fix more test bugs
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88dcaa3d20
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@ -603,14 +603,13 @@ describe("Moves - Pursuit", () => {
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expectPursuitSucceeded(game.scene.getPlayerField()[1]);
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expectPursuitSucceeded(game.scene.getPlayerField()[1]);
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});
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});
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// fails: mysterious crash
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it("should not hit a switching ally for double damage (hard-switch, player field)", async () => {
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it("should not hit a switching ally for double damage (hard-switch, player field)", async () => {
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// arrange
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// arrange
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await startBattle();
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await startBattle();
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forceMovesLast(game.scene.getPlayerField());
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forceMovesLast(game.scene.getPlayerField());
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// act
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// act
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playerSwitches(0);
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playerSwitches(2);
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playerUsesPursuit(1, BattlerIndex.PLAYER);
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playerUsesPursuit(1, BattlerIndex.PLAYER);
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enemyUses(Moves.SPLASH);
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enemyUses(Moves.SPLASH);
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await runCombatTurn();
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await runCombatTurn();
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@ -365,6 +365,10 @@ export default class GameManager {
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*/
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*/
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doSelectPartyPokemon(slot: number, inPhase = "SwitchPhase") {
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doSelectPartyPokemon(slot: number, inPhase = "SwitchPhase") {
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this.onNextPrompt(inPhase, Mode.PARTY, () => {
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this.onNextPrompt(inPhase, Mode.PARTY, () => {
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if (this.scene.getParty()[slot].isActive(true)) {
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throw new Error("Attempting to switch in a party member that is already active");
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}
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const partyHandler = this.scene.ui.getHandler() as PartyUiHandler;
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const partyHandler = this.scene.ui.getHandler() as PartyUiHandler;
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partyHandler.setCursor(slot);
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partyHandler.setCursor(slot);
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@ -343,6 +343,7 @@ export default class PhaseInterceptor {
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lastTime = currentTime;
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lastTime = currentTime;
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if (timeSpentInPrompt > PROMPT_TIMEOUT && !warned) {
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if (timeSpentInPrompt > PROMPT_TIMEOUT && !warned) {
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warned = true;
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console.error("Prompt handling stalled waiting for prompt:", actionForNextPrompt);
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console.error("Prompt handling stalled waiting for prompt:", actionForNextPrompt);
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expect.fail("Prompt timeout");
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expect.fail("Prompt timeout");
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}
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}
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