[Ability] Implement Power Spot & Battery (#2268)
* add battery * add power spot * refactor * remove FieldVariableMovePowerAbAttr * remove showing ability bar * document + cleanup * add unit tests * update test name * update variable names * update multiplier
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@ -1282,17 +1282,18 @@ export class VariableMovePowerBoostAbAttr extends VariableMovePowerAbAttr {
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}
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}
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}
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}
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export class FieldVariableMovePowerAbAttr extends AbAttr {
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/**
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applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
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* Boosts the power of a Pokémon's move under certain conditions.
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//const power = args[0] as Utils.NumberHolder;
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* @extends AbAttr
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return false;
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*/
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}
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export class FieldMovePowerBoostAbAttr extends AbAttr {
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}
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export class FieldMovePowerBoostAbAttr extends FieldVariableMovePowerAbAttr {
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private condition: PokemonAttackCondition;
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private condition: PokemonAttackCondition;
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private powerMultiplier: number;
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private powerMultiplier: number;
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/**
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* @param condition - A function that determines whether the power boost condition is met.
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* @param powerMultiplier - The multiplier to apply to the move's power when the condition is met.
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*/
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constructor(condition: PokemonAttackCondition, powerMultiplier: number) {
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constructor(condition: PokemonAttackCondition, powerMultiplier: number) {
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super(false);
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super(false);
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this.condition = condition;
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this.condition = condition;
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@ -1310,12 +1311,34 @@ export class FieldMovePowerBoostAbAttr extends FieldVariableMovePowerAbAttr {
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}
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}
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}
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}
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/**
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* Boosts the power of a specific type of move.
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* @extends FieldMovePowerBoostAbAttr
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*/
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export class FieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
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export class FieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
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/**
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* @param boostedType - The type of move that will receive the power boost.
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* @param powerMultiplier - The multiplier to apply to the move's power, defaults to 1.5 if not provided.
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*/
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constructor(boostedType: Type, powerMultiplier?: number) {
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constructor(boostedType: Type, powerMultiplier?: number) {
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super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
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super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
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}
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}
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}
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}
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/**
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* Boosts the power of moves in specified categories.
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* @extends FieldMovePowerBoostAbAttr
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*/
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export class AllyMoveCategoryPowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
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/**
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* @param boostedCategories - The categories of moves that will receive the power boost.
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* @param powerMultiplier - The multiplier to apply to the move's power.
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*/
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constructor(boostedCategories: MoveCategory[], powerMultiplier: number) {
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super((pokemon, defender, move) => boostedCategories.includes(move.category), powerMultiplier);
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}
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}
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export class BattleStatMultiplierAbAttr extends AbAttr {
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export class BattleStatMultiplierAbAttr extends AbAttr {
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private battleStat: BattleStat;
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private battleStat: BattleStat;
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private multiplier: number;
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private multiplier: number;
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@ -4548,7 +4571,7 @@ export function initAbilities() {
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new Ability(Abilities.DANCER, 7)
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new Ability(Abilities.DANCER, 7)
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.attr(PostDancingMoveAbAttr),
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.attr(PostDancingMoveAbAttr),
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new Ability(Abilities.BATTERY, 7)
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new Ability(Abilities.BATTERY, 7)
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.unimplemented(),
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.attr(AllyMoveCategoryPowerBoostAbAttr, [MoveCategory.SPECIAL], 1.3),
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new Ability(Abilities.FLUFFY, 7)
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new Ability(Abilities.FLUFFY, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.type === Type.FIRE, 2)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.type === Type.FIRE, 2)
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@ -4660,7 +4683,7 @@ export function initAbilities() {
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.attr(IceFaceMoveImmunityAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE))
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.attr(IceFaceMoveImmunityAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE))
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.POWER_SPOT, 8)
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new Ability(Abilities.POWER_SPOT, 8)
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.unimplemented(),
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.attr(AllyMoveCategoryPowerBoostAbAttr, [MoveCategory.SPECIAL, MoveCategory.PHYSICAL], 1.3),
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new Ability(Abilities.MIMICRY, 8)
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new Ability(Abilities.MIMICRY, 8)
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.unimplemented(),
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.unimplemented(),
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new Ability(Abilities.SCREEN_CLEANER, 8)
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new Ability(Abilities.SCREEN_CLEANER, 8)
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@ -22,7 +22,7 @@ import { BattlerTag, BattlerTagLapseType, EncoreTag, HelpingHandTag, HighestStat
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import { WeatherType } from "../data/weather";
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import { WeatherType } from "../data/weather";
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import { TempBattleStat } from "../data/temp-battle-stat";
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import { TempBattleStat } from "../data/temp-battle-stat";
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from "../data/arena-tag";
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from "../data/arena-tag";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, FieldMoveTypePowerBoostAbAttr } from "../data/ability";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AllyMoveCategoryPowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr } from "../data/ability";
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import PokemonData from "../system/pokemon-data";
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import PokemonData from "../system/pokemon-data";
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import { BattlerIndex } from "../battle";
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import { BattlerIndex } from "../battle";
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import { Mode } from "../ui/ui";
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import { Mode } from "../ui/ui";
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@ -1755,6 +1755,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, move, power);
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applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, move, power);
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if (source.getAlly()?.hasAbilityWithAttr(AllyMoveCategoryPowerBoostAbAttr)) {
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applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, source, this, move, power);
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}
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const fieldAuras = new Set(
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const fieldAuras = new Set(
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this.scene.getField(true)
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this.scene.getField(true)
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.map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr) as FieldMoveTypePowerBoostAbAttr[])
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.map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr) as FieldMoveTypePowerBoostAbAttr[])
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@ -0,0 +1,125 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { TurnEndPhase, } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import Move, { allMoves, MoveCategory } from "#app/data/move.js";
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import { AllyMoveCategoryPowerBoostAbAttr } from "#app/data/ability.js";
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import { NumberHolder } from "#app/utils.js";
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import Pokemon from "#app/field/pokemon.js";
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describe("Abilities - Battery", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.ROCK_SLIDE, Moves.SPLASH, Moves.HEAT_WAVE]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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});
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it("raises the power of allies' special moves by 30%", async () => {
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const moveToBeUsed = Moves.HEAT_WAVE;
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const basePower = allMoves[moveToBeUsed].power;
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await game.startBattle([Species.MAGIKARP, Species.CHARJABUG]);
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game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).toBe(basePower * multiplier);
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});
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it("does not raise the power of allies' non-special moves", async () => {
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const moveToBeUsed = Moves.ROCK_SLIDE;
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const basePower = allMoves[moveToBeUsed].power;
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await game.startBattle([Species.MAGIKARP, Species.CHARJABUG]);
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game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).not.toBe(basePower * multiplier);
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});
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it("does not raise the power of the ability owner's special moves", async () => {
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const moveToBeUsed = Moves.HEAT_WAVE;
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const basePower = allMoves[moveToBeUsed].power;
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await game.startBattle([Species.CHARJABUG, Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[0]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).not.toBe(basePower * multiplier);
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});
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});
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/**
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* Calculates the adjusted applied power of a move.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used by the attacker.
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* @returns The adjusted power of the move.
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*/
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const getAppliedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const powerHolder = new NumberHolder(move.power);
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/**
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* @see AllyMoveCategoryPowerBoostAbAttr
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*/
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if (attacker.getAlly().hasAbilityWithAttr(AllyMoveCategoryPowerBoostAbAttr)) {
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const batteryInstance = new AllyMoveCategoryPowerBoostAbAttr([MoveCategory.SPECIAL], 1.3);
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batteryInstance.applyPreAttack(attacker, false, defender, move, [ powerHolder ]);
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}
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return powerHolder.value;
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};
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/**
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* Retrieves the power multiplier from a Pokémon's ability attribute.
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*
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* @param pokemon - The Pokémon whose ability attributes are being queried.
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* @returns The power multiplier of the `AllyMoveCategoryPowerBoostAbAttr` attribute.
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*/
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const getAttrPowerMultiplier = (pokemon: Pokemon) => {
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const attr = pokemon.getAbilityAttrs(AllyMoveCategoryPowerBoostAbAttr);
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return (attr[0] as AllyMoveCategoryPowerBoostAbAttr)["powerMultiplier"];
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};
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@ -0,0 +1,125 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { TurnEndPhase, } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import Move, { allMoves, MoveCategory } from "#app/data/move.js";
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import { AllyMoveCategoryPowerBoostAbAttr } from "#app/data/ability.js";
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import { NumberHolder } from "#app/utils.js";
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import Pokemon from "#app/field/pokemon.js";
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describe("Abilities - Power Spot", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.ROCK_SLIDE, Moves.SPLASH, Moves.HEAT_WAVE]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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});
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it("raises the power of allies' special moves by 30%", async () => {
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const moveToBeUsed = Moves.HEAT_WAVE;
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const basePower = allMoves[moveToBeUsed].power;
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await game.startBattle([Species.MAGIKARP, Species.STONJOURNER]);
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game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).toBe(basePower * multiplier);
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});
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it("raises the power of allies' physical moves by 30%", async () => {
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const moveToBeUsed = Moves.ROCK_SLIDE;
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const basePower = allMoves[moveToBeUsed].power;
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await game.startBattle([Species.MAGIKARP, Species.STONJOURNER]);
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game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
|
||||||
|
const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
expect(appliedPower).not.toBe(undefined);
|
||||||
|
expect(appliedPower).not.toBe(basePower);
|
||||||
|
expect(appliedPower).toBe(basePower * multiplier);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not raise the power of the ability owner's moves", async () => {
|
||||||
|
const moveToBeUsed = Moves.HEAT_WAVE;
|
||||||
|
const basePower = allMoves[moveToBeUsed].power;
|
||||||
|
|
||||||
|
await game.startBattle([Species.STONJOURNER, Species.MAGIKARP]);
|
||||||
|
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed));
|
||||||
|
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||||
|
|
||||||
|
const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[0]);
|
||||||
|
const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
expect(appliedPower).not.toBe(undefined);
|
||||||
|
expect(appliedPower).toBe(basePower);
|
||||||
|
expect(appliedPower).not.toBe(basePower * multiplier);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the adjusted applied power of a move.
|
||||||
|
*
|
||||||
|
* @param defender - The defending Pokémon.
|
||||||
|
* @param attacker - The attacking Pokémon.
|
||||||
|
* @param move - The move being used by the attacker.
|
||||||
|
* @returns The adjusted power of the move.
|
||||||
|
*/
|
||||||
|
const getAppliedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
|
||||||
|
const powerHolder = new NumberHolder(move.power);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @see AllyMoveCategoryPowerBoostAbAttr
|
||||||
|
*/
|
||||||
|
if (attacker.getAlly().hasAbilityWithAttr(AllyMoveCategoryPowerBoostAbAttr)) {
|
||||||
|
const powerSpotInstance = new AllyMoveCategoryPowerBoostAbAttr([MoveCategory.SPECIAL, MoveCategory.PHYSICAL], 1.3);
|
||||||
|
powerSpotInstance.applyPreAttack(attacker, false, defender, move, [ powerHolder ]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return powerHolder.value;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the power multiplier from a Pokémon's ability attribute.
|
||||||
|
*
|
||||||
|
* @param pokemon - The Pokémon whose ability attributes are being queried.
|
||||||
|
* @returns The power multiplier of the `AllyMoveCategoryPowerBoostAbAttr` attribute.
|
||||||
|
*/
|
||||||
|
const getAttrPowerMultiplier = (pokemon: Pokemon) => {
|
||||||
|
const attr = pokemon.getAbilityAttrs(AllyMoveCategoryPowerBoostAbAttr);
|
||||||
|
|
||||||
|
return (attr[0] as AllyMoveCategoryPowerBoostAbAttr)["powerMultiplier"];
|
||||||
|
};
|
Loading…
Reference in New Issue