Fix charge animation targeting issue
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@ -559,8 +559,6 @@ export abstract class BattleAnim {
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abstract isOppAnim(): boolean;
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abstract isReverseCoords(): boolean;
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private getGraphicFrameData(scene: BattleScene, frames: AnimFrame[]): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> {
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const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
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[AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
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@ -678,6 +676,8 @@ export abstract class BattleAnim {
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pokemonSprite.setAngle(graphicFrameData.angle);
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pokemonSprite.setScale(graphicFrameData.scaleX, graphicFrameData.scaleY);
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pokemonSprite.setData('locked', frame.locked);
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pokemonSprite.setAlpha(frame.opacity / 255);
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pokemonSprite.setVisible(frame.visible && (isUser ? user.visible : target.visible));
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pokemonSprite.setBlendMode(frame.blendType === AnimBlendType.NORMAL ? Phaser.BlendModes.NORMAL : frame.blendType === AnimBlendType.ADD ? Phaser.BlendModes.ADD : Phaser.BlendModes.DIFFERENCE);
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@ -762,7 +762,7 @@ export abstract class BattleAnim {
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if (i === AnimFrameTarget.GRAPHIC)
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spritePriorities.splice(count, spriteCache[i].length - count);
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for (let rs of removedSprites) {
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if (rs !== userSprite && rs !== targetSprite)
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if (!rs.getData('locked') as boolean)
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rs.destroy();
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}
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}
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@ -771,8 +771,6 @@ export abstract class BattleAnim {
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r--;
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},
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onComplete: () => {
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userSprite.setVisible(true);
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targetSprite.setVisible(true);
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const cleanUpAndComplete = () => {
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userSprite.setPosition(0, 0);
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userSprite.setScale(1);
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@ -782,13 +780,19 @@ export abstract class BattleAnim {
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targetSprite.setScale(1);
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targetSprite.setAlpha(1);
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targetSprite.setAngle(0);
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userSprite.setVisible(true);
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targetSprite.setVisible(true);
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms)
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ms.destroy();
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}
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if (this.bgSprite)
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this.bgSprite.destroy();
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if (callback)
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callback();
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};
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms && ms !== userSprite && ms !== targetSprite)
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if (ms && !ms.getData('locked'))
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ms.destroy();
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}
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if (r) {
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@ -820,10 +824,6 @@ export class CommonBattleAnim extends BattleAnim {
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isOppAnim(): boolean {
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return false;
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}
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isReverseCoords(): boolean {
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return false;
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}
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}
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export class MoveAnim extends BattleAnim {
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@ -844,10 +844,6 @@ export class MoveAnim extends BattleAnim {
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isOppAnim(): boolean {
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return !this.user.isPlayer() && Array.isArray(moveAnims.get(this.move));
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}
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isReverseCoords(): boolean {
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return !this.user.isPlayer() === !this.isOppAnim();
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}
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}
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export class MoveChargeAnim extends MoveAnim {
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@ -859,6 +855,10 @@ export class MoveChargeAnim extends MoveAnim {
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this.chargeAnim = chargeAnim;
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}
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isOppAnim(): boolean {
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return !this.user.isPlayer() && Array.isArray(chargeAnims.get(this.chargeAnim));
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}
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getAnim(): AnimConfig {
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return chargeAnims.get(this.chargeAnim) instanceof AnimConfig
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? chargeAnims.get(this.chargeAnim) as AnimConfig
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@ -892,8 +892,10 @@ export function populateAnims() {
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const name = nameMatch[2].toLowerCase();
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if (commonAnimMatchNames.indexOf(name) > -1)
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commonAnimId = commonAnimIds[commonAnimMatchNames.indexOf(name)];
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else if (chargeAnimMatchNames.indexOf(name) > -1)
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else if (chargeAnimMatchNames.indexOf(name) > -1) {
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isOppMove = fields[1].startsWith('name: Opp ');
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chargeAnimId = chargeAnimIds[chargeAnimMatchNames.indexOf(name)];
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}
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}
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const nameIndex = fields[1].indexOf(':', 5) + 1;
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const animName = fields[1].slice(nameIndex, fields[1].indexOf('\n', nameIndex));
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