[Beta][Bug] Preventing Run History encryption (#3933)
* Blah * Thought about it more * Removed excess comment * Purposely tested everything by manually setting bypassLogin to false --------- Co-authored-by: frutescens <info@laptop>
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@ -464,7 +464,7 @@ export class GameData {
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const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
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const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
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const lsItem = localStorage.getItem(lsItemKey);
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const lsItem = localStorage.getItem(lsItemKey);
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if (!lsItem) {
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if (!lsItem) {
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localStorage.setItem(lsItemKey, encrypt("", true));
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localStorage.setItem(lsItemKey, "");
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}
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}
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this.trainerId = systemData.trainerId;
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this.trainerId = systemData.trainerId;
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@ -594,7 +594,7 @@ export class GameData {
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if (lsItem) {
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if (lsItem) {
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const cachedResponse = lsItem;
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const cachedResponse = lsItem;
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if (cachedResponse) {
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if (cachedResponse) {
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const runHistory = JSON.parse(decrypt(cachedResponse, true));
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const runHistory = JSON.parse(decrypt(cachedResponse, bypassLogin));
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return runHistory;
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return runHistory;
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}
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}
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return {};
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return {};
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@ -616,7 +616,7 @@ export class GameData {
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if (lsItem) {
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if (lsItem) {
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const cachedResponse = lsItem;
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const cachedResponse = lsItem;
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if (cachedResponse) {
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if (cachedResponse) {
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const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, true));
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const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, bypassLogin));
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return runHistory;
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return runHistory;
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}
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}
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return {};
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return {};
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@ -652,7 +652,7 @@ export class GameData {
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isVictory: isVictory,
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isVictory: isVictory,
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isFavorite: false,
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isFavorite: false,
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};
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};
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localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), true));
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localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), bypassLogin));
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/**
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/**
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* Networking Code DO NOT DELETE
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* Networking Code DO NOT DELETE
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*
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*
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@ -1368,8 +1368,7 @@ export class GameData {
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} else {
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} else {
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const data = localStorage.getItem(dataKey);
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const data = localStorage.getItem(dataKey);
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if (data) {
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if (data) {
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handleData(decrypt(data, (dataType !== GameDataType.RUN_HISTORY) ? bypassLogin : true));
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handleData(decrypt(data, bypassLogin));
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// This conditional is necessary because at the moment, run history is stored locally only so it has to be decoded from Base64 as if it was local
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}
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}
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resolve(!!data);
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resolve(!!data);
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}
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}
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@ -1418,9 +1417,6 @@ export class GameData {
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const entryKeys = Object.keys(data[key]);
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const entryKeys = Object.keys(data[key]);
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valid = ["isFavorite", "isVictory", "entry"].every(v => entryKeys.includes(v)) && entryKeys.length === 3;
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valid = ["isFavorite", "isVictory", "entry"].every(v => entryKeys.includes(v)) && entryKeys.length === 3;
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});
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});
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if (valid) {
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localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, dataStr);
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}
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break;
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break;
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case GameDataType.SETTINGS:
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case GameDataType.SETTINGS:
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case GameDataType.TUTORIALS:
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case GameDataType.TUTORIALS:
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