Feature: Finish implementing Mind's Eye (#1060)
* Adds in the accuracy and evasion bypass for Mind's Eye * Added comment to new IgnoreOpponentEvasionAbAttr class * Added docs to apply so that it is actually complete
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@ -1356,6 +1356,28 @@ export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
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return true;
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}
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}
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/**
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* Ignores opponent's evasion stat changes when determining if a move hits or not
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* @extends AbAttr
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* @see {@linkcode apply}
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*/
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export class IgnoreOpponentEvasionAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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/**
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* Checks if enemy Pokemon is trapped by an Arena Trap-esque ability
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* @param pokemon N/A
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* @param passive N/A
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* @param cancelled N/A
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* @param args [0] {@linkcode Utils.IntegerHolder} of BattleStat.EVA
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* @returns if evasion level was successfully considered as 0
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*/
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]) {
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(args[0] as Utils.IntegerHolder).value = 0;
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return true;
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}
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}
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export class IntimidateImmunityAbAttr extends AbAttr {
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constructor() {
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@ -3916,8 +3938,9 @@ export function initAbilities() {
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.partial(),
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new Ability(Abilities.MINDS_EYE, 9)
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.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
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.ignorable() // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
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.partial(),
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.attr(ProtectStatAbAttr, BattleStat.ACC)
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.attr(IgnoreOpponentEvasionAbAttr)
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.ignorable(),
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new Ability(Abilities.SUPERSWEET_SYRUP, 9)
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.attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1)
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.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),
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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr } from "./data/ability";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -2650,6 +2650,7 @@ export class MoveEffectPhase extends PokemonPhase {
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const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, user, null, targetEvasionLevel);
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applyAbAttrs(IgnoreOpponentEvasionAbAttr, user, null, targetEvasionLevel);
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applyMoveAttrs(IgnoreOpponentStatChangesAttr, user, target, this.move.getMove(), targetEvasionLevel);
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this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
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