Merge branch 'beta' of https://github.com/RedstonewolfX/pokerogue into beta
|
@ -55,7 +55,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
|
|||
- Pokémon Sword/Shield
|
||||
- Pokémon Legends: Arceus
|
||||
- Pokémon Scarlet/Violet
|
||||
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
|
||||
- Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
|
||||
- Lmz (Custom Jungle biome music)
|
||||
- Andr06 (Custom Slum and Sea biome music)
|
||||
|
||||
|
|
28
index.css
|
@ -26,10 +26,36 @@ body {
|
|||
#app {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#app > div:first-child {
|
||||
transform-origin: top !important;
|
||||
transform-origin: center !important;
|
||||
}
|
||||
|
||||
/*
|
||||
Supports automatic vertical centering as suggested in PR#1114, but only via CSS
|
||||
|
||||
Condition factorized to deduce CSS rules:
|
||||
true if (isLandscape && !isMobile() && !hasTouchscreen() || (hasTouchscreen() && !isTouchControlsEnabled))
|
||||
*/
|
||||
|
||||
/* isLandscape && !isMobile() && !hasTouchscreen() */
|
||||
@media (orientation: landscape) and (pointer: fine) {
|
||||
#app {
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
|
||||
@media (pointer: coarse) {
|
||||
/* hasTouchscreen() && !isTouchControlsEnabled */
|
||||
body:has(> #touchControls[class=visible]) #app {
|
||||
align-items: start;
|
||||
}
|
||||
|
||||
body:has(> #touchControls[class=visible]) #app > div:first-child {
|
||||
transform-origin: top !important;
|
||||
}
|
||||
}
|
||||
|
||||
#layout:fullscreen #dpad, #layout:fullscreen {
|
||||
|
|
|
@ -27,7 +27,7 @@
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"opacity": 255,
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|
@ -1069,7 +1069,7 @@
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|
@ -1647,7 +1647,7 @@
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"x": 0,
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|
@ -1759,7 +1759,7 @@
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"x": -25.5,
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|
@ -1870,7 +1870,7 @@
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|
@ -1957,7 +1957,7 @@
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Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.9 KiB |
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}
|
After Width: | Height: | Size: 441 B |
|
@ -813,10 +813,6 @@ export default class Move implements Localizable {
|
|||
power.value *= typeBoost.boostValue;
|
||||
}
|
||||
|
||||
if (source.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() && this.type === Type.GROUND && this.moveTarget === MoveTarget.ALL_NEAR_OTHERS) {
|
||||
power.value /= 2;
|
||||
}
|
||||
|
||||
applyMoveAttrs(VariablePowerAttr, source, target, this, power);
|
||||
|
||||
source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
|
||||
|
@ -6956,6 +6952,7 @@ export function initMoves() {
|
|||
.makesContact(false),
|
||||
new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1)
|
||||
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
|
||||
.makesContact(false)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS),
|
||||
new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
|
||||
|
@ -7349,6 +7346,7 @@ export function initMoves() {
|
|||
new AttackMove(Moves.MAGNITUDE, Type.GROUND, MoveCategory.PHYSICAL, -1, 100, 30, -1, 0, 2)
|
||||
.attr(PreMoveMessageAttr, magnitudeMessageFunc)
|
||||
.attr(MagnitudePowerAttr)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
|
||||
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
|
||||
.makesContact(false)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS),
|
||||
|
@ -8223,6 +8221,7 @@ export function initMoves() {
|
|||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.BULLDOZE, Type.GROUND, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 5)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
|
||||
.makesContact(false)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS),
|
||||
new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5)
|
||||
|
@ -9112,7 +9111,7 @@ export function initMoves() {
|
|||
.condition(failIfDampCondition)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
|
||||
.attr(IncrementMovePriorityAttr, (user, target, move) =>user.scene.arena.getTerrainType()===TerrainType.GRASSY&&user.isGrounded()),
|
||||
.attr(IncrementMovePriorityAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && user.isGrounded()),
|
||||
new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && target.isGrounded() ? 2 : 1),
|
||||
new AttackMove(Moves.TERRAIN_PULSE, Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 8)
|
||||
|
|
|
@ -684,7 +684,7 @@ export const pokemonFormChanges: PokemonFormChanges = {
|
|||
new SpeciesFormChange(Species.GROUDON, "", SpeciesFormKey.PRIMAL, new SpeciesFormChangeItemTrigger(FormChangeItem.RED_ORB))
|
||||
],
|
||||
[Species.RAYQUAZA]: [
|
||||
new SpeciesFormChange(Species.RAYQUAZA, "", SpeciesFormKey.MEGA, new SpeciesFormChangeCompoundTrigger(new SpeciesFormChangeItemTrigger(FormChangeItem.RAYQUAZITE), new SpeciesFormChangeMoveLearnedTrigger(Moves.DRAGON_ASCENT)))
|
||||
new SpeciesFormChange(Species.RAYQUAZA, "", SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.RAYQUAZITE))
|
||||
],
|
||||
[Species.DEOXYS]: [
|
||||
new SpeciesFormChange(Species.DEOXYS, "normal", "attack", new SpeciesFormChangeItemTrigger(FormChangeItem.SHARP_METEORITE)),
|
||||
|
|
|
@ -746,7 +746,7 @@ export class Arena {
|
|||
case Biome.TOWN:
|
||||
return 7.288;
|
||||
case Biome.PLAINS:
|
||||
return 7.693;
|
||||
return 17.485;
|
||||
case Biome.GRASS:
|
||||
return 1.995;
|
||||
case Biome.TALL_GRASS:
|
||||
|
@ -774,13 +774,13 @@ export class Arena {
|
|||
case Biome.DESERT:
|
||||
return 1.143;
|
||||
case Biome.ICE_CAVE:
|
||||
return 15.010;
|
||||
return 0.000;
|
||||
case Biome.MEADOW:
|
||||
return 3.891;
|
||||
case Biome.POWER_PLANT:
|
||||
return 2.810;
|
||||
return 9.447;
|
||||
case Biome.VOLCANO:
|
||||
return 5.116;
|
||||
return 17.637;
|
||||
case Biome.GRAVEYARD:
|
||||
return 3.232;
|
||||
case Biome.DOJO:
|
||||
|
|
|
@ -95,6 +95,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
public metLevel: integer;
|
||||
public metBiome: Biome | -1;
|
||||
public metSpecies: Species;
|
||||
public metWave: number;
|
||||
public luck: integer;
|
||||
public pauseEvolutions: boolean;
|
||||
public pokerus: boolean;
|
||||
|
@ -194,6 +195,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.luck = dataSource.luck;
|
||||
this.metBiome = dataSource.metBiome;
|
||||
this.metSpecies = dataSource.metSpecies ?? (this.metBiome !== -1 ? this.species.speciesId : this.species.getRootSpeciesId(true));
|
||||
this.metWave = dataSource.metWave ?? (this.metBiome === -1 ? -1 : 0);
|
||||
this.pauseEvolutions = dataSource.pauseEvolutions;
|
||||
this.pokerus = !!dataSource.pokerus;
|
||||
this.evoCounter = dataSource.evoCounter ?? 0;
|
||||
|
@ -240,6 +242,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.metLevel = level;
|
||||
this.metBiome = scene.currentBattle ? scene.arena.biomeType : -1;
|
||||
this.metSpecies = species.speciesId;
|
||||
this.metWave = scene.currentBattle ? scene.currentBattle.waveIndex : -1;
|
||||
this.pokerus = false;
|
||||
|
||||
if (level > 1) {
|
||||
|
@ -4081,6 +4084,7 @@ export class PlayerPokemon extends Pokemon {
|
|||
newPokemon.metLevel = this.metLevel;
|
||||
newPokemon.metBiome = this.metBiome;
|
||||
newPokemon.metSpecies = this.metSpecies;
|
||||
newPokemon.metWave = this.metWave;
|
||||
newPokemon.fusionSpecies = this.fusionSpecies;
|
||||
newPokemon.fusionFormIndex = this.fusionFormIndex;
|
||||
newPokemon.fusionAbilityIndex = this.fusionAbilityIndex;
|
||||
|
@ -4088,6 +4092,7 @@ export class PlayerPokemon extends Pokemon {
|
|||
newPokemon.fusionVariant = this.fusionVariant;
|
||||
newPokemon.fusionGender = this.fusionGender;
|
||||
newPokemon.fusionLuck = this.fusionLuck;
|
||||
newPokemon.usedTMs = this.usedTMs;
|
||||
|
||||
this.scene.getParty().push(newPokemon);
|
||||
newPokemon.evolve((!isFusion ? newEvolution : new FusionSpeciesFormEvolution(this.id, newEvolution)), evoSpecies);
|
||||
|
@ -4779,6 +4784,7 @@ export class EnemyPokemon extends Pokemon {
|
|||
this.pokeball = pokeballType;
|
||||
this.metLevel = this.level;
|
||||
this.metBiome = this.scene.arena.biomeType;
|
||||
this.metWave = this.scene.currentBattle.waveIndex;
|
||||
this.metSpecies = this.species.speciesId;
|
||||
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
|
||||
|
||||
|
|
|
@ -241,12 +241,15 @@ export class LoadingScene extends SceneBase {
|
|||
const lang = i18next.resolvedLanguage;
|
||||
if (lang !== "en") {
|
||||
if (Utils.verifyLang(lang)) {
|
||||
this.loadAtlas(`statuses_${lang}`, "");
|
||||
this.loadAtlas(`types_${lang}`, "");
|
||||
} else {
|
||||
// Fallback to English
|
||||
this.loadAtlas("statuses", "");
|
||||
this.loadAtlas("types", "");
|
||||
}
|
||||
} else {
|
||||
this.loadAtlas("statuses", "");
|
||||
this.loadAtlas("types", "");
|
||||
}
|
||||
const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"];
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"cancel": "Abbrechen",
|
||||
"memoString": "Wesen: {{natureFragment}}\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "Herkunft: {{biome}}\nMit Lv. {{level}} erhalten.",
|
||||
"normal": "Herkunft: {{biome}} - Welle {{wave}}\nMit Lv. {{level}} erhalten.",
|
||||
"apparently": "Herkunft: {{biome}}\nOffenbar mit Lv. {{level}} erhalten."
|
||||
},
|
||||
"natureFragment": {
|
||||
|
|
|
@ -108,7 +108,7 @@
|
|||
"forest": "PMD EoS Dusk Forest",
|
||||
"grass": "PMD EoS Apple Woods",
|
||||
"graveyard": "PMD EoS Mystifying Forest",
|
||||
"ice_cave": "PMD EoS Vast Ice Mountain",
|
||||
"ice_cave": "Firel - -60F",
|
||||
"island": "PMD EoS Craggy Coast",
|
||||
"jungle": "Lmz - Jungle",
|
||||
"laboratory": "Firel - Laboratory",
|
||||
|
@ -116,8 +116,8 @@
|
|||
"meadow": "PMD EoS Sky Peak Forest",
|
||||
"metropolis": "Firel - Metropolis",
|
||||
"mountain": "PMD EoS Mt. Horn",
|
||||
"plains": "PMD EoS Sky Peak Prairie",
|
||||
"power_plant": "PMD EoS Far Amp Plains",
|
||||
"plains": "Firel - Route 888",
|
||||
"power_plant": "Firel - The Klink",
|
||||
"ruins": "PMD EoS Deep Sealed Ruin",
|
||||
"sea": "Andr06 - Marine Mystique",
|
||||
"seabed": "Firel - Seabed",
|
||||
|
@ -128,7 +128,7 @@
|
|||
"tall_grass": "PMD EoS Foggy Forest",
|
||||
"temple": "PMD EoS Aegis Cave",
|
||||
"town": "PMD EoS Random Dungeon Theme 3",
|
||||
"volcano": "PMD EoS Steam Cave",
|
||||
"volcano": "Firel - Twisturn Volcano",
|
||||
"wasteland": "PMD EoS Hidden Highland",
|
||||
"encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)",
|
||||
"encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)",
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
"option": {
|
||||
"1": {
|
||||
"label": "Dig for Valuables",
|
||||
"tooltip": "(-) Lose Healing Items in Shops\n(+) Gain Amazing Items",
|
||||
"selected": "You wade through the garbage pile, becoming mired in filth.$There's no way any respectable shopkeepers\nwill sell you anything in your grimy state!$You'll just have to make do without shop healing items.$However, you found some incredible items in the garbage!"
|
||||
"tooltip": "(-) Items in Shops Cost 3x\n(+) Gain Amazing Items",
|
||||
"selected": "You wade through the garbage pile, becoming mired in filth.$There's no way any respectable shopkeeper would\nsell you items at the normal rate in your grimy state!$You'll have to pay extra for items now.$However, you found some incredible items in the garbage!"
|
||||
},
|
||||
"2": {
|
||||
"label": "Investigate Further",
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"cancel": "Cancel",
|
||||
"memoString": "{{natureFragment}} nature,\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "met at Lv{{level}},\n{{biome}}.",
|
||||
"normal": "met at Lv{{level}},\n{{biome}}, Wave {{wave}}.",
|
||||
"apparently": "apparently met at Lv{{level}},\n{{biome}}."
|
||||
},
|
||||
"natureFragment": {
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"cancel": "Salir",
|
||||
"memoString": "Naturaleza {{natureFragment}},\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "encontrado al Nv. {{level}},\n{{biome}}.",
|
||||
"normal": "encontrado al Nv. {{level}},\n{{biome}}, Oleada {{wave}}.",
|
||||
"apparently": "aparentemente encontrado al Nv. {{level}},\n{{biome}}."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,7 +44,10 @@
|
|||
"moveNotImplemented": "{{moveName}} n’est pas encore implémenté et ne peut pas être sélectionné.",
|
||||
"moveNoPP": "Il n’y a plus de PP pour\ncette capacité !",
|
||||
"moveDisabled": "{{moveName}} est sous entrave !",
|
||||
"canOnlyUseMove": "{{pokemonName}} ne peut utiliser\nque la capacité {{moveName}} !",
|
||||
"moveCannotBeSelected": "La capacité {{moveName}}\nne peut pas être choisie !",
|
||||
"disableInterruptedMove": "Il y a une entrave sur la capacité {{moveName}}\nde{{pokemonNameWithAffix}} !",
|
||||
"throatChopInterruptedMove": "Exécu-Son empêche {{pokemonName}}\nd’utiliser la capacité !",
|
||||
"noPokeballForce": "Une force mystérieuse\nempêche l’utilisation des Poké Balls.",
|
||||
"noPokeballTrainer": "Le Dresseur détourne la Ball\nVoler, c’est mal !",
|
||||
"noPokeballMulti": "Impossible ! On ne peut pas viser\nquand il y a deux Pokémon !",
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
"yes": "Oui",
|
||||
"no": "Non",
|
||||
"disclaimer": "AVERTISSEMENT",
|
||||
"disclaimerDescription": "Ce jeu n’est pas un produit fini et peut contenir des problèmes de jouabilité, dont de possibles pertes de sauvegardes,\ndes modifications sans avertissement et pourrait ou non encore être mis à jour ou terminé.",
|
||||
"disclaimerDescription": "Ce jeu n’est pas un produit fini.\nIl peut contenir des problèmes de jouabilité, dont de possibles pertes de sauvegardes,\ndes modifications sans avertissement et pourrait à tout moment cesser d’être mis à jour.",
|
||||
"choosePokemon": "Sélectionnez un Pokémon.",
|
||||
"renamePokemon": "Renommer le Pokémon",
|
||||
"rename": "Renommer",
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
"switchedStat": "{{pokemonName}} et sa cible échangent leur {{stat}} !",
|
||||
"sharedGuard": "{{pokemonName}} additionne sa garde à celle de sa cible et redistribue le tout équitablement !",
|
||||
"sharedPower": "{{pokemonName}} additionne sa force à celle de sa cible et redistribue le tout équitablement !",
|
||||
"shiftedStats": "{{pokemonName}} échange {{statToSwitch}} et {{statToSwitchWith}} !",
|
||||
"goingAllOutForAttack": "{{pokemonName}} a pris\ncette capacité au sérieux !",
|
||||
"regainedHealth": "{{pokemonName}}\nrécupère des PV !",
|
||||
"keptGoingAndCrashed": "{{pokemonName}}\ns’écrase au sol !",
|
||||
|
@ -67,5 +68,7 @@
|
|||
"swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !",
|
||||
"exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !",
|
||||
"safeguard": "{{targetName}} est protégé\npar la capacité Rune Protect !",
|
||||
"substituteOnOverlap": "{{pokemonName}} a déjà\nun clone !",
|
||||
"substituteNotEnoughHp": "Mais il est trop faible\npour créer un clone !",
|
||||
"afterYou": "{{pokemonName}} accepte\navec joie !"
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
"ALL": "Tout",
|
||||
"PASS_BATON": "Relais",
|
||||
"UNPAUSE_EVOLUTION": "Réactiver Évolution",
|
||||
"PAUSE_EVOLUTION": "Interrompre Évolution",
|
||||
"REVIVE": "Ranimer",
|
||||
"RENAME": "Renommer",
|
||||
"choosePokemon": "Sélectionnez un Pokémon.",
|
||||
|
@ -23,6 +24,7 @@
|
|||
"tooManyItems": "{{pokemonName}} porte trop\nd’exemplaires de cet objet !",
|
||||
"anyEffect": "Cela n’aura aucun effet.",
|
||||
"unpausedEvolutions": "{{pokemonName}} peut de nouveau évoluer.",
|
||||
"pausedEvolutions": "{{pokemonName}} ne peut plus évoluer.",
|
||||
"unspliceConfirmation": "Voulez-vous vraiment séparer {{fusionName}}\nde {{pokemonName}} ? {{fusionName}} sera perdu.",
|
||||
"wasReverted": "{{fusionName}} est redevenu {{pokemonName}}.",
|
||||
"releaseConfirmation": "Voulez-vous relâcher {{pokemonName}} ?",
|
||||
|
@ -44,4 +46,4 @@
|
|||
"untilWeMeetAgain": "À la prochaine, {{pokemonName}} !",
|
||||
"sayonara": "Sayonara, {{pokemonName}} !",
|
||||
"smellYaLater": "À la revoyure, {{pokemonName}} !"
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"cancel": "Annuler",
|
||||
"memoString": "{{natureFragment}} de nature,\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "rencontré au N.{{level}},\n{{biome}}.",
|
||||
"normal": "rencontré au N.{{level}},\n{{biome}}, Vague {{wave}}.",
|
||||
"apparently": "apparemment rencontré au N.{{level}},\n{{biome}}."
|
||||
},
|
||||
"natureFragment": {
|
||||
|
|
|
@ -94,7 +94,7 @@
|
|||
"caitlin": "Percila",
|
||||
"malva": "Malva",
|
||||
"siebold": "Narcisse",
|
||||
"wikstrom": "Tileo",
|
||||
"wikstrom": "Thyméo",
|
||||
"drasna": "Dracéna",
|
||||
"hala": "Pectorius",
|
||||
"molayne": "Molène",
|
||||
|
|
|
@ -6,5 +6,5 @@
|
|||
"pokerus": "Chaque jour, 3 starters tirés aléatoirement ont un contour violet.\n$Si un starter que vous possédez l’a, essayez de l’ajouter à votre équipe. Vérifiez bien son résumé !",
|
||||
"statChange": "Les changements de stats persistent à travers\nles combats tant que le Pokémon n’est pas rappelé.\n$Vos Pokémon sont rappelés avant un combat de\nDresseur et avant d’entrer dans un nouveau biome.\n$Vous pouvez voir en combat les changements de stats\nd’un Pokémon en maintenant C ou Maj.\n$Vous pouvez également voir les capacités de l’adversaire\nen maintenant V.\n$Seules les capacités que le Pokémon a utilisées dans\nce combat sont consultables.",
|
||||
"selectItem": "Après chaque combat, vous avez le choix entre 3 objets\ntirés au sort. Vous ne pouvez en prendre qu’un.\n$Cela peut être des objets consommables, des objets à\nfaire tenir, ou des objets passifs aux effets permanents.\n$La plupart des effets des objets non-consommables se cumuleront de diverses manières.\n$Certains objets n’apparaitront que s’ils ont une utilité immédiate, comme les objets d’évolution.\n$Vous pouvez aussi transférer des objets tenus entre\nPokémon en utilisant l’option de transfert.\n$L’option de transfert apparait en bas à droite dès\nqu’un Pokémon de l’équipe porte un objet.\n$Vous pouvez acheter des consommables avec de\nl’argent. Plus vous progressez, plus le choix sera large.\n$Choisir un des objets gratuits déclenchera le prochain\ncombat, donc faites bien tous vos achats avant.",
|
||||
"eggGacha": "Depuis cet écran, vous pouvez utiliser vos coupons\npour recevoir Œufs de Pokémon au hasard.\n$Les Œufs éclosent après avoir remporté un certain nombre de combats. Plus ils sont rares, plus ils mettent de temps.\n$Les Pokémon éclos ne rejoindront pas votre équipe, mais seront ajoutés à vos starters.\n$Les Pokémon issus d’Œufs ont généralement de meilleurs IV que les Pokémon sauvages.\n$Certains Pokémon ne peuvent être obtenus que dans des Œufs.\n$Il y a 3 différentes machines à actionner avec différents\nbonus, prenez celle qui vous convient le mieux !"
|
||||
"eggGacha": "Depuis cet écran, vous pouvez utiliser vos coupons\npour recevoir Œufs de Pokémon au hasard.\n$Les Œufs éclosent après avoir remporté un certain nombre de combats.\n$Plus ils sont rares, plus ils mettent de temps.\n$Les Pokémon éclos ne rejoindront pas votre équipe, mais seront ajoutés à vos starters.\n$Les Pokémon issus d’Œufs ont généralement de meilleurs IV que les Pokémon sauvages.\n$Certains Pokémon ne peuvent être obtenus que dans des Œufs.\n$Il y a 3 différentes machines à actionner avec différents\nbonus, prenez celle qui vous convient le mieux !"
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"cancel": "Annulla",
|
||||
"memoString": "Natura {{natureFragment}},\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "incontrato al Lv.{{level}},\n{{biome}}.",
|
||||
"normal": "incontrato al Lv.{{level}},\n{{biome}}, Onda {{wave}}.",
|
||||
"apparently": "apparentemente incontrato al Lv.{{level}},\n{{biome}}."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"cancel": "キャンセル",
|
||||
"memoString": "{{natureFragment}}な性格。\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "{{biome}}で\nLv.{{level}}の時に出会った。",
|
||||
"normal": "ラウンド{{wave}}に{{biome}}で\nLv.{{level}}の時に出会った。",
|
||||
"apparently": "{{biome}}で\nLv.{{level}}の時に出会ったようだ。"
|
||||
},
|
||||
"natureFragment": {
|
||||
|
|
|
@ -13,8 +13,10 @@
|
|||
"ALL": "전부",
|
||||
"PASS_BATON": "배턴터치한다",
|
||||
"UNPAUSE_EVOLUTION": "진화 재개",
|
||||
"PAUSE_EVOLUTION": "진화 중지",
|
||||
"REVIVE": "되살린다",
|
||||
"RENAME": "닉네임 바꾸기",
|
||||
"SELECT": "선택한다",
|
||||
"choosePokemon": "포켓몬을 선택하세요.",
|
||||
"doWhatWithThisPokemon": "포켓몬을 어떻게 하겠습니까?",
|
||||
"noEnergy": "{{pokemonName}}[[는]] 싸울 수 있는\n기력이 남아 있지 않습니다!",
|
||||
|
@ -23,6 +25,7 @@
|
|||
"tooManyItems": "{{pokemonName}}[[는]] 지닌 도구의 수가\n너무 많습니다",
|
||||
"anyEffect": "써도 효과가 없다.",
|
||||
"unpausedEvolutions": "{{pokemonName}}의 진화가 재개되었다.",
|
||||
"pausedEvolutions": "{{pokemonName}}[[가]] 진화하지 않도록 했다.",
|
||||
"unspliceConfirmation": "{{pokemonName}}로부터 {{fusionName}}의 융합을 해제하시겠습니까?\n{{fusionName}}는 사라지게 됩니다.",
|
||||
"wasReverted": "{{fusionName}}은 {{pokemonName}}의 모습으로 돌아갔습니다!",
|
||||
"releaseConfirmation": "{{pokemonName}}[[를]]\n정말 놓아주겠습니까?",
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"cancel": "그만둔다",
|
||||
"memoString": "{{natureFragment}}.\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "{{biome}}에서\n레벨 {{level}}일 때 만났다.",
|
||||
"normal": "{{biome}}에서 웨이브{{wave}},\n레벨 {{level}}일 때 만났다.",
|
||||
"apparently": "{{biome}}에서\n레벨 {{level}}일 때 만난 것 같다."
|
||||
},
|
||||
"natureFragment": {
|
||||
|
|
|
@ -11,6 +11,10 @@
|
|||
"expGainsSpeed": "경험치 획득 속도",
|
||||
"expPartyDisplay": "파티 경험치 표시",
|
||||
"skipSeenDialogues": "본 대화 생략",
|
||||
"eggSkip": "알 스킵",
|
||||
"never": "안 함",
|
||||
"always": "항상",
|
||||
"ask": "확인하기",
|
||||
"battleStyle": "시합 룰",
|
||||
"enableRetries": "재도전 허용",
|
||||
"hideIvs": "개체값탐지기 효과 끄기",
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
"cancel": "Cancelar",
|
||||
"memoString": "Natureza {{natureFragment}},\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "encontrado no Nv.{{level}},\n{{biome}}.",
|
||||
"normal": "encontrado no Nv.{{level}},\n{{biome}}, Onda {{wave}}.",
|
||||
"apparently": "aparentemente encontrado no Nv.{{level}},\n{{biome}}."
|
||||
},
|
||||
"natureFragment": {
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
"memoString": "{{natureFragment}} 性格,\n{{metFragment}}",
|
||||
"metFragment": {
|
||||
"normal": "met at Lv{{level}},\n{{biome}}.",
|
||||
"normal": "met at Lv{{level}},\n{{biome}}, Wave {{wave}}.",
|
||||
"apparently": "命中注定般地相遇于Lv.{{level}},\n{{biome}}。"
|
||||
},
|
||||
"natureFragment": {
|
||||
|
|
|
@ -70,6 +70,8 @@ class DefaultOverrides {
|
|||
[PokeballType.MASTER_BALL]: 0,
|
||||
},
|
||||
};
|
||||
/** Set to `true` to show all tutorials */
|
||||
readonly BYPASS_TUTORIAL_SKIP: boolean = false;
|
||||
|
||||
// ----------------
|
||||
// PLAYER OVERRIDES
|
||||
|
|
|
@ -216,8 +216,8 @@ export class EncounterPhase extends BattlePhase {
|
|||
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||
if (!this.loaded) {
|
||||
//@ts-ignore
|
||||
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => { // TODO: get rid of ts-ignore
|
||||
this.trySetWeatherIfNewBiome(); // Set weather before session gets saved
|
||||
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => {
|
||||
this.scene.disableMenu = false;
|
||||
if (!success) {
|
||||
return this.scene.reset(true);
|
||||
|
@ -250,10 +250,6 @@ export class EncounterPhase extends BattlePhase {
|
|||
}
|
||||
}
|
||||
|
||||
if (!this.loaded) {
|
||||
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
|
||||
}
|
||||
|
||||
const enemyField = this.scene.getEnemyField();
|
||||
this.scene.tweens.add({
|
||||
targets: [this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer].flat(),
|
||||
|
@ -519,4 +515,18 @@ export class EncounterPhase extends BattlePhase {
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set biome weather if and only if this encounter is the start of a new biome.
|
||||
*
|
||||
* By using function overrides, this should happen if and only if this phase
|
||||
* is exactly a NewBiomeEncounterPhase or an EncounterPhase (to account for
|
||||
* Wave 1 of a Daily Run), but NOT NextEncounterPhase (which starts the next
|
||||
* wave in the same biome).
|
||||
*/
|
||||
trySetWeatherIfNewBiome(): void {
|
||||
if (!this.loaded) {
|
||||
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,8 +17,6 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
|
|||
}
|
||||
}
|
||||
|
||||
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
|
||||
|
||||
for (const pokemon of this.scene.getParty().filter(p => p.isOnField())) {
|
||||
applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null);
|
||||
}
|
||||
|
@ -41,4 +39,11 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
|
|||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Set biome weather.
|
||||
*/
|
||||
trySetWeatherIfNewBiome(): void {
|
||||
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -67,4 +67,10 @@ export class NextEncounterPhase extends EncounterPhase {
|
|||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Do nothing (since this is simply the next wave in the same biome).
|
||||
*/
|
||||
trySetWeatherIfNewBiome(): void {
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,8 +38,9 @@ export default class PokemonData {
|
|||
public status: Status | null;
|
||||
public friendship: integer;
|
||||
public metLevel: integer;
|
||||
public metBiome: Biome | -1;
|
||||
public metBiome: Biome | -1; // -1 for starters
|
||||
public metSpecies: Species;
|
||||
public metWave: number; // 0 for unknown (previous saves), -1 for starters
|
||||
public luck: integer;
|
||||
public pauseEvolutions: boolean;
|
||||
public pokerus: boolean;
|
||||
|
@ -90,14 +91,14 @@ export default class PokemonData {
|
|||
this.metLevel = source.metLevel || 5;
|
||||
this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
|
||||
this.metSpecies = source.metSpecies;
|
||||
this.metWave = source.metWave ?? (this.metBiome === -1 ? -1 : 0);
|
||||
this.luck = source.luck !== undefined ? source.luck : (source.shiny ? (source.variant + 1) : 0);
|
||||
if (!forHistory) {
|
||||
this.pauseEvolutions = !!source.pauseEvolutions;
|
||||
this.evoCounter = source.evoCounter ?? 0;
|
||||
}
|
||||
this.pokerus = !!source.pokerus;
|
||||
|
||||
this.evoCounter = source.evoCounter ?? 0;
|
||||
|
||||
this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies;
|
||||
this.fusionFormIndex = source.fusionFormIndex;
|
||||
this.fusionAbilityIndex = source.fusionAbilityIndex;
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Arena - Grassy Terrain", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemyLevel(1)
|
||||
.enemySpecies(Species.SHUCKLE)
|
||||
.enemyAbility(Abilities.STURDY)
|
||||
.enemyMoveset(Moves.FLY)
|
||||
.moveset([Moves.GRASSY_TERRAIN, Moves.EARTHQUAKE])
|
||||
.ability(Abilities.NO_GUARD);
|
||||
});
|
||||
|
||||
it("halves the damage of Earthquake", async () => {
|
||||
await game.classicMode.startBattle([Species.TAUROS]);
|
||||
|
||||
const eq = allMoves[Moves.EARTHQUAKE];
|
||||
vi.spyOn(eq, "calculateBattlePower");
|
||||
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(eq.calculateBattlePower).toHaveReturnedWith(100);
|
||||
|
||||
game.move.select(Moves.GRASSY_TERRAIN);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(eq.calculateBattlePower).toHaveReturnedWith(50);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("Does not halve the damage of Earthquake if opponent is not grounded", async () => {
|
||||
await game.classicMode.startBattle([Species.NINJASK]);
|
||||
|
||||
const eq = allMoves[Moves.EARTHQUAKE];
|
||||
vi.spyOn(eq, "calculateBattlePower");
|
||||
|
||||
game.move.select(Moves.GRASSY_TERRAIN);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(eq.calculateBattlePower).toHaveReturnedWith(100);
|
||||
}, TIMEOUT);
|
||||
});
|
|
@ -24,7 +24,8 @@ import { Moves } from "#enums/moves";
|
|||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { Species } from "#enums/species";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Biome } from "#app/enums/biome";
|
||||
|
||||
describe("Test Battle Phase", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -290,22 +291,27 @@ describe("Test Battle Phase", () => {
|
|||
expect(game.scene.currentBattle.turn).toBeGreaterThan(turn);
|
||||
}, 20000);
|
||||
|
||||
it("to next wave with pokemon killed, single", async () => {
|
||||
it("does not set new weather if staying in same biome", async () => {
|
||||
const moveToUse = Moves.SPLASH;
|
||||
game.override.battleType("single");
|
||||
game.override.starterSpecies(Species.MEWTWO);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyAbility(Abilities.HYDRATION);
|
||||
game.override.ability(Abilities.ZEN_MODE);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.startingWave(3);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.starterSpecies(Species.MEWTWO)
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.enemyAbility(Abilities.HYDRATION)
|
||||
.ability(Abilities.ZEN_MODE)
|
||||
.startingLevel(2000)
|
||||
.startingWave(3)
|
||||
.startingBiome(Biome.LAKE)
|
||||
.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
const waveIndex = game.scene.currentBattle.waveIndex;
|
||||
game.move.select(moveToUse);
|
||||
|
||||
vi.spyOn(game.scene.arena, "trySetWeather");
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
expect(game.scene.arena.trySetWeather).not.toHaveBeenCalled();
|
||||
expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex);
|
||||
}, 20000);
|
||||
|
||||
|
|
|
@ -38,16 +38,15 @@ describe("Reload", () => {
|
|||
it("should not have RNG inconsistencies after a biome switch", async () => {
|
||||
game.override
|
||||
.startingWave(10)
|
||||
.startingBiome(Biome.CAVE) // Will lead to biomes with randomly generated weather
|
||||
.battleType("single")
|
||||
.startingLevel(100)
|
||||
.enemyLevel(1000)
|
||||
.startingLevel(100) // Avoid levelling up
|
||||
.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
|
||||
.disableTrainerWaves()
|
||||
.moveset([Moves.KOWTOW_CLEAVE])
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
await game.dailyMode.startBattle();
|
||||
|
||||
// Transition from Daily Run Wave 10 to Wave 11 in order to trigger biome switch
|
||||
// Transition from Wave 10 to Wave 11 in order to trigger biome switch
|
||||
game.move.select(Moves.KOWTOW_CLEAVE);
|
||||
await game.phaseInterceptor.to("DamagePhase");
|
||||
await game.doKillOpponents();
|
||||
|
@ -63,6 +62,34 @@ describe("Reload", () => {
|
|||
expect(preReloadRngState).toBe(postReloadRngState);
|
||||
}, 20000);
|
||||
|
||||
it("should not have weather inconsistencies after a biome switch", async () => {
|
||||
game.override
|
||||
.startingWave(10)
|
||||
.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
|
||||
.battleType("single")
|
||||
.startingLevel(100) // Avoid levelling up
|
||||
.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
|
||||
.disableTrainerWaves()
|
||||
.moveset([Moves.KOWTOW_CLEAVE])
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
await game.classicMode.startBattle(); // Apparently daily mode would override the biome
|
||||
|
||||
// Transition from Wave 10 to Wave 11 in order to trigger biome switch
|
||||
game.move.select(Moves.KOWTOW_CLEAVE);
|
||||
await game.phaseInterceptor.to("DamagePhase");
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
expect(game.phaseInterceptor.log).toContain("NewBiomeEncounterPhase");
|
||||
|
||||
const preReloadWeather = game.scene.arena.weather;
|
||||
|
||||
await game.reload.reloadSession();
|
||||
|
||||
const postReloadWeather = game.scene.arena.weather;
|
||||
|
||||
expect(postReloadWeather).toStrictEqual(preReloadWeather);
|
||||
}, 20000);
|
||||
|
||||
it("should not have RNG inconsistencies at a Daily run wild Pokemon fight", async () => {
|
||||
await game.dailyMode.startBattle();
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@ import TargetSelectUiHandler from "#app/ui/target-select-ui-handler";
|
|||
import { Mode } from "#app/ui/ui";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { ExpNotification } from "#enums/exp-notification";
|
||||
import { GameDataType } from "#enums/game-data-type";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { Species } from "#enums/species";
|
||||
import { generateStarter, waitUntil } from "#test/utils/gameManagerUtils";
|
||||
|
@ -371,13 +370,11 @@ export default class GameManager {
|
|||
* @returns A promise that resolves with the exported save data.
|
||||
*/
|
||||
exportSaveToTest(): Promise<string> {
|
||||
const saveKey = "x0i2O7WRiANTqPmZ";
|
||||
return new Promise(async (resolve) => {
|
||||
await this.scene.gameData.saveAll(this.scene, true, true, true, true);
|
||||
this.scene.reset(true);
|
||||
await waitUntil(() => this.scene.ui?.getMode() === Mode.TITLE);
|
||||
await this.scene.gameData.tryExportData(GameDataType.SESSION, 0);
|
||||
await waitUntil(() => localStorage.hasOwnProperty("toExport"));
|
||||
return resolve(localStorage.getItem("toExport")!); // TODO: is this bang correct?;
|
||||
const sessionSaveData = this.scene.gameData.getSessionSaveData(this.scene);
|
||||
const encryptedSaveData = AES.encrypt(JSON.stringify(sessionSaveData), saveKey).toString();
|
||||
resolve(encryptedSaveData);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -5,11 +5,27 @@ import { vi } from "vitest";
|
|||
import { BattleStyle } from "#app/enums/battle-style";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { SessionSaveData } from "#app/system/game-data";
|
||||
import GameManager from "../gameManager";
|
||||
|
||||
/**
|
||||
* Helper to allow reloading sessions in unit tests.
|
||||
*/
|
||||
export class ReloadHelper extends GameManagerHelper {
|
||||
sessionData: SessionSaveData;
|
||||
|
||||
constructor(game: GameManager) {
|
||||
super(game);
|
||||
|
||||
// Whenever the game saves the session, save it to the reloadHelper instead
|
||||
vi.spyOn(game.scene.gameData, "saveAll").mockImplementation((scene) => {
|
||||
return new Promise<boolean>((resolve, reject) => {
|
||||
this.sessionData = scene.gameData.getSessionSaveData(scene);
|
||||
resolve(true);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Simulate reloading the session from the title screen, until reaching the
|
||||
* beginning of the first turn (equivalent to running `startBattle()`) for
|
||||
|
@ -17,7 +33,6 @@ export class ReloadHelper extends GameManagerHelper {
|
|||
*/
|
||||
async reloadSession() : Promise<void> {
|
||||
const scene = this.game.scene;
|
||||
const sessionData = scene.gameData.getSessionSaveData(scene);
|
||||
const titlePhase = new TitlePhase(scene);
|
||||
|
||||
scene.clearPhaseQueue();
|
||||
|
@ -25,7 +40,7 @@ export class ReloadHelper extends GameManagerHelper {
|
|||
// Set the last saved session to the desired session data
|
||||
vi.spyOn(scene.gameData, "getSession").mockReturnValue(
|
||||
new Promise((resolve, reject) => {
|
||||
resolve(sessionData);
|
||||
resolve(this.sessionData);
|
||||
})
|
||||
);
|
||||
scene.unshiftPhase(titlePhase);
|
||||
|
|
105
src/tutorial.ts
|
@ -1,7 +1,9 @@
|
|||
import BattleScene from "./battle-scene";
|
||||
import AwaitableUiHandler from "./ui/awaitable-ui-handler";
|
||||
import UiHandler from "./ui/ui-handler";
|
||||
import { Mode } from "./ui/ui";
|
||||
import i18next from "i18next";
|
||||
import Overrides from "#app/overrides";
|
||||
|
||||
export enum Tutorial {
|
||||
Intro = "INTRO",
|
||||
|
@ -39,7 +41,7 @@ const tutorialHandlers = {
|
|||
scene.ui.showText(i18next.t("tutorial:starterSelect"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
|
||||
});
|
||||
},
|
||||
[Tutorial.Pokerus]: (scene: BattleScene) => {
|
||||
[Tutorial.Pokerus]: (scene: BattleScene) => {
|
||||
return new Promise<void>(resolve => {
|
||||
scene.ui.showText(i18next.t("tutorial:pokerus"), null, () => scene.ui.showText("", null, () => resolve()), null, true);
|
||||
});
|
||||
|
@ -63,26 +65,87 @@ const tutorialHandlers = {
|
|||
},
|
||||
};
|
||||
|
||||
export function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
if (!scene.enableTutorials) {
|
||||
return resolve(false);
|
||||
}
|
||||
/**
|
||||
* Run through the specified tutorial if it hasn't been seen before and mark it as seen once done
|
||||
* This will show a tutorial overlay if defined in the current {@linkcode AwaitableUiHandler}
|
||||
* The main menu will also get disabled while the tutorial is running
|
||||
* @param scene the current {@linkcode BattleScene}
|
||||
* @param tutorial the {@linkcode Tutorial} to play
|
||||
* @returns a promise with result `true` if the tutorial was run and finished, `false` otherwise
|
||||
*/
|
||||
export async function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise<boolean> {
|
||||
if (!scene.enableTutorials && !Overrides.BYPASS_TUTORIAL_SKIP) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (scene.gameData.getTutorialFlags()[tutorial]) {
|
||||
return resolve(false);
|
||||
}
|
||||
if (scene.gameData.getTutorialFlags()[tutorial] && !Overrides.BYPASS_TUTORIAL_SKIP) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const handler = scene.ui.getHandler();
|
||||
if (handler instanceof AwaitableUiHandler) {
|
||||
handler.tutorialActive = true;
|
||||
}
|
||||
tutorialHandlers[tutorial](scene).then(() => {
|
||||
scene.gameData.saveTutorialFlag(tutorial, true);
|
||||
if (handler instanceof AwaitableUiHandler) {
|
||||
handler.tutorialActive = false;
|
||||
}
|
||||
resolve(true);
|
||||
});
|
||||
});
|
||||
const handler = scene.ui.getHandler();
|
||||
const isMenuDisabled = scene.disableMenu;
|
||||
|
||||
// starting tutorial, disable menu
|
||||
scene.disableMenu = true;
|
||||
if (handler instanceof AwaitableUiHandler) {
|
||||
handler.tutorialActive = true;
|
||||
}
|
||||
|
||||
await showTutorialOverlay(scene, handler);
|
||||
await tutorialHandlers[tutorial](scene);
|
||||
await hideTutorialOverlay(scene, handler);
|
||||
|
||||
// tutorial finished and overlay gone, re-enable menu, save tutorial as seen
|
||||
scene.disableMenu = isMenuDisabled;
|
||||
scene.gameData.saveTutorialFlag(tutorial, true);
|
||||
if (handler instanceof AwaitableUiHandler) {
|
||||
handler.tutorialActive = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the tutorial overlay if there is one
|
||||
* @param scene the current BattleScene
|
||||
* @param handler the current UiHandler
|
||||
* @returns `true` once the overlay has finished appearing, or if there is no overlay
|
||||
*/
|
||||
async function showTutorialOverlay(scene: BattleScene, handler: UiHandler) {
|
||||
if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
|
||||
scene.tweens.add({
|
||||
targets: handler.tutorialOverlay,
|
||||
alpha: 0.5,
|
||||
duration: 750,
|
||||
ease: "Sine.easeOut",
|
||||
onComplete: () => {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide the tutorial overlay if there is one
|
||||
* @param scene the current BattleScene
|
||||
* @param handler the current UiHandler
|
||||
* @returns `true` once the overlay has finished disappearing, or if there is no overlay
|
||||
*/
|
||||
async function hideTutorialOverlay(scene: BattleScene, handler: UiHandler) {
|
||||
if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
|
||||
scene.tweens.add({
|
||||
targets: handler.tutorialOverlay,
|
||||
alpha: 0,
|
||||
duration: 500,
|
||||
ease: "Sine.easeOut",
|
||||
onComplete: () => {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@ export default abstract class AwaitableUiHandler extends UiHandler {
|
|||
protected awaitingActionInput: boolean;
|
||||
protected onActionInput: Function | null;
|
||||
public tutorialActive: boolean = false;
|
||||
public tutorialOverlay: Phaser.GameObjects.Rectangle;
|
||||
|
||||
constructor(scene: BattleScene, mode: Mode | null = null) {
|
||||
super(scene, mode);
|
||||
|
@ -24,4 +25,21 @@ export default abstract class AwaitableUiHandler extends UiHandler {
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a semi transparent overlay that will get shown during tutorials
|
||||
* @param container the container to add the overlay to
|
||||
*/
|
||||
initTutorialOverlay(container: Phaser.GameObjects.Container) {
|
||||
if (!this.tutorialOverlay) {
|
||||
this.tutorialOverlay = new Phaser.GameObjects.Rectangle(this.scene, -1, -1, this.scene.scaledCanvas.width, this.scene.scaledCanvas.height, 0x070707);
|
||||
this.tutorialOverlay.setName("tutorial-overlay");
|
||||
this.tutorialOverlay.setOrigin(0, 0);
|
||||
this.tutorialOverlay.setAlpha(0);
|
||||
}
|
||||
|
||||
if (container) {
|
||||
container.add(this.tutorialOverlay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -162,7 +162,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
|
||||
this.add(this.splicedIcon);
|
||||
|
||||
this.statusIndicator = this.scene.add.sprite(0, 0, "statuses");
|
||||
this.statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
|
||||
this.statusIndicator.setName("icon_status");
|
||||
this.statusIndicator.setVisible(false);
|
||||
this.statusIndicator.setOrigin(0, 0);
|
||||
|
|
|
@ -83,12 +83,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
|
|||
this.nameBoxContainer.add(this.nameText);
|
||||
messageContainer.add(this.nameBoxContainer);
|
||||
|
||||
const prompt = this.scene.add.sprite(0, 0, "prompt");
|
||||
prompt.setVisible(false);
|
||||
prompt.setOrigin(0, 0);
|
||||
messageContainer.add(prompt);
|
||||
|
||||
this.prompt = prompt;
|
||||
this.initPromptSprite(messageContainer);
|
||||
|
||||
const levelUpStatsContainer = this.scene.add.container(0, 0);
|
||||
levelUpStatsContainer.setVisible(false);
|
||||
|
|
|
@ -287,7 +287,6 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
|||
this.eggGachaContainer.add(this.eggGachaSummaryContainer);
|
||||
|
||||
const gachaMessageBoxContainer = this.scene.add.container(0, 148);
|
||||
this.eggGachaContainer.add(gachaMessageBoxContainer);
|
||||
|
||||
const gachaMessageBox = addWindow(this.scene, 0, 0, 320, 32);
|
||||
gachaMessageBox.setOrigin(0, 0);
|
||||
|
@ -301,8 +300,11 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
|||
|
||||
this.message = gachaMessageText;
|
||||
|
||||
this.initTutorialOverlay(this.eggGachaContainer);
|
||||
this.eggGachaContainer.add(gachaMessageBoxContainer);
|
||||
|
||||
this.initPromptSprite(gachaMessageBoxContainer);
|
||||
|
||||
this.setCursor(0);
|
||||
}
|
||||
|
||||
|
|
|
@ -45,12 +45,7 @@ export default class EvolutionSceneHandler extends MessageUiHandler {
|
|||
|
||||
this.message = message;
|
||||
|
||||
const prompt = this.scene.add.sprite(0, 0, "prompt");
|
||||
prompt.setVisible(false);
|
||||
prompt.setOrigin(0, 0);
|
||||
this.messageContainer.add(prompt);
|
||||
|
||||
this.prompt = prompt;
|
||||
this.initPromptSprite(this.messageContainer);
|
||||
}
|
||||
|
||||
show(_args: any[]): boolean {
|
||||
|
|
|
@ -157,6 +157,9 @@ export default class MenuUiHandler extends MessageUiHandler {
|
|||
menuMessageText.setOrigin(0, 0);
|
||||
this.menuMessageBoxContainer.add(menuMessageText);
|
||||
|
||||
this.initTutorialOverlay(this.menuContainer);
|
||||
this.initPromptSprite(this.menuMessageBoxContainer);
|
||||
|
||||
this.message = menuMessageText;
|
||||
|
||||
// By default we use the general purpose message window
|
||||
|
@ -433,6 +436,9 @@ export default class MenuUiHandler extends MessageUiHandler {
|
|||
|
||||
this.scene.playSound("ui/menu_open");
|
||||
|
||||
// Make sure the tutorial overlay sits above everything, but below the message box
|
||||
this.menuContainer.bringToTop(this.tutorialOverlay);
|
||||
this.menuContainer.bringToTop(this.menuMessageBoxContainer);
|
||||
handleTutorial(this.scene, Tutorial.Menu);
|
||||
|
||||
this.bgmBar.toggleBgmBar(true);
|
||||
|
|
|
@ -17,6 +17,23 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
|
|||
this.pendingPrompt = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the sprite to be displayed at the end of messages with prompts
|
||||
* @param container the container to add the sprite to
|
||||
*/
|
||||
initPromptSprite(container: Phaser.GameObjects.Container) {
|
||||
if (!this.prompt) {
|
||||
const promptSprite = this.scene.add.sprite(0, 0, "prompt");
|
||||
promptSprite.setVisible(false);
|
||||
promptSprite.setOrigin(0, 0);
|
||||
this.prompt = promptSprite;
|
||||
}
|
||||
|
||||
if (container) {
|
||||
container.add(this.prompt);
|
||||
}
|
||||
}
|
||||
|
||||
showText(text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) {
|
||||
this.showTextInternal(text, delay, callback, callbackDelay, prompt, promptDelay);
|
||||
}
|
||||
|
@ -180,7 +197,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
|
|||
const lastLineWidth = lastLineTest.displayWidth;
|
||||
lastLineTest.destroy();
|
||||
if (this.prompt) {
|
||||
this.prompt.setPosition(lastLineWidth + 2, (textLinesCount - 1) * 18 + 2);
|
||||
this.prompt.setPosition(this.message.x + lastLineWidth + 2, this.message.y + (textLinesCount - 1) * 18 + 2);
|
||||
this.prompt.play("prompt");
|
||||
}
|
||||
this.pendingPrompt = false;
|
||||
|
|
|
@ -1272,7 +1272,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
if (this.pokemon.status) {
|
||||
const statusIndicator = this.scene.add.sprite(0, 0, "statuses");
|
||||
const statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
|
||||
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
|
||||
statusIndicator.setOrigin(0, 0);
|
||||
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);
|
||||
|
|
|
@ -760,7 +760,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
this.pokemonCaughtHatchedContainer.add(this.pokemonHatchedCountText);
|
||||
|
||||
this.pokemonMovesContainer = this.scene.add.container(102, 16);
|
||||
this.pokemonMovesContainer.setScale(0.5);
|
||||
this.pokemonMovesContainer.setScale(0.375);
|
||||
|
||||
for (let m = 0; m < 4; m++) {
|
||||
const moveContainer = this.scene.add.container(0, 14 * m);
|
||||
|
@ -894,6 +894,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
this.message.setOrigin(0, 0);
|
||||
this.starterSelectMessageBoxContainer.add(this.message);
|
||||
|
||||
// arrow icon for the message box
|
||||
this.initPromptSprite(this.starterSelectMessageBoxContainer);
|
||||
|
||||
this.statsContainer = new StatsContainer(this.scene, 6, 16);
|
||||
|
||||
this.scene.add.existing(this.statsContainer);
|
||||
|
@ -911,7 +914,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
y: this.scene.game.canvas.height / 6 - MoveInfoOverlay.getHeight(overlayScale) - 29,
|
||||
});
|
||||
this.starterSelectContainer.add(this.moveInfoOverlay);
|
||||
|
||||
// Filter bar sits above everything, except the tutorial overlay and message box
|
||||
this.starterSelectContainer.bringToTop(this.filterBarContainer);
|
||||
this.initTutorialOverlay(this.starterSelectContainer);
|
||||
this.starterSelectContainer.bringToTop(this.starterSelectMessageBoxContainer);
|
||||
|
||||
this.scene.eventTarget.addEventListener(BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED, (e) => this.onCandyUpgradeDisplayChanged(e));
|
||||
|
||||
|
|
|
@ -4,12 +4,15 @@ import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./t
|
|||
import { PERMANENT_STATS, getStatKey } from "#app/enums/stat";
|
||||
import i18next from "i18next";
|
||||
|
||||
|
||||
const ivChartSize = 24;
|
||||
const ivChartStatCoordMultipliers = [[0, -1], [0.825, -0.5], [0.825, 0.5], [-0.825, -0.5], [-0.825, 0.5], [0, 1]];
|
||||
const speedLabelOffset = -3;
|
||||
const sideLabelOffset = 1;
|
||||
const ivLabelOffset = [0, sideLabelOffset, -sideLabelOffset, sideLabelOffset, -sideLabelOffset, speedLabelOffset];
|
||||
const ivChartLabelyOffset= [0, 5, 0, 5, 0, 0]; // doing this so attack does not overlap with (+N)
|
||||
const ivChartStatIndexes = [0, 1, 2, 5, 4, 3]; // swap special attack and speed
|
||||
|
||||
const defaultIvChartData = new Array(12).fill(null).map(() => 0);
|
||||
|
||||
export class StatsContainer extends Phaser.GameObjects.Container {
|
||||
|
@ -29,7 +32,6 @@ export class StatsContainer extends Phaser.GameObjects.Container {
|
|||
setup() {
|
||||
this.setName("stats");
|
||||
const ivChartBgData = new Array(6).fill(null).map((_, i: integer) => [ ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][0], ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][1] ] ).flat();
|
||||
|
||||
const ivChartBg = this.scene.add.polygon(48, 44, ivChartBgData, 0xd8e0f0, 0.625);
|
||||
ivChartBg.setOrigin(0, 0);
|
||||
|
||||
|
@ -55,12 +57,19 @@ export class StatsContainer extends Phaser.GameObjects.Container {
|
|||
this.ivStatValueTexts = [];
|
||||
|
||||
for (const s of PERMANENT_STATS) {
|
||||
const statLabel = addTextObject(this.scene, ivChartBg.x + (ivChartSize) * ivChartStatCoordMultipliers[s][0] * 1.325, ivChartBg.y + (ivChartSize) * ivChartStatCoordMultipliers[s][1] * 1.325 - 4 + ivLabelOffset[s], i18next.t(getStatKey(s)), TextStyle.TOOLTIP_CONTENT);
|
||||
const statLabel = addTextObject(
|
||||
this.scene,
|
||||
ivChartBg.x + (ivChartSize) * ivChartStatCoordMultipliers[s][0] * 1.325 + (this.showDiff ? 0 : ivLabelOffset[s]),
|
||||
ivChartBg.y + (ivChartSize) * ivChartStatCoordMultipliers[s][1] * 1.325 - 4 + (this.showDiff ? 0 : ivChartLabelyOffset[s]),
|
||||
i18next.t(getStatKey(s)),
|
||||
TextStyle.TOOLTIP_CONTENT
|
||||
);
|
||||
statLabel.setOrigin(0.5);
|
||||
|
||||
this.ivStatValueTexts[s] = addBBCodeTextObject(this.scene, statLabel.x, statLabel.y + 8, "0", TextStyle.TOOLTIP_CONTENT);
|
||||
this.ivStatValueTexts[s] = addBBCodeTextObject(this.scene, statLabel.x - (this.showDiff ? 0 : ivLabelOffset[s]), statLabel.y + 8, "0", TextStyle.TOOLTIP_CONTENT);
|
||||
this.ivStatValueTexts[s].setOrigin(0.5);
|
||||
|
||||
|
||||
this.add(statLabel);
|
||||
this.add(this.ivStatValueTexts[s]);
|
||||
}
|
||||
|
|
|
@ -214,7 +214,7 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
|
||||
this.statusContainer.add(statusLabel);
|
||||
|
||||
this.status = this.scene.add.sprite(91, 4, "statuses");
|
||||
this.status = this.scene.add.sprite(91, 4, `statuses_${i18next.resolvedLanguage}`);
|
||||
this.status.setOrigin(0.5, 0);
|
||||
|
||||
this.statusContainer.add(this.status);
|
||||
|
@ -824,6 +824,7 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
metFragment: i18next.t(`pokemonSummary:metFragment.${this.pokemon?.metBiome === -1? "apparently": "normal"}`, {
|
||||
biome: `${getBBCodeFrag(getBiomeName(this.pokemon?.metBiome!), TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct?
|
||||
level: `${getBBCodeFrag(this.pokemon?.metLevel.toString()!, TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct?
|
||||
wave: `${getBBCodeFrag((this.pokemon?.metWave ? this.pokemon.metWave.toString()! : i18next.t("pokemonSummary:unknownTrainer")), TextStyle.SUMMARY_RED)}${closeFragment}`,
|
||||
}),
|
||||
natureFragment: i18next.t(`pokemonSummary:natureFragment.${rawNature}`, { nature: nature })
|
||||
});
|
||||
|
|
|
@ -31,6 +31,7 @@ export default defineConfig(({mode}) => {
|
|||
|
||||
return ({
|
||||
...defaultConfig,
|
||||
base: '',
|
||||
esbuild: {
|
||||
pure: mode === 'production' ? ['console.log'] : [],
|
||||
keepNames: true,
|
||||
|
|