手,从而大幅降低对手的速\n度", + effect: "将棉花般柔软的孢子紧贴对手,\n从而大幅降低对手的速度", }, "reversal": { name: "绝处逢生", - effect: "竭尽全力进行攻击。自己的\nHP越少,招式的威力越大", + effect: "竭尽全力进行攻击。自己的HP越少,\n招式的威力越大", }, "spite": { name: "怨恨", - effect: "对对手最后使用的招式怀有\n怨恨,减少4PP该招式", + effect: "对对手最后使用的招式怀有怨恨,\n减少4PP该招式", }, "powderSnow": { name: "细雪", - effect: "将冰冷的细雪吹向对手进行\n攻击。有时会让对手陷入冰\n冻状态", + effect: "将冰冷的细雪吹向对手进行攻击。\n有时会让对手陷入冰冻状态", }, "protect": { name: "守住", - effect: "完全抵挡对手的攻击。连续\n使出则容易失败", + effect: "完全抵挡对手的攻击。\n连续使出则容易失败", }, "machPunch": { name: "音速拳", @@ -735,11 +735,11 @@ export const move: MoveTranslationEntries = { }, "scaryFace": { name: "可怕面孔", - effect: "用恐怖的表情瞪着对手,使\n其害怕,从而大幅降低对手\n的速度", + effect: "用恐怖的表情瞪着对手,\n使其害怕,从而大幅降低对手的速度", }, "feintAttack": { name: "出奇一击", - effect: "悄悄地靠近对手,趁其不备\n进行殴打。攻击必定会命中", + effect: "悄悄地靠近对手,趁其不备进行殴打。\n攻击必定会命中", }, "sweetKiss": { name: "天使之吻", @@ -747,7 +747,7 @@ export const move: MoveTranslationEntries = { }, "bellyDrum": { name: "腹鼓", - effect: "将自己的HP减少到最大\nHP的一半,从而最大限度提\n高自己的攻击", + effect: "将自己的HP减少到最大HP的一半,\n从而最大限度提高自己的攻击", }, "sludgeBomb": { name: "污泥炸弹", @@ -755,79 +755,79 @@ export const move: MoveTranslationEntries = { }, "mudSlap": { name: "掷泥", - effect: "向对手的脸等投掷泥块进行\n攻击。会降低对手的命中率", + effect: "向对手的脸等投掷泥块进行攻击。\n会降低对手的命中率", }, "octazooka": { name: "章鱼桶炮", - effect: "向对手的脸等喷出墨汁进行\n攻击。有时会降低对手的命\n中率", + effect: "向对手的脸等喷出墨汁进行攻击。\n有时会降低对手的命中率", }, "spikes": { name: "撒菱", - effect: "在对手的脚下扔撒菱。对替\n换出场的对手的宝可梦给予\n伤害", + effect: "在对手的脚下扔撒菱。\n对替换出场的对手的宝可梦给予伤害", }, "zapCannon": { name: "电磁炮", - effect: "发射大炮一样的电流进行攻\n击。让对手陷入麻痹状态", + effect: "发射大炮一样的电流进行攻击。\n让对手陷入麻痹状态", }, "foresight": { name: "识破", - effect: "使出后对幽灵属性宝可梦没\n有效果的招式以及闪避率高\n的对手,变得能够打中", + effect: "使出后对幽灵属性宝可梦没有效果\n的招式以及闪避率高的对手,\n变得能够打中", }, "destinyBond": { name: "同命", - effect: "使出招式后,当受到对手攻\n击陷入昏厥时,对手也会一\n同昏厥。连续使出则会失败", + effect: "使出招式后,当受到对手攻击陷入昏厥时,\n对手也会一同昏厥。\n连续使出则会失败", }, "perishSong": { name: "终焉之歌", - effect: "倾听歌声的宝可梦经过3回\n合陷入昏厥。替换后效果消\n失", + effect: "倾听歌声的宝可梦经过3回合陷入昏厥。\n替换后效果消失", }, "icyWind": { name: "冰冻之风", - effect: "将结冰的冷气吹向对手进行\n攻击。会降低对手的速度", + effect: "将结冰的冷气吹向对手进行攻击。\n会降低对手的速度", }, "detect": { name: "看穿", - effect: "完全抵挡对手的攻击。连续\n使出则容易失败", + effect: "完全抵挡对手的攻击。\n连续使出则容易失败", }, "boneRush": { name: "骨棒乱打", - effect: "用坚硬的骨头殴打对手进行\n攻击。连续攻击2~5次", + effect: "用坚硬的骨头殴打对手进行攻击。\n连续攻击2~5次", }, "lockOn": { name: "锁定", - effect: "紧紧瞄准对手,下次攻击必\n定会打中", + effect: "紧紧瞄准对手,下次攻击必定会打中", }, "outrage": { name: "逆鳞", - effect: "在2~3回合内,乱打一气\n地进行攻击。大闹一番后自\n己会陷入混乱", + effect: "在2~3回合内,乱打一气地进行攻击。\n大闹一番后自己会陷入混乱", }, "sandstorm": { name: "沙暴", - effect: "在5回合内扬起沙暴,除岩\n石、地面和钢属性以外的宝\n可梦,都会受到伤害。岩石\n属性的特防还会提高", + effect: "在5回合内扬起沙暴,\n除岩石、地面和钢属性以外的宝可梦,\n都会受到伤害。岩石属性的特防还会提高", }, "gigaDrain": { name: "终极吸取", - effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半HP", + effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP", }, "endure": { name: "挺住", - effect: "即使受到攻击,也至少会留\n下1HP。连续使出则容易\n失败", + effect: "即使受到攻击,也至少会留下1HP。\n连续使出则容易失败", }, "charm": { name: "撒娇", - effect: "可爱地凝视,诱使对手疏忽\n大意,从而大幅降低对手的\n攻击", + effect: "可爱地凝视,诱使对手疏忽大意,\n从而大幅降低对手的攻击", }, "rollout": { name: "滚动", - effect: "在5回合内连续滚动攻击对\n手。招式每次击中,威力就\n会提高", + effect: "在5回合内连续滚动攻击对手。\n招式每次击中,威力就会提高", }, "falseSwipe": { name: "点到为止", - effect: "对手的HP至少会留下1\nHP,如此般手下留情地攻击", + effect: "对手的HP至少会留下1HP,\n如此般手下留情地攻击", }, "swagger": { name: "虚张声势", - effect: "激怒对手,使其混乱。因为\n愤怒,对手的攻击会大幅提\n高", + effect: "激怒对手,使其混乱。\n因为愤怒,对手的攻击会大幅提高", }, "milkDrink": { name: "喝牛奶", @@ -835,31 +835,31 @@ export const move: MoveTranslationEntries = { }, "spark": { name: "电光", - effect: "让电流覆盖全身,猛撞向对\n手进行攻击。有时会让对手\n陷入麻痹状态", + effect: "让电流覆盖全身,猛撞向对手进行攻击。\n有时会让对手陷入麻痹状态", }, "furyCutter": { name: "连斩", - effect: "用镰刀或爪子等切斩对手进\n行攻击。连续击中,威力就\n会提高", + effect: "用镰刀或爪子等切斩对手进行攻击。\n连续击中,威力就会提高", }, "steelWing": { name: "钢翼", - effect: "用坚硬的翅膀敲打对手进行\n攻击。有时会提高自己的防\n御", + effect: "用坚硬的翅膀敲打对手进行攻击。\n有时会提高自己的防御", }, "meanLook": { name: "黑色目光", - effect: "用好似要勾人心魂的黑色目\n光一动不动地凝视对手,使\n其不能从战斗中逃走", + effect: "用好似要勾人心魂的黑色目光一动\n不动地凝视对手,使其不能从战斗中逃走", }, "attract": { name: "迷人", - effect: "♂诱惑♀或♀诱惑♂,让对\n手着迷。对手将很难使出招\n式", + effect: "♂诱惑♀或♀诱惑♂,让对手着迷。\n对手将很难使出招式", }, "sleepTalk": { name: "梦话", - effect: "从自己已学会的招式中任意\n使出1个。只能在自己睡觉\n时使用", + effect: "从自己已学会的招式中任意使出1个。\n只能在自己睡觉时使用", }, "healBell": { name: "治愈铃声", - effect: "让同伴听舒适的铃音,从而\n治愈我方全员的异常状态", + effect: "让同伴听舒适的铃音,\n从而治愈我方全员的异常状态", }, "return": { name: "报恩", @@ -867,27 +867,27 @@ export const move: MoveTranslationEntries = { }, "present": { name: "礼物", - effect: "递给对手设有圈套的盒子进\n行攻击。也有可能回复对手\nHP", + effect: "递给对手设有圈套的盒子进行攻击。\n也有可能回复对手HP", }, "frustration": { name: "迁怒", - effect: "为了发泄不满而全力攻击对\n手。亲密度越低,威力越大", + effect: "为了发泄不满而全力攻击对手。\n亲密度越低,威力越大", }, "safeguard": { name: "神秘守护", - effect: "在5回合内被神奇的力量守\n护,从而不会陷入异常状态", + effect: "在5回合内被神奇的力量守护,\n从而不会陷入异常状态", }, "painSplit": { name: "分担痛楚", - effect: "将自己的HP和对手的HP\n相加,然后自己和对手友好\n地平分", + effect: "将自己的HP和对手的HP相加,\n然后自己和对手友好地平分", }, "sacredFire": { name: "神圣之火", - effect: "用神秘的火焰烧尽对手进行\n攻击。有时会让对手陷入灼\n伤状态", + effect: "用神秘的火焰烧尽对手进行攻击。\n有时会让对手陷入灼伤状态", }, "magnitude": { name: "震级", - effect: "晃动地面,攻击自己周围所\n有的宝可梦。招式的威力会\n有各种变化", + effect: "晃动地面,攻击自己周围所有的宝可梦。\n招式的威力会有各种变化", }, "dynamicPunch": { name: "爆裂拳", @@ -895,75 +895,75 @@ export const move: MoveTranslationEntries = { }, "megahorn": { name: "超级角击", - effect: "用坚硬且华丽的角狠狠地刺\n入对手进行攻击", + effect: "用坚硬且华丽的角狠狠地刺入对手\n进行攻击", }, "dragonBreath": { name: "龙息", - effect: "将强烈的气息吹向对手进行\n攻击。有时会让对手陷入麻\n痹状态", + effect: "将强烈的气息吹向对手进行攻击。\n有时会让对手陷入麻痹状态", }, "batonPass": { name: "接棒", - effect: "和后备宝可梦进行替换。换\n上的宝可梦能直接继承其能\n力的变化", + effect: "和后备宝可梦进行替换。\n换上的宝可梦能直接继承其能力的变化", }, "encore": { name: "再来一次", - effect: "让对手接受再来一次,连续\n3次使出最后使用的招式", + effect: "让对手接受再来一次,\n连续3次使出最后使用的招式", }, "pursuit": { name: "追打", - effect: "当对手替换宝可梦上场时使\n出此招式的话,能够以2倍\n的威力进行攻击", + effect: "当对手替换宝可梦上场时使出此招式的话,\n能够以2倍的威力进行攻击", }, "rapidSpin": { name: "高速旋转", - effect: "通过旋转来攻击对手。可以\n摆脱绑紧、紧束、寄生种子\n等招式。还能提高自己的速\n度", + effect: "通过旋转来攻击对手。\n可以摆脱绑紧、紧束、寄生种子等招式。\n还能提高自己的速度", }, "sweetScent": { name: "甜甜香气", - effect: "用香气大幅降低对手的闪避\n率", + effect: "用香气大幅降低对手的闪避率", }, "ironTail": { name: "铁尾", - effect: "使用坚硬的尾巴摔打对手进\n行攻击。有时会降低对手的\n防御", + effect: "使用坚硬的尾巴摔打对手进行攻击。\n有时会降低对手的防御", }, "metalClaw": { name: "金属爪", - effect: "用钢铁之爪劈开对手进行攻\n击。有时会提高自己的攻击", + effect: "用钢铁之爪劈开对手进行攻击。\n有时会提高自己的攻击", }, "vitalThrow": { name: "借力摔", - effect: "会在对手之后进行攻击。但\n是自己的攻击必定会命中", + effect: "会在对手之后进行攻击。\n但是自己的攻击必定会命中", }, "morningSun": { name: "晨光", - effect: "回复自己的HP。根据天气\n的不同,回复量也会有所变\n化", + effect: "回复自己的HP。根据天气的不同,\n回复量也会有所变化", }, "synthesis": { name: "光合作用", - effect: "回复自己的HP。根据天气\n的不同,回复量也会有所变\n化", + effect: "回复自己的HP。根据天气的不同,\n回复量也会有所变化", }, "moonlight": { name: "月光", - effect: "回复自己的HP。根据天气\n的不同,回复量也会有所变\n化", + effect: "回复自己的HP。根据天气的不同,\n回复量也会有所变化", }, "hiddenPower": { name: "觉醒力量", - effect: "招式的属性会随着使用此招\n式的宝可梦而改变", + effect: "招式的属性会随着使用此招式的宝\n可梦而改变", }, "crossChop": { name: "十字劈", - effect: "用两手呈十字劈打对手进行\n攻击。容易击中要害", + effect: "用两手呈十字劈打对手进行攻击。\n容易击中要害", }, "twister": { name: "龙卷风", - effect: "兴起龙卷风,将对手卷入进\n行攻击。有时会使对手畏缩", + effect: "兴起龙卷风,将对手卷入进行攻击。\n有时会使对手畏缩", }, "rainDance": { name: "求雨", - effect: "在5回合内一直降雨,从而\n提高水属性的招式威力。火\n属性的招式威力则降低", + effect: "在5回合内一直降雨,\n从而提高水属性的招式威力。火属性的招式威\n力则降低", }, "sunnyDay": { name: "大晴天", - effect: "在5回合内让日照变得强烈,\n从而提高火属性的招式威\n力。水属性的招式威力则降\n低", + effect: "在5回合内让日照变得强烈,\n从而提高火属性的招式威力。\n水属性的招式威力则降低", }, "crunch": { name: "咬碎", @@ -971,111 +971,111 @@ export const move: MoveTranslationEntries = { }, "mirrorCoat": { name: "镜面反射", - effect: "从对手那里受到特殊攻击的\n伤害将以2倍返还给同一个\n对手", + effect: "从对手那里受到特殊攻击的伤害将\n以2倍返还给同一个对手", }, "psychUp": { name: "自我暗示", - effect: "向自己施以自我暗示,将能\n力变化的状态变得和对手一\n样", + effect: "向自己施以自我暗示,\n将能力变化的状态变得和对手一样", }, "extremeSpeed": { name: "神速", - effect: "以迅雷不及掩耳之势猛撞向\n对手进行攻击。必定能够先\n制攻击", + effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。\n必定能够先制攻击", }, "ancientPower": { name: "原始之力", - effect: "用原始之力进行攻击。有时\n会提高自己所有的能力", + effect: "用原始之力进行攻击。\n有时会提高自己所有的能力", }, "shadowBall": { name: "暗影球", - effect: "投掷一团黑影进行攻击。有\n时会降低对手的特防", + effect: "投掷一团黑影进行攻击。\n有时会降低对手的特防", }, "futureSight": { name: "预知未来", - effect: "在使用招式2回合后,向对\n手发送一团念力进行攻击", + effect: "在使用招式2回合后,\n向对手发送一团念力进行攻击", }, "rockSmash": { name: "碎岩", - effect: "用拳头进行攻击。有时会降\n低对手的防御", + effect: "用拳头进行攻击。有时会降低对手的防御", }, "whirlpool": { name: "潮旋", - effect: "将对手困在激烈的水流旋涡\n中,在4~5回合内进行攻\n击", + effect: "将对手困在激烈的水流旋涡中,\n在4~5回合内进行攻击", }, "beatUp": { name: "围攻", - effect: "我方全员进行攻击。同行的\n宝可梦越多,招式的攻击次\n数越多", + effect: "我方全员进行攻击。同行的宝可梦越多,\n招式的攻击次数越多", }, "fakeOut": { name: "击掌奇袭", - effect: "进行先制攻击,使对手畏缩。\n要在出场后立刻使出才能\n成功", + effect: "进行先制攻击,使对手畏缩。\n要在出场后立刻使出才能成功", }, "uproar": { name: "吵闹", - effect: "在3回合内大吵大闹攻击对\n手。在此期间谁都不能入眠", + effect: "在3回合内大吵大闹攻击对手。\n在此期间谁都不能入眠", }, "stockpile": { name: "蓄力", - effect: "积蓄力量,提高自己的防御\n和特防。最多积蓄3次", + effect: "积蓄力量,提高自己的防御和特防。\n最多积蓄3次", }, "spitUp": { name: "喷出", - effect: "将积蓄的力量撞向对手进行\n攻击。积蓄得越多,威力越\n大", + effect: "将积蓄的力量撞向对手进行攻击。\n积蓄得越多,威力越大", }, "swallow": { name: "吞下", - effect: "将积蓄的力量吞下,从而回\n复自己的HP。积蓄得越多,\n回复越大", + effect: "将积蓄的力量吞下,从而回复自己的HP。\n积蓄得越多,回复越大", }, "heatWave": { name: "热风", - effect: "将炎热的气息吹向对手进行\n攻击。有时会让对手陷入灼\n伤状态", + effect: "将炎热的气息吹向对手进行攻击。\n有时会让对手陷入灼伤状态", }, "hail": { name: "冰雹", - effect: "在5回合内一直降冰雹,除\n冰属性的宝可梦以外,给予\n全体宝可梦伤害", + effect: "在5回合内一直降冰雹,\n除冰属性的宝可梦以外,给予全体宝可梦伤害", }, "torment": { name: "无理取闹", - effect: "向对手无理取闹,令其不能\n连续2次使出相同招式", + effect: "向对手无理取闹,令其不能连续2\n次使出相同招式", }, "flatter": { name: "吹捧", - effect: "吹捧对手,使其混乱。同时\n还会提高对手的特攻", + effect: "吹捧对手,使其混乱。\n同时还会提高对手的特攻", }, "willOWisp": { name: "磷火", - effect: "放出怪异的火焰,从而让对\n手陷入灼伤状态", + effect: "放出怪异的火焰,从而让对手陷入\n灼伤状态", }, "memento": { name: "临别礼物", - effect: "虽然会使自己陷入昏厥,但\n是能够大幅降低对手的攻击\n和特攻", + effect: "虽然会使自己陷入昏厥,\n但是能够大幅降低对手的攻击和特攻", }, "facade": { name: "硬撑", - effect: "当自己处于中毒、麻痹、灼\n伤状态时,向对手使出此招\n式的话,威力会变成2倍", + effect: "当自己处于中毒、麻痹、灼伤状态时,\n向对手使出此招式的话,\n威力会变成2倍", }, "focusPunch": { name: "真气拳", - effect: "集中精神出拳。在招式使出\n前若受到攻击则会失败", + effect: "集中精神出拳。在招式使出前若受\n到攻击则会失败", }, "smellingSalts": { name: "清醒", - effect: "对于麻痹状态下的对手,威\n力会变成2倍。但相反对手\n的麻痹也会被治愈", + effect: "对于麻痹状态下的对手,\n威力会变成2倍。但相反对手的麻痹也会被治愈", }, "followMe": { name: "看我嘛", - effect: "引起对手的注意,将对手的\n攻击全部转移到自己身上", + effect: "引起对手的注意,将对手的攻击全\n部转移到自己身上", }, "naturePower": { name: "自然之力", - effect: "用自然之力进行攻击。根据\n所使用场所的不同,使出的\n招式也会有所变化", + effect: "用自然之力进行攻击。\n根据所使用场所的不同,使出的招式也会有所变化", }, "charge": { name: "充电", - effect: "变为充电状态,提高下次使\n出的电属性的招式威力。自\n己的特防也会提高", + effect: "变为充电状态,提高下次使出的电\n属性的招式威力。自己的特防也会提高", }, "taunt": { name: "挑衅", - effect: "使对手愤怒。在3回合内让\n对手只能使出给予伤害的招\n式", + effect: "使对手愤怒。在3回合内让对手只\n能使出给予伤害的招式", }, "helpingHand": { name: "帮助", @@ -1083,23 +1083,23 @@ export const move: MoveTranslationEntries = { }, "trick": { name: "戏法", - effect: "抓住对手的空隙,交换自己\n和对手的持有物", + effect: "抓住对手的空隙,交换自己和对手\n的持有物", }, "rolePlay": { name: "扮演", - effect: "扮演对手,让自己的特性变\n得和对手相同", + effect: "扮演对手,让自己的特性变得和对手相同", }, "wish": { name: "祈愿", - effect: "在下一回合回复自己或是替\n换出场的宝可梦最大HP的\n一半", + effect: "在下一回合回复自己或是替换出场\n的宝可梦最大HP的一半", }, "assist": { name: "借助", - effect: "向同伴紧急求助,从我方宝\n可梦已学会的招式中随机使\n用1个", + effect: "向同伴紧急求助,从我方宝可梦已\n学会的招式中随机使用1个", }, "ingrain": { name: "扎根", - effect: "在大地上扎根,每回合回复\n自己的HP。因为扎根了,\n所以不能替换宝可梦", + effect: "在大地上扎根,每回合回复自己的HP。\n因为扎根了,所以不能替换宝可梦", }, "superpower": { name: "蛮力", @@ -1107,11 +1107,11 @@ export const move: MoveTranslationEntries = { }, "magicCoat": { name: "魔法反射", - effect: "当对手使出会变成异常状态\n的招式或寄生种子等时,会\n将对手的招式反射回去", + effect: "当对手使出会变成异常状态的招式\n或寄生种子等时,会将对手的招式\n反射回去", }, "recycle": { name: "回收利用", - effect: "使战斗中已经消耗掉的自己\n的持有物再生,并可以再次\n使用", + effect: "使战斗中已经消耗掉的自己的持有物再生,\n并可以再次使用", }, "revenge": { name: "报复", @@ -1119,63 +1119,63 @@ export const move: MoveTranslationEntries = { }, "brickBreak": { name: "劈瓦", - effect: "将手刀猛烈地挥下攻击对手。\n还可以破坏光墙和反射壁\n等", + effect: "将手刀猛烈地挥下攻击对手。\n还可以破坏光墙和反射壁等", }, "yawn": { name: "哈欠", - effect: "打个大哈欠引起睡意。在下\n一回合让对手陷入睡眠状态", + effect: "打个大哈欠引起睡意。\n在下一回合让对手陷入睡眠状态", }, "knockOff": { name: "拍落", - effect: "拍落对手的持有物,直到战\n斗结束都不能使用。对手携\n带道具时会增加伤害", + effect: "拍落对手的持有物,直到战斗结束\n都不能使用。对手携带道具时会增加伤害", }, "endeavor": { name: "蛮干", - effect: "给予伤害,使对手的HP变\n得和自己的HP一样", + effect: "给予伤害,使对手的HP变得和自\n己的HP一样", }, "eruption": { name: "喷火", - effect: "爆发怒火攻击对手。自己的\nHP越少,招式的威力越小", + effect: "爆发怒火攻击对手。自己的HP越少,\n招式的威力越小", }, "skillSwap": { name: "特性互换", - effect: "利用超能力互换自己和对手\n的特性", + effect: "利用超能力互换自己和对手的特性", }, "imprison": { name: "封印", - effect: "如果对手有和自己相同的招\n式,那么只有对手无法使用\n该招式", + effect: "如果对手有和自己相同的招式,\n那么只有对手无法使用该招式", }, "refresh": { name: "焕然一新", - effect: "让身体休息,治愈自己身上\n所中的毒、麻痹、灼伤的异\n常状态", + effect: "让身体休息,治愈自己身上所中的\n毒、麻痹、灼伤的异常状态", }, "grudge": { name: "怨念", - effect: "因对手的招式而陷入昏厥时\n给对手施加怨念,让该招式\n的PP变成0", + effect: "因对手的招式而陷入昏厥时给对手\n施加怨念,让该招式的PP变成0", }, "snatch": { name: "抢夺", - effect: "将对手打算使用的回复招式\n或能力变化招式夺为己用", + effect: "将对手打算使用的回复招式或能力\n变化招式夺为己用", }, "secretPower": { name: "秘密之力", - effect: "根据使用场所不同,该招式\n的追加效果也会有所变化", + effect: "根据使用场所不同,该招式的追加\n效果也会有所变化", }, "dive": { name: "潜水", - effect: "第1回合潜入水中,第2回\n合浮上来进行攻击", + effect: "第1回合潜入水中,第2回合浮上\n来进行攻击", }, "armThrust": { name: "猛推", - effect: "用张开着的双手猛推对手进\n行攻击。连续攻击2~5次", + effect: "用张开着的双手猛推对手进行攻击。\n连续攻击2~5次", }, "camouflage": { name: "保护色", - effect: "根据所在场所不同,如水边\n、草丛和洞窟等,可以改变\n自己的属性", + effect: "根据所在场所不同,如水边、草丛\n和洞窟等,可以改变自己的属性", }, "tailGlow": { name: "萤火", - effect: "凝视闪烁的光芒,集中自己\n的精神,从而巨幅提高特攻", + effect: "凝视闪烁的光芒,集中自己的精神,\n从而巨幅提高特攻", }, "lusterPurge": { name: "洁净光芒", @@ -1183,51 +1183,51 @@ export const move: MoveTranslationEntries = { }, "mistBall": { name: "薄雾球", - effect: "用围绕着雾状羽毛的球进行\n攻击。有时会降低对手的特\n攻", + effect: "用围绕着雾状羽毛的球进行攻击。\n有时会降低对手的特攻", }, "featherDance": { name: "羽毛舞", - effect: "撒出羽毛,笼罩在对手的周\n围。大幅降低对手的攻击", + effect: "撒出羽毛,笼罩在对手的周围。\n大幅降低对手的攻击", }, "teeterDance": { name: "摇晃舞", - effect: "摇摇晃晃地跳起舞蹈,让自\n己周围的宝可梦陷入混乱状\n态", + effect: "摇摇晃晃地跳起舞蹈,\n让自己周围的宝可梦陷入混乱状态", }, "blazeKick": { name: "火焰踢", - effect: "攻击对手后,有时会使其陷\n入灼伤状态。也容易击中要\n害", + effect: "攻击对手后,有时会使其陷入灼伤状态。\n也容易击中要害", }, "mudSport": { name: "玩泥巴", - effect: "一旦使用此招式,周围就会\n弄得到处是泥。在5回合内\n减弱电属性的招式", + effect: "一旦使用此招式,周围就会弄得到处是泥。\n在5回合内减弱电属性的招式", }, "iceBall": { name: "冰球", - effect: "在5回合内攻击对手。招式\n每次击中,威力就会提高", + effect: "在5回合内攻击对手。\n招式每次击中,威力就会提高", }, "needleArm": { name: "尖刺臂", - effect: "用带刺的手臂猛烈地挥舞进\n行攻击。有时会使对手畏缩", + effect: "用带刺的手臂猛烈地挥舞进行攻击。\n有时会使对手畏缩", }, "slackOff": { name: "偷懒", - effect: "偷懒休息。回复自己最大\nHP的一半", + effect: "偷懒休息。回复自己最大HP的一半", }, "hyperVoice": { name: "巨声", - effect: "给予对手又吵又响的巨大震\n动进行攻击", + effect: "给予对手又吵又响的巨大震动进行攻击", }, "poisonFang": { name: "剧毒牙", - effect: "用有毒的牙齿咬住对手进行\n攻击。有时会使对手中剧毒", + effect: "用有毒的牙齿咬住对手进行攻击。\n有时会使对手中剧毒", }, "crushClaw": { name: "撕裂爪", - effect: "用坚硬的锐爪劈开对手进行\n攻击。有时会降低对手的防\n御", + effect: "用坚硬的锐爪劈开对手进行攻击。\n有时会降低对手的防御", }, "blastBurn": { name: "爆炸烈焰", - effect: "用爆炸的火焰烧尽对手进行\n攻击。下一回合自己将无法\n动弹", + effect: "用爆炸的火焰烧尽对手进行攻击。\n下一回合自己将无法动弹", }, "hydroCannon": { name: "加农水炮", @@ -1239,15 +1239,15 @@ export const move: MoveTranslationEntries = { }, "astonish": { name: "惊吓", - effect: "用尖叫声等突然惊吓对手进\n行攻击。有时会使对手畏缩", + effect: "用尖叫声等突然惊吓对手进行攻击。\n有时会使对手畏缩", }, "weatherBall": { name: "气象球", - effect: "根据使用时的天气,招式属\n性和威力会改变", + effect: "根据使用时的天气,招式属性和威\n力会改变", }, "aromatherapy": { name: "芳香治疗", - effect: "让同伴闻沁人心脾的香气,\n从而治愈我方全员的异常状\n态", + effect: "让同伴闻沁人心脾的香气,\n从而治愈我方全员的异常状态", }, "fakeTears": { name: "假哭", @@ -1255,19 +1255,19 @@ export const move: MoveTranslationEntries = { }, "airCutter": { name: "空气利刃", - effect: "用锐利的风切斩对手进行攻\n击。容易击中要害", + effect: "用锐利的风切斩对手进行攻击。\n容易击中要害", }, "overheat": { name: "过热", - effect: "使出全部力量攻击对手。使\n用之后会因为反作用力,自\n己的特攻大幅降低", + effect: "使出全部力量攻击对手。\n使用之后会因为反作用力,自己的特攻大幅降低", }, "odorSleuth": { name: "气味侦测", - effect: "使出后对幽灵属性宝可梦没\n有效果的招式以及闪避率高\n的对手,变得能够打中", + effect: "使出后对幽灵属性宝可梦没有效果\n的招式以及闪避率高的对手,\n变得能够打中", }, "rockTomb": { name: "岩石封锁", - effect: "投掷岩石进行攻击。封住对\n手的行动,从而降低速度", + effect: "投掷岩石进行攻击。封住对手的行动,\n从而降低速度", }, "silverWind": { name: "银色旋风", @@ -1275,23 +1275,23 @@ export const move: MoveTranslationEntries = { }, "metalSound": { name: "金属音", - effect: "让对手听摩擦金属般讨厌的\n声音。大幅降低对手的特防", + effect: "让对手听摩擦金属般讨厌的声音。\n大幅降低对手的特防", }, "grassWhistle": { name: "草笛", - effect: "让对手听舒适的笛声,从而\n陷入睡眠状态", + effect: "让对手听舒适的笛声,\n从而陷入睡眠状态", }, "tickle": { name: "挠痒", - effect: "给对手挠痒,使其发笑,从\n而降低对手的攻击和防御", + effect: "给对手挠痒,使其发笑,\n从而降低对手的攻击和防御", }, "cosmicPower": { name: "宇宙力量", - effect: "汲取宇宙中神秘的力量,从\n而提高自己的防御和特防", + effect: "汲取宇宙中神秘的力量,\n从而提高自己的防御和特防", }, "waterSpout": { name: "喷水", - effect: "掀起潮水进行攻击。自己的\nHP越少,招式的威力越小", + effect: "掀起潮水进行攻击。自己的HP越少,\n招式的威力越小", }, "signalBeam": { name: "信号光束", @@ -1299,55 +1299,55 @@ export const move: MoveTranslationEntries = { }, "shadowPunch": { name: "暗影拳", - effect: "使出混影之拳。攻击必定会\n命中", + effect: "使出混影之拳。攻击必定会命中", }, "extrasensory": { name: "神通力", - effect: "发出看不见的神奇力量进行\n攻击。有时会使对手畏缩", + effect: "发出看不见的神奇力量进行攻击。\n有时会使对手畏缩", }, "skyUppercut": { name: "冲天拳", - effect: "用冲向天空般高高的上勾拳\n顶起对手进行攻击", + effect: "用冲向天空般高高的上勾拳顶起对\n手进行攻击", }, "sandTomb": { name: "流沙深渊", - effect: "将对手困在铺天盖地的沙暴\n中,在4~5回合内进行攻\n击", + effect: "将对手困在铺天盖地的沙暴中,\n在4~5回合内进行攻击", }, "sheerCold": { name: "绝对零度", - effect: "给对手一击昏厥。如果是冰\n属性以外的宝可梦使用,就\n会难以打中", + effect: "给对手一击昏厥。如果是冰属性以\n外的宝可梦使用,就会难以打中", }, "muddyWater": { name: "浊流", - effect: "向对手喷射浑浊的水进行攻\n击。有时会降低对手的命中\n率", + effect: "向对手喷射浑浊的水进行攻击。\n有时会降低对手的命中率", }, "bulletSeed": { name: "种子机关枪", - effect: "向对手猛烈地发射种子进行\n攻击。连续攻击2~5次", + effect: "向对手猛烈地发射种子进行攻击。\n连续攻击2~5次", }, "aerialAce": { name: "燕返", - effect: "以敏捷的动作戏弄对手后进\n行切斩。攻击必定会命中", + effect: "以敏捷的动作戏弄对手后进行切斩。\n攻击必定会命中", }, "icicleSpear": { name: "冰锥", - effect: "向对手发射锋利的冰柱进行\n攻击。连续攻击2~5次", + effect: "向对手发射锋利的冰柱进行攻击。\n连续攻击2~5次", }, "ironDefense": { name: "铁壁", - effect: "将皮肤变得坚硬如铁,从而\n大幅提高自己的防御", + effect: "将皮肤变得坚硬如铁,\n从而大幅提高自己的防御", }, "block": { name: "挡路", - effect: "张开双手进行阻挡,封住对\n手的退路,使其不能逃走", + effect: "张开双手进行阻挡,封住对手的退路,\n使其不能逃走", }, "howl": { name: "长嚎", - effect: "大声吼叫提高气势,从而提\n高自己和同伴的攻击", + effect: "大声吼叫提高气势,从而提高自己\n和同伴的攻击", }, "dragonClaw": { name: "龙爪", - effect: "用尖锐的巨爪劈开对手进行\n攻击", + effect: "用尖锐的巨爪劈开对手进行攻击", }, "frenzyPlant": { name: "疯狂植物", @@ -1355,11 +1355,11 @@ export const move: MoveTranslationEntries = { }, "bulkUp": { name: "健美", - effect: "使出全身力气绷紧肌肉,从\n而提高自己的攻击和防御", + effect: "使出全身力气绷紧肌肉,\n从而提高自己的攻击和防御", }, "bounce": { name: "弹跳", - effect: "弹跳到高高的空中,第2回\n合攻击对手。有时会让对手\n陷入麻痹状态", + effect: "弹跳到高高的空中,第2回合攻击对手。\n有时会让对手陷入麻痹状态", }, "mudShot": { name: "泥巴射击", @@ -1367,103 +1367,103 @@ export const move: MoveTranslationEntries = { }, "poisonTail": { name: "毒尾", - effect: "用尾巴拍打。有时会让对手\n陷入中毒状态,也容易击中\n要害", + effect: "用尾巴拍打。有时会让对手陷入中毒状态,\n也容易击中要害", }, "covet": { name: "渴望", - effect: "一边可爱地撒娇,一边靠近\n对手进行攻击,还能夺取对\n手携带的道具", + effect: "一边可爱地撒娇,一边靠近对手进行攻击,\n还能夺取对手携带的道具", }, "voltTackle": { name: "伏特攻击", - effect: "让电流覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入麻痹状\n态", + effect: "让电流覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入麻痹状态", }, "magicalLeaf": { name: "魔法叶", - effect: "散落可以追踪对手的神奇叶\n片。攻击必定会命中", + effect: "散落可以追踪对手的神奇叶片。\n攻击必定会命中", }, "waterSport": { name: "玩水", - effect: "用水湿透周围。在5回合内\n减弱火属性的招式", + effect: "用水湿透周围。在5回合内减弱火\n属性的招式", }, "calmMind": { name: "冥想", - effect: "静心凝神,从而提高自己的\n特攻和特防", + effect: "静心凝神,从而提高自己的特攻和特防", }, "leafBlade": { name: "叶刃", - effect: "像用剑一般操纵叶片切斩对\n手进行攻击。容易击中要害", + effect: "像用剑一般操纵叶片切斩对手进行攻击。\n容易击中要害", }, "dragonDance": { name: "龙之舞", - effect: "激烈地跳起神秘且强有力的\n舞蹈。从而提高自己的攻击\n和速度", + effect: "激烈地跳起神秘且强有力的舞蹈。\n从而提高自己的攻击和速度", }, "rockBlast": { name: "岩石爆击", - effect: "向对手发射坚硬的岩石进行\n攻击。连续攻击2~5次", + effect: "向对手发射坚硬的岩石进行攻击。\n连续攻击2~5次", }, "shockWave": { name: "电击波", - effect: "向对手快速发出电击。攻击\n必定会命中", + effect: "向对手快速发出电击。\n攻击必定会命中", }, "waterPulse": { name: "水之波动", - effect: "用水的震动攻击对手。有时\n会使对手混乱", + effect: "用水的震动攻击对手。\n有时会使对手混乱", }, "doomDesire": { name: "破灭之愿", - effect: "使用招式2回合后,会用无\n数道光束攻击对手", + effect: "使用招式2回合后,会用无数道光\n束攻击对手", }, "psychoBoost": { name: "精神突进", - effect: "使出全部力量攻击对手。使\n用之后会因为反作用力,自\n己的特攻大幅降低", + effect: "使出全部力量攻击对手。\n使用之后会因为反作用力,自己的特攻大幅降低", }, "roost": { name: "羽栖", - effect: "降到地面,使身体休息。回\n复自己最大HP的一半", + effect: "降到地面,使身体休息。\n回复自己最大HP的一半", }, "gravity": { name: "重力", - effect: "在5回合内,飘浮特性和飞\n行属性的宝可梦会被地面属\n性的招式击中。飞向空中的\n招式也将无法使用", + effect: "在5回合内,飘浮特性和飞行属性\n的宝可梦会被地面属性的招式击中。\n飞向空中的招式也将无法使用", }, "miracleEye": { name: "奇迹之眼", - effect: "使出后对恶属性宝可梦没有\n效果的招式以及闪避率高的\n对手,变得能够打中", + effect: "使出后对恶属性宝可梦没有效果的\n招式以及闪避率高的对手,\n变得能够打中", }, "wakeUpSlap": { name: "唤醒巴掌", - effect: "给予睡眠状态下的对手较大\n的伤害。但相反对手会从睡\n眠中醒过来", + effect: "给予睡眠状态下的对手较大的伤害。\n但相反对手会从睡眠中醒过来", }, "hammerArm": { name: "臂锤", - effect: "挥舞强力而沉重的拳头,给\n予对手伤害。自己的速度会\n降低", + effect: "挥舞强力而沉重的拳头,\n给予对手伤害。自己的速度会降低", }, "gyroBall": { name: "陀螺球", - effect: "让身体高速旋转并撞击对手。\n速度比对手越慢,威力越\n大", + effect: "让身体高速旋转并撞击对手。\n速度比对手越慢,威力越大", }, "healingWish": { name: "治愈之愿", - effect: "虽然自己陷入昏厥,但可以\n治愈后备上场的宝可梦的异\n常状态以及回复HP", + effect: "虽然自己陷入昏厥,但可以治愈后\n备上场的宝可梦的异常状态以及回复HP", }, "brine": { name: "盐水", - effect: "当对手的HP负伤到一半左\n右时,招式威力会变成2倍", + effect: "当对手的HP负伤到一半左右时,\n招式威力会变成2倍", }, "naturalGift": { name: "自然之恩", - effect: "从树果上获得力量进行攻击。\n根据携带的树果,招式属\n性和威力会改变", + effect: "从树果上获得力量进行攻击。\n根据携带的树果,招式属性和威力会改变", }, "feint": { name: "佯攻", - effect: "能够攻击正在使用守住或看\n穿等招式的对手。解除其守\n护效果", + effect: "能够攻击正在使用守住或看穿等招\n式的对手。解除其守护效果", }, "pluck": { name: "啄食", - effect: "用喙进行攻击。当对手携带\n树果时,可以食用并获得其\n效果", + effect: "用喙进行攻击。当对手携带树果时,\n可以食用并获得其效果", }, "tailwind": { name: "顺风", - effect: "刮起猛烈的旋风,在4回合\n内提高我方全员的速度", + effect: "刮起猛烈的旋风,在4回合内提高\n我方全员的速度", }, "acupressure": { name: "点穴", @@ -1471,35 +1471,35 @@ export const move: MoveTranslationEntries = { }, "metalBurst": { name: "金属爆炸", - effect: "使出招式前,将最后受到的\n招式的伤害大力返还给对手", + effect: "使出招式前,将最后受到的招式的\n伤害大力返还给对手", }, "uTurn": { name: "急速折返", - effect: "在攻击之后急速返回,和后\n备宝可梦进行替换", + effect: "在攻击之后急速返回,\n和后备宝可梦进行替换", }, "closeCombat": { name: "近身战", - effect: "放弃守护,向对手的怀里突\n击。自己的防御和特防会降\n低", + effect: "放弃守护,向对手的怀里突击。\n自己的防御和特防会降低", }, "payback": { name: "以牙还牙", - effect: "蓄力攻击。如果能在对手之\n后攻击,招式的威力会变成\n2倍", + effect: "蓄力攻击。如果能在对手之后攻击,\n招式的威力会变成2倍", }, "assurance": { name: "恶意追击", - effect: "如果此回合内对手已经受到\n伤害的话,招式威力会变成\n2倍", + effect: "如果此回合内对手已经受到伤害的话,\n招式威力会变成2倍", }, "embargo": { name: "查封", - effect: "让对手在5回合内不能使用\n宝可梦携带的道具。训练家\n也不能给那只宝可梦使用道\n具", + effect: "让对手在5回合内不能使用宝可梦\n携带的道具。训练家也不能给那只\n宝可梦使用道具", }, "fling": { name: "投掷", - effect: "快速投掷携带的道具进行攻\n击。根据道具不同,威力和\n效果会改变", + effect: "快速投掷携带的道具进行攻击。\n根据道具不同,威力和效果会改变", }, "psychoShift": { name: "精神转移", - effect: "利用超能力施以暗示,从而\n将自己受到的异常状态转移\n给对手", + effect: "利用超能力施以暗示,\n从而将自己受到的异常状态转移给对手", }, "trumpCard": { name: "王牌", @@ -1507,95 +1507,95 @@ export const move: MoveTranslationEntries = { }, "healBlock": { name: "回复封锁", - effect: "在5回合内无法通过招式、\n特性或携带的道具来回复H\nP", + effect: "在5回合内无法通过招式、特性或\n携带的道具来回复HP", }, "wringOut": { name: "绞紧", - effect: "用力勒紧对手进行攻击。对\n手的HP越多,威力越大", + effect: "用力勒紧对手进行攻击。\n对手的HP越多,威力越大", }, "powerTrick": { name: "力量戏法", - effect: "利用超能力交换自己的攻击\n和防御的力量", + effect: "利用超能力交换自己的攻击和防御的力量", }, "gastroAcid": { name: "胃液", - effect: "将胃液吐向对手的身体。沾\n上的胃液会消除对手的特性\n效果", + effect: "将胃液吐向对手的身体。\n沾上的胃液会消除对手的特性效果", }, "luckyChant": { name: "幸运咒语", - effect: "向天许愿,从而在5回合内\n不会被对手的攻击打中要害", + effect: "向天许愿,从而在5回合内不会被\n对手的攻击打中要害", }, "meFirst": { name: "抢先一步", - effect: "提高威力,抢先使出对手想\n要使出的招式。如果不先使\n出则会失败", + effect: "提高威力,抢先使出对手想要使出的招式。\n如果不先使出则会失败", }, "copycat": { name: "仿效", - effect: "模仿对手刚才使出的招式,\n并使出相同招式。如果对手\n还没出招则会失败", + effect: "模仿对手刚才使出的招式,\n并使出相同招式。如果对手还没出招则会失败", }, "powerSwap": { name: "力量互换", - effect: "利用超能力互换自己和对手\n的攻击以及特攻的能力变化", + effect: "利用超能力互换自己和对手的攻击\n以及特攻的能力变化", }, "guardSwap": { name: "防守互换", - effect: "利用超能力互换自己和对手\n的防御以及特防的能力变化", + effect: "利用超能力互换自己和对手的防御\n以及特防的能力变化", }, "punishment": { name: "惩罚", - effect: "根据能力变化,对手提高的\n力量越大,招式的威力越大", + effect: "根据能力变化,对手提高的力量越大,\n招式的威力越大", }, "lastResort": { name: "珍藏", - effect: "当战斗中已学会的招式全部\n使用过后,才能开始使出珍\n藏的招式", + effect: "当战斗中已学会的招式全部使用过后,\n才能开始使出珍藏的招式", }, "worrySeed": { name: "烦恼种子", - effect: "种植心神不宁的种子。使对\n手不能入眠,并将特性变成\n不眠", + effect: "种植心神不宁的种子。\n使对手不能入眠,并将特性变成不眠", }, "suckerPunch": { name: "突袭", - effect: "可以比对手先攻击。对手使\n出的招式如果不是攻击招式\n则会失败", + effect: "可以比对手先攻击。对手使出的招\n式如果不是攻击招式则会失败", }, "toxicSpikes": { name: "毒菱", - effect: "在对手的脚下撒毒菱。使对\n手替换出场的宝可梦中毒", + effect: "在对手的脚下撒毒菱。\n使对手替换出场的宝可梦中毒", }, "heartSwap": { name: "心灵互换", - effect: "利用超能力互换自己和对手\n之间的能力变化", + effect: "利用超能力互换自己和对手之间的\n能力变化", }, "aquaRing": { name: "水流环", - effect: "在自己身体的周围覆盖用水\n制造的幕。每回合回复HP", + effect: "在自己身体的周围覆盖用水制造的幕。\n每回合回复HP", }, "magnetRise": { name: "电磁飘浮", - effect: "利用电气产生的磁力浮在空\n中。在5回合内可以飘浮", + effect: "利用电气产生的磁力浮在空中。\n在5回合内可以飘浮", }, "flareBlitz": { name: "闪焰冲锋", - effect: "让火焰覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入灼伤状\n态", + effect: "让火焰覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入灼伤状态", }, "forcePalm": { name: "发劲", - effect: "向对手的身体发出冲击波进\n行攻击。有时会让对手陷入\n麻痹状态", + effect: "向对手的身体发出冲击波进行攻击。\n有时会让对手陷入麻痹状态", }, "auraSphere": { name: "波导弹", - effect: "从体内产生出波导之力,然\n后向对手发出。攻击必定会\n命中", + effect: "从体内产生出波导之力,\n然后向对手发出。攻击必定会命中", }, "rockPolish": { name: "岩石打磨", - effect: "打磨自己的身体,减少空气\n阻力。可以大幅提高自己的\n速度", + effect: "打磨自己的身体,减少空气阻力。\n可以大幅提高自己的速度", }, "poisonJab": { name: "毒击", - effect: "用带毒的触手或手臂刺入对\n手。有时会让对手陷入中毒\n状态", + effect: "用带毒的触手或手臂刺入对手。\n有时会让对手陷入中毒状态", }, "darkPulse": { name: "恶之波动", - effect: "从体内发出充满恶意的恐怖\n气场。有时会使对手畏缩", + effect: "从体内发出充满恶意的恐怖气场。\n有时会使对手畏缩", }, "nightSlash": { name: "暗袭要害", @@ -1603,19 +1603,19 @@ export const move: MoveTranslationEntries = { }, "aquaTail": { name: "水流尾", - effect: "如惊涛骇浪般挥动大尾巴攻\n击对手", + effect: "如惊涛骇浪般挥动大尾巴攻击对手", }, "seedBomb": { name: "种子炸弹", - effect: "将外壳坚硬的大种子,从上\n方砸下攻击对手", + effect: "将外壳坚硬的大种子,\n从上方砸下攻击对手", }, "airSlash": { name: "空气之刃", - effect: "用连天空也能劈开的空气之\n刃进行攻击。有时会使对手\n畏缩", + effect: "用连天空也能劈开的空气之刃进行攻击。\n有时会使对手畏缩", }, "xScissor": { name: "十字剪", - effect: "将镰刀或爪子像剪刀般地交\n叉,顺势劈开对手", + effect: "将镰刀或爪子像剪刀般地交叉,\n顺势劈开对手", }, "bugBuzz": { name: "虫鸣", @@ -1623,23 +1623,23 @@ export const move: MoveTranslationEntries = { }, "dragonPulse": { name: "龙之波动", - effect: "从大大的口中掀起冲击波攻\n击对手", + effect: "从大大的口中掀起冲击波攻击对手", }, "dragonRush": { name: "龙之俯冲", - effect: "释放出骇人的杀气,一边威\n慑一边撞击对手。有时会使\n对手畏缩", + effect: "释放出骇人的杀气,一边威慑一边\n撞击对手。有时会使对手畏缩", }, "powerGem": { name: "力量宝石", - effect: "发射如宝石般闪耀的光芒攻\n击对手", + effect: "发射如宝石般闪耀的光芒攻击对手", }, "drainPunch": { name: "吸取拳", - effect: "用拳头吸取对手的力量。可\n以回复给予对手伤害的一半\nHP", + effect: "用拳头吸取对手的力量。\n可以回复给予对手伤害的一半HP", }, "vacuumWave": { name: "真空波", - effect: "挥动拳头,掀起真空波。必\n定能够先制攻击", + effect: "挥动拳头,掀起真空波。\n必定能够先制攻击", }, "focusBlast": { name: "真气弹", @@ -1651,7 +1651,7 @@ export const move: MoveTranslationEntries = { }, "braveBird": { name: "勇鸟猛攻", - effect: "收拢翅膀,通过低空飞行突\n击对手。自己也会受到不小\n的伤害", + effect: "收拢翅膀,通过低空飞行突击对手。\n自己也会受到不小的伤害", }, "earthPower": { name: "大地之力", @@ -1659,7 +1659,7 @@ export const move: MoveTranslationEntries = { }, "switcheroo": { name: "掉包", - effect: "用一闪而过的速度交换自己\n和对手的持有物", + effect: "用一闪而过的速度交换自己和对手\n的持有物", }, "gigaImpact": { name: "终极冲击", @@ -1667,107 +1667,107 @@ export const move: MoveTranslationEntries = { }, "nastyPlot": { name: "诡计", - effect: "谋划诡计,激活头脑。大幅\n提高自己的特攻", + effect: "谋划诡计,激活头脑。\n大幅提高自己的特攻", }, "bulletPunch": { name: "子弹拳", - effect: "向对手使出如子弹般快速而\n坚硬的拳头。必定能够先制\n攻击", + effect: "向对手使出如子弹般快速而坚硬的拳头。\n必定能够先制攻击", }, "avalanche": { name: "雪崩", - effect: "如果受到对手的招式攻击,\n就能给予该对手2倍威力的\n攻击", + effect: "如果受到对手的招式攻击,\n就能给予该对手2倍威力的攻击", }, "iceShard": { name: "冰砾", - effect: "瞬间制作冰块,快速地扔向\n对手。必定能够先制攻击", + effect: "瞬间制作冰块,快速地扔向对手。\n必定能够先制攻击", }, "shadowClaw": { name: "暗影爪", - effect: "以影子做成的锐爪,劈开对\n手。容易击中要害", + effect: "以影子做成的锐爪,劈开对手。\n容易击中要害", }, "thunderFang": { name: "雷电牙", - effect: "用蓄满电流的牙齿咬住对手。\n有时会使对手畏缩或陷入\n麻痹状态", + effect: "用蓄满电流的牙齿咬住对手。\n有时会使对手畏缩或陷入麻痹状态", }, "iceFang": { name: "冰冻牙", - effect: "用藏有冷气的牙齿咬住对手。\n有时会使对手畏缩或陷入\n冰冻状态", + effect: "用藏有冷气的牙齿咬住对手。\n有时会使对手畏缩或陷入冰冻状态", }, "fireFang": { name: "火焰牙", - effect: "用覆盖着火焰的牙齿咬住对\n手。有时会使对手畏缩或陷\n入灼伤状态", + effect: "用覆盖着火焰的牙齿咬住对手。\n有时会使对手畏缩或陷入灼伤状态", }, "shadowSneak": { name: "影子偷袭", - effect: "伸长影子,从对手的背后进\n行攻击。必定能够先制攻击", + effect: "伸长影子,从对手的背后进行攻击。\n必定能够先制攻击", }, "mudBomb": { name: "泥巴炸弹", - effect: "向对手发射坚硬的泥弹进行\n攻击。有时会降低对手的命\n中率", + effect: "向对手发射坚硬的泥弹进行攻击。\n有时会降低对手的命中率", }, "psychoCut": { name: "精神利刃", - effect: "用实体化的心之利刃劈开对\n手。容易击中要害", + effect: "用实体化的心之利刃劈开对手。\n容易击中要害", }, "zenHeadbutt": { name: "意念头锤", - effect: "将思念的力量集中在前额进\n行攻击。有时会使对手畏缩", + effect: "将思念的力量集中在前额进行攻击。\n有时会使对手畏缩", }, "mirrorShot": { name: "镜光射击", - effect: "抛光自己的身体,向对手释\n放出闪光之力。有时会降低\n对手的命中率", + effect: "抛光自己的身体,向对手释放出闪光之力。\n有时会降低对手的命中率", }, "flashCannon": { name: "加农光炮", - effect: "将身体的光芒聚集在一点释\n放出去。有时会降低对手的\n特防", + effect: "将身体的光芒聚集在一点释放出去。\n有时会降低对手的特防", }, "rockClimb": { name: "攀岩", - effect: "发动猛撞攻击,有时会使对\n手混乱。是宝可表的秘传招\n式之一", + effect: "发动猛撞攻击,有时会使对手混乱。\n是宝可表的秘传招式之一", }, "defog": { name: "清除浓雾", - effect: "用强风吹开对手的反射壁或\n光墙等。也会降低对手的闪\n避率", + effect: "用强风吹开对手的反射壁或光墙等。\n也会降低对手的闪避率", }, "trickRoom": { name: "戏法空间", - effect: "制造出离奇的空间。在5回\n合内速度慢的宝可梦可以先\n行动", + effect: "制造出离奇的空间。在5回合内速\n度慢的宝可梦可以先行动", }, "dracoMeteor": { name: "流星群", - effect: "从天空中向对手落下陨石。\n使用之后因为反作用力,自\n己的特攻会大幅降低", + effect: "从天空中向对手落下陨石。\n使用之后因为反作用力,自己的特攻会大幅降低", }, "discharge": { name: "放电", - effect: "用耀眼的电击攻击自己周围\n所有的宝可梦。有时会陷入\n麻痹状态", + effect: "用耀眼的电击攻击自己周围所有的宝可梦。\n有时会陷入麻痹状态", }, "lavaPlume": { name: "喷烟", - effect: "用熊熊烈火攻击自己周围所\n有的宝可梦。有时会陷入灼\n伤状态", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。\n有时会陷入灼伤状态", }, "leafStorm": { name: "飞叶风暴", - effect: "用尖尖的叶片向对手卷起风\n暴。使用之后因为反作用力\n自己的特攻会大幅降低", + effect: "用尖尖的叶片向对手卷起风暴。\n使用之后因为反作用力自己的特攻会\n大幅降低", }, "powerWhip": { name: "强力鞭打", - effect: "激烈地挥舞青藤或触手摔打\n对手进行攻击", + effect: "激烈地挥舞青藤或触手摔打对手进行攻击", }, "rockWrecker": { name: "岩石炮", - effect: "向对手发射巨大的岩石进行\n攻击。下一回合自己将无法\n动弹", + effect: "向对手发射巨大的岩石进行攻击。\n下一回合自己将无法动弹", }, "crossPoison": { name: "十字毒刃", - effect: "用毒刃劈开对手。有时会让\n对手陷入中毒状态,也容易\n击中要害", + effect: "用毒刃劈开对手。有时会让对手陷\n入中毒状态,也容易击中要害", }, "gunkShot": { name: "垃圾射击", - effect: "用肮脏的垃圾撞向对手进行\n攻击。有时会让对手陷入中\n毒状态", + effect: "用肮脏的垃圾撞向对手进行攻击。\n有时会让对手陷入中毒状态", }, "ironHead": { name: "铁头", - effect: "用钢铁般坚硬的头部进行攻\n击。有时会使对手畏缩", + effect: "用钢铁般坚硬的头部进行攻击。\n有时会使对手畏缩", }, "magnetBomb": { name: "磁铁炸弹", @@ -1775,83 +1775,83 @@ export const move: MoveTranslationEntries = { }, "stoneEdge": { name: "尖石攻击", - effect: "用尖尖的岩石刺入对手进行\n攻击。容易击中要害", + effect: "用尖尖的岩石刺入对手进行攻击。\n容易击中要害", }, "captivate": { name: "诱惑", - effect: "♂诱惑♀或♀诱惑♂,从而\n大幅降低对手的特攻", + effect: "♂诱惑♀或♀诱惑♂,\n从而大幅降低对手的特攻", }, "stealthRock": { name: "隐形岩", - effect: "将无数岩石悬浮在对手的周\n围,从而对替换出场的对手\n的宝可梦给予伤害", + effect: "将无数岩石悬浮在对手的周围,\n从而对替换出场的对手的宝可梦给予伤害", }, "grassKnot": { name: "打草结", - effect: "用草缠住并绊倒对手。对手\n越重,威力越大", + effect: "用草缠住并绊倒对手。\n对手越重,威力越大", }, "chatter": { name: "喋喋不休", - effect: "用非常烦人的,喋喋不休的\n音波攻击对手。使对手混乱", + effect: "用非常烦人的,喋喋不休的音波攻击对手。\n使对手混乱", }, "judgment": { name: "制裁光砾", - effect: "向对手放出无数的光弹。属\n性会根据自己携带的石板不\n同而改变", + effect: "向对手放出无数的光弹。\n属性会根据自己携带的石板不同而改变", }, "bugBite": { name: "虫咬", - effect: "咬住进行攻击。当对手携带\n树果时,可以食用并获得其\n效果", + effect: "咬住进行攻击。当对手携带树果时,\n可以食用并获得其效果", }, "chargeBeam": { name: "充电光束", - effect: "向对手发射电击光束。由于\n蓄满电流,有时会提高自己\n的特攻", + effect: "向对手发射电击光束。\n由于蓄满电流,有时会提高自己的特攻", }, "woodHammer": { name: "木槌", - effect: "用坚硬的躯体撞击对手进行\n攻击。自己也会受到不小的\n伤害", + effect: "用坚硬的躯体撞击对手进行攻击。\n自己也会受到不小的伤害", }, "aquaJet": { name: "水流喷射", - effect: "以迅雷不及掩耳之势扑向对\n手。必定能够先制攻击", + effect: "以迅雷不及掩耳之势扑向对手。\n必定能够先制攻击", }, "attackOrder": { name: "攻击指令", - effect: "召唤手下,让其朝对手发起\n攻击。容易击中要害", + effect: "召唤手下,让其朝对手发起攻击。\n容易击中要害", }, "defendOrder": { name: "防御指令", - effect: "召唤手下,让其附在自己的\n身体上。可以提高自己的防\n御和特防", + effect: "召唤手下,让其附在自己的身体上。\n可以提高自己的防御和特防", }, "healOrder": { name: "回复指令", - effect: "召唤手下疗伤。回复自己最\n大HP的一半", + effect: "召唤手下疗伤。回复自己最大HP的一半", }, "headSmash": { name: "双刃头锤", - effect: "拼命使出浑身力气,向对手\n进行头锤攻击。自己也会受\n到非常大的伤害", + effect: "拼命使出浑身力气,向对手进行头锤攻击。\n自己也会受到非常大的伤害", }, "doubleHit": { name: "二连击", - effect: "使用尾巴等拍打对手进行攻\n击。连续2次给予伤害", + effect: "使用尾巴等拍打对手进行攻击。\n连续2次给予伤害", }, "roarOfTime": { name: "时光咆哮", - effect: "释放出扭曲时间般的强大力\n量攻击对手。下一回合自己\n将无法动弹", + effect: "释放出扭曲时间般的强大力量攻击对手。\n下一回合自己将无法动弹", }, "spacialRend": { name: "亚空裂斩", - effect: "将对手连同周围的空间一起\n撕裂并给予伤害。容易击中\n要害", + effect: "将对手连同周围的空间一起撕裂并\n给予伤害。容易击中要害", }, "lunarDance": { name: "新月舞", - effect: "虽然自己陷入昏厥,但可以\n治愈后备上场的宝可梦的全\n部状态", + effect: "虽然自己陷入昏厥,但可以治愈后\n备上场的宝可梦的全部状态", }, "crushGrip": { name: "捏碎", - effect: "用骇人的力量捏碎对手。对\n手剩余的HP越多,威力越\n大", + effect: "用骇人的力量捏碎对手。\n对手剩余的HP越多,威力越大", }, "magmaStorm": { name: "熔岩风暴", - effect: "将对手困在熊熊燃烧的火焰\n中,在4~5回合内进行攻\n击", + effect: "将对手困在熊熊燃烧的火焰中,\n在4~5回合内进行攻击", }, "darkVoid": { name: "暗黑洞", @@ -1859,211 +1859,211 @@ export const move: MoveTranslationEntries = { }, "seedFlare": { name: "种子闪光", - effect: "从身体里产生冲击波。有时\n会大幅降低对手的特防", + effect: "从身体里产生冲击波。\n有时会大幅降低对手的特防", }, "ominousWind": { name: "奇异之风", - effect: "突然刮起毛骨悚然的暴风攻\n击对手。有时会提高自己的\n全部能力", + effect: "突然刮起毛骨悚然的暴风攻击对手。\n有时会提高自己的全部能力", }, "shadowForce": { name: "暗影潜袭", - effect: "第1回合消失踪影,第2回\n合攻击对手。即使对手正受\n保护,也能击中", + effect: "第1回合消失踪影,第2回合攻击对手。\n即使对手正受保护,\n也能击中", }, "honeClaws": { name: "磨爪", - effect: "将爪子磨得更加锋利。提高\n自己的攻击和命中率", + effect: "将爪子磨得更加锋利。\n提高自己的攻击和命中率", }, "wideGuard": { name: "广域防守", - effect: "在1回合内防住击打我方全\n员的攻击", + effect: "在1回合内防住击打我方全员的攻击", }, "guardSplit": { name: "防守平分", - effect: "利用超能力将自己和对手的\n防御和特防相加,再进行平\n分", + effect: "利用超能力将自己和对手的防御和\n特防相加,再进行平分", }, "powerSplit": { name: "力量平分", - effect: "利用超能力将自己和对手的\n攻击和特攻相加,再进行平\n分", + effect: "利用超能力将自己和对手的攻击和\n特攻相加,再进行平分", }, "wonderRoom": { name: "奇妙空间", - effect: "制造出离奇的空间。在5回\n合内互换所有宝可梦的防御\n和特防", + effect: "制造出离奇的空间。在5回合内互\n换所有宝可梦的防御和特防", }, "psyshock": { name: "精神冲击", - effect: "将神奇的念波实体化攻击对\n手。给予物理伤害", + effect: "将神奇的念波实体化攻击对手。\n给予物理伤害", }, "venoshock": { name: "毒液冲击", - effect: "将特殊的毒液泼向对手。对\n处于中毒状态的对手,威力\n会变成2倍", + effect: "将特殊的毒液泼向对手。\n对处于中毒状态的对手,威力会变成2倍", }, "autotomize": { name: "身体轻量化", - effect: "削掉身体上没用的部分。大\n幅提高自己的速度,同时体\n重也会变轻", + effect: "削掉身体上没用的部分。\n大幅提高自己的速度,同时体重也会变轻", }, "ragePowder": { name: "愤怒粉", - effect: "将令人烦躁的粉末撒在自己\n身上,用以吸引对手的注意。\n使对手的攻击全部指向自\n己", + effect: "将令人烦躁的粉末撒在自己身上,\n用以吸引对手的注意。\n使对手的攻击全部指向自己", }, "telekinesis": { name: "意念移物", - effect: "利用超能力使对手浮起来。\n在3回合内攻击会变得容易\n打中对手", + effect: "利用超能力使对手浮起来。\n在3回合内攻击会变得容易打中对手", }, "magicRoom": { name: "魔法空间", - effect: "制造出离奇的空间。在5回\n合内所有宝可梦携带道具的\n效果都会消失", + effect: "制造出离奇的空间。在5回合内所\n有宝可梦携带道具的效果都会消失", }, "smackDown": { name: "击落", - effect: "扔石头或炮弹,攻击飞行的\n对手。对手会被击落,掉到\n地面", + effect: "扔石头或炮弹,攻击飞行的对手。\n对手会被击落,掉到地面", }, "stormThrow": { name: "山岚摔", - effect: "向对手使出强烈的一击。攻\n击必定会击中要害", + effect: "向对手使出强烈的一击。\n攻击必定会击中要害", }, "flameBurst": { name: "烈焰溅射", - effect: "如果击中,爆裂的火焰会攻\n击到对手。爆裂出的火焰还\n会飞溅到旁边的对手", + effect: "如果击中,爆裂的火焰会攻击到对手。\n爆裂出的火焰还会飞溅到旁边的对手", }, "sludgeWave": { name: "污泥波", - effect: "用污泥波攻击自己周围所有\n的宝可梦。有时会陷入中毒\n状态", + effect: "用污泥波攻击自己周围所有的宝可梦。\n有时会陷入中毒状态", }, "quiverDance": { name: "蝶舞", - effect: "轻巧地跳起神秘而又美丽的\n舞蹈。提高自己的特攻、特\n防和速度", + effect: "轻巧地跳起神秘而又美丽的舞蹈。\n提高自己的特攻、特防和速度", }, "heavySlam": { name: "重磅冲撞", - effect: "用沉重的身体撞向对手进行\n攻击。自己比对手越重,威\n力越大", + effect: "用沉重的身体撞向对手进行攻击。\n自己比对手越重,威力越大", }, "synchronoise": { name: "同步干扰", - effect: "用神奇电波对周围所有和自\n己属性相同的宝可梦给予伤\n害", + effect: "用神奇电波对周围所有和自己属性\n相同的宝可梦给予伤害", }, "electroBall": { name: "电球", - effect: "用电气团撞向对手。自己比\n对手速度越快,威力越大", + effect: "用电气团撞向对手。自己比对手速度越快,\n威力越大", }, "soak": { name: "浸水", - effect: "将大量的水泼向对手,从而\n使其变成水属性", + effect: "将大量的水泼向对手,\n从而使其变成水属性", }, "flameCharge": { name: "蓄能焰袭", - effect: "让火焰覆盖全身,攻击对手。\n积蓄力量来提高自己的速\n度", + effect: "让火焰覆盖全身,攻击对手。\n积蓄力量来提高自己的速度", }, "coil": { name: "盘蜷", - effect: "盘蜷着集中精神。提高自己\n的攻击、防御和命中率", + effect: "盘蜷着集中精神。提高自己的攻击\n、防御和命中率", }, "lowSweep": { name: "下盘踢", - effect: "以敏捷的动作瞄准对手的脚\n进行攻击。会降低对手的速\n度", + effect: "以敏捷的动作瞄准对手的脚进行攻击。\n会降低对手的速度", }, "acidSpray": { name: "酸液炸弹", - effect: "喷出能溶化对手的液体进行\n攻击。会大幅降低对手的特\n防", + effect: "喷出能溶化对手的液体进行攻击。\n会大幅降低对手的特防", }, "foulPlay": { name: "欺诈", - effect: "利用对手的力量进行攻击。\n正和自己战斗的对手,其攻\n击越高,伤害越大", + effect: "利用对手的力量进行攻击。\n正和自己战斗的对手,其攻击越高,\n伤害越大", }, "simpleBeam": { name: "单纯光束", - effect: "向对手发送谜之念波。接收\n到念波的对手,其特性会变\n为单纯", + effect: "向对手发送谜之念波。\n接收到念波的对手,其特性会变为单纯", }, "entrainment": { name: "找伙伴", - effect: "用神奇的节奏跳舞。使对手\n模仿自己的动作,从而将特\n性变成一样", + effect: "用神奇的节奏跳舞。使对手模仿自\n己的动作,从而将特性变成一样", }, "afterYou": { name: "您先请", - effect: "支援我方或对手的行动,使\n其紧接着此招式之后行动", + effect: "支援我方或对手的行动,\n使其紧接着此招式之后行动", }, "round": { name: "轮唱", - effect: "用歌声攻击对手。大家一起\n轮唱便可以接连使出,威力\n也会提高", + effect: "用歌声攻击对手。大家一起轮唱便\n可以接连使出,威力也会提高", }, "echoedVoice": { name: "回声", - effect: "用回声攻击对手。如果每回\n合都有宝可梦接着使用该招\n式,威力就会提高", + effect: "用回声攻击对手。如果每回合都有\n宝可梦接着使用该招式,\n威力就会提高", }, "chipAway": { name: "逐步击破", - effect: "看准机会稳步攻击。无视对\n手的能力变化,直接给予伤\n害", + effect: "看准机会稳步攻击。无视对手的能力变化,\n直接给予伤害", }, "clearSmog": { name: "清除之烟", - effect: "向对手投掷特殊的泥块进行\n攻击。使其能力变回原点", + effect: "向对手投掷特殊的泥块进行攻击。\n使其能力变回原点", }, "storedPower": { name: "辅助力量", - effect: "用蓄积起来的力量攻击对手。\n自己的能力提高得越多,\n威力就越大", + effect: "用蓄积起来的力量攻击对手。\n自己的能力提高得越多,威力就越大", }, "quickGuard": { name: "快速防守", - effect: "守护自己和同伴,以防对手\n的先制攻击", + effect: "守护自己和同伴,以防对手的先制攻击", }, "allySwitch": { name: "交换场地", - effect: "用神奇的力量瞬间移动,互\n换自己和同伴所在的位置。\n连续使出则容易失败", + effect: "用神奇的力量瞬间移动,\n互换自己和同伴所在的位置。连续使出则容易失败", }, "scald": { name: "热水", - effect: "向对手喷射煮得翻滚的开水\n进行攻击。有时会让对手陷\n入灼伤状态", + effect: "向对手喷射煮得翻滚的开水进行攻击。\n有时会让对手陷入灼伤状态", }, "shellSmash": { name: "破壳", - effect: "打破外壳,降低自己的防御\n和特防,但大幅提高攻击、\n特攻和速度", + effect: "打破外壳,降低自己的防御和特防,\n但大幅提高攻击、特攻和速度", }, "healPulse": { name: "治愈波动", - effect: "放出治愈波动,从而回复对\n手最大HP的一半", + effect: "放出治愈波动,从而回复对手最大\nHP的一半", }, "hex": { name: "祸不单行", - effect: "接二连三地进行攻击。对处\n于异常状态的对手给予较大\n的伤害", + effect: "接二连三地进行攻击。\n对处于异常状态的对手给予较大的伤害", }, "skyDrop": { name: "自由落体", - effect: "第1回合将对手带到空中,\n第2回合将其摔下进行攻击。\n被带到空中的对手不能动\n弹", + effect: "第1回合将对手带到空中,\n第2回合将其摔下进行攻击。\n被带到空中的对手不能动弹", }, "shiftGear": { name: "换档", - effect: "转动齿轮,不仅提高自己的\n攻击,还会大幅提高速度", + effect: "转动齿轮,不仅提高自己的攻击,\n还会大幅提高速度", }, "circleThrow": { name: "巴投", - effect: "扔飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦,战斗将直接结束", + effect: "扔飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束", }, "incinerate": { name: "烧净", - effect: "用火焰攻击对手。对手携带\n树果等时,会烧掉,使其不\n能使用", + effect: "用火焰攻击对手。对手携带树果等时,\n会烧掉,使其不能使用", }, "quash": { name: "延后", - effect: "压制对手,从而将其行动顺\n序放到最后", + effect: "压制对手,从而将其行动顺序放到最后", }, "acrobatics": { name: "杂技", - effect: "轻巧地攻击对手。自己没有\n携带道具时,会给予较大的\n伤害", + effect: "轻巧地攻击对手。自己没有携带道具时,\n会给予较大的伤害", }, "reflectType": { name: "镜面属性", - effect: "反射对手的属性,让自己也\n变成一样的属性", + effect: "反射对手的属性,让自己也变成一\n样的属性", }, "retaliate": { name: "报仇", - effect: "为倒下的同伴报仇。如果上\n一回合有同伴倒下,威力就\n会提高", + effect: "为倒下的同伴报仇。如果上一回合\n有同伴倒下,威力就会提高", }, "finalGambit": { name: "搏命", - effect: "拼命攻击对手。虽然自己陷\n入昏厥,但会给予对手和自\n己目前HP等量的伤害", + effect: "拼命攻击对手。虽然自己陷入昏厥,\n但会给予对手和自己目前HP等\n量的伤害", }, "bestow": { name: "传递礼物", - effect: "当对手未携带道具时,能够\n将自己携带的道具交给对手", + effect: "当对手未携带道具时,\n能够将自己携带的道具交给对手", }, "inferno": { name: "烈火深渊", @@ -2071,39 +2071,39 @@ export const move: MoveTranslationEntries = { }, "waterPledge": { name: "水之誓约", - effect: "用水柱进行攻击。如果和火\n组合,威力就会提高,天空\n中会挂上彩虹", + effect: "用水柱进行攻击。如果和火组合,\n威力就会提高,天空中会挂上彩虹", }, "firePledge": { name: "火之誓约", - effect: "用火柱进行攻击。如果和草\n组合,威力就会提高,周围\n会变成火海", + effect: "用火柱进行攻击。如果和草组合,\n威力就会提高,周围会变成火海", }, "grassPledge": { name: "草之誓约", - effect: "用草柱进行攻击。如果和水\n组合,威力就会提高,周围\n会变成湿地", + effect: "用草柱进行攻击。如果和水组合,\n威力就会提高,周围会变成湿地", }, "voltSwitch": { name: "伏特替换", - effect: "在攻击之后急速返回,和后\n备宝可梦进行替换", + effect: "在攻击之后急速返回,\n和后备宝可梦进行替换", }, "struggleBug": { name: "虫之抵抗", - effect: "抵抗并攻击对手。会降低对\n手的特攻", + effect: "抵抗并攻击对手。会降低对手的特攻", }, "bulldoze": { name: "重踏", - effect: "用力踩踏地面并攻击自己周\n围所有的宝可梦。会降低对\n方的速度", + effect: "用力踩踏地面并攻击自己周围所有\n的宝可梦。会降低对方的速度", }, "frostBreath": { name: "冰息", - effect: "将冰冷的气息吹向对手进行\n攻击。必定会击中要害", + effect: "将冰冷的气息吹向对手进行攻击。\n必定会击中要害", }, "dragonTail": { name: "龙尾", - effect: "弹飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦,战斗将直接结束", + effect: "弹飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束", }, "workUp": { name: "自我激励", - effect: "激励自己,从而提高攻击和\n特攻", + effect: "激励自己,从而提高攻击和特攻", }, "electroweb": { name: "电网", @@ -2111,39 +2111,39 @@ export const move: MoveTranslationEntries = { }, "wildCharge": { name: "疯狂伏特", - effect: "让电流覆盖全身,撞向对手\n进行攻击。自己也会受到少\n许伤害", + effect: "让电流覆盖全身,撞向对手进行攻击。\n自己也会受到少许伤害", }, "drillRun": { name: "直冲钻", - effect: "像钢钻一样,一边旋转身体\n一边撞击对手。容易击中要\n害", + effect: "像钢钻一样,一边旋转身体一边撞击对手。\n容易击中要害", }, "dualChop": { name: "二连劈", - effect: "用身体坚硬的部分拍打对手\n进行攻击。连续2次给予伤\n害", + effect: "用身体坚硬的部分拍打对手进行攻击。\n连续2次给予伤害", }, "heartStamp": { name: "爱心印章", - effect: "以可爱的动作使对手疏忽,\n乘机给出强烈的一击。有时\n会使对手畏缩", + effect: "以可爱的动作使对手疏忽,\n乘机给出强烈的一击。有时会使对手畏缩", }, "hornLeech": { name: "木角", - effect: "将角刺入,吸取对手的养分。\n可以回复给予对手伤害的\n一半HP", + effect: "将角刺入,吸取对手的养分。\n可以回复给予对手伤害的一半HP", }, "sacredSword": { name: "圣剑", - effect: "用剑切斩对手进行攻击。无\n视对手的能力变化,直接给\n予伤害", + effect: "用剑切斩对手进行攻击。\n无视对手的能力变化,直接给予伤害", }, "razorShell": { name: "贝壳刃", - effect: "用锋利的贝壳切斩对手进行\n攻击。有时会降低对手的防\n御", + effect: "用锋利的贝壳切斩对手进行攻击。\n有时会降低对手的防御", }, "heatCrash": { name: "高温重压", - effect: "用燃烧的身体撞向对手进行\n攻击。自己比对手越重,威\n力越大", + effect: "用燃烧的身体撞向对手进行攻击。\n自己比对手越重,威力越大", }, "leafTornado": { name: "青草搅拌器", - effect: "用锋利的叶片包裹住对手进\n行攻击。有时会降低对手的\n命中率", + effect: "用锋利的叶片包裹住对手进行攻击。\n有时会降低对手的命中率", }, "steamroller": { name: "疯狂滚压", @@ -2151,7 +2151,7 @@ export const move: MoveTranslationEntries = { }, "cottonGuard": { name: "棉花防守", - effect: "用软绵绵的绒毛包裹住自己\n的身体进行守护。巨幅提高\n自己的防御", + effect: "用软绵绵的绒毛包裹住自己的身体\n进行守护。巨幅提高自己的防御", }, "nightDaze": { name: "暗黑爆破", @@ -2159,91 +2159,91 @@ export const move: MoveTranslationEntries = { }, "psystrike": { name: "精神击破", - effect: "将神奇的念波实体化攻击对\n手。给予物理伤害", + effect: "将神奇的念波实体化攻击对手。\n给予物理伤害", }, "tailSlap": { name: "扫尾拍打", - effect: "用坚硬的尾巴拍打对手进行\n攻击。连续攻击2~5次", + effect: "用坚硬的尾巴拍打对手进行攻击。\n连续攻击2~5次", }, "hurricane": { name: "暴风", - effect: "用强烈的风席卷对手进行攻\n击。有时会使对手混乱", + effect: "用强烈的风席卷对手进行攻击。\n有时会使对手混乱", }, "headCharge": { name: "爆炸头突击", - effect: "用厉害的爆炸头猛撞向对手\n进行攻击。自己也会受到少\n许伤害", + effect: "用厉害的爆炸头猛撞向对手进行攻击。\n自己也会受到少许伤害", }, "gearGrind": { name: "齿轮飞盘", - effect: "向对手投掷钢铁齿轮进行攻\n击。连续2次给予伤害", + effect: "向对手投掷钢铁齿轮进行攻击。\n连续2次给予伤害", }, "searingShot": { name: "火焰弹", - effect: "用熊熊烈火攻击自己周围所\n有的宝可梦。有时会陷入灼\n伤状态", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。\n有时会陷入灼伤状态", }, "technoBlast": { name: "高科技光炮", - effect: "向对手放出光弹。属性会根\n据自己携带的卡带不同而改\n变", + effect: "向对手放出光弹。属性会根据自己\n携带的卡带不同而改变", }, "relicSong": { name: "古老之歌", - effect: "让对手听古老之歌,打动对\n手的内心进行攻击。有时会\n让对手陷入睡眠状态", + effect: "让对手听古老之歌,打动对手的内\n心进行攻击。有时会让对手陷入睡眠状态", }, "secretSword": { name: "神秘之剑", - effect: "用长角切斩对手进行攻击。\n角上拥有的神奇力量将给予\n物理伤害", + effect: "用长角切斩对手进行攻击。\n角上拥有的神奇力量将给予物理伤害", }, "glaciate": { name: "冰封世界", - effect: "将冰冻的冷气吹向对手进行\n攻击。会降低对手的速度", + effect: "将冰冻的冷气吹向对手进行攻击。\n会降低对手的速度", }, "boltStrike": { name: "雷击", - effect: "让强大的电流覆盖全身,猛\n撞向对手进行攻击。有时会\n让对手陷入麻痹状态", + effect: "让强大的电流覆盖全身,\n猛撞向对手进行攻击。有时会让对手陷入麻痹状态", }, "blueFlare": { name: "青焰", - effect: "用美丽而激烈的青焰包裹住\n对手进行攻击。有时会让对\n手陷入灼伤状态", + effect: "用美丽而激烈的青焰包裹住对手进行攻击。\n有时会让对手陷入灼伤状态", }, "fieryDance": { name: "火之舞", - effect: "让火焰覆盖全身,振翅攻击\n对手。有时会提高自己的特\n攻", + effect: "让火焰覆盖全身,振翅攻击对手。\n有时会提高自己的特攻", }, "freezeShock": { name: "冰冻伏特", - effect: "用覆盖着电流的冰块,在第\n2回合撞向对手。有时会让\n对手陷入麻痹状态", + effect: "用覆盖着电流的冰块,\n在第2回合撞向对手。有时会让对手陷入麻痹状态", }, "iceBurn": { name: "极寒冷焰", - effect: "用能够冻结一切的强烈冷气,\n在第2回合包裹住对手。\n有时会让对手陷入灼伤状态", + effect: "用能够冻结一切的强烈冷气,\n在第2回合包裹住对手。有时会让对手\n陷入灼伤状态", }, "snarl": { name: "大声咆哮", - effect: "没完没了地大声斥责,从而\n降低对手的特攻", + effect: "没完没了地大声斥责,\n从而降低对手的特攻", }, "icicleCrash": { name: "冰柱坠击", - effect: "用大冰柱激烈地撞向对手进\n行攻击。有时会使对手畏缩", + effect: "用大冰柱激烈地撞向对手进行攻击。\n有时会使对手畏缩", }, "vCreate": { name: "V热焰", - effect: "从前额产生灼热的火焰,舍\n身撞击对手。防御、特防和\n速度会降低", + effect: "从前额产生灼热的火焰,\n舍身撞击对手。防御、特防和速度会降低", }, "fusionFlare": { name: "交错火焰", - effect: "释放出巨大的火焰。受到巨\n大的闪电影响时,招式威力\n会提高", + effect: "释放出巨大的火焰。受到巨大的闪\n电影响时,招式威力会提高", }, "fusionBolt": { name: "交错闪电", - effect: "释放出巨大的闪电。受到巨\n大的火焰影响时,招式威力\n会提高", + effect: "释放出巨大的闪电。受到巨大的火\n焰影响时,招式威力会提高", }, "flyingPress": { name: "飞身重压", - effect: "从空中俯冲向对手。此招式\n同时带有格斗属性和飞行属\n性", + effect: "从空中俯冲向对手。此招式同时带\n有格斗属性和飞行属性", }, "matBlock": { name: "掀榻榻米", - effect: "将掀起来的榻榻米当作盾牌,\n防住自己和同伴免受招式\n伤害。变化招式无法防住", + effect: "将掀起来的榻榻米当作盾牌,\n防住自己和同伴免受招式伤害。\n变化招式无法防住", }, "belch": { name: "打嗝", @@ -2251,7 +2251,7 @@ export const move: MoveTranslationEntries = { }, "rototiller": { name: "耕地", - effect: "翻耕土地,使草木更容易成\n长。会提高草属性宝可梦的\n攻击和特攻", + effect: "翻耕土地,使草木更容易成长。\n会提高草属性宝可梦的攻击和特攻", }, "stickyWeb": { name: "黏黏网", @@ -2263,79 +2263,79 @@ export const move: MoveTranslationEntries = { }, "phantomForce": { name: "潜灵奇袭", - effect: "第1回合消失在某处,第2\n回合攻击对手。可以无视守\n护进行攻击", + effect: "第1回合消失在某处,\n第2回合攻击对手。可以无视守护进行攻击", }, "trickOrTreat": { name: "万圣夜", - effect: "邀请对手参加万圣夜。使对\n手被追加幽灵属性", + effect: "邀请对手参加万圣夜。\n使对手被追加幽灵属性", }, "nobleRoar": { name: "战吼", - effect: "发出战吼威吓对手,从而降\n低对手的攻击和特攻", + effect: "发出战吼威吓对手,从而降低对手\n的攻击和特攻", }, "ionDeluge": { name: "等离子浴", - effect: "将带电粒子扩散开来,使一\n般属性的招式变成电属性", + effect: "将带电粒子扩散开来,\n使一般属性的招式变成电属性", }, "parabolicCharge": { name: "抛物面充电", - effect: "给周围全体宝可梦造成伤害。\n可以回复给予伤害的一半\nHP", + effect: "给周围全体宝可梦造成伤害。\n可以回复给予伤害的一半HP", }, "forestsCurse": { name: "森林咒术", - effect: "向对手施加森林咒术。中了\n咒术的对手会被追加草属性", + effect: "向对手施加森林咒术。\n中了咒术的对手会被追加草属性", }, "petalBlizzard": { name: "落英缤纷", - effect: "猛烈地刮起飞雪般的落花,\n攻击周围所有的宝可梦,并\n给予伤害", + effect: "猛烈地刮起飞雪般的落花,\n攻击周围所有的宝可梦,并给予伤害", }, "freezeDry": { name: "冷冻干燥", - effect: "急剧冷冻对手,有时会让对\n手陷入冰冻状态。对于水属\n性宝可梦也是效果绝佳", + effect: "急剧冷冻对手,有时会让对手陷入\n冰冻状态。对于水属性宝可梦也是\n效果绝佳", }, "disarmingVoice": { name: "魅惑之声", - effect: "发出魅惑的叫声,给予对手\n精神上的伤害。攻击必定会\n命中", + effect: "发出魅惑的叫声,给予对手精神上的伤害。\n攻击必定会命中", }, "partingShot": { name: "抛下狠话", - effect: "抛下狠话威吓对手,降低攻\n击和特攻后,和后备宝可梦\n进行替换", + effect: "抛下狠话威吓对手,降低攻击和特攻后,\n和后备宝可梦进行替换", }, "topsyTurvy": { name: "颠倒", - effect: "颠倒对手身上的所有能力变\n化,变成和原来相反的状态", + effect: "颠倒对手身上的所有能力变化,\n变成和原来相反的状态", }, "drainingKiss": { name: "吸取之吻", - effect: "用一个吻吸取对手的HP。\n回复给予对手伤害的一半以\n上的HP", + effect: "用一个吻吸取对手的HP。\n回复给予对手伤害的一半以上的HP", }, "craftyShield": { name: "戏法防守", - effect: "使用神奇的力量防住攻击我\n方的变化招式。但无法防住\n伤害招式的攻击", + effect: "使用神奇的力量防住攻击我方的变化招式。\n但无法防住伤害招式的攻击", }, "flowerShield": { name: "鲜花防守", - effect: "使用神奇的力量提高在场的\n所有草属性宝可梦的防御", + effect: "使用神奇的力量提高在场的所有草\n属性宝可梦的防御", }, "grassyTerrain": { name: "青草场地", - effect: "在5回合内变成青草场地。\n地面上的宝可梦每回合都能\n回复。草属性的招式威力还\n会提高", + effect: "在5回合内变成青草场地。\n地面上的宝可梦每回合都能回复。\n草属性的招式威力还会提高", }, "mistyTerrain": { name: "薄雾场地", - effect: "在5回合内,地面上的宝可\n梦不会陷入异常状态。龙属\n性招式的伤害也会减半", + effect: "在5回合内,地面上的宝可梦不会\n陷入异常状态。龙属性招式的伤害\n也会减半", }, "electrify": { name: "输电", - effect: "对手使出招式前,如果输电,\n则该回合对手的招式变成\n电属性", + effect: "对手使出招式前,如果输电,\n则该回合对手的招式变成电属性", }, "playRough": { name: "嬉闹", - effect: "与对手嬉闹并攻击。有时会\n降低对手的攻击", + effect: "与对手嬉闹并攻击。有时会降低对\n手的攻击", }, "fairyWind": { name: "妖精之风", - effect: "刮起妖精之风,吹向对手进\n行攻击", + effect: "刮起妖精之风,吹向对手进行攻击", }, "moonblast": { name: "月亮之力", @@ -2343,83 +2343,83 @@ export const move: MoveTranslationEntries = { }, "boomburst": { name: "爆音波", - effect: "通过震耳欲聋的爆炸声产生\n的破坏力,攻击自己周围所\n有的宝可梦", + effect: "通过震耳欲聋的爆炸声产生的破坏力,\n攻击自己周围所有的宝可梦", }, "fairyLock": { name: "妖精之锁", - effect: "通过封锁,下一回合所有的\n宝可梦都无法逃走", + effect: "通过封锁,下一回合所有的宝可梦\n都无法逃走", }, "kingsShield": { name: "王者盾牌", - effect: "防住对手攻击的同时,自己\n变为防御姿态。能够降低所\n接触到的对手的攻击", + effect: "防住对手攻击的同时,\n自己变为防御姿态。能够降低所接触到的对手的攻击", }, "playNice": { name: "和睦相处", - effect: "和对手和睦相处,使其失去\n战斗的气力,从而降低对手\n的攻击", + effect: "和对手和睦相处,使其失去战斗的气力,\n从而降低对手的攻击", }, "confide": { name: "密语", - effect: "和对手进行密语,使其失去\n集中力,从而降低对手的特\n攻", + effect: "和对手进行密语,使其失去集中力,\n从而降低对手的特攻", }, "diamondStorm": { name: "钻石风暴", - effect: "掀起钻石风暴给予伤害。有\n时会大幅提高自己的防御", + effect: "掀起钻石风暴给予伤害。\n有时会大幅提高自己的防御", }, "steamEruption": { name: "蒸汽爆炸", - effect: "将滚烫的蒸汽喷向对手。有\n时会让对手灼伤", + effect: "将滚烫的蒸汽喷向对手。\n有时会让对手灼伤", }, "hyperspaceHole": { name: "异次元洞", - effect: "通过异次元洞,突然出现在\n对手的侧面进行攻击。还可\n以无视守住和看穿等招式", + effect: "通过异次元洞,突然出现在对手的\n侧面进行攻击。还可以无视守住和\n看穿等招式", }, "waterShuriken": { name: "飞水手里剑", - effect: "用粘液制成的手里剑,连续\n攻击2~5次。必定能够先\n制攻击", + effect: "用粘液制成的手里剑,\n连续攻击2~5次。必定能够先制攻击", }, "mysticalFire": { name: "魔法火焰", - effect: "从口中喷出特别灼热的火焰\n进行攻击。降低对手的特攻", + effect: "从口中喷出特别灼热的火焰进行攻击。\n降低对手的特攻", }, "spikyShield": { name: "尖刺防守", - effect: "防住对手攻击的同时,削减\n接触到自己的对手的体力", + effect: "防住对手攻击的同时,\n削减接触到自己的对手的体力", }, "aromaticMist": { name: "芳香薄雾", - effect: "通过神奇的芳香,提高我方\n宝可梦的特防", + effect: "通过神奇的芳香,提高我方宝可梦的特防", }, "eerieImpulse": { name: "怪异电波", - effect: "从身体放射出怪异电波,让\n对手沐浴其中,从而大幅降\n低其特攻", + effect: "从身体放射出怪异电波,\n让对手沐浴其中,从而大幅降低其特攻", }, "venomDrench": { name: "毒液陷阱", - effect: "将特殊的毒液泼向对手。对\n处于中毒状态的对手,其攻\n击、特攻和速度都会降低", + effect: "将特殊的毒液泼向对手。\n对处于中毒状态的对手,其攻击、特攻和速\n度都会降低", }, "powder": { name: "粉尘", - effect: "如果被撒到粉尘的对手使用\n火招式,则会爆炸并给予伤\n害", + effect: "如果被撒到粉尘的对手使用火招式,\n则会爆炸并给予伤害", }, "geomancy": { name: "大地掌控", - effect: "第1回合吸收能量,第2回\n合大幅提高特攻、特防和速\n度", + effect: "第1回合吸收能量,第2回合大幅\n提高特攻、特防和速度", }, "magneticFlux": { name: "磁场操控", - effect: "通过操控磁场,会提高特性\n为正电和负电的宝可梦的防\n御和特防", + effect: "通过操控磁场,会提高特性为正电\n和负电的宝可梦的防御和特防", }, "happyHour": { name: "欢乐时光", - effect: "如果使用欢乐时光,战斗后\n得到的钱会翻倍", + effect: "如果使用欢乐时光,战斗后得到的\n钱会翻倍", }, "electricTerrain": { name: "电气场地", - effect: "在5回合内变成电气场地。\n地面上的宝可梦将无法入眠。\n电属性的招式威力还会提\n高", + effect: "在5回合内变成电气场地。\n地面上的宝可梦将无法入眠。\n电属性的招式威力还会提高", }, "dazzlingGleam": { name: "魔法闪耀", - effect: "向对手发射强光,并给予伤\n害", + effect: "向对手发射强光,并给予伤害", }, "celebrate": { name: "庆祝", @@ -2427,55 +2427,55 @@ export const move: MoveTranslationEntries = { }, "holdHands": { name: "牵手", - effect: "我方宝可梦之间牵手。能带\n来非常幸福的心情", + effect: "我方宝可梦之间牵手。\n能带来非常幸福的心情", }, "babyDollEyes": { name: "圆瞳", - effect: "用圆瞳凝视对手,从而降低\n其攻击。必定能够先制攻击", + effect: "用圆瞳凝视对手,从而降低其攻击。\n必定能够先制攻击", }, "nuzzle": { name: "蹭蹭脸颊", - effect: "将带电的脸颊蹭蹭对手进行\n攻击。让对手陷入麻痹状态", + effect: "将带电的脸颊蹭蹭对手进行攻击。\n让对手陷入麻痹状态", }, "holdBack": { name: "手下留情", - effect: "在攻击的时候手下留情,从\n而使对手的HP至少会留下\n1HP", + effect: "在攻击的时候手下留情,\n从而使对手的HP至少会留下1HP", }, "infestation": { name: "纠缠不休", - effect: "在4~5回合内死缠烂打地\n进行攻击。在此期间对手将\n无法逃走", + effect: "在4~5回合内死缠烂打地进行攻击。\n在此期间对手将无法逃走", }, "powerUpPunch": { name: "增强拳", - effect: "通过反复击打对手,使自己\n的拳头慢慢变硬。打中对手\n攻击就会提高", + effect: "通过反复击打对手,使自己的拳头\n慢慢变硬。打中对手攻击就会提高", }, "oblivionWing": { name: "归天之翼", - effect: "从锁定的对手身上吸取HP。\n回复给予对手伤害的一半\n以上的HP", + effect: "从锁定的对手身上吸取HP。\n回复给予对手伤害的一半以上的HP", }, "thousandArrows": { name: "千箭齐发", - effect: "可以击中浮在空中的宝可梦。\n空中的对手被击落后,会\n掉到地面", + effect: "可以击中浮在空中的宝可梦。\n空中的对手被击落后,会掉到地面", }, "thousandWaves": { name: "千波激荡", - effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手,将无\n法从战斗中逃走", + effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手,将无法从战斗中逃走", }, "landsWrath": { name: "大地神力", - effect: "聚集大地的力量,将此力量\n集中攻击对手,并给予伤害", + effect: "聚集大地的力量,将此力量集中攻击对手,\n并给予伤害", }, "lightOfRuin": { name: "破灭之光", - effect: "借用永恒之花的力量,发射\n出强力光线。自己也会受到\n非常大的伤害", + effect: "借用永恒之花的力量,\n发射出强力光线。自己也会受到非常大的伤害", }, "originPulse": { name: "根源波动", - effect: "用无数青白色且闪耀的光线\n攻击对手", + effect: "用无数青白色且闪耀的光线攻击对手", }, "precipiceBlades": { name: "断崖之剑", - effect: "将大地的力量变化为利刃攻\n击对手", + effect: "将大地的力量变化为利刃攻击对手", }, "dragonAscent": { name: "画龙点睛", @@ -2483,155 +2483,155 @@ export const move: MoveTranslationEntries = { }, "hyperspaceFury": { name: "异次元猛攻", - effect: "用许多手臂,无视对手的守\n住或看穿等招式进行连续攻\n击,自己的防御会降低", + effect: "用许多手臂,无视对手的守住或看\n穿等招式进行连续攻击,\n自己的防御会降低", }, "breakneckBlitzPhysical": { name: "一般Z究极无敌大冲撞", - effect: "通过Z力量气势猛烈地全力\n撞上对手。威力会根据原来\n的招式而改变", + effect: "通过Z力量气势猛烈地全力撞上对手。\n威力会根据原来的招式而改变", }, "breakneckBlitzSpecial": { name: "一般Z究极无敌大冲撞", - effect: "通过Z力量气势猛烈地全力\n撞上对手。威力会根据原来\n的招式而改变", + effect: "通过Z力量气势猛烈地全力撞上对手。\n威力会根据原来的招式而改变", }, "allOutPummelingPhysical": { name: "格斗Z全力无双激烈拳", - effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据原来的招式而改变", }, "allOutPummelingSpecial": { name: "格斗Z全力无双激烈拳", - effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据原来的招式而改变", }, "supersonicSkystrikePhysical": { name: "飞行Z极速俯冲轰烈撞", - effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会\n根据原来的招式而改变", + effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会根据原来的招\n式而改变", }, "supersonicSkystrikeSpecial": { name: "飞行Z极速俯冲轰烈撞", - effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会\n根据原来的招式而改变", + effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会根据原来的招\n式而改变", }, "acidDownpourPhysical": { name: "毒Z强酸剧毒灭绝雨", - effect: "通过Z力量使毒沼涌起,全\n力让对手沉下去。威力会根\n据原来的招式而改变", + effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。威力会根据原来的招式而改变", }, "acidDownpourSpecial": { name: "毒Z强酸剧毒灭绝雨", - effect: "通过Z力量使毒沼涌起,全\n力让对手沉下去。威力会根\n据原来的招式而改变", + effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。威力会根据原来的招式而改变", }, "tectonicRagePhysical": { name: "地面Z地隆啸天大终结", - effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根据原来的招式而改变", }, "tectonicRageSpecial": { name: "地面Z地隆啸天大终结", - effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根据原来的招式而改变", }, "continentalCrushPhysical": { name: "岩石Z毁天灭地巨岩坠", - effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根据原来的招式而改变", }, "continentalCrushSpecial": { name: "岩石Z毁天灭地巨岩坠", - effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根据原来的招式而改变", }, "savageSpinOutPhysical": { name: "虫Z绝对捕食回旋斩", - effect: "通过Z力量将吐出的丝线全\n力束缚对手。威力会根据原\n来的招式而改变", + effect: "通过Z力量将吐出的丝线全力束缚对手。\n威力会根据原来的招式而改变", }, "savageSpinOutSpecial": { name: "虫Z绝对捕食回旋斩", - effect: "通过Z力量将吐出的丝线全\n力束缚对手。威力会根据原\n来的招式而改变", + effect: "通过Z力量将吐出的丝线全力束缚对手。\n威力会根据原来的招式而改变", }, "neverEndingNightmarePhysical": { name: "幽灵Z无尽暗夜之诱惑", - effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威\n力会根据原来的招式而改变", + effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威力会根据原来\n的招式而改变", }, "neverEndingNightmareSpecial": { name: "幽灵Z无尽暗夜之诱惑", - effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威\n力会根据原来的招式而改变", + effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威力会根据原来\n的招式而改变", }, "corkscrewCrashPhysical": { name: "钢Z超绝螺旋连击", - effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据原来的招式而改变", }, "corkscrewCrashSpecial": { name: "钢Z超绝螺旋连击", - effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据原来的招式而改变", }, "infernoOverdrivePhysical": { name: "火Z超强极限爆焰弹", - effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据原来的招式而改变", }, "infernoOverdriveSpecial": { name: "火Z超强极限爆焰弹", - effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据原来的招式而改变", }, "hydroVortexPhysical": { name: "水Z超级水流大漩涡", - effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根据原来的招式而改变", }, "hydroVortexSpecial": { name: "水Z超级水流大漩涡", - effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根据原来的招式而改变", }, "bloomDoomPhysical": { name: "草Z绚烂缤纷花怒放", - effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根据原来的招式而改变", }, "bloomDoomSpecial": { name: "草Z绚烂缤纷花怒放", - effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根据原来的招式而改变", }, "gigavoltHavocPhysical": { name: "电Z终极伏特狂雷闪", - effect: "通过Z力量将蓄积的强大电\n流全力撞向对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量将蓄积的强大电流全力\n撞向对手。威力会根据原来的招式而改变", }, "gigavoltHavocSpecial": { name: "电Z终极伏特狂雷闪", - effect: "通过Z力量将蓄积的强大电\n流全力撞向对手。威力会根\n据原来的招式而改变", + effect: "通过Z力量将蓄积的强大电流全力\n撞向对手。威力会根据原来的招式而改变", }, "shatteredPsychePhysical": { name: "超能力Z至高精神破坏波", - effect: "通过Z力量操纵对手,全力\n使其感受到痛苦。威力会根\n据原来的招式而改变", + effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。威力会根据原来的招式而改变", }, "shatteredPsycheSpecial": { name: "超能力Z至高精神破坏波", - effect: "通过Z力量操纵对手,全力\n使其感受到痛苦。威力会根\n据原来的招式而改变", + effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。威力会根据原来的招式而改变", }, "subzeroSlammerPhysical": { name: "冰Z激狂大地万里冰", - effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据原来的招式而改变", }, "subzeroSlammerSpecial": { name: "冰Z激狂大地万里冰", - effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据原来的招式而改变", }, "devastatingDrakePhysical": { name: "龙Z究极巨龙震天地", - effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力\n会根据原来的招式而改变", + effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力会根据原来的\n招式而改变", }, "devastatingDrakeSpecial": { name: "龙Z究极巨龙震天地", - effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力\n会根据原来的招式而改变", + effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力会根据原来的\n招式而改变", }, "blackHoleEclipsePhysical": { name: "恶Z黑洞吞噬万物灭", - effect: "通过Z力量收集恶能量,全\n力将对手吸入。威力会根据\n原来的招式而改变", + effect: "通过Z力量收集恶能量,\n全力将对手吸入。威力会根据原来的招式而改变", }, "blackHoleEclipseSpecial": { name: "恶Z黑洞吞噬万物灭", - effect: "通过Z力量收集恶能量,全\n力将对手吸入。威力会根据\n原来的招式而改变", + effect: "通过Z力量收集恶能量,\n全力将对手吸入。威力会根据原来的招式而改变", }, "twinkleTacklePhysical": { name: "妖精Z可爱星星飞天撞", - effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据原来的招式而改变", }, "twinkleTackleSpecial": { name: "妖精Z可爱星星飞天撞", - effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据\n原来的招式而改变", + effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据原来的招式而改变", }, "catastropika": { name: "皮卡丘Z皮卡皮卡必杀击", - effect: "通过Z力量,皮卡丘全身覆\n盖最强电力,全力猛扑对手", + effect: "通过Z力量,皮卡丘全身覆盖最强电力,\n全力猛扑对手", }, "shoreUp": { name: "集沙", @@ -2639,27 +2639,27 @@ export const move: MoveTranslationEntries = { }, "firstImpression": { name: "迎头一击", - effect: "威力很高的招式,但只有在\n出场战斗时,立刻使出才能\n成功", + effect: "威力很高的招式,但只有在出场战斗时,\n立刻使出才能成功", }, "banefulBunker": { name: "碉堡", - effect: "防住对手攻击的同时,让接\n触到自己的对手中毒", + effect: "防住对手攻击的同时,\n让接触到自己的对手中毒", }, "spiritShackle": { name: "缝影", - effect: "攻击的同时,缝住对手的影\n子,使其无法逃走", + effect: "攻击的同时,缝住对手的影子,\n使其无法逃走", }, "darkestLariat": { name: "DD金勾臂", - effect: "旋转双臂打向对手。无视对\n手的能力变化,直接给予伤\n害", + effect: "旋转双臂打向对手。无视对手的能力变化,\n直接给予伤害", }, "sparklingAria": { name: "泡影的咏叹调", - effect: "随着唱歌会放出很多气球。\n受到此招式攻击时,灼伤会\n被治愈", + effect: "随着唱歌会放出很多气球。\n受到此招式攻击时,灼伤会被治愈", }, "iceHammer": { name: "冰锤", - effect: "挥舞强力而沉重的拳头,给\n予对手伤害。自己的速度会\n降低", + effect: "挥舞强力而沉重的拳头,\n给予对手伤害。自己的速度会降低", }, "floralHealing": { name: "花疗", @@ -2671,11 +2671,11 @@ export const move: MoveTranslationEntries = { }, "strengthSap": { name: "吸取力量", - effect: "给自己回复和对手攻击力相\n同数值的HP,然后降低对\n手的攻击", + effect: "给自己回复和对手攻击力相同数值的HP,\n然后降低对手的攻击", }, "solarBlade": { name: "日光刃", - effect: "第1回合收集满满的日光,\n第2回合将此力量集中在剑\n上进行攻击", + effect: "第1回合收集满满的日光,\n第2回合将此力量集中在剑上进行攻击", }, "leafage": { name: "树叶", @@ -2683,79 +2683,79 @@ export const move: MoveTranslationEntries = { }, "spotlight": { name: "聚光灯", - effect: "给宝可梦打上聚光灯,该回\n合只能瞄准该宝可梦", + effect: "给宝可梦打上聚光灯,\n该回合只能瞄准该宝可梦", }, "toxicThread": { name: "毒丝", - effect: "将混有毒的丝吐向对手。使\n其中毒,从而降低对手的速\n度", + effect: "将混有毒的丝吐向对手。\n使其中毒,从而降低对手的速度", }, "laserFocus": { name: "磨砺", - effect: "集中精神,下次攻击必定会\n击中要害", + effect: "集中精神,下次攻击必定会击中要害", }, "gearUp": { name: "辅助齿轮", - effect: "启动齿轮,提高特性为正电\n和负电的宝可梦的攻击和特\n攻", + effect: "启动齿轮,提高特性为正电和负电\n的宝可梦的攻击和特攻", }, "throatChop": { name: "深渊突刺", - effect: "受到此招式攻击的对手,会\n因为地狱般的痛苦,在2回\n合内,变得无法使出声音类\n招式", + effect: "受到此招式攻击的对手,\n会因为地狱般的痛苦,在2回合内,\n变得无法使出声音类招式", }, "pollenPuff": { name: "花粉团", - effect: "对敌人使用是会爆炸的团子。\n对我方使用则是给予回复\n的团子", + effect: "对敌人使用是会爆炸的团子。\n对我方使用则是给予回复的团子", }, "anchorShot": { name: "掷锚", - effect: "将锚缠住对手进行攻击。使\n对手无法逃走", + effect: "将锚缠住对手进行攻击。\n使对手无法逃走", }, "psychicTerrain": { name: "精神场地", - effect: "在5回合内,地面上的宝可\n梦不会受到先制招式的攻击。\n超能力属性的招式威力会\n提高", + effect: "在5回合内,地面上的宝可梦不会\n受到先制招式的攻击。\n超能力属性的招式威力会提高", }, "lunge": { name: "猛扑", - effect: "全力猛扑对手进行攻击。从\n而降低对手的攻击", + effect: "全力猛扑对手进行攻击。\n从而降低对手的攻击", }, "fireLash": { name: "火焰鞭", - effect: "用燃烧的鞭子抽打对手。受\n到攻击的对手防御会降低", + effect: "用燃烧的鞭子抽打对手。\n受到攻击的对手防御会降低", }, "powerTrip": { name: "嚣张", - effect: "耀武扬威地攻击对手,自己\n的能力提高得越多,威力就\n越大", + effect: "耀武扬威地攻击对手,\n自己的能力提高得越多,威力就越大", }, "burnUp": { name: "燃尽", - effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。自己\n的火属性将会消失", + effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。自己的火属性将会消失", }, "speedSwap": { name: "速度互换", - effect: "将对手和自己的速度进行互\n换", + effect: "将对手和自己的速度进行互换", }, "smartStrike": { name: "修长之角", - effect: "用尖尖的角刺入对手进行攻\n击。攻击必定会命中", + effect: "用尖尖的角刺入对手进行攻击。\n攻击必定会命中", }, "purify": { name: "净化", - effect: "治愈对手的异常状态。治愈\n后可以回复自己的HP", + effect: "治愈对手的异常状态。\n治愈后可以回复自己的HP", }, "revelationDance": { name: "觉醒之舞", - effect: "全力跳舞进行攻击。此招式\n的属性将变得和自己的属性\n相同", + effect: "全力跳舞进行攻击。此招式的属性\n将变得和自己的属性相同", }, "coreEnforcer": { name: "核心惩罚者", - effect: "如果给予过伤害的对手已经\n结束行动,其特性就会被消\n除", + effect: "如果给予过伤害的对手已经结束行动,\n其特性就会被消除", }, "tropKick": { name: "热带踢", - effect: "向对手使出来自南国的火热\n脚踢。从而降低对手的攻击", + effect: "向对手使出来自南国的火热脚踢。\n从而降低对手的攻击", }, "instruct": { name: "号令", - effect: "向对手下达指示,让其再次\n使出刚才的招式", + effect: "向对手下达指示,让其再次使出刚\n才的招式", }, "beakBlast": { name: "鸟嘴加农炮", @@ -2763,83 +2763,83 @@ export const move: MoveTranslationEntries = { }, "clangingScales": { name: "鳞片噪音", - effect: "摩擦全身鳞片,发出响亮的\n声音进行攻击。攻击后自己\n的防御会降低", + effect: "摩擦全身鳞片,发出响亮的声音进行攻击。\n攻击后自己的防御会降低", }, "dragonHammer": { name: "龙锤", - effect: "将身体当作锤子,向对手发\n动袭击,给予伤害", + effect: "将身体当作锤子,向对手发动袭击,\n给予伤害", }, "brutalSwing": { name: "狂舞挥打", - effect: "用自己的身体狂舞挥打,给\n予对手伤害", + effect: "用自己的身体狂舞挥打,\n给予对手伤害", }, "auroraVeil": { name: "极光幕", - effect: "在5回合内减弱物理和特殊\n的伤害。只有下雪时才能使\n出", + effect: "在5回合内减弱物理和特殊的伤害。\n只有下雪时才能使出", }, "sinisterArrowRaid": { name: "狙射树枭Z遮天蔽日暗影箭", - effect: "通过Z力量制造出无数箭的\n狙射树枭将全力射穿对手进\n行攻击", + effect: "通过Z力量制造出无数箭的狙射树\n枭将全力射穿对手进行攻击", }, "maliciousMoonsault": { name: "炽焰咆哮虎Z极恶飞跃粉碎击", - effect: "通过Z力量得到强壮肉体的\n炽焰咆哮虎将全力撞向对手\n进行攻击", + effect: "通过Z力量得到强壮肉体的炽焰咆\n哮虎将全力撞向对手进行攻击", }, "oceanicOperetta": { name: "西狮海壬Z海神庄严交响乐", - effect: "通过Z力量召唤大量水的西\n狮海壬将全力攻击对手", + effect: "通过Z力量召唤大量水的西狮海壬\n将全力攻击对手", }, "guardianOfAlola": { name: "卡璞Z巨人卫士・阿罗拉", - effect: "通过Z力量得到阿罗拉之力\n的土地神宝可梦将全力进行\n攻击。对手的剩余HP会减\n少很多", + effect: "通过Z力量得到阿罗拉之力的土地\n神宝可梦将全力进行攻击。\n对手的剩余HP会减少很多", }, "soulStealing7StarStrike": { name: "玛夏多Z七星夺魂腿", - effect: "得到Z力量的玛夏多将全力\n使出拳头和脚踢的连续招式\n叩打对手", + effect: "得到Z力量的玛夏多将全力使出拳\n头和脚踢的连续招式叩打对手", }, "stokedSparksurfer": { name: "阿罗雷Z驾雷驭电戏冲浪", - effect: "得到Z力量的阿罗拉地区的\n雷丘将全力进行攻击。从而\n让对手陷入麻痹状态", + effect: "得到Z力量的阿罗拉地区的雷丘将\n全力进行攻击。从而让对手陷入麻痹状态", }, "pulverizingPancake": { name: "卡比兽Z认真起来大爆击", - effect: "通过Z力量使得认真起来的\n卡比兽跃动巨大身躯,全力\n向对手发动袭击", + effect: "通过Z力量使得认真起来的卡比兽\n跃动巨大身躯,全力向对手发动袭击", }, "extremeEvoboost": { name: "伊布Z九彩昇华齐聚顶", - effect: "得到Z力量的伊布将借助进\n化后伙伴们的力量,大幅提\n高能力", + effect: "得到Z力量的伊布将借助进化后伙\n伴们的力量,大幅提高能力", }, "genesisSupernova": { name: "梦幻Z起源超新星大爆炸", - effect: "得到Z力量的梦幻将全力攻\n击对手。脚下会变成精神场\n地", + effect: "得到Z力量的梦幻将全力攻击对手。\n脚下会变成精神场地", }, "shellTrap": { name: "陷阱甲壳", - effect: "设下甲壳陷阱。如果对手使\n出物理招式,陷阱就会爆炸\n并给予对手伤害", + effect: "设下甲壳陷阱。如果对手使出物理招式,\n陷阱就会爆炸并给予对手伤害", }, "fleurCannon": { name: "花朵加农炮", - effect: "放出强力光束后,自己的特\n攻会大幅降低", + effect: "放出强力光束后,自己的特攻会大幅降低", }, "psychicFangs": { name: "精神之牙", - effect: "利用精神力量咬住对手进行\n攻击。还可以破坏光墙和反\n射壁等", + effect: "利用精神力量咬住对手进行攻击。\n还可以破坏光墙和反射壁等", }, "stompingTantrum": { name: "跺脚", - effect: "化悔恨为力量进行攻击。如\n果上一回合招式没有打中,\n威力就会翻倍", + effect: "化悔恨为力量进行攻击。\n如果上一回合招式没有打中,威力就会翻倍", }, "shadowBone": { name: "暗影之骨", - effect: "用附有灵魂的骨头殴打对手\n进行攻击。有时会降低对手\n的防御", + effect: "用附有灵魂的骨头殴打对手进行攻击。\n有时会降低对手的防御", }, "accelerock": { name: "冲岩", - effect: "迅速撞向对手进行攻击。必\n定能够先制攻击", + effect: "迅速撞向对手进行攻击。\n必定能够先制攻击", }, "liquidation": { name: "水流裂破", - effect: "用水之力量撞向对手进行攻\n击。有时会降低对手的防御", + effect: "用水之力量撞向对手进行攻击。\n有时会降低对手的防御", }, "prismaticLaser": { name: "棱镜镭射", @@ -2851,275 +2851,275 @@ export const move: MoveTranslationEntries = { }, "sunsteelStrike": { name: "流星闪冲", - effect: "以流星般的气势猛撞对手。\n可以无视对手的特性进行攻\n击", + effect: "以流星般的气势猛撞对手。\n可以无视对手的特性进行攻击", }, "moongeistBeam": { name: "暗影之光", - effect: "放出奇怪的光线攻击对手。\n可以无视对手的特性进行攻\n击", + effect: "放出奇怪的光线攻击对手。\n可以无视对手的特性进行攻击", }, "tearfulLook": { name: "泪眼汪汪", - effect: "变得泪眼汪汪,让对手丧失\n斗志。从而降低对手的攻击\n和特攻", + effect: "变得泪眼汪汪,让对手丧失斗志。\n从而降低对手的攻击和特攻", }, "zingZap": { name: "麻麻刺刺", - effect: "撞向对手,并发出强电,使\n其感到麻麻刺刺的。有时会\n使对手畏缩", + effect: "撞向对手,并发出强电,\n使其感到麻麻刺刺的。有时会使对手畏缩", }, "naturesMadness": { name: "自然之怒", - effect: "向对手释放自然之怒。对手\n的HP会减半", + effect: "向对手释放自然之怒。\n对手的HP会减半", }, "multiAttack": { name: "多属性攻击", - effect: "一边覆盖高能量,一边撞向\n对手进行攻击。根据存储碟\n不同,属性会改变", + effect: "一边覆盖高能量,一边撞向对手进行攻击。\n根据存储碟不同,\n属性会改变", }, "tenMillionVoltThunderbolt": { name: "智皮卡Z千万伏特", - effect: "戴着帽子的皮卡丘将通过Z\n力量增强的电击全力释放给\n对手。容易击中要害", + effect: "戴着帽子的皮卡丘将通过Z力量增\n强的电击全力释放给对手。\n容易击中要害", }, "mindBlown": { name: "惊爆大头", - effect: "让自己的头爆炸,来攻击周\n围的一切。自己也会受到伤\n害", + effect: "让自己的头爆炸,来攻击周围的一切。\n自己也会受到伤害", }, "plasmaFists": { name: "等离子闪电拳", - effect: "用覆盖着电流的拳头进行攻\n击。使一般属性的招式变成\n电属性", + effect: "用覆盖着电流的拳头进行攻击。\n使一般属性的招式变成电属性", }, "photonGeyser": { name: "光子喷涌", - effect: "用光柱来进行攻击。比较自\n己的攻击和特攻,用数值相\n对较高的一项给予对方伤害", + effect: "用光柱来进行攻击。比较自己的攻\n击和特攻,用数值相对较高的一项\n给予对方伤害", }, "lightThatBurnsTheSky": { name: "究极奈克洛Z焚天灭世炽光爆", - effect: "奈克洛兹玛会无视对手的特\n性效果,在攻击和特攻之间,\n用数值相对较高的一项给\n予对方伤害", + effect: "奈克洛兹玛会无视对手的特性效果,\n在攻击和特攻之间,\n用数值相对较高的一项给予对方伤害", }, "searingSunrazeSmash": { name: "索尔迦雷欧Z日光回旋下苍穹", - effect: "得到Z力量的索尔迦雷欧将\n全力进行攻击。可以无视对\n手的特性效果", + effect: "得到Z力量的索尔迦雷欧将全力进行攻击。\n可以无视对手的特性效果", }, "menacingMoonrazeMaelstrom": { name: "露奈雅拉Z月华飞溅落灵霄", - effect: "得到Z力量的露奈雅拉将全\n力进行攻击。可以无视对手\n的特性效果", + effect: "得到Z力量的露奈雅拉将全力进行攻击。\n可以无视对手的特性效果", }, "letsSnuggleForever": { name: "谜拟丘Z亲密无间大乱揍", - effect: "得到Z力量的谜拟Q将全力\n进行乱揍攻击", + effect: "得到Z力量的谜拟Q将全力进行乱揍攻击", }, "splinteredStormshards": { name: "鬃岩狼人Z狼啸石牙飓风暴", - effect: "得到Z力量的鬃岩狼人将全\n力进行攻击。而且会消除场\n地状态", + effect: "得到Z力量的鬃岩狼人将全力进行攻击。\n而且会消除场地状态", }, "clangorousSoulblaze": { name: "杖尾鳞甲龙Z炽魂热舞烈音爆", - effect: "得到Z力量的杖尾鳞甲龙将\n全力攻击对手。并且自己的\n能力会提高", + effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。\n并且自己的能力会提高", }, "zippyZap": { name: "电电加速", - effect: "迅猛无比的电击。必定能够\n先制攻击,并且提高自己的\n闪避率。", + effect: "迅猛无比的电击。必定能够先制攻击,\n并且提高自己的闪避率。", }, "splishySplash": { name: "滔滔冲浪", - effect: "往巨浪中注入电能后冲撞对\n手进行攻击。有时会让对手\n陷入麻痹状态", + effect: "往巨浪中注入电能后冲撞对手进行攻击。\n有时会让对手陷入麻痹状态", }, "floatyFall": { name: "飘飘坠落", - effect: "轻飘飘地浮起来后,再猛地\n俯冲下去进行攻击。有时会\n使对手畏缩", + effect: "轻飘飘地浮起来后,再猛地俯冲下\n去进行攻击。有时会使对手畏缩", }, "pikaPapow": { name: "闪闪雷光", - effect: "皮卡丘越喜欢训练家,电击\n的威力就越强。攻击必定会\n命中", + effect: "皮卡丘越喜欢训练家,\n电击的威力就越强。攻击必定会命中", }, "bouncyBubble": { name: "活活气泡", - effect: "投掷水球进行攻击。吸水后\n能回复等同于造成的伤害\n的HP", + effect: "投掷水球进行攻击。吸水后能回复\n等同于造成的伤害的HP", }, "buzzyBuzz": { name: "麻麻电击", - effect: "放出电击攻击对手。让对手\n陷入麻痹状态", + effect: "放出电击攻击对手。让对手陷入麻痹状态", }, "sizzlySlide": { name: "熊熊火爆", - effect: "用燃起大火的身体猛烈地冲\n撞对手。让对手陷入灼伤状\n态", + effect: "用燃起大火的身体猛烈地冲撞对手。\n让对手陷入灼伤状态", }, "glitzyGlow": { name: "哗哗气场", - effect: "利用念力强攻,粉碎对方信\n心。制造一道能减弱对手特\n殊攻击的神奇墙壁", + effect: "利用念力强攻,粉碎对方信心。\n制造一道能减弱对手特殊攻击的神奇墙壁", }, "baddyBad": { name: "坏坏领域", - effect: "恶行恶相地进行攻击。制造\n一道能减弱对手物理攻击的\n神奇墙壁", + effect: "恶行恶相地进行攻击。\n制造一道能减弱对手物理攻击的神奇墙壁", }, "sappySeed": { name: "茁茁炸弹", - effect: "长出巨大的藤蔓,播撒种子\n进行攻击。种子每回合都会\n吸取对手的HP", + effect: "长出巨大的藤蔓,播撒种子进行攻击。\n种子每回合都会吸取对手的HP", }, "freezyFrost": { name: "冰冰霜冻", - effect: "利用冰冷的黑雾结晶进行攻\n击。使全体宝可梦的能力变\n回原点", + effect: "利用冰冷的黑雾结晶进行攻击。\n使全体宝可梦的能力变回原点", }, "sparklySwirl": { name: "亮亮风暴", - effect: "利用芬芳刺鼻的龙卷风吞噬\n对方。能治愈我方宝可梦的\n异常状态", + effect: "利用芬芳刺鼻的龙卷风吞噬对方。\n能治愈我方宝可梦的异常状态", }, "veeveeVolley": { name: "砰砰击破", - effect: "伊布越喜欢训练家,冲撞的\n威力就越强。攻击必定会命\n中", + effect: "伊布越喜欢训练家,冲撞的威力就越强。\n攻击必定会命中", }, "doubleIronBash": { name: "钢拳双击", - effect: "以胸口的螺帽为中心旋转,\n并连续2次挥动手臂打击对\n手。有时会使对手畏缩", + effect: "以胸口的螺帽为中心旋转,\n并连续2次挥动手臂打击对手。\n有时会使对手畏缩", }, "maxGuard": { name: "极巨防壁", - effect: "完全抵挡对手的攻击。连续\n使出则容易失败", + effect: "完全抵挡对手的攻击。\n连续使出则容易失败", }, "dynamaxCannon": { name: "极巨炮", - effect: "将凝缩在体内的能量从核心\n放出进行攻击", + effect: "将凝缩在体内的能量从核心放出进行攻击", }, "snipeShot": { name: "狙击", - effect: "能无视具有吸引对手招式效\n果的特性或招式的影响。可\n以向选定的对手进行攻击", + effect: "能无视具有吸引对手招式效果的特\n性或招式的影响。可以向选定的对\n手进行攻击", }, "jawLock": { name: "紧咬不放", - effect: "使双方直到一方昏厥为止无\n法替换宝可梦。其中一方退\n场则可以解除效果", + effect: "使双方直到一方昏厥为止无法替换宝可梦。\n其中一方退场则可以解除效果", }, "stuffCheeks": { name: "大快朵颐", - effect: "吃掉携带的树果,大幅提高\n防御", + effect: "吃掉携带的树果,大幅提高防御", }, "noRetreat": { name: "背水一战", - effect: "提高自己的所有能力,但无\n法替换或逃走", + effect: "提高自己的所有能力,\n但无法替换或逃走", }, "tarShot": { name: "沥青射击", - effect: "泼洒黏糊糊的沥青,降低对\n手的速度。火属性会变成对\n手的弱点", + effect: "泼洒黏糊糊的沥青,降低对手的速度。\n火属性会变成对手的弱点", }, "magicPowder": { name: "魔法粉", - effect: "向对手喷洒魔法粉,使对手\n变为超能力属性", + effect: "向对手喷洒魔法粉,使对手变为超\n能力属性", }, "dragonDarts": { name: "龙箭", - effect: "让多龙梅西亚进行2次攻击。\n如果对手有2只宝可梦,\n则对它们各进行1次攻击", + effect: "让多龙梅西亚进行2次攻击。\n如果对手有2只宝可梦,则对它们各进\n行1次攻击", }, "teatime": { name: "茶会", - effect: "举办一场茶会,场上的所有\n宝可梦都会吃掉自己携带的\n树果", + effect: "举办一场茶会,场上的所有宝可梦\n都会吃掉自己携带的树果", }, "octolock": { name: "蛸固", - effect: "让对手无法逃走。对手被固\n定后,每回合都会降低防御\n和特防", + effect: "让对手无法逃走。对手被固定后,\n每回合都会降低防御和特防", }, "boltBeak": { name: "电喙", - effect: "用带电的喙啄刺对手。如果\n比对手先出手攻击,招式的\n威力会变成2倍", + effect: "用带电的喙啄刺对手。\n如果比对手先出手攻击,招式的威力会变成2倍", }, "fishiousRend": { name: "鳃咬", - effect: "用坚硬的腮咬住对手。如果\n比对手先出手攻击,招式的\n威力会变成2倍", + effect: "用坚硬的腮咬住对手。\n如果比对手先出手攻击,招式的威力会变成2倍", }, "courtChange": { name: "换场", - effect: "用神奇的力量交换双方的场\n地效果", + effect: "用神奇的力量交换双方的场地效果", }, "maxFlare": { name: "极巨火爆", - effect: "极巨化宝可梦使出的火属性\n攻击。可在5回合内让日照\n变得强烈", + effect: "极巨化宝可梦使出的火属性攻击。\n可在5回合内让日照变得强烈", }, "maxFlutterby": { name: "极巨虫蛊", - effect: "极巨化宝可梦使出的虫属性\n攻击。会降低对手的特攻", + effect: "极巨化宝可梦使出的虫属性攻击。\n会降低对手的特攻", }, "maxLightning": { name: "极巨闪电", - effect: "极巨化宝可梦使出的电属性\n攻击。可在5回合内将脚下\n变成电气场地", + effect: "极巨化宝可梦使出的电属性攻击。\n可在5回合内将脚下变成电气场地", }, "maxStrike": { name: "极巨攻击", - effect: "极巨化宝可梦使出的一般属\n性攻击。会降低对手的速度", + effect: "极巨化宝可梦使出的一般属性攻击。\n会降低对手的速度", }, "maxKnuckle": { name: "极巨拳斗", - effect: "极巨化宝可梦使出的格斗属\n性攻击。会提高我方的攻击", + effect: "极巨化宝可梦使出的格斗属性攻击。\n会提高我方的攻击", }, "maxPhantasm": { name: "极巨幽魂", - effect: "极巨化宝可梦使出的幽灵属\n性攻击。会降低对手的防御", + effect: "极巨化宝可梦使出的幽灵属性攻击。\n会降低对手的防御", }, "maxHailstorm": { name: "极巨寒冰", - effect: "极巨化宝可梦使出的冰属性\n攻击。在5回合内会下雪", + effect: "极巨化宝可梦使出的冰属性攻击。\n在5回合内会下雪", }, "maxOoze": { name: "极巨酸毒", - effect: "极巨化宝可梦使出的毒属性\n攻击。会提高我方的特攻", + effect: "极巨化宝可梦使出的毒属性攻击。\n会提高我方的特攻", }, "maxGeyser": { name: "极巨水流", - effect: "极巨化宝可梦使出的水属性\n攻击。可在5回合内降下大\n雨", + effect: "极巨化宝可梦使出的水属性攻击。\n可在5回合内降下大雨", }, "maxAirstream": { name: "极巨飞冲", - effect: "极巨化宝可梦使出的飞行属\n性攻击。会提高我方的速度", + effect: "极巨化宝可梦使出的飞行属性攻击。\n会提高我方的速度", }, "maxStarfall": { name: "极巨妖精", - effect: "极巨化宝可梦使出的妖精属\n性攻击。可在5回合内将脚\n下变成薄雾场地", + effect: "极巨化宝可梦使出的妖精属性攻击。\n可在5回合内将脚下变成薄雾场地", }, "maxWyrmwind": { name: "极巨龙骑", - effect: "极巨化宝可梦使出的龙属性\n攻击。会降低对手的攻击", + effect: "极巨化宝可梦使出的龙属性攻击。\n会降低对手的攻击", }, "maxMindstorm": { name: "极巨超能", - effect: "极巨化宝可梦使出的超能力\n属性攻击。可在5回合内将\n脚下变成精神场地", + effect: "极巨化宝可梦使出的超能力属性攻击。\n可在5回合内将脚下变成精神场地", }, "maxRockfall": { name: "极巨岩石", - effect: "极巨化宝可梦使出的岩石属\n性攻击。可在5回合内卷起\n沙暴", + effect: "极巨化宝可梦使出的岩石属性攻击。\n可在5回合内卷起沙暴", }, "maxQuake": { name: "极巨大地", - effect: "极巨化宝可梦使出的地面属\n性攻击。会提高我方的特防", + effect: "极巨化宝可梦使出的地面属性攻击。\n会提高我方的特防", }, "maxDarkness": { name: "极巨恶霸", - effect: "极巨化宝可梦使出的恶属性\n攻击。会降低对手的特防", + effect: "极巨化宝可梦使出的恶属性攻击。\n会降低对手的特防", }, "maxOvergrowth": { name: "极巨草原", - effect: "极巨化宝可梦使出的草属性\n攻击。可在5回合内将脚下\n变成青草场地", + effect: "极巨化宝可梦使出的草属性攻击。\n可在5回合内将脚下变成青草场地", }, "maxSteelspike": { name: "极巨钢铁", - effect: "极巨化宝可梦使出的钢属性\n攻击。会提高我方的防御", + effect: "极巨化宝可梦使出的钢属性攻击。\n会提高我方的防御", }, "clangorousSoul": { name: "魂舞烈音爆", - effect: "削减少许自己的HP,使所\n有能力都提高", + effect: "削减少许自己的HP,\n使所有能力都提高", }, "bodyPress": { name: "扑击", - effect: "用身体撞向对手进行攻击。\n防御越高,给予的伤害就越\n高", + effect: "用身体撞向对手进行攻击。\n防御越高,给予的伤害就越高", }, "decorate": { name: "装饰", - effect: "通过装饰,大幅提高对方的\n攻击和特攻", + effect: "通过装饰,大幅提高对方的攻击和特攻", }, "drumBeating": { name: "鼓击", - effect: "用鼓点来控制鼓的根部进行\n攻击,从而降低对手的速度", + effect: "用鼓点来控制鼓的根部进行攻击,\n从而降低对手的速度", }, "snapTrap": { name: "捕兽夹", - effect: "使用捕兽夹,在4~5回合\n内,夹住对手进行攻击", + effect: "使用捕兽夹,在4~5回合内,\n夹住对手进行攻击", }, "pyroBall": { name: "火焰球", - effect: "点燃小石子,形成火球攻击\n对手。有时会使对手陷入灼\n伤状态", + effect: "点燃小石子,形成火球攻击对手。\n有时会使对手陷入灼伤状态", }, "behemothBlade": { name: "巨兽斩", @@ -3127,99 +3127,99 @@ export const move: MoveTranslationEntries = { }, "behemothBash": { name: "巨兽弹", - effect: "将全身变化为坚固的盾,猛\n烈地撞向对手进行攻击", + effect: "将全身变化为坚固的盾,\n猛烈地撞向对手进行攻击", }, "auraWheel": { name: "气场轮", - effect: "用储存在颊囊里的能量进行\n攻击,并提高自己的速度。\n其属性会随着莫鲁贝可的样\n子而改变", + effect: "用储存在颊囊里的能量进行攻击,\n并提高自己的速度。其属性会随着\n莫鲁贝可的样子而改变", }, "breakingSwipe": { name: "广域破坏", - effect: "用坚韧的尾巴猛扫对手进行\n攻击,从而降低对手的攻击", + effect: "用坚韧的尾巴猛扫对手进行攻击,\n从而降低对手的攻击", }, "branchPoke": { name: "木枝突刺", - effect: "使用尖锐的树枝刺向对手进\n行攻击", + effect: "使用尖锐的树枝刺向对手进行攻击", }, "overdrive": { name: "破音", - effect: "奏响吉他和贝斯,释放出发\n出巨响的剧烈震动攻击对手", + effect: "奏响吉他和贝斯,释放出发出巨响\n的剧烈震动攻击对手", }, "appleAcid": { name: "苹果酸", - effect: "使用从酸苹果中提取出来的\n酸性液体进行攻击。降低对\n手的特防", + effect: "使用从酸苹果中提取出来的酸性液\n体进行攻击。降低对手的特防", }, "gravApple": { name: "万有引力", - effect: "从高处落下苹果,给予对手\n伤害。可降低对手的防御", + effect: "从高处落下苹果,给予对手伤害。\n可降低对手的防御", }, "spiritBreak": { name: "灵魂冲击", - effect: "用足以让对手一蹶不振的气\n势进行攻击。会降低对手的\n特攻", + effect: "用足以让对手一蹶不振的气势进行攻击。\n会降低对手的特攻", }, "strangeSteam": { name: "神奇蒸汽", - effect: "喷出烟雾攻击对手。有时会\n使对手混乱", + effect: "喷出烟雾攻击对手。有时会使对手混乱", }, "lifeDew": { name: "生命水滴", - effect: "喷洒出神奇的水,回复自己\n和场上同伴的HP", + effect: "喷洒出神奇的水,回复自己和场上\n同伴的HP", }, "obstruct": { name: "拦堵", - effect: "完全抵挡对手的攻击。连续\n使出则容易失败。一旦触碰,\n防御就会大幅降低", + effect: "完全抵挡对手的攻击。\n连续使出则容易失败。一旦触碰,\n防御就会大幅降低", }, "falseSurrender": { name: "假跪真撞", - effect: "装作低头认错的样子,用凌\n乱的头发进行突刺。攻击必\n定会命中", + effect: "装作低头认错的样子,\n用凌乱的头发进行突刺。攻击必定会命中", }, "meteorAssault": { name: "流星突击", - effect: "大力挥舞粗壮的茎进行攻击。\n但同时自己也会被晃晕,\n下一回合自己将无法动弹", + effect: "大力挥舞粗壮的茎进行攻击。\n但同时自己也会被晃晕,下一回合自己\n将无法动弹", }, "eternabeam": { name: "无极光束", - effect: "无极汰那变回原来的样子后,\n发动的最强攻击。下一回\n合自己将无法动弹", + effect: "无极汰那变回原来的样子后,\n发动的最强攻击。下一回合自己将无法动弹", }, "steelBeam": { name: "铁蹄光线", - effect: "将从全身聚集的钢铁化为光\n束,激烈地发射出去。自己\n也会受到伤害", + effect: "将从全身聚集的钢铁化为光束,\n激烈地发射出去。自己也会受到伤害", }, "expandingForce": { name: "广域战力", - effect: "利用精神力量攻击对手。在\n精神场地上威力会有所提高,\n能对所有对手造成伤害", + effect: "利用精神力量攻击对手。\n在精神场地上威力会有所提高,\n能对所有对手造成伤害", }, "steelRoller": { name: "铁滚轮", - effect: "在破坏场地的同时攻击对手。\n如果脚下没有任何场地状\n态存在,使出此招式时便会\n失败", + effect: "在破坏场地的同时攻击对手。\n如果脚下没有任何场地状态存在,\n使出此招式时便会失败", }, "scaleShot": { name: "鳞射", - effect: "发射鳞片进行攻击。连续攻\n击2~5次。速度会提高但\n防御会降低", + effect: "发射鳞片进行攻击。连续攻击2~5次。\n速度会提高但防御会降低", }, "meteorBeam": { name: "流星光束", - effect: "第1回合聚集宇宙之力提高\n特攻,第2回合攻击对手", + effect: "第1回合聚集宇宙之力提高特攻,\n第2回合攻击对手", }, "shellSideArm": { name: "臂贝武器", - effect: "从物理攻击和特殊攻击中选\n择可造成较多伤害的方式进\n行攻击。有时会让对手陷入\n中毒状态", + effect: "从物理攻击和特殊攻击中选择可造\n成较多伤害的方式进行攻击。\n有时会让对手陷入中毒状态", }, "mistyExplosion": { name: "薄雾炸裂", - effect: "对自己周围的所有宝可梦进\n行攻击,但使出后,自己会\n陷入昏厥。在薄雾场地上,\n招式威力会提高", + effect: "对自己周围的所有宝可梦进行攻击,\n但使出后,自己会陷入昏厥。\n在薄雾场地上,招式威力会提高", }, "grassyGlide": { name: "青草滑梯", - effect: "仿佛在地面上滑行般地攻击\n对手。在青草场地上,必定\n能够先制攻击", + effect: "仿佛在地面上滑行般地攻击对手。\n在青草场地上,必定能够先制攻击", }, "risingVoltage": { name: "电力上升", - effect: "用从地面升腾而起的电击进\n行攻击。当对手处于电气场\n地上时,招式威力会变成2\n倍", + effect: "用从地面升腾而起的电击进行攻击。\n当对手处于电气场地上时,\n招式威力会变成2倍", }, "terrainPulse": { name: "大地波动", - effect: "借助场地的力量进行攻击。\n视使出招式时场地状态不同,\n招式的属性和威力会有所\n变化", + effect: "借助场地的力量进行攻击。\n视使出招式时场地状态不同,\n招式的属性和威力会有所变化", }, "skitterSmack": { name: "爬击", @@ -3227,19 +3227,19 @@ export const move: MoveTranslationEntries = { }, "burningJealousy": { name: "妒火", - effect: "用嫉妒的能量攻击对手。会\n让在该回合内能力有所提高\n的宝可梦陷入灼伤状态", + effect: "用嫉妒的能量攻击对手。\n会让在该回合内能力有所提高的宝可梦陷入\n灼伤状态", }, "lashOut": { name: "泄愤", - effect: "攻击对手以发泄对其感到的\n恼怒情绪。如果在该回合内\n自身能力遭到降低,招式的\n威力会变成2倍", + effect: "攻击对手以发泄对其感到的恼怒情绪。\n如果在该回合内自身能力遭到降低,\n招式的威力会变成2倍", }, "poltergeist": { name: "灵骚", - effect: "操纵对手的持有物进行攻击。\n当对手没有携带道具时,\n使出此招式时便会失败", + effect: "操纵对手的持有物进行攻击。\n当对手没有携带道具时,使出此招式时\n便会失败", }, "corrosiveGas": { name: "腐蚀气体", - effect: "用具有强酸性的气体包裹住\n自己周围所有的宝可梦,并\n融化其所携带的道具", + effect: "用具有强酸性的气体包裹住自己周\n围所有的宝可梦,并融化其所携带的道具", }, "coaching": { name: "指导", @@ -3247,7 +3247,7 @@ export const move: MoveTranslationEntries = { }, "flipTurn": { name: "快速折返", - effect: "在攻击之后急速返回,和后\n备宝可梦进行替换", + effect: "在攻击之后急速返回,\n和后备宝可梦进行替换", }, "tripleAxel": { name: "三旋击", @@ -3259,71 +3259,71 @@ export const move: MoveTranslationEntries = { }, "scorchingSands": { name: "热沙大地", - effect: "将滚烫的沙子砸向对手进行\n攻击。有时会让对手陷入灼\n伤状态", + effect: "将滚烫的沙子砸向对手进行攻击。\n有时会让对手陷入灼伤状态", }, "jungleHealing": { name: "丛林治疗", - effect: "与丛林融为一体,回复自己\n和场上同伴的HP和状态", + effect: "与丛林融为一体,回复自己和场上\n同伴的HP和状态", }, "wickedBlow": { name: "暗冥强击", - effect: "将恶之流派修炼至大成的猛\n烈一击。必定会击中要害", + effect: "将恶之流派修炼至大成的猛烈一击。\n必定会击中要害", }, "surgingStrikes": { name: "水流连打", - effect: "将水之流派修炼至大成的仿\n若行云流水般的3次连击。\n必定会击中要害", + effect: "将水之流派修炼至大成的仿若行云\n流水般的3次连击。必定会击中要害", }, "thunderCage": { name: "雷电囚笼", - effect: "将对手困在电流四溅的囚笼\n中,在4~5回合内进行攻\n击", + effect: "将对手困在电流四溅的囚笼中,\n在4~5回合内进行攻击", }, "dragonEnergy": { name: "巨龙威能", - effect: "把生命力转换为力量攻击对\n手。自己的HP越少,招式\n的威力越小", + effect: "把生命力转换为力量攻击对手。\n自己的HP越少,招式的威力越小", }, "freezingGlare": { name: "冰冷视线", - effect: "从双眼发射精神力量进行攻\n击。有时会让对手陷入冰冻\n状态", + effect: "从双眼发射精神力量进行攻击。\n有时会让对手陷入冰冻状态", }, "fieryWrath": { name: "怒火中烧", - effect: "将愤怒转化为火焰般的气场\n进行攻击。有时会使对手畏\n缩", + effect: "将愤怒转化为火焰般的气场进行攻击。\n有时会使对手畏缩", }, "thunderousKick": { name: "雷鸣蹴击", - effect: "以雷电般的动作戏耍对手的\n同时使出脚踢。可降低对手\n的防御", + effect: "以雷电般的动作戏耍对手的同时使出脚踢。\n可降低对手的防御", }, "glacialLance": { name: "雪矛", - effect: "向对手投掷掀起暴风雪的冰\n矛进行攻击", + effect: "向对手投掷掀起暴风雪的冰矛进行攻击", }, "astralBarrage": { name: "星碎", - effect: "用大量的小灵体向对手发起\n攻击", + effect: "用大量的小灵体向对手发起攻击", }, "eerieSpell": { name: "诡异咒语", - effect: "用强大的精神力量攻击。让\n对手最后使用的招式减少3\nPP", + effect: "用强大的精神力量攻击。\n让对手最后使用的招式减少3PP", }, "direClaw": { name: "克命爪", - effect: "以破灭之爪进行攻击。有时\n还会让对手陷入中毒、麻痹\n、睡眠之中的一种状态", + effect: "以破灭之爪进行攻击。\n有时还会让对手陷入中毒、麻痹、睡眠之中的\n一种状态", }, "psyshieldBash": { name: "屏障猛攻", - effect: "让意念的能量覆盖全身,撞\n向对手进行攻击。会提高自\n己的防御", + effect: "让意念的能量覆盖全身,\n撞向对手进行攻击。会提高自己的防御", }, "powerShift": { name: "力量转换", - effect: "将自己的攻击与防御互相交\n换", + effect: "将自己的攻击与防御互相交换", }, "stoneAxe": { name: "岩斧", - effect: "用岩石之斧进行攻击。散落\n的岩石碎片会飘浮在对手周\n围", + effect: "用岩石之斧进行攻击。\n散落的岩石碎片会飘浮在对手周围", }, "springtideStorm": { name: "阳春风暴", - effect: "用交织着爱与恨的烈风席卷\n对手进行攻击。有时会降低\n对手的攻击", + effect: "用交织着爱与恨的烈风席卷对手进行攻击。\n有时会降低对手的攻击", }, "mysticalPower": { name: "神秘之力", @@ -3331,7 +3331,7 @@ export const move: MoveTranslationEntries = { }, "ragingFury": { name: "大愤慨", - effect: "在2~3回合内,一边放出\n火焰,一边疯狂乱打。大闹\n一番后自己会陷入混乱", + effect: "在2~3回合内,一边放出火焰,\n一边疯狂乱打。大闹一番后自己会\n陷入混乱", }, "waveCrash": { name: "波动冲", @@ -3339,474 +3339,474 @@ export const move: MoveTranslationEntries = { }, "chloroblast": { name: "叶绿爆震", - effect: "将自己的叶绿素凝聚起来后\n放出去进行攻击。自己也会\n受到伤害", + effect: "将自己的叶绿素凝聚起来后放出去\n进行攻击。自己也会受到伤害", }, "mountainGale": { name: "冰山风", - effect: "将冰山般巨大的冰块砸向对\n手进行攻击。有时会使对手\n畏缩", + effect: "将冰山般巨大的冰块砸向对手进行攻击。\n有时会使对手畏缩", }, "victoryDance": { name: "胜利之舞", - effect: "激烈地跳起唤来胜利的舞蹈,\n提高自己的攻击、防御和\n速度", + effect: "激烈地跳起唤来胜利的舞蹈,\n提高自己的攻击、防御和速度", }, "headlongRush": { name: "突飞猛扑", - effect: "向对手使出灌注了全心全力\n的撞击。自己的防御和特防\n会降低", + effect: "向对手使出灌注了全心全力的撞击。\n自己的防御和特防会降低", }, "barbBarrage": { name: "毒千针", - effect: "用无数的毒针进行攻击。有\n时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手\n时,威力会变成2倍", + effect: "用无数的毒针进行攻击。\n有时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手时,威力会变成2倍", }, "esperWing": { name: "气场之翼", - effect: "用经过气场强化的翅膀撕裂\n对手。容易击中要害。会提\n高自己的速度", + effect: "用经过气场强化的翅膀撕裂对手。\n容易击中要害。会提高自己的速度", }, "bitterMalice": { name: "冤冤相报", - effect: "用令人毛骨悚然的怨念进行\n攻击。会降低对手的攻击", + effect: "用令人毛骨悚然的怨念进行攻击。\n会降低对手的攻击", }, "shelter": { name: "闭关", - effect: "将皮肤变得坚硬如铁盾,从\n而大幅提高自己的防御", + effect: "将皮肤变得坚硬如铁盾,\n从而大幅提高自己的防御", }, "tripleArrows": { name: "三连箭", - effect: "使出一记腿技后同时发射3\n箭。有时会降低对手的防御\n或使对手畏缩。容易击中要\n害", + effect: "使出一记腿技后同时发射3箭。\n有时会降低对手的防御或使对手畏缩。\n容易击中要害", }, "infernalParade": { name: "群魔乱舞", - effect: "用无数的火球进行攻击。有\n时会让对手陷入灼伤状态。\n攻击处于异常状态的对手时,\n威力会变成2倍", + effect: "用无数的火球进行攻击。\n有时会让对手陷入灼伤状态。攻击处于异常\n状态的对手时,威力会变成2倍", }, "ceaselessEdge": { name: "秘剑・千重涛", - effect: "用贝壳之剑进行攻击。散落\n的贝壳碎片会散落在对手脚\n下成为撒菱", + effect: "用贝壳之剑进行攻击。\n散落的贝壳碎片会散落在对手脚下成为撒菱", }, "bleakwindStorm": { name: "枯叶风暴", - effect: "用足以让身心都止不住颤抖\n的冰冷狂风进行攻击。有时\n会降低对手的速度", + effect: "用足以让身心都止不住颤抖的冰冷\n狂风进行攻击。有时会降低对手的速度", }, "wildboltStorm": { name: "鸣雷风暴", - effect: "呼唤雷云引起风暴,用雷与\n风进行激烈的攻击。有时会\n让对手陷入麻痹状态", + effect: "呼唤雷云引起风暴,用雷与风进行\n激烈的攻击。有时会让对手陷入麻痹状态", }, "sandsearStorm": { name: "热沙风暴", - effect: "用灼热的沙子和强烈的风席\n卷对手进行攻击。有时会让\n对手陷入灼伤状态", + effect: "用灼热的沙子和强烈的风席卷对手\n进行攻击。有时会让对手陷入灼伤状态", }, "lunarBlessing": { name: "新月祈祷", - effect: "向新月献上祈祷,回复自己\n和场上同伴的HP和状态", + effect: "向新月献上祈祷,回复自己和场上\n同伴的HP和状态", }, "takeHeart": { name: "勇气填充", - effect: "鼓起冲劲,治愈自己的异常\n状态,同时提高自己的特攻\n和特防", + effect: "鼓起冲劲,治愈自己的异常状态,\n同时提高自己的特攻和特防", }, "gMaxWildfire": { name: "超极巨深渊灭焰", - effect: "超极巨化的喷火龙使出的火\n属性攻击。可在4回合内给\n予对手伤害", + effect: "超极巨化的喷火龙使出的火属性攻击。\n可在4回合内给予对手伤害", }, "gMaxBefuddle": { name: "超极巨蝶影蛊惑", - effect: "超极巨化的巴大蝶使出的虫\n属性攻击。会让对手陷入中\n毒、麻痹或睡眠状态", + effect: "超极巨化的巴大蝶使出的虫属性攻击。\n会让对手陷入中毒、麻痹或睡眠状态", }, "gMaxVoltCrash": { name: "超极巨万雷轰顶", - effect: "超极巨化的皮卡丘使出的电\n属性攻击。会让对手陷入麻\n痹状态", + effect: "超极巨化的皮卡丘使出的电属性攻击。\n会让对手陷入麻痹状态", }, "gMaxGoldRush": { name: "超极巨特大金币", - effect: "超极巨化的喵喵使出的一般\n属性攻击。会让对手陷入混\n乱状态,并可获得金钱", + effect: "超极巨化的喵喵使出的一般属性攻击。\n会让对手陷入混乱状态,\n并可获得金钱", }, "gMaxChiStrike": { name: "超极巨会心一击", - effect: "超极巨化的怪力使出的格斗\n属性攻击。会变得容易击中\n要害", + effect: "超极巨化的怪力使出的格斗属性攻击。\n会变得容易击中要害", }, "gMaxTerror": { name: "超极巨幻影幽魂", - effect: "超极巨化的耿鬼使出的幽灵\n属性攻击。会踩住对手的影\n子,让其无法被替换", + effect: "超极巨化的耿鬼使出的幽灵属性攻击。\n会踩住对手的影子,\n让其无法被替换", }, "gMaxResonance": { name: "超极巨极光旋律", - effect: "超极巨化的拉普拉斯使出的\n冰属性攻击。可在5回合内\n减弱受到的伤害", + effect: "超极巨化的拉普拉斯使出的冰属性攻击。\n可在5回合内减弱受到的伤害", }, "gMaxCuddle": { name: "超极巨热情拥抱", - effect: "超极巨化的伊布使出的一般\n属性攻击。会让对手陷入着\n迷状态", + effect: "超极巨化的伊布使出的一般属性攻击。\n会让对手陷入着迷状态", }, "gMaxReplenish": { name: "超极巨资源再生", - effect: "超极巨化的卡比兽使出的一\n般属性攻击。会让吃掉的树\n果再生", + effect: "超极巨化的卡比兽使出的一般属性攻击。\n会让吃掉的树果再生", }, "gMaxMalodor": { name: "超极巨臭气冲天", - effect: "超极巨化的灰尘山使出的毒\n属性攻击。会让对手陷入中\n毒状态", + effect: "超极巨化的灰尘山使出的毒属性攻击。\n会让对手陷入中毒状态", }, "gMaxStonesurge": { name: "超极巨岩阵以待", - effect: "超极巨化的暴噬龟使出的水\n属性攻击。会发射无数锐利\n的岩石", + effect: "超极巨化的暴噬龟使出的水属性攻击。\n会发射无数锐利的岩石", }, "gMaxWindRage": { name: "超极巨旋风袭卷", - effect: "超极巨化的钢铠鸦使出的飞\n行属性攻击。可消除反射壁\n和光墙", + effect: "超极巨化的钢铠鸦使出的飞行属性攻击。\n可消除反射壁和光墙", }, "gMaxStunShock": { name: "超极巨异毒电场", - effect: "超极巨化的颤弦蝾螈使出的\n电属性攻击。会让对手陷入\n中毒或麻痹状态", + effect: "超极巨化的颤弦蝾螈使出的电属性攻击。\n会让对手陷入中毒或麻痹状态", }, "gMaxFinale": { name: "超极巨幸福圆满", - effect: "超极巨化的霜奶仙使出的妖\n精属性攻击。可回复我方的\nHP", + effect: "超极巨化的霜奶仙使出的妖精属性攻击。\n可回复我方的HP", }, "gMaxDepletion": { name: "超极巨劣化衰变", - effect: "超极巨化的铝钢龙使出的龙\n属性攻击。可减少对手最后\n使用的招式的PP", + effect: "超极巨化的铝钢龙使出的龙属性攻击。\n可减少对手最后使用的招式的PP", }, "gMaxGravitas": { name: "超极巨天道七星", - effect: "超极巨化的以欧路普使出的\n超能力属性攻击。在5回合\n内重力会产生变化", + effect: "超极巨化的以欧路普使出的超能力\n属性攻击。在5回合内重力会产生变化", }, "gMaxVolcalith": { name: "超极巨炎石喷发", - effect: "超极巨化的巨炭山使出的岩\n石属性攻击。可在4回合内\n给予对手伤害", + effect: "超极巨化的巨炭山使出的岩石属性攻击。\n可在4回合内给予对手伤害", }, "gMaxSandblast": { name: "超极巨沙尘漫天", - effect: "超极巨化的沙螺蟒使出的地\n面属性攻击。在4~5回合\n内会狂刮沙暴", + effect: "超极巨化的沙螺蟒使出的地面属性攻击。\n在4~5回合内会狂刮沙暴", }, "gMaxSnooze": { name: "超极巨睡魔降临", - effect: "超极巨化的长毛巨魔使出的\n恶属性攻击。会通过打大哈\n欠让对手产生睡意", + effect: "超极巨化的长毛巨魔使出的恶属性攻击。\n会通过打大哈欠让对手产生睡意", }, "gMaxTartness": { name: "超极巨酸不溜丢", - effect: "超极巨化的苹裹龙使出的草\n属性攻击。会降低对手的闪\n避率", + effect: "超极巨化的苹裹龙使出的草属性攻击。\n会降低对手的闪避率", }, "gMaxSweetness": { name: "超极巨琼浆玉液", - effect: "超极巨化的丰蜜龙使出的草\n属性攻击。会治愈我方的异\n常状态", + effect: "超极巨化的丰蜜龙使出的草属性攻击。\n会治愈我方的异常状态", }, "gMaxSmite": { name: "超极巨天谴雷诛", - effect: "超极巨化的布莉姆温使出的\n妖精属性攻击。会让对手陷\n入混乱状态", + effect: "超极巨化的布莉姆温使出的妖精属性攻击。\n会让对手陷入混乱状态", }, "gMaxSteelsurge": { name: "超极巨钢铁阵法", - effect: "超极巨化的大王铜象使出的\n钢属性攻击。会发射无数锐\n利的刺", + effect: "超极巨化的大王铜象使出的钢属性攻击。\n会发射无数锐利的刺", }, "gMaxMeltdown": { name: "超极巨液金熔击", - effect: "超极巨化的美录梅塔使出的\n钢属性攻击。会让对手无法\n连续使出相同的招式", + effect: "超极巨化的美录梅塔使出的钢属性攻击。\n会让对手无法连续使出相同的招式", }, "gMaxFoamBurst": { name: "超极巨激漩泡涡", - effect: "超极巨化的巨钳蟹使出的水\n属性攻击。会大幅降低对手\n的速度", + effect: "超极巨化的巨钳蟹使出的水属性攻击。\n会大幅降低对手的速度", }, "gMaxCentiferno": { name: "超极巨百火焚野", - effect: "超极巨化的焚焰蚣使出的火\n属性攻击。可在4~5回合\n内将对手困在火焰中", + effect: "超极巨化的焚焰蚣使出的火属性攻击。\n可在4~5回合内将对手困在火焰中", }, "gMaxVineLash": { name: "超极巨灰飞鞭灭", - effect: "超极巨化的妙蛙花使出的草\n属性攻击。可在4回合内给\n予对手伤害", + effect: "超极巨化的妙蛙花使出的草属性攻击。\n可在4回合内给予对手伤害", }, "gMaxCannonade": { name: "超极巨水炮轰灭", - effect: "超极巨化的水箭龟使出的水\n属性攻击。可在4回合内给\n予对手伤害", + effect: "超极巨化的水箭龟使出的水属性攻击。\n可在4回合内给予对手伤害", }, "gMaxDrumSolo": { name: "超极巨狂擂乱打", - effect: "超极巨化的轰擂金刚猩使出\n的草属性攻击。不会受到对\n手特性的干扰", + effect: "超极巨化的轰擂金刚猩使出的草属性攻击。\n不会受到对手特性的干扰", }, "gMaxFireball": { name: "超极巨破阵火球", - effect: "超极巨化的闪焰王牌使出的\n火属性攻击。不会受到对手\n特性的干扰", + effect: "超极巨化的闪焰王牌使出的火属性攻击。\n不会受到对手特性的干扰", }, "gMaxHydrosnipe": { name: "超极巨狙击神射", - effect: "超极巨化的千面避役使出的\n水属性攻击。不会受到对手\n特性的干扰", + effect: "超极巨化的千面避役使出的水属性攻击。\n不会受到对手特性的干扰", }, "gMaxOneBlow": { name: "超极巨夺命一击", - effect: "超极巨化的武道熊师使出的\n恶属性攻击。是可以无视极\n巨防壁的一击", + effect: "超极巨化的武道熊师使出的恶属性攻击。\n是可以无视极巨防壁的一击", }, "gMaxRapidFlow": { name: "超极巨流水连击", - effect: "超极巨化的武道熊师使出的\n水属性攻击。是可以无视极\n巨防壁的连击", + effect: "超极巨化的武道熊师使出的水属性攻击。\n是可以无视极巨防壁的连击", }, "teraBlast": { name: "太晶爆发", - effect: "太晶化时,会放出太晶属性\n的能量攻击。比较自己的攻\n击和特攻,用数值相对较高\n的一项给予对方伤害。(其\n他属性)/用攻击和特攻数\n值较高的一项给予伤害。对\n正处于太晶化的对手效果绝\n佳。自己的攻击和特攻会降\n低。(星晶", + effect: "太晶化时,会放出太晶属性的能量攻击。\n比较自己的攻击和特攻,\n用数值相对较高的一项给予对方伤害。\n(其他属性)/用攻击和特攻数\n值较高的一项给予伤害。\n对正处于太晶化的对手效果绝佳。\n自己的攻击和特攻会降低。(星晶", }, "silkTrap": { name: "线阱", - effect: "用丝设置陷阱。防住对方攻\n击的同时,能够降低所接触\n到的对手的速度", + effect: "用丝设置陷阱。防住对方攻击的同时,\n能够降低所接触到的对手的速度", }, "axeKick": { name: "下压踢", - effect: "将踢起的脚跟往下劈向对手\n进行攻击。有时会使对手混\n乱。如果劈偏则自己会受到\n伤害", + effect: "将踢起的脚跟往下劈向对手进行攻击。\n有时会使对手混乱。\n如果劈偏则自己会受到伤害", }, "lastRespects": { name: "扫墓", - effect: "为了化解伙伴的悔恨而进行\n攻击。被打倒的我方宝可梦\n越多,招式的威力越高", + effect: "为了化解伙伴的悔恨而进行攻击。\n被打倒的我方宝可梦越多,\n招式的威力越高", }, "luminaCrash": { name: "琉光冲激", - effect: "放出连精神都能影响到的奇\n妙怪光进行攻击。会大幅降\n低对方的特防", + effect: "放出连精神都能影响到的奇妙怪光\n进行攻击。会大幅降低对方的特防", }, "orderUp": { name: "上菜", - effect: "以潇洒的身手进行攻击。若\n口中有米立龙,会按其样子\n提高能力", + effect: "以潇洒的身手进行攻击。\n若口中有米立龙,会按其样子提高能力", }, "jetPunch": { name: "喷射拳", - effect: "将激流覆盖于拳头,以肉眼\n无法辨识的速度打出拳击。\n必定能够先制攻击", + effect: "将激流覆盖于拳头,以肉眼无法辨\n识的速度打出拳击。必定能够先制攻击", }, "spicyExtract": { name: "辣椒精华", - effect: "放出极为辛辣的精华。对手\n的攻击会大幅提高,防御会\n大幅降低", + effect: "放出极为辛辣的精华。\n对手的攻击会大幅提高,防御会大幅降低", }, "spinOut": { name: "疾速转轮", - effect: "通过往腿上增加负荷,以激\n烈的旋转给予对手伤害。自\n己的速度会大幅降低", + effect: "通过往腿上增加负荷,\n以激烈的旋转给予对手伤害。自己的速度会大幅降低", }, "populationBomb": { name: "鼠数儿", - effect: "伙伴们会纷纷赶来集合,以\n群体行动给予对手攻击。连\n续命中1~10次", + effect: "伙伴们会纷纷赶来集合,\n以群体行动给予对手攻击。连续命中1~10次", }, "iceSpinner": { name: "冰旋", - effect: "脚上覆盖薄冰,旋转着撞击\n对手。通过旋转的动作破坏\n场地", + effect: "脚上覆盖薄冰,旋转着撞击对手。\n通过旋转的动作破坏场地", }, "glaiveRush": { name: "巨剑突击", - effect: "有勇无谋的舍身突击。使出\n招式后,对手的攻击必定会\n命中,且伤害会变成2倍", + effect: "有勇无谋的舍身突击。使出招式后,\n对手的攻击必定会命中,\n且伤害会变成2倍", }, "revivalBlessing": { name: "复生祈祷", - effect: "通过以慈爱之心祈祷,让陷\n入昏厥的后备宝可梦以回复\n一半HP的状态复活", + effect: "通过以慈爱之心祈祷,\n让陷入昏厥的后备宝可梦以回复一半HP的状态复活", }, "saltCure": { name: "盐腌", - effect: "使对手陷入盐腌状态,每回\n合给予对手伤害。对手为钢\n或水属性时会更痛苦", + effect: "使对手陷入盐腌状态,\n每回合给予对手伤害。对手为钢或水属性时会更痛苦", }, "tripleDive": { name: "三连钻", - effect: "以默契的跳跃溅起水花击向\n对手。连续3次给予伤害", + effect: "以默契的跳跃溅起水花击向对手。\n连续3次给予伤害", }, "mortalSpin": { name: "晶光转转", - effect: "通过旋转来攻击对手。可以\n摆脱绑紧、紧束、寄生种子\n等招式。还能让对手陷入中\n毒状态", + effect: "通过旋转来攻击对手。\n可以摆脱绑紧、紧束、寄生种子等招式。\n还能让对手陷入中毒状态", }, "doodle": { name: "描绘", - effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性\n变得和对手相同", + effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性变得和对手相同", }, "filletAway": { name: "甩肉", - effect: "削减自己的HP,大幅提高\n攻击和特攻以及速度", + effect: "削减自己的HP,大幅提高攻击和\n特攻以及速度", }, "kowtowCleave": { name: "仆刀", - effect: "下跪让对手大意后发起袭击\n劈向对手。攻击必定会命中", + effect: "下跪让对手大意后发起袭击劈向对手。\n攻击必定会命中", }, "flowerTrick": { name: "千变万花", - effect: "将做了手脚的花束扔向对手\n进行攻击。必定会命中,且\n会击中要害", + effect: "将做了手脚的花束扔向对手进行攻击。\n必定会命中,且会击中要害", }, "torchSong": { name: "闪焰高歌", - effect: "如唱歌一样喷出熊熊燃烧的\n火焰烧焦对手。会提高自己\n的特攻", + effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。\n会提高自己的特攻", }, "aquaStep": { name: "流水旋舞", - effect: "以盈盈欲滴的轻快步伐戏耍\n对手并给予其伤害。会提高\n自己的速度", + effect: "以盈盈欲滴的轻快步伐戏耍对手并\n给予其伤害。会提高自己的速度", }, "ragingBull": { name: "怒牛", - effect: "狂怒暴牛的猛烈冲撞。招式\n的属性随形态改变,光墙和\n反射壁等招式也能破坏", + effect: "狂怒暴牛的猛烈冲撞。\n招式的属性随形态改变,光墙和反射壁等招式\n也能破坏", }, "makeItRain": { name: "淘金潮", - effect: "扔出大量硬币攻击。自己的\n特攻会降低,战斗后还可以\n拿到钱", + effect: "扔出大量硬币攻击。自己的特攻会降低,\n战斗后还可以拿到钱", }, "psyblade": { name: "精神剑", - effect: "用无形的利刃劈开对手。处\n于电气场地时,招式威力会\n变成1.5倍", + effect: "用无形的利刃劈开对手。\n处于电气场地时,招式威力会变成1.5倍", }, "hydroSteam": { name: "水蒸气", - effect: "将煮得翻滚的开水猛烈地喷\n向对手。日照强烈时,招式\n威力不但不会降低,还会变\n成1.5倍", + effect: "将煮得翻滚的开水猛烈地喷向对手。\n日照强烈时,招式威力不但不会降低,\n还会变成1.5倍", }, "ruination": { name: "大灾难", - effect: "引发毁灭性的灾厄,使对手\n的HP减半", + effect: "引发毁灭性的灾厄,使对手的HP减半", }, "collisionCourse": { name: "全开猛撞", - effect: "边变形边凶暴地落下,并引\n发起古老的大爆炸。若针对\n到弱点,威力会进一步", + effect: "边变形边凶暴地落下,\n并引发起古老的大爆炸。若针对到弱点,\n威力会进一步", }, "electroDrift": { name: "闪电猛冲", - effect: "边变形边高速奔走,并以未\n知的电击贯穿对手。若针对\n到弱点,威力会进一步", + effect: "边变形边高速奔走,并以未知的电\n击贯穿对手。若针对到弱点,\n威力会进一步", }, "shedTail": { name: "断尾", - effect: "削减自己的HP,制造分身\n后会返回,并和后备宝可梦\n进行替换", + effect: "削减自己的HP,制造分身后会返回,\n并和后备宝可梦进行替换", }, "chillyReception": { name: "冷笑话", - effect: "留下冷场的冷笑话后,和后\n备宝可梦进行替换。在5回\n合内会下雪", + effect: "留下冷场的冷笑话后,\n和后备宝可梦进行替换。在5回合内会下雪", }, "tidyUp": { name: "大扫除", - effect: "将撒菱、隐形岩、黏黏网、\n毒菱、替身全部扫除掉。自\n己的攻击和速度会提高", + effect: "将撒菱、隐形岩、黏黏网、毒菱、\n替身全部扫除掉。自己的攻击和速\n度会提高", }, "snowscape": { name: "雪景", - effect: "在5回合内会下雪。冰属性\n的防御会提高", + effect: "在5回合内会下雪。冰属性的防御会提高", }, "pounce": { name: "虫扑", - effect: "飞扑向对手攻击。会降低对\n手的速度", + effect: "飞扑向对手攻击。会降低对手的速度", }, "trailblaze": { name: "起草", - effect: "跳出草丛进行攻击。通过轻\n快的步伐会提高自己的速度", + effect: "跳出草丛进行攻击。通过轻快的步\n伐会提高自己的速度", }, "chillingWater": { name: "泼冷水", - effect: "泼洒冰冷得足以让对手失去\n活力的水进行攻击。会降低\n对手的攻击", + effect: "泼洒冰冷得足以让对手失去活力的\n水进行攻击。会降低对手的攻击", }, "hyperDrill": { name: "强力钻", - effect: "急速旋转尖锐的身体部位贯\n穿对手。可以无视守住和看\n穿等招式", + effect: "急速旋转尖锐的身体部位贯穿对手。\n可以无视守住和看穿等招式", }, "twinBeam": { name: "双光束", - effect: "从两眼发射出神奇的光线攻\n击。连续2次给予伤害", + effect: "从两眼发射出神奇的光线攻击。\n连续2次给予伤害", }, "rageFist": { name: "愤怒之拳", - effect: "将愤怒化为力量攻击。受到\n攻击的次数越多,招式的威\n力越高", + effect: "将愤怒化为力量攻击。\n受到攻击的次数越多,招式的威力越高", }, "armorCannon": { name: "铠农炮", - effect: "熊熊燃烧自己的铠甲,将其\n做成炮弹射出攻击。自己的\n防御和特防会降低", + effect: "熊熊燃烧自己的铠甲,\n将其做成炮弹射出攻击。自己的防御和特防会降低", }, "bitterBlade": { name: "悔念剑", - effect: "将对世间的留恋聚集于剑尖,\n并斩击对手。可以回复给\n予对手伤害的一半HP", + effect: "将对世间的留恋聚集于剑尖,\n并斩击对手。可以回复给予对手伤害的\n一半HP", }, "doubleShock": { name: "电光双击", - effect: "将全身所有的电力放出,给\n予对手大大的伤害。自己的\n电属性将会消失", + effect: "将全身所有的电力放出,\n给予对手大大的伤害。自己的电属性将会消失", }, "gigatonHammer": { name: "巨力锤", - effect: "连同身体转起巨大的锤子进\n行攻击。这个招式无法连续\n使出2次", + effect: "连同身体转起巨大的锤子进行攻击。\n这个招式无法连续使出2次", }, "comeuppance": { name: "复仇", - effect: "使出招式前,将最后受到的\n招式的伤害大力返还给对手", + effect: "使出招式前,将最后受到的招式的\n伤害大力返还给对手", }, "aquaCutter": { name: "水波刀", - effect: "如刀刃般喷射出加压的水切\n开对手。容易击中要害", + effect: "如刀刃般喷射出加压的水切开对手。\n容易击中要害", }, "blazingTorque": { name: "灼热暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n灼伤状态。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入灼伤状态。", }, "wickedTorque": { name: "黑暗暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n睡眠状态。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入睡眠状态。", }, "noxiousTorque": { name: "剧毒暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n中毒状态。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入中毒状态。", }, "combatTorque": { name: "格斗暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n麻痹状态。此招式可以命中\n幽灵属性的宝可梦。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入麻痹状态。\n此招式可以命中幽灵属性的宝可梦。", }, "magicalTorque": { name: "魔法暴冲", - effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n混乱状态。", + effect: "攻击目标造成伤害,有30%的几\n率使目标陷入混乱状态。", }, "bloodMoon": { name: "血月", - effect: "从赤红如血的满月发射出全\n部的气势。这个招式无法连\n续使出2次", + effect: "从赤红如血的满月发射出全部的气势。\n这个招式无法连续使出2次", }, "matchaGotcha": { name: "刷刷茶炮", - effect: "发射经搅拌的茶的大炮,可\n以回复给予对手伤害的一半\nHP,有时会让对手陷入灼\n伤状态", + effect: "发射经搅拌的茶的大炮,\n可以回复给予对手伤害的一半HP,\n有时会让对手陷入灼伤状态", }, "syrupBomb": { name: "糖浆炸弹", - effect: "使粘稠的麦芽糖浆爆炸,让\n对手陷入满身糖状态,在3\n回合内持续降低其速度", + effect: "使粘稠的麦芽糖浆爆炸,\n让对手陷入满身糖状态,在3回合内持续降\n低其速度", }, "ivyCudgel": { name: "棘藤棒", - effect: "用缠有藤蔓的棍棒殴打。属\n性会随所戴的面具而改变。\n容易击中要害", + effect: "用缠有藤蔓的棍棒殴打。\n属性会随所戴的面具而改变。容易击中要害", }, "electroShot": { name: "电光束", - effect: "第1回合收集电力提高特攻,\n第2回合将高压的电力发\n射出去。下雨天气时能立刻\n发射", + effect: "第1回合收集电力提高特攻,\n第2回合将高压的电力发射出去。\n下雨天气时能立刻发射", }, "teraStarstorm": { name: "晶光星群", - effect: "照射出结晶的力量来驱逐敌\n人。太乐巴戈斯在星晶形态\n下使出时,能对所有对手造\n成伤害", + effect: "照射出结晶的力量来驱逐敌人。\n太乐巴戈斯在星晶形态下使出时,\n能对所有对手造成伤害", }, "fickleBeam": { name: "随机光", - effect: "发射光线进行攻击。有时其\n他的头也会合力发射镭射,\n让招式威力变成2倍", + effect: "发射光线进行攻击。有时其他的头\n也会合力发射镭射,让招式威力变成2倍", }, "burningBulwark": { name: "火焰守护", - effect: "用超高温的体毛防住对手攻\n击的同时,让接触到自己的\n对手灼伤", + effect: "用超高温的体毛防住对手攻击的同时,\n让接触到自己的对手灼伤", }, "thunderclap": { name: "迅雷", - effect: "可以比对手先使出电击进行\n攻击。对手使出的招式如果\n不是攻击招式则会失败", + effect: "可以比对手先使出电击进行攻击。\n对手使出的招式如果不是攻击招式\n则会失败", }, "mightyCleave": { name: "强刃攻击", - effect: "用积蓄在头部的光来斩切对\n手。可以无视守护进行攻击", + effect: "用积蓄在头部的光来斩切对手。\n可以无视守护进行攻击", }, "tachyonCutter": { name: "迅子利刃", - effect: "接连发射出粒子的利刃,连\n续2次给予伤害。攻击必定\n会命中", + effect: "接连发射出粒子的利刃,\n连续2次给予伤害。攻击必定会命中", }, "hardPress": { name: "硬压", - effect: "用手臂或钳子压迫对手。对\n手剩余的HP越多,威力越\n大", + effect: "用手臂或钳子压迫对手。\n对手剩余的HP越多,威力越大", }, "dragonCheer": { name: "龙声鼓舞", - effect: "以龙之鼓舞提高士气,让我\n方的招式变得容易击中要害。\n对龙属性的鼓舞效果会更\n强", + effect: "以龙之鼓舞提高士气,\n让我方的招式变得容易击中要害。\n对龙属性的鼓舞效果会更强", }, "alluringVoice": { name: "魅诱之声", - effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的\n宝可梦陷入混乱状态", + effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的宝可梦陷入混乱状态", }, "temperFlare": { name: "豁出去", - effect: "以自暴自弃的气势进行攻击。\n如果上一回合招式没有命\n中,威力就会翻倍", + effect: "以自暴自弃的气势进行攻击。\n如果上一回合招式没有命中,\n威力就会翻倍", }, "supercellSlam": { name: "闪电强袭", - effect: "让身体带电后压向对手。如\n果没有命中则自己会受到伤\n害", + effect: "让身体带电后压向对手。\n如果没有命中则自己会受到伤害", }, "psychicNoise": { name: "精神噪音", - effect: "用令对手不舒服的音波进行\n攻击。让对手在2回合内无\n法通过招式、特性或携带的\n道具回复HP", + effect: "用令对手不舒服的音波进行攻击。\n让对手在2回合内无法通过招式、\n特性或携带的道具回复HP", }, "upperHand": { name: "快手还击", - effect: "察觉到对手的动作后用掌根\n攻击,让对手畏缩。如果对\n手使出的招式不是先制攻击,\n则会失败", + effect: "察觉到对手的动作后用掌根攻击,\n让对手畏缩。如果对手使出的招式\n不是先制攻击,则会失败", }, "malignantChain": { name: "邪毒锁链", - effect: "用由毒形成的锁链缠住对手\n注入毒素加以侵蚀。有时会\n让对手陷入剧毒状态", + effect: "用由毒形成的锁链缠住对手注入毒\n素加以侵蚀。有时会让对手陷入剧毒状态", } } as const; From 38ed57f06372cfb01b064db8c907eb9d0513553f Mon Sep 17 00:00:00 2001 From: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com> Date: Thu, 4 Jul 2024 01:24:29 -0400 Subject: [PATCH 4/9] [Sprite] Shiny Spritzee colour correction (#2781) * [Sprite] Exp shiny Spritzee * [Sprite] Exp non-shiny Spritzee --- public/images/pokemon/exp/682.png | Bin 1757 -> 1797 bytes public/images/pokemon/exp/shiny/682.png | Bin 1757 -> 1797 bytes 2 files changed, 0 insertions(+), 0 deletions(-) diff --git a/public/images/pokemon/exp/682.png b/public/images/pokemon/exp/682.png index 68cbd66436457d433350846cfed60ef91af657ac..35ab3a5c315786a8621f199f1136730d40579d9d 100644 GIT binary patch delta 1781 zcmV`5VwV00wkP zL_t(|ob8;8ZreB%L_<^D+UYv^|G!=FB~cQ|dnjMQ>7o}Ykbf4F@ld8E`Ha(#k3V;e z(Gm>_k=e~EiH3wd50e*YJ8p}rC&F$p+3j|l#7AW+t|Mb_Vf<3Qj0O7@ zC)*io-O)=|Hh&b%&pj{oVi`-eIz1kb)y-Zh8&3B5>+_M#yq&#Db|TsD&(DYRXGb@i 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7a8f1bef8e9..e0a4007455d 100644 --- a/src/locales/ko/modifier-type.ts +++ b/src/locales/ko/modifier-type.ts @@ -42,7 +42,7 @@ export const modifierType: ModifierTypeTranslationEntries = { } }, "PokemonPpUpModifierType": { - description: "포켓몬이 기억하고 있는 기술 중 1개의 PP 최대치를 5마다 {{upPoints}}씩 상승시킨다 (최대 3).", + description: "포켓몬이 기억하고 있는 기술 중 1개의 PP 최대치를 5마다 {{upPoints}}씩 상승시킨다. (최대 3)", }, "PokemonNatureChangeModifierType": { name: "{{natureName}}민트", @@ -73,7 +73,7 @@ export const modifierType: ModifierTypeTranslationEntries = { description: "기절해 버린 포켓몬 전원의 HP를 완전히 회복한다.", }, "MoneyRewardModifierType": { - description: "{{moneyMultiplier}} 양의 돈을 획득한다 (₽{{moneyAmount}}).", + description: "{{moneyMultiplier}} 양의 돈을 획득한다. (₽{{moneyAmount}})", extra: { "small": "적은", "moderate": "적당한", @@ -90,7 +90,7 @@ export const modifierType: ModifierTypeTranslationEntries = { description: "배틀 승리로 얻는 친밀도가 50% 증가한다.", }, "PokemonMoveAccuracyBoosterModifierType": { - description: "기술의 명중률이 {{accuracyAmount}} 증가한다 (최대 100).", + description: "기술의 명중률이 {{accuracyAmount}} 증가한다. (최대 100)", }, "PokemonMultiHitModifierType": { description: "지닌 개수(최대 3개)마다 추가 공격을 하는 대신, 공격력이 60%(1개)/75%(2개)/82.5%(3개)만큼 감소합니다.", @@ -101,7 +101,7 @@ export const modifierType: ModifierTypeTranslationEntries = { }, "TmModifierTypeWithInfo": { name: "No.{{moveId}} {{moveName}}", - description: "포켓몬에게 {{moveName}}를(을) 가르침\n(C 또는 Shift를 꾹 눌러 정보 확인).", + description: "포켓몬에게 {{moveName}}를(을) 가르침.\n(C 또는 Shift를 꾹 눌러 정보 확인)", }, "EvolutionItemModifierType": { description: "어느 특정 포켓몬을 진화시킨다.", @@ -110,7 +110,7 @@ export const modifierType: ModifierTypeTranslationEntries = { description: "어느 특정 포켓몬을 폼 체인지시킨다.", }, "FusePokemonModifierType": { - description: "두 포켓몬을 결합시킨다 (특성 변환, 종족값과 타입 분배, 기술폭 공유).", + description: "두 포켓몬을 결합시킨다. (특성 변환, 종족값과 타입 분배, 기술폭 공유)", }, "TerastallizeModifierType": { name: "테라피스 {{teraType}}", @@ -184,7 +184,7 @@ export const modifierType: ModifierTypeTranslationEntries = { "EVIOLITE": { name: "진화의휘석", description: "진화의 이상한 덩어리. 지니게 하면 진화 전 포켓몬의 방어와 특수방어가 올라간다." }, - "SOUL_DEW": { name: "마음의물방울", description: "지닌 포켓몬의 성격의 효과가 10% 증가한다 (합연산)." }, + "SOUL_DEW": { name: "마음의물방울", description: "지닌 포켓몬의 성격의 효과가 10% 증가한다. (합연산)" }, "NUGGET": { name: "금구슬" }, "BIG_NUGGET": { name: "큰금구슬" }, @@ -201,14 +201,14 @@ export const modifierType: ModifierTypeTranslationEntries = { "MULTI_LENS": { name: "멀티렌즈" }, - "HEALING_CHARM": { name: "치유의부적", description: "HP를 회복하는 기술이나 도구를 썼을 때 효율이 10% 증가한다 (부활 제외)." }, + "HEALING_CHARM": { name: "치유의부적", description: "HP를 회복하는 기술이나 도구를 썼을 때 효율이 10% 증가한다. (부활 제외)" }, "CANDY_JAR": { name: "사탕단지", description: "이상한사탕 종류의 아이템이 올려주는 레벨이 1 증가한다." }, "BERRY_POUCH": { name: "열매주머니", description: "사용한 나무열매가 소모되지 않을 확률이 30% 추가된다." }, "FOCUS_BAND": { name: "기합의머리띠", description: "기절할 듯한 데미지를 받아도 HP를 1 남겨서 견딜 확률이 10% 추가된다." }, - "QUICK_CLAW": { name: "선제공격손톱", description: "상대보다 먼저 행동할 수 있게 될 확률이 10% 추가된다 (우선도 처리 이후)." }, + "QUICK_CLAW": { name: "선제공격손톱", description: "상대보다 먼저 행동할 수 있게 될 확률이 10% 추가된다. (우선도 처리 이후)" }, "KINGS_ROCK": { name: "왕의징표석", description: "공격해서 데미지를 줄 때 상대를 풀죽일 확률이 10% 추가된다." }, From 538cb3eb5cd5441773d8d35281339c1d77651ffa Mon Sep 17 00:00:00 2001 From: flx-sta <50131232+flx-sta@users.noreply.github.com> Date: Thu, 4 Jul 2024 11:31:43 -0700 Subject: [PATCH 6/9] [QoL][Refactor] replace `-1` with `RELEARN_MOVE` and `0` with `EVOLVE_MOVE` (#2779) * replace `-1` and with `RELEARN_MOVE` and `0` with `EVOLVE_MOVE` * add documentation for RELEARN_MOVE & EVOLVE_MOVE * Update src/data/pokemon-level-moves.ts --- src/data/pokemon-level-moves.ts | 677 ++++++++++++++++---------------- 1 file changed, 341 insertions(+), 336 deletions(-) diff --git a/src/data/pokemon-level-moves.ts b/src/data/pokemon-level-moves.ts index 9f1f95e42ff..53272ed5beb 100644 --- a/src/data/pokemon-level-moves.ts +++ b/src/data/pokemon-level-moves.ts @@ -15,6 +15,11 @@ interface PokemonSpeciesFormLevelMoves { [key: integer]: PokemonFormLevelMoves } +/** Moves that can only be learned with a memory-mushroom */ +const RELEARN_MOVE = -1; +/** Moves that can only be learned with an evolve */ +const EVOLVE_MOVE = 0; + export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.BULBASAUR]: [ [ 1, Moves.TACKLE ], @@ -51,7 +56,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.SOLAR_BEAM ], ], [Species.VENUSAUR]: [ - [ 0, Moves.PETAL_BLIZZARD ], + [ EVOLVE_MOVE, Moves.PETAL_BLIZZARD ], [ 1, Moves.GROWTH ], [ 1, Moves.PETAL_DANCE ], [ 1, Moves.VINE_WHIP ], @@ -97,7 +102,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.FLARE_BLITZ ], ], [Species.CHARIZARD]: [ - [ 0, Moves.AIR_SLASH ], + [ EVOLVE_MOVE, Moves.AIR_SLASH ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.EMBER ], @@ -146,7 +151,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.WAVE_CRASH ], ], [Species.BLASTOISE]: [ - [ 0, Moves.FLASH_CANNON ], + [ EVOLVE_MOVE, Moves.FLASH_CANNON ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.WATER_GUN ], @@ -168,11 +173,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 9, Moves.BUG_BITE ], ], [Species.METAPOD]: [ - [ 0, Moves.HARDEN ], + [ EVOLVE_MOVE, Moves.HARDEN ], [ 1, Moves.HARDEN ], ], [Species.BUTTERFREE]: [ - [ 0, Moves.GUST ], + [ EVOLVE_MOVE, Moves.GUST ], [ 1, Moves.TACKLE ], [ 1, Moves.STRING_SHOT ], [ 1, Moves.HARDEN ], @@ -197,11 +202,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 9, Moves.BUG_BITE ], ], [Species.KAKUNA]: [ - [ 0, Moves.HARDEN ], + [ EVOLVE_MOVE, Moves.HARDEN ], [ 1, Moves.HARDEN ], ], [Species.BEEDRILL]: [ - [ 0, Moves.TWINEEDLE ], + [ EVOLVE_MOVE, Moves.TWINEEDLE ], [ 1, Moves.FURY_ATTACK ], [ 11, Moves.FURY_CUTTER ], [ 14, Moves.RAGE ], @@ -285,7 +290,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 34, Moves.ENDEAVOR ], ], [Species.RATICATE]: [ - [ 0, Moves.SCARY_FACE ], + [ EVOLVE_MOVE, Moves.SCARY_FACE ], [ 1, Moves.SWORDS_DANCE ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], @@ -354,7 +359,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.GUNK_SHOT ], ], [Species.ARBOK]: [ - [ 0, Moves.CRUNCH ], + [ EVOLVE_MOVE, Moves.CRUNCH ], [ 1, Moves.WRAP ], [ 1, Moves.POISON_STING ], [ 1, Moves.LEER ], @@ -400,7 +405,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.PIKA_PAPOW ], ], [Species.RAICHU]: [ - [ 0, Moves.ZIPPY_ZAP ], + [ EVOLVE_MOVE, Moves.ZIPPY_ZAP ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_SHOCK ], @@ -494,7 +499,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 71, Moves.EARTH_POWER ], ], [Species.NIDOQUEEN]: [ - [ 0, Moves.SUPERPOWER ], + [ EVOLVE_MOVE, Moves.SUPERPOWER ], [ 1, Moves.SLUDGE_WAVE ], [ 1, Moves.SCRATCH ], [ 1, Moves.DOUBLE_KICK ], @@ -541,7 +546,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 71, Moves.EARTH_POWER ], ], [Species.NIDOKING]: [ - [ 0, Moves.MEGAHORN ], + [ EVOLVE_MOVE, Moves.MEGAHORN ], [ 1, Moves.SLUDGE_WAVE ], [ 1, Moves.DOUBLE_KICK ], [ 1, Moves.HORN_ATTACK ], @@ -749,7 +754,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.PETAL_DANCE ], ], [Species.VILEPLUME]: [ - [ 0, Moves.PETAL_BLIZZARD ], + [ EVOLVE_MOVE, Moves.PETAL_BLIZZARD ], [ 1, Moves.ACID ], [ 1, Moves.ABSORB ], [ 1, Moves.MEGA_DRAIN ], @@ -814,7 +819,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 47, Moves.PSYCHIC ], ], [Species.VENOMOTH]: [ - [ 0, Moves.AIR_SLASH ], + [ EVOLVE_MOVE, Moves.AIR_SLASH ], [ 1, Moves.TACKLE ], [ 1, Moves.SUPERSONIC ], [ 1, Moves.DISABLE ], @@ -847,7 +852,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.FISSURE ], ], [Species.DUGTRIO]: [ - [ 0, Moves.SAND_TOMB ], + [ EVOLVE_MOVE, Moves.SAND_TOMB ], [ 1, Moves.SCRATCH ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.GROWL ], @@ -881,7 +886,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.PLAY_ROUGH ], ], [Species.PERSIAN]: [ - [ 0, Moves.POWER_GEM ], + [ EVOLVE_MOVE, Moves.POWER_GEM ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.FAKE_OUT ], @@ -990,7 +995,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.FLARE_BLITZ ], ], [Species.ARCANINE]: [ - [ 0, Moves.EXTREME_SPEED ], + [ EVOLVE_MOVE, Moves.EXTREME_SPEED ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.LEER ], [ 1, Moves.BITE ], @@ -1038,7 +1043,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 66, Moves.DOUBLE_EDGE ], ], [Species.POLIWRATH]: [ - [ 0, Moves.DYNAMIC_PUNCH ], + [ EVOLVE_MOVE, Moves.DYNAMIC_PUNCH ], [ 1, Moves.BUBBLE_BEAM ], [ 1, Moves.BODY_SLAM ], [ 1, Moves.HYPNOSIS ], @@ -1058,7 +1063,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.CONFUSION ], //Custom ], [Species.KADABRA]: [ - [ 0, Moves.PSYBEAM ], //Custom + [ EVOLVE_MOVE, Moves.PSYBEAM ], //Custom [ 1, Moves.DISABLE ], [ 1, Moves.TELEPORT ], [ 1, Moves.KINESIS ], @@ -1175,7 +1180,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 58, Moves.POWER_WHIP ], ], [Species.VICTREEBEL]: [ - [ 0, Moves.LEAF_STORM ], + [ EVOLVE_MOVE, Moves.LEAF_STORM ], [ 1, Moves.VINE_WHIP ], [ 1, Moves.SLEEP_POWDER ], [ 1, Moves.SWEET_SCENT ], @@ -1285,7 +1290,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.FLARE_BLITZ ], ], [Species.RAPIDASH]: [ - [ 0, Moves.SMART_STRIKE ], + [ EVOLVE_MOVE, Moves.SMART_STRIKE ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], @@ -1360,7 +1365,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.ZAP_CANNON ], ], [Species.MAGNETON]: [ - [ 0, Moves.TRI_ATTACK ], + [ EVOLVE_MOVE, Moves.TRI_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.SUPERSONIC ], [ 1, Moves.THUNDER_SHOCK ], @@ -1411,7 +1416,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.THRASH ], ], [Species.DODRIO]: [ - [ 0, Moves.TRI_ATTACK ], + [ EVOLVE_MOVE, Moves.TRI_ATTACK ], [ 1, Moves.TRI_ATTACK ], [ 1, Moves.GROWL ], [ 1, Moves.PECK ], @@ -1447,7 +1452,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 53, Moves.SNOWSCAPE ], ], [Species.DEWGONG]: [ - [ 0, Moves.SHEER_COLD ], + [ EVOLVE_MOVE, Moves.SHEER_COLD ], [ 1, Moves.HEADBUTT ], [ 1, Moves.GROWL ], [ 1, Moves.ICY_WIND ], @@ -1520,7 +1525,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.HYDRO_PUMP ], ], [Species.CLOYSTER]: [ - [ 0, Moves.ICICLE_SPEAR ], + [ EVOLVE_MOVE, Moves.ICICLE_SPEAR ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.SUPERSONIC ], @@ -1557,7 +1562,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.DREAM_EATER ], ], [Species.HAUNTER]: [ - [ 0, Moves.SHADOW_PUNCH ], + [ EVOLVE_MOVE, Moves.SHADOW_PUNCH ], [ 1, Moves.HYPNOSIS ], [ 1, Moves.CONFUSE_RAY ], [ 1, Moves.LICK ], @@ -1739,7 +1744,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.SOLAR_BEAM ], ], [Species.EXEGGUTOR]: [ - [ 0, Moves.STOMP ], + [ EVOLVE_MOVE, Moves.STOMP ], [ 1, Moves.BARRAGE ], [ 1, Moves.SEED_BOMB ], [ 1, Moves.PSYSHOCK ], @@ -1794,7 +1799,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.DOUBLE_EDGE ], ], [Species.HITMONLEE]: [ - [ 0, Moves.BRICK_BREAK ], + [ EVOLVE_MOVE, Moves.BRICK_BREAK ], [ 1, Moves.TACKLE ], [ 1, Moves.FOCUS_ENERGY ], [ 1, Moves.FAKE_OUT ], @@ -1817,7 +1822,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.AXE_KICK ], ], [Species.HITMONCHAN]: [ - [ 0, Moves.DRAIN_PUNCH ], + [ EVOLVE_MOVE, Moves.DRAIN_PUNCH ], [ 1, Moves.TACKLE ], [ 1, Moves.FOCUS_ENERGY ], [ 1, Moves.FAKE_OUT ], @@ -1873,7 +1878,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.DESTINY_BOND ], ], [Species.WEEZING]: [ - [ 0, Moves.DOUBLE_HIT ], + [ EVOLVE_MOVE, Moves.DOUBLE_HIT ], [ 1, Moves.TACKLE ], [ 1, Moves.SMOKESCREEN ], [ 1, Moves.SMOG ], @@ -1908,7 +1913,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.HORN_DRILL ], ], [Species.RHYDON]: [ - [ 0, Moves.HAMMER_ARM ], + [ EVOLVE_MOVE, Moves.HAMMER_ARM ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.SMACK_DOWN ], @@ -2211,7 +2216,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 25, Moves.FLAIL ], ], [Species.GYARADOS]: [ - [ 0, Moves.BITE ], + [ EVOLVE_MOVE, Moves.BITE ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.SPLASH ], @@ -2271,7 +2276,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.VEEVEE_VOLLEY ], ], [Species.VAPOREON]: [ - [ 0, Moves.BOUNCY_BUBBLE ], + [ EVOLVE_MOVE, Moves.BOUNCY_BUBBLE ], [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -2298,7 +2303,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.LAST_RESORT ], ], [Species.JOLTEON]: [ - [ 0, Moves.BUZZY_BUZZ ], + [ EVOLVE_MOVE, Moves.BUZZY_BUZZ ], [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -2325,7 +2330,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.LAST_RESORT ], ], [Species.FLAREON]: [ - [ 0, Moves.SIZZLY_SLIDE ], + [ EVOLVE_MOVE, Moves.SIZZLY_SLIDE ], [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -2384,7 +2389,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.HYDRO_PUMP ], ], [Species.OMASTAR]: [ - [ 0, Moves.CRUNCH ], + [ EVOLVE_MOVE, Moves.CRUNCH ], [ 1, Moves.BIND ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.CONSTRICT ], @@ -2419,7 +2424,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.STONE_EDGE ], ], [Species.KABUTOPS]: [ - [ 0, Moves.SLASH ], + [ EVOLVE_MOVE, Moves.SLASH ], [ 1, Moves.SCRATCH ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.ABSORB ], @@ -2569,7 +2574,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 74, Moves.HYPER_BEAM ], ], [Species.DRAGONITE]: [ - [ 0, Moves.HURRICANE ], + [ EVOLVE_MOVE, Moves.HURRICANE ], [ 1, Moves.FIRE_PUNCH ], [ 1, Moves.THUNDER_PUNCH ], [ 1, Moves.WING_ATTACK ], @@ -2655,7 +2660,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.SOLAR_BEAM ], ], [Species.MEGANIUM]: [ - [ 0, Moves.PETAL_DANCE ], + [ EVOLVE_MOVE, Moves.PETAL_DANCE ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.RAZOR_LEAF ], @@ -2792,7 +2797,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 47, Moves.HYPER_VOICE ], ], [Species.FURRET]: [ - [ 0, Moves.AGILITY ], + [ EVOLVE_MOVE, Moves.AGILITY ], [ 1, Moves.SCRATCH ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.DEFENSE_CURL ], @@ -2896,7 +2901,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 51, Moves.TOXIC_THREAD ], ], [Species.ARIADOS]: [ - [ 0, Moves.SWORDS_DANCE ], + [ EVOLVE_MOVE, Moves.SWORDS_DANCE ], [ 1, Moves.POISON_STING ], [ 1, Moves.ABSORB ], [ 1, Moves.STRING_SHOT ], @@ -2919,7 +2924,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 59, Moves.TOXIC_THREAD ], ], [Species.CROBAT]: [ - [ 0, Moves.CROSS_POISON ], + [ EVOLVE_MOVE, Moves.CROSS_POISON ], [ 1, Moves.SUPERSONIC ], [ 1, Moves.ABSORB ], [ 1, Moves.TOXIC ], @@ -2953,9 +2958,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.HYDRO_PUMP ], ], [Species.LANTURN]: [ - [ 0, Moves.STOCKPILE ], - [ 0, Moves.SPIT_UP ], - [ 0, Moves.SWALLOW ], + [ EVOLVE_MOVE, Moves.STOCKPILE ], + [ EVOLVE_MOVE, Moves.SPIT_UP ], + [ EVOLVE_MOVE, Moves.SWALLOW ], [ 1, Moves.SUPERSONIC ], [ 1, Moves.WATER_GUN ], [ 1, Moves.SPOTLIGHT ], @@ -3019,7 +3024,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.WISH ], ], [Species.TOGETIC]: [ - [ 0, Moves.FAIRY_WIND ], + [ EVOLVE_MOVE, Moves.FAIRY_WIND ], [ 1, Moves.POUND ], [ 1, Moves.GROWL ], [ 1, Moves.SWEET_KISS ], @@ -3051,7 +3056,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.FUTURE_SIGHT ], ], [Species.XATU]: [ - [ 0, Moves.AIR_SLASH ], + [ EVOLVE_MOVE, Moves.AIR_SLASH ], [ 1, Moves.LEER ], [ 1, Moves.PECK ], [ 1, Moves.TELEPORT ], @@ -3101,7 +3106,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.THUNDER ], ], [Species.AMPHAROS]: [ - [ 0, Moves.THUNDER_PUNCH ], + [ EVOLVE_MOVE, Moves.THUNDER_PUNCH ], [ 1, Moves.FIRE_PUNCH ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], @@ -3124,7 +3129,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 62, Moves.THUNDER ], ], [Species.BELLOSSOM]: [ - [ 0, Moves.PETAL_BLIZZARD ], + [ EVOLVE_MOVE, Moves.PETAL_BLIZZARD ], [ 1, Moves.ACID ], [ 1, Moves.ABSORB ], [ 1, Moves.MEGA_DRAIN ], @@ -3180,7 +3185,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.SUPERPOWER ], ], [Species.SUDOWOODO]: [ - [ 0, Moves.SLAM ], + [ EVOLVE_MOVE, Moves.SLAM ], [ 1, Moves.ROCK_THROW ], [ 1, Moves.FLAIL ], [ 1, Moves.FAKE_TEARS ], @@ -3200,7 +3205,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.HEAD_SMASH ], ], [Species.POLITOED]: [ - [ 0, Moves.BOUNCE ], + [ EVOLVE_MOVE, Moves.BOUNCE ], [ 1, Moves.RAIN_DANCE ], [ 1, Moves.HYDRO_PUMP ], [ 1, Moves.BELLY_DRUM ], @@ -3374,7 +3379,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.EARTHQUAKE ], ], [Species.ESPEON]: [ - [ 0, Moves.GLITZY_GLOW ], + [ EVOLVE_MOVE, Moves.GLITZY_GLOW ], [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -3400,7 +3405,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.LAST_RESORT ], ], [Species.UMBREON]: [ - [ 0, Moves.BADDY_BAD ], + [ EVOLVE_MOVE, Moves.BADDY_BAD ], [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -3484,10 +3489,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.HIDDEN_POWER ], ], [Species.WOBBUFFET]: [ - [ 0, Moves.COUNTER ], - [ 0, Moves.DESTINY_BOND ], - [ 0, Moves.SAFEGUARD ], - [ 0, Moves.MIRROR_COAT ], + [ EVOLVE_MOVE, Moves.COUNTER ], + [ EVOLVE_MOVE, Moves.DESTINY_BOND ], + [ EVOLVE_MOVE, Moves.SAFEGUARD ], + [ EVOLVE_MOVE, Moves.MIRROR_COAT ], [ 1, Moves.COUNTER ], [ 1, Moves.DESTINY_BOND ], [ 1, Moves.SAFEGUARD ], @@ -3532,7 +3537,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.DOUBLE_EDGE ], ], [Species.FORRETRESS]: [ - [ 0, Moves.HEAVY_SLAM ], + [ EVOLVE_MOVE, Moves.HEAVY_SLAM ], [ 1, Moves.TACKLE ], [ 1, Moves.SELF_DESTRUCT ], [ 1, Moves.PROTECT ], @@ -3668,7 +3673,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.DESTINY_BOND ], ], [Species.SCIZOR]: [ - [ 0, Moves.BULLET_PUNCH ], + [ EVOLVE_MOVE, Moves.BULLET_PUNCH ], [ 1, Moves.WING_ATTACK ], [ 1, Moves.LEER ], [ 1, Moves.AGILITY ], @@ -3791,7 +3796,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.EARTH_POWER ], ], [Species.MAGCARGO]: [ - [ 0, Moves.SHELL_SMASH ], + [ EVOLVE_MOVE, Moves.SHELL_SMASH ], [ 1, Moves.EMBER ], [ 1, Moves.ROCK_THROW ], [ 1, Moves.SMOG ], @@ -3824,7 +3829,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.BLIZZARD ], ], [Species.PILOSWINE]: [ - [ 0, Moves.ICE_FANG ], + [ EVOLVE_MOVE, Moves.ICE_FANG ], [ 1, Moves.TACKLE ], [ 1, Moves.FLAIL ], [ 1, Moves.POWDER_SNOW ], @@ -3872,7 +3877,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.HYPER_BEAM ], ], [Species.OCTILLERY]: [ - [ 0, Moves.OCTAZOOKA ], + [ EVOLVE_MOVE, Moves.OCTAZOOKA ], [ 1, Moves.WRAP ], [ 1, Moves.CONSTRICT ], [ 1, Moves.WATER_GUN ], @@ -4017,7 +4022,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 42, Moves.DOUBLE_EDGE ], ], [Species.DONPHAN]: [ - [ 0, Moves.FURY_ATTACK ], + [ EVOLVE_MOVE, Moves.FURY_ATTACK ], [ 1, Moves.HORN_ATTACK ], [ 1, Moves.GROWL ], [ 1, Moves.DEFENSE_CURL ], @@ -4081,7 +4086,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.HELPING_HAND ], ], [Species.HITMONTOP]: [ - [ 0, Moves.TRIPLE_KICK ], + [ EVOLVE_MOVE, Moves.TRIPLE_KICK ], [ 1, Moves.TACKLE ], [ 1, Moves.FOCUS_ENERGY ], [ 1, Moves.RAPID_SPIN ], @@ -4269,7 +4274,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 42, Moves.HYPER_BEAM ], ], [Species.PUPITAR]: [ - [ 0, Moves.IRON_DEFENSE ], + [ EVOLVE_MOVE, Moves.IRON_DEFENSE ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.ROCK_THROW ], @@ -4399,7 +4404,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.LEAF_STORM ], ], [Species.SCEPTILE]: [ - [ 0, Moves.LEAF_BLADE ], + [ EVOLVE_MOVE, Moves.LEAF_BLADE ], [ 1, Moves.POUND ], [ 1, Moves.LEER ], [ 1, Moves.LEAFAGE ], @@ -4439,7 +4444,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 39, Moves.FLARE_BLITZ ], ], [Species.COMBUSKEN]: [ - [ 0, Moves.DOUBLE_KICK ], + [ EVOLVE_MOVE, Moves.DOUBLE_KICK ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.EMBER ], @@ -4459,7 +4464,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.FLARE_BLITZ ], ], [Species.BLAZIKEN]: [ - [ 0, Moves.BLAZE_KICK ], + [ EVOLVE_MOVE, Moves.BLAZE_KICK ], [ 1, Moves.DOUBLE_KICK ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], @@ -4498,7 +4503,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 39, Moves.HYDRO_PUMP ], ], [Species.MARSHTOMP]: [ - [ 0, Moves.MUD_SHOT ], + [ EVOLVE_MOVE, Moves.MUD_SHOT ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], @@ -4554,7 +4559,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.PLAY_ROUGH ], ], [Species.MIGHTYENA]: [ - [ 0, Moves.SNARL ], + [ EVOLVE_MOVE, Moves.SNARL ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.BITE ], @@ -4592,7 +4597,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 36, Moves.DOUBLE_EDGE ], ], [Species.LINOONE]: [ - [ 0, Moves.SLASH ], + [ EVOLVE_MOVE, Moves.SLASH ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], @@ -4619,11 +4624,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 15, Moves.BUG_BITE ], ], [Species.SILCOON]: [ - [ 0, Moves.HARDEN ], + [ EVOLVE_MOVE, Moves.HARDEN ], [ 1, Moves.HARDEN ], ], [Species.BEAUTIFLY]: [ - [ 0, Moves.GUST ], + [ EVOLVE_MOVE, Moves.GUST ], [ 1, Moves.BUG_BITE ], [ 1, Moves.GUST ], [ 1, Moves.HARDEN ], @@ -4643,11 +4648,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 40, Moves.QUIVER_DANCE ], ], [Species.CASCOON]: [ - [ 0, Moves.HARDEN ], + [ EVOLVE_MOVE, Moves.HARDEN ], [ 1, Moves.HARDEN ], ], [Species.DUSTOX]: [ - [ 0, Moves.GUST ], + [ EVOLVE_MOVE, Moves.GUST ], [ 1, Moves.BUG_BITE ], [ 1, Moves.GUST ], [ 1, Moves.HARDEN ], @@ -4735,7 +4740,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 33, Moves.EXPLOSION ], ], [Species.NUZLEAF]: [ - [ 0, Moves.RAZOR_LEAF ], + [ EVOLVE_MOVE, Moves.RAZOR_LEAF ], [ 1, Moves.AIR_CUTTER ], [ 1, Moves.TORMENT ], [ 1, Moves.FAKE_OUT ], @@ -4756,7 +4761,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 57, Moves.LEAF_BLADE ], ], [Species.SHIFTRY]: [ - [ 0, Moves.LEAF_BLADE ], + [ EVOLVE_MOVE, Moves.LEAF_BLADE ], [ 1, Moves.AIR_CUTTER ], [ 1, Moves.HURRICANE ], [ 1, Moves.PAYBACK ], @@ -4881,7 +4886,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 53, Moves.FUTURE_SIGHT ], ], [Species.GARDEVOIR]: [ - [ 0, Moves.DAZZLING_GLEAM ], + [ EVOLVE_MOVE, Moves.DAZZLING_GLEAM ], [ 1, Moves.MISTY_TERRAIN ], [ 1, Moves.HEALING_WISH ], [ 1, Moves.CHARM ], @@ -4946,7 +4951,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 40, Moves.SPORE ], ], [Species.BRELOOM]: [ - [ 0, Moves.MACH_PUNCH ], + [ EVOLVE_MOVE, Moves.MACH_PUNCH ], [ 1, Moves.POISON_POWDER ], [ 1, Moves.GROWTH ], [ 1, Moves.TOXIC ], @@ -4992,7 +4997,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.REVERSAL ], ], [Species.SLAKING]: [ - [ 0, Moves.SWAGGER ], + [ EVOLVE_MOVE, Moves.SWAGGER ], [ 1, Moves.SUCKER_PUNCH ], [ 1, Moves.SCRATCH ], [ 1, Moves.YAWN ], @@ -5020,9 +5025,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 40, Moves.DIG ], ], [Species.NINJASK]: [ - [ 0, Moves.DOUBLE_TEAM ], - [ 0, Moves.SCREECH ], - [ 0, Moves.FURY_CUTTER ], + [ EVOLVE_MOVE, Moves.DOUBLE_TEAM ], + [ EVOLVE_MOVE, Moves.SCREECH ], + [ EVOLVE_MOVE, Moves.FURY_CUTTER ], [ 1, Moves.BATON_PASS ], [ 1, Moves.AERIAL_ACE ], [ 1, Moves.MUD_SLAP ], @@ -5075,7 +5080,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.HYPER_VOICE ], ], [Species.LOUDRED]: [ - [ 0, Moves.BITE ], + [ EVOLVE_MOVE, Moves.BITE ], [ 1, Moves.ASTONISH ], [ 1, Moves.POUND ], [ 1, Moves.ECHOED_VOICE ], @@ -5090,7 +5095,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 57, Moves.HYPER_VOICE ], ], [Species.EXPLOUD]: [ - [ 0, Moves.CRUNCH ], + [ EVOLVE_MOVE, Moves.CRUNCH ], [ 1, Moves.BITE ], [ 1, Moves.ICE_FANG ], [ 1, Moves.FIRE_FANG ], @@ -5461,7 +5466,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 47, Moves.INFESTATION ], ], [Species.ROSELIA]: [ - [ 0, Moves.POISON_STING ], + [ EVOLVE_MOVE, Moves.POISON_STING ], [ 1, Moves.ABSORB ], [ 1, Moves.GROWTH ], [ 1, Moves.STUN_SPORE ], @@ -5498,7 +5503,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.GUNK_SHOT ], ], [Species.SWALOT]: [ - [ 0, Moves.BODY_SLAM ], + [ EVOLVE_MOVE, Moves.BODY_SLAM ], [ 1, Moves.GUNK_SHOT ], [ 1, Moves.POUND ], [ 1, Moves.YAWN ], @@ -5532,7 +5537,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.TAKE_DOWN ], ], [Species.SHARPEDO]: [ - [ 0, Moves.SLASH ], + [ EVOLVE_MOVE, Moves.SLASH ], [ 1, Moves.NIGHT_SLASH ], [ 1, Moves.AQUA_JET ], [ 1, Moves.LEER ], @@ -5604,7 +5609,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 47, Moves.DOUBLE_EDGE ], ], [Species.CAMERUPT]: [ - [ 0, Moves.ROCK_SLIDE ], + [ EVOLVE_MOVE, Moves.ROCK_SLIDE ], [ 1, Moves.FISSURE ], [ 1, Moves.ERUPTION ], [ 1, Moves.GROWL ], @@ -5657,7 +5662,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.BOUNCE ], ], [Species.GRUMPIG]: [ - [ 0, Moves.TEETER_DANCE ], + [ EVOLVE_MOVE, Moves.TEETER_DANCE ], [ 1, Moves.BELCH ], [ 1, Moves.SPLASH ], [ 1, Moves.CONFUSION ], @@ -5706,7 +5711,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FISSURE ], ], [Species.VIBRAVA]: [ - [ 0, Moves.DRAGON_BREATH ], + [ EVOLVE_MOVE, Moves.DRAGON_BREATH ], [ 1, Moves.DIG ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.BITE ], @@ -5731,7 +5736,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 62, Moves.BOOMBURST ], ], [Species.FLYGON]: [ - [ 0, Moves.DRAGON_CLAW ], + [ EVOLVE_MOVE, Moves.DRAGON_CLAW ], [ 1, Moves.DRAGON_BREATH ], [ 1, Moves.BULLDOZE ], [ 1, Moves.SAND_ATTACK ], @@ -5778,7 +5783,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.DESTINY_BOND ], ], [Species.CACTURNE]: [ - [ 0, Moves.SPIKY_SHIELD ], + [ EVOLVE_MOVE, Moves.SPIKY_SHIELD ], [ 1, Moves.DESTINY_BOND ], [ 1, Moves.POISON_STING ], [ 1, Moves.LEER ], @@ -5813,7 +5818,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.PERISH_SONG ], ], [Species.ALTARIA]: [ - [ 0, Moves.DRAGON_PULSE ], + [ EVOLVE_MOVE, Moves.DRAGON_PULSE ], [ 1, Moves.PLUCK ], [ 1, Moves.PECK ], [ 1, Moves.GROWL ], @@ -5831,18 +5836,18 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.SKY_ATTACK ], ], [Species.ZANGOOSE]: [ - [ -1, Moves.DOUBLE_KICK ], - [ -1, Moves.DISABLE ], - [ -1, Moves.COUNTER ], - [ -1, Moves.FURY_SWIPES ], - [ -1, Moves.CURSE ], - [ -1, Moves.FLAIL ], - [ -1, Moves.BELLY_DRUM ], - [ -1, Moves.FEINT ], - [ -1, Moves.NIGHT_SLASH ], - [ -1, Moves.DOUBLE_HIT ], - [ -1, Moves.QUICK_GUARD ], - [ -1, Moves.FINAL_GAMBIT ], + [ RELEARN_MOVE, Moves.DOUBLE_KICK ], + [ RELEARN_MOVE, Moves.DISABLE ], + [ RELEARN_MOVE, Moves.COUNTER ], + [ RELEARN_MOVE, Moves.FURY_SWIPES ], + [ RELEARN_MOVE, Moves.CURSE ], + [ RELEARN_MOVE, Moves.FLAIL ], + [ RELEARN_MOVE, Moves.BELLY_DRUM ], + [ RELEARN_MOVE, Moves.FEINT ], + [ RELEARN_MOVE, Moves.NIGHT_SLASH ], + [ RELEARN_MOVE, Moves.DOUBLE_HIT ], + [ RELEARN_MOVE, Moves.QUICK_GUARD ], + [ RELEARN_MOVE, Moves.FINAL_GAMBIT ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 5, Moves.QUICK_ATTACK ], @@ -5929,7 +5934,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FISSURE ], ], [Species.WHISCASH]: [ - [ 0, Moves.THRASH ], + [ EVOLVE_MOVE, Moves.THRASH ], [ 1, Moves.BELCH ], [ 1, Moves.ZEN_HEADBUTT ], [ 1, Moves.TICKLE ], @@ -5963,7 +5968,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.GUILLOTINE ], ], [Species.CRAWDAUNT]: [ - [ 0, Moves.SWIFT ], + [ EVOLVE_MOVE, Moves.SWIFT ], [ 1, Moves.WATER_GUN ], [ 1, Moves.HARDEN ], [ 1, Moves.LEER ], @@ -6000,7 +6005,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 42, Moves.EXPLOSION ], ], [Species.CLAYDOL]: [ - [ 0, Moves.HYPER_BEAM ], + [ EVOLVE_MOVE, Moves.HYPER_BEAM ], [ 1, Moves.TELEPORT ], [ 1, Moves.HARDEN ], [ 1, Moves.MUD_SLAP ], @@ -6093,7 +6098,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 25, Moves.FLAIL ], ], [Species.MILOTIC]: [ - [ 0, Moves.WATER_PULSE ], + [ EVOLVE_MOVE, Moves.WATER_PULSE ], [ 1, Moves.FLAIL ], [ 1, Moves.SPLASH ], [ 1, Moves.TACKLE ], @@ -6167,7 +6172,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.PHANTOM_FORCE ], ], [Species.BANETTE]: [ - [ 0, Moves.KNOCK_OFF ], + [ EVOLVE_MOVE, Moves.KNOCK_OFF ], [ 1, Moves.SCREECH ], [ 1, Moves.NIGHT_SHADE ], [ 1, Moves.SPITE ], @@ -6198,7 +6203,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.FUTURE_SIGHT ], ], [Species.DUSCLOPS]: [ - [ 0, Moves.SHADOW_PUNCH ], + [ EVOLVE_MOVE, Moves.SHADOW_PUNCH ], [ 1, Moves.FIRE_PUNCH ], [ 1, Moves.ICE_PUNCH ], [ 1, Moves.THUNDER_PUNCH ], @@ -6295,7 +6300,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.BLIZZARD ], ], [Species.GLALIE]: [ - [ 0, Moves.FREEZE_DRY ], + [ EVOLVE_MOVE, Moves.FREEZE_DRY ], [ 1, Moves.SHEER_COLD ], [ 1, Moves.POWDER_SNOW ], [ 1, Moves.HEADBUTT ], @@ -6332,7 +6337,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.SHEER_COLD ], ], [Species.SEALEO]: [ - [ 0, Moves.SWAGGER ], + [ EVOLVE_MOVE, Moves.SWAGGER ], [ 1, Moves.ROLLOUT ], [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.GROWL ], @@ -6465,7 +6470,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.DOUBLE_EDGE ], ], [Species.SHELGON]: [ - [ 0, Moves.PROTECT ], + [ EVOLVE_MOVE, Moves.PROTECT ], [ 1, Moves.EMBER ], [ 1, Moves.LEER ], [ 1, Moves.BITE ], @@ -6481,7 +6486,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 67, Moves.DOUBLE_EDGE ], ], [Species.SALAMENCE]: [ - [ 0, Moves.FLY ], + [ EVOLVE_MOVE, Moves.FLY ], [ 1, Moves.PROTECT ], [ 1, Moves.DRAGON_TAIL ], [ 1, Moves.DUAL_WINGBEAT ], @@ -6503,8 +6508,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], ], [Species.METANG]: [ - [ 0, Moves.CONFUSION ], - [ 0, Moves.METAL_CLAW ], + [ EVOLVE_MOVE, Moves.CONFUSION ], + [ EVOLVE_MOVE, Moves.METAL_CLAW ], [ 1, Moves.TACKLE ], [ 1, Moves.BULLET_PUNCH ], [ 1, Moves.HONE_CLAWS ], @@ -6520,7 +6525,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 74, Moves.HYPER_BEAM ], ], [Species.METAGROSS]: [ - [ 0, Moves.HAMMER_ARM ], + [ EVOLVE_MOVE, Moves.HAMMER_ARM ], [ 1, Moves.CONFUSION ], [ 1, Moves.METAL_CLAW ], [ 1, Moves.BULLET_PUNCH ], @@ -6742,7 +6747,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.LEAF_STORM ], ], [Species.TORTERRA]: [ - [ 0, Moves.EARTHQUAKE ], + [ EVOLVE_MOVE, Moves.EARTHQUAKE ], [ 1, Moves.TACKLE ], [ 1, Moves.ABSORB ], [ 1, Moves.RAZOR_LEAF ], @@ -6774,7 +6779,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 47, Moves.FLAMETHROWER ], ], [Species.MONFERNO]: [ - [ 0, Moves.MACH_PUNCH ], + [ EVOLVE_MOVE, Moves.MACH_PUNCH ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.EMBER ], @@ -6790,7 +6795,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.FLARE_BLITZ ], ], [Species.INFERNAPE]: [ - [ 0, Moves.CLOSE_COMBAT ], + [ EVOLVE_MOVE, Moves.CLOSE_COMBAT ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.EMBER ], @@ -6821,7 +6826,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.HYDRO_PUMP ], ], [Species.PRINPLUP]: [ - [ 0, Moves.METAL_CLAW ], + [ EVOLVE_MOVE, Moves.METAL_CLAW ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], @@ -6836,7 +6841,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.HYDRO_PUMP ], ], [Species.EMPOLEON]: [ - [ 0, Moves.AQUA_JET ], + [ EVOLVE_MOVE, Moves.AQUA_JET ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], @@ -6882,7 +6887,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FINAL_GAMBIT ], ], [Species.STARAPTOR]: [ - [ 0, Moves.CLOSE_COMBAT ], + [ EVOLVE_MOVE, Moves.CLOSE_COMBAT ], [ 1, Moves.WING_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], @@ -6913,7 +6918,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.CURSE ], ], [Species.BIBAREL]: [ - [ 0, Moves.WATER_GUN ], + [ EVOLVE_MOVE, Moves.WATER_GUN ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.AQUA_JET ], @@ -6939,7 +6944,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 16, Moves.BUG_BITE ], ], [Species.KRICKETUNE]: [ - [ 0, Moves.FURY_CUTTER ], + [ EVOLVE_MOVE, Moves.FURY_CUTTER ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.BIDE ], @@ -7047,7 +7052,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.HEAD_SMASH ], ], [Species.RAMPARDOS]: [ - [ 0, Moves.ENDEAVOR ], + [ EVOLVE_MOVE, Moves.ENDEAVOR ], [ 1, Moves.HEADBUTT ], [ 1, Moves.LEER ], [ 1, Moves.FOCUS_ENERGY ], @@ -7076,7 +7081,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.HEAVY_SLAM ], ], [Species.BASTIODON]: [ - [ 0, Moves.BLOCK ], + [ EVOLVE_MOVE, Moves.BLOCK ], [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], [ 1, Moves.TAUNT ], @@ -7098,7 +7103,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 20, Moves.STRING_SHOT ], ], [Species.WORMADAM]: [ - [ 0, Moves.QUIVER_DANCE ], + [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], [ 1, Moves.SUCKER_PUNCH ], @@ -7118,7 +7123,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.BUG_BUZZ ], ], [Species.MOTHIM]: [ - [ 0, Moves.QUIVER_DANCE ], + [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], [ 1, Moves.BUG_BITE ], @@ -7143,7 +7148,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.STRUGGLE_BUG ], ], [Species.VESPIQUEN]: [ - [ 0, Moves.SLASH ], + [ EVOLVE_MOVE, Moves.SLASH ], [ 1, Moves.GUST ], [ 1, Moves.POISON_STING ], [ 1, Moves.CONFUSE_RAY ], @@ -7231,7 +7236,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.SOLAR_BEAM ], ], [Species.CHERRIM]: [ - [ 0, Moves.SUNNY_DAY ], + [ EVOLVE_MOVE, Moves.SUNNY_DAY ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWTH ], [ 1, Moves.MORNING_SUN ], @@ -7308,7 +7313,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.EXPLOSION ], ], [Species.DRIFBLIM]: [ - [ 0, Moves.PHANTOM_FORCE ], + [ EVOLVE_MOVE, Moves.PHANTOM_FORCE ], [ 1, Moves.GUST ], [ 1, Moves.MINIMIZE ], [ 1, Moves.FOCUS_ENERGY ], @@ -7346,7 +7351,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.HEALING_WISH ], ], [Species.LOPUNNY]: [ - [ 0, Moves.RETURN ], + [ EVOLVE_MOVE, Moves.RETURN ], [ 1, Moves.POUND ], [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.SPLASH ], @@ -7409,7 +7414,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.PLAY_ROUGH ], ], [Species.PURUGLY]: [ - [ 0, Moves.SWAGGER ], + [ EVOLVE_MOVE, Moves.SWAGGER ], [ 1, Moves.SCRATCH ], [ 1, Moves.PLAY_ROUGH ], [ 1, Moves.SUCKER_PUNCH ], @@ -7456,7 +7461,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 42, Moves.EXPLOSION ], ], [Species.SKUNTANK]: [ - [ 0, Moves.FLAMETHROWER ], + [ EVOLVE_MOVE, Moves.FLAMETHROWER ], [ 1, Moves.SCRATCH ], [ 1, Moves.SMOKESCREEN ], [ 1, Moves.POISON_GAS ], @@ -7490,7 +7495,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.HEAL_BLOCK ], ], [Species.BRONZONG]: [ - [ 0, Moves.BLOCK ], + [ EVOLVE_MOVE, Moves.BLOCK ], [ 1, Moves.TACKLE ], [ 1, Moves.CONFUSION ], [ 1, Moves.CONFUSE_RAY ], @@ -7619,7 +7624,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 74, Moves.DRAGON_RUSH ], ], [Species.GARCHOMP]: [ - [ 0, Moves.CRUNCH ], + [ EVOLVE_MOVE, Moves.CRUNCH ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.DRAGON_BREATH ], @@ -7672,7 +7677,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.REVERSAL ], ], [Species.LUCARIO]: [ - [ 0, Moves.AURA_SPHERE ], + [ EVOLVE_MOVE, Moves.AURA_SPHERE ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.SCREECH ], [ 1, Moves.REVERSAL ], @@ -7889,7 +7894,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.SHEER_COLD ], ], [Species.ABOMASNOW]: [ - [ 0, Moves.ICE_PUNCH ], + [ EVOLVE_MOVE, Moves.ICE_PUNCH ], [ 1, Moves.LEER ], [ 1, Moves.MIST ], [ 1, Moves.POWDER_SNOW ], @@ -8038,7 +8043,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 64, Moves.HYPER_BEAM ], ], [Species.TOGEKISS]: [ - [ 0, Moves.AIR_SLASH ], + [ EVOLVE_MOVE, Moves.AIR_SLASH ], [ 1, Moves.POUND ], [ 1, Moves.DOUBLE_EDGE ], [ 1, Moves.GROWL ], @@ -8078,7 +8083,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.U_TURN ], ], [Species.LEAFEON]: [ - [ 0, Moves.SAPPY_SEED ], + [ EVOLVE_MOVE, Moves.SAPPY_SEED ], [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -8105,7 +8110,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.LAST_RESORT ], ], [Species.GLACEON]: [ - [ 0, Moves.FREEZY_FROST ], + [ EVOLVE_MOVE, Moves.FREEZY_FROST ], [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -8149,7 +8154,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.SWORDS_DANCE ], ], [Species.MAMOSWINE]: [ - [ 0, Moves.DOUBLE_HIT ], + [ EVOLVE_MOVE, Moves.DOUBLE_HIT ], [ 1, Moves.TACKLE ], [ 1, Moves.FLAIL ], [ 1, Moves.POWDER_SNOW ], @@ -8188,7 +8193,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 65, Moves.HYPER_BEAM ], ], [Species.GALLADE]: [ - [ 0, Moves.SLASH ], + [ EVOLVE_MOVE, Moves.SLASH ], [ 1, Moves.LEER ], [ 1, Moves.GROWL ], [ 1, Moves.PSYBEAM ], @@ -8223,7 +8228,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 63, Moves.CLOSE_COMBAT ], ], [Species.PROBOPASS]: [ - [ 0, Moves.TRI_ATTACK ], + [ EVOLVE_MOVE, Moves.TRI_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.IRON_DEFENSE ], [ 1, Moves.BLOCK ], @@ -8267,7 +8272,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.DESTINY_BOND ], ], [Species.FROSLASS]: [ - [ 0, Moves.HEX ], + [ EVOLVE_MOVE, Moves.HEX ], [ 1, Moves.HEADBUTT ], [ 1, Moves.LEER ], [ 1, Moves.BITE ], @@ -8610,7 +8615,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.FLARE_BLITZ ], ], [Species.PIGNITE]: [ - [ 0, Moves.ARM_THRUST ], + [ EVOLVE_MOVE, Moves.ARM_THRUST ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.EMBER ], @@ -8681,7 +8686,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 53, Moves.HYDRO_PUMP ], ], [Species.SAMUROTT]: [ - [ 0, Moves.SLASH ], + [ EVOLVE_MOVE, Moves.SLASH ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.WATER_GUN ], @@ -8719,7 +8724,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 41, Moves.SLAM ], ], [Species.WATCHOG]: [ - [ 0, Moves.CONFUSE_RAY ], + [ EVOLVE_MOVE, Moves.CONFUSE_RAY ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.BITE ], @@ -9019,7 +9024,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.EXPLOSION ], ], [Species.BOLDORE]: [ - [ 0, Moves.POWER_GEM ], + [ EVOLVE_MOVE, Moves.POWER_GEM ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.HARDEN ], @@ -9098,7 +9103,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FISSURE ], ], [Species.EXCADRILL]: [ - [ 0, Moves.HORN_DRILL ], + [ EVOLVE_MOVE, Moves.HORN_DRILL ], [ 1, Moves.SCRATCH ], [ 1, Moves.MUD_SLAP ], [ 1, Moves.RAPID_SPIN ], @@ -9218,7 +9223,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.HYDRO_PUMP ], ], [Species.SEISMITOAD]: [ - [ 0, Moves.DRAIN_PUNCH ], + [ EVOLVE_MOVE, Moves.DRAIN_PUNCH ], [ 1, Moves.GROWL ], [ 1, Moves.SUPERSONIC ], [ 1, Moves.ACID ], @@ -9281,7 +9286,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.FLAIL ], ], [Species.SWADLOON]: [ - [ 0, Moves.PROTECT ], + [ EVOLVE_MOVE, Moves.PROTECT ], [ 1, Moves.TACKLE ], [ 1, Moves.RAZOR_LEAF ], [ 1, Moves.STRING_SHOT ], @@ -9294,7 +9299,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.FLAIL ], ], [Species.LEAVANNY]: [ - [ 0, Moves.SLASH ], + [ EVOLVE_MOVE, Moves.SLASH ], [ 1, Moves.TACKLE ], [ 1, Moves.RAZOR_LEAF ], [ 1, Moves.STRING_SHOT ], @@ -9324,7 +9329,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.DOUBLE_EDGE ], ], [Species.WHIRLIPEDE]: [ - [ 0, Moves.IRON_DEFENSE ], + [ EVOLVE_MOVE, Moves.IRON_DEFENSE ], [ 1, Moves.POISON_STING ], [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.PROTECT ], @@ -9419,7 +9424,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 42, Moves.LEAF_STORM ], ], [Species.LILLIGANT]: [ - [ 0, Moves.PETAL_DANCE ], + [ EVOLVE_MOVE, Moves.PETAL_DANCE ], [ 1, Moves.ABSORB ], [ 1, Moves.MEGA_DRAIN ], [ 1, Moves.LEECH_SEED ], @@ -9527,7 +9532,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.SUPERPOWER ], ], [Species.DARMANITAN]: [ - [ 0, Moves.HAMMER_ARM ], + [ EVOLVE_MOVE, Moves.HAMMER_ARM ], [ 1, Moves.TACKLE ], [ 1, Moves.BITE ], [ 1, Moves.EMBER ], @@ -9669,7 +9674,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.DESTINY_BOND ], ], [Species.COFAGRIGUS]: [ - [ 0, Moves.SHADOW_CLAW ], + [ EVOLVE_MOVE, Moves.SHADOW_CLAW ], [ 1, Moves.NIGHT_SHADE ], [ 1, Moves.HAZE ], [ 1, Moves.PROTECT ], @@ -9824,7 +9829,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FOUL_PLAY ], ], [Species.ZOROARK]: [ - [ 0, Moves.NIGHT_SLASH ], + [ EVOLVE_MOVE, Moves.NIGHT_SLASH ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.TORMENT ], @@ -9858,7 +9863,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.LAST_RESORT ], ], [Species.CINCCINO]: [ - [ 0, Moves.TAIL_SLAP ], + [ EVOLVE_MOVE, Moves.TAIL_SLAP ], [ 1, Moves.BULLET_SEED ], [ 1, Moves.SING ], [ 1, Moves.CHARM ], @@ -9965,7 +9970,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 58, Moves.WONDER_ROOM ], ], [Species.REUNICLUS]: [ - [ 0, Moves.HAMMER_ARM ], + [ EVOLVE_MOVE, Moves.HAMMER_ARM ], [ 1, Moves.CONFUSION ], [ 1, Moves.RECOVER ], [ 1, Moves.PROTECT ], @@ -10086,7 +10091,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 42, Moves.SOLAR_BEAM ], ], [Species.SAWSBUCK]: [ - [ 0, Moves.HORN_LEECH ], + [ EVOLVE_MOVE, Moves.HORN_LEECH ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], @@ -10262,7 +10267,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.BUG_BUZZ ], ], [Species.GALVANTULA]: [ - [ 0, Moves.STICKY_WEB ], + [ EVOLVE_MOVE, Moves.STICKY_WEB ], [ 1, Moves.ABSORB ], [ 1, Moves.FURY_CUTTER ], [ 1, Moves.BUG_BITE ], @@ -10294,7 +10299,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.EXPLOSION ], ], [Species.FERROTHORN]: [ - [ 0, Moves.POWER_WHIP ], + [ EVOLVE_MOVE, Moves.POWER_WHIP ], [ 1, Moves.TACKLE ], [ 1, Moves.PIN_MISSILE ], [ 1, Moves.HARDEN ], @@ -10367,7 +10372,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.CHARGE_BEAM ], ], [Species.EELEKTRIK]: [ - [ 0, Moves.CRUNCH ], + [ EVOLVE_MOVE, Moves.CRUNCH ], [ 1, Moves.HEADBUTT ], [ 1, Moves.THUNDER_WAVE ], [ 1, Moves.SPARK ], @@ -10565,7 +10570,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 42, Moves.SHEER_COLD ], ], [Species.BEARTIC]: [ - [ 0, Moves.ICICLE_CRASH ], + [ EVOLVE_MOVE, Moves.ICICLE_CRASH ], [ 1, Moves.GROWL ], [ 1, Moves.FURY_SWIPES ], [ 1, Moves.POWDER_SNOW ], @@ -10820,7 +10825,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 72, Moves.BRAVE_BIRD ], ], [Species.BRAVIARY]: [ - [ 0, Moves.SUPERPOWER ], + [ EVOLVE_MOVE, Moves.SUPERPOWER ], [ 1, Moves.WING_ATTACK ], [ 1, Moves.LEER ], [ 1, Moves.PECK ], @@ -10853,7 +10858,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 72, Moves.BRAVE_BIRD ], ], [Species.MANDIBUZZ]: [ - [ 0, Moves.BONE_RUSH ], + [ EVOLVE_MOVE, Moves.BONE_RUSH ], [ 1, Moves.GUST ], [ 1, Moves.LEER ], [ 1, Moves.TOXIC ], @@ -10984,7 +10989,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 66, Moves.FLARE_BLITZ ], ], [Species.VOLCARONA]: [ - [ 0, Moves.QUIVER_DANCE ], + [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], [ 1, Moves.GUST ], [ 1, Moves.WHIRLWIND ], [ 1, Moves.TAKE_DOWN ], @@ -11231,7 +11236,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.WOOD_HAMMER ], ], [Species.QUILLADIN]: [ - [ 0, Moves.NEEDLE_ARM ], + [ EVOLVE_MOVE, Moves.NEEDLE_ARM ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.VINE_WHIP ], @@ -11248,7 +11253,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 53, Moves.WOOD_HAMMER ], ], [Species.CHESNAUGHT]: [ - [ 0, Moves.SPIKY_SHIELD ], + [ EVOLVE_MOVE, Moves.SPIKY_SHIELD ], [ 1, Moves.VINE_WHIP ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], @@ -11302,7 +11307,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 59, Moves.FIRE_BLAST ], ], [Species.DELPHOX]: [ - [ 0, Moves.MYSTICAL_FIRE ], + [ EVOLVE_MOVE, Moves.MYSTICAL_FIRE ], [ 1, Moves.SCRATCH ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.EMBER ], @@ -11356,7 +11361,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.HYDRO_PUMP ], ], [Species.GRENINJA]: [ - [ 0, Moves.WATER_SHURIKEN ], + [ EVOLVE_MOVE, Moves.WATER_SHURIKEN ], [ 1, Moves.POUND ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], @@ -11427,7 +11432,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.FLY ], ], [Species.FLETCHINDER]: [ - [ 0, Moves.FLAME_CHARGE ], + [ EVOLVE_MOVE, Moves.FLAME_CHARGE ], [ 1, Moves.GROWL ], [ 1, Moves.EMBER ], [ 1, Moves.PECK ], @@ -11467,11 +11472,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 15, Moves.BUG_BITE ], ], [Species.SPEWPA]: [ - [ 0, Moves.PROTECT ], + [ EVOLVE_MOVE, Moves.PROTECT ], [ 1, Moves.HARDEN ], ], [Species.VIVILLON]: [ - [ 0, Moves.GUST ], + [ EVOLVE_MOVE, Moves.GUST ], [ 1, Moves.POISON_POWDER ], [ 1, Moves.STUN_SPORE ], [ 1, Moves.SLEEP_POWDER ], @@ -11586,7 +11591,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.LEAF_BLADE ], ], [Species.GOGOAT]: [ - [ 0, Moves.AERIAL_ACE ], + [ EVOLVE_MOVE, Moves.AERIAL_ACE ], [ 1, Moves.VINE_WHIP ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], @@ -11621,7 +11626,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.ENTRAINMENT ], ], [Species.PANGORO]: [ - [ 0, Moves.NIGHT_SLASH ], + [ EVOLVE_MOVE, Moves.NIGHT_SLASH ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.TAUNT ], @@ -11719,7 +11724,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.SACRED_SWORD ], ], [Species.AEGISLASH]: [ - [ 0, Moves.KINGS_SHIELD ], + [ EVOLVE_MOVE, Moves.KINGS_SHIELD ], [ 1, Moves.SWORDS_DANCE ], [ 1, Moves.PURSUIT ], [ 1, Moves.TACKLE ], @@ -12044,7 +12049,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 66, Moves.HYPER_BEAM ], ], [Species.SYLVEON]: [ - [ 0, Moves.SPARKLY_SWIRL ], + [ EVOLVE_MOVE, Moves.SPARKLY_SWIRL ], [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -12135,7 +12140,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.MUDDY_WATER ], ], [Species.SLIGGOO]: [ - [ 0, Moves.ACID_SPRAY ], + [ EVOLVE_MOVE, Moves.ACID_SPRAY ], [ 1, Moves.TACKLE ], [ 1, Moves.WATER_GUN ], [ 1, Moves.ABSORB ], @@ -12151,7 +12156,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.MUDDY_WATER ], ], [Species.GOODRA]: [ - [ 0, Moves.AQUA_TAIL ], + [ EVOLVE_MOVE, Moves.AQUA_TAIL ], [ 1, Moves.TACKLE ], [ 1, Moves.WATER_GUN ], [ 1, Moves.ABSORB ], @@ -12204,7 +12209,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.FORESTS_CURSE ], ], [Species.TREVENANT]: [ - [ 0, Moves.SHADOW_CLAW ], + [ EVOLVE_MOVE, Moves.SHADOW_CLAW ], [ 1, Moves.TACKLE ], [ 1, Moves.LEECH_SEED ], [ 1, Moves.ASTONISH ], @@ -12274,7 +12279,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 42, Moves.DOUBLE_EDGE ], ], [Species.AVALUGG]: [ - [ 0, Moves.BODY_SLAM ], + [ EVOLVE_MOVE, Moves.BODY_SLAM ], [ 1, Moves.TACKLE ], [ 1, Moves.HARDEN ], [ 1, Moves.POWDER_SNOW ], @@ -12312,7 +12317,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.HURRICANE ], ], [Species.NOIVERN]: [ - [ 0, Moves.DRAGON_PULSE ], + [ EVOLVE_MOVE, Moves.DRAGON_PULSE ], [ 1, Moves.GUST ], [ 1, Moves.TACKLE ], [ 1, Moves.SUPERSONIC ], @@ -12484,7 +12489,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.BRAVE_BIRD ], ], [Species.DECIDUEYE]: [ - [ 0, Moves.SPIRIT_SHACKLE ], + [ EVOLVE_MOVE, Moves.SPIRIT_SHACKLE ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.SPITE ], @@ -12537,7 +12542,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.FLARE_BLITZ ], ], [Species.INCINEROAR]: [ - [ 0, Moves.DARKEST_LARIAT ], + [ EVOLVE_MOVE, Moves.DARKEST_LARIAT ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.EMBER ], @@ -12589,7 +12594,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.HYDRO_PUMP ], ], [Species.PRIMARINA]: [ - [ 0, Moves.SPARKLING_ARIA ], + [ EVOLVE_MOVE, Moves.SPARKLING_ARIA ], [ 1, Moves.POUND ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], @@ -12637,7 +12642,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.HYPER_VOICE ], ], [Species.TOUCANNON]: [ - [ 0, Moves.BEAK_BLAST ], + [ EVOLVE_MOVE, Moves.BEAK_BLAST ], [ 1, Moves.GROWL ], [ 1, Moves.PECK ], [ 1, Moves.ROCK_SMASH ], @@ -12699,7 +12704,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 40, Moves.DIG ], ], [Species.CHARJABUG]: [ - [ 0, Moves.CHARGE ], + [ EVOLVE_MOVE, Moves.CHARGE ], [ 1, Moves.VISE_GRIP ], [ 1, Moves.STRING_SHOT ], [ 1, Moves.MUD_SLAP ], @@ -12714,7 +12719,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 64, Moves.DISCHARGE ], ], [Species.VIKAVOLT]: [ - [ 0, Moves.THUNDERBOLT ], + [ EVOLVE_MOVE, Moves.THUNDERBOLT ], [ 1, Moves.CHARGE ], [ 1, Moves.CRUNCH ], [ 1, Moves.DISCHARGE ], @@ -12751,7 +12756,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.CLOSE_COMBAT ], ], [Species.CRABOMINABLE]: [ - [ 0, Moves.ICE_PUNCH ], + [ EVOLVE_MOVE, Moves.ICE_PUNCH ], [ 1, Moves.LEER ], [ 1, Moves.PROTECT ], [ 1, Moves.ROCK_SMASH ], @@ -12798,7 +12803,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.QUIVER_DANCE ], ], [Species.RIBOMBEE]: [ - [ 0, Moves.POLLEN_PUFF ], + [ EVOLVE_MOVE, Moves.POLLEN_PUFF ], [ 1, Moves.ABSORB ], [ 1, Moves.STUN_SPORE ], [ 1, Moves.SWEET_SCENT ], @@ -12828,7 +12833,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.STONE_EDGE ], ], [Species.LYCANROC]: [ - [ 0, Moves.SUCKER_PUNCH ], + [ EVOLVE_MOVE, Moves.SUCKER_PUNCH ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], @@ -12878,7 +12883,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.TOXIC ], ], [Species.TOXAPEX]: [ - [ 0, Moves.BANEFUL_BUNKER ], + [ EVOLVE_MOVE, Moves.BANEFUL_BUNKER ], [ 1, Moves.POISON_STING ], [ 1, Moves.BITE ], [ 1, Moves.PECK ], @@ -12972,7 +12977,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.SOLAR_BEAM ], ], [Species.LURANTIS]: [ - [ 0, Moves.PETAL_BLIZZARD ], + [ EVOLVE_MOVE, Moves.PETAL_BLIZZARD ], [ 1, Moves.GROWTH ], [ 1, Moves.SOLAR_BEAM ], [ 1, Moves.FURY_CUTTER ], @@ -13036,7 +13041,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.ENDEAVOR ], ], [Species.SALAZZLE]: [ - [ 0, Moves.FIRE_LASH ], + [ EVOLVE_MOVE, Moves.FIRE_LASH ], [ 1, Moves.POUND ], [ 1, Moves.SCRATCH ], [ 1, Moves.DISABLE ], @@ -13075,7 +13080,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.SUPERPOWER ], ], [Species.BEWEAR]: [ - [ 0, Moves.BIND ], + [ EVOLVE_MOVE, Moves.BIND ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.PAYBACK ], @@ -13117,7 +13122,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.LEAF_STORM ], ], [Species.TSAREENA]: [ - [ 0, Moves.TROP_KICK ], + [ EVOLVE_MOVE, Moves.TROP_KICK ], [ 1, Moves.RAZOR_LEAF ], [ 1, Moves.SPLASH ], [ 1, Moves.FLAIL ], @@ -13192,7 +13197,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.STRUGGLE_BUG ], ], [Species.GOLISOPOD]: [ - [ 0, Moves.FIRST_IMPRESSION ], + [ EVOLVE_MOVE, Moves.FIRST_IMPRESSION ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.SPITE ], @@ -13278,7 +13283,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.HEAL_BLOCK ], ], [Species.SILVALLY]: [ - [ 0, Moves.MULTI_ATTACK ], + [ EVOLVE_MOVE, Moves.MULTI_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.BITE ], [ 1, Moves.EXPLOSION ], @@ -13449,7 +13454,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.OUTRAGE ], ], [Species.HAKAMO_O]: [ - [ 0, Moves.SKY_UPPERCUT ], + [ EVOLVE_MOVE, Moves.SKY_UPPERCUT ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.PROTECT ], @@ -13467,7 +13472,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.CLOSE_COMBAT ], ], [Species.KOMMO_O]: [ - [ 0, Moves.CLANGING_SCALES ], + [ EVOLVE_MOVE, Moves.CLANGING_SCALES ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.PROTECT ], @@ -13570,11 +13575,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.STORED_POWER ], //Custom ], [Species.COSMOEM]: [ - [ 0, Moves.COSMIC_POWER ], + [ EVOLVE_MOVE, Moves.COSMIC_POWER ], [ 1, Moves.TELEPORT ], ], [Species.SOLGALEO]: [ - [ 0, Moves.SUNSTEEL_STRIKE ], + [ EVOLVE_MOVE, Moves.SUNSTEEL_STRIKE ], [ 1, Moves.TELEPORT ], [ 1, Moves.METAL_CLAW ], [ 1, Moves.COSMIC_POWER ], @@ -13594,7 +13599,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 84, Moves.GIGA_IMPACT ], ], [Species.LUNALA]: [ - [ 0, Moves.MOONGEIST_BEAM ], + [ EVOLVE_MOVE, Moves.MOONGEIST_BEAM ], [ 1, Moves.CONFUSION ], [ 1, Moves.HYPNOSIS ], [ 1, Moves.TELEPORT ], @@ -13819,7 +13824,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 63, Moves.TOXIC ], ], [Species.NAGANADEL]: [ - [ 0, Moves.AIR_CUTTER ], + [ EVOLVE_MOVE, Moves.AIR_CUTTER ], [ 1, Moves.GROWL ], [ 1, Moves.ACID ], [ 1, Moves.PECK ], @@ -13903,7 +13908,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 40, Moves.FLASH_CANNON ], ], [Species.MELMETAL]: [ - [ 0, Moves.THUNDER_PUNCH ], + [ EVOLVE_MOVE, Moves.THUNDER_PUNCH ], [ 1, Moves.HEADBUTT ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.THUNDER_SHOCK ], @@ -13933,7 +13938,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 36, Moves.ENDEAVOR ], ], [Species.THWACKEY]: [ - [ 0, Moves.DOUBLE_HIT ], + [ EVOLVE_MOVE, Moves.DOUBLE_HIT ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.TAUNT ], @@ -13947,7 +13952,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.ENDEAVOR ], ], [Species.RILLABOOM]: [ - [ 0, Moves.DRUM_BEATING ], + [ EVOLVE_MOVE, Moves.DRUM_BEATING ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.TAUNT ], @@ -13991,7 +13996,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.DOUBLE_EDGE ], ], [Species.CINDERACE]: [ - [ 0, Moves.PYRO_BALL ], + [ EVOLVE_MOVE, Moves.PYRO_BALL ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.EMBER ], @@ -14033,7 +14038,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.RAIN_DANCE ], ], [Species.INTELEON]: [ - [ 0, Moves.SNIPE_SHOT ], + [ EVOLVE_MOVE, Moves.SNIPE_SHOT ], [ 1, Moves.POUND ], [ 1, Moves.BIND ], [ 1, Moves.GROWL ], @@ -14064,7 +14069,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.BELCH ], ], [Species.GREEDENT]: [ - [ 0, Moves.COVET ], + [ EVOLVE_MOVE, Moves.COVET ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.BITE ], @@ -14106,7 +14111,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.BRAVE_BIRD ], ], [Species.CORVIKNIGHT]: [ - [ 0, Moves.STEEL_WING ], + [ EVOLVE_MOVE, Moves.STEEL_WING ], [ 1, Moves.LEER ], [ 1, Moves.PECK ], [ 1, Moves.SCREECH ], @@ -14126,9 +14131,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.STRUGGLE_BUG ], ], [Species.DOTTLER]: [ - [ 0, Moves.CONFUSION ], - [ 0, Moves.LIGHT_SCREEN ], - [ 0, Moves.REFLECT ], + [ EVOLVE_MOVE, Moves.CONFUSION ], + [ EVOLVE_MOVE, Moves.LIGHT_SCREEN ], + [ EVOLVE_MOVE, Moves.REFLECT ], [ 1, Moves.CONFUSION ], [ 1, Moves.LIGHT_SCREEN ], [ 1, Moves.REFLECT ], @@ -14166,7 +14171,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 36, Moves.FOUL_PLAY ], ], [Species.THIEVUL]: [ - [ 0, Moves.THIEF ], + [ EVOLVE_MOVE, Moves.THIEF ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.BEAT_UP ], @@ -14194,7 +14199,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 36, Moves.LEAF_STORM ], ], [Species.ELDEGOSS]: [ - [ 0, Moves.COTTON_SPORE ], + [ EVOLVE_MOVE, Moves.COTTON_SPORE ], [ 1, Moves.SING ], [ 1, Moves.RAPID_SPIN ], [ 1, Moves.SWEET_SCENT ], @@ -14249,7 +14254,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.BODY_SLAM ], ], [Species.DREDNAW]: [ - [ 0, Moves.ROCK_TOMB ], + [ EVOLVE_MOVE, Moves.ROCK_TOMB ], [ 1, Moves.TACKLE ], [ 1, Moves.BITE ], [ 1, Moves.WATER_GUN ], @@ -14305,7 +14310,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 40, Moves.ROCK_BLAST ], ], [Species.CARKOL]: [ - [ 0, Moves.FLAME_CHARGE ], + [ EVOLVE_MOVE, Moves.FLAME_CHARGE ], [ 1, Moves.TACKLE ], [ 1, Moves.SMOKESCREEN ], [ 1, Moves.RAPID_SPIN ], @@ -14319,7 +14324,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.STONE_EDGE ], ], [Species.COALOSSAL]: [ - [ 0, Moves.TAR_SHOT ], + [ EVOLVE_MOVE, Moves.TAR_SHOT ], [ 1, Moves.TACKLE ], [ 1, Moves.SMOKESCREEN ], [ 1, Moves.RAPID_SPIN ], @@ -14339,7 +14344,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.LEAFAGE ], //Custom ], [Species.FLAPPLE]: [ - [ 0, Moves.WING_ATTACK ], + [ EVOLVE_MOVE, Moves.WING_ATTACK ], [ 1, Moves.GROWTH ], [ 1, Moves.WITHDRAW ], [ 1, Moves.TWISTER ], @@ -14358,7 +14363,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.DRAGON_RUSH ], ], [Species.APPLETUN]: [ - [ 0, Moves.HEADBUTT ], + [ EVOLVE_MOVE, Moves.HEADBUTT ], [ 1, Moves.GROWTH ], [ 1, Moves.WITHDRAW ], [ 1, Moves.SWEET_SCENT ], @@ -14453,7 +14458,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TEARFUL_LOOK ], ], [Species.TOXTRICITY]: [ - [ 0, Moves.SPARK ], + [ EVOLVE_MOVE, Moves.SPARK ], [ 1, Moves.LEER ], [ 1, Moves.GROWL ], [ 1, Moves.ACID ], @@ -14522,7 +14527,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.SUPERPOWER ], ], [Species.GRAPPLOCT]: [ - [ 0, Moves.OCTOLOCK ], + [ EVOLVE_MOVE, Moves.OCTOLOCK ], [ 1, Moves.BIND ], [ 1, Moves.LEER ], [ 1, Moves.OCTAZOOKA ], @@ -14552,7 +14557,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.SHELL_SMASH ], ], [Species.POLTEAGEIST]: [ - [ 0, Moves.TEATIME ], + [ EVOLVE_MOVE, Moves.TEATIME ], [ 1, Moves.MEGA_DRAIN ], [ 1, Moves.WITHDRAW ], [ 1, Moves.ASTONISH ], @@ -14582,7 +14587,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.HEALING_WISH ], ], [Species.HATTREM]: [ - [ 0, Moves.BRUTAL_SWING ], + [ EVOLVE_MOVE, Moves.BRUTAL_SWING ], [ 1, Moves.CONFUSION ], [ 1, Moves.DISARMING_VOICE ], [ 1, Moves.PLAY_NICE ], @@ -14596,7 +14601,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 51, Moves.HEALING_WISH ], ], [Species.HATTERENE]: [ - [ 0, Moves.PSYCHO_CUT ], + [ EVOLVE_MOVE, Moves.PSYCHO_CUT ], [ 1, Moves.CONFUSION ], [ 1, Moves.DISARMING_VOICE ], [ 1, Moves.PLAY_NICE ], @@ -14627,7 +14632,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.FOUL_PLAY ], ], [Species.MORGREM]: [ - [ 0, Moves.FALSE_SURRENDER ], + [ EVOLVE_MOVE, Moves.FALSE_SURRENDER ], [ 1, Moves.BITE ], [ 1, Moves.FAKE_OUT ], [ 1, Moves.FLATTER ], @@ -14643,7 +14648,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.FOUL_PLAY ], ], [Species.GRIMMSNARL]: [ - [ 0, Moves.SPIRIT_BREAK ], + [ EVOLVE_MOVE, Moves.SPIRIT_BREAK ], [ 1, Moves.BITE ], [ 1, Moves.FAKE_OUT ], [ 1, Moves.FLATTER ], @@ -14662,7 +14667,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 64, Moves.HAMMER_ARM ], ], [Species.OBSTAGOON]: [ - [ 0, Moves.OBSTRUCT ], + [ EVOLVE_MOVE, Moves.OBSTRUCT ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.PIN_MISSILE ], @@ -14685,7 +14690,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.DOUBLE_EDGE ], ], [Species.PERRSERKER]: [ - [ 0, Moves.IRON_HEAD ], + [ EVOLVE_MOVE, Moves.IRON_HEAD ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.FAKE_OUT ], @@ -14719,7 +14724,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.MIRROR_COAT ], ], [Species.SIRFETCHD]: [ - [ 0, Moves.IRON_DEFENSE ], + [ EVOLVE_MOVE, Moves.IRON_DEFENSE ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.LEER ], [ 1, Moves.PECK ], @@ -14771,7 +14776,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.TEETER_DANCE ], ], [Species.RUNERIGUS]: [ - [ 0, Moves.SHADOW_CLAW ], + [ EVOLVE_MOVE, Moves.SHADOW_CLAW ], [ 1, Moves.NIGHT_SHADE ], [ 1, Moves.HAZE ], [ 1, Moves.PROTECT ], @@ -14805,7 +14810,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.ENTRAINMENT ], ], [Species.ALCREMIE]: [ - [ 0, Moves.DECORATE ], + [ EVOLVE_MOVE, Moves.DECORATE ], [ 1, Moves.TACKLE ], [ 1, Moves.SWEET_KISS ], [ 1, Moves.SWEET_SCENT ], @@ -14856,7 +14861,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.STRUGGLE_BUG ], ], [Species.FROSMOTH]: [ - [ 0, Moves.ICY_WIND ], + [ EVOLVE_MOVE, Moves.ICY_WIND ], [ 1, Moves.POWDER_SNOW ], [ 1, Moves.ATTRACT ], [ 1, Moves.HELPING_HAND ], @@ -14951,7 +14956,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.SUPERPOWER ], ], [Species.COPPERAJAH]: [ - [ 0, Moves.HEAVY_SLAM ], + [ EVOLVE_MOVE, Moves.HEAVY_SLAM ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.ROLLOUT ], @@ -15048,7 +15053,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.INFESTATION ], ], [Species.DRAKLOAK]: [ - [ 0, Moves.DRAGON_PULSE ], + [ EVOLVE_MOVE, Moves.DRAGON_PULSE ], [ 1, Moves.BITE ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.ASTONISH ], @@ -15067,7 +15072,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 72, Moves.LAST_RESORT ], ], [Species.DRAGAPULT]: [ - [ 0, Moves.DRAGON_DARTS ], + [ EVOLVE_MOVE, Moves.DRAGON_DARTS ], [ 1, Moves.BITE ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.DRAGON_BREATH ], @@ -15152,7 +15157,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.FOCUS_PUNCH ], ], [Species.URSHIFU]: [ - [ 0, Moves.WICKED_BLOW ], + [ EVOLVE_MOVE, Moves.WICKED_BLOW ], [ 1, Moves.LEER ], [ 1, Moves.FOCUS_ENERGY ], [ 1, Moves.ENDURE ], @@ -15272,7 +15277,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 88, Moves.FUTURE_SIGHT ], ], [Species.WYRDEER]: [ - [ 0, Moves.PSYSHIELD_BASH ], + [ EVOLVE_MOVE, Moves.PSYSHIELD_BASH ], [ 1, Moves.TACKLE ], [ 3, Moves.LEER ], [ 7, Moves.ASTONISH ], @@ -15289,7 +15294,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 62, Moves.MEGAHORN ], ], [Species.KLEAVOR]: [ - [ 0, Moves.STONE_AXE ], + [ EVOLVE_MOVE, Moves.STONE_AXE ], [ 1, Moves.LEER ], [ 1, Moves.QUICK_ATTACK ], [ 4, Moves.FURY_CUTTER ], @@ -15305,7 +15310,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.SWORDS_DANCE ], ], [Species.URSALUNA]: [ - [ 0, Moves.HEADLONG_RUSH ], + [ EVOLVE_MOVE, Moves.HEADLONG_RUSH ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.LICK ], @@ -15345,7 +15350,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.HEAD_SMASH ], ], [Species.SNEASLER]: [ - [ 0, Moves.DIRE_CLAW ], + [ EVOLVE_MOVE, Moves.DIRE_CLAW ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.ROCK_SMASH ], @@ -15431,7 +15436,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.LEAF_STORM ], ], [Species.MEOWSCARADA]: [ - [ 0, Moves.FLOWER_TRICK ], + [ EVOLVE_MOVE, Moves.FLOWER_TRICK ], [ 1, Moves.SCRATCH ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.LEAFAGE ], @@ -15481,7 +15486,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 47, Moves.FIRE_BLAST ], ], [Species.SKELEDIRGE]: [ - [ 0, Moves.TORCH_SONG ], + [ EVOLVE_MOVE, Moves.TORCH_SONG ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.EMBER ], @@ -15532,7 +15537,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FEATHER_DANCE ], ], [Species.QUAQUAVAL]: [ - [ 0, Moves.AQUA_STEP ], + [ EVOLVE_MOVE, Moves.AQUA_STEP ], [ 1, Moves.POUND ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], @@ -15601,7 +15606,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.SKITTER_SMACK ], ], [Species.SPIDOPS]: [ - [ 0, Moves.SILK_TRAP ], + [ EVOLVE_MOVE, Moves.SILK_TRAP ], [ 1, Moves.TACKLE ], [ 1, Moves.STRING_SHOT ], [ 5, Moves.STRUGGLE_BUG ], @@ -15633,7 +15638,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 41, Moves.FIRST_IMPRESSION ], ], [Species.LOKIX]: [ - [ 0, Moves.LUNGE ], + [ EVOLVE_MOVE, Moves.LUNGE ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.LOW_KICK ], @@ -15671,7 +15676,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.WILD_CHARGE ], ], [Species.PAWMO]: [ - [ 0, Moves.ARM_THRUST ], + [ EVOLVE_MOVE, Moves.ARM_THRUST ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 3, Moves.THUNDER_SHOCK ], @@ -15689,7 +15694,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.WILD_CHARGE ], ], [Species.PAWMOT]: [ - [ 0, Moves.REVIVAL_BLESSING ], + [ EVOLVE_MOVE, Moves.REVIVAL_BLESSING ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.WILD_CHARGE ], @@ -15861,7 +15866,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.STONE_EDGE ], ], [Species.NACLSTACK]: [ - [ 0, Moves.SALT_CURE ], + [ EVOLVE_MOVE, Moves.SALT_CURE ], [ 1, Moves.TACKLE ], [ 1, Moves.HARDEN ], [ 5, Moves.ROCK_THROW ], @@ -15878,7 +15883,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 51, Moves.STONE_EDGE ], ], [Species.GARGANACL]: [ - [ 0, Moves.HAMMER_ARM ], + [ EVOLVE_MOVE, Moves.HAMMER_ARM ], [ 1, Moves.TACKLE ], [ 1, Moves.HARDEN ], [ 1, Moves.BLOCK ], @@ -15911,7 +15916,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 32, Moves.LAVA_PLUME ], ], [Species.ARMAROUGE]: [ - [ 0, Moves.PSYSHOCK ], + [ EVOLVE_MOVE, Moves.PSYSHOCK ], [ 1, Moves.LEER ], [ 1, Moves.EMBER ], [ 1, Moves.ASTONISH ], @@ -15931,7 +15936,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 62, Moves.ARMOR_CANNON ], ], [Species.CERULEDGE]: [ - [ 0, Moves.SHADOW_CLAW ], + [ EVOLVE_MOVE, Moves.SHADOW_CLAW ], [ 1, Moves.EMBER ], [ 1, Moves.LEER ], [ 1, Moves.ASTONISH ], @@ -15998,7 +16003,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.DISCHARGE ], ], [Species.KILOWATTREL]: [ - [ 0, Moves.ELECTRO_BALL ], + [ EVOLVE_MOVE, Moves.ELECTRO_BALL ], [ 1, Moves.GROWL ], [ 1, Moves.PECK ], [ 4, Moves.THUNDER_SHOCK ], @@ -16031,7 +16036,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.DOUBLE_EDGE ], ], [Species.MABOSSTIFF]: [ - [ 0, Moves.COMEUPPANCE ], + [ EVOLVE_MOVE, Moves.COMEUPPANCE ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.SCARY_FACE ], @@ -16067,7 +16072,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.GUNK_SHOT ], ], [Species.GRAFAIAI]: [ - [ 0, Moves.DOODLE ], + [ EVOLVE_MOVE, Moves.DOODLE ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 5, Moves.ACID_SPRAY ], @@ -16187,8 +16192,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.SOLAR_BEAM ], ], [Species.SCOVILLAIN]: [ - [ 0, Moves.FLAMETHROWER ], - [ 0, Moves.SPICY_EXTRACT ], + [ EVOLVE_MOVE, Moves.FLAMETHROWER ], + [ EVOLVE_MOVE, Moves.SPICY_EXTRACT ], [ 1, Moves.LEER ], [ 1, Moves.FIRE_FANG ], [ 1, Moves.LEAFAGE ], @@ -16218,7 +16223,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 35, Moves.LUNGE ], ], [Species.RABSCA]: [ - [ 0, Moves.REVIVAL_BLESSING ], + [ EVOLVE_MOVE, Moves.REVIVAL_BLESSING ], [ 1, Moves.TACKLE ], [ 1, Moves.CONFUSION ], [ 1, Moves.DEFENSE_CURL ], @@ -16249,7 +16254,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 34, Moves.UPROAR ], ], [Species.ESPATHRA]: [ - [ 0, Moves.LUMINA_CRASH ], + [ EVOLVE_MOVE, Moves.LUMINA_CRASH ], [ 1, Moves.GROWL ], [ 1, Moves.PECK ], [ 1, Moves.DRILL_PECK ], @@ -16303,7 +16308,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.KNOCK_OFF ], ], [Species.TINKATON]: [ - [ 0, Moves.GIGATON_HAMMER ], + [ EVOLVE_MOVE, Moves.GIGATON_HAMMER ], [ 1, Moves.ASTONISH ], [ 1, Moves.FAIRY_WIND ], [ 5, Moves.BABY_DOLL_EYES ], @@ -16384,7 +16389,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.HYDRO_PUMP ], ], [Species.PALAFIN]: [ - [ 0, Moves.FLIP_TURN ], + [ EVOLVE_MOVE, Moves.FLIP_TURN ], [ 1, Moves.SUPERSONIC ], [ 1, Moves.WATER_GUN ], [ 1, Moves.JET_PUNCH ], @@ -16420,7 +16425,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.GUNK_SHOT ], ], [Species.REVAVROOM]: [ - [ 0, Moves.SHIFT_GEAR ], + [ EVOLVE_MOVE, Moves.SHIFT_GEAR ], [ 1, Moves.LICK ], [ 1, Moves.POISON_GAS ], [ 1, Moves.MAGNET_RISE ], @@ -16487,7 +16492,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 46, Moves.SLUDGE_WAVE ], ], [Species.GLIMMORA]: [ - [ 0, Moves.MORTAL_SPIN ], + [ EVOLVE_MOVE, Moves.MORTAL_SPIN ], [ 1, Moves.ROCK_THROW ], [ 1, Moves.HARDEN ], [ 1, Moves.TOXIC_SPIKES ], @@ -16523,7 +16528,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.DOUBLE_EDGE ], ], [Species.HOUNDSTONE]: [ - [ 0, Moves.LAST_RESPECTS ], + [ EVOLVE_MOVE, Moves.LAST_RESPECTS ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 3, Moves.LICK ], @@ -16640,7 +16645,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.DRAGON_PULSE ], ], [Species.ANNIHILAPE]: [ - [ 0, Moves.SHADOW_PUNCH ], + [ EVOLVE_MOVE, Moves.SHADOW_PUNCH ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.COUNTER ], @@ -16661,7 +16666,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 57, Moves.FINAL_GAMBIT ], ], [Species.CLODSIRE]: [ - [ 0, Moves.AMNESIA ], + [ EVOLVE_MOVE, Moves.AMNESIA ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.POISON_STING ], [ 4, Moves.TOXIC_SPIKES ], @@ -16713,7 +16718,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 62, Moves.BOOMBURST ], ], [Species.KINGAMBIT]: [ - [ 0, Moves.KOWTOW_CLEAVE ], + [ EVOLVE_MOVE, Moves.KOWTOW_CLEAVE ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.FURY_CUTTER ], @@ -16982,7 +16987,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.ICICLE_CRASH ], ], [Species.BAXCALIBUR]: [ - [ 0, Moves.GLAIVE_RUSH ], + [ EVOLVE_MOVE, Moves.GLAIVE_RUSH ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.ICE_SHARD ], @@ -17176,8 +17181,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 98, Moves.HYPER_BEAM ], ], [Species.WALKING_WAKE]: [ - [ -1, Moves.SUNNY_DAY ], - [ -1, Moves.HONE_CLAWS ], + [ RELEARN_MOVE, Moves.SUNNY_DAY ], + [ RELEARN_MOVE, Moves.HONE_CLAWS ], [ 1, Moves.LEER ], [ 1, Moves.ROAR ], [ 1, Moves.TWISTER ], @@ -17195,8 +17200,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 84, Moves.HYDRO_PUMP ], ], [Species.IRON_LEAVES]: [ - [ -1, Moves.ELECTRIC_TERRAIN ], - [ -1, Moves.QUASH ], + [ RELEARN_MOVE, Moves.ELECTRIC_TERRAIN ], + [ RELEARN_MOVE, Moves.QUASH ], [ 1, Moves.LEER ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.HELPING_HAND ], @@ -17216,7 +17221,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 91, Moves.SOLAR_BLADE ], ], [Species.DIPPLIN]: [ - [ 0, Moves.DOUBLE_HIT ], + [ EVOLVE_MOVE, Moves.DOUBLE_HIT ], [ 1, Moves.WITHDRAW ], [ 1, Moves.SWEET_SCENT ], [ 1, Moves.RECYCLE ], @@ -17249,7 +17254,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.LEAF_STORM ], ], [Species.SINISTCHA]: [ - [ 0, Moves.MATCHA_GOTCHA ], + [ EVOLVE_MOVE, Moves.MATCHA_GOTCHA ], [ 1, Moves.STUN_SPORE ], [ 1, Moves.WITHDRAW ], [ 1, Moves.ASTONISH ], @@ -17327,7 +17332,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 66, Moves.WOOD_HAMMER ], ], [Species.ARCHALUDON]: [ - [ 0, Moves.ELECTRO_SHOT ], + [ EVOLVE_MOVE, Moves.ELECTRO_SHOT ], [ 1, Moves.LEER ], [ 1, Moves.METAL_CLAW ], [ 6, Moves.ROCK_SMASH ], @@ -17343,7 +17348,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 66, Moves.HYPER_BEAM ], ], [Species.HYDRAPPLE]: [ - [ 0, Moves.FICKLE_BEAM ], + [ EVOLVE_MOVE, Moves.FICKLE_BEAM ], [ 1, Moves.WITHDRAW ], [ 1, Moves.SWEET_SCENT ], [ 1, Moves.RECYCLE ], @@ -17364,9 +17369,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.POWER_WHIP ], ], [Species.GOUGING_FIRE]: [ - [ -1, Moves.DOUBLE_KICK ], - [ -1, Moves.ANCIENT_POWER ], - [ -1, Moves.NOBLE_ROAR ], + [ RELEARN_MOVE, Moves.DOUBLE_KICK ], + [ RELEARN_MOVE, Moves.ANCIENT_POWER ], + [ RELEARN_MOVE, Moves.NOBLE_ROAR ], [ 1, Moves.STOMP ], [ 1, Moves.LEER ], [ 1, Moves.INCINERATE ], @@ -17386,7 +17391,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 91, Moves.RAGING_FURY ], ], [Species.RAGING_BOLT]: [ - [ -1, Moves.ANCIENT_POWER ], + [ RELEARN_MOVE, Moves.ANCIENT_POWER ], [ 1, Moves.TWISTER ], [ 1, Moves.SUNNY_DAY ], [ 1, Moves.SHOCK_WAVE ], @@ -17488,7 +17493,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 34, Moves.ENDEAVOR ], ], [Species.ALOLA_RATICATE]: [ - [ 0, Moves.SCARY_FACE ], + [ EVOLVE_MOVE, Moves.SCARY_FACE ], [ 1, Moves.SWORDS_DANCE ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], @@ -17505,8 +17510,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.ENDEAVOR ], ], [Species.ALOLA_RAICHU]: [ - [ 0, Moves.PSYCHIC ], - [ 0, Moves.ZIPPY_ZAP ], + [ EVOLVE_MOVE, Moves.PSYCHIC ], + [ EVOLVE_MOVE, Moves.ZIPPY_ZAP ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_SHOCK ], @@ -17549,7 +17554,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.BLIZZARD ], ], [Species.ALOLA_SANDSLASH]: [ - [ 0, Moves.ICICLE_SPEAR ], + [ EVOLVE_MOVE, Moves.ICICLE_SPEAR ], [ 1, Moves.ICICLE_CRASH ], [ 1, Moves.METAL_CLAW ], [ 1, Moves.SLASH ], @@ -17589,7 +17594,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.BLIZZARD ], ], [Species.ALOLA_NINETALES]: [ - [ 0, Moves.DAZZLING_GLEAM ], + [ EVOLVE_MOVE, Moves.DAZZLING_GLEAM ], [ 1, Moves.ICY_WIND ], [ 1, Moves.IMPRISON ], [ 1, Moves.BLIZZARD ], @@ -17623,7 +17628,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.FISSURE ], ], [Species.ALOLA_DUGTRIO]: [ - [ 0, Moves.SAND_TOMB ], + [ EVOLVE_MOVE, Moves.SAND_TOMB ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.GROWL ], [ 1, Moves.TRI_ATTACK ], @@ -17657,7 +17662,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 44, Moves.PLAY_ROUGH ], ], [Species.ALOLA_PERSIAN]: [ - [ 0, Moves.POWER_GEM ], + [ EVOLVE_MOVE, Moves.POWER_GEM ], [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], [ 1, Moves.FAKE_OUT ], @@ -17765,7 +17770,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 57, Moves.MEMENTO ], ], [Species.ALOLA_EXEGGUTOR]: [ - [ 0, Moves.DRAGON_HAMMER ], + [ EVOLVE_MOVE, Moves.DRAGON_HAMMER ], [ 1, Moves.BARRAGE ], [ 1, Moves.SEED_BOMB ], [ 1, Moves.PSYSHOCK ], @@ -17787,7 +17792,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.GROWTH ], ], [Species.ALOLA_MAROWAK]: [ - [ 0, Moves.SHADOW_BONE ], + [ EVOLVE_MOVE, Moves.SHADOW_BONE ], [ 1, Moves.BONE_CLUB ], [ 1, Moves.HEADBUTT ], [ 1, Moves.DOUBLE_EDGE ], @@ -17857,7 +17862,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 55, Moves.HEALING_WISH ], ], [Species.GALAR_RAPIDASH]: [ - [ 0, Moves.PSYCHO_CUT ], + [ EVOLVE_MOVE, Moves.PSYCHO_CUT ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], @@ -17894,7 +17899,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 45, Moves.HEAL_PULSE ], ], [Species.GALAR_SLOWBRO]: [ - [ 0, Moves.SHELL_SIDE_ARM ], + [ EVOLVE_MOVE, Moves.SHELL_SIDE_ARM ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.ACID ], @@ -17932,7 +17937,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 65, Moves.BRAVE_BIRD ], ], [Species.GALAR_WEEZING]: [ - [ 0, Moves.DOUBLE_HIT ], + [ EVOLVE_MOVE, Moves.DOUBLE_HIT ], [ 1, Moves.TACKLE ], [ 1, Moves.SMOKESCREEN ], [ 1, Moves.HAZE ], @@ -18037,7 +18042,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 70, Moves.SKY_ATTACK ], ], [Species.GALAR_SLOWKING]: [ - [ 0, Moves.EERIE_SPELL ], + [ EVOLVE_MOVE, Moves.EERIE_SPELL ], [ 1, Moves.POWER_GEM ], [ 1, Moves.NASTY_PLOT ], [ 1, Moves.SWAGGER ], @@ -18094,7 +18099,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 36, Moves.DOUBLE_EDGE ], ], [Species.GALAR_LINOONE]: [ - [ 0, Moves.NIGHT_SLASH ], + [ EVOLVE_MOVE, Moves.NIGHT_SLASH ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.PIN_MISSILE ], @@ -18130,7 +18135,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.SUPERPOWER ], ], [Species.GALAR_DARMANITAN]: [ - [ 0, Moves.ICICLE_CRASH ], + [ EVOLVE_MOVE, Moves.ICICLE_CRASH ], [ 1, Moves.TACKLE ], [ 1, Moves.BITE ], [ 1, Moves.POWDER_SNOW ], @@ -18199,7 +18204,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.FLARE_BLITZ ], ], [Species.HISUI_ARCANINE]: [ - [ 0, Moves.EXTREME_SPEED ], + [ EVOLVE_MOVE, Moves.EXTREME_SPEED ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.LEER ], [ 1, Moves.BITE ], @@ -18239,7 +18244,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.GRASSY_TERRAIN ], ], [Species.HISUI_ELECTRODE]: [ - [ 0, Moves.CHLOROBLAST ], + [ EVOLVE_MOVE, Moves.CHLOROBLAST ], [ 1, Moves.TACKLE ], [ 1, Moves.CHARGE ], [ 4, Moves.THUNDER_SHOCK ], @@ -18259,7 +18264,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.GRASSY_TERRAIN ], ], [Species.HISUI_TYPHLOSION]: [ - [ 0, Moves.INFERNAL_PARADE ], + [ EVOLVE_MOVE, Moves.INFERNAL_PARADE ], [ 1, Moves.TACKLE ], [ 1, Moves.DOUBLE_EDGE ], [ 1, Moves.LEER ], @@ -18313,7 +18318,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.CLOSE_COMBAT ], ], [Species.HISUI_SAMUROTT]: [ - [ 0, Moves.CEASELESS_EDGE ], + [ EVOLVE_MOVE, Moves.CEASELESS_EDGE ], [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.WATER_GUN ], @@ -18333,7 +18338,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 63, Moves.HYDRO_PUMP ], ], [Species.HISUI_LILLIGANT]: [ - [ 0, Moves.VICTORY_DANCE ], + [ EVOLVE_MOVE, Moves.VICTORY_DANCE ], [ 1, Moves.MEGA_KICK ], [ 1, Moves.ABSORB ], [ 1, Moves.MEGA_DRAIN ], @@ -18374,7 +18379,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.FOUL_PLAY ], ], [Species.HISUI_ZOROARK]: [ - [ 0, Moves.SHADOW_CLAW ], + [ EVOLVE_MOVE, Moves.SHADOW_CLAW ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.TORMENT ], @@ -18392,7 +18397,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 58, Moves.FOUL_PLAY ], ], [Species.HISUI_BRAVIARY]: [ - [ 0, Moves.ESPER_WING ], + [ EVOLVE_MOVE, Moves.ESPER_WING ], [ 1, Moves.WING_ATTACK ], [ 1, Moves.LEER ], [ 1, Moves.PECK ], @@ -18411,7 +18416,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 80, Moves.HURRICANE ], ], [Species.HISUI_SLIGGOO]: [ - [ 0, Moves.SHELTER ], + [ EVOLVE_MOVE, Moves.SHELTER ], [ 1, Moves.TACKLE ], [ 1, Moves.WATER_GUN ], [ 1, Moves.ABSORB ], @@ -18427,7 +18432,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.MUDDY_WATER ], ], [Species.HISUI_GOODRA]: [ - [ 0, Moves.IRON_TAIL ], + [ EVOLVE_MOVE, Moves.IRON_TAIL ], [ 1, Moves.TACKLE ], [ 1, Moves.WATER_GUN ], [ 1, Moves.ABSORB ], @@ -18448,7 +18453,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 67, Moves.HEAVY_SLAM ], ], [Species.HISUI_AVALUGG]: [ - [ 0, Moves.ROCK_SLIDE ], + [ EVOLVE_MOVE, Moves.ROCK_SLIDE ], [ 1, Moves.TACKLE ], [ 1, Moves.HARDEN ], [ 1, Moves.POWDER_SNOW ], @@ -18470,7 +18475,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 61, Moves.MOUNTAIN_GALE ], ], [Species.HISUI_DECIDUEYE]: [ - [ 0, Moves.TRIPLE_ARROWS ], + [ EVOLVE_MOVE, Moves.TRIPLE_ARROWS ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.U_TURN ], @@ -18589,7 +18594,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 48, Moves.PIKA_PAPOW ], ], 3: [ - [ 0, Moves.METEOR_MASH ], + [ EVOLVE_MOVE, Moves.METEOR_MASH ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_SHOCK ], @@ -18613,7 +18618,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 48, Moves.PIKA_PAPOW ], ], 4: [ - [ 0, Moves.ICICLE_CRASH ], + [ EVOLVE_MOVE, Moves.ICICLE_CRASH ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_SHOCK ], @@ -18637,7 +18642,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 48, Moves.PIKA_PAPOW ], ], 5: [ - [ 0, Moves.DRAINING_KISS ], + [ EVOLVE_MOVE, Moves.DRAINING_KISS ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_SHOCK ], @@ -18661,7 +18666,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 48, Moves.PIKA_PAPOW ], ], 6: [ - [ 0, Moves.ELECTRIC_TERRAIN ], + [ EVOLVE_MOVE, Moves.ELECTRIC_TERRAIN ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_SHOCK ], @@ -18685,7 +18690,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 48, Moves.PIKA_PAPOW ], ], 7: [ - [ 0, Moves.FLYING_PRESS ], + [ EVOLVE_MOVE, Moves.FLYING_PRESS ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], [ 1, Moves.THUNDER_SHOCK ], @@ -18766,7 +18771,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.WORMADAM]: { 1: [ - [ 0, Moves.QUIVER_DANCE ], + [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], [ 1, Moves.SUCKER_PUNCH ], @@ -18786,7 +18791,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 50, Moves.BUG_BUZZ ], ], 2: [ - [ 0, Moves.QUIVER_DANCE ], + [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], [ 1, Moves.METAL_BURST ], [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], @@ -18809,7 +18814,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.ROTOM]: { 1: [ - [ 0, Moves.OVERHEAT ], + [ EVOLVE_MOVE, Moves.OVERHEAT ], [ 1, Moves.DOUBLE_TEAM ], [ 1, Moves.ASTONISH ], [ 5, Moves.THUNDER_SHOCK ], @@ -18825,7 +18830,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 55, Moves.UPROAR ], ], 2: [ - [ 0, Moves.HYDRO_PUMP ], + [ EVOLVE_MOVE, Moves.HYDRO_PUMP ], [ 1, Moves.DOUBLE_TEAM ], [ 1, Moves.ASTONISH ], [ 5, Moves.THUNDER_SHOCK ], @@ -18841,7 +18846,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 55, Moves.UPROAR ], ], 3: [ - [ 0, Moves.BLIZZARD ], + [ EVOLVE_MOVE, Moves.BLIZZARD ], [ 1, Moves.DOUBLE_TEAM ], [ 1, Moves.ASTONISH ], [ 5, Moves.THUNDER_SHOCK ], @@ -18857,7 +18862,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 55, Moves.UPROAR ], ], 4: [ - [ 0, Moves.AIR_SLASH ], + [ EVOLVE_MOVE, Moves.AIR_SLASH ], [ 1, Moves.DOUBLE_TEAM ], [ 1, Moves.ASTONISH ], [ 5, Moves.THUNDER_SHOCK ], @@ -18873,7 +18878,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 55, Moves.UPROAR ], ], 5: [ - [ 0, Moves.LEAF_STORM ], + [ EVOLVE_MOVE, Moves.LEAF_STORM ], [ 1, Moves.DOUBLE_TEAM ], [ 1, Moves.ASTONISH ], [ 5, Moves.THUNDER_SHOCK ], @@ -18987,8 +18992,8 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.GRENINJA]: { 1: [ - [ 0, Moves.WATER_SHURIKEN ], - [ 0, Moves.WATER_SHURIKEN ], + [ EVOLVE_MOVE, Moves.WATER_SHURIKEN ], + [ EVOLVE_MOVE, Moves.WATER_SHURIKEN ], [ 1, Moves.POUND ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], @@ -19010,7 +19015,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.LYCANROC]: { 1: [ - [ 0, Moves.COUNTER ], + [ EVOLVE_MOVE, Moves.COUNTER ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], @@ -19030,7 +19035,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 60, Moves.STONE_EDGE ], ], 2: [ - [ 0, Moves.CRUSH_CLAW ], + [ EVOLVE_MOVE, Moves.CRUSH_CLAW ], [ 1, Moves.SAND_ATTACK ], [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], @@ -19057,7 +19062,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.NECROZMA]: { 1: [ - [ 0, Moves.SUNSTEEL_STRIKE ], + [ EVOLVE_MOVE, Moves.SUNSTEEL_STRIKE ], [ 1, Moves.CONFUSION ], [ 1, Moves.METAL_CLAW ], [ 1, Moves.MORNING_SUN ], @@ -19077,7 +19082,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 88, Moves.PRISMATIC_LASER ], ], 2: [ - [ 0, Moves.MOONGEIST_BEAM ], + [ EVOLVE_MOVE, Moves.MOONGEIST_BEAM ], [ 1, Moves.CONFUSION ], [ 1, Moves.METAL_CLAW ], [ 1, Moves.MORNING_SUN ], @@ -19097,8 +19102,8 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 88, Moves.PRISMATIC_LASER ], ], 3: [ - [ 0, Moves.SUNSTEEL_STRIKE ], - [ 0, Moves.MOONGEIST_BEAM ], + [ EVOLVE_MOVE, Moves.SUNSTEEL_STRIKE ], + [ EVOLVE_MOVE, Moves.MOONGEIST_BEAM ], [ 1, Moves.CONFUSION ], [ 1, Moves.METAL_CLAW ], [ 1, Moves.MORNING_SUN ], @@ -19120,7 +19125,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.TOXTRICITY]: { 1: [ - [ 0, Moves.SPARK ], + [ EVOLVE_MOVE, Moves.SPARK ], [ 1, Moves.LEER ], [ 1, Moves.GROWL ], [ 1, Moves.ACID ], @@ -19163,7 +19168,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.ZACIAN]: { 1: [ - [ 0, Moves.BEHEMOTH_BLADE ], + [ EVOLVE_MOVE, Moves.BEHEMOTH_BLADE ], [ 1, Moves.BITE ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.METAL_CLAW ], @@ -19182,7 +19187,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.ZAMAZENTA]: { 1: [ - [ 0, Moves.BEHEMOTH_BASH ], + [ EVOLVE_MOVE, Moves.BEHEMOTH_BASH ], [ 1, Moves.BITE ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.METAL_CLAW ], @@ -19219,7 +19224,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.URSHIFU]: { 1: [ - [ 0, Moves.SURGING_STRIKES ], + [ EVOLVE_MOVE, Moves.SURGING_STRIKES ], [ 1, Moves.LEER ], [ 1, Moves.FOCUS_ENERGY ], [ 1, Moves.ENDURE ], From aeb0e0470aded95e91d70e1e25df460f4c0e3379 Mon Sep 17 00:00:00 2001 From: Lugiad Date: Thu, 4 Jul 2024 22:38:19 +0200 Subject: [PATCH 7/9] [Localization] Update French dialogues + typos in general (#2724) * Update dialogue.ts * Update dialogue.ts * Update dialogue.ts * Update dialogue.ts * Update dialogue.ts * Update dialogue.ts * Update dialogue.ts * Update dialogue.ts * Update dialogue.ts * Update dialogue.ts * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update src/locales/fr/dialogue.ts Co-authored-by: Dakurei * Update dialogue.ts * Update modifier-type.ts * Update starter-select-ui-handler.ts * Update pokemon-info.ts * Update menu-ui-handler.ts * Update berry.ts * Update status-effect.ts --------- Co-authored-by: Dakurei --- src/locales/fr/berry.ts | 22 +- src/locales/fr/dialogue.ts | 592 ++++++++++---------- src/locales/fr/menu-ui-handler.ts | 2 +- src/locales/fr/modifier-type.ts | 4 +- src/locales/fr/pokemon-info.ts | 4 +- src/locales/fr/starter-select-ui-handler.ts | 2 +- src/locales/fr/status-effect.ts | 2 +- 7 files changed, 314 insertions(+), 314 deletions(-) diff --git a/src/locales/fr/berry.ts b/src/locales/fr/berry.ts index b5048eb02c0..e08afb8bc55 100644 --- a/src/locales/fr/berry.ts +++ b/src/locales/fr/berry.ts @@ -3,46 +3,46 @@ import { BerryTranslationEntries } from "#app/interfaces/locales"; export const berry: BerryTranslationEntries = { "SITRUS": { name: "Baie Sitrus", - effect: "Restaure 25% des PV s’ils sont inférieurs à 50%", + effect: "Restaure 25% des PV s’ils sont inférieurs à 50%.", }, "LUM": { name: "Baie Prine", - effect: "Soigne tout problème de statut permanant et la confusion", + effect: "Soigne tout problème de statut permanant et la confusion.", }, "ENIGMA": { name: "Baie Enigma", - effect: "Restaure 25% des PV si touché par une capacité super efficace", + effect: "Restaure 25% des PV si touché par une capacité super efficace.", }, "LIECHI": { name: "Baie Lichii", - effect: "Augmente l’Attaque si les PV sont inférieurs à 25%", + effect: "Augmente l’Attaque si les PV sont inférieurs à 25%.", }, "GANLON": { name: "Baie Lingan", - effect: "Augmente la Défense si les PV sont inférieurs à 25%", + effect: "Augmente la Défense si les PV sont inférieurs à 25%.", }, "PETAYA": { name: "Baie Pitaye", - effect: "Augmente l’Atq. Spé. si les PV sont inférieurs à 25%", + effect: "Augmente l’Atq. Spé. si les PV sont inférieurs à 25%.", }, "APICOT": { name: "Baie Abriko", - effect: "Augmente la Déf. Spé. si les PV sont inférieurs à 25%", + effect: "Augmente la Déf. Spé. si les PV sont inférieurs à 25%.", }, "SALAC": { name: "Baie Sailak", - effect: "Augmente la Vitesse si les PV sont inférieurs à 25%", + effect: "Augmente la Vitesse si les PV sont inférieurs à 25%.", }, "LANSAT": { name: "Baie Lansat", - effect: "Augmente le taux de coups critiques si les PV sont inférieurs à 25%", + effect: "Augmente le taux de coups critiques si les PV sont inférieurs à 25%.", }, "STARF": { name: "Baie Frista", - effect: "Augmente énormément une statistique au hasard si les PV sont inférieurs à 25%", + effect: "Augmente énormément une statistique au hasard si les PV sont inférieurs à 25%.", }, "LEPPA": { name: "Baie Mepo", - effect: "Restaure 10 PP à une capacité dès que ses PP tombent à 0", + effect: "Restaure 10 PP à une capacité dès que ses PP tombent à 0.", }, } as const; diff --git a/src/locales/fr/dialogue.ts b/src/locales/fr/dialogue.ts index ab192963cad..d3ec5f85d5d 100644 --- a/src/locales/fr/dialogue.ts +++ b/src/locales/fr/dialogue.ts @@ -7,14 +7,14 @@ export const PGMdialogue: DialogueTranslationEntries = { 1: "Hé ! Combat ?", 2: "Toi aussi tu débutes ?", 3: "Hé, j’me souviens pas de ta tête. Combat !", - 4: "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l'air faible toi ! Allez, combat !", + 4: "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l’air faible toi ! Allez, combat !", 5: "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !", 6: "Allez, c’est parti !", 7: "Attention, me voilà !\nTu vas voir comment j’suis fort !", 8: "Coucou… Tu veux voir mes bô Pokémon ?", 9: "Trève de mondanités. Ramène-toi quand tu le sens !", 10: "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.", - 11: "J'ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", + 11: "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", 12: "Incroyable que t’y sois parvenu ! Mais la suite va pas être une partie de plaisir.", 13: "Les combats sont éternels ! Bienvenue dans un monde sans fin !" }, @@ -28,146 +28,146 @@ export const PGMdialogue: DialogueTranslationEntries = { 7: "Waah ! T’es trop incroyable ! J’suis bouche bée !", 8: "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…", 9: "J’perdrai pas la prochaine fois ! Remettons ça un jour !", - 10: "Weeeesh ! Tu vois que j’suis qu’un gamin ? C'est pas juste de me bully comme ça !", + 10: "Weeeesh ! Tu vois que j’suis qu’un gamin ? C’est pas juste de me bully comme ça !", 11: "Tes Pokémon sont trop incroyables !\n… P’tit échange ?", 12: "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?", - 13: "Ahaha ! Et voilà, ça y est !\nT'es déjà comme chez toi dans ce monde !" + 13: "Ahaha ! Et voilà, ça y est !\nT’es déjà comme chez toi dans ce monde !" } }, "lass": { "encounter": { - 1: "Affrontons-nous, d'accord ?", - 2: "Tu as l'air d'un nouveau dresseur. Battons nous !", - 3: "Je ne te reconnais pas. Que dirais-tu de te battre ?", - 4: "Amusons-nous pendant ce combat Pokémon !", - 5: "Je vais t'apprendre à te battre avec des Pokémon !", - 6: "Un combat doit être pris au sérieux. Es-tu prêt à te battre ?", - 7: "Tu ne seras pas jeune éternellement. Tu n'auras qu'une chance pendant un combat. Bientôt, tu ne seras plus qu'un souvenir.", - 8: "Tu ferais mieux d'y aller doucement avec moi. Mais je vais me battre sérieusement !", - 9: "Je m'ennuie à l'école. Je n'ai rien à faire. *Baille*. Je me bats juste pour passer le temps." + 1: "Affrontons-nous, d’accord ?", + 2: "T’as l’air d’un nouveau Dresseur. Battons nous !", + 3: "Je te connais pas. Ça te dis de te battre ?", + 4: "Prenons du bon temps avec ce combat Pokémon !", + 5: "Je vais t’apprendre à te battre avec tes Pokémon !", + 6: "Un combat doit être pris au sérieux. T’es prêt à te battre ?", + 7: "Tu seras pas jeune éternellement. T’as qu’une chance pendant un combat. Bientôt, tu seras plus qu’un souvenir.", + 8: "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !", + 9: "Je m’ennuie à l’école. Y’a rien à y faire. *Baille*\nJe me bats juste pour passer le temps." }, "victory": { - 1: "Wow, c'était impressionnant. J'ai beaucoup à apprendre.", + 1: "Wah, c’était impressionnant ! J’ai encore beaucoup à apprendre.", 2: "Je ne pensais pas que je perdrais comme ça…", - 3: "J'espère que j'aurai ma revanche un jour.", - 4: "C'était super amusant ! Ce combat m'a épuisé…", - 5: "Tu m'as appris une belle leçon ! Tu es vraiment incroyable !", - 6: "Vraiment ? J'ai perdu… C'est des choses qui arrivent, ça me déprime mais tu es vraiment très cool.", - 7: "Je n'ai pas besoin de souvenirs comme ça. *Suppression de la mémoire…*", - 8: "Hé ! Je t'avais dit d'y aller doucement avec moi ! Mais tu es vraiment trop cool quand tu te bats sérieusement.", - 9: "J'en ai marre des combats Pokémon… Il doit y avoir de nouvelles choses à faire…" + 3: "J’espère que j’aurai ma revanche un jour.", + 4: "C’était super amusant ! Mais ce combat m’a épuisée…", + 5: "Tu m’as appris une belle leçon ! T’es vraiment incroyable !", + 6: "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais tu es vraiment très cool.", + 7: "J’ai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*", + 8: "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…", + 9: "J’en ai marre des combats Pokémon…\nJe vais chercher d’autres trucs à faire…" } }, "breeder": { "encounter": { - 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", - 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", - 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + 1: "Qu’ils soient obéissants ou égoïstes… Les Pokémon ont des caractéristiques uniques.", + 2: "Même si mes choix et ma personnalité ne sont pas fous, je pense quand même bien avoir élevé mes Pokémon.", + 3: "Hum, t’es pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter n’est pas bon.", }, "victory": { - 1: "It is important to nurture and train each Pokémon's characteristics.", - 2: "Unlike my diabolical self, these are some good Pokémon.", - 3: "Too much praise can spoil both Pokémon and people.", + 1: "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.", + 2: "Contrairement à moi, ces Pokémon ont un bon fond.", + 3: "Trop d’éloges peut ruiner les Pokémon et les gens.", }, "defeat": { - 1: "You should not get angry at your Pokémon, even if you lose a battle.", - 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", - 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + 1: "Tu ne devrais pas t’énerver sur tes Pokémon, même après une défaite.", + 2: "Alors ? Pas mal mes Pokémon, hein ? Je suis fait pour ça.", + 3: "Peut importe à quel point t’aimes tes Pokémon, il faut toujours de la discipline s’ils se comportent mal." } }, "breeder_female": { "encounter": { - 1: "Pokémon never betray you. They return all the love you give them.", - 2: "Shall I give you a tip for training good Pokémon?", - 3: "I have raised these very special Pokémon using a special method." + 1: "Les Pokémon ne trahissent jamais. Ils te rendront toujours l’amour que tu leur donne.", + 2: "Puis-je te donner une astuce pour mieux élever tes Pokémon ?", + 3: "J’ai élevé mes Pokémon en utilisant une méthode très spéciale." }, "victory": { - 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", - 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", - 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + 1: "Arg… C’était pas supposé se passer comme ça. Leur ai-je administré la mauvaise préparation ?", + 2: "Comment ça a pu arriver…\nAvec quoi nourris-tu tes Pokémon ?", + 3: "Si je perds, c’est juste pour te dire que je tuais le temps. Mon ego n’est absolument pas touché…" }, "defeat": { - 1: "This proves my Pokémon have accepted my love.", - 2: "The real trick behind training good Pokémon is catching good Pokémon.", - 3: "Pokémon will be strong or weak depending on how you raise them." + 1: "C’est la preuve que mes Pokémon reconnaissent tout mon amour.", + 2: "Le seul secret derrière des Pokémon bien entrainés, c’est surtout d’en capturer des bons.", + 3: "La force des Pokémon dépend de ta capacité à savoir les élever correctement." } }, "fisherman": { "encounter": { - 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", - 2: "Go away! You're scaring the Pokémon!", - 3: "Let's see if you can reel in a victory!", + 1: "Aaah non ! J’avais une touche !\nTu comptes faire quoi pour arranger ça ?", + 2: "Bouge de là ! Tu fais peur aux Pokémon !", + 3: "Voyons si t'arrives à ferrer une victoire !", }, "victory": { - 1: "Just forget about it.", - 2: "Next time, I'll be reelin' in the triumph!", - 3: "Guess I underestimated the currents this time.", + 1: "Vas-y là, oublie.", + 2: "La prochaine fois, je vais me repêcher !", + 3: "Je présume que j’ai sous-estimé les courants…", }, }, "fisherman_female": { "encounter": { - 1: "Woah! I've hooked a big one!", - 2: "Line's in, ready to reel in success!", - 3: "Ready to make waves!" + 1: "Oh la belle prise !", + 2: "Ma ligne est en place, prête à ferrer le succès !", + 3: "Prête à faire des vagues !" }, "victory": { - 1: "I'll be back with a stronger hook.", - 2: "I'll reel in victory next time.", - 3: "I'm just sharpening my hooks for the comeback!" + 1: "Je suppose que je vais avoir besoin d’un plus gros hameçon.", + 2: "La ligne s’est brisée, j’ai pas pu la ferrer…", + 3: "Attends que j’aiguise mes hameçons pour la revanche !" }, }, "swimmer": { "encounter": { - 1: "C'est l'heure de plonger dans le combat !", - 2: "Je vais surfer sur les vagues de la victoire !", - 3: "Je vais t'éclabousser de mon talent !", + 1: "C’est l’heure de plonger dans le vif !", + 2: "C’est le moment de surfer sur les vagues de la victoire !", + 3: "Je vais t’éclabousser de mon talent !", }, "victory": { - 1: "Tu m'as complètement séché", - 2: "Il semblerait que j'ai surfé sur les vagues de la défaite...", + 1: "Tu m’as complètement séché", + 2: "Il semblerait que ce soit celles de la défaite…", 3: "Retour sur la terre ferme je suppose", }, }, "backpacker": { "encounter": { - 1: "Pack up, game on!", - 2: "Let's see if you can keep pace!", - 3: "Gear up, challenger!", - 4: "I've spent 20 years trying to find myself… But where am I?" + 1: "Fais ton sac, on y va !", + 2: "Voyons si t’arrives à garder le rythme !", + 3: "Accélère le pas, camarade !", + 4: "J’ai passé 20 ans à la recherche de moi-même…\nMais où suis-je ?" }, "victory": { - 1: "Tripped up this time!", - 2: "Oh, I think I'm lost.", - 3: "Dead end!", - 4: "Wait up a second! Hey! Don't you know who I am?" + 1: "J’ai trébuché !", + 2: "Ah, je crois que je me suis paumé.", + 3: "Ah, une impasse !", + 4: "Hé ! Attends une seconde…\nTu saurais pas qui je suis ?" }, }, "ace_trainer": { "encounter": { - 1: "You seem quite confident.", - 2: "Your Pokémon… Show them to me…", - 3: "Because I'm an Ace Trainer, people think I'm strong.", - 4: "Are you aware of what it takes to be an Ace Trainer?" + 1: "T’as l’air plutôt confiant.", + 2: "Tes Pokémon… Montre-les-moi…", + 3: "Les gens pensent que je suis fort par que je suis un Topdresseur.", + 4: "T’es au courant de ce que ça signifie d’être un Topdresseur ?" }, "victory": { - 1: "Yes… You have good Pokémon…", - 2: "What?! But I'm a battling genius!", - 3: "Of course, you are the main character!", - 4: "OK! OK! You could be an Ace Trainer!" + 1: "Très bien… T’as de bons Pokémon…", + 2: "Quoi ?! Mais c'est moi le génie des combats !", + 3: "Évidemment que t’es le personnage principal !", + 4: "OK ! OK ! Tu pourrais être un Topdresseur !" }, "defeat": { - 1: "I am devoting my body and soul to Pokémon battles!", - 2: "All within my expectations… Nothing to be surprised about…", - 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", - 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + 1: "Je me dévoue corps et âme aux combats Pokémon !", + 2: "Comme prévu… Vraiment aucune surprise…", + 3: "Et moi qui pensais qu’en grandissant, j’allais rester frêle et fragile, à me briser à la moindre étreinte.", + 4: "Évidemment que je suis fort et encore moins un perdant. C’est important de gagner avec grâce." } }, "parasol_lady": { "encounter": { - 1: "Time to grace the battlefield with elegance and poise!", + 1: "Honorons ce terrain de combat avec élégance et équilibre !", }, "victory": { - 2: "My elegance remains unbroken!", + 2: "Mon élégance demeure inébranlable !", } }, "twins": { @@ -439,7 +439,7 @@ export const PGMdialogue: DialogueTranslationEntries = { 1: "QUOI ? IMPOSSIBLE !" }, "defeat": { - 1: "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n'es encore qu’un gamin." + 1: "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’un gamin." } }, "rocket_boss_giovanni_2": { @@ -447,7 +447,7 @@ export const PGMdialogue: DialogueTranslationEntries = { 1: "Mes anciens collaborateurs m’attendent.\nComptes-tu m’en empêcher ?" }, "victory": { - 1: "Comment c'est possible… ? Le grand dessein de la Team Rocket n’est plus qu’une illusion…" + 1: "Comment c’est possible… ? Le grand dessein de la Team Rocket n’est plus qu’une illusion…" }, "defeat": { 1: "La Team Rocket renaitra, et je dominerai le monde !" @@ -466,13 +466,13 @@ export const PGMdialogue: DialogueTranslationEntries = { }, "magma_boss_maxie_2": { "encounter": { - 1: "T’es le dernier rempart entravant mes objectifs.\nPrépare-toi à mon ultime riposte ! Hahahaha !" + 1: "T’es le dernier rempart entravant mes objectifs. Prépare-toi à mon ultime riposte ! Hahahaha !" }, "victory": { - 1: "Ce… Ce n'est pas… Gnn…" + 1: "Ce… Ce n’est pas… Gnn…" }, "defeat": { - 1: "L'heure est venue…\nJe vais transformer cette planète en paradis pour l’humanité." + 1: "L’heure est venue…\nJe vais transformer cette planète en paradis pour l’humanité." } }, "aqua_boss_archie_1": { @@ -554,7 +554,7 @@ export const PGMdialogue: DialogueTranslationEntries = { }, "flare_boss_lysandre_2": { "encounter": { - 1: "Ton future ou le mien… Voyons lequel mérite plus." + 1: "Ton futur ou le mien…\nVoyons lequel mérite plus d’aboutir." }, "victory": { 1: "Ohhhh… !" @@ -2289,13 +2289,13 @@ export const PGMdialogue: DialogueTranslationEntries = { }, "alder": { "encounter": { - 1: "Prépare-toi pour un combat contre le meilleur Dresseur d'Unys !", + 1: "Prépare-toi pour un combat contre le meilleur Dresseur d’Unys !", }, "victory": { 1: "Bien joué ! Tu as sans aucun doute un talent inégalé.", }, "defeat": { - 1: `Une brise fraîche traverse mon cœur… + 1: `Une brise fraiche traverse mon cœur… $Quel effort extraordinaire !`, } }, @@ -2305,25 +2305,25 @@ export const PGMdialogue: DialogueTranslationEntries = { $Je ne perdrai pas.`, }, "victory": { - 1: `Je n'y crois pas… + 1: `Je n’y crois pas… $Quel combat amusant et palpitant !` }, "defeat": { 1: `Eh beh, quel combat ! - $Il est temps pour toi de t'entraîner encore plus dur.`, + $Il est temps pour toi de t’entrainer encore plus dur.`, } }, "rival": { "encounter": { - 1: `@c{smile}Ah, je te cherchais ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir… + 1: `@c{smile}Ah, je te cherchais ! Je savais que t’étais pressé de partir, mais je m’attendais quand même à un au revoir… $@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire. - $@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t'es prête. + $@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prêt. $@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !` }, "victory": { - 1: `@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ? - $@c{smile}T'as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin. - $D'ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas. + 1: `@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment un débutant ? + $@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin. + $D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas. $@c{serious_smile_fists}Bonne chance à toi !` }, }, @@ -2331,27 +2331,27 @@ export const PGMdialogue: DialogueTranslationEntries = { "encounter": { 1: `@c{smile_wave}Ah, je te cherchais ! Je t’ai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ? $@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé… - $@c{smile}Je veux bien te pardonner de m’avoir oubliée, à une conditon. @c{smile_wave_wink}Que tu m’affronte ! + $@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu m’affronte ! $@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?` }, "victory": { - 1: `@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T'as triché non ? Avoue ! - $@c{smile_wave_wink}J'déconne !@d{64} @c{smile_eclosed}J'ai perdu dans les règles… J’ai le sentiment que tu vas très bien t’en sortir. + 1: `@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T’as triché non ? Avoue ! + $@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir. $@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr ! $@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !` }, }, "rival_2": { "encounter": { - 1: `@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ? - $@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c'est pas complètement vrai. - $@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m'as battu. + 1: `@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincu, hein… ? + $@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivi ici, mais c’est pas complètement vrai. + $@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu. $Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois. $@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !` }, "victory": { 1: `@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance. - $@c{smile}Pas grave, c'est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n + $@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n $@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n $@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire. $@c{smile}Bref, prends soin de toi !` @@ -2360,10 +2360,10 @@ export const PGMdialogue: DialogueTranslationEntries = { "rival_2_female": { "encounter": { 1: `@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincu. @c{angry_mopen}Eh… Pas mal ! - $@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas. @c{smile_eclosed}C’est juste que j’étais aussi dans le coin. + $@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas.\n@c{smile_eclosed}C’est juste que j’étais aussi dans le coin. $@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois. $@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès. - $@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t'as intérêt à tout donner !` + $@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t’as intérêt à tout donner !` }, "victory": { 1: `@c{neutral}Je… J’étais pas encore supposée perdre… @@ -2378,11 +2378,11 @@ export const PGMdialogue: DialogueTranslationEntries = { }, "rival_3": { "encounter": { - 1: `@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincue ? Incroyable. + 1: `@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincu ? Incroyable. $@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village. $@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse. $@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre. - $@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prête pour ça ? + $@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prêt pour ça ? $@c{serious_mopen_fists}Si tu l’es, alors prouve-le.` }, "victory": { @@ -2411,9 +2411,9 @@ export const PGMdialogue: DialogueTranslationEntries = { $@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied. $@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale. $@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné. - $@c{neutral_eclosed}J'ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement. - $@c{angry_mhalf}La défaite, c'est pour les faibles, et je ne suis plus un faible. - $@c{serious_mopen_fists}Tiens-toi prête.` + $@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement. + $@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible. + $@c{serious_mopen_fists}Tiens-toi prêt.` }, "victory": { 1: "@c{neutral}Que…@d{64} Qui es-tu ?" @@ -2423,7 +2423,7 @@ export const PGMdialogue: DialogueTranslationEntries = { "encounter": { 1: `@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ? $@c{smile}Tu devrais être fier d’être arrivé aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure. - $@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l'entrainement. + $@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l’entrainement. $@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte. $@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre. $Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre. @@ -2467,16 +2467,16 @@ export const PGMdialogue: DialogueTranslationEntries = { $@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir. $@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds. $@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ? - $@c{serious}…et c’est comme si quelque chose ici me parlait. + $@c{serious}… et c’est comme si quelque chose ici me parlait. $Comme si c’était tout ce que ce monde avait toujours connu. $Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir. $@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ? - $@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n'aura jamais de fin et t’es la seule à en être capable. + $@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable. $@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité. $@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance.` }, "victory": { - 1: `@c{smile_eclosed}J'ai fait ce que je j'avais à faire. + 1: `@c{smile_eclosed}J’ai fait ce que j’avais à faire. $Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison.` }, }, @@ -2493,12 +2493,12 @@ export const PGMdialogue: DialogueTranslationEntries = { $Comme… si c’était tout ce que ce monde avait toujours connu. $@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous. $@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant… - $@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n'aura jamais de fin et t’es le seul à en être capable. + $@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable. $@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité. $@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance.` }, "victory": { - 1: `@c{smile_ehalf}Je… Je crois que j'ai rempli ma mission… + 1: `@c{smile_ehalf}Je… Je crois que j’ai rempli ma mission… $@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison sain et sauf. $@c{smile_ehalf}… Merci.` @@ -2514,14 +2514,14 @@ export const PGFdialogue: DialogueTranslationEntries = { 1: "Hé ! Combat ?", 2: "Toi aussi tu débutes ?", 3: "Hé, j’me souviens pas de ta tête. Combat !", - 4: "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l'air faible toi ! Allez, combat !", + 4: "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l’air faible toi ! Allez, combat !", 5: "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !", 6: "Allez, c’est parti !", 7: "Attention, me voilà !\nTu vas voir comment j’suis fort !", 8: "Coucou… Tu veux voir mes bô Pokémon ?", 9: "Trève de mondanités. Ramène-toi quand tu le sens !", 10: "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.", - 11: "J'ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", + 11: "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", 12: "Incroyable que t’y sois parvenue ! Mais la suite va pas être une partie de plaisir.", 13: "Les combats sont éternels ! Bienvenue dans un monde sans fin !" }, @@ -2535,146 +2535,146 @@ export const PGFdialogue: DialogueTranslationEntries = { 7: "Waah ! T’es trop incroyable ! J’suis bouche bée !", 8: "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…", 9: "J’perdrai pas la prochaine fois ! Remettons ça un jour !", - 10: "Weeeesh ! Tu vois que j’suis qu’un gamin ? C'est pas juste de me bully comme ça !", + 10: "Weeeesh ! Tu vois que j’suis qu’un gamin ? C’est pas juste de me bully comme ça !", 11: "Tes Pokémon sont trop incroyables !\n… P’tit échange ?", 12: "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?", - 13: "Ahaha ! Et voilà, ça y est !\nT'es déjà comme chez toi dans ce monde !" + 13: "Ahaha ! Et voilà, ça y est !\nT’es déjà comme chez toi dans ce monde !" } }, "lass": { "encounter": { - 1: "Let's have a battle, shall we?", - 2: "You look like a new trainer. Let's have a battle!", - 3: "I don't recognize you. How about a battle?", - 4: "Let's have a fun Pokémon battle!", - 5: "I'll show you the ropes of how to really use Pokémon!", - 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", - 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", - 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", - 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + 1: "Affrontons-nous, d’accord ?", + 2: "T’as l’air d’une nouvelle Dresseuse. Battons nous !", + 3: "Je te connais pas. Ça te dis de te battre ?", + 4: "Prenons du bon temps avec ce combat Pokémon !", + 5: "Je vais t’apprendre à te battre avec tes Pokémon !", + 6: "Un combat doit être pris au sérieux. T’es prête à te battre ?", + 7: "Tu seras pas jeune éternellement. T’as qu’une chance pendant un combat. Bientôt, tu seras plus qu’un souvenir.", + 8: "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !", + 9: "Je m’ennuie à l’école. Y’a rien à y faire. *Baille*\nJe me bats juste pour passer le temps." }, "victory": { - 1: "That was impressive! I've got a lot to learn.", - 2: "I didn't think you'd beat me that bad…", - 3: "I hope we get to have a rematch some day.", - 4: "That was pretty amazingly fun! You've totally exhausted me…", - 5: "You actually taught me a lesson! You're pretty amazing!", - 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", - 7: "I don't need memories like this. Deleting memory…", - 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", - 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + 1: "Wah, c’était impressionnant ! J’ai encore beaucoup à apprendre.", + 2: "Je pensais pas que je perdrais comme ça…", + 3: "J’espère que j’aurai ma revanche un jour.", + 4: "C’était super amusant ! Mais ce combat m’a épuisée…", + 5: "Tu m’as appris une belle leçon ! T’es vraiment incroyable !", + 6: "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais t’es vraiment très cool.", + 7: "J’ai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*", + 8: "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…", + 9: "J’en ai marre des combats Pokémon…\nJe vais chercher d’autres trucs à faire…" } }, "breeder": { "encounter": { - 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", - 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", - 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + 1: "Qu’ils soient obéissants ou égoïstes… Les Pokémon ont des caractéristiques uniques.", + 2: "Même si mes choix et ma personnalité ne sont pas fous, je pense quand même bien avoir élevé mes Pokémon.", + 3: "Hum, t’es pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter n’est pas bon.", }, "victory": { - 1: "It is important to nurture and train each Pokémon's characteristics.", - 2: "Unlike my diabolical self, these are some good Pokémon.", - 3: "Too much praise can spoil both Pokémon and people.", + 1: "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.", + 2: "Contrairement à moi, ces Pokémon ont un bon fond.", + 3: "Trop d’éloges peut ruiner les Pokémon et les gens.", }, "defeat": { - 1: "You should not get angry at your Pokémon, even if you lose a battle.", - 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", - 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + 1: "Tu ne devrais pas t’énerver sur tes Pokémon, même après une défaite.", + 2: "Alors ? Pas mal mes Pokémon, hein ? Je suis fait pour ça.", + 3: "Peut importe à quel point t’aimes tes Pokémon, il faut toujours de la discipline s’ils se comportent mal." } }, "breeder_female": { "encounter": { - 1: "Pokémon never betray you. They return all the love you give them.", - 2: "Shall I give you a tip for training good Pokémon?", - 3: "I have raised these very special Pokémon using a special method." + 1: "Les Pokémon ne trahissent jamais. Ils te rendront toujours l’amour que tu leur donne.", + 2: "Puis-je te donner une astuce pour mieux élever tes Pokémon ?", + 3: "J’ai élevé mes Pokémon en utilisant une méthode très spéciale." }, "victory": { - 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", - 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", - 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + 1: "Arg… C’était pas supposé se passer comme ça. Leur ai-je administré la mauvaise préparation ?", + 2: "Comment ça a pu arriver…\nAvec quoi nourris-tu tes Pokémon ?", + 3: "Si je perds, c’est juste pour te dire que je tuais le temps. Mon ego n’est absolument pas touché…" }, "defeat": { - 1: "This proves my Pokémon have accepted my love.", - 2: "The real trick behind training good Pokémon is catching good Pokémon.", - 3: "Pokémon will be strong or weak depending on how you raise them." + 1: "C’est la preuve que mes Pokémon reconnaissent tout mon amour.", + 2: "Le seul secret derrière des Pokémon bien entrainés, c’est surtout d’en capturer des bons.", + 3: "La force des Pokémon dépend de ta capacité à savoir les élever correctement." } }, "fisherman": { "encounter": { - 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", - 2: "Go away! You're scaring the Pokémon!", - 3: "Let's see if you can reel in a victory!", + 1: "Aaah non ! J’avais une touche !\nTu comptes faire quoi pour arranger ça ?", + 2: "Bouge de là ! Tu fais peur aux Pokémon !", + 3: "Voyons si t’arrives à ferrer une victoire !", }, "victory": { - 1: "Just forget about it.", - 2: "Next time, I'll be reelin' in the triumph!", - 3: "Guess I underestimated the currents this time.", + 1: "Vas-y là, oublie.", + 2: "La prochaine fois, je vais me repêcher !", + 3: "Je présume que j’ai sous-estimé les courants…", }, }, "fisherman_female": { "encounter": { - 1: "Woah! I've hooked a big one!", - 2: "Line's in, ready to reel in success!", - 3: "Ready to make waves!" + 1: "Oh la belle prise !", + 2: "Ma ligne est en place, prête à ferrer le succès !", + 3: "Prête à faire des vagues !" }, "victory": { - 1: "I'll be back with a stronger hook.", - 2: "I'll reel in victory next time.", - 3: "I'm just sharpening my hooks for the comeback!" + 1: "Je suppose que je vais avoir besoin d’un plus gros hameçon.", + 2: "La ligne s’est brisée, j’ai pas pu la ferrer…", + 3: "Attends que j’aiguise mes hameçons pour la revanche !" }, }, "swimmer": { "encounter": { - 1: "Time to dive in!", - 2: "Let's ride the waves of victory!", - 3: "Ready to make a splash!", + 1: "C’est l’heure de plonger dans le vif !", + 2: "C’est le moment de surfer sur les vagues de la victoire !", + 3: "Je vais t’éclabousser de mon talent !", }, "victory": { - 1: "Drenched in defeat!", - 2: "A wave of defeat!", - 3: "Back to shore, I guess.", + 1: "Tu m’as complètement séché", + 2: "Il semblerait que ce soit celles de la défaite…", + 3: "Retour sur la terre ferme je suppose", }, }, "backpacker": { "encounter": { - 1: "Pack up, game on!", - 2: "Let's see if you can keep pace!", - 3: "Gear up, challenger!", - 4: "I've spent 20 years trying to find myself… But where am I?" + 1: "Fais ton sac, on y va !", + 2: "Voyons si t’arrives à garder le rythme !", + 3: "Accélère le pas, camarade !", + 4: "J’ai passé 20 ans à la recherche de moi-même…\nMais où suis-je ?" }, "victory": { - 1: "Tripped up this time!", - 2: "Oh, I think I'm lost.", - 3: "Dead end!", - 4: "Wait up a second! Hey! Don't you know who I am?" + 1: "J’ai trébuché !", + 2: "Ah, je crois que je me suis paumé.", + 3: "Ah, une impasse !", + 4: "Hé ! Attends une seconde…\nTu saurais pas qui je suis ?" }, }, "ace_trainer": { "encounter": { - 1: "You seem quite confident.", - 2: "Your Pokémon… Show them to me…", - 3: "Because I'm an Ace Trainer, people think I'm strong.", - 4: "Are you aware of what it takes to be an Ace Trainer?" + 1: "T’as l’air plutôt confiante.", + 2: "Tes Pokémon… Montre-les-moi…", + 3: "Les gens pensent que je suis fort par que je suis un Topdresseur.", + 4: "T’es au courant de ce que ça signifie d’être un Topdresseur ?" }, "victory": { - 1: "Yes… You have good Pokémon…", - 2: "What?! But I'm a battling genius!", - 3: "Of course, you are the main character!", - 4: "OK! OK! You could be an Ace Trainer!" + 1: "Très bien… T’as de bons Pokémon…", + 2: "Quoi ?! Mais c'est moi le génie des combats !", + 3: "Évidemment que t’es le personnage principal !", + 4: "OK ! OK ! Tu pourrais être une Topdresseuse !" }, "defeat": { - 1: "I am devoting my body and soul to Pokémon battles!", - 2: "All within my expectations… Nothing to be surprised about…", - 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", - 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + 1: "Je me dévoue corps et âme aux combats Pokémon !", + 2: "Comme prévu… Vraiment aucune surprise…", + 3: "Et moi qui pensais qu’en grandissant, j’allais rester frêle et fragile, à me briser à la moindre étreinte.", + 4: "Évidemment que je suis fort et encore moins un perdant. C’est important de gagner avec grâce." } }, "parasol_lady": { "encounter": { - 1: "Time to grace the battlefield with elegance and poise!", + 1: "Honorons ce terrain de combat avec élégance et équilibre !", }, "victory": { - 1: "My elegance remains unbroken!", + 2: "Mon élégance demeure inébranlable !", } }, "twins": { @@ -2954,7 +2954,7 @@ export const PGFdialogue: DialogueTranslationEntries = { 1: "Mes anciens collaborateurs m’attendent.\nComptes-tu m’en empêcher ?" }, "victory": { - 1: "Comment c'est possible… ? Le grand dessein de la Team Rocket n’est plus qu’une illusion…" + 1: "Comment c’est possible… ? Le grand dessein de la Team Rocket n’est plus qu’une illusion…" }, "defeat": { 1: "La Team Rocket renaitra, et je dominerai le monde !" @@ -2976,10 +2976,10 @@ export const PGFdialogue: DialogueTranslationEntries = { 1: "T’es le dernier rempart entravant mes objectifs.\nPrépare-toi à mon ultime riposte ! Hahahaha !" }, "victory": { - 1: "Ce… Ce n'est pas… Gnn…" + 1: "Ce… Ce n’est pas… Gnn…" }, "defeat": { - 1: "L'heure est venue…\nJe vais transformer cette planète en paradis pour l’humanité." + 1: "L’heure est venue…\nJe vais transformer cette planète en paradis pour l’humanité." } }, "aqua_boss_archie_1": { @@ -3061,7 +3061,7 @@ export const PGFdialogue: DialogueTranslationEntries = { }, "flare_boss_lysandre_2": { "encounter": { - 1: "Ton future ou le mien… Voyons lequel mérite plus." + 1: "Ton futur ou le mien…\nVoyons lequel mérite plus d’aboutir." }, "victory": { 1: "Ohhhh… !" @@ -4799,26 +4799,26 @@ export const PGFdialogue: DialogueTranslationEntries = { "encounter": { 1: `@c{smile}Ah, je te cherchais ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir… $@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire. - $@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t'es prête. + $@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prête. $@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !` }, "victory": { 1: `@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ? - $@c{smile}T'as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin. - $D'ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas. + $@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin. + $D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas. $@c{serious_smile_fists}Bonne chance à toi !` }, }, "rival_female": { "encounter": { - 1: `@c{smile_wave}Ah, je te cherchais ! Je t’ai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ? + 1: `@c{smile_wave}Ah, je te cherchais ! Je t’ai cherchée partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ? $@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé… - $@c{smile}Je veux bien te pardonner de m’avoir oubliée, à une conditon. @c{smile_wave_wink}Que tu m’affronte ! + $@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu m’affronte ! $@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?` }, "victory": { - 1: `@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T'as triché non ? Avoue ! - $@c{smile_wave_wink}J'déconne !@d{64} @c{smile_eclosed}J'ai perdu dans les règles… J’ai le sentiment que tu vas très bien t’en sortir. + 1: `@c{shock}Tu viens de commencer et t’es déjà si forte ?!@d{96}\n@c{angry}T’as triché non ? Avoue ! + $@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir. $@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr ! $@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !` }, @@ -4826,14 +4826,14 @@ export const PGFdialogue: DialogueTranslationEntries = { "rival_2": { "encounter": { 1: `@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ? - $@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c'est pas complètement vrai. - $@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m'as battu. + $@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c’est pas complètement vrai. + $@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu. $Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois. $@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !` }, "victory": { 1: `@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance. - $@c{smile}Pas grave, c'est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n + $@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n $@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n $@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire. $@c{smile}Bref, prends soin de toi !` @@ -4841,11 +4841,11 @@ export const PGFdialogue: DialogueTranslationEntries = { }, "rival_2_female": { "encounter": { - 1: `@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincu. @c{angry_mopen}Eh… Pas mal ! - $@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas. @c{smile_eclosed}C’est juste que j’étais aussi dans le coin. + 1: `@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincue. @c{angry_mopen}Eh… Pas mal ! + $@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas.\n@c{smile_eclosed}C’est juste que j’étais aussi dans le coin. $@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois. $@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès. - $@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t'as intérêt à tout donner !` + $@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t’as intérêt à tout donner !` }, "victory": { 1: `@c{neutral}Je… J’étais pas encore supposée perdre… @@ -4876,7 +4876,7 @@ export const PGFdialogue: DialogueTranslationEntries = { 1: `@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}T’inquiètes j’déconne ! $@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup. $@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou l’autre. - $@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenu fort !` + $@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenue forte !` }, "victory": { 1: "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…" @@ -4893,8 +4893,8 @@ export const PGFdialogue: DialogueTranslationEntries = { $@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied. $@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale. $@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné. - $@c{neutral_eclosed}J'ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement. - $@c{angry_mhalf}La défaite, c'est pour les faibles, et je ne suis plus un faible. + $@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement. + $@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible. $@c{serious_mopen_fists}Tiens-toi prête.` }, "victory": { @@ -4904,20 +4904,20 @@ export const PGFdialogue: DialogueTranslationEntries = { "rival_4_female": { "encounter": { 1: `@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ? - $@c{smile}Tu devrais être fier d’être arrivé aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure. - $@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l'entrainement. + $@c{smile}Tu devrais être fière d’être arrivée aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure. + $@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l’entrainement. $@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte. $@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre. $Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre. $Et tu sais quoi ? Tout ça, c’est de ta faute.\n@c{smile_ehalf}Et j’ignore si je dois te remercier ou te haïr. - $@c{angry_mopen}Tiens-toi prêt.` + $@c{angry_mopen}Tiens-toi prête.` }, "victory": { 1: "@c{neutral}Que…@d{64} Qui es-tu ?" }, "defeat": { - 1: "$@c{smile}Tu devrais être fier d’être arrivé jusque là." + 1: "$@c{smile}Tu devrais être fière d’être arrivé jusque là." } }, "rival_5": { @@ -4949,7 +4949,7 @@ export const PGFdialogue: DialogueTranslationEntries = { $@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir. $@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds. $@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ? - $@c{serious}…et c’est comme si quelque chose ici me parlait. + $@c{serious}… et c’est comme si quelque chose ici me parlait. $Comme si c’était tout ce que ce monde avait toujours connu. $Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir. $@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ? @@ -4958,7 +4958,7 @@ export const PGFdialogue: DialogueTranslationEntries = { $@c{serious_mopen_fists}Si tu ne parviens à pas me battre ici et maintenant, tu n’as aucune chance.` }, "victory": { - 1: `@c{smile_eclosed}J'ai fait ce que je j'avais à faire. + 1: `@c{smile_eclosed}J’ai fait ce que j’avais à faire. $Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison.` }, }, @@ -4975,13 +4975,13 @@ export const PGFdialogue: DialogueTranslationEntries = { $Comme… si c’était tout ce que ce monde avait toujours connu. $@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous. $@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant… - $@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n'aura jamais de fin et t’es le seul à en être capable. + $@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable. $@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité. $@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance.` }, "victory": { - 1: `@c{smile_ehalf}Je… Je crois que j'ai rempli ma mission… - $@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison sain et sauf. + 1: `@c{smile_ehalf}Je… Je crois que j’ai rempli ma mission… + $@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison saine et sauve. $@c{smile_ehalf}… Merci.` }, @@ -5021,7 +5021,7 @@ export const PGFbattleSpecDialogue: SimpleTranslationEntries = { // Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male export const PGMmiscDialogue: SimpleTranslationEntries = { "ending": - `@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J'aurais dû le savoir.\nMais de voilà de retour. + `@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J’aurais dû le savoir.\nMais de voilà de retour. $@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal. $@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite. $@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ? @@ -5029,7 +5029,7 @@ export const PGMmiscDialogue: SimpleTranslationEntries = { $@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison. $@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.`, "ending_female": - `@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J'aurais dû le savoir. + `@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J’aurais dû le savoir. $@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maitenant hein ? T’as brisé ce cycle. $@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite. $Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier ! @@ -5067,76 +5067,76 @@ export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { }, "tate_liza_double": { "encounter": { - 1: `Lévy : Are you suprised? - $Tatia : We are two gym leaders at once! - $Lévy : We are twins! - $Tatia : We dont need to talk to understand each other! - $Lévy : Twice the power... - $Tatia : Can you handle it?`, + 1: `Lévy : Héhéhé… Tu en fais une drôle de tête. + $Tatia : Tu ne t’attendais pas à rencontrer deux Champions, n’est-ce pas ? + $Lévy : Nous sommes des jumeaux ! + $Tatia : Nous n’avons pas besoin de parler entre nous ! + $Lévy : Tu crois pouvoir briser… + $Tatia : … Notre duo parfait ?`, }, "victory": { - 1: `Lévy : What? Our combination was perfect! - $Tatia : Looks like we need to train more...`, + 1: `Lévy : Quoi ? Notre combinaison était parfaite ! + $Tatia : Nous avons encore besoin d’entrainement…`, }, }, "liza_tate_double": { "encounter": { - 1: `Tatia : Hihihi... Are you suprised? - $Lévy : Yes, we are really two gym leaders at once! - $Tatia : This is my twin brother Tate! - $Lévy : And this is my twin sister Liza! - $Tatia : Don't you think we are a perfect combination?` + 1: `Tatia : Hihih… Si tu voyais ta tête ! + $Lévy : Oui, nous sommes deux Champions en un ! + $Tatia : Voici mon frère, Lévy… + $Lévy : … Et ma sœur, Tatia ! + $Tatia : Tu ne penses pas que notre combinaison est parfaite ?` }, "victory": { - 1: `Tatia : Are we... - $Lévy : ...not as strong as we thought?`, + 1: `Tatia : Quoi ? Notre combinaison… + $Lévy : … a échoué !`, }, }, "wallace_steven_double": { "encounter": { - 1: `Pierre R. : Marc, let's show them the power of the champions! - $Marc : We will show you the power of Hoenn! - $Pierre R. : Let's go!`, + 1: `Pierre R. : Marc, montrons-lui la puissance des Maitres ! + $Marc : Tu vas gouter au pouvoir de Hoenn ! + $Pierre R. : C’est parti !`, }, "victory": { - 1: `Pierre R. : That was a great battle! - $Marc : We will win next time!`, + 1: `Pierre R. : C’était un beau combat ! + $Marc : Ce sera notre tour la prochaine fois !`, }, }, "steven_wallace_double": { "encounter": { - 1: `Pierre R. : Do you have any rare Pokémon? - $Marc : Pierre... We are here for a battle, not to show off our pokémon. - $Pierre R. : Oh... I see... Let's go then!`, + 1: `Pierre R. : Excuse-moi, aurais-tu des Pokémon rares ? + $Marc : Pierre… Nous sommes là pour nous battre, pas pour frimer avec nos Pokémon. + $Pierre R. : Oh… Je vois… Commençons alors !`, }, "victory": { - 1: `Pierre R. : Now that we are done with the battle, let's show off our pokémon! - $Marc : Pierre...`, + 1: `Pierre R. : Bien, maintenant que ce combat est clos, montrons-nous nos Pokémon ! + $Marc : Pierre…`, }, }, "alder_iris_double": { "encounter": { - 1: `Goyah : We are the strongest trainers in Unova! - $Iris : Fights against strong trainers are the best!`, + 1: `Goyah : Nous sommes l’élite des Dresseurs d’Unys ! + $Iris : Rien de mieux que des combats contre des prodiges !`, }, "victory": { - 1: `Goyah : Wow! You are super strong! - $Iris : We will win next time!`, + 1: `Goyah : INCROYABLE ! T’es trop doué ! + $Iris : On gagnera la prochaine fois !`, }, }, "iris_alder_double": { "encounter": { - 1: `Iris : Welcome Challenger! I am THE Unova Champion! - $Goyah : Iris, aren't you a bit too excited?`, + 1: `Iris : Bienvenue, Dresseur ! Je suis LA Maitresse d’Unys ! + $Goyah : Iris, concentre-toi s’il te plait…`, }, "victory": { - 1: `Iris : A loss like this is not easy to take... - $Goyah : But we will only get stronger with every loss!`, + 1: `Iris : On a tout donné et pourtant… + $Goyah : Cette défaite ne pourra que nous être bénéfique !`, }, }, "piers_marnie_double": { "encounter": { - 1: `Rosemary : Frérot, montrons-leur la puissance de Smashings ! + 1: `Rosemary : Frérot, montrons-lui la puissance de Smashings ! $Peterson : Nous sommes les ténèbres !`, }, "victory": { @@ -5147,10 +5147,10 @@ export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { "marnie_piers_double": { "encounter": { 1: `Peterson : Chauds pour un concert ? - $Rosemary : Frérot… Ils sont pas là pour chanter, mais se battre…`, + $Rosemary : Frérot… Il est pas là pour chanter, mais se battre…`, }, "victory": { - 1: `Peterson : Ça c'est du rock ! + 1: `Peterson : Ça c’est du rock ! $Rosemary : Frérot…`, }, }, @@ -5182,76 +5182,76 @@ export const PGFdoubleBattleDialogue: DialogueTranslationEntries = { }, "tate_liza_double": { "encounter": { - 1: `Lévy : Are you suprised? - $Tatia : We are two gym leaders at once! - $Lévy : We are twins! - $Tatia : We dont need to talk to understand each other! - $Lévy : Twice the power... - $Tatia : Can you handle it?`, + 1: `Lévy : Héhéhé… Tu en fais une drôle de tête. + $Tatia : Tu ne t’attendais pas à rencontrer deux Champions, n’est-ce pas ? + $Lévy : Nous sommes des jumeaux ! + $Tatia : Nous n’avons pas besoin de parler entre nous ! + $Lévy : Tu crois pouvoir briser… + $Tatia : … Notre duo parfait ?`, }, "victory": { - 1: `Lévy : What? Our combination was perfect! - $Tatia : Looks like we need to train more...`, + 1: `Lévy : Quoi ? Notre combinaison était parfaite ! + $Tatia : Nous avons encore besoin d’entrainement…`, }, }, "liza_tate_double": { "encounter": { - 1: `Tatia : Hihihi... Are you suprised? - $Lévy : Yes, we are really two gym leaders at once! - $Tatia : This is my twin brother Tate! - $Lévy : And this is my twin sister Liza! - $Tatia : Don't you think we are a perfect combination?` + 1: `Tatia : Hihih… Si tu voyais ta tête ! + $Lévy : Oui, nous sommes deux Champions en un ! + $Tatia : Voici mon frère, Lévy… + $Lévy : … Et ma sœur, Tatia ! + $Tatia : Tu ne penses pas que notre combinaison est parfaite ?` }, "victory": { - 1: `Tatia : Are we... - $Lévy : ...not as strong as we thought?`, + 1: `Tatia : Quoi ? Notre combinaison… + $Lévy : … a échoué !`, }, }, "wallace_steven_double": { "encounter": { - 1: `Pierre R. : Marc, let's show them the power of the champions! - $Marc : We will show you the power of Hoenn! - $Pierre R. : Let's go!`, + 1: `Pierre R. : Marc, montrons-lui la puissance des Maitres ! + $Marc : Tu vas gouter au pouvoir de Hoenn ! + $Pierre R. : C’est parti !`, }, "victory": { - 1: `Pierre R. : That was a great battle! - $Marc : We will win next time!`, + 1: `Pierre R. : C’était un beau combat ! + $Marc : Ce sera notre tour la prochaine fois !`, }, }, "steven_wallace_double": { "encounter": { - 1: `Pierre R. : Do you have any rare Pokémon? - $Marc : Pierre... We are here for a battle, not to show off our pokémon. - $Pierre R. : Oh... I see... Let's go then!`, + 1: `Pierre R. : Excuse-moi, aurais-tu des Pokémon rares ? + $Marc : Pierre… Nous sommes là pour nous battre, pas pour frimer avec nos Pokémon. + $Pierre R. : Oh… Je vois… Commençons alors !`, }, "victory": { - 1: `Pierre R. : Now that we are done with the battle, let's show off our pokémon! - $Marc : Pierre...`, + 1: `Pierre R. : Bien, maintenant que ce combat est clos, montrons-nous nos Pokémon ! + $Marc : Pierre…`, }, }, "alder_iris_double": { "encounter": { - 1: `Goyah : We are the strongest trainers in Unova! - $Iris : Fights against strong trainers are the best!`, + 1: `Goyah : Nous sommes l’élite des Dresseurs d’Unys ! + $Iris : Rien de mieux que des combats contre des prodiges !`, }, "victory": { - 1: `Goyah : Wow! You are super strong! - $Iris : We will win next time!`, + 1: `Goyah : INCROYABLE ! T’es trop doué ! + $Iris : On gagnera la prochaine fois !`, }, }, "iris_alder_double": { "encounter": { - 1: `Iris : Welcome Challenger! I am THE Unova Champion! - $Goyah : Iris, aren't you a bit too excited?`, + 1: `Iris : Bienvenue, Dresseur ! Je suis LA Maitresse d’Unys ! + $Goyah : Iris, concentre-toi s’il te plait…`, }, "victory": { - 1: `Iris : A loss like this is not easy to take... - $Goyah : But we will only get stronger with every loss!`, + 1: `Iris : On a tout donné et pourtant… + $Goyah : Cette défaite ne pourra que nous être bénéfique !`, }, }, "piers_marnie_double": { "encounter": { - 1: `Rosemary : Frérot, montrons-leur la puissance de Smashings ! + 1: `Rosemary : Frérot, montrons-lui la puissance de Smashings ! $Peterson : Nous sommes les ténèbres !`, }, "victory": { @@ -5262,10 +5262,10 @@ export const PGFdoubleBattleDialogue: DialogueTranslationEntries = { "marnie_piers_double": { "encounter": { 1: `Peterson : Chauds pour un concert ? - $Rosemary : Frérot… Ils sont pas là pour chanter, mais se battre…`, + $Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…`, }, "victory": { - 1: `Peterson : Ça c'est du rock ! + 1: `Peterson : Ça c’est du rock ! $Rosemary : Frérot…`, }, }, diff --git a/src/locales/fr/menu-ui-handler.ts b/src/locales/fr/menu-ui-handler.ts index b8446b1aa68..3eabc132f6b 100644 --- a/src/locales/fr/menu-ui-handler.ts +++ b/src/locales/fr/menu-ui-handler.ts @@ -20,5 +20,5 @@ export const menuUiHandler: SimpleTranslationEntries = { "exportData": "Exporter données", "cancel": "Retour", "losingProgressionWarning": "Vous allez perdre votre progression depuis le début du combat. Continuer ?", - "noEggs": "You are not hatching\nany eggs at the moment!" + "noEggs": "Vous ne faites actuellement\néclore aucun Œuf !" } as const; diff --git a/src/locales/fr/modifier-type.ts b/src/locales/fr/modifier-type.ts index 0423751e937..2f834dfc740 100644 --- a/src/locales/fr/modifier-type.ts +++ b/src/locales/fr/modifier-type.ts @@ -4,7 +4,7 @@ export const modifierType: ModifierTypeTranslationEntries = { ModifierType: { "AddPokeballModifierType": { name: "{{pokeballName}} x{{modifierCount}}", - description: "Recevez {{modifierCount}} {{pokeballName}}·s (Inventaire : {{pokeballAmount}})\nTaux de capture : {{catchRate}}.", + description: "Recevez {{modifierCount}} {{pokeballName}}·s. (Inventaire : {{pokeballAmount}})\nTaux de capture : {{catchRate}}", }, "AddVoucherModifierType": { name: "{{voucherTypeName}} x{{modifierCount}}", @@ -101,7 +101,7 @@ export const modifierType: ModifierTypeTranslationEntries = { }, "TmModifierTypeWithInfo": { name: "CT{{moveId}} - {{moveName}}", - description: "Apprend la capacité {{moveName}} à un Pokémon\n(Maintenez C ou Maj pour plus d’infos).", + description: "Apprend la capacité {{moveName}} à un Pokémon.\n(Maintenez C ou Maj pour plus d’infos)", }, "EvolutionItemModifierType": { description: "Permet à certains Pokémon d’évoluer.", diff --git a/src/locales/fr/pokemon-info.ts b/src/locales/fr/pokemon-info.ts index 641b372f3d3..a10944173e5 100644 --- a/src/locales/fr/pokemon-info.ts +++ b/src/locales/fr/pokemon-info.ts @@ -14,8 +14,8 @@ export const pokemonInfo: PokemonInfoTranslationEntries = { "SPDEFshortened": "DéfSp", "SPD": "Vitesse", "SPDshortened": "Vit", - "ACC": "Accuracy", - "EVA": "Evasiveness" + "ACC": "Précison", + "EVA": "Esquive" }, Type: { diff --git a/src/locales/fr/starter-select-ui-handler.ts b/src/locales/fr/starter-select-ui-handler.ts index 84fb56c9ccc..bddc740681e 100644 --- a/src/locales/fr/starter-select-ui-handler.ts +++ b/src/locales/fr/starter-select-ui-handler.ts @@ -31,7 +31,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = { "selectMoveSwapWith": "Sélectionnez laquelle échanger avec", "unlockPassive": "Débloquer Passif", "reduceCost": "Diminuer le cout", - "sameSpeciesEgg": "Buy an Egg", + "sameSpeciesEgg": "Acheter un Œuf", "cycleShiny": ": » Chromatiques", "cycleForm": ": » Formes", "cycleGender": ": » Sexes", diff --git a/src/locales/fr/status-effect.ts b/src/locales/fr/status-effect.ts index f4f210406c6..ca8c46043e7 100644 --- a/src/locales/fr/status-effect.ts +++ b/src/locales/fr/status-effect.ts @@ -51,7 +51,7 @@ export const statusEffect: StatusEffectTranslationEntries = { description: "gelé", obtain: "{{pokemonNameWithAffix}} est\ngelé !", obtainSource: "{{pokemonNameWithAffix}} est\ngelé par {{sourceText}} !", - activation: "{{pokemonNameWithAffix}}est gelé !\nIl ne peut plus attaquer !", + activation: "{{pokemonNameWithAffix}} est gelé !\nIl ne peut plus attaquer !", overlap: "{{pokemonNameWithAffix}} est\ndéjà gelé.", heal: "{{pokemonNameWithAffix}} n’est\nplus gelé !" }, From 696d8f27f5fa3fbb1ac031c987282652b7ef5cb8 Mon Sep 17 00:00:00 2001 From: Lugiad Date: Thu, 4 Jul 2024 22:40:54 +0200 Subject: [PATCH 8/9] [Localization] modifier-select-ui-handler Locales (#2527) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Update modifier-select-ui-handler.ts * Update i18next.d.ts * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts * Update src/locales/ko/modifier-select-ui-handler.ts Co-authored-by: yun <97648143+ddullgi@users.noreply.github.com> * Update src/locales/zh_CN/modifier-select-ui-handler.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/de/modifier-select-ui-handler.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update config.ts * Update modifier-select-ui-handler.ts * Update src/locales/pt_BR/modifier-select-ui-handler.ts Co-authored-by: José Ricardo Fleury Oliveira * Update src/locales/es/modifier-select-ui-handler.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Update modifier-select-ui-handler.ts [Localization(it)] * Update src/locales/es/modifier-select-ui-handler.ts Co-authored-by: InnocentGameDev * Adaptive buttons and cursors * Update modifier-select-ui-handler.ts * Update modifier-select-ui-handler.ts --------- Co-authored-by: yun <97648143+ddullgi@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: InnocentGameDev Co-authored-by: hjh --- src/locales/de/config.ts | 4 +- src/locales/de/modifier-select-ui-handler.ts | 14 +++++++ src/locales/en/config.ts | 2 + src/locales/en/modifier-select-ui-handler.ts | 14 +++++++ src/locales/es/config.ts | 4 +- src/locales/es/modifier-select-ui-handler.ts | 15 +++++++ src/locales/fr/config.ts | 4 +- src/locales/fr/modifier-select-ui-handler.ts | 14 +++++++ src/locales/it/config.ts | 4 +- src/locales/it/modifier-select-ui-handler.ts | 14 +++++++ src/locales/ko/config.ts | 4 +- src/locales/ko/modifier-select-ui-handler.ts | 14 +++++++ src/locales/pt_BR/config.ts | 4 +- .../pt_BR/modifier-select-ui-handler.ts | 14 +++++++ src/locales/zh_CN/config.ts | 4 +- .../zh_CN/modifier-select-ui-handler.ts | 14 +++++++ src/locales/zh_TW/config.ts | 4 +- .../zh_TW/modifier-select-ui-handler.ts | 14 +++++++ src/ui/modifier-select-ui-handler.ts | 40 ++++++++++++------- src/ui/text.ts | 2 +- 20 files changed, 179 insertions(+), 24 deletions(-) create mode 100644 src/locales/de/modifier-select-ui-handler.ts create mode 100644 src/locales/en/modifier-select-ui-handler.ts create mode 100644 src/locales/es/modifier-select-ui-handler.ts create mode 100644 src/locales/fr/modifier-select-ui-handler.ts create mode 100644 src/locales/it/modifier-select-ui-handler.ts create mode 100644 src/locales/ko/modifier-select-ui-handler.ts create mode 100644 src/locales/pt_BR/modifier-select-ui-handler.ts create mode 100644 src/locales/zh_CN/modifier-select-ui-handler.ts create mode 100644 src/locales/zh_TW/modifier-select-ui-handler.ts diff --git a/src/locales/de/config.ts b/src/locales/de/config.ts index 77834849d2f..92544d87ea3 100644 --- a/src/locales/de/config.ts +++ b/src/locales/de/config.ts @@ -43,6 +43,7 @@ import { weather } from "./weather"; import { partyUiHandler } from "./party-ui-handler"; import { settings } from "./settings.js"; import { common } from "./common.js"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const deConfig = { ability: ability, @@ -90,5 +91,6 @@ export const deConfig = { tutorial: tutorial, voucher: voucher, weather: weather, - partyUiHandler: partyUiHandler + partyUiHandler: partyUiHandler, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/de/modifier-select-ui-handler.ts b/src/locales/de/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..78248f82da1 --- /dev/null +++ b/src/locales/de/modifier-select-ui-handler.ts @@ -0,0 +1,14 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "Übertragen", + "reroll": "Neu rollen", + "lockRarities": "Seltenheit festsetzen", + "checkTeam": "Team überprüfen", + "transferDesc": "Übertrage ein gehaltenes Item zu einem anderen Pokémon.", + "rerollDesc": "Nutze Geld um die Items neu zu rollen.", + "lockRaritiesDesc": "Setze die Seltenheit der Items fest. (Beeinflusst die Rollkosten).", + "checkTeamDesc": "Überprüfe dein Team or nutze Formänderungsitems.", + "rerollCost": "{{formattedMoney}}₽", + "itemCost": "{{formattedMoney}}₽" +} as const; diff --git a/src/locales/en/config.ts b/src/locales/en/config.ts index 1d40e61bbad..a318bbe0128 100644 --- a/src/locales/en/config.ts +++ b/src/locales/en/config.ts @@ -43,6 +43,7 @@ import { titles, trainerClasses, trainerNames } from "./trainers"; import { tutorial } from "./tutorial"; import { voucher } from "./voucher"; import { weather } from "./weather"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const enConfig = { ability: ability, @@ -91,4 +92,5 @@ export const enConfig = { tutorial: tutorial, voucher: voucher, weather: weather, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/en/modifier-select-ui-handler.ts b/src/locales/en/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..64cf3aa2ba3 --- /dev/null +++ b/src/locales/en/modifier-select-ui-handler.ts @@ -0,0 +1,14 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "Transfer", + "reroll": "Reroll", + "lockRarities": "Lock Rarities", + "checkTeam": "Check Team", + "transferDesc": "Transfer a held item from one Pokémon to another.", + "rerollDesc": "Spend money to reroll your item options.", + "lockRaritiesDesc": "Lock item rarities on reroll (affects reroll cost).", + "checkTeamDesc": "Check your team or use a form changing item.", + "rerollCost": "₽{{formattedMoney}}", + "itemCost": "₽{{formattedMoney}}" +} as const; diff --git a/src/locales/es/config.ts b/src/locales/es/config.ts index 551c7a2f6dc..bedd53dcc29 100644 --- a/src/locales/es/config.ts +++ b/src/locales/es/config.ts @@ -43,6 +43,7 @@ import { weather } from "./weather"; import { partyUiHandler } from "./party-ui-handler"; import { settings } from "./settings.js"; import { common } from "./common.js"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const esConfig = { ability: ability, @@ -90,5 +91,6 @@ export const esConfig = { tutorial: tutorial, voucher: voucher, weather: weather, - partyUiHandler: partyUiHandler + partyUiHandler: partyUiHandler, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/es/modifier-select-ui-handler.ts b/src/locales/es/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..e78be5d4ea5 --- /dev/null +++ b/src/locales/es/modifier-select-ui-handler.ts @@ -0,0 +1,15 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "Transferir", + "reroll": "Actualizar", + "lockRarities": "Bloquear rarezas", + "checkTeam": "Ver Equipo", + "transferDesc": "Transfiere un objeto que lleva un Pokémon a otro.", + "rerollDesc": "Gasta dinero para actualizar las opciones de objetos.", + "lockRaritiesDesc": "Bloquea las rarezas de los objetos al actualizar (afecta el costo de actualización).", + "checkTeamDesc": "Revisa tu equipo o usa un objeto que cambia de forma.", + "rerollCost": "{{formattedMoney}} ₽", + "itemCost": "{{formattedMoney}} ₽" + +} as const; diff --git a/src/locales/fr/config.ts b/src/locales/fr/config.ts index 04af81adf52..55eae8c1dd5 100644 --- a/src/locales/fr/config.ts +++ b/src/locales/fr/config.ts @@ -43,6 +43,7 @@ import { weather } from "./weather"; import { partyUiHandler } from "./party-ui-handler"; import { settings } from "./settings.js"; import { common } from "./common.js"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const frConfig = { ability: ability, @@ -90,5 +91,6 @@ export const frConfig = { tutorial: tutorial, voucher: voucher, weather: weather, - partyUiHandler: partyUiHandler + partyUiHandler: partyUiHandler, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/fr/modifier-select-ui-handler.ts b/src/locales/fr/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..7e3d4837e54 --- /dev/null +++ b/src/locales/fr/modifier-select-ui-handler.ts @@ -0,0 +1,14 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "Transférer", + "reroll": "Relancer", + "lockRarities": "Bloquer la rareté", + "checkTeam": "Consulter Équipe", + "transferDesc": "Transférer un objet tenu par un Pokémon vers un autre.", + "rerollDesc": "Payer pour relancer les objets gratuits proposés.", + "lockRaritiesDesc": "Assure la relance de proposer des objets gratuits de rareté égale ou supérieure. Affecte le cout de relance.", + "checkTeamDesc": "Consulter votre équipe ou utiliser un objet\nde changement de forme.", + "rerollCost": "{{formattedMoney}} ₽", + "itemCost": "{{formattedMoney}} ₽" +} as const; diff --git a/src/locales/it/config.ts b/src/locales/it/config.ts index ac2e37c2df5..9175d40b97f 100644 --- a/src/locales/it/config.ts +++ b/src/locales/it/config.ts @@ -43,6 +43,7 @@ import { weather } from "./weather"; import { partyUiHandler } from "./party-ui-handler"; import { settings } from "./settings.js"; import { common } from "./common.js"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const itConfig = { ability: ability, @@ -90,5 +91,6 @@ export const itConfig = { tutorial: tutorial, voucher: voucher, weather: weather, - partyUiHandler: partyUiHandler + partyUiHandler: partyUiHandler, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/it/modifier-select-ui-handler.ts b/src/locales/it/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..f0852a7d87c --- /dev/null +++ b/src/locales/it/modifier-select-ui-handler.ts @@ -0,0 +1,14 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "Trasferisci", + "reroll": "Rerolla", + "lockRarities": "Blocca le rarità", + "checkTeam": "Stato squadra", + "transferDesc": "Trasferisci un oggetto da un Pokémon ad un altro.", + "rerollDesc": "Spendi soldi per rerollare le ricompense.", + "lockRaritiesDesc": "Blocca le rarità al reroll (influisce sui costi).", + "checkTeamDesc": "Controlla la squadra Pokémon.", + "rerollCost": "{{formattedMoney}}₽", + "itemCost": "{{formattedMoney}}₽" +} as const; diff --git a/src/locales/ko/config.ts b/src/locales/ko/config.ts index 59603c8519d..dc64e12356a 100644 --- a/src/locales/ko/config.ts +++ b/src/locales/ko/config.ts @@ -43,6 +43,7 @@ import { weather } from "./weather"; import { partyUiHandler } from "./party-ui-handler"; import { settings } from "./settings.js"; import { common } from "./common.js"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const koConfig = { ability: ability, @@ -90,5 +91,6 @@ export const koConfig = { tutorial: tutorial, voucher: voucher, weather: weather, - partyUiHandler: partyUiHandler + partyUiHandler: partyUiHandler, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/ko/modifier-select-ui-handler.ts b/src/locales/ko/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..c25b6d57af2 --- /dev/null +++ b/src/locales/ko/modifier-select-ui-handler.ts @@ -0,0 +1,14 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "건네주기", + "reroll": "갱신", + "lockRarities": "희귀도 고정", + "checkTeam": "파티 확인", + "transferDesc": "지닌 물건을 다른 포켓몬에게 건네줍니다.", + "rerollDesc": "돈을 소모하여 아이템 목록을 새로 고칩니다.", + "lockRaritiesDesc": "갱신되는 아이템의 희귀도가 고정됩니다(갱신 비용 증가).", + "checkTeamDesc": "파티를 확인하거나 폼 변경 아이템을 사용합니다.", + "rerollCost": "₽{{formattedMoney}}", + "itemCost": "₽{{formattedMoney}}" +} as const; diff --git a/src/locales/pt_BR/config.ts b/src/locales/pt_BR/config.ts index ac4176144c6..5a571815c97 100644 --- a/src/locales/pt_BR/config.ts +++ b/src/locales/pt_BR/config.ts @@ -43,6 +43,7 @@ import { weather } from "./weather"; import { partyUiHandler } from "./party-ui-handler"; import { settings } from "./settings.js"; import { common } from "./common.js"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const ptBrConfig = { ability: ability, @@ -90,5 +91,6 @@ export const ptBrConfig = { trainerNames: trainerNames, tutorial: tutorial, voucher: voucher, - weather: weather + weather: weather, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/pt_BR/modifier-select-ui-handler.ts b/src/locales/pt_BR/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..fd9dfcf4c30 --- /dev/null +++ b/src/locales/pt_BR/modifier-select-ui-handler.ts @@ -0,0 +1,14 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "Alterar", + "reroll": "Atualizar", + "lockRarities": "Travar Raridades", + "checkTeam": "Checar Time", + "transferDesc": "Transfira um item segurado de um Pokémon para outro.", + "rerollDesc": "Gaste dinheiro para atualizar as suas opções de itens.", + "lockRaritiesDesc": "Trava a raridade dos itens na atualização (afeta o custo da atualização).", + "checkTeamDesc": "Cheque seu time ou use um item de mudança de forma.", + "rerollCost": "₽{{formattedMoney}}", + "itemCost": "₽{{formattedMoney}}" +} as const; diff --git a/src/locales/zh_CN/config.ts b/src/locales/zh_CN/config.ts index 1d987eaec16..8f654b56d9a 100644 --- a/src/locales/zh_CN/config.ts +++ b/src/locales/zh_CN/config.ts @@ -43,6 +43,7 @@ import { weather } from "./weather"; import { partyUiHandler } from "./party-ui-handler"; import { settings } from "./settings.js"; import { common } from "./common.js"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const zhCnConfig = { ability: ability, @@ -90,5 +91,6 @@ export const zhCnConfig = { tutorial: tutorial, voucher: voucher, weather: weather, - partyUiHandler: partyUiHandler + partyUiHandler: partyUiHandler, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/zh_CN/modifier-select-ui-handler.ts b/src/locales/zh_CN/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..a836f07e910 --- /dev/null +++ b/src/locales/zh_CN/modifier-select-ui-handler.ts @@ -0,0 +1,14 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "交换道具", + "reroll": "刷新商店", + "lockRarities": "锁定稀有度", + "checkTeam": "查看队伍", + "transferDesc": "将宝可梦携带的道具交换给其他宝可梦", + "rerollDesc": "花钱刷新道具", + "lockRaritiesDesc": "在刷新时锁定道具稀有度(影响刷新费用)", + "checkTeamDesc": "检查队伍或使用形态改变道具", + "rerollCost": "₽{{formattedMoney}}", + "itemCost": "₽{{formattedMoney}}" +} as const; diff --git a/src/locales/zh_TW/config.ts b/src/locales/zh_TW/config.ts index 688f3b47033..e4dfafdd43e 100644 --- a/src/locales/zh_TW/config.ts +++ b/src/locales/zh_TW/config.ts @@ -43,6 +43,7 @@ import { weather } from "./weather"; import { partyUiHandler } from "./party-ui-handler"; import { settings } from "./settings.js"; import { common } from "./common.js"; +import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; export const zhTwConfig = { ability: ability, @@ -90,5 +91,6 @@ export const zhTwConfig = { tutorial: tutorial, voucher: voucher, weather: weather, - partyUiHandler: partyUiHandler + partyUiHandler: partyUiHandler, + modifierSelectUiHandler: modifierSelectUiHandler }; diff --git a/src/locales/zh_TW/modifier-select-ui-handler.ts b/src/locales/zh_TW/modifier-select-ui-handler.ts new file mode 100644 index 00000000000..64cf3aa2ba3 --- /dev/null +++ b/src/locales/zh_TW/modifier-select-ui-handler.ts @@ -0,0 +1,14 @@ +import { SimpleTranslationEntries } from "#app/interfaces/locales"; + +export const modifierSelectUiHandler: SimpleTranslationEntries = { + "transfer": "Transfer", + "reroll": "Reroll", + "lockRarities": "Lock Rarities", + "checkTeam": "Check Team", + "transferDesc": "Transfer a held item from one Pokémon to another.", + "rerollDesc": "Spend money to reroll your item options.", + "lockRaritiesDesc": "Lock item rarities on reroll (affects reroll cost).", + "checkTeamDesc": "Check your team or use a form changing item.", + "rerollCost": "₽{{formattedMoney}}", + "itemCost": "₽{{formattedMoney}}" +} as const; diff --git a/src/ui/modifier-select-ui-handler.ts b/src/ui/modifier-select-ui-handler.ts index c403dc28abb..3cfd103b4e2 100644 --- a/src/ui/modifier-select-ui-handler.ts +++ b/src/ui/modifier-select-ui-handler.ts @@ -1,7 +1,7 @@ import BattleScene from "../battle-scene"; import { getPlayerShopModifierTypeOptionsForWave, ModifierTypeOption, TmModifierType } from "../modifier/modifier-type"; import { getPokeballAtlasKey, PokeballType } from "../data/pokeball"; -import { addTextObject, getModifierTierTextTint, getTextColor, TextStyle } from "./text"; +import { addTextObject, getTextStyleOptions, getModifierTierTextTint, getTextColor, TextStyle } from "./text"; import AwaitableUiHandler from "./awaitable-ui-handler"; import { Mode } from "./ui"; import { LockModifierTiersModifier, PokemonHeldItemModifier } from "../modifier/modifier"; @@ -10,6 +10,7 @@ import {Button} from "#enums/buttons"; import MoveInfoOverlay from "./move-info-overlay"; import { allMoves } from "../data/move"; import * as Utils from "./../utils"; +import i18next from "i18next"; export const SHOP_OPTIONS_ROW_LIMIT = 6; @@ -27,6 +28,8 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { private rowCursor: integer = 0; private player: boolean; private rerollCost: integer; + private transferButtonWidth: integer; + private checkButtonWidth: integer; public options: ModifierOption[]; public shopOptionsRows: ModifierOption[][]; @@ -46,22 +49,29 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { this.modifierContainer = this.scene.add.container(0, 0); ui.add(this.modifierContainer); - this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 71, -64); + const canvas = document.createElement("canvas"); + const context = canvas.getContext("2d"); + const [ , styleOptions, , , ] = getTextStyleOptions(TextStyle.PARTY, (this.scene as BattleScene).uiTheme); + context.font = styleOptions.fontSize + "px " + styleOptions.fontFamily; + this.transferButtonWidth = context.measureText(i18next.t("modifierSelectUiHandler:transfer")).width; + this.checkButtonWidth = context.measureText(i18next.t("modifierSelectUiHandler:checkTeam")).width; + + this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 21, -64); this.transferButtonContainer.setName("transfer-btn"); this.transferButtonContainer.setVisible(false); ui.add(this.transferButtonContainer); - const transferButtonText = addTextObject(this.scene, -4, -2, "Transfer", TextStyle.PARTY); + const transferButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:transfer"), TextStyle.PARTY); transferButtonText.setName("text-transfer-btn"); transferButtonText.setOrigin(1, 0); this.transferButtonContainer.add(transferButtonText); - this.checkButtonContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -64); + this.checkButtonContainer = this.scene.add.container((this.scene.game.canvas.width) / 6 - 1, -64); this.checkButtonContainer.setName("use-btn"); this.checkButtonContainer.setVisible(false); ui.add(this.checkButtonContainer); - const checkButtonText = addTextObject(this.scene, -4, -2, "Check Team", TextStyle.PARTY); + const checkButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:checkTeam"), TextStyle.PARTY); checkButtonText.setName("text-use-btn"); checkButtonText.setOrigin(1, 0); this.checkButtonContainer.add(checkButtonText); @@ -71,7 +81,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { this.rerollButtonContainer.setVisible(false); ui.add(this.rerollButtonContainer); - const rerollButtonText = addTextObject(this.scene, -4, -2, "Reroll", TextStyle.PARTY); + const rerollButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:reroll"), TextStyle.PARTY); rerollButtonText.setName("text-reroll-btn"); rerollButtonText.setOrigin(0, 0); this.rerollButtonContainer.add(rerollButtonText); @@ -86,7 +96,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { this.lockRarityButtonContainer.setVisible(false); ui.add(this.lockRarityButtonContainer); - this.lockRarityButtonText = addTextObject(this.scene, -4, -2, "Lock Rarities", TextStyle.PARTY); + this.lockRarityButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:lockRarities"), TextStyle.PARTY); this.lockRarityButtonText.setOrigin(0, 0); this.lockRarityButtonContainer.add(this.lockRarityButtonText); @@ -390,16 +400,16 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { } } else if (cursor === 0) { this.cursorObj.setPosition(6, this.lockRarityButtonContainer.visible ? -72 : -60); - ui.showText("Spend money to reroll your item options."); + ui.showText(i18next.t("modifierSelectUiHandler:rerollDesc")); } else if (cursor === 1) { - this.cursorObj.setPosition((this.scene.game.canvas.width / 6) - 120, -60); - ui.showText("Transfer a held item from one Pokémon to another."); + this.cursorObj.setPosition((this.scene.game.canvas.width - this.transferButtonWidth - this.checkButtonWidth)/6 - 30, -60); + ui.showText(i18next.t("modifierSelectUiHandler:transferDesc")); } else if (cursor === 2) { - this.cursorObj.setPosition((this.scene.game.canvas.width / 6) - 60, -60); - ui.showText("Check your team or use a form changing item."); + this.cursorObj.setPosition((this.scene.game.canvas.width - this.checkButtonWidth)/6 - 10, -60); + ui.showText(i18next.t("modifierSelectUiHandler:checkTeamDesc")); } else { this.cursorObj.setPosition(6, -60); - ui.showText("Lock item rarities on reroll (affects reroll cost)."); + ui.showText(i18next.t("modifierSelectUiHandler:lockRaritiesDesc")); } return ret; @@ -456,7 +466,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { const formattedMoney = Utils.formatMoney(this.scene.moneyFormat, this.rerollCost); - this.rerollCostText.setText(`₽${formattedMoney}`); + this.rerollCostText.setText(i18next.t("modifierSelectUiHandler:rerollCost", { formattedMoney })); this.rerollCostText.setColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED)); this.rerollCostText.setShadowColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED, true)); } @@ -720,7 +730,7 @@ class ModifierOption extends Phaser.GameObjects.Container { const formattedMoney = Utils.formatMoney(scene.moneyFormat, this.modifierTypeOption.cost); - this.itemCostText.setText(`₽${formattedMoney}`); + this.itemCostText.setText(i18next.t("modifierSelectUiHandler:itemCost", { formattedMoney })); this.itemCostText.setColor(getTextColor(textStyle, false, scene.uiTheme)); this.itemCostText.setShadowColor(getTextColor(textStyle, true, scene.uiTheme)); } diff --git a/src/ui/text.ts b/src/ui/text.ts index dd1ac57523a..d192ae076a7 100644 --- a/src/ui/text.ts +++ b/src/ui/text.ts @@ -82,7 +82,7 @@ export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, wi return ret; } -function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ number, Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] { +export function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ number, Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] { let shadowXpos = 4; let shadowYpos = 5; const scale = 0.1666666667; From 2bfefa630b6ca7d3828cc6f4edcbb1ef937178dc Mon Sep 17 00:00:00 2001 From: Mumble Date: Thu, 4 Jul 2024 15:18:09 -0700 Subject: [PATCH 9/9] [Bug] Added new condition for PostDefendContactAbAttr for Magic Guard and Iron Barbs/Rough Skin (#2793) Co-authored-by: Frutescens --- src/data/ability.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/ability.ts b/src/data/ability.ts index 4f4807ed614..d3f871c9c19 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -879,7 +879,7 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr { } applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean { - if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) { + if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) { attacker.damageAndUpdate(Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER); attacker.turnData.damageTaken += Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)); return true;