Add One Hit KO accuracy and make damage 200 BP for bosses
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@ -2301,7 +2301,7 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
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}
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}
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export class OneHitKOAccuracyAttr extends MoveAttr {
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export class OneHitKOAccuracyAttr extends VariableAccuracyAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const accuracy = args[0] as Utils.NumberHolder;
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accuracy.value = 30 + 70 * Math.min(target.level / user.level, 0.5) * 2;
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@ -3704,7 +3704,7 @@ export function initMoves() {
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.punchingMove(),
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new AttackMove(Moves.SCRATCH, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
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new AttackMove(Moves.VISE_GRIP, Type.NORMAL, MoveCategory.PHYSICAL, 55, 100, 30, -1, 0, 1),
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new AttackMove(Moves.GUILLOTINE, Type.NORMAL, MoveCategory.PHYSICAL, -1, 30, 5, -1, 0, 1)
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new AttackMove(Moves.GUILLOTINE, Type.NORMAL, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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new AttackMove(Moves.RAZOR_WIND, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1)
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@ -3753,7 +3753,7 @@ export function initMoves() {
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new AttackMove(Moves.HORN_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 25, -1, 0, 1),
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new AttackMove(Moves.FURY_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, 0, 1)
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.attr(MultiHitAttr),
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new AttackMove(Moves.HORN_DRILL, Type.NORMAL, MoveCategory.PHYSICAL, -1, 30, 5, -1, 0, 1)
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new AttackMove(Moves.HORN_DRILL, Type.NORMAL, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
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@ -3907,7 +3907,7 @@ export function initMoves() {
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.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, -1, 30, 5, -1, 0, 1)
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new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr)
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.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, false)
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@ -4570,7 +4570,7 @@ export function initMoves() {
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new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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.makesContact(false),
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new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, -1, 30, 5, -1, 0, 3)
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new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3)
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@ -2,7 +2,7 @@ import BattleScene, { STARTER_FORM_OVERRIDE, STARTER_SPECIES_OVERRIDE, bypassLog
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
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import * as Utils from './utils';
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import { Moves } from "./data/enums/moves";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr } from "./data/move";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, OneHitKOAccuracyAttr } from "./data/move";
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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@ -30,20 +30,20 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr } from "./data/ability";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { BattleSpec } from "./enums/battle-spec";
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import { Species } from "./data/enums/species";
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import { HealAchv, LevelAchv, MoneyAchv, achvs } from "./system/achv";
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import { HealAchv, LevelAchv, achvs } from "./system/achv";
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import { TrainerSlot, trainerConfigs } from "./data/trainer-config";
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import { TrainerType } from "./data/enums/trainer-type";
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import { EggHatchPhase } from "./egg-hatch-phase";
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import { Egg } from "./data/egg";
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import { vouchers } from "./system/voucher";
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import { loggedInUser, updateUserInfo } from "./account";
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import { DexAttr, PlayerGender, SessionSaveData } from "./system/game-data";
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import { PlayerGender, SessionSaveData } from "./system/game-data";
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import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims";
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import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
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import { battleSpecDialogue, getCharVariantFromDialogue } from "./data/dialogue";
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@ -2514,12 +2514,15 @@ export class MoveEffectPhase extends PokemonPhase {
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if (moveAccuracy.value === -1)
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return true;
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user.scene.applyModifiers(PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy);
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const isOhko = !!this.move.getMove().getAttrs(OneHitKOAccuracyAttr).length;
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if (!isOhko)
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user.scene.applyModifiers(PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy);
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if (this.scene.arena.weather?.weatherType === WeatherType.FOG)
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moveAccuracy.value = Math.floor(moveAccuracy.value * 0.9);
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if (!this.move.getMove().getAttrs(OneHitKOAttr).length && this.scene.arena.getTag(ArenaTagType.GRAVITY))
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if (!isOhko && this.scene.arena.getTag(ArenaTagType.GRAVITY))
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moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67);
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const userAccuracyLevel = new Utils.IntegerHolder(user.summonData.battleStats[BattleStat.ACC]);
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